Fat Shark 101 Online Manual

Text of the manual

For more product information visit | www.FatShark.com | All Rights Reserved

WARNING: Always operate this product in a responsible manner and observe laws covering model airplanes and/ or drones. Do not fly near other people, over roadways or in protected nature areas. WARNING: The Fat Shark 101 system is not a toy. This product contains small parts and is intended to be operated by adults. It is ot for children under 14 years old. AMA (Academy of Model Aeronautics) membership is recommended for all hobby fliers in the United States. AMA membership includes liability insurance, competition organization and a monthly print magazine. BOX CONTENTS 1. Quadcopter with propeller guards installed 2. Two batteries 3. USB charger 4. RC controller 5. Recon headset with 18650 Lithium Battery 6. Antenna for Recon headset 7. Extra set of propellers 8. Fat Shark stickers 9. USB cable for simulator 10. Four AA dry cell batteries 11. Two Fat Shark race gates with stands GETTING STARTED The Fat Shark 101 bundle contains everything needed to get started in the world of drone racing. REGISTER THE FAT SHARK 101 SYSTEM: Go to fatshark. com/register to register your kit for FREE simulator access and FREE AMA membership + 3 months of insurance IMPORTANT: Always fly with a spotter. NOTE: The Shark Quad flies without GPS stablization; some during flight is normal. For more information, visit fatshark. com/training. BEFORE YOU BEGIN: Fat Shark recommends all beginner pilots initially start training with a simulator to get comfortable with the mehanics of flight. Use the controller and USB cable within this package to plug into a computer, explore the controls and gain a foundation of skills on the simulator before flying the real thing. IMPORTANT: Always fly with a spotter. NOTE: The Shark Quad flies without GPS stablization; some during flight is normal. For more information, visit fatshark. com/training. SPECIFICATIONS Product Fat Shark 101 Drone Training System Motors 2s rated 8025 Brushed Battery 2s 260mAh in plastic case Charger USB power 500mAh Recon Headset Battery One 2600mAh 18650 Li-ion Propellers 58mm press fit Aircraft weight 50g Control Frequency 2.4GHz Video Frequency 5.8GHz Integrated Video Camera 130° CMOS Integrated antennas 2.4GHz and 5.8GHz DRONE TRAINING SYSTEM QUADCOPTER RECON HEADSET CONTROLLER/RADIO DON’T CUT OFF THE BATTERY TETHER! Each battery comes with a tether wrapped around it which is used for initial flight raining. For beginner pilots, leave the string in place and follow the training program.

For more product information visit | www.FatShark.com | All Rights Reserved

SIMULATOR 1. To get free DRL Simulator access, first register your product at fatshark.com/register. Follow the instructions to download and install the simulator. 2. Connect the USB cable between the computer and the controller and allow it to install the driver if necessary. The Fat Shark Radio does not need batteries to operate on the USB connection. 3. Open the DRL Simulator. 4. Configure the radio by clicking on SETTINGS then CHOOSE CONTROLLER. 5. Follow the on-screen prompts to calibrate the controller. 6. At the final setup screen, click the box for RAW input. 7. Fat Shark recommends acquiring a level of comfort with the controls on the simulator before moving onto the full training program.. BASIC OPERATION OF CONTROLLER IMPORTANT: All RC controls are proportional. Moving the control stick a small amount will result in a slow response. Moving the stick a large amount will result in a fast response. FLIGHT MODES Beginner: With the radio in your hands, move the flight mode switch in the top left corner to the top position (away from you) for Beginner mode. In this mode, the quadcopter will automatically level and flight controls will be eased. When the pitch and roll sticks are centered, the aircraft will maintain a level attitude*. Moving the pitch and roll stick will cause the quadcopter to tilt in the desired direction. This mode is also called Angle mode because the control stick position dictates a bank angle. Intermediate: Move the flight mode switch to the middle position for Intermediate mode. In this mode, the quadcopter will automatically level when the stick is centered but if the control stick is moved near full deflection the model will be allowed to flip or roll. This mode is also called Horizon mode because the model will return automatically to level flight from any aerobatic position. Advanced: Move the flight mode switch to the lower position for Advanced mode. When flying in this mode, the aircraft does what the pilot commands with no automatic stabilization. In general, the quadcopter will hold an attitude when the stick is released, and when then stick is moved again the aircraft will continue to flip or roll as long as the stick is held. This mode is also called Rate command because the aircraft will rotate at a constant rate equal to how far the control stick is moved. * NOTE: The 101 system flies without GPS stabilization; some DRIFT during flight is normal. MOTOR START/STOP SWITCH Begin with the motor start/stop switch in the upward position. After powering on the radio and Shark quad, flip the switch down to turn the motors on. The throttle must be in the low position for the motors to arm. The propellers will turn when the switch is flipped, flip the switch off as soon as possible in the event of a crash. CHARGING BATTERIES To charge the quadcopter battery, plug the charger into a USB power supply and connect the battery. A red LED indicates the charger has power. During charging, the green LED flashes; once charging is complete, the green LED stays illuminated. To charge the Recon headset, plug the included micro USB cable into the port on the side of the goggles. The LED is green when charging and changes to red when the charge is complete. LiPO BATTERY WARNINGS: • Only charge batteries with the included USB charger. • Lithium batteries can become a safety and fire hazard and must be handled properly • Only use chargers intended for LiPo batteries • Never attempt to charge a damaged LiPo battery • Never attempt to charge a hot LiPo battery • Never cut, puncture, bend or otherwise damage a LiPo battery • Never expose the battery to fire or other sources of heat • Do not expose the batteries to water • Do not discharge the battery cells below 3.0 volts • Do not modify the batteries • Do not dispose of battries in the garbage; proper disposal required TURNING THE QUADCOPTER ON AND OFF There is no power switch on the quadcopter; it will turn on when the battery is connected. Fully charge the battery first. 1. Connect the battery to the quad by placing the battery on the bottom of the Shark Quad and sliding back to engage the tabs at the front of the battery. Press the rear of the battery into the quad to snap the rear tabs into place. 2. Plug the connector into the battery. 3. Unplug the battery after use to turn the aircraft off. IMPORTANT: In the event of a crash, stop the motors with the arm switch on the radio. Always stop the motors before picking up the quadcopter. Do not turn the motors on while holding the aircraft. Failure to unplug the battery after a flight will drive the battery too low to recharge. Flight Mode Switch Motor Start/Stop Switch Throttle/Yaw Control Stick Pitch/Roll Control Stick Battery Power Indicator Power Button USB Port

For more product information visit | www.FatShark.com | All Rights Reserved

FLYING 1. Fly in an area free of obstructions and wind. 2. Power on the headset and find an open channel. 3. Power up the quadcopter. 4. If necessary, change the channel on the headset or the quadcopter to receive a signal on the Recon goggles. 5. Find a comfortable position in which to fly. 6. With the goggles on, arm the motors with the top right switch on the radio. 7. Explore pitch, roll and yaw controls at lot throttle settings before flying aggressively. 8. Always unplug the battery when the flight is complete LOW BATTERY WARNING The Fat Shark 101 system has a special warning to indicate if the power on the quadcopter is low: when the battery on the quadcopter is low, the image on the goggles will turn black and white. In addition, the red LEDs near the eyes of the aircraft will begin to flash red. At that time, land, unplug and recharge. IMPORTANT: Extending flights to the last second will drain the battery voltage aggressively and reduce the expected lifespan of the LiPo battery. Damage to a LiPo battery is permanent and irreversible. LiPo Batteries that have been drawn too low during use are not covered under the manufacturer’s warranty. RC FLIGHT CONTROLS EXPECTED LIMITS OF THE Shark Quad The Fat Shark 101 is capable of flying indoor or out, at ranges up to approximately 100 feet (30meters) away from the operator. The range is heavily dependent on direct line of sight operation and the environment. An open environment is the ideal setting, and the model will deliver its best performance and longest range. Indoors in metal or reinforced concrete buildings can be challenging environments. The video system will begin to lose signal before the control signal is lost, so the quality of the video reception naturally limits range. WARNING: Do not climb beyond reasonable low altitudes, or try to push the range to see how far the FS101 will fly. Pushing the limits before learning the basics can quickly lead to the FS101 getting lost, stuck in a tree, or run over on a busy street. The FS101 is intended for close range, low-level racing, and was not designed to climb high or travel great distances from the user. FORWARD BACKWARD THROTTLE UP DOWN YAW LEFT RIGHT ROLL LEFT RIGHT PITCH

For more product information visit | www.FatShark.com | All Rights Reserved

OPERATION OF THE WIRELESS VIDEO SYSTEM Video frequencies for this product operate on 5.8GHz bands. The available frequencies are divided up into five frequency groups, called bands. Each band has eight channels on it. These bands also overlap and use the same frequency range so it’s not recommended to fly on multiple bands when in a group. Only one video transmitter can occupy a channel at any given time. If more than one transmitter is transmitting on a frequency, if there is a user on an overlapping channel from another band or if there is outside interference, video reception can be disrupted. The Fat Shark Recon headset works on all five bands. The Shark Quad uses the two most popular bands; Fat Shark band (FS) and Raceband. HEADSET OPERATION The Recon Headset can be charged with the built-in charger by connecting a micro USB power supply to the port on the side of the goggles. Slide the 5-way button left and right or forward and back for brightness and contrast adjustment. Press and hold the 5-way button to access the menu, and then use the 5-way button to navigate menu options. Press the 5-way button to make menu selections. Tap the 5-way button to scan for the strongest channel on your band. • Tap the channel buttons to manually change frequencies • Press and hold the channel buttons to change bands Band Channel/ Frequency (MHz) 1 2 3 4 5 6 7 8 A* 5865 5845 5825 5805 5785 5765 5745 5725 B* 5733 5752 5771 5790 5809 5828 5847 5866 E* 5705 5685 5665 5645 5885 5905 5925 5945 FS 5740 5760 5780 5800 5820 5840 5860 5880 R 5658 5695 5732 5769 5806 5843 5880 5917 *Video frequencies available on the headset, but not on the Shark Quad. CHANGING THE VIDEO FREQUENCY ON THE SHARK QUAD The small button on the left side of the Shark Quad labeled CHANNEL will change the video frequency and band. Changing the Frequency A short press of the CHANNEL button will change to the next channel. Scroll through channels until a suitable image is shown on the Recon goggles. Changing the Band Press and hold the Channel button to change the band. The Shark Quad will flash the blue LED next to the Channel button twice to indicate Raceband. The Shark Quad will flash the blue LED next to the Channel button three times to indicate Fat Shark band. USB Charge Port Power Switch 2600mAh 18650 Li-Ion Battery BOTTOM VIEW Antenna Connector 5-Way Button Channel Buttons TOP VIEW

For more product information visit | www.FatShark.com | All Rights Reserved

FIRST FLIGHTS The following training program has been developed to teach beginner pilots how to control a drone racer. Before you begin, keep these tips in mind: • To get started, run all early flights via line-of-sight, or without the goggles on. • In flight, apply measured, deliberate movements of the control sticks; do not jam the controls to the limits. The controls will respond proportionally, move them a little bit and the response will be slow, move them aggressively and the response will be fast. • For the first flights, all flying should take place in the beginner mode (with the left switch up or away from the pilot). In advanced flying modes the Shark Quad will fly more aggressively, limiting the efficacy of this training program. • Avoid applying throttle movement aggresively up or down, which will cause the quad to rise or plummet sinusoidally. Get accustomed to carefully managing throttle to manage a controlled rise or decent. • Select a flying area with a level, smooth surface, no obstructions and no wind. • During early line-of-sight training, keep an eye on the LEDs near the eye of the Shark Quad, which will indicate a low battery with red flashing when the battery is low. • Each step in this guide is intended to be performed with at least one complete battery. Take your time and if you’re not comfortable with a certain step, fly a few extra batteries. Step 1: Hover Training 1. Each battery delivered with the Shark Quad comes with a tether wrapped around it. For this step, tie the end of the string to a water bottle, power on the quadcopter and radio and set the quadcopter on the ground behind the water bottle. 2. With your left hand, advance the throttle to make the quadcopter rise into the air. 3. Find the balance between more or less power to command the quadcopter to hover. The tether is a hard limit that will prevent the Shark Quad from getting too high or too fast at first. 4. Balance the position of the quadcopter by using your right hand to gently correct forward, back, left and right movement. 5. In this step, the goal is to keep the quadcopter hovering above the anchor without making the tether taut. TIP: If the pilot struggles with hitting the end of the string and then the ground and back and forth, try shortening the tether. Step 2: Ground Flight 1. Spend the duration of this battery giving the quad minimal thrust and sliding on the ground, steering the Shark Quad around the flying area. 2. With the aircraft on the ground and the throttle just below hover power, press forward on the pitch stick and observe how the model moves forward. 3. Experiment with forward and back (pitch), and side to side (roll) control, making the Shark Quad slide on the ground. 4. Experiment with yaw control, making the Shark Quad rotate on the ground. Observe how when the front of the quadcopter changes, the controls on the right stick also change in relative meaning.

For more product information visit | www.FatShark.com | All Rights Reserved

Step 3: Unrestrained Hover Training This step adds positional movement to hover training, showing the pilot how to navigate linearly between gates. 1. Place a single race gate flat on the ground. Place the quadcopter in the center. 2. Raise the throttle slowly until the Shark Quad lifts off the ground. Let the aircraft rise to approximately one foot in the air then reduce the throttle gently so it descends and lands. 3. In the air, use forward backward pitch commands, and side to side roll commands to keep the Shark Quad positioned over the gate. 4. Practice slow, deliberate hops, focusing on learning throttle control, and trying to keep the Shark Quad positioned directly over the gate. Before moving on, you should know how to balance throttle demands to ascend slowly under control and descend slowly under control to make a soft landing before moving to the next step. 5. At any point during flight, flip the disarm switch on the radio to cut power to the motors and restart the exercise. Step 4: Forward Training Hops Now, let’s expand to hops across a set distance. 1. Set two racing gates flat on a smooth surface approximately six feet apart and directly in front of one another in a line with the pilot.Place the Shark Quad in the center of the closest gate, pointed at the other gate. 2. Raise the throttle to bring the Shark Quad into the air, and apply a small amount of forward pressure on the pitch to cause the quad to tip forward and fly toward the other race gate. 3. Release the forward pitch control to level the aircraft. A slight amount of back pressure for a brief moment will help slow the forward speed. 4. Once above the second gate, reduce the throttle only slightly and attempt to land the aircraft in the center of the other race gate. 5. Now try the same action in reverse. Take off and pull back on the pitch control to fly the Shark Quad backward, back to the first gate. Repeat the process back and forth without changing the yaw on the aircraft to get comfortable with the pitch forward and backward Step 5: Sideways Training Hops Apply the same formula to hops left and right. 1. Set two racing gates flat on a smooth surface approximately six feet apart and next to one another in front of the pilot. Place the Shark Quad in the center of the closest gate, pointed away from the pilot. 2. Raise the throttle to bring the Shark Quad into the air and apply a small amount of sideways pressure on the roll stick to tip the aircraft sideways and fly toward the other race gate. 3. Release the sideways roll control to level the aircraft. A slight amount of opposite roll control for a brief moment will help slow the sideways speed. 4. Once above the second gate, reduce the throttle only slightly and attempt to land the aircraft in the center of the other race gate. 5. Now try the same action in reverse. Take off and fly back toward the first gate, and repeat the process of hopping between gates facing away from the pilot.

For more product information visit | www.FatShark.com | All Rights Reserved

Step 6: Free Flight Now try flying forward, backward left and right without rotating the aircraft. Remember, this is all line-of-sight without the goggles on. 1. From a comfortable position in front of the pilot, try taking off, hovering gently at one to three feet and moving forward, back left and right with the right stick. Use yaw control to keep the Shark Quad pointed away from the pilot at all times 2. Focus on maintaining specific altitudes and maintaining control at all times with slow, controlled flight -- not speed. 3. Practice take offs and landings from forward flight, focusing on deliberate, measured control inputs. Before moving on, you should know how to balance throttle demands to maintain altitude and consistent speed during flight and you should be able to descend slowly under control to make a soft landing at any time during the flight, before moving to the next step. 4. Always keep your finger near the disarm button in case you lose control.

For more product information visit | www.FatShark.com | All Rights Reserved

FIRST FPV FLIGHTS Now it’s time to don the goggles and start flying FPV (or First Person View). Many pilots find flying in FPV easier because yaw simply changes the view on the goggles and forward, back, left and right move relative to that view. Either way, it’s important to take your time to learn basic movements (above) before you begin this section. Power the headset on first, and check the band for other users before powering up the quadcopter. If necessary, select an open channel on the aircraft and headset. IMPORTANT: Wait for other pilots to land before powering on. The transmitter will output a video signal which could impair another user’s video reception and cause a crash. Only select video frequencies and verify there is no interference when there is nobody flying. Before you begin, keep these tips in mind: • In flight, apply measured, deliberate movements of the control sticks; do not jam the controls to the limits. The controls will respond proportionally, move them a little bit and the response will be slow, move them aggressively and the response will be fast. • For the first flights, all flying should take place in the beginner mode (with the left switch up or away from the pilot). In advanced flying modes the Shark Quad will fly more aggressively, limiting the efficacy of this training program. • Avoid applying throttle movement aggresively up or down, which will cause the quad to rise or plummet sinusoidally. Get accustomed to carefully managing throttle to manage a controlled rise or decent. • Each step in this guide is intended to be performed with at least one complete battery. Take your time and if you’re not comfortable with a certain step, fly a few extra batteries. Step 1: Short Hops and Yaw Control First FPV flights while wearing the goggles should concentrate on simple takeoffs and landings between two fixed points with minimal yaw movement. 1. Set two racing gates flat on a smooth surface approximately six feet apart and directly in front of one another in a line with the pilot. Place the Shark Quad in the center of the closest gate, pointed at the other gate. 2. Put on the goggles and ensure that you are receiving a strong signal. 3. Take off, try to hold an altitude of one foot or so and press forward on the pitch to fly towards the other gate. 4. After landing in the second gate, give the quadcopter a little bit of throttle and use the yaw control to spin the quad back facing the other gate. 5. Take off and repeat the process. Step 2: Longer Hops Now try making the same flights over a longer distance. 1. Attempt to pick up a little more speed while still maintaining full control. 2. Do not go faster than you can control, you need to be able to slow down and land under control in the other gate. Step 3: Flying a Circuit and Landing Now let’s combine yaw and flight. 1. Leave one gate out flat on the ground in the center of the flight area. Place the quadcopter in the gate and put on the goggles. 2. Take off, and fly away from the gate then make a wide coordinated turn to one side using a little of both yaw and roll to fly through the turn. Steer with yaw; shift sideways with roll. 3. Keep moving forward in the turn until you complete a circle around the flight area. 4.

For more product information visit | www.FatShark.com | All Rights Reserved

Step 4: Flying a Figure 8 This step will introduce you to more aggressive yaw controls. 1. Place the quadcopter in the center of the flight area, take off and make a coordinated turn like in the previous step. 2. Attempt to come through the center of the flight area as you complete your first circle then level out through the center of the flight area, keeping the model moving forward 3. Turn the opposite direction and make a coordinated turn in a circle in the opposite direction, to complete the figure 8 pattern. 4. Continue the figure 8 pattern, focusing on holding a consistent speed and altitude through the maneuver as you progress. Step 5: Gates as Flags It’s time to start flying around hoops. 1. Set up the gates using the cardboard supports spaced on either side of the flight area 2. Fly the figure 8 pattern, but go around the race gates as if they were flags to define the center of the circles Step 6: Going Through Gates 1. Leave the setup from before, but attempt to fly through the gates instead of around them. 2. Add more gates, set up flags and start to put up challenges or fly through tunnels or around obstacles. If you got this far you should be ready to start racing! Step 7-:Advanced Fight Modes To access advanced flight mode, flip the flight mode switch down In these modes the aircraft will not self-level. Be prepared to balance the controls for level flight, not unlike balancing a long stick on your finger. Small inputs will have slow, measured responses while large erratic inputs will result in erratic flight. • To attempt a flip or roll, make sure you have a large enough area, and at least ten feet of altitude . • “Pop” the throttle a little to start a climb. • Immediately reduce the throttle and apply full pitch or roll command. • Be prepared to release the control, apply throttle, and make pitch/roll corrections to get the aircraft back to level flight. It will take some practice for most people to feel comfortable flying in advanced flight modes. In intermediate mode the aircraft will still self level when you let go of the pitch/roll stick. In advanced mode it will only do what the pilot commands. TIP: Avoid reactive flying. Lead the aircraft with deliberate inputs and the aircraft will follow the commands.

For more product information visit | www.FatShark.com | All Rights Reserved

Common Terminology • Acro mode- A neutrally stable flight mode, when a drone is flying in this mode it will try to retain the attitude it was commanded to when the pitch/roll stick is centered. • Active braking- A feature in electronic speed controls where motor braking is part of the control system. Decelerating motors as part of the control loop has a distinct advantage; It causes the motors to reach the commanded RPM quicker, making stability and control more precise. • Analog video- CVBS video signal that is not encoded, commonly used for FPV. • Attitude- Refers to the position an aircraft is in; it describes what angle the aircraft is occupies in pitch and roll. • Attitude mode- An Inherently stable flight mode, when a drone is flying in this mode it wants to return to level flight when the pitch/roll stick is centered • ATV- Amateur television, the category of activity in the amateur radio hobby that RC hobbyists use to gain legal access to wireless video frequencies for FPV. • Bank angle- The angle or attitude an aircraft occupies. Bank angles are referenced off the horizon, level flight is 0 degrees. • Bi, Tri, quad, penta, hex, etc copter- refers to the number of propellers on a multicopter. A bicopter has two, a tricopter has three, a quadcopter has four, etc. • Bin file- Raw data file that contains firmware. • BLHeli- open source ESC firmware • Brushed motor- Uses mechanical means (brushes) to transmit electrical power from the power leads to the spinning armature. The Armature contains coils of wire which act on the fixed magnets in the case. The coils make contact with brushes which supply voltage during appropriate intervals to cause the motor to spin. • Brushless motor- Uses 3 phase (half) AC power from the ESC to cause a motor to spin by switching the magnetic field in the windings on and off and correct intervals to cause the magnet on the shaft to spin. • CCD- sensor that are full frame capture which makes them immune to prop vibration distortion and generally have better light handling as the imager is fully dedicated to light capture. • Channel- Refers to a single command from the control stick. Each command occupies one channel. Roll, pitch, yaw, and throttle each occupy a single channel. Flight modes, motor cut, and similar features all occupy a single channel each. • CMOS- Image sensors used for video cameras that use processing on the sensor, thus cheaper to produce. CMOS typically generate an image by scanning top to bottom and can be subject to jello image from prop vibration. Industry development is pushing CMOS so the performance gap between CCD and CMOS is diminishing. CMOS is the only solution for micro sized cameras. • Common frequencies for control- 2.4 GHz is the most common frequency for all types of RC control. Some extreme hobbyists also dabble with 433MHz, 900MHz and others for FPV. Each frequency has different advantages and disadvantages, and different legalities worldwide. For the vast majority of hobbyists, 2.4GHz control is the right choice and will have sufficient range with sufficient bandwidth to enable 100+ aircraft to fly at the same time. Be sure to research legal operation locally before transmitting. • Common frequencies for video- 5.8 GHz is the most common frequency for FPV. Other frequencies include 900MHz, 1.3 GHz, 2.4GHz and 3.3 GHz. Each frequency has different advantages and disadvantages, and different legalities worldwide. Be sure to research legal operation locally before transmitting. • Computer radio- Transmitter that has a small screen with buttons or programming wheel, etc to enable the user to manipulate settings in the controller. • Configurator- A piece of software that enables a user to set up and configure settings and features in flight controllers. • CP antenna- commonly used for 5.8 GHz video applications, these antennas work best when paired with other CP antennas, and have better multipath rejection than linear as the signal polarity reverses when reflected. • Cyclic- A term primarily associated with helicopters, cyclic refers to the fore-aft and side to side tilt of the aircraft • Damped light- Popular active braking feature found in BLHeli • DVR- Digital Video Recorder • Elevator, aileron, rudder- Terms carried over from airplanes, elevator controls the pitch of the aircraft, aileron controls the roll of the aircraft and rudder controls the yaw. • ESC- Electronic Speed Control, a circuit which connects to battery power and the flight controller and manages motor speed. • Field of view(FOV), camera and headset: Field of view describes how wide the view is in the camera and headset. When talking about a camera FOV, the angle describes how wide the camera will see. When talking in terms of the headset FOV, the angle describes how large the screen appears. A very large FOV would be similar to sitting in the front row of a movie theatre, while a very small FOV is similar to watching a small television from a distance. • Firmware- Programming code that determines how circuits behave. Firmware code includes calculations and instructions which is the operational heart of every circuit with microchips. • First person vs 3rd person RC flying- First person RC is FPV where the pilot experiences the vehicle through a video feed from the first person perspective. 3rd person RC is conventional where the operator watches the vehicle. • Flight Controller- The microcomputer on-board an aircraft that accepts sensor input (gyros, accelerometers, etc), and manages motor speed to control an aircraft. • Flight envelope- Describes the limits of an aircraft such as how fast, how maneuverable, stable, etc • Flight Modes- Different configurations to enable the model to respond differently to control stick inputs. Differences in flight modes might include a different stabilization mode, different rates, control mixes, lights, etc. • Flip and roll- A flip is a forward or backward rotation about a horizontal axis, a roll is a rotation to the side about a lengthwise

For more product information visit | www.FatShark.com | All Rights Reserved

axis. • Gimbal- 1. Two or three axis stick on a controller 2. Two or three axis camera mount for stabilized video footage • Goggles- Video goggles use micro display(s) to show a video signal in a headset, otherwise known as a video headsets. • Ground station- A ground based assembly designed to support equipment. These might include a video receiver, antennas, batteries, video monitor, etc. Often set up on a tripod. • Hover- When the forces of lift and gravity and all torque forces are properly balanced, a drone or helicopter can maintain its position in space. Maintaining fine control while holding position and altitude is called a hover. • Hover Power- The amount of power it takes to produce enough lift to counteract the weight of the aircraft and hover. • IPD- Inter-pupillary distance- distance between one’s eyes • Linear antenna- These antennas are simple with reasonable performance. • LiPo- Lithium Polymer battery- energy dense batteries that deliver high performance. • Loop times- Determines how many times per second the flight controller calculates the PID control loops. • LOS- Line Of Site- Refers to the direct line between an observer and an object, where the object is visible to the naked eye. • Multi-GP- Grassroots racing organization with chapters in virtually every metropolitan area across the US. • Multicopter- A flying aircraft that balances the forces of two or more propellers to maintain controlled flight with no other flying or control surfaces. • Multishot- A PPM sum signal which operates faster than oneshot. • MultiWii- Original open source project to make a flight controller for a quadcopter. Original project utilized an Arduino paired with the IMU sensors from a Nintendo Wii controller. Subsequent branches of the project have included BaseFlight, Cleanflight, Betaflight, and Raceflight* (*Raceflight began with open source based code, but they have moved to a proprietary code base with Raceflight One) • Nose in and Nose out- These terms come from the model helicopter community and describe how the model is oriented from the pilot’s perspective. When the model is “nose in” the model is pointed at the pilot, and when the model is “nose out” the model is pointed away from the pilot. • NTSC/PAL- Analog video standards, NTSC is for North America, PAL is used in most other areas around the world. Fat Shark headsets automatically select which mode is being used. • Oneshot- a PPM sum signal which operates faster than conventional PPM • Open source- projects which are available to the internet for free, with the understanding developers will receive credit, etc. • Orientation- Refers to the quadcopter’s position relative to the operator for 3rd person RC. Refers to the ability to understand the aircraft’s location in space in FPV flight • Oscillation- a back and forth movement which could take place on any or all axis of the aircraft during flight. Oscillations of different frequencies and magnitude indicate different issues with setup. Oscillations are a normal part of the tuning PID tuning process as the limits of the gain values are explored. Oscillations can also result from an operator over-controlling a vehicle, and can happen in cars, airplanes, helicopters, or virtually any control system when the operator starts to chase the control inputs with too large of a response. • OSD- On Screen Displays generate graphics on top of a video signal. This could be as simple as a name/callsign being displayed, or as complicated as a full instrument panel packed with telemetry data. • PCB- Printed Circuit Board, a fiberglass board with copper layers, this is the “chassis” for circuit boards. • PDB- Power Distribution Board, used to manage electrical distribution on a quadcopter • PID- A method of augmenting stability, PID control loops are calculations used by the flight controller to create a balance of control and stability. • PPM- Pulse Position Modulation, a sum signal that combines multiple PWM control signals on one signal wire. • PWM- Pulse Width Modulation, a method of adjusting the pulse width of a signal to provide discreet control. • Rate mode (Acro mode)- A flight mode where the aircraft will not return to level flight when the stick is centered, but will maintain the attitude it was commanded to. Flip and roll rates are determined by how far the control stick is deflected, moving the stick a small amount away from center will result in the aircraft continuing a slow rotation. Moving the control stick to the extremes will result in the aircraft continuing to rotate fast (how fast the aircraft rotates with full stick input is determined by the rate settings). • Rates- Determines how quickly the aircraft rotates in each axis. Sometimes values are adjusted to a scale from 0-100 or 1-150, sometimes Rates are determined with a measured maximum rotation rate defined as degrees per second. • Rx- Receiver that picks up the control commands and sends them to the flight controller. • Serial- A serialized data stream which can be transmitted on a single transmission wire • Stability- Refers to the aircrafts inherent tendencies to maintain a commanded course and how smooth and accurately it responds to control inputs. • Telemetry- sending data remotely. In this case telemetry is a communication conduit for the quadcopter to report back on a variety of metrics. Common telemetry data might include how well the control receiver is picking up the signal, what the battery condition is, what the altitude is, etc. • Tiny-Whoop- Micro racing drones with ducted fans, defined as being “punch safe” or cannot carry enough energy to hurt a person if it hits them in the face. • Tx- Transmitter that pilot holds and manipulates a pair of gimbals to transmit control signals to the drone. • VRX- video receiver • VTX- video transmitter • Yaw, pitch, roll. Yaw is when the aircraft spins or rotates about a vertical axis. Pitch is when the aircraft tilts forward or backward about a Horizontal axis. Roll is when the aircraft tilts side to side about a lengthwise axis.

For more product information visit | www.FatShark.com | All Rights Reserved

Common tools • Allen/Hex wrenches • Socket wrenches • Solder • Soldering iron • Sponge • Zip ties Binding In the event the Shark Quad needs to be bound (connected) to the radio, follow the steps below. The Shark quad can also be bound to any Fly Sky Compatible transmitter. 1. Turn on the radio. The LED on the radio will turn green to indicate that the radio is on. 2. While holding down the BIND button on the quadcopter, plug it in. A red LED on the shark’s heart will blink rhythmically. This means that the aircraft is in binding mode. 3. Ensuring that the radio is already on, hold down the power button for 10-15 seconds until the green LED starts to blink quickly. That puts the radio in binding mode. 4. With both units in binding mode, the systems should automatically pair within seconds. The heartbeat of the shark will change pattern to reflect this, but be advised: it may happen quickly. 5. No other indication will show that the radio and quadcopter are bound. To test the bind, power off the entire system then turn everything back on. At this point, try testing the ARM switch on the top right corner of the radio to check to see if the switches are configured. Flip the arm switch a few times to see if the quadcopter blades power up. If the propellers don’t spin up, the switches will need to be configured in BetaFlight. For more information on switch configuration in BetaFlight, click here for more instructions REPLACEMENT PARTS PART PART NUMBER Shark Quad FSV2703 Recon Headset FSV1131 Fat Shark Radio FSV2704 2s 260 mAh Shark Quad Battery (2) and USB charger FSV1819 Replacement Motors (4) FSV2709 Spare Propellers (8) FSV2706 Racing Gates and Gate Holders (2) FSV2705

Other Drones Manuals