Apple MB788 - Logic Express - Mac Operation & User’s Manual
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Copyright © 2009 Apple Inc. All rights reserved.
Your rights to the software are governed by the
accompanying software license agreement. The owner or
authorized user of a valid copy of Logic Express software
may reproduce this publication for the purpose of learning
to use such software. No part of this publication may be
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Apple, the Apple logo, Bonjour, Final Cut, FireWire,
GarageBand, iMovie, iPod, iTunes, iTunes Store, Jam Pack,
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Welcome to Logic Express
17
Preface
About Logic Express
17
About the Logic Express Documentation
18
Additional Resources
19
Introducing Logic Express
21
Chapter 1
Creating Music in Logic Express
21
Understanding the Basics of Projects and Regions
23
Setting Up Your System
27
Chapter 2
Designing Your Music Production System
27
Connecting Your Audio and MIDI Devices
34
Using External MIDI Devices
42
Using External Audio Effects
42
Configuring Your Audio Hardware
42
Overview of the Logic Express Interface
45
Chapter 3
Opening Logic Express
46
Introducing the Arrange Window
46
Working in the Arrange Area
48
Using the Toolbar
49
Using the Transport Bar
49
Using the Inspector
50
Working in the Media Area
52
Working in the Notes Area
60
Working in the Lists Area
62
Working in the Editing Area
66
Understanding Common Elements of Logic Express Windows
70
Understanding How Arrange Window Areas Interact
74
Using Logic Express Interface Elements
77
Using the Computer Keyboard
79
Customizing Your Window Setup
81
Chapter 4
Understanding the Window Types
82
3
Contents
Opening and Closing Windows
84
Moving and Resizing Windows
87
Working at Different Hierarchy Levels
91
Selecting the Working Area
92
Zooming the Working Area
94
Understanding Relationships Between Windows
99
Hiding or Showing the Transport Bar
102
Customizing the Arrange Toolbar
102
Hiding or Revealing the Inspector
103
Adjusting the Bar Ruler Display
104
Displaying Global Tracks
105
Using Screensets
108
Navigating Your Project
113
Chapter 5
Setting the Playhead Position
114
Using the Transport Buttons
117
Using Transport Key Commands
118
Using Transport Shortcut Menus
119
Using Apple Remote
120
Using Cycle Mode
121
Using the Chase Events Function
127
Customizing the Transport Bar
129
Working with Markers
137
Chapter 6
Opening Marker Areas and Windows
138
Creating Markers
140
Copying Markers
143
Selecting Markers
143
Deleting Markers
143
Naming Markers
144
Changing the Appearance of Marker Text
147
Editing Markers
148
Navigating with Markers
150
Switching Between Marker Alternatives
152
Customizing the Marker Display in the Marker List
152
Importing, Removing, and Exporting Marker Information
152
Working with Projects
153
Chapter 7
Learning About Projects
153
Creating Projects
154
Opening Projects
157
Opening and Creating Projects Automatically
160
Previewing Projects with Quick Look
160
4
Contents
Importing Data and Settings from Other Projects
161
Checking and Repairing Projects
168
Setting Project Properties
169
Managing Projects
177
Saving Projects
180
Closing and Quitting
183
Basic Operations
185
Chapter 8
Using the Mouse
185
Entering Numerical Values
186
Entering Text
187
Working with Key Commands
188
Working with Tools
196
Working with Help Tags
203
Using the Shortcut Menu
204
Using Selection Techniques
205
Working with the Clipboard
210
Undoing and Redoing Edit Operations
211
Working with Tracks
215
Chapter 9
Understanding Tracks and Channel Strips
216
Configuring the Track Header
218
Reclaiming Workspace Used by the Track Header
220
Creating Tracks and Channel Strips
221
Creating Tracks Only
226
Deleting Tracks in the Arrange Area
228
Selecting Tracks in the Arrange Area
229
Rearranging Tracks in the Arrange Area
229
Naming Tracks in the Arrange Area
230
Assigning Tracks in the Arrange Area
233
Zooming Tracks in the Arrange Area
235
Assigning Track Icons in the Track Parameter Box
236
Muting Tracks in the Arrange Area
237
Soloing Tracks in the Arrange Area
239
Record-Enabling Tracks in the Arrange Area
240
Freezing Tracks in the Arrange Area
240
Hiding Tracks in the Arrange Area
244
Protecting Tracks in the Arrange Area
245
Using Track Button Slide Activation
246
Drum Replacement or Doubling in the Arrange Area
246
Bouncing Regions and Tracks in Place
249
5
Contents
Working with Instruments and Effects
257
Chapter 10
Getting to Know the Arrange Channel Strips
257
Working with Plug-ins
262
Working with Channel Strip Configurations
267
Opening, Closing, and Resizing Plug-in Windows
272
Adjusting Plug-in Parameters
274
Using Common Plug-in Window Functions
276
Using the Library to Choose Plug-in Settings
284
Understanding the Library Folder and Menu Structure
285
Learning About Effect Routings
285
Working with Instruments
291
Working with ReWire Applications
305
Working with External Audio Effects
307
Using Plug-ins from Other Manufacturers
308
Adding Prerecorded Media
313
Chapter 11
Learning About File Formats Supported by Logic Express
313
Accessing Media Files in the Browser
315
Finding Apple Loops in the Loop Browser
322
Adding and Removing Audio Files
332
Adding MIDI and Project Files
340
Getting to Know Regions
341
Chapter 12
What Are Regions?
341
MIDI and Audio Regions Compared
344
Handling Regions in the Audio Bin and Sample Editor
346
Creating Your Arrangement
357
Chapter 13
Getting to Know the Arrange Area
358
Snapping Region Edits to Time Positions
360
Using Drag Modes
363
Scrubbing Your Arrangement
365
Using Shortcut Menus
366
Muting Regions
366
Soloing Regions
367
Naming Regions
368
Assigning Colors to Regions
371
Selecting Regions
372
Adding, Recording, and Removing Regions
376
Restoring Removed Regions
377
Moving Regions
378
Resizing Regions
383
6
Contents
Cutting, Copying, and Pasting Regions
389
Adding or Removing Arrangement Passages
390
Creating Region Aliases
394
Creating Region Clones
397
Converting Regions to a New Sampler Track
398
Creating Multiple Copies of Regions
400
Creating Region Loops
400
Dividing Regions
404
Demixing MIDI Regions
407
Merging Regions (General Tools and Commands)
408
Merging MIDI Regions
409
Merging Audio Regions
409
Working with Folders
411
Creating Crossfades and Fades on Audio Regions
415
Setting Region Parameters
420
Recording in Logic Express
427
Chapter 14
Checking Hardware Connections and Settings for Recording
428
Setting the Project Sample Rate
428
Setting the Project Bit Depth
429
Setting Up the Metronome for Recording
431
Enabling Software Monitoring for Recording
433
Setting the Monitoring Level for Recording
435
Defining the Recording Folder
435
Naming Audio Recordings
436
Choosing the Recording File Type
436
Setting the Recording Format
438
Record-Enabling Tracks
439
Getting to Know Audio Recording
440
Audio Take Recording
441
Audio Multitrack Recording
447
Audio Punch Recording
447
Audio Replace Recording
450
Deleting Audio Recordings
451
Getting to Know MIDI Recording
451
MIDI Take Recording
452
MIDI Multitrack Recording
457
MIDI Merge Recording
461
MIDI Replace Recording
462
Retrospective Recording of MIDI Regions
463
Switching Instruments to Software Instrument Live Mode
464
Filtering MIDI Events When Recording
464
Turning MIDI Thru Off When Recording
465
7
Contents
Using Advanced Recording Commands
466
Coloring Takes While Recording
466
Marking a Good Take While Recording
468
MIDI Step Input Recording
469
Editing Audio Take Recordings
477
Chapter 15
Getting to Know Take Folders
478
Previewing Take Folder Recordings
478
Toggling Take Folder Editing Mode
480
Creating Comps
482
Editing Comps
483
Resizing Take Regions
488
Cutting Take Folders and Take Regions
489
Moving Take Folders and Take Regions
492
Duplicating Comps or Creating New Comps
494
Renaming Takes or Comps
496
Deleting Takes or Comps
499
Exporting Takes or Comps to New Tracks
503
Moving Takes or Comps to New Tracks
507
Flattening and Merging Take Folders
511
Unpacking Take Folders
514
Packing Regions into a Take Folder
518
Opening Take Folders in the Sample Editor
519
Flex Time Editing
521
Chapter 16
Turning on Flex View
522
Choosing Flex Modes
522
Getting to Know the Flex Modes
525
Getting to Know Transient, Flex, and Tempo Markers
527
Working with Flex Markers
528
Time Stretching Using Marquee Selections
534
Time Stretching Using Region Borders
535
Snapping Flex Markers to Transient Markers
536
Splitting Audio Regions at Transient Marker Positions
537
Using the Flex Tool
537
Using Varispeed to Alter Playback Speed and Pitch
541
Editing Audio in the Sample Editor
543
Chapter 17
Opening the Sample Editor
544
Getting to Know the Sample Editor
545
Playing Audio Files in the Sample Editor
546
Navigating Audio Files in the Sample Editor
549
Making Selections in the Sample Editor
550
8
Contents
Audio Editing and Processing in the Sample Editor
554
Adjusting the Project Tempo in the Sample Editor
565
Using Sample Editor Loop Functions
565
Undoing Edit Steps in the Sample Editor
566
Creating Manual Backups in the Sample Editor
566
Customizing Waveform Amplitude Scale in the Sample Editor
568
Customizing the Ruler in the Sample Editor
568
Customizing Waveform Display in the Sample Editor
570
Getting to Know the Sample Editor’s Digital Factory
571
Using the Sample Editor’s “Time and Pitch Machine”
572
Using the Sample Editor’s Groove Machine
577
Using the Sample Editor’s Audio Energizer
579
Using the Sample Editor’s Silencer
582
Using the Sample Editor’s “Audio to Score”
584
Using the Sample Editor’s Quantize Engine
587
“Audio to MIDI Groove Template”
589
Using an External Sample Editor
589
Working with Tempo and Audio Regions
591
Chapter 18
Automatic Tempo Matching
591
Setting the Project Tempo to Match an Audio Region
593
Time Stretching Regions
595
Using Beat Detection to Create Tempo Changes
597
Importing, Removing, and Exporting Tempo Information
599
Removing Silent Passages from Audio Regions
601
Chapter 19
Opening the Strip Silence Window
601
Getting to Know the Strip Silence Window
602
Removing Silent Passages from a Selected Region
603
Automatic Anchor Creation
604
Understanding How You Can Use Strip Silence
604
Managing Audio Files
607
Chapter 20
Sorting, Grouping, and Renaming Files in the Audio Bin
607
Moving Audio Files
614
Copying or Converting Audio Files
615
Deleting Audio Files
617
Optimizing Audio Files
617
Converting Regions into Independent Audio Files
618
Exporting Tracks as Audio Files
619
Exporting or Importing Region Information
619
Finding and Replacing Orphaned Audio Files
619
9
Contents
Quantizing Audio and MIDI
623
Chapter 21
Understanding Region- and Event-based Quantization
624
Understanding the Quantize Grid Options
624
Fine-Tuning the Quantize Grid Options
625
Quantizing Audio or MIDI Regions
627
Quantizing Phase-Locked Audio Tracks
629
Quantizing MIDI Regions Permanently
631
Quantizing MIDI Events
632
Working with Groove Templates
634
Introduction to MIDI Editing
641
Chapter 22
Getting to Know the MIDI Editors
641
Opening the MIDI Editors
642
Hearing MIDI Events When Editing
645
Editing MIDI Events in the Arrange Area
645
Monitoring and Resetting MIDI Events
647
Editing MIDI Events in the Piano Roll Editor
649
Chapter 23
Opening the Piano Roll Editor
649
Getting to Know the Piano Roll Editor
650
Creating and Editing Note Events in the Piano Roll Editor
653
Splitting Chords in the Piano Roll Editor
668
Using Hyper Draw in the Piano Roll Editor
669
Customizing the Piano Roll Editor
671
Using Piano Roll Editor Shortcuts
671
Editing MIDI in the Hyper Editor
673
Chapter 24
Opening the Hyper Editor
673
Getting to Know the Hyper Editor
675
Creating and Editing Events in the Hyper Editor
675
Working with Event Definitions
685
Using the Event Definition Parameter Box
690
Working with Hyper Sets
693
Editing MIDI Events in the Event List
699
Chapter 25
Getting to Know the Event List
700
Selecting and Creating Events
705
Editing Events
708
Deleting and Muting Events
711
Soloing and Renaming Regions or Folders
712
Learning About Event Types
712
The Event Float Window
719
10
Contents
Editing MIDI Events in the Transform Window
721
Chapter 26
Getting to Know the Transform Window
721
Choosing and Using Transform Sets
722
Learning About the Transform Presets
723
Using the Transform Window Parameters
734
Creating Your Own Transform Sets
740
Importing Transform Sets From Other Projects
741
Usage Examples
741
Mixing
747
Chapter 27
Opening the Mixer
748
Getting to Know the Mixer
750
Understanding Channel Strip Types in the Mixer
751
Understanding Channel Strip Controls in the Mixer
752
Understanding the Basic Mixing Stages
753
Working with Mixer Groups
754
Muting Channel Strips
758
Soloing Channel Strips
759
Setting Channel Strip Levels
760
Setting Pan or Balance in the Mixer
765
Adding and Routing Effects in the Mixer
766
Controlling Signal Flow in the Mixer
769
Working with MIDI Channel Strips in the Mixer
777
Customizing the Mixer
781
Using the I/O Labels Window
786
Adjusting Mixer Channel Strips in Record or Playback Mode
787
Copying Entire Mixer Setups
787
Adjusting Elements of Multiple Mixer Channel Strips
788
Navigating Within the Mixer
791
Assigning Colors to Channel Strips in the Mixer
792
Renaming Tracks in the Mixer
792
Linking Control Surfaces to the Mixer
793
Working with Automation
795
Chapter 28
Displaying Track Automation
796
Setting an Automation Mode
800
Writing Track Automation Data
803
Selecting Automation Nodes and Lines
804
Creating Automation Nodes
805
Deleting Track Automation Data
806
Copying and Moving Automation Data
807
Editing Track Automation Data in the Track Header
809
11
Contents
Snapping Automation to Grid Positions
810
Offsetting Automation
810
Editing Track Automation Data in the Event List
812
Writing Track Automation with External Controllers
812
Using Hyper Draw in the Arrange Area
814
Conversion of Automation Data
818
Bouncing Your Project
819
Chapter 29
Creating a Bounce
819
Routing Channel Strips to an Output
820
Defining the Bounce Range
821
Defining Parameters in the Bounce Window
822
Setting the Bounce Filename and Folder
831
Bouncing and Dithering
832
Creating Apple Loops
835
Chapter 30
Creating Apple Loops in Logic Express
836
Creating Apple Loops in the Apple Loops Utility
839
Converting ReCycle Files into Apple Loops
840
Adding Apple Loops to the Loop Browser
842
Adding Acid Loops to the Loop Browser
843
Using Global Tracks with Apple Loops
843
Converting Apple Loops to Audio Files
845
Converting the Sample Rate of Apple Loops
846
Working with Notation
847
Chapter 31
Opening the Score Editor
848
Getting to Know the Score Editor
850
Understanding the Basic Scoring Stages
850
Entering Notes and Symbols in the Score Editor
854
Working with the Part Box
860
Learning About Part Box Groups
863
General Editing in the Score Editor
875
Editing Notes in the Score Editor
882
Creating and Inserting Rests in the Score Editor
888
Editing Clefs in the Score Editor
890
Editing Slurs and Crescendi in the Score Editor
891
Editing Repeat Signs and Bar Lines in the Score Editor
894
Working with Standard Text
895
Working with Automatic Text
902
Working with Lyrics
903
Working with Chords
904
Working with Chord Grids
907
12
Contents
Working with Tablature Markings
929
Working with Time and Key Signatures
930
Transcribing MIDI Recordings
937
Default Settings for New MIDI Regions
937
Selecting Multiple Regions in the Score Editor
938
Display Parameters
939
Hidden MIDI Regions
944
Using Note Attributes to Change Individual Notes
944
Working with Staff Styles
950
Using Score Sets to Create Scores and Parts
971
Preparing the Score Layout for Printing
977
Exporting the Score as a Graphic File
982
Customizing the Score Editor’s Appearance
983
Project and File Interchange
987
Chapter 32
Sharing Logic Express Data over a Network
988
Backing Up Audio Files
992
Backing Up and Sharing Projects
993
Working with Standard MIDI Files
994
Working with GarageBand Projects
997
Working with OMF Files
998
Working with OpenTL Files
999
Working with AAF Files
1001
Working with Final Cut Pro XML Files
1002
Working with Soundtrack Pro STAP Files
1003
Exporting Individual Regions as Audio Files
1004
Exporting Individual or Multiple Tracks as Audio Files
1006
Advanced Tempo Operations
1011
Chapter 33
Using the Tempo Display in the Transport Bar
1011
Using the Tempo Track
1012
Recording Tempo Changes in Logic Express
1017
Adjusting the Tempo to Fit Audio Regions
1017
Using the Tempo List
1018
Using the Tempo Operations Window
1021
Using the Tempo Interpreter Window
1023
Using the Tempo Fader
1026
Beat Mapping Regions
1027
Chapter 34
Understanding the Concept of Beat Mapping
1027
Beat Mapping MIDI Regions
1028
Beat Mapping Audio Regions
1030
Automatic Beat Mapping of Regions
1031
13
Contents
Beat Mapping to Scene Markers
1033
Beat Mapping to Markers
1033
Editing Transposition with the Chord and Transposition Tracks
1035
Chapter 35
Opening the Chord and Transposition Tracks
1036
Understanding How MIDI Events and Apple Loops Are Transposed
1037
Creating and Editing Transposition and Chord Events
1038
Using the Chord Track to Analyze MIDI Regions
1040
Working in the Environment
1043
Chapter 36
Opening the Environment
1043
Getting to Know the Environment
1044
Working with Layers
1045
Working with Objects
1048
Creating Your MIDI Signal Path
1052
Exchanging Environments
1060
Customizing the Environment Display
1063
Environment Objects Reference
1067
Chapter 37
Opening the Object Parameter Box
1068
Getting to Know Common Object Parameters
1068
Standard Instrument Objects
1070
Multi-Instrument Objects
1072
Mapped Instrument Objects
1076
Touch Track Objects
1081
Fader Objects
1085
Alias Objects
1102
Ornament Objects
1104
GM Mixer Objects
1104
MMC Record Buttons Objects
1107
Keyboard Objects
1108
Monitor Objects
1108
Macro Objects
1109
Arpeggiator Objects
1111
Transformer Objects
1113
Delay Line Objects
1119
Voice Limiter Objects
1120
Channel Splitter Objects
1121
Chord Memorizer Objects
1121
Physical Input Objects
1124
Sequencer Input Objects
1125
MIDI Click Objects
1126
Internal Objects
1128
14
Contents
Channel Strip Objects
1130
Working with Video
1135
Chapter 38
Opening a Movie
1135
Using the Movie Window
1137
Using the Video Track
1138
Working with Movie Scene Markers
1139
Handling QuickTime Movie Audio Tracks
1141
Synchronizing Logic Express
1143
Chapter 39
Understanding the Synchronization Protocols
1143
The Synchronization Master and Slave Relationship
1144
Using External Synchronization
1144
Displaying and Using SMPTE Positions
1146
MIDI Machine Control
1148
Synchronization Problems and Solutions
1150
Working with Plug-in Latencies
1153
Chapter 40
Understanding Plug-in Latency in Logic Express
1153
Working in Low Latency Mode
1154
Working with Plug-in Latency Compensation
1155
Working with Split Channel Audio File Formats
1159
Chapter 41
Importing Split Channel Files
1159
Working with Split Stereo Files
1160
Exporting Split Channel Files
1161
Project Settings in Logic Express
1163
Chapter 42
Accessing Project Settings
1163
Saving Project Settings
1165
Synchronization Project Settings
1165
Metronome Settings
1175
Recording Settings
1177
Tuning Settings
1180
Audio Settings
1186
MIDI Settings
1188
Score Settings
1192
Video Project Settings
1215
Assets Project Settings
1217
Preferences in Logic Express
1219
Chapter 43
Accessing Preferences
1219
Saving Preferences
1220
General Preferences in Logic Express
1221
15
Contents
Audio Preferences in Logic Express
1229
MIDI Preferences in Logic Express
1242
Display Preferences in Logic Express
1247
Score Preferences in Logic Express
1252
Video Preferences in Logic Express
1254
Automation Preferences in Logic Express
1255
Control Surface Preferences in Logic Express
1257
Sharing Preferences in Logic Express
1259
1261
Glossary
16
Contents
Logic Express is a sophisticated, fully featured audio and MIDI application that provides
all the tools you need to create professional-quality music productions.
This preface covers the following:
• About Logic Express (p. 17)
• About the Logic Express Documentation (p. 18)
• Additional Resources (p. 19)
About Logic Express
Logic Express allows you to record and edit both audio and MIDI, add high-quality effects,
and mix your music. The final mix can be exported to one or more standard audio files,
or burned to an audio CD or DVD that can be played on any computer, home stereo, or
imported into other applications and devices.
Some of the things you can do with Logic Express include:
• Record MIDI information via connected MIDI input devices, such as keyboards, and
play back this information via any connected MIDI device (such as a synthesizer keyboard
or module) or the integrated Logic Express software instruments.
• Create, arrange, and edit MIDI projects, make use of the powerful Score Editor, then
print musical notation via a printer connected to your computer.
• Edit the timing of audio files—Flex time editing—by shortening or expanding the
distance between transients in the audio.
• Digitally record acoustic and electric instruments or vocal performances into your
projects, and process these audio recordings with a huge array of built-in real-time
effects.
• Make use of the integrated software instruments, including Ultrabeat, ES1, ES2,
EXS24 mkII, over a dozen high-quality GarageBand instruments, or third-party
Audio Units instruments.
• Load projects or channel strips from GarageBand, and enhance them with the additional
processing and editing possibilities afforded by Logic Express.
17
Welcome to Logic Express
Preface
• Mix your MIDI and audio tracks, including effects and software instrument settings, via
a sophisticated total recall mix automation system. Logic Express includes high-quality
effects that you can use in your projects. You can also install and use third-party
Audio Units effects and instruments.
• Bounce (mix down) all audio data, including instruments, effects and mix automation
settings, to stereo files for mastering or further processing.
• Work in real time: You can work on Logic Express projects in real time, adding to, and
editing audio and MIDI parts while the project is playing, and hearing the results of
your changes immediately.
• Use existing loop libraries: Logic Express directly supports Apple Loops files, and is
compatible with a wide variety of existing audio file types, including those created in
ReCycle.
• Locate and preview files easily: The Media area, part of the Logic Express interface,
provides powerful file browsing and search features, making it easy to locate audio
files and other supported file types.
About the Logic Express Documentation
Logic Express comes with various documents that will help you get started as well as
provide detailed information about the included applications.
• Logic Express User Manual: The onscreen user manual is a comprehensive document
that describes the Logic Express interface, commands, and menus and gives step-by-step
instructions for creating Logic Express projects and for accomplishing specific tasks. It
is written for users of all levels of experience. The user manual is available in
Logic Express Help (in Logic Express, choose Help > Logic Express Help).
• Exploring Logic Express: This booklet presents the basics of Logic Express in an easy,
approachable way. Each chapter presents major features and guides you in trying
things out. A PDF version of the printed manual is available in Logic Express Help (in
Logic Express, choose Help > Exploring Logic Express).
• Logic Express Control Surfaces Support: This onscreen manual describes the configuration
and use of control surfaces with Logic Express.
• Logic Express Instruments: This onscreen manual provides comprehensive instructions
for using the powerful collection of instruments included with Logic Express.
• Logic Express Effects: This onscreen manual provides comprehensive instructions for
using the powerful collection of effects included with Logic Express.
• Logic Express Working with Apogee Hardware: This onscreen manual describes the use
of Apogee hardware with Logic Express.
18
Preface
Welcome to Logic Express
Along with the documentation that comes with Logic Express, there are a variety of other
resources you can use to find out more.
Release Notes and New Features Documents
Each application offers detailed documentation that covers new or changed features and
functions. This documentation can be accessed in the following location:
• Click the Release Notes and New Features links in the application Help menu.
Logic Express Website
For general information and updates, as well as the latest news on Logic Express, go to:
• http://www.apple.com/logicexpress
Apple Service and Support Websites
For software updates and answers to the most frequently asked questions for all Apple
products, go to the general Apple Support webpage. You’ll also have access to product
specifications, reference documentation, and Apple and third-party product technical
articles.
• http://www.apple.com/support
For software updates, documentation, discussion forums, and answers to the most
frequently asked questions for Logic Express, go to:
• http://www.apple.com/support/logicexpress
For discussion forums for all Apple products from around the world, where you can search
for an answer, post your question, or answer other users’ questions, go to:
• http://discussions.apple.com
19
Preface
Welcome to Logic Express
This chapter gives you a conceptual overview of Logic Express and provides an example
of a common workflow when creating music in the application.
This chapter covers the following:
• Creating Music in Logic Express (p. 21)
• Understanding the Basics of Projects and Regions (p. 23)
Creating Music in Logic Express
Logic Express can be used in a variety of ways, ranging from the simple to the incredibly
sophisticated. The following section outlines a common workflow example that many
projects adhere to.
Stage 1: Creating a Project
You begin working in Logic Express by creating a new project, or opening an existing
one.
A project file contains MIDI data recordings plus information about the audio and other
files used, including pointers to these files.
All files (audio, video, samples, and so on) can be saved in a project folder. All project files
are automatically placed into appropriate sub-folders within the project folder.
More details can be found in Understanding the Basics of Projects and Regions.
Stage 2: Creating and Importing Your Musical Material
Getting musical material into Logic Express can basically be broken down into two
methods:
• Making new audio or MIDI data recordings (the latter can be played back through either
external MIDI synthesizers or software instruments).
• Importing existing audio recordings (audio files, samples, loops) or MIDI (and other file
data) into your projects. You can import existing audio recordings by simply dragging
them from the Media area, shown at the right of the Arrange window.
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1
Recordings are made through suitable MIDI or audio hardware that is connected to, or
installed in, your Mac.
MIDI recordings are used to trigger (play back through) either external MIDI devices, such
as synthesizers, or internal software instruments. Software instruments are played back
through your audio interface or the Mac audio outputs. Not only can you record the notes
of your performance, but you can also record and play back information such as synthesizer
parameter changes—all in real time.
Audio recordings can be made by playing an instrument (such as a guitar) or singing into
a microphone, for example.
Stage 3: Arranging and Editing
Once your musical material has been imported or recorded into Logic Express, you will
generally organize it into a “project structure.” This is done in the main Logic Express
window, called the Arrange window.
Musical material appears as rectangular blocks, known as regions. These regions run from
left to right across the Arrange area, and are positioned on vertically stacked lanes, known
as tracks. You may freely copy, repeat, loop, move, shorten, lengthen, or delete
regions—either on a track or across tracks. This grid-like layout and the use of building
blocks (regions) make it easy to see, and create, the overall song structure.
There will be many occasions when you’ll need to perform more detailed edits to your
MIDI or audio data recordings than is possible at the region level. Logic Express offers a
number of editing windows that allow you to modify your musical material at a variety
of levels. For example, this might be useful if:
• You have made a recording of a great main vocal performance, but can hear a thud in
the silent passages between two phrases, where the vocalist kicked the microphone
stand. It probably goes without saying that this isn’t a sound you’d like to have on the
finalized CD. No problem. Simply edit the recording by inserting silence during the
thud, or perhaps cut that portion out of the recording entirely.
• You have made a MIDI keyboard recording that is perfect except for one note that
should have been a C, but is a B. No problem. Simply drag the MIDI note event from B
to C.
More details can be found in Understanding the Basics of Projects and Regions.
Stage 4: Mixing, Automating, and Using Plug-ins
Following the creation of your arrangement and any edits that may have been required,
you would commonly move on to the mixing phase of your project. Mixing, as a term,
generally refers to balancing the relative levels of each song component. Put another
way, the main vocal needs to be louder than the bass, guitars, drums, and keyboards,
thus allowing the lyrics to be heard.
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Mixing also entails the use of audio effects, which change, enhance, or suppress particular
song components, adding up to a unified and polished final product. Logic Express
features numerous effects that can be used to turn your basic song into a professionally
finished project.
Logic Express allows you to record, or automate, changes you make to track, instrument,
and effect parameters, such as volume, pan, filters, and other controls. This can be done
in real time or offline with the mouse or an external MIDI device. These changes play back
when you play the project, and can be edited independently of the musical material. This
is very useful for a number of reasons:
• You can only adjust one level or setting of a playback track, if using the computer
mouse. The ability to record and play back multiple adjustments of all track elements
allows for a sophisticated mix.
• Performances are rarely consistent. For example, a vocalist will often sing louder or
softer during different sections of his or her performance, so you may need to even
out these level changes over the course of the song, or to balance the soft and loud
vocal sections against the musical backing.
• Song dynamics (the loud and soft sections of a song) benefit from animation. In other
words, building the intensity of a song section can often be achieved by gradual or
immediate level changes. Songs that are of a consistent level throughout tend to sound
flat and lifeless.
Stage 5: Exporting and Bouncing
The final step of the Logic Express music creation process is exporting your final product.
Logic Express allows you to produce a stereo file of your completed mix in a variety of
audio file formats. You can also produce several stem files, formatted for most common
Surround encoding schemes. You do this in the Bounce window; simply choose the
desired outcome(s) in the available menus and click the onscreen Bounce button. You
can even burn a stereo mix directly to a CD or DVD, or create an MP3, with one simple
step.
Understanding the Basics of Projects and Regions
This section will provide you with an introduction to the basic elements and terminology
of a Logic Express project. Detailed, step-by-step instructions on working with projects,
regions, and events are provided in later chapters.
Understanding the Basics of Projects
You start working in Logic Express by creating a project, or opening an existing one. This
is similar to using a word-processing application that requires a document to be opened
before you can begin typing. Logic Express, like word processors, also allows you to have
multiple documents (projects) open at the same time, and transfer media and other data
between them.
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A Logic Express project file contains all MIDI events and parameter settings, information
about the audio and video files to be played, and all edits to MIDI and audio data.
It is important to note that the project file points to your audio and video files, which are
stored as separate entities on your hard disk. You have the choice of including these, and
other file types, in the project folder.
This approach has two main benefits:
• Saving a project without its assets (audio, video, sample files, and so on) minimizes the
memory requirements for project (and project backup) file storage.
• Saving a project with assets simplifies tasks such as archiving and transport to other
Logic Express-based studios—either physically or as email attachments.
A project can consist of the complete collection of files used, including the project itself,
project backups, all audio, sampler instruments, and samples for the EXS24 or Ultrabeat,
and video. These are collectively known as the project assets.
When you create a new project, a project folder is created, named, and a hard disk location
is specified. New recordings are automatically placed into an Audio Files sub-folder within
the project folder.
If you include the project assets, further sub-folders are created automatically. These can
include Audio Files, Project Backups, Samples, Video, ReCycle, and Sampler Instruments
folders.
The sub-folder structure of all projects is identical, making it easy and consistent to
navigate both your projects and those of other Logic Express users.
Understanding the Basics of Regions
The main window of Logic Express is known as the Arrange window. This is the window
that you first see when you open the application and a project is loaded. This is also the
window that is used for recording, editing, and arranging your projects. Your audio and
MIDI files appear in the Arrange window as rectangular areas called regions. Audio files
are represented by audio regions, MIDI files by MIDI regions.
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Audio Regions and Audio Files
Audio regions refer to (point to) an underlying audio file. Audio regions are used as
playback markers (start and end points) that can be as long as the entire audio file, or
only a few seconds long, playing a small portion of the audio file that they point to.
Audio region 1
Audio file
Audio region 2
Audio
region 3
Any audio file used in Logic Express is automatically linked to at least one audio region
that is, by default, the length of the entire audio file.
You can freely create as many audio regions as you require. For example, imagine a live
stereo drum track that runs for the duration of your project. During the second chorus,
the drummer played perfectly, but was a little sloppy during all other chorus sections.
Logic Express allows you to create an audio region that points to the second chorus
section of the overall (drum track) audio file, and use this perfect take in multiple places
in the project.
You do this by creating one audio region (that points to chorus 2 in the drum track audio
file), and copying it to each position that the chorus occurs in the Arrange area.
A great benefit of working with audio regions, rather than audio files, is that they use
very little memory, whereas multiple copies of the same section of the audio file would
require a lot of hard disk storage space.
It is, of course, possible to directly edit, copy, and move audio files. You do this in the
Sample Editor and Media area.
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MIDI Regions and Events
MIDI regions, by comparison, actually contain MIDI data events. They are not related to
information stored in external files. MIDI regions can be saved as individual files, but they
can also be, and generally are, stored as part of the project.
MIDI region
MIDI note events
MIDI controller events
The MIDI data events stored within MIDI regions include note, controller, program change,
and other information. These data events represent MIDI performances that you have
recorded into Logic Express. MIDI performances are generally created with a MIDI keyboard,
but can also be generated with MIDI controllers, MIDI guitars, your computer keyboard,
or the mouse.
MIDI data events can be affected as a group by processing the MIDI region that contains
them. Such processing includes: transposition, quantization (timing correction, which is
similar to the spell checker of a word processor, when dealing with the language of music),
timing delays, and more.
You can also edit individual events within a MIDI region. You do this by opening the
region in one of the MIDI editors. These windows allow you to precisely alter the position,
length, and pitch of MIDI note events. Other MIDI event types can also be altered in
various ways. You can freely enter MIDI data with your MIDI keyboard, the mouse, or
computer keyboard in these editors.
For more information about MIDI and MIDI event types, see Introduction to MIDI Editing.
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Logic Express automatically finds and configures supported audio and MIDI hardware
when first installed and opened. There are many circumstances in which you may want
to enhance or extend this basic automatic configuration. This chapter will help you to
optimize your hardware for use with Logic Express. It also includes background information
about components your music production system can incorporate.
This chapter covers the following:
• Designing Your Music Production System (p. 27)
• Connecting Your Audio and MIDI Devices (p. 34)
• Using External MIDI Devices (p. 42)
• Using External Audio Effects (p. 42)
• Configuring Your Audio Hardware (p. 42)
Designing Your Music Production System
Your music production system can incorporate far more than your computer and
Logic Express software.
A complete Logic Express studio could conceivably consist of any, or all, of the following
components:
• A Mac computer and related peripherals, such as a mouse or other pointing device,
keyboard, displays, and so on
• Audio and MIDI interfaces
• External MIDI sound generators, such as samplers and synthesizers
• External audio devices, such as mixers, audio converters, pre-amplifiers, channel strips,
effects units, and more
• External MIDI control surfaces and keyboards. Even external MIDI-controlled lighting
can be driven by Logic Express.
• Amplification and speakers for stereo or multi-channel surround mixes
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2
• Additional software that runs alongside, and integrates with, Logic Express. This includes
a range of ReWire applications and audio or MIDI software.
• Additional effect and instrument plug-ins, including those that are DSP-accelerated,
such as PowerCore
Computer
This section outlines several computing factors that you should consider for your
Logic Express system. System requirements are covered in the BeforeYouInstall document,
found in the Documentation folder of the Logic Express installation discs.
Note: System requirements may change between Logic Express releases, so you should
always check the Apple website and the latest Before You Install document included with
Logic Express updates.
How Fast Should Your Computer Be?
Audio processing is complex, so the general rule is: the more powerful your computer,
the better. This involves not only the speed of the processors of your Mac, but also includes
larger main memory sizes, the speed of busses, and the general efficiency of
communication with connected devices.
A Portable or Fixed Studio?
You may be wavering between a desktop or portable Mac as the basis for your
Logic Express system, or perhaps considering the viability of a portable computer for
on-the-road composition. The good news is that portable Mac computers are ideal for
Logic Express use. They offer excellent audio and MIDI hardware expansion capabilities
in the form of FireWire and USB connectors, and are fast enough to allow extensive
software instrument and effect use. Due to the power-saving nature of portable computers,
slower hard disk drives are usually included, resulting in a lower track count than is possible
with a desktop equivalent.
Obviously, desktop computers offer additional expansion slots, extending the range of
MIDI and audio hardware possibilities available to notebook computers, and can
incorporate multiple processors. CPU and hard disk speeds are generally higher, thus
allowing higher track playback counts, and the simultaneous use of more software
instruments and effects.
Tip: If you have both a portable and desktop Mac, you can easily transfer projects and
other data between them.
Hard Disk Drives and Storage Locations
Music production generates a huge number of large files. These include samples for audio
instruments, loop libraries, audio recordings, video files, and more.
Consider buying a separate, large capacity hard disk drive (or several) for your audio files
and sample libraries.
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You should also look at a reliable, high-capacity backup system, and should automate
your backup routine, preferably as a daily occurrence.
Audio and MIDI Interfaces
An audio interface is required to get sound signals into, and out of, your computer. A
MIDI interface is required for MIDI input and output signals.
When using optional audio and MIDI interfaces, you should install their drivers before
starting Logic Express. This will allow Logic Express to find and use these devices at startup.
Audio interfaces should be supported by a Core Audio driver and MIDI interfaces should
be supported by a Core MIDI driver. Check with the manufacturer of your equipment for
details on Mac OS X support.
Audio Interface
When an analog audio signal arrives at the inputs of your audio interface, it must be
converted into digital information before the computer can deal with it. This process is
called analog-to-digital conversion and is handled by the analog-to-digital converter of
the audio interface.
There are countless optional audio interfaces available, and at least as many ways that
they can be set up and used with Logic Express and external audio gear. Given the differing
requirements and working methods of people across the world, there is no one-size-fits-all
audio interface solution. In the simplest scenario, you would use the internal audio
interface of your computer to monitor and record audio.
When choosing an audio interface, make sure that it is certified to run on Mac hardware.
If the device requires a driver, check that it is compatible with the Mac OS X version
required by Logic Express.
Logic Express supports input from digital audio interfaces up to a maximum sample rate
of 192 kHz, and a maximum bit depth of 24 bits.
Full details about setting up your audio interface hardware can be found in Configuring
Your Audio Hardware.
MIDI Interface
Your Mac computer does not provide MIDI inputs or outputs. If you want to use MIDI
devices equipped with MIDI ports, a MIDI interface is required for communication with
your computer. MIDI interfaces are generally connected to your Mac USB ports. Some
MIDI interfaces require the installation of driver software, and others are automatically
recognized by your Mac.
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Note: Many modern MIDI devices, particularly keyboards, include a USB or FireWire
connection port that enables MIDI (and audio, in some cases) communication with your
computer. Such devices do not require an additional MIDI (or audio) interface. Some
require the installation of driver software, and others are automatically recognized by
Mac OS X. Check the websites of MIDI device manufacturers for further information.
Types of MIDI Devices
A vast array of MIDI-equipped devices exist. These include MIDI keyboards and sound
modules, control surfaces, effect processors, mixers, lighting controllers, and more.
MIDI Keyboard
The most likely candidate for inclusion in your Logic Express system is a MIDI keyboard.
MIDI keyboards are used to input note (and controller) information into Logic Express.
Some MIDI keyboards are simply input devices (often called controller keyboards) and
some also include their own synthesis engines (synthesizer and sampling keyboards).
Logic Express can be used to record keyboard performances as MIDI data, and can play
them back through any connected MIDI device or internal software instrument.
If you don’t have a MIDI keyboard handy, Logic Express offers the Caps Lock Keyboard,
which allows you to use the computer keyboard for MIDI note entry. See Using the Caps
Lock Keyboard for MIDI Step Input.
Control Surfaces
Control surfaces are hardware devices that feature a variety of controls, which can include
faders, rotary knobs, switches, and displays. These controls can be mapped to functions
in Logic Express, allowing you to change parameters with more precision and speed than
you can by using your mouse and computer keyboard. You can also control multiple
parameters at the same time. Detailed information on the setup and use of control surfaces
can be found in the Logic Express Control Surfaces Support manual.
Recording Light Plug-in
Logic Express facilitates the use of a control surface plug-in, called the Recording Light,
to control an external device via MIDI events. This allows you to control an external
recording light or sign, warning visitors not to enter the recording studio before or during
recording. Logic Express sends a MIDI signal to turn on the external device when a track
is record-enabled or when recording starts. Logic Express sends another MIDI signal to
turn off the device when tracks are made record-safe or when recording stops.
Note: This control surface plug-in requires additional hardware that is not included with
Logic Express.
Synthesizers and MIDI-Controlled Effects
Logic Express provides plenty of software instruments and effects, and can also act as a
host for Audio Units plug-ins from other manufacturers. More information on the use of
plug-in instruments and effects can be found in Working with Instruments and Effects.
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You can also incorporate hardware MIDI instruments and MIDI-controlled effects units
to your Logic Express music production system. These are connected via a MIDI interface,
using MIDI cables. (See Connecting Your Audio and MIDI Devices.)
MIDI-controlled effects units do not process MIDI data. Rather, they are audio processors
(such as reverb or multi-effect devices) that can be controlled via MIDI messages. This
allows you to automate the parameters of these devices—such as delay time or Flanger
speed—from Logic Express.
Typically, you would connect all external devices, such as synthesizers and MIDI-controlled
effects units to either your audio interface or a hardware mixing console. MIDI-controlled
effects units would be connected in a send/return loop, using either:
• A pair of audio ins and outs (or auxiliary in/out, if available) on your audio interface
• An auxilliary in/out (sometimes called FX send/return) pair on your mixing console
Both methods allow the use of Logic Express’s In/Out plug-in, allowing you to freely route
audio information through the external effects unit and the MIDI connection provides
control over the effects parameters. In many ways, this is much like using one of
Logic Express’s internal effect plug-ins.
Note: It is only practical to use the In/Out plug-in for external device routing when you’re
using an audio interface equipped with multiple in and out ports.
Both MIDI instruments and effects allow remote patch (preset) selection from Logic Express.
This (and control) information can be stored as part of Logic Express project files, ensuring
perfect playback from your MIDI devices the next time the project is loaded.
Ancillary Audio Devices
No discussion of a Logic Express audio system would be complete without covering a
number of options that you should seriously consider, in order to make the most of the
application.
Audio Playback System
Your audio interface provides inputs and outputs between the real world and your
computer. When performing audio playback, the audio interface translates computer
data into something you can hear and understand—sound and music.
To facilitate this, an amplifier and speakers are required. You can certainly use headphones,
connected to the headphone jack of your audio interface, or the home hi-fi to monitor
Logic Express playback, but this is not recommended in the long term.
You should look at a dedicated set of reference monitors (speakers), and a matching
reference amplifier. Many monitoring systems today have powered speakers, negating
the need for a separate amplifier.
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Note: Reference monitors are specially designed speakers that offer a flat frequency
response across a wide range (usually 20 Hz to 20 kHz). These are not your average home
hi-fi speakers, and are usually only available from professional music and studio equipment
dealers.
This type of system is recommended due to the precision it offers. Logic Express is capable
of delivering CD- or higher-quality audio, and creating your mixes on a home hi-fi will
generally result in music that is not properly balanced.
Put another way, most home hi-fi speakers tend to enhance particular areas of the
frequency spectrum, resulting in mixes that have too much bass, mid, or treble frequency
when played back on other systems. Reference monitors and amplifiers are designed to
provide a flat frequency response, avoiding emphasis of particular areas of your mix. This
translates to a final product that will sound good (or at least, passable) on most monitoring
systems—car stereos, home hi-fi, portable players, and so on.
Headphones
A good set of studio headphones is handy for particular tasks, such as precise EQing and
sample editing. Given the design of most headphones, and the fact that they’re used so
close to the ears, most people find that headphone mixes tend to be too bright or too
bass-heavy.
As such, they are not recommended for general monitoring duties, but they are useful
tools nonetheless. If you are recording groups of people, you will probably need several
pairs of headphones, a headphone distribution amplifier, and a mixing console.
Tip: You should not use headphones for longer than ten or twenty minutes at a time, as
they can cause listening fatigue, resulting in you making poor choices for your mix.
Audio Mixing Consoles
The inclusion of an audio mixer—analog or digital—is based on your typical studio use.
It also depends on the number of inputs and outputs provided by your audio interface
and your working preferences.
For example, if you are most likely to record bands, several MIDI synthesizers, or drum
kits in your studio, you will need numerous microphone and line-level inputs to
simultaneously record the performances of the musicians and vocalists in the group.
Microphone inputs differ from line-level inputs in that they provide power (known as
phantom power), which is used to amplify the incoming signal from condenser
microphones.
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Multiple mixer outputs and a headphone distribution amplifier are also beneficial in group
recording situations, as different signals can be sent to each performer; for example, a
click track to the drummer, a light drum mix and click track to the bass player, a composite
mix to the vocalist and guitarist, with a touch of reverb for the singer, and so on. This
different strokes approach is commonly used as it facilitates the best performances from
each group member.
Mixers can also include several auxilliary or bus channels that can be used to simplify a
number of jobs; for example, sending different signals (or mixes, if you like) to multiple
locations such as a front-of-house P.A. and a multitrack recorder, adding individual effects
to multiple channels, rerouting processed audio back to a different position in the signal
path, and much more.
Many of these mixing tasks can be performed with a multi input/output audio
interface—using Logic Express (and the interface control software, if applicable) to adjust
levels and routings. The catch-22 with this is twofold: it is not as immediate as physically
moving a slider or knob on a mixing console, and your computer generally needs to be
turned on, to allow control. To balance the equation, you can add a control surface to
your Logic Express system, enabling hands-on operation. On the latter point, a number
of current audio interfaces can be used in standalone mode, but the problem of level
control remains unless the computer is turned on.
Microphones
If you are recording acoustic performances—spoken, sung, or played—into Logic Express,
you need one or more microphones. The array of microphones available these days is
mind-boggling, but to simplify things, they basically fall into two categories: condenser
and dynamic.
• In general terms, condenser microphones are more sensitive, and are commonly used
for vocal recording. They are also used for ambience recording, and for instruments
such as guitars and woodwinds.
• Dynamic microphones are often used for recordings with high sound pressure levels
(loud signals, in other words), such as drums and percussion.
Ultimately, either microphone type can be used for any recording job, but each will offer
a distinct advantage—sonically—in different recording situations. To further clarify, both
condenser and dynamic microphones come in a variety of forms, with many specifically
designed for the recording of certain instruments. As such, there’s no one-size-fits-all
microphone for every recording you will make, so purchasing or hiring several microphones
for different projects is advisable.
Note: Condenser microphones require power to function. This can be provided by a
separate pre-amplifier or a phantom powered mixing console.
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Connecting Your Audio and MIDI Devices
You need to connect your external audio and MIDI devices to your computer to allow
communication between Logic Express and the devices. The following sections introduce
you to Mac expansion capabilities, audio and MIDI cabling, and other things you should
consider when connecting audio and MIDI interfaces to your system.
Computer Expansions
Depending on your Mac system, some or all of the following expansion capabilities are
available, which can be used for audio and MIDI interfaces:
• FireWire (IEEE 1394)
• USB
• PCI Express
• ExpressCard/34
Note: Data transfer rates discussed in the following sections are theoretical maximums.
In real-world use, this will be reduced due to system overheads. In general, protocols with
faster theoretical maximums will deliver data more quickly than slower protocols.
FireWire (IEEE 1394)
FireWire is a professional and consumer standard that can be used for both audio and
MIDI devices, as well as hard disks and other peripherals. It combines fast data transfer
rates, high storage capacities, and plug-and-play connection. All current Mac computers
offer FireWire connectors, and a number of FireWire audio and MIDI interfaces are available.
FireWire 400
FireWire 400, also called IEEE 1394a or i.LINK, is the consumer and professional standard
for formats such as DV, DVCAM, DVCPRO, DVCPRO 50, DVCPRO HD, and HDV. FireWire is
an inexpensive and easy way to capture and output high-quality digital video using a
variety of camcorders and decks and is capable of data rates as high as 400 Mbps. Standard
FireWire cables can be up to 4.5 meters long.
There are two kinds of FireWire connectors: a 4-pin connector (typically found on video
equipment such as camcorders or decks) and a 6-pin connector (used for computer
equipment). However, some newer video equipment uses the 6-pin connector, and some
video interfaces use the 4-pin connector. See your equipment’s documentation for more
information.
FireWire 400 (6-pin)
(Sometimes labeled iLINK)
FireWire 400 (4-pin)
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FireWire 800, also called IEEE 1394b, is the next generation of FireWire after IEEE 1394a,
a higher-bandwidth version capable of data transfer speeds of up to 800 Mbps.
FireWire 800 is also capable of supporting cable distances of up to 100 meters.
In addition to the standard 9-pin-to-9-pin FireWire 800 cables, 9-pin-to-4-pin and
9-pin-to-6-pin FireWire 400 to FireWire 800 cables are also available to connect older
devices to a FireWire 800 interface.
FireWire 800 (9-pin)
Note: FireWire 800 is commonly used to connect hard disks and other data peripherals
to your computer, but this connector is rarely used to connect video devices.
USB (Universal Serial Bus)
USB is a consumer standard used for computer peripherals and other devices. USB 1.1
offers a much lower data transfer rate than FireWire (11 Mbps). USB 2.0, however, transfers
data at 480 Mbps. It supports plug-and-play operation and the ability to connect several
devices in sequence (daisy-chaining). Some USB devices draw their power over the USB
cable, while others require a separate power connection. USB 2.0 ports are included on
all current Mac computers.
There are two kinds of USB connectors:
• A connector, typically used to connect a device to a USB hub
• B connector, typically used to connect devices together, and also to connect a device
to a computer
Note: USB audio interfaces should always be directly connected to your computer, not
via a hub or to the computer’s display, keyboard, or another peripheral.
USB (Universal Serial Bus)
PCI Express
PCIe (Peripheral Component Interconnect Express) interfaces, unlike FireWire and USB
interfaces, require that you install a dedicated card in your computer. PCIe provides
extremely high bandwidth and fast data transfer rates, allowing you to record and play
back large numbers of files at the highest possible sample rates and bit depths.
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The ExpressCard/34 slot supports both PCIe and USB 2.0 connectivity. ExpressCards
available include audio interfaces, hard disk controller (eSATA) cards, networking, wireless
adapters, and more.
Audio Cabling
The following types of audio cables and connectors are usually used on professional and
consumer audio equipment:
• XLR
• 1/4-inch (6.35 mm) audio
• 1/8-inch (3.5 mm) miniplug
• RCA (Cinch)
• S/PDIF
• AES/EBU
• TOSLINK Optical and ADAT Lightpipe
XLR
XLR cables and connectors are used on professional-quality microphones, monitors, and
other musical equipment. They provide a high-quality, balanced signal at +4 dB level.
XLR connector (balanced)
1/4-inch (6.35 mm) Audio
1/4-inch (6.35 mm) connectors (sometimes called phono or phone plugs) are used on a
wide variety of professional and consumer musical equipment, including musical
instruments and amplifiers, speakers, and external effects devices. They can be either
balanced or unbalanced. Some devices require Tip-Ring-Sleeve (TRS) connectors. These
three-contact connectors are used for balanced mono signals and unbalanced stereo
signals.
1/4-inch Tip-Ring Sleeve (TRS) connector
1/4-inch Tip-Sleeve (TS) connector
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1/8-inch (3.5 mm) Miniplug
Miniplug connectors are used for audio input and output to computers, and on some
consumer electronic devices, particularly portable ones.
Stereo miniplug connector (unbalanced)
RCA (Cinch)
RCA connectors are used on consumer audio equipment such as home stereo systems
and videocassette recorders.
RCA connector (unbalanced)
S/PDIF
Sony/Philips Digital Interface Format is a consumer-level variation of the AES/EBU digital
audio protocol. S/PDIF audio data can be transmitted several ways, including:
• Via coaxial cables with an RCA connector
• Via optical TOSLINK
Connectors for S/PDIF signals are found on most consumer digital equipment, such as
DAT (digital audio tape) recorders, CD players, DVD players, MiniDisc equipment, and
some audio interfaces.
S/PDIF optical digital connector
AES/EBU
The AES/EBU (Audio Engineering Society/European Broadcasting Union) standard for
transferring digital audio typically uses XLR connectors in professional studio environments.
The data protocol is essentially identical to S/PDIF.
XLR connector
TOSLINK Optical and ADAT Lightpipe
TOSLINK is a connector for optical digital signals. TOSLINK is used for several digital signal
formats, although most devices support only one of these formats:
• S/PDIF (stereo digital)
• AC-3 and DTS (5.1-channel surround)
• ADAT Lightpipe (an 8-channel digital signal)
TOSLINK connector
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ADAT Lightpipe is an eight-channel digital audio format developed by Alesis. This signal
format uses TOSLINK optical connectors. Eight channels are supported at sample rates
of 44.1 and 48 kHz using 24 bits per sample.
Connecting Your Audio Interface
Logic Express supports plug-and-play for audio interfaces, making it possible to connect
and turn on a new audio interface while Logic Express is open. An alert appears when
you connect a new device, and prompts you to select and confirm the audio interface
and driver that you want to use.
All digital audio interfaces can be susceptible to latency—a noticeable delay between
the time the audio signal is produced, and when you hear it. You should always attach
your audio interface directly to the computer, rather than through a hub, or daisy-chaining
it through another device. Doing so can cause an unacceptable amount of latency,
particularly with slower USB 1.1 devices.
MIDI Cabling
MIDI is an abbreviation for Musical Instrument Digital Interface—a universal 5-pin
connection standard and computer language—that allows communication between
MIDI devices.
MIDI Connector
Connecting Your MIDI Keyboard and Modules
If using a simple MIDI master keyboard without internal tone generation facilities, you
only need to connect the MIDI Out port of the keyboard to a MIDI In port on your MIDI
interface, using a MIDI cable.
Computer
MIDI interface
Out port
Keyboard
In port
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If the keyboard can generate its own sounds, you should also connect the MIDI Out port
of the MIDI interface to the keyboard MIDI In port. If your MIDI interface offers more than
one MIDI output, connect any other tone generators (or other MIDI devices, such as
control surfaces that require bidirectional MIDI communication) to these.
Computer
MIDI interface
Tone generator
Out port
Out port
Keyboard
In port
In port
In port
If the MIDI interface connected to your computer only offers one MIDI output, you need
to connect the MIDI In of the second tone generator to the keyboard MIDI Thru port. A
third device can be connected to the MIDI Thru of the second unit, and so on.
Computer
MIDI interface
Out port
Out port
Keyboard
In port
In port
In port
In port
MIDI Thru port
Tone generator 2
Tone generator 3
The MIDI Thru port replicates the signals coming into the MIDI In port of the device. It is
preferable to use a direct connection from the computer MIDI Out to a device, rather
than chaining too many units, one after the other. Doing so can cause timing problems
in the chain, if numerous MIDI commands are sent quickly. This is due to the slight delays
introduced by each MIDI In to MIDI Thru transaction. As such, a multi input/output MIDI
interface is recommended in studios with several MIDI tone generators and controllers.
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Using Multi-Channel MIDI Devices
Most modern MIDI tone generators can simultaneously receive MIDI data on multiple
MIDI channels (multi-timbral MIDI devices). Each MIDI channel can be assigned a tone or
sound, such as piano, strings, bass, and so on.
To take full advantage of the capabilities of each connected multi-timbral device, you
need to use separate MIDI Out ports (from the computer MIDI interface to the MIDI In
ports) for each device. To explain further, imagine a scenario where:
• There are four MIDI tone generators that are capable of receiving data on multiple
channels.
• All devices can receive on all 16 MIDI channels.
• There is only one MIDI Out from the computer, and all devices are daisy-chained via
MIDI Thru to MIDI In connections.
Logic Express is capable of channelizing MIDI data (routing it to MIDI channels 1 to 16)
and is also capable of sending this channelized data to specific MIDI Out ports.
Unfortunately, in the scenario above, there is only one MIDI Out port available.
As such, all data sent on MIDI channel 1 will be sent to all four of the daisy-chained MIDI
tone generators. Each MIDI tone generator will play the incoming data with the sound
assigned to channel 1, which may be:
• Bagpipes on module 1
• A drumkit on module 2
• A helicopter effect on module 3 and so on
While this would be colorful, it would hardly be musical, unless your tastes lean towards
the avant-garde. The same applies to the other 15 MIDI channels.
MIDI, as you can see from the example, can be separated onto 16 different channels, but
it can’t be separated between devices, unless a multi-output MIDI interface is used.
Using the scenario above, but substituting a single output MIDI interface with a four-output
MIDI interface—connected from MIDI Out ports A, B, C, and D—to the respective MIDI
In ports of each device. There are no MIDI Thru connections, which allows Logic Express
to assign and send:
• A recording/performance on MIDI channel 1 to port A/module 1
• A separate recording/performance—also on MIDI channel 1—to port B/module 2
• A further recording/performance on MIDI channel 1 to port C/module 3, and so on
with subsequent channels and modules
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In effect, having a multi-output MIDI interface is something like having more MIDI channels.
In this scenario, it would be like having 64 independent MIDI channels—with 16 channels
per port (A, B, C, and D).
Not only does this allow you to play up to 64 different sounds simultaneously through
your tone generators, it also allows full MIDI control for each channel of each device. This
becomes increasingly important when arranging and orchestrating such a large number
of instrument parts.
If your computer offers several MIDI inputs, you can connect the MIDI outputs of other
MIDI expanders and controllers to it.
Using USB MIDI Keyboards
If using a MIDI keyboard fitted with a USB connector, you don’t require a separate MIDI
interface, as it is already built into the keyboard. Just be sure to install the driver, if needed,
and connect the keyboard to your computer with a USB cable. Some modern USB
keyboards and controllers are automatically recognized by Mac OS X.
Separating a MIDI Keyboard from Its Sound Generator
If your MIDI keyboard has an internal sound source, it is important that you stop the
keyboard from generating sounds directly from its own keyboard.
For example, if you buy a new keyboard that is to be used without a sequencer, and
connect it to an amplifier, you would expect the device to make a sound when you press
its keys—in other words, the keyboard is directly connected to the sound generator.
When using the MIDI keyboard with Logic Express, however, this is not desirable. In this
situation, the keyboard is used as a computer input device, and Logic Express passes the
incoming performance information back to the keyboard’s sound generator (or to an
internal software instrument or another connected sound module, if you like).
If the direct connection between the keyboard and its tone generator isn’t cut, a doubling
of each note results—one played directly from the keyboard to the internal tone generator,
and another sent through Logic Express back to the tone generator.
Not only does this cause a phased sound, but it also halves the polyphony of the
keyboard’s tone generator. In situations where you want to control or record another
sound module or software instrument with your keyboard, you would hear both the
keyboard sound (due to the direct keyboard to tone generator connection) and the sound
of the software or MIDI instrument. This is why the keyboard must be separated from its
own internal sound generator.
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This function is known as Local Off, and is set directly on your keyboard. Don’t worry
about losing the ability to use the tone generator of your keyboard. Logic Express will
still be able to communicate with your keyboard tone generator just like any other
connected, keyboardless sound module or software instrument.
Note: If you cannot find the Local Off function in the MIDI menu of your keyboard, consult
its manual on sequencer use. Some keyboards allow you to select from: Local, MIDI, or
Both for each of their Parts (individual MIDI channels/sounds in multi-timbral MIDI devices).
The MIDI setting, if applicable to your keyboard, is the equivalent of Local Off.
Using External MIDI Devices
Logic Express recognizes all MIDI devices set up in the Audio MIDI Setup (AMS) utility,
the integrated audio and MIDI configuration tool of Mac OS X. You can find the AMS
utility in the Applications/Utilities folder. For more information on use, see the AMS Help.
The Library tab displays all MIDI devices found by the AMS utility (separated into MIDI
channels, if multi-channel devices) when an External MIDI track is selected. You can simply
select the MIDI device/sub-channel to assign it to the track.
You can configure external MIDI devices in the Inspector. For more information, see
Standard Instrument Objects, Multi-Instrument Objects, and Mapped Instrument Objects.
Using External Audio Effects
If you want to send audio to an external (MIDI-controlled) audio effect device, you need
to insert the I/O (In/Out) plug-in into one of the Insert slots of the audio channel strip
you want to process. For further information, see Working with External Audio Effects.
Note: It is only practical to use the In/Out plug-in for external device routing when you
have an audio interface equipped with multiple in and out ports.
Configuring Your Audio Hardware
To use particular audio interfaces with Logic Express, the driver for the device needs to
be installed, activated, and configured correctly. Drivers are software programs that enable
various pieces of hardware and software to be used with Mac OS X. This allows the device
to be recognized by applications, such as Logic Express, and enables data routing between
software and hardware, in a format understood by both.
You select, activate, and configure a particular audio driver in Logic Express in the Audio
Devices preferences.
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To open the Audio Devices preferences
Do one of the following:
µ Choose Logic Express > Preferences > Audio (or use the Open Audio Preferences key
command), then click the Devices tab.
µ Click the Preferences button in the Arrange toolbar, choose Audio from the pop-up menu,
then click the Devices tab.
In Mac OS X, all audio devices are accessed via Core Audio, an integral part of the operating
system. Core Audio is a high-performance, low-latency audio system that allows audio
interface hardware to be used by several applications at the same time.
Logic Express is compatible with all audio hardware that offers a Core Audio driver.
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Setting Up Core Audio Devices
Logic Express automatically recognizes any installed Core Audio hardware, and uses the
default settings as defined in the Audio MIDI Setup utility (Applications/Utilities/Audio
MIDI Setup). It can, however, be advantageous to optimize the settings for your individual
hardware setup, particularly if you use several audio interfaces or a multiple input/output
device. If possible, you should avoid using different audio devices for input and output.
For details about setting up your Core Audio device preferences (in the Logic Express >
Preferences > Audio > Core Audio pane), see Core Audio Device Preferences.
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The Logic Express interface features several areas, each specialized for particular tasks.
This chapter introduces you to the Arrange window, which can incorporate all areas and
editors. You’ll learn how it interacts with other Logic Express windows and editors. You
are encouraged to open Logic Express to view these windows and editors, and to
familiarize yourself with them. Click and explore the various parts of the Logic Express
interface as they are discussed. This will give you a feel for where things are, a brief
overview of what they do, and how they work with each other.
Note: Detailed information about the various editors and their functions can be found
in cross-referenced chapters.
This chapter covers the following:
• Opening Logic Express (p. 46)
• Introducing the Arrange Window (p. 46)
• Working in the Arrange Area (p. 48)
• Using the Toolbar (p. 49)
• Using the Transport Bar (p. 49)
• Using the Inspector (p. 50)
• Working in the Media Area (p. 52)
• Working in the Notes Area (p. 60)
• Working in the Lists Area (p. 62)
• Working in the Editing Area (p. 66)
• Understanding Common Elements of Logic Express Windows (p. 70)
• Understanding How Arrange Window Areas Interact (p. 74)
• Using Logic Express Interface Elements (p. 77)
• Using the Computer Keyboard (p. 79)
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Interface
3
Opening Logic Express
There are several ways to open Logic Express.
To open Logic Express
Do one of the following:
µ Double-click the Logic Express icon in the Finder > Applications folder.
µ Click the Logic Express icon in your Dock.
µ Double-click a Logic Express project file.
When you open Logic Express for the first time, the Templates dialog is displayed, allowing
you to select a template for the project type you want to create. (For more information
on the Templates dialog, see Creating Projects.) The setup of the Logic Express interface
depends on the chosen template.
Introducing the Arrange Window
The Arrange window can incorporate all working areas and editors. It features the following
areas, each of which can be displayed or hidden within the Arrange window:
• Toolbar, at the top of the window
• Transport bar, at the bottom of the window
• Editing area, horizontally tiled, below the Arrange area
• Media, Notes, or Lists area, vertically tiled, right of the Arrange (and editing) area
• Inspector, vertically tiled, left of the Arrange (and editing) area
If an area is not visible, clicking the appropriate toolbar or Arrange area button opens it,
and resizes any existing areas to accommodate the new area.
Tip: Many areas can also be opened as separate windows, independent of the Arrange
window. This is done using the Window menu (or with the corresponding key commands)
or by dragging the appropriate area out of the Arrange window.
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The following is an overview of the main elements in the Arrange window:
Click this button to
display the Toolbar.
Arrange area
Click this button to
display the Lists area.
Click this button to
display the Inspector.
Arrange window
Toolbar
Click this button to
display the Notes area.
Click these buttons to
display one of the
editors.
Transport bar
Media area
Inspector
• Arrange area: This is where you record audio and instrument parts as regions, and
arrange these audio and MIDI regions into a project structure.
• Toolbar: This is where you have quick access to buttons for frequently used commands.
• Transport bar: This is where you find the controls to navigate through your project. The
current playback, recording, or editing position is indicated by the playhead—the thin,
vertical line that appears in all Logic Express windows that offer real-time display of
playback—namely the Arrange window and editors.
• Inspector: There is where you set track and region parameters when working in the
Arrange area, or the parameters of the editing window with key focus. For example:
• Clicking the Score Editor button (above the Transport bar) shows all scoring symbols
in the Inspector.
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• Clicking the Hyper Editor button (above the Transport bar) displays the parameters
of the currently selected hyper definition (selected row within the Hyper Editor).
• Notes area: This is where you’ll find tabs to view or edit project and track notes, when
the Notes button in the toolbar is clicked.
• Lists area: This is where you’ll find various tabs to view MIDI events (Event List), tempo
events (Tempo List), and more, when the Lists button in the toolbar is clicked.
• Media area: This is where you’ll find various tabs to locate and preview audio files
(Browser tab), select effects, instruments, and their settings (Library tab), and more,
when the Media button in the toolbar is clicked.
• Editing area: This is where you can open or close the Mixer, Sample Editor, Piano Roll
Editor, Score Editor, or Hyper Editor directly in the Arrange window. Simply click any
of the buttons along the lower edge of the Arrange area. These windows allow you to
precisely modify, delete, or add different types of data.
Working in the Arrange Area
The Arrange area is shown directly below the Arrange toolbar. It is used to record, import,
collate, and organize MIDI and audio data containers, known as regions, in a project. The
following are some of the main elements you’ll find in the Arrange area:
Bar ruler
Track list
Composition area
• Barruler: A linear bar divided into bar and beat segments. The Bar ruler can also display
time in hours, minutes, seconds, and finer divisions. It offers a number of functions that
can be used to mark project sections for different playback and recording tasks. For
detail, see Navigating Your Project.
• Composition area: This is where all MIDI and audio regions are displayed on horizontal
lanes, called tracks, aligned to time positions in a grid-like layout.
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• Track list: This is where you set the destination channel strip for playback of the MIDI
or audio regions on each horizontal track lane. The headers of each track list lane can
display the track name, icon, and several track buttons.
Using the Toolbar
The toolbar appears at the top of the Arrange window and contains buttons for frequently
used commands. It can be displayed or hidden by clicking the button in the top-right
corner of the Arrange window.
The toolbar can be customized to include buttons that show the Inspector, Media, and
Lists areas, create new tracks, add audio files, and other common functions. For more
information, see Customizing the Arrange Toolbar.
Using the Transport Bar
The Transport bar spans the entire lower edge of the Arrange window. You can use it to
move through your project and start recording. It contains buttons that will be immediately
familiar if you’ve used a tape recorder or CD/DVD player, such as Play, Rewind, Pause,
and so on. The Transport bar also incorporates a number of features that simplify tasks
you will perform in Logic Express, such as recording over a repeatedly cycled section, or
listening to a part in isolation.
The Transport bar consists of three parts:
Display area
Transport buttons
Mode buttons
• Transport buttons: Used to navigate your project.
• Display area: Provides information that helps with project navigation.
• Mode buttons: Enable advanced recording and playback functions.
You can alter the Transport bar by adding or removing buttons and displays, providing
faster access to the functions you need most often. You can also open an independent
SMPTE or Bar display window. For more information, see Hiding or Showing the Transport
Bar.
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Using the Inspector
The Inspector can be displayed or hidden by clicking the Inspector button in the Arrange
toolbar. The horizontal size of the Inspector cannot be altered. The content displayed in
the Inspector depends on the area in key focus: either the Arrange area or one of the
editing areas below it. In situations where the area in key focus does not provide a
parameter area, the Inspector for the Arrange area is displayed.
Note: The Inspector updates to display the parameters of the window with key focus.
Details of window-specific parameters are found in the chapters for each window.
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The following image shows the Inspector when the Arrange area is in key focus.
Region Parameter box
Track Parameter box
Arrange channel strips
• Region Parameter box: Used to set playback parameters, such as transposition and
quantization, for individual or multiple regions on track lanes. None of the parameters
in the Region Parameter box actually alters the original data in the region. They only
affect the way the region (and events within the region) are played back. These
parameter alterations occur in real time, as the region is played.
• Track Parameter box: Used to alter various aspects of track channel strips. All regions
on the track lane are affected by any changes made here (as all regions are routed
through this channel strip).
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• Arrangechannelstrips: The left channel strip controls the output of the selected arrange
track. The righ channel strip can vary, depending on actions performed in the left
channel strip. For example, the right channel strip can display the first aux or output
destination channel strip for the left channel strip. This feature makes it quick and easy
to set up flexible effects and audio routing schemes. It also provides an at-a-glance
view of processing and routing for the selected arrange track, and you can access all
of the Mixer channel strip functions (volume, pan, sends, inserts, and so on) directly
from the Arrange area. Any adjustments you make to a track’s arrange channel strip
are reflected in the corresponding Mixer channel strip, and vice versa.
To show or hide the contents of the Region or Track Parameter boxes
µ Click the disclosure triangle to the left of the name in either box.
The contents of that box are displayed or hidden. Closing either box provides room for
the elements below.
To open the Region Parameter box as a floating area
Do one of the following:
µ Control-click (or right-click) the Region Parameter box, then choose Region Inspector
Float (or use the corresponding key command, default assignment: Option-R).
µ Double-click the Region Parameter box.
Working in the Media Area
The Media area can be opened or closed by clicking the Media button in the Arrange
toolbar. The Media area is where you manage all files associated with your project,
including audio, video, and plug-in settings. It has four tabs:
• Audio Bin: Helps you to manage all audio files used in the project.
• Loop Browser: Used to search for loop files (Apple Loops, for example).
• Library: Used to search for (and can directly assign) plug-in, channel strip, and MIDI
instrument settings.
• File Browser: Used to search for all Logic Express related files.
Introducing the Audio Bin
The Audio Bin shows all audio files used in the project. You can picture the Bin as an
audio file catalog for the project. It also provides an overview of regions that are derived
from each audio file.
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You can add, edit, delete, and rename audio files and regions in the Bin. All audio files
and regions can be dragged directly from the Bin into the Arrange area, where you can
edit, move, and copy them. You can also add files that aren’t yet used in the arrangement
to the Bin, allowing easy access during project construction.
Name column
Loop button
Play button
Info column
• Name column: Displays all audio files in the current project by name. The disclosure
triangle to the left of the filename reveals all regions associated with the selected audio
file.
• Info column: Displays audio file and region information. Horizontal bars indicate the
overall audio file length. Colored sections of these bars indicate the location and size
of regions within the audio file. Additional data, including the sample rate; bit depth;
mono or stereo status; and file size are also shown in the Info column. Mono files are
identified by a single circle symbol, stereo files by a double, interlocked circle symbol.
• Play button: Click to hear the selected audio file or region. Click a second time to stop
playback.
• Loop button: Click to hear the selected audio file or region repeatedly. Click a second
time to stop playback.
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When you open the Audio Bin as an independent window and resize it, the Bin’s Info
column can display waveform overviews of audio files and regions.
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Introducing the Loop Browser
The Loop Browser is designed to make finding Apple Loops intuitive and efficient. You
can search for loops by using keywords, perform text searches, preview loops, view
information about loops, and limit the display to loops from a specific Jam Pack or loop
library. Matching files are displayed in the Search Results list. When you find files you
want to use, you can add them to your project by dragging them into the Arrange area.
Search field
Category buttons
Click to narrow the
search for appropriate
loops.
Search Results list
Displays all loops that
match the search criteria.
View buttons (Music
view is the default view.)
View menu
Volume slider
The Loops pane has three views: Music view, Sound Effects view, and Column Effects
view. The default Music view displays 54 buttons, each featuring a musically related
category. Click buttons in the matrix to narrow your search for appropriate Apple Loops.
Activated buttons are highlighted.
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Sound Effects view offers effect-related category buttons such as Explosions, Foley, or
People.
Column view offers a standard Mac OS X column file menu that is hierarchically separated
into All, By Genres, By Instruments, By Moods, and Favorites search criteria.
Category columns
• View buttons: Click to switch between the three views. The left button switches to
Column view, the second button (featuring the note icon) switches to Music view, and
the third button (featuring the FX icon) switches to Sound Effects view.
• View pop-up menu: Restricts displayed loops to a specific loop library.
• Search field: Type text in the field to display files with names that contain the search
text string.
• Categorybuttons(MusicviewandSoundEffectsviewonly): Click to display files matching
the category in the Search Results list.
• Category columns (Column view only): Select a category column to display its
subcategories.
• Search Results list: Displays all loops that match the set search criteria.
• Volume slider: Adjusts the playback volume of the selected file.
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Introducing the Library
The Library is a powerful tool that you can use to access the following file types.
• Channel strip settings (.cst)
• Plug-in settings (.pst)
• EXS instruments (.exs)
• Environment instruments, and programs or banks of MIDI instruments created in the
Audio MIDI Setup utility
• ReWire MIDI instruments, and active ReWire hosts
The Library automatically displays setting files that match the selected channel strip type
and section (Channel Strip Settings menu, Insert slot, Instrument slot). A white frame
indicates the selected section of the Arrange channel strips.
You can browse for files by opening folders, or search by performing text searches.
Matching files are displayed in the Search Results list. When you find a file you want to
use, you can load it by selecting it.
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Introducing the File Browser
The File Browser allows you to navigate to, or search for, all file types that can be used
in Logic Express, giving you easy access to (and use of) this data during production. It
displays the following file types on any connected media volume:
• Logic project files
• Song files of older Logic versions
• GarageBand projects
• All project interchange file formats Logic Express is compatible with (OMF, AAF, OpenTL,
XML, MIDI files)
• Audio files
• QuickTime movies
View buttons
Back and Forward
buttons
Action pop-up menu
Search field
Search filters
File list
Path menu
Computer, Home, and
Project buttons
Play button
Volume slider
• BackandForwardbuttons: Move through previously viewed levels of the folder hierarchy.
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• Path menu: Displays the levels of the file path to the current location, allowing you to
move back to a previous level.
• Computer button: Displays the contents of the local hard disk, optical drive, and other
storage media connected to your computer, if applicable.
• Home button: Displays the contents of your home directory.
• Project button: Displays the contents of the current project folder.
• View buttons: Switches the file list between Column and List view.
• Search field: Type text in the field to display files with a name that contains the search
text. In addition to searching for files by name, you can search by other criteria (further
information stored with your files). Click the plus button to display additional search
filters. Logic Express always searches at the displayed location.
• Search filters: Use the menus to narrow down your search to specific file types, file
formats, date, size, and other criteria.
• File list: Displays Logic-related files and folders at the current location. In Column view,
you can browse folder contents by selecting the folders.
• Action pop-up menu: Choose menu items to add a selected audio file to the Audio Bin,
or show the file location in the Finder.
• Volume slider: Adjust the playback volume of the selected file.
• Play button: Click to hear the selected file. Click a second time to stop playback.
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Working in the Notes Area
The Notes area can be opened or closed by clicking the Notes button in the Arrange
toolbar. It provides two independent tabs that show the following information:
• Project Notes: Displays notes that are associated with the project.
• Track Notes: Displays notes that are associated with individual tracks.
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Introducing Project Notes
The Project pane displays project-specific notes, of which there can only be one set per
project. You can use this pane to create, edit, or delete project notes.
• Project Text area: Enter project-specific text here.
• Project Text Edit button: Activates project text editing mode.
• Project name field: Displays the project name.
Introducing Track Notes
The Track pane displays track-specific notes, of which there can only be one set per
channel strip object. You can use this pane to create, edit, or delete track notes.
• Track Text area: Enter track-specific text here.
• Track Text Edit button: Activates track text editing mode.
• Track number and name: Display the number and name of the current track selection.
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Working in the Lists Area
The Lists area can be opened or closed by clicking the Lists button in the Arrange toolbar.
It provides four independent tabs that show a listing of the following types of data:
• Event List: Displays regions or MIDI events in the project.
• Marker List: Lists all markers in the project.
• Tempo List: Displays all tempo changes in the project.
• Signature List: Shows all time signature and key change events in the project.
The List tabs are well-suited for a number of precise editing tasks, and when a complete
view of all data is required.
Introducing the Event List
The Event List presents a list of all events in your project, such as MIDI note events or
region start events. Use it whenever you need to make precise alterations to recorded
data, and when the graphic display of the other editors is not as well-suited to the task.
You can restrict the types of events that are shown, making it easier to find specific event
types.
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The Event List can display two types of data: region-related or event-related. The
information that is displayed depends on the current hierarchy level—in other words,
whether you are viewing information at the Arrange level, or looking inside one or more
MIDI regions in the Arrange area. Further information about the display hierarchy can be
found in Working at Different Hierarchy Levels.
Event type buttons
Region display
Event display
Hierarchy button
Create and Filter buttons
List area
• Hierarchy button: Click to move up one level in the Event List hierarchy. This allows you
to see all regions in the current project.
• Create and Filter buttons: Determine the function of the event type buttons. When you
activate the Create button, clicking the event type button adds the selected event type.
When you activate the Filter button, you can use the event type buttons to filter specific
event types from the display. This merely hides the events from the display; it does not
affect playback.
• Event type buttons: Click to filter specific event types from the display, or add them
(depending on the status of the Create and Filter buttons).
• List area: Shows the actual list of events or regions, separated into columns. For details,
see Editing MIDI Events in the Event List.
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Introducing the Marker List
The Marker List displays all markers in the project. You can use it to create new markers,
edit existing ones, and to select markers for text editing. It also serves as a navigation
aid—you can click a marker name to jump to (move the playhead to) that marker position.
Marker Text Edit button
Create button
Marker List area
Marker Text area
Marker Text Area button
• Create button: Creates a new marker.
• Marker List area: Displays all markers in your project.
• Marker Text Area button: Click to display the optional Marker Text area, allowing you
to enter or edit marker text.
• Marker Text area: Enter text for the selected marker here.
• Marker Text Edit button: Activates marker text editing mode.
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Introducing the Tempo List
The Tempo List displays all tempo changes in the project. You can also use it to create
new tempo events, or to edit existing ones.
Create button
Tempo list
• Create button: Click to create a new tempo event.
• Tempo list: Displays all tempo changes, and their position in a project.
• AdditionalInfobutton: Displays all additional tempo changes located on a tempo curve,
and their position in a project.
Introducing the Signature List
The Signature List shows all time and key signature events in the project. Score symbols,
if present in the score of the project, are also shown. These include repeat signs and
double bar lines (including end of score events), half/short bar lines, hidden bar lines,
and manually inserted bar lines.
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You can use the Signature List to create, copy, move, and delete time and key signature
events.
The initial time and key
signature of the project is
always displayed at the
top of the list, without
bar position indicators.
Working in the Editing Area
You can open the following editing areas directly in the Arrange window by clicking the
corresponding button at the bottom of the window.
• Mixer
• Sample Editor
• Piano Roll Editor
• Score Editor
• Hyper Editor
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Introducing the Mixer
The Mixer is where you mix your project. Each track is played back through a channel
strip. You can adjust the level and pan position of a channel strip, add effects, mute and
solo tracks, and send the output of a channel strip to other channel strip types, such as
output and auxiliary channel strips.
Channel strips and
channel strip controls
Filter buttons
View buttons
• Channel strips: Use to process audio or MIDI information that is routed from arrange
tracks.
• Channel strip controls: Use to adjust the level and other aspects of the audio signal
played through the channel strip.
• View buttons: Use to switch the Mixer between Single, Arrange, and All views, limiting
the Mixer view to channel strips required for the task at hand.
• Filter buttons: Use to filter the display of specific channel strip types.
Full details can be found in the Mixing chapter.
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Introducing the Sample Editor
The Sample Editor displays the contents of audio files as waveform graphics. You can use
the Sample Editor to precisely edit audio files (and regions). The Sample Editor also features
a number of useful destructive processing tools. These allow you to time stretch and
pitch shift audio, change sample rates, extract MIDI grooves from the audio, and even
quantize audio.
Info display
Region area
Waveform overview
Ruler
Waveform display
Anchor
Playhead
• Ruler: Indicates the position and length of the region selected in the Arrange area, or
in the Audio Bin.
• Info display: Displays the start point and length of the selected area.
• Waveform overview: Displays a miniature view of the entire audio waveform.
• Waveform display: Provides a detailed view of the waveform area selected in the
waveform overview.
• Playhead: Reflects the current playback position.
• Anchor: Indicates the absolute start point of the audio file.
• Region area: Edit this beam to adjust the region length.
Full details can be found in Editing Audio in the Sample Editor.
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Introducing the Piano Roll Editor
The Piano Roll Editor displays MIDI notes as beams on a grid. The piano keyboard to the
left is aligned with the note pitches represented by each beam. Note length is indicated
by the relative length of each beam. Note position is displayed from left to right—a ruler
and vertical grid lines make it easy to see where notes begin and end. Note velocity (how
hard a note is struck, and usually how loud) is indicated by color.
Full details can be found in Editing MIDI Events in the Piano Roll Editor.
Introducing the Score Editor
The Score Editor uses traditional music notation to display the MIDI note events (plus
pedal and other event types) of MIDI regions. You can insert and edit MIDI note events
in staffs, and use musical symbols to clarify their meaning in this editor. Text, such as
lyrics, titles, and comments, can also be integrated into the score. The Print function
allows you to print complete scores, with staff numbers only limited by the paper size.
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Details on using the Score Editor can be found in Working with Notation.
Introducing the Hyper Editor
The Hyper Editor displays MIDI note or controller events as vertical beams, placed along
a user-defined time grid. This makes the Hyper Editor the ideal place to:
• Add or edit controller data, such as note velocities. It makes some editing tasks—such
as data scaling—much faster.
• Quickly create and edit MIDI drum parts.
Event Definition
Parameter box
MIDI events
Event definitions
• Event definition: Each horizontal row (or lane) provides an event definition, which
determines the type of event displayed or affected. When you select a row in the name
column, its event definition is shown in the Inspector’s Event Definition Parameter box.
• MIDIevents: Each MIDI event is represented by a vertical beam, aligned with a particular
time position. The value of the controller, or velocity of the note, is indicated by the
height of the beam. Taller beams indicate higher values.
Full details can be found in Editing MIDI in the Hyper Editor.
Understanding Common Elements of Logic Express Windows
All Logic Express windows, including the Arrange area, feature a number of common
elements. This consistent approach between windows makes your life easier, as you’ll
find these elements in the same place throughout the application.
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Local Menu Bars
A window’s local menu bar contains buttons that access functions specific to the window.
For example, the Score Editor provides an enharmonic shift function, which is relevant
to notation, but not to Piano Roll editing.
Local menu bar
Tool Menus
The tools available in the Tool menus of each window are specific to tasks performed in
the window. For example, the Arrange area provides tools for different arrangement tasks,
such as cutting or moving regions, and automation editing. The Score Editor provides
tools used for score layout, and tasks such as voice separation.
The Left-click Tool menu assigns the Left-click tool. The Command-click Tool menu assigns
the Command-click tool. A further Tool menu (Right-click Tool menu) appears if the right
mouse button is assigned to a tool. For full details, see Working with Tools.
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Catch, Link, and Hierarchy Buttons
Most windows contains Catch, Link, and Hierarchy buttons. These are used to tie or
associate Logic Express windows, and can aid in navigating through different levels of
your project structure. For example, if you click a region in the Arrange area, the contents
of a linked window (the Piano Roll Editor, for example) update immediately to show the
events within the region.
Hierarchy button
Catch button
Link button
Scroll Bars
Vertical and horizontal scroll bars are shown at the right and bottom edges of the window.
These allow you to view sections that fall outside the visible display area.
Zoom Sliders
Vertical and horizontal sliders are shown at the bottom-right corner of the window. These
allow you to horizontally or vertically resize the contents of the window, giving you a
closer or more distant view of data.
Bar Ruler
All linear editing windows feature a Bar ruler at the top. The position of regions and events
within a project are aligned with Bar ruler positions. The Bar ruler displays markers and
locators, and reflects time signature changes. It also indicates three important operational
modes—solo, recording, or synchronized.
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All linear editing windows feature global tracks, which are displayed just below the Bar
ruler, when opened. Click the disclosure triangle to the left of the Bar ruler (labeled Global
tracks) to view the global tracks.
• Marker track: Contains markers, which are used to label bar positions and parts of the
project. Their length, text, and color can be edited freely. For further information, see
Working with Markers.
• Tempo track: Contains all tempo changes in the project. For further information, see
Using the Tempo Track.
• Beat Mapping track: Allows you to assign a bar position to any musical event (both
MIDI notes and distinct accents in audio regions). This makes it possible to adjust the
musical timeline to the original timing of a MIDI or audio region that has been recorded
rubato (free time, including speeding up and slowing down), or just without a
metronome click. The audible outcome remains unchanged, but the resulting display
will fit the musical timeline. For further information, see Beat Mapping Regions.
• Signature track: Contains the basic key of the project, along with all time and key
signatures, as they are displayed in the Score Editor. For further information, see Working
with Time and Key Signatures.
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• Chord track: Contains chord symbols that can be derived from MIDI regions or created
with the mouse. These chord symbols may also be inserted into the score. The root
note of the chords determines the transposition (pitch shifting) of all Apple Loops, and
can also affect the playback of MIDI regions. For further information, see Editing
Transposition with the Chord and Transposition Tracks.
• Transposition track: Shows global transposition events. It is linked to the progression
of the chord root notes in the Chord track. Changing a chord root is reflected in the
Transposition track, and vice versa. For further information, see Editing Transposition
with the Chord and Transposition Tracks.
• Video track: Displays frames of a QuickTime movie as thumbnails that are perfectly
synchronized with the music, making it ideal for film scoring. Cuts in the movie can be
detected automatically and marked. For further information, see Using the Video Track.
Understanding How Arrange Window Areas Interact
The Arrange window contains various areas that interact with each other. This gives you
access to all files, editing methods, and track and channel strip parameters in one place,
making your workflow much faster. The following task outlines how these Arrange window
areas work in harmony, to accelerate music production.
To understand how Arrange window areas interact
1 Open the Media area by clicking the Media button in the Arrange toolbar.
2 Click the File Browser tab, then browse to a folder that contains audio files.
3 Select the audio filename and drag it to an audio track lane in the Arrange area.
Release the mouse button when the help tag displays position 1 1 1 1. A region is created
in the Arrange area.
4 Click the Sample Editor button at the bottom of the Arrange area.
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The Sample Editor is shown, displaying the contents of the region you just created in the
Arrange area.
5 Click the Audio Bin tab.
The Bin contains the audio file you just added to the project.
6 Click the Loops tab, then click a category button to see matching loops in the Loop
Browser’s Search Results list.
7 Select a loop with a green icon and drag it to a software instrument track in the Arrange
area.
Release the mouse button when the help tag displays position 1 1 1 1. A MIDI region is
created in the Arrange area.
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Tip: If no software instrument track exists, you can also drag the Apple Loop from the
Loop Browser directly into the blank Arrange area. A track and corresponding channel
strip are automatically created, and the Apple Loop is loaded.
8 Click the Piano Roll button at the bottom of the Arrange area.
The Piano Roll Editor is shown, displaying the contents of the region you just created in
the Arrange area.
9 Move the playhead to the beginning of your project by clicking the Go to Beginning
button in the Transport bar.
10 Play your project by clicking the Play button in the Transport bar.
You will hear the audio file and instrument loop you added to the project. You may like
the melody of the software instrument loop, but not its sound. Utilize the Library to assign
another sound to the software instrument track.
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11 Select the software instrument track, then click the Inspector button.
The left channel strip displays the software instrument and effect of the selected track.
12 Click the Library tab, and browse through the displayed channel strip settings.
Because this is a software instrument track/channel strip, only software instrument channel
strip settings are shown in the Library.
13 Select one of the channel strip settings to load it.
14 Start playback again to audition the new sound.
Using Logic Express Interface Elements
You can access all of the buttons, switches, sliders, and menus in the Logic Express interface
using the mouse and computer keyboard.
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Checkboxes and Buttons
Checkboxes are square boxes that are selected when you click them, in order to activate
an option (or function). Click the checkbox a second time to turn it off, and deactivate
the option.
Some buttons behave in a similar fashion, in that the function they represent is temporarily
enabled (while the button is clicked, and usually illuminated).
A second click on the button disables the function. Examples of these types of buttons
include the Mute and Solo buttons.
A different type of checkbox is the round radio button. A number of grouped buttons
(each representing a different option) are available, and you need to select one of them.
They differ from checkboxes and other button types in that only one of them can be
activated at any given time. A good example are the Type radio buttons in the New Tracks
dialog.
Pull-Down and Pop-Up Menus
Pull-down menus open when you click the menu name. Pop-up menus open when you
click certain input fields or buttons.
In some menus, an arrow is shown beside one or more items, indicating a submenu. To
choose an item from a submenu, move the mouse in the direction of the arrow, and then
move vertically over the desired item. Click to activate the chosen command or setting.
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If you want to select an item that is outside the visible section of the menu, move the
mouse over the arrow at the top or bottom edge of the menu. The menu will scroll.
Shortcut Menus
Shortcut menus (also called contextual menus) are accessed by Control-clicking or
right-clicking in different areas of various Logic Express windows. These offer a number
of selection, editing, and other area-specific commands, providing quick access to
commonly used functions.
Note: Right-click functionality is dependent on the Right Mouse Button: Opens Shortcut
Menu option being chosen in the Logic Express > Preferences > General > Editing pane.
Using the Computer Keyboard
You can access most Logic Express functions with key commands. Whenever this
documentation mentions a key command, this refers to a function or option that can be
accessed with a computer keyboard keystroke (or keystroke combination, such as pressing
both the Control and W keys on your keyboard).
Use of key commands, rather than the mouse, can greatly accelerate your Logic Express
workflow. Throughout this documentation, you will encounter a number of practical
usage examples, often in step form, that include the default key commands for particular
functions.
It is recommended that you follow the steps outlined in the documentation, and make
use of these default key commands while familiarizing yourself with Logic Express. Not
only will this help you to remember them, but will also aid you in developing good (and
faster) working practices from the outset.
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Once you have a good understanding of Logic Express fundamentals, and how you like
to work, you can freely assign your own set of key commands. Logic Express functions
and options that can be assigned to key commands can also be assigned to MIDI
commands, sent from your MIDI controller. More detail on these advanced topics can be
found in Working with Key Commands.
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Logic Express allows you to customize your window setup to fit both your working style
and the task at hand. While you will perform most of your work in the Arrange window,
you can open different combinations of windows (even several of the same type) and
adjust each individually. It is also easy to save different window arrangements called
screensets, (discussed in Using Screensets), and recall them by pressing a key. All open
windows in a project are constantly updated, following the position of the playhead.
Alterations made in one window are immediately reflected in all other open windows.
For example, if the pitch of a note event is changed in the Score Editor, this change is
instantly shown in an open Piano Roll Editor window. This chapter outlines how you can
customize and save your overall window setup. The display options of individual windows
and editors are covered in their respective chapters.
This chapter covers the following:
• Understanding the Window Types (p. 82)
• Opening and Closing Windows (p. 84)
• Moving and Resizing Windows (p. 87)
• Working at Different Hierarchy Levels (p. 91)
• Selecting the Working Area (p. 92)
• Zooming the Working Area (p. 94)
• Understanding Relationships Between Windows (p. 99)
• Hiding or Showing the Transport Bar (p. 102)
• Customizing the Arrange Toolbar (p. 102)
• Hiding or Revealing the Inspector (p. 103)
• Adjusting the Bar Ruler Display (p. 104)
• Displaying Global Tracks (p. 105)
• Using Screensets (p. 108)
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Understanding the Window Types
There are two different types of windows in Logic Express: normal windows and floating
windows.
Working in Normal Windows
You can open as many normal windows as you like, including several of the same type.
Even though the contents of all windows are constantly updated, only one window is
ever the top, or active, window. This is the window that is in the foreground when several
normal windows overlap. It is referred to as having key focus.
Key focus windows can be recognized by a title bar that is illuminated (with the title bar
text in black) and a white focus frame around the window content.
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Key focus areas within windows—such as the Arrange window—are indicated by a white
focus frame around the focused area.
To assign key focus to a window or area
Do one of the following:
µ Choose Window > Cycle Through Windows (or use the corresponding key command).
This command assigns key focus to the next open window, if it is fully obscured by other
windows.
µ Click the window title bar, or within the working area.
Be careful if using the latter option, as you may accidentally insert an event or region if
the Pencil tool is active in the window.
The Arrange window can incorporate several other windows in different areas. These can
be given key focus by clicking the background or title bar of the window (the area of the
Arrange window you want to use), or by using a tool in the window.
Tip: You can also use Tab or Shift-Tab to cycle through the Arrange window areas: Tab
cycles forward, Shift-Tab cycles backward.
The main characteristic of the key focus window (or area of the Arrange window) is that
key commands only affect this window, and not any of the others.
Working in Floating Windows
Floating windows are so-named because they always float in the foreground, even above
the key focus window. (Opening numerous floating windows inevitably leads to them
covering each other—click the one you want to move to the foreground.)
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The Preferences and Project Settings windows are examples of floating windows.
Floating windows are usually recognizable by their narrower, gray title bar (except the
plug-in window, which has a different title bar style). Mouse operations performed in
floating windows behave in the same way as in normal windows.
Handling Background Windows
Background windows are not fully obscured, and can be identified by a dimmed title bar
and a faded name. They can be positioned next to the top window, or tiled underneath
it.
In background windows, you cannot only observe changes, but make almost any kind
of change, without needing to give the window key focus before making alterations.
Independent tool selection is memorized for each window, allowing you to directly edit
the contents of any window, whether it has key focus or not. As soon as any such edits
are made, the window is automatically made the key focus window. For example, suppose
you have an Arrange window with the Piano Roll Editor and Event List visible: the Pointer
tool is active in the Arrange area, the Pencil tool is active in the Piano Roll Editor, and the
Eraser tool is active in the Event List. The tool automatically becomes active as you drag
the mouse pointer across the boundaries of each window.
Opening and Closing Windows
There are various ways to open and close windows in Logic Express.
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To open a window
Do one of the following:
µ Choose Window > [window type] (Arrange, Score, and so on) in the main menu bar (or
use the corresponding key command).
Each window type has a corresponding key command that opens the window, without
using the mouse. For example, Command-1 opens the Arrange window, Command-2
opens the Mixer, and so on. The key command designations are shown beside each
window name in the Window menu. It’s a good idea to learn and use these key commands,
rather than the mouse, as they will speed up your workflow.
µ Drag the appropriate tab (Audio Bin, Event List, and so on) out of the Arrange window.
The tab you drag becomes an independent window.
You can open multiple windows of the same type, which may be useful when you want
to individually display and alter the contents of several regions in a particular editor type.
However, in order to streamline window management and avoid accidentally opening
multiple windows of the same type, the following behavior is observed when opening
windows:
• If the requested window type is in the background of the screenset, it is brought to
the foreground.
• If the requested window type is already in the foreground, another window of the
requested type is opened.
• If the requested window is not open in the current screenset, it is opened.
There are also a number of ways to open the Logic Express editors in the Arrange window.
To open the Logic Express editors
Do one of the following:
µ Click the appropriate button at the bottom of the Arrange window.
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µ Drag a button at the bottom of the Arrange window. The button changes to the editor
window as you drag it.
µ Double-click an audio region in the Arrange area to open the Sample Editor at the bottom
of the Arrange window.
µ Double-click a MIDI region in the Arrange area to open the default editor at the bottom
of the Arrange window.
Note: You can determine the default editor by choosing a menu item from the
“Double-clicking a MIDI region opens” pop-up menu in the Logic Express > Preferences
> General > Editing pane.
µ Hold down the Option key and double-click a region to open the default editor as a
separate window.
The Toggle Window key commands allow you to define one key command to open or
close the window or area of the assigned type in the active Arrange window. If the window
is not available as an Arrange window area, it is opened as an independent window. For
example, in the Arrange window you can open and close (toggle) the Lists and Media
areas with the Toggle File Browser key command, Toggle Library key command, and so
on.
There are also a number of ways to close windows in Logic Express.
To close a window
Do one of the following:
µ Choose File > Close in the main menu bar (or use the Close Window key command, default
assignment: Command-W).
This closes the window with key focus.
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µ Click the close button at the top-left corner of the window.
µ Option-click the close button to close all windows of the active project.
Note: If you close all open windows of a project, Logic Express assumes that you want
to close the project, and asks if you want to save your changes.
Moving and Resizing Windows
You can move and resize all open windows individually, even across multiple monitors.
You can also alter the size of all window elements that feature the resize bar.
The size relationship of the editing and Arrange areas within the Arrange window can
also be adjusted, by clicking between them, and dragging vertically. The pointer changes
to a Resize pointer. The vertical height of the Mixer area is memorized independently. All
other editing areas share the same height.
You cannot resize the other Arrange window elements (the Inspector and Media or Lists
area). You can only open or close these areas.
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Here is an example of a possible window setup: Imagine you want to edit the MIDI notes
of various MIDI regions. You may want to increase the height of the Piano Roll Editor to
work at a high zoom level, thus decreasing the height of the Arrange area. You would
then reduce the Arrange area zoom level, because it only needs to be used for region
selection duties.
Resize pointer
To move a window
µ Click and hold the title bar and drag the window to a new position.
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To adjust the size of a window
Do one of the following:
µ Drag the lower-right corner of the window, as with any window in the Finder.
µ Position the mouse pointer over the window edge. When the mouse pointer turns into
the Resize pointer, drag in any direction.
To adjust the size of window elements
1 Move the mouse over the resize bar.
2 When the mouse pointer turns into the Resize pointer, drag the window element.
To maximize a window
Do one of the following:
µ Select the window, then choose Window > Zoom.
µ Click the zoom button (the rightmost button of the three window controls) in the top-left
corner of the window.
Click the zoom button again to restore the original window size.
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To minimize a window
Do one of the following:
µ Select the window, then choose Window > Minimize (or use the Minimize Window key
command, default assignment: Command-M).
µ Click the minimize button (the middle button of the three window controls) in the top-left
corner of the window.
An icon (a minimized version of the window) is placed in the Dock. The window can be
restored by clicking the icon in the Dock.
To adjust the size of a plug-in window
Do one of the following:
µ Drag the lower-right corner of the plug-in window. This scaling applies to individual
plug-ins.
µ Choose the window size in the plug-in window’s View menu. This scaling applies to
individual plug-ins.
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µ Set the default size for plug-in windows in the Logic Express > Preferences > Display >
Mixer pane. This scaling applies to all plug-ins.
Working at Different Hierarchy Levels
Logic Express allows you to view projects at an overview level (Arrange level) and also at
a microscopic level (editor level). These different hierarchical levels are designed for
different types of tasks, such as arranging project sections or refining instrument parts.
In many cases, you can switch between these different display levels directly, without
needing to open or access another window.
Normally, the editors are at the lowest display level, which shows individual events within
the selected region.
Clicking the Hierarchy button in the top-left corner of a window or window area moves
the displayed view up one level (generally to the Arrange level).
Note: Double-clicking the background of the editing area of a window also moves up
one display level.
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In the Piano Roll and Hyper Editors, a step up the display hierarchy shows the events of
all regions in the Arrange area.
Clicking the Hierarchy button in the Event List moves you up one level in the display
hierarchy, just like the other editors. In the Event List, however, the display remains much
the same but shows a list of regions, rather than a list of individual events, along with
region positions, names, track numbers, and lengths. The MIDI region that you were just
editing is selected within the list of region names.
Double-clicking a MIDI region (or using the Go Into Folder or Region key command)
returns you to the lowest display level, and shows the contents of the MIDI region.
Double-clicking an audio region opens it in the Sample Editor.
In the Score Editor, clicking the Hierarchy button takes you to the higher display level.
Unlike the other editors, individual events can also be edited while in higher display levels
in the Score Editor. Double-clicking a staff (at an empty point), reverts to a lower display
level.
Selecting the Working Area
The scroll bars at the right and bottom edges of a window allow you to move through
the working area in either a vertical or horizontal direction.
Scroll bar
Scroll bar
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You can move the visible section by clicking the scroll arrows, or dragging the scroller.
There are two points to note:
• The size relationship of the scroller to the overall scroll bar length corresponds to the
size of the visible section of the window, in relation to the overall window size.
• The visible section changes as you move the scroller.
Use the Page Up, Page Down, Page Left, and Page Right key commands to scroll one
page up, down, left, or right, as if you had clicked in the gray area (in the scroll bar) above
or below the vertical scroller, or to the left or right of the horizontal scroller.
Click the gray area below
the vertical scroller to
scroll one page down.
The Page Top, Page Bottom, Page Left-Most, and Page Right-Most key commands move
the visible section of the working area to the top, bottom, left, or right, just as if you had
moved one of the scrollers to one of its extreme positions.
In the Arrange area, Event List, Hyper Editor, and Piano Roll Editor, View > Scroll to
Selection moves the visible section of the edit window to the first set of selected events.
This function is available as a key command and works in the currently active window.
Note: When a marquee selection is active, using this key command moves the visible
section of the edit window to mirror the marquee selection.
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To scroll both vertically and horizontally at the same time
Do one of the following:
µ Press Shift-Control, click-hold the Arrange window background, then drag it in the desired
direction.
µ Click-hold the Arrange window background with the third mouse button (the mouse
wheel, for example), then drag in the desired direction.
The distance of the mouse pointer from the initial clicked position determines the scrolling
speed.
Note: This second option only works if you haven’t assigned the third mouse button to
a global command, such as Exposé, for example.
Zooming the Working Area
The zoom controls are used to zoom in and out on the working display area. The zoom
value you choose reduces or increases the size of events or regions in the displayed screen
section. This allows you to:
• See more events or regions in the same amount of screen space (zoom out)
• See a detailed display of events or regions (zoom in)
While zooming, the top-left (and selected) event or region is kept in the visible area of
the screen. In other words, the first selected region or event is retained in the zoomed
window. If no selected region or event is visible, zooming is centered around the playhead.
If the playhead isn’t visible, the current center of the window is retained.
The horizontal and vertical zoom controls are located in the bottom-right corner of the
working area of the window.
Vertical zoom control
Horizontal zoom control
To zoom out
µ Click the more closely spaced bars to decrease the zoom level.
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To zoom in
µ Click the widely spaced bars to increase the zoom level.
You can drag the zoom sliders to step through several zoom levels. Any relative size
differences between tracks are retained when zooming.
Command-clicking a value in the zoom control sets the zoom slider to the respective
zoom level.
Zooming with the Playhead
The playhead can be used to zoom in and out on the working display area.
To zoom with the playhead
1 Click-hold in the lower section of the Bar ruler.
2 Drag the top of the playhead up or down.
Zooming with the Scroll Bars
The scroll bars not only allow you to move through your arrangement and editing
windows; they can also be used for zooming.
To zoom with the scroll bars
µ Click-hold the zoom handles at either end of the scroll bar, and drag:
• Up or down on the vertical scroll bar
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• Left or right on the horizontal scroll bar
As you drag, the window contents zoom.
Zooming with the Trackpad
The trackpad can be used to zoom in and out on the working display area.
To increase the zoom level
µ Pinch open on the trackpad using two fingers.
To decrease the zoom level
µ Pinch close on the trackpad using two fingers.
Zooming with the Waveform Zoom Button
Next to the Arrange area’s horizontal zoom control, you can find the Waveform Zoom
button. This button can be used to visually resize the waveform of all audio regions and
the waveform in the Beat Mapping track, if Beat Mapping is enabled in global tracks.
To toggle the state of the Waveform Zoom button
µ Click the Waveform Zoom button (or use the Toggle Waveform Vertical Zoom key
command).
When this button is activated, the waveform shown in all audio regions, and in the Beat
Mapping track, zooms to the assigned zoom level. You can change the zoom level to suit
your needs.
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To change the zoom level using the Waveform Zoom button
1 Click-hold the Waveform Zoom button. A slider appears.
2 Drag the slider. As you do, the waveform shown in all audio regions, and in the Beat
Mapping track, is increased or decreased in size.
Note: This is a purely visual function. The amplitude (level) of the waveform is not affected.
You can also change the zoom level using the following key commands:
• Waveform Vertical Zoom In
• Waveform Vertical Zoom Out
• Waveform Vertical Zoom x 1 (Normal)
• Waveform Vertical Zoom x 2
• Waveform Vertical Zoom x 4
• Waveform Vertical Zoom x 8
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Zooming In on One Section of the Screen
To enlarge a section of the screen to fill the whole window, drag to select the area with
the Zoom tool.
You can do this repeatedly, if you need to zoom in further.
Tip: You can access the Zoom tool when other tools are selected by holding down the
Control and Option keys.
Storing and Recalling Zoom Settings
You can store three different zoom settings for each window using the Save as Zoom
1–3 key commands. Use the Recall Zoom 1–3 key commands to recall your zoomed
settings. These commands only apply to the active window or window area.
Reverting to the Previous Zoom Setting
Click the background with the Zoom tool. This action returns the zoom level to the original
setting, or backtracks through previous zoom steps if the tool was used multiple times.
Using Zoom Navigation Key Commands
You can set, and recall, up to 30 zoom level and scroll bar positions for each window.
These allow you to navigate through a number of window zoom levels and scroll bar
positions, making repetitive editing tasks much faster.
You can use the following commands to zoom selected events, or a region defined by
the locators, to fit the screen. The use of all zoom commands creates a new step in the
navigation path.
• Zoom to fit Selection vertically and horizontally, store Navigation Snapshot: Displays the
current selection as large as possible, and saves it in the navigation path.
Note: When a marquee selection is active, using this key command changes the current
zoom level to fit the marquee selection.
• ZoomtofitSelectionhorizontally,storeNavigationSnapshot: Displays the current selection
as large as possible horizontally, and saves it in the navigation path.
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Note: When a marquee selection is active, using this key command changes the current
zoom level to fit the marquee selection.
• Zoom to fit Selection vertically, store Navigation Snapshot: Displays the current selection
as large as possible vertically, and saves it in the navigation path.
• Zoom to fit Locators, store Navigation Snapshot: Displays the current locator area as
large as possible, and saves it in the navigation path.
• Zoom to fit All Contents, store Navigation Snapshot: Adjusts the zoom level in order to
fit the entire contents of the focused window into the current view.
The navigate key commands allow you to recall the previous or next zoom settings.
• Store Navigation Snapshot: The current zoom and scroll bar (window position) settings
are saved as a step in the navigation path.
• Navigation: Back: Recalls the previous step in the navigation path.
• Navigation: Forward: Advances to the next step in the navigation path.
As an example of where the navigation path commands could be useful: Imagine
cutting and pasting sections of an audio region to several other locations, in a project
with hundreds of tracks. One step in your navigation path would be a zoomed view of
the audio region. Another step could be a vertically zoomed-in version of several tracks
(the target tracks for the pasted region sections). A further step could be a horizontally
zoomed-out section of the project, allowing you to paste the region segments to a
later position.
Note: There are no default key commands for most of these navigation options, so you
need to assign them in the Key Commands window. Choose Logic Express > Preferences
> Key Commands and type “nav” in the search field. This will display the entries described
above. For more information about assigning key commands, see Assigning Key
Commands to Computer Keys.
Understanding Relationships Between Windows
Logic Express allows you to independently link or unlink windows, providing you with
flexible viewing options. For example, you can set up two Event Lists, one showing arrange
regions, and the other showing the contents of the regions. Simply click the region name
to update the contents of the second Event List.
The two buttons at the top-left corner of most windows determine its relationship to:
• The playhead position (Catch)
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• Other windows (No Link, Same Level Link, or Content Link)
Working in Catch Mode
When you work in Catch mode, the visible section of a window follows the playhead
during playback or recording. Simply click the Catch button.
If the button is disabled, the display does not update, even when the playhead moves
past the right edge of the visible portion of the window.
In the Logic Express > Preferences > General > Catch pane, you can set the following
options:
• Catch when Logic starts: Activates Catch mode whenever you click Play or Pause.
• Catchwhenmovingplayhead: Activates Catch mode whenever you move the playhead.
You also have the option of using Catch mode together with the Scroll in Play setting.
The View menus of all windows that display time horizontally (Arrange area, Score Editor,
Piano Roll Editor, and Hyper Editor) offer the View > Scroll in Play setting. If the Catch
function of the window is also activated, the playhead remains in the middle of the
window, while the background scrolls smoothly from right to left.
Working in Link Mode
The Link mode options—No Link, Same Level Link, and Content Link—allow you to define
how information is displayed when working with related editor windows.
To set any of these modes
µ Control-click (or right-click) the Link button, then choose the mode you want from the
shortcut menu.
• No Link: Unlinks the window from other windows.
• Same Level Link: When activated in a given window, this window always displays the
same contents as the key focus window. The display updates whenever the selection
(of data) in the key focus window changes. For example, imagine the key focus window
is a Piano Roll Editor. In Same Level Link mode, the Score Editor and Event List will
display the same data in another form.
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