Novation SUMMIT Operation & User’s Manual
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A division of Focusrite Audio Engineering Ltd.
Windsor House
Turnpike Road
Cressex Business Park
High Wycombe
Buckinghamshire
HP12 3FX
United Kingdom
Tel: +44 1494 462246
Fax: +44 1494 459920
e-mail: [email protected]
Web: http://www.novationmusic.com
Trade marks
The Novation trade mark is owned by Focusrite Audio Engineering Ltd. All other brand,
product and company names and any other registered names or trade marks mentioned in
this manual belong to their respective owners.
Disclaimer
Novation has taken all possible steps to ensure that the information given here is both
correct and complete. In no event can Novation accept any liability or responsibility for
any loss or damage to the owner of the equipment, any third party, or any equipment
which may result from use of this manual or the equipment which it describes. The
information provided in this document may be modified at any time without prior warning.
Specifications and appearance may differ from those listed and illustrated.
COPYRIGHT AND LEGAL
NOTICES
Novation is a registered trade mark of Focusrite Audio Engineering Limited.
Peak and New Oxford Oscillator are trade marks of Focusrite Audio Engineering Limited.
2019 © Focusrite Audio Engineering Limited. All rights reserved.
COPYRIGHT AND LEGAL NOTICES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Key Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
About This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What’s in the box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Registering your Novation Summit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Power Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
HARDWARE OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Top Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Controls, section by section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Rear Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Menu Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Bi-timbral synthesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Loading Patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Comparing Patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Quick Initialisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Saving Patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Basic Operation – sound modification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
The OLED display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Parameter adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
The Filter knob. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Keyboard controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
The Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
MIDI control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
The Animate Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
SYNTHESIS TUTORIAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
SUMMIT: SIMPLIFIED BLOCK DIAGRAM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
SUMMIT IN DETAIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Voices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Glide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
The Voice Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
The Oscillator Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Oscillator Waveform. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Oscillator Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Pitch Modulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Waveform Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
The Oscillator Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
The Mixer Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
The Filter Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Filter type and slope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Resonance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Filter modulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Filter tracking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Overdrive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
The Envelopes Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
The Envelopes Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
The LFO Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
LFO 1 and LFO 2 hardware controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
LFO 1 & 2 Waveform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 1 & 2 Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 1 & 2 Fade Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 3 and LFO 4 hardware controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 3 & 4 Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 3 & 4 Waveform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 3 & 4 Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
LFO 3 & 4 Sync. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
The LFO Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
The Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Tempo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Arp Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Arp Rhythm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Octave range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Note duration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Key Latch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Arp data transmission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
The Arp/Clock Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
The Effects Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Delay. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
The FX Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
The Modulation Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
The FX Modulation Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
The Settings Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
System Updates using Novation Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Patch import via SysEx. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Sync values tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Arp/Clock Sync Rate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Delay Sync Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
LFO Sync Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
List of Wavetables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
MIDI operation in Single and Multi Patch modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Modulation Matrix – sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Modulation Matrix – destinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Modulation Matrix – destinations continued. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
FX Modulation Matrix – sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
FX Modulation Matrix – destinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
MIDI parameters list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Sound designers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
List of factory Patches with designer credits . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Thank you for purchasing this Summit sixteen voice polyphonic, bi-timbral synthesiser,
the best sounding synth Novation has ever made. Summit is the natural development of
our Peak desktop synth, which was itself conceived as a polyphonic version of the Bass
Station II analogue synth. Summit is essentially a two-part, multi-timbral hybrid instrument
built around a dual implementation of Peak’s synth core. Based on Peak’s New Oxford
Numerically Controlled Oscillators, Summit’s two part structure gives you unrivalled control
of sound design in both 16-voice single mode and 2 x 8-voice bi-timbral mode. You can
bring multiple, layered sounds into the mix, while retaining full control of every aspect of
each synth engine. We have also included a great effects section to help add further colour
and depth to Summit’s sounds.
As well as superlative sound quality, Summit gives you two great sets of specially-created
presets – single patches, as implemented on Peak, and some stunning new multi patches,
which harness the full power of Summit’s bi-timbral architecture.
Summit has a high quality, 61-note keyboard with Pitch and Mod wheels. You can use it in
the studio or on stage, either stand-alone or with the MIDI controller of your choice, be it a
another keyboard, DAW or a pad controller such as the Novation Launchpad Pro. It has a
CV (Control Voltage) input to let you interface with Eurorack and other CV-capable synths
you may already have.
NOTE: Summit is capable of generating audio with a large dynamic range, the extremes of
which can cause damage to loudspeakers or other components, and also to your hearing!!
Key Features
•
Two part, multi-timbral architecture with Layer, Split and Dual keyboard modes
•
FPGA-based Numerically Controlled Oscillators running at 24 MHz generate
waveforms indistinguishable from those produced by analogue oscillators
•
Traditional analogue signal paths
•
Fully analogue filter section
•
Dual Peak architecture: all parameters for each Part are independently accessible
•
Traditional, dedicated function rotary controls
•
16-voice polyphony
•
Three oscillators per voice, per-Part
•
Sine, triangle, sawtooth and pulse waveforms, plus 60 wavetables, per oscillator
•
Waveform shaping on all waveform types
•
Tuning Table function – allows creation of non-standard keyboard tunings
•
Two analogue LP/BP/HP filters with variable slope, resonance, overdrive and
modulation options
•
Any two filter types may be used simultaneously: separation parameter allows
different frequencies
•
Powerful 16-slot Modulation Matrix with two sources per slot
•
Two full LFOs with panel controls
•
Two further LFOs with primary controls on panel plus menu control of other
parameters: fully routable via the Modulation Matrix
•
Three Envelope sections (Amp and 2 x Mod) with six phases: DAHDSR
•
Traditional fader controls for ADSR phases of Amp and Mod envelopes
•
AHD envelope phases can be looped repeatedly from panel
•
Ring Modulator (inputs: Oscs 1 and 2)
•
Versatile arpeggiator with wide range of patterns and modes: primary controls on panel
•
Glide (portamento) with dedicated time control
•
Pre-loaded with brand new Patches: 384 Single Patches and 384 Multi Patches,
each arranged as three banks of 128
•
Two further User banks for 128 additional Single Patches and 128 additional Multi
Patches
•
Full compatibility with Patches created on Novation Peak: Peak’s Patch banks, or
individual Patches, can be imported to Summit via Sysex.
•
Two Animate buttons for triggering instant sound modifications and effects in live
performance
•
Powerful FX section: distortion, delay, chorus and reverb
•
Separate 4-slot FX Modulation Matrix
•
Class-compliant USB port (no drivers required), patch dump and MIDI
•
OLED display for patch selection and parameter adjustment
•
Internal universal PSU – mains powered
•
External CV input for integration with other analogue equipment
•
Two sets of stereo outputs for main and auxiliary output routing: each Part may be
routed to either/both
•
Headphone output: can follow main, auxiliary or both outputs
•
Supports any two pedals – sustain or expression
•
Kensington Security Slot
About This Manual
IMPORTANT:
This User Guide is applicable to Summit synthesisers with v1.0 firmware. If your
Summit has an earlier firmware version, we recommend that you update it to the latest
version, which can be done very easily using Novation Components: please go to
https://novationmusic.com/components.
We’ve tried to make this manual as helpful as possible for all types of user, and this
inevitably means that more experienced users will want to skip over certain parts of it,
while those with a bit less synth experience will want to avoid certain parts of it until they’re
confident they’ve mastered the basics. As with other Novation synthesiser User Guides,
we’ve included a “Synthesis Tutorial” (see page 16) which explains the principles of
sound generation and treatment that are the foundation of all synthesisers. We think this
will be of help and interest to all users.
There are a few general points that are useful to know before you continue reading this
manual. We’ve adopted some graphical conventions within the text, which we hope all
types of user will find helpful in navigating through the information to find what they need to
know quickly:
Abbreviations, conventions, etc.
Where top panel controls or rear panel connectors are referred to, we’ve used a number
thus: 1 to cross-reference to the top panel diagram, and thus: 1 to cross-reference to
the rear panel diagram. (See page 5 and page 9).
We’ve used BOLD TEXT (or Bold Text) to name top panel controls or rear panel
connectors; we’ve made a point of using exactly the same names as appear on Summit
itself. We’ve used Dot Matrix text to illustrate text and numbers that appear on the
top panel display.
Tips
These do what it says on the tin: we include bits of advice, relevant to the
topic being discussed that should simplify setting up Summit to do what
you want. It’s not mandatory that you follow them, but generally they
should make life easier.
Extra Info
These are additions to the text that will be of interest to the more
advanced user and can generally be avoided by the less experienced.
They are intended to provide a clarification or explanation of a particular
area of operation.
What’s in the box
Your Summit synthesiser has been carefully packed in the factory and the packaging was
designed to withstand rough handling. Should the unit appear to have been damaged in
transit, do not discard any of the packing material and notify your music dealer.
If practical, save all the packing materials in case you ever need to safely transport your
Summit.
Please check the list below against the contents of the packaging. If any items are missing
or damaged, contact the Novation dealer or distributor where you purchased the unit.
•
Summit synthesiser
•
IEC mains cable, with a plug appropriate for your territory
•
USB cable, A-type to B-type, 1.5 m
•
Safety information sheet
•
“Getting Started” Guide, also providing online access to Ableton Live Lite
Registering your Novation Summit
It is important to register your Summit online at novationmusic.com/register, using the
information provided in the Getting Started Guide. This will allow you to download the
additional software that you are entitled to as a Summit owner from your Novation account.
Power Requirements
Summit is AC mains powered: the internal power supply unit (PSU) is a “universal” type,
and the synthesiser will operate on all mains voltages between 100 V and 240 V. An IEC
mains cable is supplied with the unit.
Summit has no user-accessible fuses. In the event of an apparent PSU failure, Summit
should only be repaired by a suitably qualified technician.
Summit’s control surface is divided logically into functional areas, with signal generation
and treatment broadly following a left-to-right sequence.
MENU
VOICE
FM
LFO 1 & 2
EFFECTS
MIXER
FILTER
AMP ENVELOPE
MOD ENVELOPES
ARP
LFO 3 & 4
OSCILLATORS
MULTI PART &
MULTIMODE CONTROL
MASTER
ACTIVE VOICES
ANIMATES
PERFORMANCE
CONTROLS
•
MASTER – load Patches and adjust overall sound level; display of active voices
•
ACTIVE VOICES – LED display indicating which voices are generating the current
sound
•
MULTIPART CONTROL – determine how the two Parts of a Multi Patch are
controlled
•
MULTIMODE – determine whether the two Parts of a Multi Patch are to be played
together or individually
•
ANIMATES – momentary buttons for instant sound modification
•
Performance controls – Pitch/Mod wheels, octave control
•
MENU – 4 x 20 character display for Patch selection/saving, extended parameter
control and adjustment of global settings
•
VOICE – selects voice mode and enables a glide between successive notes
•
ARP – arpeggiator function: generates repeating note patterns
•
OSCILLATOR 1 – Primary sound generator
•
OSCILLATOR 2 – Primary sound generator
•
OSCILLATOR 3 – Primary sound generator
•
FM – controls inter-oscillator frequency modulation
•
MIXER – sums oscillator waveforms, ring modulator output and noise
•
FILTER – modifies frequency content of signal
•
AMP ENVELOPE – controls how signal amplitude varies with time
•
MOD ENVELOPES - controls how other synth parameters vary over time
•
LFO 1 – low frequency oscillator, modulates filter and oscillator Shape
•
LFO 2 – low frequency oscillator, modulates the pitch of Oscs 1, 2 & 3
•
LFO 3 & 4 – low frequency oscillator, global controls only (others via menu system)
•
DISTORTION – controls pre-VCA analogue distortion
•
EFFECTS – add echo, reverb and chorus effects to overall sound
Controls, section by section
MASTER:
1
3
4
5
6
7
2
1 Master Volume – master volume control for the synth’s MAIN and AUX audio
outputs; this also controls the headphones output level.
2 Initialise – by default, you can press this button to reset all synth parameters to the
default values of the Initial Patch. This provides a rapid way getting back to a bare “starting
point” for fresh sound creation. The function of Initialise can be changed in the Settings
Menu so that all current control panel settings are applied to the Initial Patch when it is loaded:
see page 42.
3 Compare – press (and hold) this button to hear the original version of the currently
loaded Patch. This allows you to compare the effects of any tweaking that you’ve done
since loading it with the original version. When a Multi Patch is selected, pressing
Compare will let you hear both Parts A and B of the Patch, regardless of the Part currently
selected by the A and B buttons 12 . Note that Compare can only be selected if keys are
not being pressed at the same time.
4 Single –press to access the Patch memory area reserved for Single Part Patches. The
current Patch location and name will be shown in the display and alternative Single Patches
may be selected with the parameter control 4 .
5 Multi – press to access the Patch memory area reserved for Multi Part Patches. The
current Patch location and name will be shown in the display and alternative Multi Patches
may be selected with the parameter control 5 .
6 Patch +/- – these buttons provide an alternative method of scrolling through Patches
– Single or Multi, depending on the mode selected.
7 Active Voice – sixteen bicolour LEDs, indicating which of the sixteen voices are
currently active. All LEDs are orange in Single Patch Mode, while orange and blue are used
in Multi Patch mode to indicate voice usage per Part.
8 20 character x 4 row OLED display. Displays one of the menus selected by the buttons
9 , or the current Patch details. Pages within each menu may be selected with the
Page I and Page H buttons below the display. Adjusting any of Summit’s rotary controls
(except MASTER) invokes an alternative display showing the value of the parameter being
adjusted until the control is released. The three buttons to the left of the display assign the
parameter control 10 to a particular row of the page being displayed.
9 Nine buttons selecting the menu to be displayed: Osc, Env, LFO, Arp/Clock, Mod,
Voice, FX, FX Mod and Settings. These buttons are all “toggles”: press them a second
time to exit the menu; the display will revert to the Patch information page.
10 Parameter adjustment may either be made rapidly by the rotary control or incremented/
decremented one parameter value at a time with the Value + / Value - buttons. These controls
can also be used to scroll through the Patch library (Single or Multi, as currently active) if the
display is currently showing Patch data and Row 2 (‘Patch’) is selected.
11 Save – opens the first of three menu pages, which enable the current synth settings to be
saved as a User Patch in memory.
MULTIPART and MULTIMODE CONTROL :
13
12
15
10
12 The A and B buttons select which Part – A or B - of a Multi Patch is assigned to the
synth controls, and in Dual mode (see 15 below), which Part you hear. A and B may be
pressed together to select Both mode, when the synth controls will affect both Parts
simultaneously.
13 Layer - in Layer mode, the keyboard plays both Parts A and B of a Multi Patch.
14 Split – this mode lets you play Part A with the left hand and Part B with the right. The
“split point” is, by default, middle C (C3). The split point can be redefined by pressing and
holding Split while pressing the appropriate key on the keyboard; the new split point will
be saved with the Patch.
15 Dual – in this mode, the whole keyboard is assigned to either Part A or Part B,
selected by the A and B buttons 12 . Both Parts may be selected by pressing A and B
together; in this case, the result is the same as selecting Layer mode. In this mode, you can
control the parameters of both Parts of a Multi Patch simultaneously.
You can use Dual mode to just play one of the two Parts if you need to use
the FX section for the other Part to process an external signal instead.
NOTE: In Multi Patch Mode, the above buttons 12 to 15 are internally illuminated: the
colour reflects the Part currently assigned to Summit’s synth controls. Part A is indicated
by blue, Part B by orange and the A+B Both mode by white.
OSCILLATORS:
The three Oscillators have identical sets of controls.
16
19
23
17
18
20
21
22
16 Range – steps through the oscillator’s base pitch ranges. For standard concert pitch
(A3 = 440 Hz), set to 8’.
17 Coarse – adjusts the pitch of the selected oscillator over a range of ±1 octave.
18 Fine – adjusts the oscillator pitch over a range of ±100 cents (±1 semitone).
19 Wave – steps through the range of available oscillator waveforms – sine, triangular,
sawtooth, pulse and more (the menu offers an extensive set of additional wavetables for more).
20 Mod Env 2 Depth – controls the amount by which the oscillator pitch changes as a
result of modulation by Envelope 2. All Modulation Depth controls are “centre-zero” and
thus positive values will increase the pitch and negative values will decrease the pitch.
21 LFO 2 Depth – controls the amount by which the oscillator pitch changes as a
result of modulation by LFO 2. Pitch changes are bi-polar (up and down); uni-polar pitch
modulation is available by the use of the Modulation Matrix.
22 Shape Amount – controls further modifications of the waveform shape, and is active
for all wave shapes. With pulse waves, it adjusts the pulse width; with sine, triangle and
sawtooth waves it produces wavefolding, which imparts additional harmonics to the basic
waveform. When more is selected by the Wave switch 19 and Source 23 is set to
Manual, the control navigates continuously through the five waveforms of the wavetable
currently selected for the WaveMore parameter in the Oscillator menu.
23 Source – assigns the Shape Amount control 22 to one of three sources
which further alter the waveform shape. The options are: modulation by Envelope 1
(Mod Env 1), modulation by LFO 1 (LFO 1), and Manual, when the Shape Amount
control itself modifies the wave shape. The three sources are additive: all may be used
simultaneously.
All three oscillators have further parameters available for adjustment via the Osc Menu.
LFO 1 & LFO 2:
The two LFOs have identical sets of controls.
24
26
25
27
The outputs of either LFO may be used to modulate numerous other synth parameters.
Summit’s LFOs are all per-voice; that is, the modulating effect of the LFO waveform is
applied independently to each of the eight voices making up the output of each oscillator.
24 Type – steps through the available waveforms: triangle, sawtooth, square, sample and
hold. The associated LEDs give a visual indication of the LFO speed and waveform.
25 Fade Time – sets the timing of the LFO’s action: it is possible to “ramp” the LFO up or
down or to delay its effect. The options are set in the LFO menu.
26 Range – selects High or Low; the third option is Sync, which synchronises the LFO
frequency to the internal arp clock or to an external MIDI clock if one is present.
27 Rate – sets LFO frequency.
Both LFOs have further parameters available for adjustment via the LFO Menu: these are
described in detail later in the User Guide.
GLOBAL LFO 3 & 4:
28
29
30
31
28 Select – assigns the controls in this area to either LFO 3 or LFO 4.
29 Type – steps through the available waveforms; as 24 above.
30 Rate – sets LFO frequency.
31 Pressing Sync synchronises the LFO frequency to the internal arp clock or to an
external MIDI clock if one is present.
Both LFOs have further parameters available for adjustment via the LFO Menu: these are
described in detail later in the User Guide.
FM:
32
33
35
37
34
36
32 Osc 3 > Osc 1 – controls the depth of frequency modulation applied to Oscillator 1’s
pitch by Oscillator 3.
33 Source – assigns the Osc 3 > Osc 1 modulation depth control 32 to one of three
sources. The options are: modulation by Envelope 2 (Mod Env 2), modulation by LFO 2
(LFO 2), and Manual, when the Osc 3 > Osc 1 control itself sets the modulation depth.
The three options are additive: all may be used simultaneously with the modulation depth
for each source being set independently.
34 Osc 1 > Osc 2 - controls the depth of frequency modulation applied to Oscillator 2’s
pitch by Oscillator 1
35 Source – performs the corresponding function as Source button 33 for the
Osc 1 > Osc 2 control 34 .
36 Osc 2 > Osc 3 - controls the depth of frequency modulation applied to Oscillator 3’s
pitch by Oscillator 2.
37 Source – performs the corresponding function as Source button 33 for the
Osc 2 > Osc 3 control 36 .
Summit has further FM (Frequency Modulation) options, which may be configured through
the menu system: these are described in detail later in the User Guide.
MIXER:
38
43
41
42
39
40
38 Osc 1 – controls the volume of Oscillator 1.
39 Osc 2 – controls the volume of Oscillator 2.
40 Osc 3 – controls the volume of Oscillator 3.
41 Ring 1*2 – controls the Ring Modulator output level: the inputs to the Ring Modulator
are Osc 1 and Osc 2.
42 Noise – controls the volume of the white noise generator.
43 VCA Gain – this effectively controls the mixer output level: it adjusts the analogue gain
applied to the summed signals. See page 21.
AMP ENVELOPE, MOD ENVELOPES:
47
47
46
44
45
44 Amp Envelope controls – a set of four 45 mm sliders adjusting the standard ADSR
parameters (Attack, Decay, Sustain and Release) of the amplitude envelope.
45 Mod Envelope controls – an identical set of sliders, adjusting the parameters of the two
modulation envelopes (see 46 ] below).
46 Select – Summit generates two independent Mod Envelopes; this button selects
which of these (Mod 1 or Mod 2) the Mod Envelope sliders 45 control.
47 Loop – enables the envelope’s looping feature. This causes the AHD phases of the
envelope to be retriggered a number of times, the number being defined by the Repeats
parameter in the Env menu.
All three envelopes have further parameters available for adjustment via the Env Menu;
these are described in detail later in the User Guide. They include additional Delay and
Hold envelope phases.
48 Voice Mode – selects one of five voice modes, three monophonic and two polyphonic
49 Glide On – enables/disables the Glide function.
50 Glide Time – sets the portamento glide time.
ARP:
54
55
56
57
53
52
51
51 Arp On – turns the Arpeggiator on and off.
52 Key Latch – if Key Latch is selected while holding keys down, Summit will play the
held notes continuously until it is deselected. This can be used to automatically maintain an
arp sequence, but Key Latch can be used independently of the Arpeggiator to hold played
notes for any length of time.
53 Tempo – sets the speed of the arp pattern.
54 Rhythm – selects one of 33 different patterns based on the notes played.
55 Gate – sets the duration of the notes played by the Arpeggiator.
56 Octave – sets the number of octaves over which the arp pattern extends; increasing
the octave range increases the pattern length.
57 Type – further variations of the arp pattern are possible by varying Type. This allows
the user to choose the direction and/or order of the notes making up the pattern, such as
up or down, random or chord formation.
The Arpeggiator has further parameters available for adjustment via the Arp Menu; these
include basic settings such as clock source, sync rate and swing. These are described in
detail later in the User Guide. Most of the panel controls are duplicated in the Arp/Clock
menu.
FILTER:
66
60
65
67
62
61
58
64
59
63
58 Shape – steps through the three basic types of filter: low-pass (LP), band-pass (BP)
or high-pass (HP); selecting Dual opens a menu page (Voice Menu Page 4), where
nine more options, based on series or parallel combinations of two filter types operating
simultaneously may be selected.
59 Slope – sets the slope of the filter to either 12dB or 24dB per octave.
60 Frequency – large rotary knob controlling the filter’s cut-off frequency (LP or HP), or
its centre frequency (BP).
61 Resonance – adds resonance (an increased response at the filter frequency) to the
filter characteristic.
62 Overdrive – adds a degree of pre-filter distortion to the mixer output.
63 Source – assigns the Env Depth control 64 to one of two sources which can
modulate the filter frequency. The options are modulation by the amplitude envelope
(Amp Env) or one of the mod envelopes (Mod Env 1). The two sources are additive: and
may be used simultaneously.
64 Env Depth – controls the amount by which the filter frequency is modified by the
envelope currently selected by Source 63 . The two sources may have different values of
depth. Env Depth is a centre-zero control and thus both positive and negative variations
may be imposed on the filter frequency by each modulating source.
65 LFO 1 depth – controls the amount by which the filter frequency is modified by
LFO 1. LFO 1 Depth is a centre-zero control and thus the filter frequency can be made to
vary both positively and negatively.
66 Osc 3 Filter Mod – allows the filter frequency to be modulated directly by Oscillator 3.
67 Key Tracking – controls the amount by which the keyboard position of the note being
played varies the filter frequency between 0 and 100%.
EFFECTS:
The Effects section for each of Summit’s two Parts comprises three different DSP-based
processors producing time-domain effects, plus an analogue distortion generator.
76
77
73
74
68
78
72
75
70
69
71
79
68 DISTORTION: Level – controls the amount of analogue distortion applied to the sum
of all active voices for each Part.
69 DELAY: Time – sets the timing of the delayed signal (echo) added to the original.
Maximum delay is approx. 1.4 seconds.
70 DELAY: Sync – electing Sync allows the delay time to be synchronised to the internal
clock or an incoming MIDI clock.
71 DELAY: Feedback – allows the delayed signal to be fed back to the input of the delay
processor, creating multiple echoes.
72 DELAY: Level – controls the volume of the delayed signal.
73 REVERB: Time – adjusts reverberation decay time. (The maximum time is longer than
anything you’ll ever likely to need!)
74 REVERB: Size – emulates spaces of three different sizes: 3 is the largest.
75 REVERB: Level – controls the “amount” of reverberation.
76 CHORUS: Rate – adjusts the rate of chorus modulation.
77 CHORUS: Type – lets you select one of three different chorus algorithms.
78 CHORUS: Level – controls the degree of chorus effect.
79 EFFECTS: Bypass – the three time-domain effects (delay, reverb and chorus) may be
switched in or out with this button. Bypass does not affect analogue distortion.
The Delay, Reverb and Chorus effects have further parameters available for adjustment
via the FX Menu; these are described in detail later in the User Guide. Summit also has a
dedicated four-slot FX Modulation Matrix with its own menu: this allows a wide range of FX
parameters to be modulated by various synth sources.
ANIMATE:
80
81
80 ANIMATES 1 and 2 – add an “instant” effect to the sound currently being generated
by activating additional, pre-programmed modulation and effects routings that have been
set up in the modulation matrix. These buttons are great in live performance: most of
Summit’s factory Patches include Animate functions.
81 Hold – pressing Hold will “lock” the Animate function in an “On” state. You can either
press Hold before pressing ANIMATE, or vice-versa. Pressing ANIMATE a second time
releases both the Animate and Hold functions.
PERFORMANCE CONTROLS:
82
83
84
82 Soft rubber Pitch wheel with a positive return to the centre position. The default range
is +/- one octave, but the Bend Range parameter in the Oscillator Menu allows a range of
up to +/- two octaves for each oscillator independently.
83 Soft rubber Modulation wheel, the specific effect of which will vary with Patch. It may
also be assigned as a Modulation Matrix source, to modify one or more parameters.
Note that the Pitch and Modulation wheels have internal illumination, colour-coded to follow
the current A/B MULTIPART selection [12].
84 Octave + and Octave – buttons – shift the keyboard up or down by an octave with
each press: the maximum range is +/-3 octaves. The illumination of the buttons increases
with the degree of shift; both buttons are dark when no octave shift is in effect.
Rear Panel
1
2
3
6
9
4
5
7
10
10
8
1 IEC mains inlet – connect the supplied AC cable here.
2 POWER – mains on/off switch.
3
standard Type ‘B’ USB 2.0 port. Connect to a Type A USB port on a computer using the supplied cable. Note that the USB port only carries MIDI data, not audio.
4 MIDI IN, OUT and THRU – standard 5-pin DIN MIDI sockets for connecting Summit to a keyboard or other MIDI-equipped hardware.
5 PEDAL 1 and PEDAL 2 – two 3-pole (TRS) ¼” jack sockets for connection of switch (e.g., sustain) and/or expression pedals. The sockets detect switch pedal polarity automatically.
Expression pedals are also detected automatically and can be routed directly as sources available to the Modulation Matrix. Switch pedal functions are configured in the Settings menu.
6 CV MOD IN – 3.5 mm jack socket for connecting an external Control Voltage source in the range of +/-5 V. This permits other analogue instruments (equipped with a compatible CV
output) to modulate Summit’s sounds.
7 MAIN OUTPUTS – two ¼” 3-pole (TRS) jack sockets carrying Summit’s main output signal. Use both L/MONO and RIGHT for full stereo: if RIGHT is unconnected, a mono (L+R)
sum is available at L/MONO. Outputs are pseudo-balanced.
8 AUX OUTPUTS – Summit is equipped with a second stereo output; Parts A and B can be independently assigned to either output, which is a powerful feature when using Multi
Patches. It is also possible to assign the (wet) outputs of the FX section for either Part A and B to the main or auxiliary outputs. The mono/stereo options of the
AUX OUTPUTS are identical to those of the MAIN OUTPUTS.
9 HEADPHONES – 3-pole (TRS) ¼” jack socket for stereo headphones.
Phones volume is adjusted by the Master Volume control 1 .
10 INPUTS – two ¼” 3-pole (TRS) jack sockets for applying signals to Summit’s FX processors from external sources. A menu option (Voice Menu Page 3) allows a choice of inserting
the external signal into the processing chain either pre or post the filter section. Use both L/MONO and RIGHT for full stereo: if RIGHT is unconnected, the signal will be treated as a mono
input.
11 Kensington Security Slot – to secure your synth.
Summit may, of course, be used simply as a standalone synthesiser. However, there are many more possibilities, and how you choose to integrate it into your existing synth/recording setup
will be determined by the other equipment you have and your own imagination!
Below are three examples illustrating how Summit could form part of a synth setup. We’ve used Novation or Focusrite products throughout (we would, wouldn’t we?), but of course you can
use whatever equipment you have in your system provided it’s functionally equivalent, of course.
LFO OUT
CV GATE
MIDI
MIDI
CV IN
MAIN AUDIO OUT
MAIN AUDIO IN
AUX
Eurorack
Novation Bass
Station II
Novation
Summit
Novation
SLMkIII
This setup does use not a DAW, and thus would be appropriate for live performance rather than recording. Here you could a MIDI controller - the Novation SL MkIII - is used to trigger
sounds in both Summit and another synth such as a Novation Bass Station II via MIDI, and in a Eurorack via CV+GATE. An external modular LFO in the Eurorack could modulate one or
more parameters in Summit via its CV IN connection. Both audio outputs of Summit, plus those of Bass Station II and the Eurorack are all sent to the external mixer. You could also use
Summit’s FX section in a send-and-return loop from the mixer to add delay or reverb, etc.
Novation
Summit
Eurorack
LFO OUT
MIDI IN
MIDI THRU
MIDI IN
CV IN
USB
USB
Computer
MIDI OUT
Novation
LaunchPad Pro
In the second example, a Launchpad Pro in stand-alone mode is connected via MIDI to Summit. This would permit Summit to be triggered by the Launchpad Pro, taking advantage of its
polyphonic aftertouch capability. The MIDI data could also be routed through to the Eurorack, which again is providing an LFO output to Summit’s CV input. Note that audio signals have
been omitted from the diagram to aid clarity. The computer is connected to Summit via USB.
LINE AUDIO IN
AUDIO OUT
AUX
OUT
Focusrite Clarett
Focusrite Clarett
CV GATE
AUDIO I/O
In this example, the computer is the primary item. All the audio is summed in a Focusrite Clarett audio interface and sent to the computer’s DAW. The Clarett also enables other live
instruments to be recorded in the DAW at the same time. As in Example 1, one of Summit’s two FX sections can be used to treat an external signal in a loop from a Line In and a Line
Out of the Clarett. The USB connection from the Clarett to the computer is to allow Clarett configuration with Focusrite Control software.
The simplest and quickest way of finding out what Summit can do is to connect the rear panel main outputs 7 – in either mono or stereo - to the input of a power amplifier, audio
mixer, powered speaker or other means of monitoring the output.
If using Summit with other sound modules, connect MIDI THRU 4 to the next sound module’s MIDI IN, and daisy-chain further modules in the usual way. By default, Summit
transmits MIDI data on Channel 1: note that data for Part A and Part B are simultaneously transmitted separately on Channels 2 and 3 respectively. MIDI transmit/receive differs
between Single Patch and Multi Patch modes: please see the table on page 46 for more details.
Headphones
USB
Audio Out Mono
MIDI OUT
Sound Modules
With the amplifier or mixer off or muted, connect the AC mains to Summit 1 . Turn the
synth on 2 : after completing its boot sequence, Summit will load Single Patch 000*, and
the LCD display will confirm this:
Dystopian 1/1
Patch 000 H
Bank A
Category All
“Dystopian” is the name of the factory Single Patch in Bank A, memory location 000.
Turn on the mixer/amplifier/powered speakers, and turn up the Master Volume control
1 until you have a healthy sound level from the speaker when you play.
*This refers to the first time Summit is powered “out of the box”. Subsequently, Summit will load
the last Patch used when power-up.
Using headphones
Instead of a speaker and/or an audio mixer, you may wish to use a pair of headphones.
These may be plugged into the rear panel headphone output socket 9 . The main outputs
are still active when headphones are plugged in. The Master Volume control 1 also
adjusts headphone level. By default, the headphone output follows the main output, which
– again by default – carries both Parts A and B of a Multi Patch. You can change what you
hear in the headphones on Page A of the Settings menu – see xxx for full details.
NOTE: Summit’s headphone amplifier is capable of outputting a high signal level; please
take care when setting the volume.
Menu Navigation
Although most of the key parameters affecting the nature of the sound Summit generates
are immediately accessible through dedicated, “per-function” rotary controls and switches,
many further parameters and synth settings can be modified using the OLED display and
its associated controls. The menu system has been designed so that all parameters and
settings can be accessed on a single menu “level” – there are no multi-level submenus to
navigate.
Summit’s menu system has been designed to be as simple and consistent as possible.
The buttons 9 above the display, plus Settings and the two Patch buttons 4 and
5 , select one of eleven menus. All menus except Single Patch have multiple pages:
use the Page I and H buttons to scroll through the pages in sequence.
On each page, Row 1 is a “title” row and stays fixed. Rows 2, 3 and 4 each display a
parameter for modification; some pages do not present data in all rows. Use the three
buttons to the left of the display to select the row to edit: the active row is indicated by
a H symbol. The parameter value may be adjusted either by the rotary control or the
Value +/- buttons.
LFO 2 4/8
Phase Free
MonoTrig Legato H
Slew 0
Synth section
Parameter to
be adjusted
Current
parameter
value
Row 3 is
selected
Page 4 of 8
Bi-timbral synthesis
Summit can be effectively two synthesisers in one. Each control on the panel and each
menu function can affect the relevant parameter in either or both, depending on the mode
in use.
When a Single Patch is in use, the two synthesisers operate “in tandem”: they are both
operational but do exactly the same thing. When you move a control on the panel or adjust
a parameter in a menu, you are making the same adjustment to both synths, by the same
amount. Each synth has 8 voices, so you have 16 voices available in all. The MULTIPART
CONTROL and MULTIMODE buttons ( 12 to 15 ) will be unlit.
When a Multi Patch is in use, the two synths operate independently. The Multi Patch will
consist of two separate Single Patches, one – Part A – generated by one synth, the other
– Part B – by the other. The ability to combine two different sounds gives you a greatly
enlarged sound palette to work with, as every parameter in each Part may be adjusted
independently, if wished.
When a Multi Patch is selected (or created), the MULTIPART CONTROL and
MULTIMODE buttons become available, and their colour reflects Summit’s operational
mode:
ACTIVE PARTS
COLOURS
Part A
Blue
Part B
Orange
Parts A and B
White
With Part A selected in MULTIPART CONTROL, Summit’s controls will affect only the
synth generating Part A: similarly, with Part B selected, the controls affect the Part B synth.
You can press buttons A and B together to invoke the third control state – Both. Now the
control panel – knobs, buttons, sliders and menus - will affect both synths at the same time.
You can choose how to play Multi Patches with the three MULTIMODE buttons, though a
factory Multi Patch will default to the Mode that the sound designer had in mind when they
developed the Patch.
•
In Layer Mode, you will hear parts A and B mixed together (initially 1:1, but the
actual mix can be adjusted in the menus), and you can play the Multi Patch over the
whole extent of the keyboard.
•
In Split Mode, Part A is assigned to the lower part of the keyboard and Part B to
the upper. The “split point” is, by default, at middle C (C3). You can move the split
point anywhere else on the keyboard by holding down the Split button and then
pressing the key denoting the new split point, or by changing the SplitPoint
parameter for the Multi Patch on Page 3 of the MULTI SETTINGS Menu. Note that
the chosen split point is specific to each Patch: different Patches may have different
split points.
•
In Dual Mode, what you hear follows the selected MULTIMODE CONTROL button,
so you can play Part A or Part B alone over the whole extent of the keyboard. If you
press A and B together to invoke the Both state, you will hear both Parts A and
B together: this is exactly the same configuration as selecting Layer Mode: in this
case, the control panel and menus will affect both Parts simultaneously.
Loading Patches
Summit has 1,024 memory locations for Patches, 512 for Single Patches and 512 for Multi
Patches.
Because each Multi Patch is made up of two Patches - which can be
played independently if you wish – you actually have 1,536 individual
Patches at your disposal!
The two blocks of 512 have the same arrangement: each consists of four Banks of 128; the
banks are designated A to D. The memory is pre-loaded with 768 factory Patches: these
have been especially created for Summit and we hope that they will inspire you and be of
use to you in your compositions.
A full list of factory Patches and sound designer credits can be found at
the end of this manual, see page 50
There are 384 each of Single Patches and Multi Patches. These occupy Banks A, B and C
in both cases; both Banks D are provided as convenient memory locations for storing your
own Patches, although you can store your own Patches in any memory location if you don’t
mind overwriting a factory Patch (they can easily be restored using Novation Components).
Each Bank D memory location is pre-loaded with the same default “initial” Patch: for Single
Patches this is named Init Patch, and for Multi Patches it is named Init Multi.
An initial Patch will always be the starting point for creating new sounds “from scratch”.
A Patch is loaded by simply selecting its number with the rotary control or Value +/-
buttons 10 , or the Patch +/- buttons 6 , if row 2 is currently selected on the OLED. It is
immediately active.
When a Single Patch is loaded, the Patch Information page is displayed:
Dystopian 1/1
Patch 000 H
Bank A
Category All
The top row of the page displays the Patch name; below this are the Patch number and
Bank name (A, B, C or D).
The bottom row, Category, indicates which “type” the Patch is. The default setting is All,
but if you select one of the twelve other categories available (plus two additional “User”
categories), then stepping through the Patches - either with the rotary control 10 or the
Patch +/- buttons [6] - will only offer Patches of that category; this is useful for speeding
up Patch selection.
Multi Patches
When a Multi Patch is loaded, the first of four Patch Information pages is displayed:
Gas Valves 1/4
MultiPatch 005 H
MultiBank A
As with Single Patches, the Patch name, number and Bank are displayed. Note that the
prefix Multi is appended to the Patch and Bank labels, to help distinguish them from the
Single Patch information.
Press Page H to display Page 2:
FlintTinder 2/4
Patch 000 H
Bank A
Category All
Part A
Boo Creeps 2/4
Patch 000 H
Bank A
Category All
Part B
This page gives you details of the two Single Patches that have been combined to create
the Multi Patch. Press the MULTIPART CONTROL buttons A or B to see the Patch for
each Part. Note that they are all shown as occupying Bank A, Patch 000. This is to allow
you to select an alternative single Patch (or Init Patch) to modify the overall sound of the
Multi Patch. The Category field operates in the same way as with Single Patches.
Press Page H to display Page 3:
MULTI SETTINGS 3/4
Level A 60 H
SplitPoint F 3
Level B 127
This page allows you to set the relative volume of Parts A and B of the Multi Patch.
Level A and Level B are operative regardless of whether Parts A and B are routed
to the same output (the default setting), or separately to the Main and Aux Outputs. This
alternative routing may be made on Page A of the Settings menu (see page 43).
In Split Mode, Part A is played by the lower part of the keyboard and Part B by the upper.
The split point can be anywhere on the keyboard and you will find that its position varies
between Multi Patches. For Init Patch, the “split point” is at middle C (C3): in the Patch
example shown above, the Patch designer decided to place it at F3. You can change the
split point by selecting Row 4 and choosing another note, from C-2 to G8. This range is
greater than the size of the keyboard because it allows for octave shifting of the keyboard,
or of MIDI Note data being received by Summit from an external source.
If you only want to move the split point within the physical keyboard range, hold down the
Split button 14 and then press the key denoting the new split point.
Press Page H to display Page 4:
MULTI SETTINGS 4/4
Octave A +0 H
Octave B +0
The Octave A and Octave B parameters let you pitch-shift the two Parts of the Multi
Patch independently of each other, by one or two octaves, up or down.
Comparing Patches
The Compare button 3 lets you hear the Patch you loaded in its “factory” state, ignoring
any changes or tweaks you’ve been making. Hold the button down to hear the original
Patch: when you release it, you’ll be back to your modified version. Note that you can’t
select Compare while holding any keys down. This is a useful feature to use when you’re
about to save a new Patch into a memory location that might already contain a Patch you
want to retain – you can press Compare during the Save process to check what’s in the
intended memory location.
Quick Initialisation
You can press Initialise 2 at any time to load a copy of Summit’s default initial Patch.
The Patch loaded will be Init Patch. If you are in Multi Patch mode, Init Patch
will be loaded for either Part A or Part B, depending which Part was the last to be selected.
Loading Init Patch does not overwrite the previous Patch, though you will lose any
modifications that you made to the previous Patch if you haven’t already saved it in a User
Patch location.
Note that when you change Patch, you lose the current synth settings. If
the current settings were a modified version of a stored Patch, these
modifications will be lost. Therefore it is always advisable to save your
settings before loading a new patch. See “Saving Patches” Below.
Saving Patches
Single Patches can be saved to any of the 512 memory locations reserved for them;
similarly, Multi Patches can be saved to any of their 512 locations. However, if you save your
Patch to any location in Banks A, B or C in either case, you will overwrite one of the factory
presets. To save a Patch press the Save button 11 . The OLED display changes as shown
below:
SAVE RENAME 1/3
I Init Patch 1-101 H
H
-space->
Character to
be inserted
Cursor
Initial Patch
Name
You can now give the Patch you want to save a name. The existing name is displayed
initially; use the Row 2 button ( H) to move the cursor to the character position to be
changed and then use the rotary parameter control 10 to select the new letter. Repeat
this process one character at a time. Upper case, lower case, numbers, punctuation marks
and space characters are all available in sequence from the rotary control. Use the Row
4 button to insert a space instead of a character. When you have entered the new name,
press Page H to move to Page 2, where you decide which memory location the modified
Patch will be saved in.
SAVE LOCATION 2/3
Patch 101 H
Bank D
Init Patch
Now you can enter the memory location by Bank and number. Note that the name of the
Patch currently in the memory location you select is displayed on Row 4, to remind you
what is already stored there in case it’s something you don’t want to overwrite.
Press Page H again to select Page 3, and you can (if you wish) assign your Patch to one of
the several pre-determined categories.
SAVE CATEGORY 3/3
Category None H
When you have done this, press Save again, and the display will confirm that the Patch is
saved.
You may save a modified Patch to the same location, if you are happy for
the earlier version to be overwritten. This can easily be achieved by
pressing Save four times in succession.
Summit Factory Patches can be downloaded using Novation Components
if they have been accidentally overwritten. See page 12
Basic Operation – sound modification
Once you have loaded a Patch you like the sound of, you can modify the sound in many
different ways using the synth controls. Each area of the control panel is dealt with in
greater depth later in the manual, but a few fundamental points should be noted first.
The OLED display
The OLED display will show the last menu page selected until a rotary control or slider is
moved on the control panel. This instantaneously changes the display to show the control
being moved: it will also show the new parameter value alongside the parameter value that
was saved for the currently loaded Patch:
O1Fine
current -17
saved val +0
Many rotary controls have a parameter range of 0 to +127. Others, e.g., the Filter’s Env
Depth control or the Oscillators’ Mod Env 2 controls, are effectively “centre-zero”, and
have a parameter range of either -64 to + 63 or -128 to +127.
The display reverts to the previous menu page a short time (user-definable) after the control
is released. If no control is touched for 10 minutes, the display turns off, but will resume
immediately when a control or menu button is selected.
Exceptions to the above are the Master Volume rotary control, the more setting of the
three Oscillator Wave buttons and the Dual setting of the Filter Shape button. Adjusting
the Master Volume control does not alter the OLED display in any way, but selecting
an Oscillator Wave to more will change the display to page 3, 5 or 7 of the Osc menu
(the page number depending on the oscillator being adjusted), as these pages include
the WaveMore parameter for wavetable selection. Similarly, setting Filter Shape to
Dual changes the display to page 4 of the Voice menu, where the FltShpMore and
FltFreqSep parameters, which are concerned with multiple filter configurations, are
available.
Parameter adjustment
As with traditional analogue synths, most of the primary sound modification controls on
Summit are dedicated, physical rotary controls or switches, providing instant access to the
most commonly needed sound parameters.
Many more parameters are available for adjustment in most of the synth sections via the
menu system; these tend to be parameters that you wouldn’t need immediate access
to during a live performance. Those in the Osc, Env, LFO, Arp/Clock, Voice and FX
menus all affect the relevant sections of sound generation and treatment directly, while
the Mod and FX Mod menus let you interconnect different synth sections with either the
Modulation Matrix or the independent FX Modulation Matrix, which is dedicated to the
control of FX parameters.
The Filter knob
Adjusting the frequency of the synth’s filters is probably the most commonly-used method
of sound modification in live performance. For this reason, Filter Frequency has a large
rotary control 60 immediately above the keyboard. Experiment with different types of
patch to hear how changing the filter frequency alters the characteristic of different types
of sound. Also listen to the different effect of the three basic filter types, then try selecting
configurations of dual filters by setting Shape to dual.
Keyboard controls
Summit’s keyboard is fitted with a standard pair of synthesiser control wheels, Pitch and
Mod (Modulation). Pitch is spring-loaded and will return to its centre position. The range
of control of pitch is independently adjustable for each oscillator (with the BendRange
parameter - see page 26) in semitone increments up to +/-2 octaves; the default setting
for the Initial Patch is +/-1 octave, but many Patches will have different bend ranges.
The Mod wheel’s precise function varies with the patch loaded; it is generally used to add
expression or various elements to a synthesised sound. A common use is to add vibrato to
a sound.
It is possible to assign the Mod wheel to alter various parameters making up the sound
– or a combination of parameters simultaneously. This topic is discussed in more detail
elsewhere in the manual. See page 46.
We have also equipped the keyboard with a pair of Octave Shift buttons 84 . These
effectively shift the entire keyboard up or down an octave at a time with each press, up
to maximum of three octaves. When in use, an Octave button will illuminate white at one
of three different brightness levels to indicate that Octave Shift is active: the brightness
increasing with the degree of shift applied.
By default, the C roughly in the middle of the keyboard (just below the Oscillator Shape
controls) is Middle C (relative to A = 440 Hz).
Summit includes a powerful arpeggiator (the ‘Arp’), which allows arpeggios of greatly
varying complexity and rhythm to be played and manipulated in real-time. The Arpeggiator
is enabled by pressing the Arp On button 51 .
In its most basic configuration, when a single key is pressed the note will be retriggered
by the arpeggiator, at a rate determined by the Tempo control or the ClockRate
parameter on Page 1 of the Arp menu. If you play a chord, the arpeggiator identifies
its notes and plays them individually in sequence at the same rate (this is known as an
arpeggio pattern or ‘arp sequence’); therefore if you play a C major triad, the arpeggiated
notes will be the C, E and G making up the chord.
The arp tempo can also be synced to an incoming MIDI clock, so you can easily lock arp
patterns to sequencers, drum machines or other sound generators.
Adjusting the Gate 55 , Type 57 , Rhythm 54 and Octave 56 controls will alter the
rhythm of the pattern (the way the sequence is played and the note range) in a variety of
ways. Most of these parameters and several others, can also be adjusted from Page 2 of
the Arp menu. See page 33 for full details.
MIDI control
Summit has a very high degree of MIDI implementation, and almost every control and synth
parameter is able to transmit MIDI data to external equipment, and similarly, the synth may
be controlled in almost every respect by incoming MIDI data from a DAW, sequencer or
master control keyboard. Moreover, synth data for each of the two bi-timbral parts may
be transmitted and received on different MIDI channels, permitting an enormous range of
external MIDI interfacing possibilities.
The Settings menu has three pages devoted to MIDI configuration, and provides
numerous options for enabling various aspects of MIDI control. Apart from per-Part MIDI
Channel setting, these include Arpeggio MIDI Out, Aftertouch, CC/NRPN transmit/receive
and Program/Bank Change transmit/receive. Please see page 46 for full details.
The factory default is for all MIDI transmit/receive options to be On, and MIDI Channel 1 is
set as the active channel for global synth data, Channel 2 for Part A data and Channel 3 for
Part B data. See the table at page 40 for more details.
The Animate Buttons
Each of the two ANIMATE buttons 80 may be programmed to provide instant modification
to the synth’s sound, which persists for as long as the button is pressed. This is a great way
of adding sound effects “on the fly” in live performance.
80
81
Many of Summit’s factory Patches include programming for the ANIMATE buttons.
When an Animate function is available, the button is illuminated. The ANIMATE buttons
are programmed using the Modulation Matrix, and appear in the Source lists in the Mod
and FX Mod menus. Each button may be assigned as a modulation source for any of the
Destinations available in either (or both) the Mod Matrix and FX Mod Matrix. See page
38 and page 39 for more details.
This section covers the general principles of electronic sound generation and processing in
more detail, including references to Summit’s facilities where relevant. It is recommended
that this chapter is read carefully if analogue sound synthesis is an unfamiliar subject.
Users familiar with this subject can skip this section and move on to the next.
To gain an understanding of how a synthesiser generates sound it is helpful to have an
appreciation of the components that make up a sound, both musical and non-musical.
The only way that a sound may be detected is by air vibrating the eardrum in a regular,
periodic manner. The brain interprets these vibrations (very accurately) into one of an
infinite number of different types of sound.
Remarkably, any sound may be described in terms of just three properties, and all sounds
always have them. They are:
•
Pitch
•
Timbre
•
Volume
What makes one sound different from another is the relative magnitudes of the three
properties as initially present in the sound, and how the properties change over the
duration of the sound.
With a musical synthesiser, we deliberately set out to have precise control over these
three properties and, in particular, how they can be changed during the “lifetime” of the
sound. The properties are often given different names, e.g., Volume may be referred to as
Amplitude, Loudness or Level, Pitch as Frequency and sometimes Timbre as Tone.
Pitch
As stated, sound is perceived by air vibrating the eardrum. The pitch of the sound is
determined by how fast the vibrations are. For an adult human, the slowest vibration
perceived as sound is about twenty times a second, which the brain interprets as a low
bass sound; the fastest is many thousands of times a second, which the brain interprets as
a high-pitched sound.
Time
Time
A
B
If the number of peaks in the two waveforms (vibrations) are counted, it will be seen that
there are exactly twice as many peaks in Wave B as in Wave A. (Wave B is actually an
octave higher in pitch than Wave A.) It is the number of vibrations in a given period that
determines the pitch of a sound. This is the reason that pitch is sometimes referred to as
frequency. It is the number of waveform peaks counted during a given period of time which
defines the pitch, or frequency.
Timbre
Musical sounds consist of several different, related pitches occurring simultaneously.
The lowest is usually referred to as the ‘fundamental’ pitch and corresponds to the
perceived note of the sound. Other pitches making up the sound which are related to the
fundamental in simple mathematical ratios are called harmonics. The relative loudness
of each harmonic as compared to the loudness of the fundamental determines the
overall tone or ‘timbre’ of the sound.
Consider two instruments such as a harpsichord and a piano playing the same note
on the keyboard and at equal volume. Despite having the same volume and pitch, the
instruments still sound distinctly different. This is because the different note-making
mechanisms of the two instruments generate different sets of harmonics; the harmonics
present in a piano sound are different to those found in a harpsichord sound.
Volume
Volume, which is often referred to as the amplitude or loudness of the sound, is determined
by how large the vibrations are. Very simply, listening to a piano from a metre away would
sound louder than if it were fifty metres away.
Volume
A
B
Having shown that just three elements may define any sound, these elements now have to
be realised in a musical synthesiser. It is logical that different sections of the synthesiser
‘synthesize’ (or create) each of these different elements.
One section of the synthesiser, the Oscillators, generate raw waveform signals which
define the pitch of the sound along with its raw harmonic content (tone). These signals
are then mixed together in a section called the Mixer, and the resulting mixture is then fed
into a section called the Filter. This makes further alterations to the tone of the sound, by
removing (filtering) or enhancing certain harmonics. Lastly, the filtered signal is fed into the
Amplifier, which determines the final volume of the sound.
Oscillators
Mixer
Filter
Amplifier
Additional synthesiser sections - LFOs and Envelopes - provide further ways of altering
the pitch, tone and volume of a sound by interacting with the Oscillators, Filter and
Amplifier, providing changes in the character of the sound which can evolve over
time. Because LFOs’ and Envelopes’ only purpose is to control (modulate) the other
synthesiser sections, they are commonly known as ‘modulators’.
These various synthesiser sections will now be covered in more detail.
The Oscillators and Mixer
The Oscillator section is really the heart of the synthesiser. It generates an electronic
wave (which creates the vibrations when eventually fed to a loudspeaker). This waveform
is produced at a controllable musical pitch, initially determined by the note played on the
keyboard or contained in a received MIDI note message. The distinctive tone or timbre of
the waveform is actually determined by the waveform’s shape.
Many years ago, pioneers of musical synthesis discovered that just a few distinctive
waveforms contained many of the most useful harmonics for making musical sounds. The
names of these waves reflect their actual shape when viewed on an instrument called an
oscilloscope, and they are: Sine waves, Square waves, Sawtooth waves, Triangle waves
and Noise. Each of Summit’s Oscillator sections can generate all these waveforms,
and can generate non-traditional synth waveforms as well. (Note that Noise is actually
generated independently and mixed in with the other waveforms in the Mixer section.)
Each waveform (except Noise) has a specific set of musically-related harmonics which can
be manipulated by further sections of the synthesiser.
The diagrams below show how these waveforms look on an oscilloscope, and illustrate
the relative levels of their harmonics. Remember, it is the relative levels of the various
harmonics present in a waveform which determine the tonal character of the final sound.
Sine Waves
Volume
Harmonic
1
Sine Wave
Sawtooth Wave
Volume
Volume
Harmonic
Square Wave
Volume
Harmonic
1
2
3
4
5
Volume
Harmonic
1
3
5
7
Triangle Wave
1
2
3
4
5
Harmonic
1
2
3
4
5
Noise
These possess just one harmonic. A sine waveform produces the “purest” sound because
it only has this single pitch (frequency).
Triangle Waves
Volume
Harmonic
1
Sine Wave
Square Wave
Volume
Harmonic
1
2
3
4
5
Volume
Harmonic
1
3
5
7
Triangle Wave
These contain only odd harmonics. The volume of each decreases as the square of its
position in the harmonic series. For example, the 5th harmonic has a volume 1/25th of the
volume of the fundamental.
These are rich in harmonics, and contain both even and odd harmonics of the fundamental
frequency. The volume of each is inversely proportional to its position in the harmonic
series.
Square / Pulse Waves
Volume
Harmonic
1
Sine Wave
Sawtooth Wave
Volume
Volume
Harmonic
Square Wave
Volume
Harmonic
1
2
3
4
5
Volume
Harmonic
1
3
5
7
Triangle Wave
1
2
3
4
5
Harmonic
1
2
3
4
5
Noise
These contain only odd harmonics, which are at the same volume as the odd harmonics in a
sawtooth wave.
It will be noticed that the square waveform spends an equal amount of time in its ‘high’
state as in its ‘low’ state. This ratio is known as the ‘duty cycle’. A square wave always
has a duty cycle of 50% which means it is ‘high’ for half the cycle and ‘low’ for the other
half. Summit lets you adjust the duty cycle of the basic square waveform (via the Shape
controls) to produce a waveform which is more ‘rectangular’ in shape. These are often
known as Pulse waveforms. As the waveform becomes more and more rectangular, more
even harmonics are introduced and the waveform changes its character, becoming more
‘nasal’ sounding.
The width of the pulse waveform (the ‘Pulse Width’) can be altered dynamically by a
modulator, which results in the harmonic content of the waveform constantly changing. This
can give the waveform a very ‘fat’ quality when the pulse width is altered at a moderate rate.
A pulse waveform sounds the same whether the duty cycle is – for example - 40% or 60%,
since the waveform is just “inverted” and the harmonic content is exactly the same.
50%
40%
10%
60%
Noise
Noise is basically a random signal, and does not have a fundamental frequency (and
therefore has no pitch property). Noise contains all frequencies, and all are at the same
volume. Because it possesses no pitch, noise is often useful for creating sound effects
and percussion type sounds.
Volume
Harmonic
1
Sine Wave
Sawtooth Wave
Volume
Volume
Harmonic
Square Wave
Volume
Harmonic
1
2
3
4
5
Volume
Harmonic
1
3
5
7
Triangle Wave
1
2
3
4
5
Harmonic
1
2
3
4
5
Noise
Ring Modulation
A Ring Modulator is a sound generator that takes signals from two oscillators and
effectively “multiplies” them together. Summit’s Ring Modulator uses Oscillator 1 and
Oscillator 2 as inputs. The resulting output depends on the various frequencies and
harmonic content present in each of the two oscillator signals, and will consist of a series
of sum and difference frequencies as well as the frequencies present in the original signals.
OSC 1
OSC 2
X
Frequency Modulation (FM)
Another method of combining the signals from two sources is Frequency Modulation,
or FM. In this technique, the frequency of one oscillator – sometimes referred to as
the “carrier” - is dynamically varied about its nominal “centre” value by an amount
corresponding to the instantaneous amplitude of the signal from the second oscillator.
Summit has a set of controls on the panel dedicated to adding FM effects.
The precise sonic result will depend on the wave shapes of each oscillator, their relative
pitch, and the maximum amplitude of the modulating signal: on Summit this latter parameter
may be controlled manually, and may be further varied by both LFO and Envelope.
The result of frequency modulation is the generation of a very wide range of additional
harmonics (in fact, theoretically infinite), both above and below the pitch of the oscillator
being modulated. In FM language, these harmonics are often referred to as sidebands.
The number of “significant” sidebands is proportional to the amplitude of the modulating
signal and inversely proportional to the frequency difference between the carrier and the
modulator. If the modulator is already rich in harmonics, e.g., something other than a simple
sine wave, each harmonic creates its own set of sidebands, further enriching the spectral
content of the result.
FM
MODULATOR
OSC 1
OSC 2
FREQUENCY
MODULATED OUTPUT
OSC 1 PITCH
Harmonics
To extend the range of sounds that may be produced, typical analogue synthesisers have
more than one Oscillator (Summit has three for Part A and three for Part B). By using
multiple Oscillators to create a sound, it is possible to achieve very interesting harmonic
mixes. It is also possible to slightly detune individual Oscillators against each other, which
creates a very warm, ‘fat’ sound. Summit’s Mixer allows you to create a sound consisting of
the waveforms of Oscillators 1, 2 and 3, a Noise source and the Ring Modulator output, all
mixed together as required.
OSC 1
OSC 1 VOLUME
OSC 2 VOLUME
OSC 3 VOLUME
COMPLEX
WAVEFORM
MIX OF
OSC1, 2, 3,
NOISE AND
RING
MODULATOR
MIXER
INPUT TO
FILTER
OSC 2
OSC 3
NOISE
RING MOD
NOISE
RING MOD
The Filter
Summit is a subtractive music synthesiser. Subtractive implies that part of the sound is
subtracted somewhere in the synthesis process.
The Oscillators provide the raw waveforms with plenty of harmonic content and the Filter
section subtracts some of the harmonics in a controlled manner.
There are three basic filter types, all of which are available in Summit: low-pass, band-pass
and high-pass. The type of filter most commonly used on synthesisers is low-pass. In a
low-pass filter, a “cut-off frequency” is chosen and any frequencies below this are passed,
while frequencies above are filtered out, or removed. The setting of the Filter Frequency
parameter dictates the point above which frequencies are removed. This process of
removing harmonics from the waveforms has the effect of changing the sound’s character
or timbre. When the Frequency parameter is at maximum, the filter is completely “open” and
no frequencies are removed from the raw Oscillator waveforms.
In practice, there is a gradual (rather than a sudden) reduction in the volume of the
harmonics above the cut-off point of a low-pass filter. How rapidly these harmonics reduce
in volume as frequency increases above the cut-off point is determined by the filter’s Slope
parameter. The slope is measured in ‘volume units per octave’. Since volume is measured in
decibels, this slope is usually quoted as so many decibels per octave (dB/oct). The higher
the number, the greater the rejection of harmonics above the cut-off point, and the more
pronounced the filtering effect. Each of Summit’s filter sections has a 12 dB/oct slope, but
two of the same type can be cascaded (placed in series) to produce a slope of 24 dB/oct.
Summit also allows two different types of filter to be cascaded, or even to be placed “in
parallel”, so that the mixer output is treated by both.
A further important parameter of the filter is Resonance. Frequencies at the cut-off point
may be increased in volume by advancing the filter’s Resonance control. This is useful for
emphasising certain harmonics of the sound.
As Resonance is increased, a whistling-like quality will be introduced to the sound passing
through the filter. When set to very high levels, Resonance actually causes the filter to
self-oscillate whenever a signal is being passed through it. The resulting whistling tone
being produced is actually a pure sine wave, the pitch of which depends on the setting of
the Frequency control (the filter’s cut-off point). This resonance-produced sine wave can
actually be used for some sounds as an additional sound source if wished.
The diagram below shows the response of a typical low pass filter. Frequencies above the
cut-off point are reduced in volume.
Volume
Volume
Frequency
Cut-off
Frequency
Volume
Volume
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
When resonance is added, the frequencies around the cut off point are boosted in volume.
Volume
Volume
Frequency
Cut-off
Frequency
Volume
Volume
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
In addition to the traditional low-pass filter type, there are also high-pass and band-pass
types. On Summit, the filter type is selected with the Shape switch 58 .
A high-pass filter is similar to a low-pass filter, but works in the “opposite sense”, so that it
is frequencies below the cut-off point which are removed. Frequencies above the cut-off
point are passed. When the Filter Frequency parameter is set to minimum, the filter is
completely open and no frequencies are removed from the raw Oscillator waveforms.
Volume
Volume
Frequency
Cut-off
Frequency
Volume
Volume
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
With a band-pass filter, just a narrow band of frequencies centered around the cut-off point
is passed. Frequencies above and below the band are removed. It is not possible to fully
open this type of filter and allow all frequencies to pass.
Volume
Volume
Frequency
Cut-off
Frequency
Volume
Volume
Frequency
Cut-off
Frequency
Frequency
Cut-off
Frequency
Cut-off
Frequency
More complex relationships between volume and frequency can be obtained by using
simple filters of the types described above in combination. Summit allows you to “cascade”
two filters of different types, creating a “series” combination. Such a combination will
generally result in more frequencies being removed than with a single filter section, as
both filters are subtractive. However, interesting results can arise if the two filters have
different cut-off frequencies. For example, if a low-pass filter is followed by a high pass
filter, the low-pass filter will pass only higher frequencies on to the high-pass filter, which
will then remove some of them, leaving a narrow band of frequencies “between” the
cut-off frequencies of the two filters. The width of this band will depend on the difference
between, or “separation of” the two cut-off frequencies.
LPF
(f1)
HPF
(f2)
LP > HP
f1
Low pass filter
12 dB/oct
High pass filter
12 dB/oct
Combined
response when
Frequency
Low pass filter
12 dB/oct
High pass filter
12 dB/oct
f2
f1
f2
f1 < f2
Combined
response when
f1 > f2
Combining the same filters in parallel produces quite a different result, as the responses of
the two sections are effectively summed together. Low frequencies will be passed by the
low-pass filter and high frequencies by the high-pass filter, resulting in a dip or a hump in
the response in the area between the two cut-off frequencies.
LPF
(f1)
HPF
(f2)
+
f1
Low pass filter
12 dB/oct
High pass filter
12 dB/oct
f2
Combined
response when
f1 < f2
Frequency
Low pass filter
12 dB/oct
High pass filter
12 dB/oct
f1
f2
Combined
response when
f1 > f2
Envelopes And Amplifier
In earlier paragraphs, the synthesis of the pitch and the timbre of a sound was described.
The next part of the Synthesis Tutorial describes how the volume of the sound is controlled.
The volume of a note created by a musical instrument often varies greatly over the duration
of the note, according to the type of instrument.
For example, a note played on an organ quickly attains full volume when a key is pressed.
It stays at full volume until the key is released, at which point the volume level falls instantly
to zero.
TIME
KEY "ON"
KEY "OFF"
VOLUME
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
SUSTAIN
RATE
KEY "ON"
KEY "OFF"
VOLUME
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
A piano note quickly attains full volume after a key is pressed, but gradually falls in volume
to zero after several seconds, even if the key is held.
TIME
KEY "ON"
KEY "OFF"
VOLUME
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
KEY "ON"
KEY "OFF"
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
A string section emulation only attains full volume gradually when a key is pressed. It
remains at full volume while the key is held down, but once the key is released, the volume
falls to zero fairly slowly.
TIME
KEY "ON"
KEY "OFF"
VOLUME
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
TIME
KEY "ON"
KEY "OFF"
VOLUME
ATTACK
DECAY
RELEASE
SUSTAIN
TIME
KEY "ON"
KEY "OFF"
VOLUME
In an analogue synthesiser, changes to a sound’s character which occur over the duration
of a note are controlled by sections called Envelope Generators. One of these (Amp Env)
is always related to the Amplifier, which controls the note’s amplitude – i.e., the volume
of the sound - when the note is played. In Summit, each envelope generator has five main
parameters, which determine the shape of the envelope; these are referred to as the
AHDSR parameters, or the envelope “phases”.
VOLUME
TIME
KEY “ON”
KEY “OFF”
SUSTAIN
ATTACK
HOLD
DECAY
RELEASE
DELAY
Attack Time
Adjusts the time it takes after a key is pressed for the volume to climb from zero to full
volume. It can be used to create a sound with a slow fade-in.
Hold Time
This parameter is not found on many synthesisers, but is available in Summit. It determines
for how long the note’s volume remains at its maximum level following the Attack Time,
before commencing the volume drop set by the Decay Time.
Adjusts the time it takes for the volume to fall from its initial full volume to the level set by the
Sustain control while a key is held down.
Sustain Level
This is unlike the other Envelope controls in that it sets a level rather than a period of time.
It sets the volume level that the envelope remains at while the key is held down, after the
Decay Time has expired.
Release Time
Adjusts the time it takes for the volume to fall from the Sustain level to zero once the key is
released. It can be used to create sounds that have a “fade-out” quality.
Delay Time
You will notice that the diagram also includes a further, initial phase, Delay. This is how
long it takes for the Attack Time – and hence the entire AHDSR sequence - to commence
after the key is struck. This is another envelope phase which is not generally found on other
synthesisers, but is available in Summit. The addition of a Delay Time leads us to rename
the envelope sequence DAHDSR for completeness (though many users will continue to
refer to it by the more traditional term ADSR).
Most modern synthesisers can generate multiple envelopes. Summit has three Envelope
Generators: Amp Env has a dedicated set of hardware ADSR slider controls (Delay and
Hold are controlled separately via the menu), and is always applied to the amplifier to
shape the volume of each note played, as detailed above. The two Modulation Envelopes
(Mod Env 1 and Mod Env 2) share an identical set of controls, with an assignment switch
selecting the envelope being controlled. Modulation envelopes can be used to dynamically
alter other sections of the synthesiser during the lifetime of each note. Summit’s Mod Env
Generators can be used to modify the filter cut-off frequency, or the pulse width of the
Oscillators’ Square Wave outputs, for example.
FILTER
CUT-OFF
FREQUENCY
TIME
KEY “ON”
KEY “OFF”
SUSTAIN
ATTACK
HOLD
DECAY
RELEASE
DELAY
LFOs
Like the Envelope Generators, the LFO (Low Frequency Oscillator) section of a synthesiser
is a Modulator. Thus instead of being a part of the sound synthesis itself, it is used to
change (or modulate) other sections of the synthesiser. In Summit, for example, the LFOs
can be used to alter Oscillator pitch, or Filter cutoff frequency, as well as many other
parameters.
Most musical instruments produce sounds that vary over time both in volume and in pitch
and timbre. Sometimes these variations can be quite subtle, but still contribute greatly
towards characterising the final sound.
Whereas an Envelope is used to control a one-off modulation over the lifetime of a single
note, LFOs modulate by using a repeating cyclic waveform or pattern. As discussed
earlier, Oscillators produce a constant waveform, which can take the shape of a repeating
sine wave, triangle wave etc. LFOs produce waveforms in a similar way, but normally at a
frequency which is too low to produce a sound that the human ear could perceive directly.
As with an Envelope, the waveforms generated by the LFOs may be fed to other parts of
the synthesiser to create the desired changes over time – or ‘movements’ - to the sound.
Summit has four LFOs, two of which are completely independent, with their own full set of
hardware controls. All the LFOs may be used to modulate different synthesiser sections
and can run at different speeds.
Imagine this very low frequency wave being applied to an Oscillator’s pitch. The result
is that the pitch of the Oscillator slowly rises and falls above and below its original pitch.
This would simulate, for example, a violinist moving a finger up and down the string of the
instrument whilst it is being bowed. This subtle up and down movement of pitch is referred
to as the ‘Vibrato’ effect.
A waveshape often used for an LFO is a Triangle wave.
PITCH
PITCH WITHOUT
MODULATION
TIME
Alternatively, if the same LFO signal were to modulate the Filter cut-off frequency instead of
the Oscillator pitch, a familiar wobbling effect known as ‘wah-wah’ would be the result.
Summary
A synthesiser can be broken down into five main sound generating or sound modifying
(modulating) blocks:
1.
Oscillators that generate waveforms at a various pitches.
2.
A Mixer that mixes the outputs from the Oscillators together (and add Noise and
other signals).
3.
Filters that remove certain harmonics, changing the character or timbre of the sound.
4.
An Amplifier controlled by an Envelope generator, which alters the volume of a
sound over time when a note is played.
5.
LFOs and Envelopes that can be used to modulate any of the above.
Much of the enjoyment to be had with a synthesiser is with experimenting with the factory
preset sounds (Patches) and creating new ones. There is no substitute for ‘hands on‘
experience. Experiments with adjusting Summit’s various controls will eventually lead to a
fuller understanding of how the various synth sections alter and help shape new sounds.
Armed with the knowledge in this chapter, and an understanding of what is actually
happening in the synth when tweaks to the knobs and switches are made, the process of
creating new and exciting sounds will become easy. Have fun!
SUMMIT: SIMPLIFIED BLOCK DIAGRAM
FPGA
Voice 1
Osc 1
Osc 2
Osc 3
Voice 16
Osc 1
Osc 2
Osc 3
Analogue
Sum
Filter
12dB
Filter
12dB
Filter
Pre Filter
Overdrive
Pre VCA
Distortion
Left VCA
Right VCA
Analogue
Sum
Filter
12dB
Filter
12dB
Filter
Pre Filter
Overdrive
Pre VCA
Distortion
Left VCA
Right VCA
VCA
Sum 16
VCA
Sum 1
Overdrive
Left
(Analogue)
Overdrive
Right
(Analogue)
Sum
Audio Inputs
Summed to mono
FX Left
(FPGA)
FX Right
(FPGA)
Sum L
Sum R
Main or Aux Left
Main or Aux Right
Summit’s architecture essentially comprises two complete, identical, but entirely separate
synthesisers with a single set of controls. Depending on the type of Patch in use – Single
or Multi – the two synths either work in an identical manner, with each control affecting the
same parameter in both synths simultaneously (Single Patches), or they work differently, to
generate Parts A and B of a Multi Patch, with each control affecting its parameter in only
one of the two synths at a time.
Each of Summit’s two Parts uses eight separate voices, which are treated independently
throughout the remaining signal chain. The voices are synthesised digitally in a Field
Programmable Gate Array (FPGA) using Numerically Controlled Oscillators running at an
extremely high clock rate, resulting in waveforms which are indistinguishable from those
using traditional analogue synthesis.
Each voice is a mix of the outputs of the three oscillators; when you adjust one of the
oscillator level controls 38 , 39 or 40 you are effectively adjusting the level of eight voices
simultaneously. The subsequent elements in the signal processing chain are entirely in the
analogue domain. Note that distortion can be added in several places – before the filter
(Overdrive 62 ), after the filter (FltPostDrv in the Voice Menu) and after final voice
summation (Distortion Level 68 ). The sonic effect can be quite different in each case.
Note that the time-domain effects (FX) – chorus, delay and reverb – are digitally generated
within the FPGA as well. The stereo effects send into the FX processing section is taken
from post the main VCA, so all distortions added to the signals are processed by the FX.
The FX return signal is added back to the same point in the signal path.
External inputs
Summit also has a pair of audio inputs (see 10 at page 9): these allow you to connect
external audio sources – e.g., from other synth modules - and then use Summit’s extensive
processing capabilities to treat their sounds. The two ¼” jack sockets are intended for the
left and right signals of a stereo pair, but you can connect a mono source to the LEFT input
only if you wish.
Page 3 of the Voice menu enables these inputs and lets you choose whether the external
signals connected are to be mixed with each of the 16 voices at the input of the analogue
filter section, or to be added to the synth sound “post-VCA” at the output of the filter
section. The first option – PreFilt in the menu – effectively adds the external signals to
Summit’s own internally generated sounds, and they will therefore undergo the same signal
processing as the native synth sounds, including analogue Pre Filter Overdrive and Pre
VCA Distortion.
The second option – PostFilt in the menu – lets you route the external signals directly
to Summit’s FX section, where they can either be added to the native synth sounds,
or have one of the FX sections allocated to them exclusively: this selection is made on
Page C of the Settings menu. Because the outputs of the FX sections may be routed to
either the main or auxiliary outputs, this allows you to add FX to external signals entirely
independently of any synthesiser functions.
SUMMIT IN DETAIL
In this section of the manual, each section of the synthesiser is discussed in greater detail.
The sections are arranged in order of “signal flow” – see the Block Diagram above. Within
each section, the surface physical controls are described first, followed by a reference
guide to the display menu relating to the section. In general, the menus offer “fine control”
parameters to which access is less readily required. The “initial value” given for each
parameter is that for the factory Init Patch: these will differ when another Patch is loaded.
NOTE:
Because of Summit’s bi-timbral architecture, the description of each section’s controls
and menu applies equally to both Parts of a Multi Patch. The descriptions can be taken
as equally applicable to either Part A or Part B, though the adjustments will be made
to only one Part at a time, unless MULTIPART CONTROL is set to Both.
We must emphasise that there is no substitute for experimentation. Adjusting controls
and tweaking individual parameters while listening to different patches will tell you more
about what each parameter does than this User Guide ever could. In particular, we would
encourage you to experiment with the effect that varying a parameter has on different
Patches – you will find there can be considerable differences between Patches, depending
on how the sound is being generated.
Voices
Summit is a bi-timbral, 16-voice, polyphonic instrument. “Polyphonic” basically means you
can play multiple notes on the keyboard, and every note you hold down will sound. “Bi-
timbral” means that Summit’s Patches have two separate Parts, which may be adjusted by
the user either as if they were one, or completely independently. When you select a Single
Patch, Summit becomes a single synth with sixteen voices. With Multi Patches, you still
have sixteen voices, but now eight are allocated to generating Part A and eight to Part B.
As you play, each note is assigned one or more ‘voices’, and as Summit supports eight
voices per Part, you will often run out of fingers before you run out of voices! But this does
depend on how many voices are assigned to each note – see the Unison parameter in the
Voice Menu page 23). However, if you are controlling Summit from a MIDI sequencer
or DAW, it is possible to run out: sequencers don’t have the human constraint of a finite
number of fingers. Although this is likely to happen infrequently, users may occasionally
observe this phenomenon, which is termed ‘voice stealing’.
The alternative to polyphonic voicing is mono. With mono voicing, only one note sounds at
a time; pressing a second key while holding the first down will cancel the first and play the
second – and so on. The last note played is always the only one that you hear. All the early
synths were mono, and if you are trying to emulate a 1970s analogue synth, you may wish
to set the voicing to mono as the mode imposes a certain restriction on playing style that
will add to authenticity.
Each of Summit’s two synths may have its own polyphony mode: as you select different
factory Multi Patches, you will find that some create Part A using one mode and Part B
using another. Other Patches use the same mode for both Parts.
Per-Part Selection of Summit’s polyphony mode is made with the Voice Mode button
48 . Further voicing and Glide parameters are available for adjustment in the Voice menu
(see opposite), which also includes settings related to some other synth functions.
49
50
48
As the names imply, three of the possible modes are mono and two are polyphonic.
1.
Mono – this is standard monophonic mode; only one note sounds at a time,
and the “last played” rule applies - if you play more than one key, only the last
pressed will be heard. The same voice or voices are used for every note: this
means each note played will re-trigger the voices even if the previous note is
still sounding. When Glide is turned On, a portamento glide with always occur
between successive notes.
2.
Mono 2 – this mode operates in the same way as Mono, except that voices
are assigned “in rotation” as each note is played. Unlike Mono or MonoLG, this
has the effect (depending on playing speed) of allowing each note to complete
its individual envelope. The main advantage of the Mono 2 voice mode is when
using envelopes with an appreciable attack phase length: the envelope is
always reset when a new key is pressed. This is not how analogue envelope
generators work, but many digital envelope generators work on this principle.
3.
MonoLG – LG stands for Legato Glide. This is an alternative mono mode,
which differs from Mono in the way Glide and Pre-Glide work. In MonoLG
mode, Glide and Pre-Glide only work if the keys are played in a legato style,
i.e., with note overlap; playing notes separately produces no glide effect. As
with Mono, the same voices are re-used for every note.
4.
Poly – in polyphonic mode, up to 16 voices of a Single Patch can sound
simultaneously: depending on how many voices are assigned in the Patch,
this means that you can play up to 16 notes simultaneously (you may not have
enough fingers for this, but an external MIDI sequencer probably has!). If you
play the same note repeatedly, each note will be assigned a different voice,
and you will hear the individual envelopes of every note.
5.
Poly2 – in this alternative polyphonic mode, successively playing the same
note(s) uses the same voices, the voices being re-triggered by new notes.
This can change the behaviour of voice stealing. For example, in Poly mode,
when playing chord shapes with similar notes (e.g., Amin7 to Cmaj) the notes
C, E and G will be played twice as well as the A and the B, i.e., a total of eight
voices. If playing a melody in the other hand, one voice from the first chord will
be stolen, which may be the lowest A. In Poly 2 mode, the C, E and G will only
be played once, which will leave three voices free for playing a melody.
The effect of the different polyphony modes can be quite subtle, depending on the Patch in
use and playing style, and we recommend that you experiment!
Glide
Summit’s Glide function makes notes played sequentially glide from one to the next,
rather than immediately jumping from one pitch to another. It is enabled with the Glide
On button 49 . The synth remembers the last note played per Voice and the glide – up or
down - will start from that Voice’s last triggered pitch even after the key has been released.
The duration of the glide is set by the Glide Time control 50 : the maximum glide time
available is approximately 5 seconds.
Glide is primarily intended for use in a mono Mode, where it is particularly effective. It
can also be used in Poly modes, but its operation can be slightly unpredictable, because
the glide will be from the previous note used by the voice now assigned to the note being
played. This may be particularly evident with chords. Note that the PreGlide parameter
(on Page 2 of the Voice Menu) must be set to zero in order for Glide to be operative.
The Voice Menu
Press Voice 9 to open the Voice menu. This has four pages: Pages 1 and 2 contain
voicing parameters, while Pages 3 and 4 contain various other synth parameters (these are
described here for logical consistency).
Voice Menu Page 1:
VOICE 1/4
Unison 1 H
UniDeTune 25
UniSpread 0
Range of adjustment:
1, 2, 3, 4, 8
Unison can be used to “thicken” the sound by assigning additional voices (up to eight in
total) for each note. Be aware that the “reservoir” of voices is finite and with multiple voices
assigned, the polyphonic capability of the active Part may be reduced. With four voices
per note, only two notes may be played together fully polyphonically, and if further notes
are played, “voice stealing” is implemented and the first note played will be cancelled.
With Unison set to 8, Summit’s currently selected Part becomes a multi-voice monophonic
synth.
If the limitation on polyphony imposed by Unison Voices is restrictive and
the oscillators are set to Sawtooth, a similar effect can be obtained by
using the SawDense and DenseDet parameters in the Oscillator
Menu. (In fact, some of the factory patches use this technique.)
SawDense and DenseDet have no impact on the polyphony.
Voice DeTune
Displayed as:
UniDeTune
Initial value:
25
Range of adjustment:
0 to 127
Unison Detune is only effective when Unison is set to something other than 1. The
parameter determines how much each voice is detuned relative to the others; detuning is
generally desirable as adding additional “identical” voices has much less effect.
Voice panning
Displayed as:
UniSpread
Initial value:
0
Range of adjustment:
0 to 127
UniSpread gives you a method of controlling how the separate voices are positioned
in the stereo image. With UniSpread set to zero, all voices are centrally panned,
effectively providing a mono image. As the value of UniSpread is increased, multiple
voices are panned increasingly left and right – odd-numbered voices to the left and even
to the right.
Fully Left
Fully Right
centre
unison voice 4
unison voice 3
unison voice 2
unison voice 1
Stereo image placement diagram for 4 voice unison with UniSpread set mid way
Stereo image placement diagram for 4 voice unison with UniSpread increased
Fully Left
Fully Right
centre
unison voice 4
unison voice 3
unison voice 2
unison voice 1
Note that UniSpread is still effective even with unison voices set to 1: in this case,
a single note played is positioned centrally in the stereo image, while playing multiple
notes results in left or right panning, depending whether the voice in use is odd- or
even-numbered. When used like this, best results are obtained with moderate amounts of
UniSpread.
Voice Menu Page 2:
VOICE 2/4
PreGlide +0 H
PatchLevel 64
Pre-Glide
Displayed as:
PreGlide
Initial value:
0
Range of adjustment:
-12 to +12
If set to a value other than zero, Pre-Glide takes priority over Glide, though it does use
the setting of the Glide Time control 50 to determine its duration. Note that Glide On
49 must be selected for Pre-Glide to work. PreGlide is calibrated in semitones, and
each note played will actually begin on a chromatically-related note up to an octave above
(value = +12) or below (value = -12) the note corresponding to the key pressed, and glide
towards the ‘target’ note, over a time set by the Glide Time control. This differs from Glide
in that, e.g., two notes played in sequence will each have their own Pre-Glide, related to the
notes played, and there will be no glide ‘between’ the notes.
Although the use of Glide is not recommended in Poly modes when
playing more than one note at a time, this restriction does not apply to
Pre-Glide, which can be very effective with full chords.
Patch Level
Displayed as:
Patch Level
Initial value:
64
Range of adjustment:
0 to 127
This is an additional level trim control, whose setting is saved with the Patch. This allows
you to set the overall volume of each Patch, so that all the Patches in use are at the levels
that you want. With a value of 0, the Patch volume is halved; with a value of 127, it is
doubled.
Voice Menu Page 3:
VOICE 3/4
FltPostDrv 0 H
FltDiverge 0
AudioInput Off
Post Filter Distortion
Displayed as:
FltPostDrv
Initial value:
0
Range of adjustment:
0 to 127
This parameter controls how much pre-envelope distortion is added to the sound after the
filter, but (crucially) before the amplifier. This distortion will thus remain constant when
the amplifier is gradually opened and closed by the amplitude envelope, unlike that added
by the Effects section DISTORTION Level control [68], which follows the amplifier in
the signal chain. Note also that this distortion is distinct from the distortion which results
from adjusting the Overdrive control [62] in the filter section: it is applied only to the
frequencies passed by the filters, whereas Filter Overdrive applies distortion to the sound’s
full frequency spectrum before the filter.
Filter Divergence
Displayed as:
FltDiverge
Initial value:
0
Range of adjustment:
0 to 127
This parameter re-creates the subtle effect of poor filter calibration found on early analogue
synths. The filter for each voice is deliberately detuned by a different, fixed amount. The
effect will be more apparent when the filter is close to resonance.
External Audio Input Routing
Displayed as:
AudioInput
Initial value:
Off
Range of adjustment:
Off, PreFilt, PostFilt
Stereo audio from external equipment connected to Summit’s external inputs 10 can
be inserted into the signal processing paths of each synth either before (PreFilt) or after
(PostFilt) the filter section. When a Multi Patch is selected, you can independently select
how the external signal is routed to either Part A or Part B, or both. Note that an external
audio signal will not be heard if the VCA is not being triggered. If no notes are being
played, the VCA is not being opened by the keyboard and no audio can pass through.
When using Summit to process external audio in the same way as you
would use an FX processor, you can turn down the mixer inputs
(Oscillators, Noise and Ring Modulator) so that their sounds are not
combined with the external input signal. If you then hold a note on and
press Key Latch, the VCA will remain open at all times, allowing the external signal to be
constantly processed.
When using Summit to process external audio, it is important to remember
that the number of voices held open can affect the external audio’s input
level. The more voices held open, the more “instances” there are of the
external signal being passed through the synth’s processing.
However, if too many voices are used it can cause unwanted level clipping. You should
experiment, but for the best results, one or two notes will often provide enough of a
desired signal for processing.
Note that the external audio inputs may also be routed to the FX section. This routing is
completely independent of the that enabled by AudioInput, and is enabled in the
Settings menu. See page 42.
Voice Menu Page 4:
VOICE 4/4
FltShpMore LP > HP H
FltFreqSep +0
Dual Filter Options
Displayed as:
FltShpMore
Initial value:
LP > HP
Range of adjustment:
LP > HP, LP > BP, HP > BP, LP + HP, LP + BP,
HP + BP, LP + LP, BP + BP, HP + HP
As explained in the Filter Section description (see page 27), Summit offers two separate
filters, each of which may be configured as low-pass, band-pass or high-pass by the Filter
section’s Shape control 58 . For the three settings LP, BP and HP, the Slope control
59 inserts either a single filter (12dB) or two identical filters in series (24dB) into the
signal path. When Slope is set to Dual, the Voice menu page above is displayed and
Slope is fixed at 12dB.
The FltShpMore parameter offers nine further combinations of the two filters. The first
three, those including a ‘>’ symbol, place two dissimilar filters in series, while the other six,
those including a ‘+’ symbol, place two filters in parallel. Note that in the case of parallel
configurations, the two filters may be of the same type. These dual filter options give the
filter sections greatly increased flexibility over conventional designs employing a single,
configurable filter. While the main Frequency control 60 continues to adjust the cut-off
(or centre) frequency of both filters, the second parameter on this page, FltFreqSep,
allows the two cut-off (or centre) frequencies to be different, or “separated”.
Series and parallel combinations of two filters result in radically different overall frequency
responses. With filters in series, the combined effect is subtractive: that is, the harmonic
content of the signal after the first filter will already have been reduced by its action, and
will then be further reduced by the second. Therefore frequencies will be removed by both
filters. Conversely, the combined effect of parallel filters may be considered as additive,
because the same signal is applied to both filters, so frequencies removed by one filter may
be passed by the other, depending on their relative type and cut-off (or centre) frequencies.
In general, combining filters in parallel is likely to produce a response shape with a peak or
dip between the frequencies of the two filters, but a wide range of shapes can be created
by combining two filters of different types. The value of the “separation” parameter,
FltFreqSep (see below), also has a major effect on the resulting frequency response.
(a) LP > HP
(b) LP > BP
(c) HP > BP
(d) LP + HP
(e) LP + BP
(f) HP + BP
(g) LP + LP
(h) BP + BP
(i) HP + HP
FILTERS IN SERIES
FILTERS IN PARALLEL
Filter frequency separation
Displayed as:
FltFreqSep
Initial value:
0
Range of adjustment:
-64 to +63
Two filters configured in either series or parallel by selecting one of the dual filter
options may have different frequencies. The difference – or separation – of the two filter
frequencies is set by the FltFreqSep parameter. When separation is zero, the two
filters have the same frequency. Positive values of FltFreqSep will lower the frequency
of the first filter while increasing that of the second, thus “separating” the response curves
of the two filter sections. The converse applies with negative values: the frequency of the
first filter increase while that of the second decreases, so that the frequencies effectively
“cross over”.
The audible effect of these options will largely depend on the two filter types selected by
FltShpMore. The “first” and “second” filters referred to in the previous paragraph are
the two listed in the FltShpMore setting, e.g., with FltShpMore set to HP + BP, the
“first” filter will be a high-pass type and the second a band-pass type.
In all dual filter options, the resultant frequency response from the combination will have
two turning points if FltFreqSep is set to something other zero, thereby giving the
two filters different frequencies. Frequency always adjusts the overall filter combination
regardless of the separation, but will maintain the “offset” between the two cut-off (or
centre) frequencies – as a constant octave value - as it is varied.
The Oscillator Section
16
19
23
17
18
20
21
22
The Oscillator section for each of Summit’s two synths consists of three identical
oscillators, each with its own set of controls. Therefore, the following descriptions apply
equally to any of the oscillators.
Oscillator Waveform
The Wave button 19 selects one of five wave shape options: four are the common
fundamental waves,
Sine,
Triangle,
(rising) Sawtooth and
Square/Pulse.
The fifth option, more, allows selection from a range of 60 further wavetables, accessed
by the WaveMore parameter in the Osc menu. The LEDs confirm the waveform option
currently selected. Note that the display immediately changes to the Osc menu, showing
the WaveMore parameter for the oscillator being adjusted, as soon as more is selected.
(see xxx).
Oscillator Pitch
The three controls Range 16 , Coarse 17 and Fine 18 sset the Oscillator’s fundamental
frequency (or Pitch). The Range button selects using traditional “organ-stop” units, where
16’ gives the lowest frequency and 2’ the highest. Each doubling of stop length halves
the frequency and thus transposes the pitch of a note played at the same position on a
keyboard down one octave. When Range is set to 8’, the keyboard will be at concert pitch
with Middle C in the centre. The LEDs confirm the stop length currently selected.
The Coarse and Fine rotary controls adjust the pitch over a range of 1 octave and
1 semitone respectively. The OLED display shows the parameter value for Coarse in
semitones (12 semitones = 1 octave) and Fine in cents (100 cents = 1 semitone).
Summit is not limited to traditional “Western” note intervals, nor to the standard equal-
tempered scale. You can reprogram the keyboard in almost any way by using Tuning
Tables; these are described in detail at page 26.
Pitch Modulation
The frequency of each Oscillator may be varied by modulating it with either (or both) LFO
2 or the Mod Env 2 envelope. The two Pitch controls, Mod Env 2 Depth 20 and LFO 2
Depth 21 control the depth – or intensity – of the respective modulation sources. (Many
other pitch modulation possibilities are available by using the Modulation Matrix – see page
38.)
Each Oscillator has a Depth control for modulation by Modulation Envelope 2. Adding
envelope modulation can give some interesting effects, with the oscillator pitch altering
over the duration of the note as it is played. A Mod Env 2 parameter value of 30 shifts the
pitch of one octave for the maximum level of the modulation envelope (e.g., if sustain is
at maximum). Negative values invert the sense of the pitch variation; i.e., the pitch will fall
during the attack phase of the envelope if Mod Env 2 has a negative value.
Each Oscillator also has a Depth control for modulation by LFO 2. Adding LFO Modulation
can add a pleasing vibrato when a triangle LFO waveform is used, and the LFO speed is
set neither too high nor too low. A sawtooth or square LFO waveform will produce rather
more dramatic and unusual effects. Oscillator pitch can be varied by up to five octaves,
but the LFO 2 depth control is calibrated to give finer resolution at lower parameter values
(less than ±12), as these are generally more useful for musical purposes.
Negative values of LFO 2 Depth “invert” the modulating LFO waveform; the effect of this
will be more obvious with non-sinusoidal LFO waveforms, e.g., with positive Depth values a
falling sawtooth LFO waveform will cause the oscillator pitch to lower and then rise sharply
before lowering again, but if Depth has a negative value, the pitch variation will be the
opposite.
Waveform Shape
Summit lets you modify the shape of the selected waveform; this will alter the harmonic
content and thus the timbre of generated sound. The degree of modification – or deviation
from the original waveform shape – can be varied both manually and as a modulation. The
modulation sources available using the panel controls are Mod Env 1 and LFO 1; any other
mod source may be selected using the Modulation Matrix – see page 38
The Source button 23 assigns the Shape Amount control 22 to adjust the amount of
waveform alteration by one of the three sources. Note that all three possible sources –
Manual, Mod Env 1 and LFO 1 may be used in any combination, each with a different
value of Shape: their effect is additive.
When set to Manual, Shape lets you alter the waveform shape directly; the parameter
range is -63 to +63, where 0 results in an unmodified waveform. The sonic effect of Shape
will depend on the waveform in use.
When Sine is selected as the waveform, a non-zero Shape parameter causes the sine
wave to become asymmetric, resulting in the addition of upper harmonics. Varying Shape
with Triangle or Sawtooth waveforms also modifies the wave shape and thus the harmonic
content.
When Square/Pulse is selected as the waveform, Shape will vary the pulse width: a value
of 0 produces a 1:1 square wave. The timbre of the “edgy” square wave sound can be
modified by varying the pulse width, or duty cycle, of the waveform. Extreme clockwise
and anticlockwise settings of Shape produce very narrow positive or negative pulses,
with the sound becoming thinner and more “reedy” as the control is advanced. When
fully anticlockwise (parameter value -64), the square wave assumes a duty cycle of 0%
and is thus “off”. When varied to this degree by, e.g., adding LFO modulation, a rhythmic
character can be added to the oscillator waveform.
When Wave 19 is set to more, Shape sweeps through the wavetable’s waveform
(selected by the WaveMore parameter in the Osc Menu) by interpolating across the five
indexes of the selected wavetable to produce a “morphing” of two adjacent indexes: the
sonic effect of this will vary greatly depending on the active patch and the wavetable in
use. Each wavetable is actually a bank of five waveforms, between which the user can
interpolate with the Shape control. We recommend you experiment altering Shape with
different waveforms to hear the effect. See also the WaveMore menu option described
below.
Waveform shape may be modulated further by either (or both) Mod Env 1 or LFO 1, with
the amount of waveform modification due to each individually adjustable by Shape,
according to the setting of Source. With pulse waveforms, the sonic effect of LFO
modulation is very dependent on the LFO waveform and speed used, while using envelope
modulation can produce some good tonal effects, with the harmonic content of the note
changing over its duration.
The Oscillator Menu
The following additional Oscillator parameters are available in the Osc menu. Each of
the three oscillators has two menu pages; the parameters available for each oscillator
are identical. There are also two further pages (OSC COMN pages, 1/8 and 2/8), with
parameter controls common to all three oscillators.
Common Oscillator pages:
The parameters available on the Common menu pages affect all three oscillators.
The default menu display is shown below:
OSC COMN 1 1/8
Diverge 0 H
Drift 0
TuningTable 0
OSC COMN 2 2/8
KeySync Off H
Noise LPF 127
Noise LPF 0
Diverge
Displayed as:
Diverge
Initial value:
0
Range of adjustment:
0 to 127
Each Voice is generated by three oscillators within the FPGA, giving a Summit a total
of 24 oscillators. Diverge applies very small pitch variations independently to each of
these 24 oscillators. The effect of applying this is that each voice will have its own tuning
characteristic. This adds a further interesting colouration to the sound quality and can be
used to bring the synth alive. The parameter sets the degree of variation.
Try setting BendRange to different values for each of the three oscillators.
This can produce some interesting triad chords when the pitch wheel is
moved.
Range of adjustment:
0 to 127
Summit has a dedicated very low frequency oscillator which can be used to apply a very
slight meandering detune to the three Oscillators. This is to emulate the oscillator drift of
traditional voltage controlled analogue synths: by applying a controlled amount of detuning,
the oscillators become slightly out of tune with each other, adding a “fuller” character to the
sound. Unlike Diverge, the drift effect changes over time.
Tuning Table
Displayed as:
TuningTable
Initial value:
0
Range of adjustment:
0 to 16
Summit normally operates with the tuning of a standard piano keyboard. The data which
relates the notes of the keyboard (or other MIDI transmitting device connected to Summit)
to the oscillator pitch intervals is called a Tuning Table: the default is Table 0, which cannot
be edited. The TuningTable parameter lets you select one of 16 alternative tuning
tables, which you can send to Summit via Novation Components, or create yourself. See
page 26 for details of how to create a Tuning Table. Note that all 16 Tuning Tables are
initially copies of Tuning Table 0, so their effect will not be apparent until a different table
has been created.
Key Sync
Displayed as:
KeySync
Initial value:
Off
Range of adjustment:
Off or On
With KeySync set Off, Summit’s three oscillators are free-running and even when set
accurately to the same pitch, may not be in phase with each other. This often does not
matter, but if the Ring Modulator or FM effects are in use, the out-of-phase effect may not
produce the result required. To overcome this, KeySync may be selected to On, which
ensures that the oscillators always start generating their waveforms at the start of a cycle
when a key is pressed.
Low-pass noise filter
Displayed as:
NoiseLPF
Initial value:
127
Range of adjustment:
0 to 127
In addition to the three Oscillators, Summit also has a noise generator. Noise is a signal
comprising a wide range of frequencies, and is a familiar “hissing” sound. This Noise filter
is a low-pass type: restricting the bandwidth of the noise alters the characteristic of the
“hiss”, and you can adjust the filter cut-off frequency to do this. The parameter’s default
value of 127 sets the filter “fully open”. Note that the noise generator has its own input
to the mixer, and in order to hear it in isolation, its input will need to be turned up and the
oscillator inputs turned down. (See “The Mixer Section” on page 27)
High-pass noise filter
Displayed as:
NoiseHPF
Initial value:
0
Range of adjustment:
0 to 127
This filter performs the same function as NoiseLPF, except that it is a high-pass filter,
and therefore as the parameter value is increased, the filter’s higher frequencies are
passed and more low-frequency content of the noise signal is rejected. The parameter’s
default value of zero sets the filter “fully open”. The effect of applying this is that each voice
will have its own tuning characteristic.
Per-Oscillator pages:
The default menu displays for Oscillator 1 are shown below:
OSCILLATOR 1 3/8
WaveMore BS sine H
FixedNote Off
BendRange +12
OSCILLATOR 1 4/8
Vsync 0 H
SawDense 0
DenseDet 64
More Waveforms
Displayed as:
WaveMore
Initial value:
BS sine
Range of adjustment:
See list on page 45 for a list of wavetables
Summit includes an extensive set of wavetables, allowing the generation of a much broader
palette of sounds than the simple sine, triangle, sawtooth and pulse waveforms can provide
alone. Each wavetable is actually a bank of five custom waveforms, between which the
user can interpolate with the Shape control 22 . The WaveMore parameter selects
the wavetable the oscillator is to use when Wave 19 is set to more. The name of the
wavetable appears on Row 2 of the display and gives a clue as to the nature of the sound.
As with many other aspects of Summit, users will best gain an understanding of wavetables
by experimenting, and especially by adjusting the Shape control. In many cases, this will
alter the sonic nature of the selected waveform quite dramatically.
Single Fixed Note
Displayed as:
FixedNote
Initial value:
Off
Range of adjustment:
Off, C -2 to D# 5
Some sounds need not be chromatic pitch-dependent. Examples would be certain
percussion sounds (e.g., bass drums), and sound effects, such as a laser gun. It is possible
to assign a fixed note to a patch, such that playing any key on the keyboard generates the
same sound. The pitch on which the sound is based may be any semitone note in a range
of over eight octaves. With the parameter set Off, the keyboard behaves as normal. With it
set to any other value, every key plays the sound at the pitch corresponding to the value.
Pitch Wheel Range
Displayed as:
BendRange
Initial value:
+12
Range of adjustment:
-24 to +24
The keyboard pitch wheel can vary the pitch of each of the three oscillators by up to two
octaves, up or down: BendRange may have a different value for each oscillator. The
units are in semitones, so with the default value of +12, moving the pitch wheel up will
increase the pitch of the notes being played by one octave, and moving it down takes them
down an octave. Setting the parameter to a negative value has the effect of reversing the
operating sense of the pitch wheel. You will find that many of the factory patches either
have this parameter set to +12, giving a pitch wheel range of ±1 octave, or to +2 for a
range of 1 tone.
Try setting BendRange to different values for each of the three oscillators.
This can produce some interesting triad chords when the pitch wheel is
moved.
Oscillator Sync
Displayed as:
VSync
Initial value:
0
Range of adjustment:
0 to 127
Oscillator Sync is traditionally a technique of using one oscillator (the master) to add
harmonics to another (the slave). Summit provides Oscillator Sync by implementing a
virtual oscillator for each of the three main oscillators. The virtual oscillators are not heard,
but the frequency of each is used to re-trigger that of the main oscillator. The Vsync
parameter controls the frequency offset of the virtual oscillator relative to the (audible)
main oscillator. This technique produces an interesting range of sonic effects. The nature
of the resulting sound varies as the parameter value is altered because the virtual oscillator
frequency increases in proportion to the main oscillator frequency as the parameter value
increases. When the Vsync value is a multiple of 16, the virtual oscillator frequency is a
musical harmonic of the main oscillator frequency. The overall effect is a transposition of
the oscillator that moves up the harmonic series, with values in between multiples of 16
producing more discordant effects.
OSC 2
OSC 1 (MASTER)
OSC 2 (SLAVE)
Vsync may be controlled for any or all oscillators using the Modulation
Matrix. See page 38 for details of how to use the Matrix.
To get the best out of Vsync, try modulating it using the LFO. Try assigning
it to the MOD wheel for real-time control.
Sawtooth Density
Displayed as:
SawDense
Initial value:
0
Range of adjustment:
0 to 127
This parameter only affects sawtooth waveforms. It effectively adds copies of the oscillator
waveform to itself. Two additional virtual oscillators are used for this, producing a “thicker”
sound at low to medium values, but if the virtual oscillators are detuned slightly (see
Density Detuning below), a more interesting effect can be obtained.
Density Detuning
Displayed as:
DenseDet
Initial value:
64
Range of adjustment:
0 to 127
This parameter should be used in conjunction with Sawtooth Density. It detunes the virtual
density oscillators, and you will notice not only a thicker sound, but the effect of beating as
well.
Sawtooth Density and Density Detuning parameters can be used to
“thicken” the sound, and simulate the effect of adding additional Voices.
The Unison and Unison Detune parameters in the Voice Menu can be
used to create a very similar effect, but using Density and Density Detune
have the advantage of not needing to use additional Voices, which are
finite in number.
The Mixer Section
38
43
41
42
39
40
MIXER
OSC 1
TO ENVELOPES
SECTION
RING MOD
OSC 2
OSC 3
NOISE
The outputs of the various sound sources can be mixed together in any proportion to
produce the overall synth sound, using what is essentially a standard 5-into-1 mono mixer.
The three Oscillators, the Noise source and the Ring Modulator output each have level
controls, Osc 1 38 , Osc 2 39 , Osc 3 40 , Noise 42 and Ring 1*2 41 respectively.
There is also a “master” level control, VCA Gain 43 , which sets the output level of
the mixer. As the mixer section precedes the Envelopes section, this control scales the
DAHDSR amplitude envelope..
Summit is capable of producing levels in the mixer section that can clip if
all sources are turned up to maximum. It may be necessary to balance the
levels either by turning the sources down or by reducing the VCA Gain
control 43 to ensure that audible clipping does not occur.
The Filter Section
66
60
65
67
62
61
58
64
59
63
The sum of the sounds from the mixer, plus any external audio inputs, is fed to the analogue
Filter Section. The filter is used to modify the harmonic content of this combined sound.
In Single mode, the filter affects all voices: in Multi mode, you can apply different filtering
characteristics to each of the two Parts. Summit’s filters are of analogue design, and have
an extensive set of configuration, modulation and control options.
Filter type and slope
The Shape button 58 selects one of three filter types: low-pass (LP), band-pass (BP)
or high-pass (HP). A fourth option, Dual, gives access to a wide range of further filter
configuration options through the Voice menu.
Cutoff frequency
Frequency
Volume
Low pass filter
12 dB/oct
Cutoff frequency
Frequency
Volume
High pass filter
12 dB/oct
Centre frequency
Frequency
Volume
Band pass filter
12 dB/oct
The filter section of each of Summit’s two internal synths is devised around analogue filters
with a slope of 12 dB/octave: each voice played includes two such filters. The Slope
button 59 sets the degree of rejection applied to out-of-band frequencies; in the 12 dB
setting, only one filter is placed in circuit, but when set to 24 dB, two filter sections are
cascaded (placed in series), resulting in a steeper slope. An out-of-band frequency will be
attenuated more severely with the 24 dB setting.
Cutoff frequency
Frequency
Volume
Low pass filter
24 dB/oct
Cutoff frequency
Frequency
Volume
High pass filter
24 dB/oct
Centre frequency
Frequency
Volume
Band pass filter
24 dB/oct
The Slope settings only have relevance when a low-pass, band-pass or high-pass filter
is selected by the Shape button. The diagrams below illustrate the effect of Slope with
Shape set to LP (the same principle applies to BP and HP):
LPF
12 dB/oct
Slope = 12 dB
LPF
12 dB/oct
Slope = 24 dB
LPF
12 dB/oct
Cutoff frequency
Frequency
Volume
Low pass filter
12 dB/oct
Cutoff frequency
Frequency
Volume
Low pass filter
24 dB/oct
If Shape is set to Dual, page 4 of the Voice menu is displayed on the OLED and Slope
is set to 12 dB (Note - the Slope LEDs may still indicate 24 dB if this was the last setting
with a single filter configuration selected). This menu page lets you combine the two filter
sections in several other ways; specifically, by allowing combinations of two different filter
types.
Many additional filter configurations are available via the Voice menu.
See Dual Filter Options and Filter Frequency Separation on
page 24
Frequency
The large rotary Frequency control 60 sets the cut-off frequency of the filter when Shape
is set to HP or LP. With BP selected, Frequency sets the centre frequency of the filter’s
pass-band.
Sweeping the filter frequency manually will impose a “hard-to-soft” characteristic on almost
any sound.
The action of Frequency is more complex when Shape is set to Dual and one of the dual
filter combinations selected. See the section on the Voice menu at page 22 for more
details.
Resonance
The Resonance control 61 adds gain to the signal in a narrow band of frequencies
around the frequency set by the Frequency control. It can accentuate the swept-filter
effect considerably. Increasing the resonance parameter is very good for enhancing
modulation of the cut-off frequency, creating a very edgy sound. Increasing Resonance
also accentuates the action of the Frequency control, giving it a more pronounced effect.
Volume
Frequency
Cutoff
Frequency
Low Pass 24 dB
with Resonance
Setting Resonance to a high value can greatly increase the output signal level – the synth
volume – and in some cases can cause unwanted clipping. This can be compensated for
by adjusting VCA Gain 24 .
Filter modulation
The filter’s Frequency parameter may be modulated - using the physical controls - by the
output of LFO 1, the Amplitude Envelope, Modulation Envelope 1, Oscillator 3, or any
combination of these.
Modulation by LFO 1 is controlled by the LFO 1 Depth control 65 , and by the Env
Depth control 64 for either of the two envelopes. The Env Depth control is assigned
to the Amplitude Envelope by selecting Amp Env with the Source button 63 , and to
Modulation Envelope 2 by setting Source to Mod Env. Both mod sources may be used
simultaneously, with the Env Depth control adjusting only the currently selected envelope.
As with many other control routings between synth sections, a great many more options for
modulating the filter may be explored using the Modulation Matrix (see page 38).
Note that only one LFO – LFO 1 - is available for filter modulation using the panel controls.
(LFOs 2 -4 may be patched to modulate the filter using the Modulation Matrix.) Filter
frequency can be varied by up to eight octaves.
Negative values of LFO 1 Depth “invert” the modulating LFO waveform; the effect of this
will be more obvious with non-sinusoidal LFO waveforms and low LFO rates. With positive
Depth values a falling sawtooth LFO waveform will cause the filter frequency to drop
and then rise sharply before lowering again, but if Depth has a negative value, the filter
frequency variation will be the opposite.
Modulating the filter frequency with an LFO can produce some unusual “wah-wah”
type effects. Setting LFO 1 to a very slow speed can add a gradual hardening and then
softening edge to the sound.
When the filter’s action is triggered by an envelope, the filter action changes over the
duration of the note. By adjusting the Envelope controls carefully, this can produce some
very pleasing sounds, as for example, the spectral content of the sound can be made to
differ considerably during the attack phase of the note compared to its “fade-out”.
Env Depth lets you control the “depth” and “direction” of the modulation; the higher the
value, the greater the range of frequencies over which the filter will sweep. Positive and
negative values make the filter sweep in opposite directions, but the audible result of this
will be further modified by the filter type in use.
Summit also allows direct modulation of the Filter frequency using Oscillator 3: this is
controlled by the Osc 3 Filter Mod control 66 . The intensity of the resulting effect is
dependent on the control setting, but also almost all Osc 3 parameters - range, pitch,
waveform, pulse width, plus any modulation applied to the Oscillator - can have a profound
effect on the filter’s behaviour,.
Try adding Osc 3 Filter Mod while sweeping Osc 3 pitch with the pitch
wheel.
The pitch of the note played can be made to alter the cut-off frequency of the filter. This
relationship is governed by the setting of the Key Tracking control 67 . At the maximum
value (127), the filter cut-off frequency moves in semitone steps with the notes played
on the keyboard – i.e., the filter tracks the pitch changes in a 1:1 ratio. This means that
when playing two notes an octave apart, the filter cut off frequency will also change by
one octave. At minimum setting (value 0), the filter frequency remains constant, whatever
note(s) are played on the keyboard.
When using filter resonance as an additional oscillator, set Key Tracking
to maximum (127) to allow the filter to be played ‘in tune’.
Overdrive
The filter section includes a dedicated drive (or distortion) generator; the Overdrive
control 62 adjusts the degree of distortion treatment applied to the signal. The drive is
added before the filter.
Two further Filter-related parameters – Filter Post Drive and Filter
Divergence - are also available for adjustment in the Voice menu.
See page 23.
The Envelopes Section
Each of Summit’s two internal synths generates three envelopes each time a key is
pressed, which can be used to modify the synth sound in many ways. The envelope
controls are based on the familiar ADSR concept, though Summit adds two further
envelope phases, Delay and Hold, which are adjusted in the Env menu. Thus we refer in
this User Guide to the DAHDSR sequence.
VOLUME
TIME
KEY “ON”
KEY “OFF”
SUSTAIN
ATTACK
HOLD
DECAY
RELEASE
DELAY
The DAHDSR envelope can be most easily visualised by considering the amplitude
(volume) of a note over time. The envelope describing the “lifetime” of a note can be split
into six distinct phases:
•
Delay – the time from when the key is struck to when the Attack phase of the
envelope commences. The note is not audible during this phase. For most regular
playing styles, Delay will be set to zero, but it is a useful parameter when setting up
special sound effects.
•
Attack – the time it takes for the note to increase from zero (i.e., from the end of the
Delay phase) to its maximum level. A long attack time produces a “fade-in” effect.
•
Hold – the time for which the note stays at the level reached in the Attack phase.
•
Decay – the time it takes for the note to drop in level from the maximum value
reached at the end of the Attack phase (and maintained throughout the Hold phase)
to a new level, defined by the Sustain parameter.
•
Sustain – this is an amplitude value, and represents the volume of the note after
the Attack, Hold and initial Decay phases – i.e., while holding the key down. Setting
a low value of Sustain can give a very short, percussive effect (providing the Attack,
Hold and Decay times are short).
•
Release – This is the time it takes for the note’s volume to drop back to zero after
the key is released. A high value of Release will cause the sound to remain audible
(though diminishing in volume) after the key is released.
Although the above discusses DAHDSR in terms of volume, note that each of Summit’s
two Parts has the facilities of three separate envelope generators, referred to as Amp
Envelope, Mod Envelope 1 and Mod Envelope 2. All three envelopes per Part are
generated each time a key is struck, though each may have a completely different set of
parameters.
•
Amp Env is the envelope that controls the amplitude of the synth signal, and
is always routed to the VCA in the output stage (see page 21). Summit also
allows Amp Env to directly modulate the frequency of the Filter section using panel
controls.
•
Mod Env 1 & 2 – the two modulation envelopes – are routed to various other
sections of Summit, where it can be used to alter other synth parameters over the
duration of the note. These are:
• Mod Env 1 can modulate the waveform shape of any of the three Oscillators, at
a degree set by the Shape controls 22 when the associated Source button
23 is set to Mod Env 1.
• Mod Env 1 may also modulate the filter frequency, at a degree set by the Env
Depth control 64 when the Source button 63 is set to Mod Env 1.
• Mod Env 2 can modulate the pitch of any of the three Oscillators, at a degree
set by the Mod Env 2 Depth controls 20 .
It must be emphasised that the above routings are only those available directly using
Summit’s top panel controls: many more routing options are available using the Modulation
Matrix (see page 38).
47
47
46
44
45
Summit’s Envelope section has two sets of four slider controls, one set for Amp Env,
the other for either Mod Env 1 or Mod Env 2, as selected by the Select button 46 .
The sliders are dedicated to four of the DAHDSR parameters (attack, decay, sustain and
release); the descriptions below describe the effect of the Amp Envelope controls as
amplitude variations are more easily visualised, though the effect of the corresponding
Mod Envelope controls is identical. The two remaining envelope phases, Delay and Hold
are adjusted in the Envelopes Menu.
•
Attack - sets the note’s attack time. With the slider at its lowest position, the
note attains its maximum level immediately the key is pressed; with the slider in its
uppermost position, the note takes over 18 seconds to reach its maximum level.
•
Decay - sets the time the note takes to decay from the level reached in the Attack
phase and maintained throughout the Hold phase, to that defined by the Sustain
parameter. Maximum decay time is approx. 22 seconds.
•
Sustain - sets the volume of the note after the decay phase. A low Sustain value
with a higher Decay phase will have the effect of emphasising the start of the note;
with the slider fully down, the note is inaudible when the decay time has elapsed.
•
Release - Many sounds acquire some of their character from the notes remaining
audible after the key is released; this “hanging” or “fade-out” effect, with the note
gently dying away naturally (as with many real instruments) can be very effective.
Summit has a maximum release time of over 24 seconds, but shorter times will
probably be more useful! The relationship between the parameter value and the
Release Time is not linear: this means that much finer control is available over
shorter release times.
With a high Sustain setting and zero Attack, Decay and Release, the
envelope will act like an On/Off control when the key is pressed and
released: the note will begin immediately the key is pressed and stop
immediately when it is released. This can be reminiscent of the style of key
control found on traditional organs.
The Envelopes Menu
The following additional Envelope parameters are available in the Env menu. Each
Envelope has two menu pages; the parameters available for each Envelope are identical,
except that the default value of the MonoTrig parameter for the Mod Envelopes is
Re-Trig.
The default menu displays for the Amp Envelope are shown below:
AMP ENVELOPE 1/6
Velocity +0 H
MonoTrig Legato
AMP ENVELOPE 2/6
HoldTime 0
Repeats 3
Delay 0
Velocity
Displayed as:
Velocity
Initial value:
0
Range of adjustment:
-64 to +63
Velocity does not modify the shape of the DAHDSR envelope in any way, but adds
touch sensitivity to the sound. In the case of the Amplitude Envelope, setting a positive
parameter value will mean the harder you play the keys, the louder will be the sound. If set
to zero, the volume is the same regardless of how the keys are played. The relationship
between the velocity at which a note is played and volume is determined by the value. Note
that negative values have the inverse effect.
For the most “natural” playing style, try setting Amplitude Velocity to
about +40.
The sonic effect of the corresponding Velocity parameter for the two Modulation Envelopes
will depend on what the Envelopes are used for: for example, if they are used to modulate
Filter Frequency (a common application), a positive Velocity parameter will result in a
greater degree of filter action when the keys are struck harder.
Further control of keyboard touch sensitivity is available by adjusting the
VelCurve parameter, which can be found on Page F of the Settings
menu. See page 44 for more details.
Multi-Triggering
Displayed as:
MonoTrig
Initial value:
Legato
Range of adjustment:
Legato or Re-Trig
When this parameter is set to Re-Trig, each note played will trigger its full DAHDSR
envelope, even if other keys are held down. In Legato mode, only the first key to be
pressed will produce a note with the full envelope, all subsequent notes will omit the Attack
and Decay phases, and sound only from the start of the Sustain phase. “Legato” literally
means “smoothly”, and this mode aids this style of playing.
It is important to appreciate that for the Legato mode to be operative, Mono or MonoLG
modes must be selected in the VOICE control area of the panel – it will not work with
polyphonic voicing or Mono2 mode. See page 22.
What is Legato?
As implied above, the musical term Legato means “smoothly”. A Legato
keyboard style is one where at least two notes overlap. This means
that as you play the melody, you keep the previous (or an earlier) note
sounding as you play another note. Once that note is sounding, you then
release the earlier note.
Delay
Displayed as:
Delay
Initial value:
0
Range of adjustment:
0 to 127
Summit adds two additional phases to the traditional ADSR envelope: the first of these
is Delay. When Delay has the default value of 0, the envelopes commence their Attack
phase as soon as a key is struck. Delay inserts a variable time lag between striking the key
and the start of the remainder of the AHDSR envelope. At its maximum value of 127, the
envelope does not begin until 10 seconds after the key is pressed. Delays much shorter
than this are likely to be of more interest, and the relationship between the parameter value
and the delay time has been deliberately made exponential to allow for this: a value of about
85 introduces a delay of one second.
Hold time
Displayed as:
HoldTime
Initial value:
0
Range of adjustment:
0 to 127
The Hold parameter is a further additional phase of the envelope: many synthesisers
only offer control of an ADSR envelope but Summit allows further control of the note’s
“lifetime”. Once the note has completed the Attack phase, the envelope will remain at its
maximum level for a determined set by HoldTime. In terms of the Amplitude Envelope,
if HoldTime is not set to zero, the note will stay at its maximum volume for a finite time
before reducing in volume over the time set by Decay. If HoldTime is set to zero, the
Decay phase commences immediately the maximum level is reached at the end of the
Attack phase. The maximum value of 127 corresponds to a hold time of 500 mS.
Repeats
Displayed as:
Repeats
Initial value:
On
Range of adjustment:
1 to 126, On
Repeats allows you to set “looping envelopes”: when a note is struck, the Attack, Hold
and Decay phases of the envelope can be made to repeat any number of times up to 126
before the sustain and release phases of the envelope are started. This looping function is
enabled (and disabled) with the Loop button 47 . With Loops off, the DAHDSR envelope
is followed as normal. When Loop is on, the value of Repeats sets the number of times
the Attack, Hold and Decay envelope phases are implemented. When set to the default
value of On, the Attack, Hold and Decay phases are repeated continuously until the note is
released, when the release phase commences.
The LFO Section
Summit has four Low Frequency Oscillators (LFOs), denoted LFO 1 to LFO 4. LFO 1 and
LFO 2 are per-voice; that is, their modulating effect is applied independently to each of the
voices. Their primary parameters are immediately user-adjustable via panel controls: there
are numerous further parameters in the LFO menu.
LFO 3 and LFO 4 are “global”, in that their modulating effect is applied to the eight voices
after they have been mixed together. This is particularly useful as these LFOs can be used
to modulate FX parameters via the FX Modulation Matrix. Waveform and rate controls for
LFO 3 and LFO 4 are provided on the panel; again, further parameters are available in the
LFO menu.
All four LFOs are also available for routing to other parts of Summit via the Modulation
Matrix.
LFO 1 and LFO 2 hardware controls
24
26
25
27
LFO 1 and LFO 2 are identical in terms of features, but their outputs may be directly routed
using the panel controls to different parts of the synth and are thus used differently, as
outlined below:
can modify the waveform shape of each oscillator when LFO1 is selected by the
oscillator’s Source button 23 ;
•
can modulate the filter frequency; the amount of modulation is adjusted in the Filter
Section with LFO 1 Depth control 65 .
LFO 2:
•
can modulate the pitch of each Oscillator; the amount of modulation is adjusted
in the Oscillator Section with the LFO 2 Depth control 21 . This is the method of
adding “vibrato” to a sound.
Either LFO may additionally be patched in the Modulation Matrix (see xxx) to modulate
many other synth parameters.
LFO 1 & 2 Waveform
The Type button 24 selects one of four wave shapes –
Triangle,
Sawtooth,
Square or Sample and Hold. The LEDs above the button confirm the waveform currently
selected.
LFO 1 & 2 Rate
The speed (or rate, or frequency) of each LFO is set by the Range button 26 and the
rotary Rate control 27 . The Range button has three settings: Low, High and Sync.
Selecting Sync reassigns the function of the Rate control, allowing the speed of the LFO
to be synchronised to an internal or external MIDI clock, based on a sync value selected by
the control. When Sync is selected, the OLED displays the LFO’s RateSync parameter
when the Rate control is moved: this allows you to choose the tempo division required.
See LFO Sync Rate table on page page 45
LFO 1 & 2 Fade Time
LFO effects are often more effective when faded-in, rather than just ‘switched on’; the
Fade Time parameter sets how long the LFO output takes to ramp up when a note is
played. The rotary control 25 is used to adjust this time. See also Fade Mode (page
32), where you can also make the LFO fade out after the Fade Time, or using a Gate
setting, start or end abruptly after the Fade Time.
LFO 3 and LFO 4 hardware controls
28
29
30
31
LFO 3 and LFO 4 share a set of panel controls which may be assigned to either LFO, and
each has its own page in the LFO menu with further parameters. The LFO outputs are
not routable using direct panel controls in the way that LFO 1 and LFO 2 are, but may be
routed to any of the Modulation Matrix’s destinations.
LFO 3 & 4 Select
The Select button 28 assigns the other controls on the GLOBAL LFO 3 & 4 panel
section to LFO 3 or LFO 4 respectively.
LFO 3 & 4 Waveform
The Type button 29 selects one of four wave shapes -
Triangle,
Sawtooth,
Square or Sample and Hold. The LEDs above the button confirm the waveform currently
selected. Waveform selection may also be made from the LFO menu.
LFO 3 & 4 Rate
The speed (or rate, or frequency) of the selected LFO (LFO 3 or LFO 4) is set by the Rate
control 30 Selecting Sync 31 reassigns the function of the Rate control, allowing the
speed of the LFO to be synchronised to an internal or external MIDI clock, based on a
sync value selected by the control. When Sync is selected, the OLED displays the LFO’s
RateSync parameter when the Rate control is moved: this allows you to choose the
tempo division required. See LFO Sync Rate table on page page 45. LFO 3/4 Rate may
also be set from the LFO menu.
LFO 3 & 4 Sync
Pressing Sync 31 locks the LFO speed to an external or internal MIDI clock, to enable
it to be synchronised to external equipment. The sync division factor is adjusted by the
LxRateSync parameter (where x=3 or 4) in the LFO menu.
The LFO Menu
LFO1 and LFO 2 are ‘per voice’. This is a very powerful feature of Summit (and other
Novation synthesisers). For example, when an LFO is assigned to create vibrato, and a
chord is played, each note of the chord will be varied at the same rate, but not necessarily
in the same phase. There are various settings in the LFO Menu that control how the LFOs
respond and lock together.
LFO 1 and LFO 2 each have three menu pages; the parameters available for LFO 1 and
LFO 2 are identical.
As LFO 3 and LFO 4 are intended for the creation of additional modulation effects rather
than fundamental tone generation, they are ‘global’ as opposed to ‘per-voice’, meaning that
they can also be used to modulate FX parameters via the FX Modulation Matrix. They have
one menu page each; the parameters available for LFO 3 and LFO 4 are identical.
LFO 1 and LFO 2: The default menu displays for LFO 1 are shown below:
LFO 1 1/8
MonoTrig Legato
Phase Free H
Slew 0
LFO 1 2/8
FadeMode FadeIn H
FadeSync On
Common Off
LFO 1 3/8
Repeats Off H
LFO Phase
Displayed as:
Phase
Initial value:
Free
Range of adjustment:
Free; 0deg to 357deg (in 3deg increments)
Each LFO runs continuously ‘in the background’. If the Phase is set to Free (the
default), there is no way of predicting where the waveform will be when a key is pressed.
Consecutive presses of a key will inevitably produce varying results. With all other values
of Phase, the LFO will re-start at the same point on the waveform every time a key is
pressed, the actual point being determined by the parameter value. A complete waveform
has 360º, and the control’s increments are in 3º steps. Thus a half-way setting (180deg)
will cause the modulating waveform to start at half-way through its cycle.
KEY "ON"
KEY "ON"
PHASE = 0O
PHASE = 90O
PHASE = 180O
KEY "ON"
MonoTrig
Displayed as:
MonoTrig
Initial value:
Legato
Range of adjustment:
Legato or Re-Trig
MonoTrig only applies to monophonic Voice modes (see page 22). Providing that
LFO Phase is not set to Free, the LFOs are re-triggered each time a new note is pressed.
But if you are playing in legato style (literally “smoothly” – playing further keys while one key
is still held), the LFOs will only re-trigger if MonoTrig is set to Re-Trig. If set to Legato,
you will only hear the effect of re-triggering on the first note.
Range of adjustment:
0 to 127
Slew has the effect of modifying the shape of the LFO waveform. Sharp edges become
less sharp as Slew is increased. The effect of this on pitch modulation can be heard by
selecting Square as the LFO waveform and setting the rate fairly low so that when a key
is pressed the output alternates between just two tones. Increasing the value of Slew
will cause the transition between the two tones to become a “glide” rather than a sharp
change. This is caused by the vertical edges of the square LFO waveform being slewed.
Note that Slew has an effect on all LFO waveforms, but the sonic effect
differs with waveform rate and type. As Slew is increased, the time taken
to reach maximum amplitude is increased, and can ultimately result in it
never being achieved at all, though the setting at which this point is
reached will vary with waveform.
SQUARE WAVE
NO SLEW
SMALL SLEW VALUE
LARGE SLEW VALUE
Fade Mode
Displayed as:
FadeMode
Initial value:
FadeIn
Range of adjustment:
FadeIn, FadeOut, GateIn, GateOut
The function of the four possible settings of FadeMode are as follows:
1.
FadeIn – the LFO’s modulation is gradually increased over the time period set
by the Fade Time control 25 .
2.
FadeOut – the LFO’s modulation is gradually decreased over the time period
set by the Fade Time control, leaving the note unmodulated.
3.
GateIn – the onset of the LFO’s modulation is delayed by the time period set
by the Fade Time parameter, and then starts immediately at full level.
4.
GateOut – the controlled parameter is fully modulated by the LFO for the time
period set by the Fade Time parameter. At this time, the modulation stops
abruptly.
Note that whichever of the Fade Modes is selected, it is always active; if you do not want to
hear its effect, turn the Fade Time control 25 down to zero.
LFO Fade Sync
Displayed as:
FadeSync
Initial value:
On
Range of adjustment:
Off or On
The setting of FadeSync only applies to monophonic voice modes (see page 22).
FadeSync determines whether the time delay set by Fade Time is re-started each
time a key is pressed. With FadeSync set to On (the default), the LFO fade time
recommences; when set to Off, it is triggered only by the first note. This will only be of
relevance when playing in legato style.
Repeats
Displayed as:
Repeats
Initial value:
Off
Range of adjustment:
Off, 1 - 127
Repeats sets how many cycles of LFO waveform will be generated each time the LFO
is triggered. So if set to 1, you will only hear the effect of any LFO modulation for a single
cycle, and hence for a short duration (depending on the setting of Rate, of course).
LFO Common Sync
Displayed as:
Common
Initial value:
Off
Range of adjustment:
Off or On
Common Sync is only applicable to polyphonic voices. When Common is On, it ensures
that the phase of the LFO waveform is synchronised for every note being played. When
set Off, there is no such synchronisation, and playing a second note while one is already
pressed will result in an unsynchronised sound as the modulations will be out of time.
When LFOs are in use for pitch modulation (their most common application), having
Common set to Off will give more natural results.
NOTE 1
KEY "ON"
NOTE 2
KEY "ON"
NOTE 1
KEY "ON"
NOTE 2
KEY "ON"
Set Common to On for an emulation of early analogue polyphonic synths.
LFO 3 and LFO 4: The default menu display for LFO 3 is shown below:
LFO 3 7/8
L3Rate 64
L3Waveform Triangle H
L3RateSync 8 beats
LFO 3/4 Waveform
Displayed as:
LxWaveform (where x=3 or 4)
Initial value:
Triangle
Range of adjustment:
Triangle, Sawtooth, Square, Rand S/H
This parameter is the menu-based equivalent of the panel Type button 29 , and
performs the same function: setting the basic waveform for LFO 3 or LFO 4.
LFO 3/4 Rate
Displayed as:
LxRate (where x=3 or 4)
Initial value:
64
Range of adjustment:
0 to 127
This parameter is the menu-based equivalent of the panel Rate rotary control 30 ,
and performs the same function: setting the rate (frequency) of LFO 3 or LFO 4.
LFO 3/4 Rate Sync
Displayed as:
LxRateSync (where x=3 or 4)
Initial value:
8 beats
Range of adjustment:
See table at page 45 for full details
LFO Rate Sync allows the speed of the LFO to be synchronised to an internal or external
MIDI clock: the parameter selects the sync division factor. For LFO Sync Rate to be
operational, it must first be enabled with the Sync button 30 .
Summit has a versatile Arpeggiator (Arp) which allows arpeggios of varying complexity
and rhythm to be played and manipulated in real-time. When the Arpeggiator is enabled
and a single key is pressed, its note will be retriggered. If you play a chord, the Arpeggiator
identifies its notes and plays them individually in sequence (this is termed an arpeggio
pattern or ‘arp sequence’); thus if you play a C major triad, the notes making up the pattern
will be C, E and G.
54
55
56
57
53
52
51
The primary controls for the Arpeggiator are on the panel: other, secondary arp parameters
– including clock source, swing and sync rate – are set up in the Arp/Clock menu (see
below). The Arpeggiator is enabled by pressing the Arp On button 51 .
Tempo
The Tempo control 53 sets the basic rate of the arp sequence: the range is 40 to 240
BPM. If Summit is being synchronised to an external MIDI clock (see page 34), it will
automatically detect the incoming tempo and disable the internal clock. The tempo of the
arp sequence will then be determined by the external MIDI clock.
Note that Tempo sets the clock rate for all Summit’s tempo-synchronised features: e.g.,
Delay Sync and LFO Rate Sync, as well as the Arpeggiator rate.
Tempo control is also available on Page 1 of the Arp/Clock menu as the ClockRate
parameter.
If the external MIDI clock source is removed, the Arpeggiator will continue to
“flywheel” at the last known tempo. However, if you now adjust Tempo, the
internal clock will take over and override the flywheel rate.
Arp Mode
When enabled, the Arpeggiator will play all notes held down in a sequence which is
determined by the setting of the Type control 57 . The options available are summarised
in the table below. The third column of the table describes the nature of the sequence in
each case.
TYPE
DESCRIPTION
COMMENTS
K
Ascending
Sequence begins with lowest note played
J
Descending
Sequence begins with highest note played
KJ
Ascend/descend
Sequence alternates
KJ2
As KJ, but lowest and highest notes are
played twice
Play
Key order
Sequence comprises notes in the order in
which they are played
Random
Random
The notes held are played in a continuously-
varying random sequence
Chord
Chord
The notes making up the sequence are played
simultaneously, as a chord
Type selection is also available on Page 2 of the Arp/Clock menu as the Type parameter.
Arp Rhythm
As well as being able to set the basic timing and mode of the arp sequence (with the Type
control and the SyncRate parameter in the Arp/Clock menu), you can also introduce
further rhythmic variations by adjusting the Rhythm control 57 . The Arpeggiator comes
with 33 pre-defined arp sequences; use the Rhythm control to select one. In very general
terms, the sequences increase in rhythmic complexity as the numbers increase; Rhythm 1
is just a series of consecutive crotchets, and higher-numbered rhythms introduce more
complex patterns, shorter duration notes (semiquavers) and syncopation.
You should spend some time experimenting with different combinations of
Rhythm and Type. Some patterns work better with certain choices of
Type.
Rhythm pattern may also be selected on Page 2 of the Arp/Clock menu with the Rhythm
parameter.
Octave range
The Octave control 56 allows upper octaves to be added to the arp sequence. Set to 1,
the sequence will contain only the notes played. When set to 2, the sequence is played
as previously, then immediately played again an octave higher. Higher values extend this
process by adding additional higher octaves. Note that settings other than 1 have the effect
of doubling, tripling, etc., the length of the sequence. The additional notes added duplicate
the complete original sequence, but octave-shifted. Thus a four-note sequence played with
Octaves set to 1 will consist of eight notes when Octaves is set to 2. The range available
is from one to seven octaves.
Arp octave range may also be selected on Page 2 of the Arp/Clock menu as the
Octaves parameter.
Note duration
The Gate control 55 sets the basic duration of the notes played by the Arpeggiator
(though this will be further amended by the Rhythm control and the SyncRate menu
setting). Gate length is a percentage of the step length so the time during which the gate
is open depends on the master clock speed. The lower the parameter value, the shorter
the duration of the note played. At its maximum value (127), one note in the sequence is
immediately followed by the next without a gap. At a value of 63, the note duration is exactly
half the beat interval (as set by the Tempo control), and each note is followed by a rest of
equal length.
Key Latch
The Key Latch button 52 plays the currently selected arp sequence repeatedly without
the keys being held. If further key(s) are pressed while the initial keys are being held down,
the extra note(s) will be added to the sequence. If further keys are pressed after releasing
all the notes, a new sequence consisting only of the new notes will be played.
Arp data transmission
Summit can transmit MIDI note data from the arpeggiator, and can also force the
arpeggiator to play notes according to received MIDI note data. See page 42 for more
information.
The Arp/Clock Menu
The following Arpeggiator settings are available in the Arp/Clock menu, which has four
pages. Note that some of these settings duplicate physical controls in the panel ARP
section.
Arp Menu Page 1:
CLOCK 1/4
ClockRate 120BPM H
Source Auto
Status INT 120.00bpm
Tempo
Displayed as:
ClockRate
Initial value:
120 BPM
Range of adjustment:
40 to 240 BPM
This parameter sets Summit’s internal clock rate in BPM. It provides the clock for Summit’s
tempo-synchronised features: Arpeggiator, Delay Sync and LFO Rate Sync.
This parameter duplicates the physical Tempo control 53 .
Range of adjustment:
Auto, Internal, Ext-Auto, MIDI, USB
Summit uses a master MIDI clock in order to set the tempo of the arpeggiator and to
provide a time base for synchronisation to an overall tempo. This clock may be derived
internally or provided by an external device able to transmit MIDI clock. The Source
setting determines whether Summit’s tempo-synchronised features (including the
Arpeggiator) will follow the tempo of an external MIDI clock source or follow the tempo set
by the ClockRate parameter. The options are:
•
Auto – when no external MIDI clock source is present, Summit will default to the
internal MIDI clock. Tempo will be set by the ClockRate parameter. If an external
MIDI clock is present, Summit will synchronise to it.
•
Internal – Summit will synchronise to the internal MIDI clock irrespective of what
external MIDI clock sources may be present.
•
Ext-Auto – this is an auto-detect mode whereby Summit will synchronise to any
external MIDI clock source (via USB or MIDI connection). Until an external clock
is detected, Summit will run at its internal clock rate. When an external clock is
detected, Summit automatically synchronises to it. If external clock is subsequently
lost (or stopped), Summit’s tempo then “flywheels” to the last-known clock rate.
•
MIDI – synchronisation will be to an external MIDI clock connected to the (DIN)
MIDI input socket. If no clock is detected, the tempo “flywheels” to the last-known
clock rate.
•
USB – synchronisation will be to an external MIDI clock received via the USB
connection. If no clock is detected, the tempo “flywheels” to the last-known clock
rate.
When set to either of the external MIDI clock sources the tempo will be at the MIDI
Clock rate received from the external source (e.g., a sequencer). Make sure the external
sequencer is set to transmit MIDI Clock. If unsure of the procedure, consult the sequencer
manual for details.
The fourth row of Page 1 confirms the current status of the clock source, including the
precise BPM. This row is read-only.
Most sequencers do not transmit MIDI Clock while they are stopped. Synchronisation of
Summit to MIDI Clock will only be possible while the sequencer is actually recording or
playing. In the absence of an external clock, the tempo may flywheel and will assume the
last known incoming MIDI Clock value. In this situation, the fourth row of the OLED will
display FLY. (Note that Summit does NOT revert to the tempo set by the ClockRate
parameter unless Auto is selected.)
Status
Row 4 of Page 1 confirms the current clock source and BPM in use. It is not user-
selectable for adjustment.
•
Status will show INT when Summit is running on its internal tempo clock. The
tempo displayed will match that set by the ClockRate parameter in Row 2.
•
Status will show USB when Summit receives a valid clock at the USB port 3
and Source is set to Auto, Ext-Auto or USB. The tempo displayed will be that
of the incoming external clock.
•
Status will show MDI when Summit receives a valid clock at the MIDI IN (DIN)
connector 4 and Source is set to Auto, Ext-Auto or MIDI. The tempo
displayed will be that of the incoming external clock.
Arp Menu Page 2:
ARP 2/4
Type Up H
Rhythm 1
Octaves 1
Arp Mode
Displayed as:
Type
Initial value:
Up
Range of adjustment:
See table in “Arp Mode” on page 33
This parameter duplicates the physical Type control 57 .
Arp Rhythm
Displayed as:
Rhythm
Initial value:
1
Range of adjustment:
1 to 33
This parameter duplicates the physical Rhythm control 54 .
Octave range
Displayed as:
Octaves
Initial value:
1
Range of adjustment:
1 to 6
This parameter duplicates the physical Octave control 54 .
Arp Menu Page 3:
ARP 3/4
Swing 50 H
SyncRate 16th
KeySync Off
Swing
Displayed as:
Swing
Initial value:
50
Range of adjustment:
20 to 80
If Swing is set to something other than its default value of 50, some further interesting
rhythmic effects can be obtained. Higher values lengthen the interval between odd and
even notes, while the even-to-odd intervals are correspondingly shortened. Lower values
have the opposite effect. This is an effect which is easier to experiment with than describe!
Adding Swing is a great way to introduce a groove, or rhythmically swung musical feeling to
your arp sequences.
Arp Rate Sync
Displayed as:
SyncRate
Initial value:
16th
Range of adjustment:
See table at page 45 for full details
This parameter effectively determines the beat of the arp sequence, based on the tempo
rate set by the ClockRate parameter.
Arp Key Sync
Displayed as:
KeySync
Initial value:
Off
Range of adjustment:
Off or On
KeySync only applies when Key Latch 31 is On. It determines how the sequence
behaves when a new set of notes is played. With KeySync off, the notes are changed
but the constant rhythm dictated by the arp pattern is maintained. If KeySync is On, the
arp pattern will be interrupted and immediately restarted as the keys are struck.
Arp Menu Page 4:
ARP 4/4
ArpVelMode Rhythm H
Arp Velocity Mode
Displayed as:
ArpVelMode
Initial value:
Rhythm
Range of adjustment:
Rhythm or Played
Arp Velocity Mode sets the relative volume of the notes comprising the arp pattern. With
the default setting of Rhythm, the pattern will be played with a predetermined volume for
each note, regardless of how the keys making up the pattern were struck. For most of the
patterns, this will mean that all the notes will have the same volume. However, some of the
more complex patterns already have velocity information associated with each step, so the
notes making up the pattern may differ slightly in volume, as this is what was intended when
the pattern was created.
If ArpVelMode is set to Played, the way each key is struck is taken into account and the
velocity value of each is applied to the step. This results in an arp pattern that more closely
replicates how the notes defining the pattern’s content were played. In order for the Played
mode to operate correctly, it is necessary to first assign a non-zero value to the Velocity
parameter on Page 1 of the Env menu (see page 30). Alternatively, assign Velocity as a
source in the Mod Matrix to control another synth parameter, such as Filter Frequency.
The Effects Section
Summit comes equipped with two sound effects (FX) sections – one per Part. FX can
be applied to the sound the synth is generating to add colour and character. When Multi
Patches are in use, FX may be added to Parts A and B independently. All FX parameters
are saved with the Patch.
76
77
73
74
68
78
72
75
70
69
71
79
The FX tools comprise analogue distortion and three digital “time-domain” effects: Reverb,
Chorus and Delay. Each has its own set of controls and any or all FX may be used without
restriction.
In addition, the FX Menu provides extensive control of additional parameters for the digital
FX. These may be used in parallel configuration, or arranged in series in any order: the
configurations are set up in the FX Menu.
A second menu – FX Mod – gives access to a 4-slot modulation matrix dedicated to the
FX section. This is entirely independent of the main modulation Matrix (accessed through
its own Mod menu), and allows you to apply modulation control to most primary FX
parameters. See page 39 for full details.
The FX processing section is active by default: the Bypass button 79 switches the digital
FX processing out of circuit: it does not bypass the Distortion processor.
Distortion
Distortion may be added with the single Level control 68 . A controlled amount of
distortion is added after the VCA, in the analogue domain, and affects the sum of all sixteen
voices and any external audio inputs applied. (See the block diagram at page 21.) This
means that the distortion characteristic will change as the amplitude of the signal changes
over time as a result of the Amplitude Envelope, and also with the number of active voices.
The output from the Distortion processor is then routed to the other FX.
Note that “per-voice” distortion may be added either post-filter by adjusting Post
Filter Drive on Page 3 of the Voice menu, or pre-filter by adjusting the Overdrive
control in the Filter section 62 .
Chorus
Chorus is an effect produced by mixing a continuously delayed version of the signal with
the original. The characteristic swirling effect is produced by the Chorus processor’s own
LFO making very small changes in the delays. The changing delay also produces the effect
of multiple voices, some of which are pitch-shifted; this adds to the effect.
Summit has three stereo Chorus programs, named 2 Tap, 4 Tap and Ensemble, selected
by the Type button 77 . The names reflect the nature of traditional chorus generation,
which was to mix together several versions of the same signal, each with a different and
varying delay, derived from a multi-tap delay line. The amount of Chorus effect added to the
“dry” signal is adjusted by the Level control 78 . The Rate control 76 sets the frequency
of the Chorus processor’s dedicated LFO. Lower values give a lower frequency, and hence
a sound whose characteristic changes more gradually. A slow rate is often more effective.
There are further Chorus parameters available for adjustment in the FX Menu.
Delay
The Delay FX processor produces one or more repetitions of the note played. Although the
two are intimately related in an acoustic sense, delay should not be confused with reverb in
terms of an effect. Think of delay simply as “Echo”.
The Time control 69 sets the basic delay: the note played will be repeated after a fixed
time. Higher values correspond to a longer delay. If Time is varied while a note is being
played, pitch shifting will result.
It is often desirable to synchronise echoes to tempo: on Summit this can be done by
selecting Sync 70 . The Time control then invokes Page 4 of the FX menu, and varies the
DelaySync parameter, which is displayed on the OLED while the control is adjusted.
The sync value is limited by the maximum delay time of 1.4 seconds, consequently some
combinations of ClockRate (set on Page 1 of the Arp/Clock menu) and DelaySync
result in truncating the delay time to the maximum calculated sync rate permissible, i.e., the
delay time will reduce, but it will remain in sync.
The output of the delay processor is connected back to the input, at a reduced level; The
Feedback control 71 sets the level. This results in multiple echoes, as the delayed signal
is further repeated. With Feedback set to zero, no delayed signal at all is fed back, so
only a single echo results. As you increase the value, you will hear more echoes for each
note, though they still die away in volume. Setting the control in the centre of its range
(64) results in about 5 or 6 audible echoes; at the maximum setting the decay in volume is
almost imperceptible and the repetitions will still be audible after a minute or more.
The Level control 72 adjusts the level of the echoes: at the maximum setting (127), the
first echo is approximately the same volume as the initial, dry note.
There are further Delay parameters available for adjustment in the FX Menu.
Reverb
Reverberation (reverb) adds the effect of an acoustic space to a sound. Unlike delay,
reverb is created by generating a dense set of delayed signals, typically with different
phase relationships and equalisations applied to re-create what happens to sound in a real
acoustic space.
Summit provides three reverb presets, selected by the Size button 74 . The presets are
simply numbered 1, 2 and 3, and set the RevSize parameter (see page 37) to values
of 0, 64 or 127 respectively, thus simulating spaces of different sizes.
The Time control 73 sets the basic reverb time of the selected space and determines how
long it takes the reverb to die away to inaudibility. The Level control 75 adjusts the volume
of the reverb.
The FX Menu
The following additional parameters for the three time-domain effects are available in the
FX menu. Two menu pages are dedicated to Chorus (Pages 2 and 3) and two to Delay
(Pages 4 and 5); Reverb has three pages (Pages 6 to 8). There is one further page (Page
1) with “global” parameters affecting all three effects.
Global FX page:
The default menu display is shown below:
FX GLOBAL 1/8
WetLevel 127 H
DryLevel 127
Routing Parallel
The parameters available on the Global FX page affect all three time-domain FX
processors (Chorus, Delay and Reverb).
Wet and Dry Levels
Displayed as:
WetLevel
DryLevel
Initial value:
64
and
127
Range of adjustment:
0 to 127
0 to 127
The terms “wet” and “dry” as applied to FX processors respectively refer to the untreated
signal, i.e., the input to the processors, and the treated signal. It is normal to mix these
together and the default parameter values (both 127) create an equal, full-level mix. By
reducing DryLevel, the treated signal will predominate, which can produce some
unusual and interesting effects with reverb and delay. With WetLevel at zero, no
processing effect will be audible.
analogue and digital
analogue
dry
wet
analogue
digital
Overview
voices
voice sum
effects
outputs
FX Routing
Displayed as:
Routing
Initial value:
Parallel
Range of adjustment:
Parallel, D->R->C, D->C->R, R->D->C, R->C->D,
C->D->R, C->R->D
When using more than one of the three time-domain effects (Chorus = C, Delay = D
and Reverb = R) simultaneously, the overall effect will differ depending on the order of
processing. For example, if Delay precedes Reverb, each echo added to notes by the Delay
processor will initiate its own reverberation. If Delay follows Reverb, the Delay processor
will attempt to generate a multiplicity of fresh reverberations as repeats. Routing allows
you to arrange the three time-domain processors in series in any order, or to configure them
to process sounds in parallel, i.e., simultaneously, with the outputs being blended together.
In parallel (the default configuration), the overall result is subtly different from any of the
series configurations.
Chorus pages:
CHORUS 2/8
ChorDepth 64 H
ChorFback +0
LoPass 90 H
HiPass 2
CHORUS 3/8
Chorus Depth
Displayed as:
ChorDepth
Initial value:
64
Range of adjustment:
0 to 127
The ChorDepth parameter determines the amount of LFO modulation applied to the
Chorus delay time, and thus the overall depth of the effect. A value of zero results in no
chorus effect being added.
Chorus Feedback
Displayed as:
ChorFback
Initial value:
0
Range of adjustment:
-64 to +63
The Chorus processor has its own feedback path between output and input, and a
degree of feedback can be applied to get a more effective sound. Negative values of the
ChorFback parameter mean that the signal being fed back is phase-reversed: High
values – positive or negative – can add a dramatic “swooping” effect. Adding feedback and
keeping the value of ChorDepth low will turn the Chorus FX into a flanger.
Chorus HF EQ
Displayed as:
LoPass
Initial value:
90
Range of adjustment:
0 to 127
The LoPass parameter adjusts a simple HF filter within the chorus processor. Adjusting
this will enhance or mask some of the additional higher harmonics added to the sound by
the Chorus effect. When LoPass is set to its maximum value of 127, the filter is fully open.
Chorus HF EQ
Displayed as:
HiPass
Initial value:
2
Range of adjustment:
0 to 127
The HiPass parameter adjusts a simple LF filter within the chorus processor, letting you
refine the Chorus effect further. With HiPass set to zero, the filter is fully open.
Delay pages:
DELAY 4/8
DelaySync 4th T H
LP Damp 85
HP Damp 0
L/R Ratio 1/1 H
SlewRate 32
DELAY 5/8
Width 127
Delay Sync
Displayed as:
DelaySync
Initial value:
4th T
Range of adjustment:
See table at page 36 for full details
Delay time may be synchronised to the internal or external MIDI clock, using a wide variety
of tempo dividers/multipliers to produce delays from about 5 ms to 1 second.
The value of DelaySync is also displayed while the front panel Time control 69 is
being adjusted, when Sync 70 is set On.
Be aware that the total delay time available is finite. Using large tempo
divisions at a very slow tempo rate may exceed the maximum delay time
available.
HF Damping
Displayed as:
LP Damp
Initial value:
85
Range of adjustment:
0 to 127
Echoes produced acoustically by reflections in physical spaces decay at different rates
at different frequencies, depending on the type of surface producing the reflection. The
two Damping parameters LP Damp and HP Damp allow a simulation of this effect. LP
Damp (Lo-pass Damping) is a filter which can be used to reduce the brightness of later
echoes: with the parameter set to its maximum value of 127, the filter is fully open.
Note that the varying damping only applies to the delayed notes, not to the initial one. See
also the Damping parameters in the Reverb processor.
LF Damping
Displayed as:
HP Damp
Initial value:
0
Range of adjustment:
0 to 127
This has a similar effect to LP Damp, but is a hi-pass filter. When the parameter is set
to zero, the filter is fully open: as the value is increased, later echoes will be progressively
reduced in LF content.
As with LP Damp, the varying damping only applies to the delayed notes, not to the initial
one. See also the Damping parameters in the Reverb processor.
Left-Right Ratio
Displayed as:
LR Ratio
Initial value:
1/1
Range of adjustment:
1/1, 4/3, 3/4, 3/2, 2/3, 2/1, 1/2, 3/1, 1/3, 4/1, 1/4
The value of this parameter is a ratio, and determines how each delayed note is distributed
between the left and right outputs. Setting LR Ratio to the default 1/1 value places all
echoes centrally in the stereo image. With other values, echoes are alternated rhythmically
between left and right at simple ratios of the delay time: settings of 1/2 or 2/1 produces the
familiar “ping-pong” effect of equally spaced echoes alternating between left and right.
Delay Slew Rate
Displayed as:
SlewRate
Initial value:
32
Range of adjustment:
0 to 127
The value of SlewRate affects the nature of the sound while the Delay Time is being
varied. Varying delay time produces pitch-shifting. With Slew Rate set to the maximum
value (127), almost no pitch-shift effects will be heard as the Time control 44 is adjusted.
With lower values, the pitch-shift effects become more evident. As the purpose of varying
delay time in performance is generally to produce pitch shift artefacts, a medium value is
usually desirable.
Width
Displayed as:
Width
Initial value:
127
Range of adjustment:
0 to 127
The Width parameter is only really relevant to settings of LR Ratio which result in the
echoes being split across the stereo image. With its default value of 127, any stereo
placement of delayed signals will be fully left and fully right. Decreasing the value of
Width reduces the width of the stereo image and panned echoes tend towards the centre
position.
Reverb pages:
REVERB 6/8
PreDelay
40 H
LP Damp 50
HP Damp 1
RevSize 64 H
ModDepth 64
REVERB 7/8
ModRate 4
REVERB 8/8
LoPass 74 H
HiPass 0
PreDelay
Displayed as:
PreDelay
Initial value:
40
Range of adjustment:
1 to 127
In a very large space, the first reflections making up the reverberation are not heard
immediately. PreDelay controls how soon after the start of the initial note the
reverberation begins, and thus allows a more accurate simulation of a real space to be
created. With PreDelay set to its maximum value (127), the first reflections are delayed
by approximately half a second.
HF Damping
Displayed as:
LP Damp
Initial value:
50
Range of adjustment:
0 to 127
This parameter performs the same function for the reverb processor as the corresponding
one in the Delay processor, in that it simulates the effect of high-frequency absorption by
different surfaces. The low-pass filter used to create this effect is fully open when
LP Damp is set to its maximum value of 127.
LF Damping
Displayed as:
HP Damp
Initial value:
1
Range of adjustment:
0 to 127
This parameter performs the same function for the reverb processor as the corresponding
one in the Delay processor, in that it simulates the effect of low-frequency absorption by
different surfaces. The high-pass filter used to create this effect is fully open when
HP Damp has a value of zero.
Size
Displayed as:
RevSize
Initial value:
64
Range of adjustment:
0 to 127
The RevSize parameter alters the reverberation character: larger values introduce
additional and more prominent reflections, simulating the effect of a larger physical space.
Note that the Size button 74 sets RevSize to 0, 64 or 127, so the menu option allows
finer adjustment between these values.
Reverb Modulation
Displayed as:
ModDepth
Modrate
Initial value:
64
and
4
Range of adjustment:
0 to 127
The reverb processor includes a dedicated modulation source, which can be used to
alter the reverb time (set with the Time control 73 ). Two parameters are provided:
ModDepth, which controls the degree of modulation and ModRate, which controls the
modulation rate.
Reverb HF EQ
Displayed as:
LoPass
Initial value:
74
Range of adjustment:
0 to 127
This parameter controls a simple low-pass filter, constituting an HF EQ section affecting
the reverberation itself. The effect differs from that of the LoPass Damping parameter:
LoPass is a simple filter for the overall reverberation (not the initial note) while LP Damp
is a coefficient defining how the reverb algorithm itself operates on high frequencies. The
filter is fully open when the parameter has its maximum value of 127.
Reverb LF EQ
Displayed as:
HiPass
Initial value:
0
Range of adjustment:
0 to 127
HiPass is the parameter controlling a corresponding high-pass filter affecting the low-
frequency content of the reverberation. The filter is fully open when the parameter is zero.
The Modulation Matrix
The power of a versatile synthesiser lies in its ability to interconnect the various controllers, sound generators and processing blocks such that one block is controlling – or “modulating”
- another, in as many ways as possible. Summit provides considerable flexibility of control routing, and there is a dedicated menu for this, the Mod Menu. As with every other aspect of
Summit, the Modulation Matrix routings for each of the two synths generating Parts A and B may be configured independently by selecting A or B in MULTIPART CONTROL when using a
Multi Patch.
The available modulating sources and destinations to be modulated can be thought of as the inputs and outputs of a large matrix:
Osc1Ptch
Osc2Ptch
Osc3Ptch
O123Ptch
Osc1VSnc
Osc2VSnc
Osc3VSnc
Osc1Shpe
Osc2Shpe
Osc3Shpe
Osc1 Lev
Osc2 Lev
Osc3 Lev
NoiseLev
Ring Lev
VcaLevel
Filt Drv
FiltDist
Filt Res
Lfo1Rate
Lfo2Rate
AmpEnv A
AmpEnv D
AmpEnv R
ModEnv1A
ModEnv1D
ModEnv1R
ModEnv2A
ModEnv2D
ModEnv2R
FM O1>O2
FM O2>O3
FM O3>O1
O3>FiltF
Ns>FiltF
MOD DESTINATIONS
ModWheel
Direct
AftTouch
ExprPED1
BrthPED2
Velocity
Keyboard
Lfo1+
Lfo1+/-
Lfo2+
Lfo2+/-
AmpEnv
ModEnv1
ModEnv2
Animate1
Animate2
CV +/-
MOD SOURCES
Lfo3+
Lfo3+/-
Lfo4+
Lfo4+/-
BndWhl+
BndWhl-
FfreqSep
FM Ns>O1
FiltFreq
Velocity
Lfo2+
Osc2Shpe
Velocity
Lfo2+
Osc2Shpe
Velocity
Lfo2+
Osc2Shpe
Velocity
Lfo2+
Osc2Shpe
Velocity
Lfo2+
Osc2Shpe
Velocity
Lfo2+
Osc2Shpe
Slot 16
Slot1
Velocity
Lfo2+/-
Osc2Shpe
Depth
The example here shows how any two sources, in this case Velocity and LFO 2, can
simultaneously modulate the same parameter, in this case Osc 2 Shape. Many mod matrix
assignments will only use a single source. Note that the two modulation sources are
effectively multiplied together, and that the Depth parameter controls the overall degree of
modulation. The diagram depicts a single matrix “slot”: each of the two Summit synths has
16 such slots, allowing an enormous range of modulation possibilities.
Press the Mod button 9 to open the Modulation Menu, which comprises 16 pages, one
for each slot. Select a slot with the Page I and Page H buttons. The page lets you define
which (one or two) modulation sources are to control – i.e., modulate - a ‘destination’
parameter. The routing possibilities available in each slot are identical, and hence the
control description below is applicable to all 16 slots.
The default menu display for Slot 1 is shown below:
:sA [Slot 1] sB:
Destin O123Ptch
:HDirect : Direct
Depth +0
The Modulation Matrix is both variable and additive. What do we mean by
‘variable’ and ‘additive’ as applied to a matrix?
By ‘variable’, we mean that it is not just the routing of a controlling source to
a controlled parameter which is defined in each slot, but also the “magnitude” of the control.
Thus the ‘amount’ of control – or Depth – used is up to you.
By ‘additive’ we mean that a parameter may be varied by more than one source, if wished.
Each slot allows for two sources to be routed to a parameter, and their effects are multiplied
together. This means that if either of them is at zero, there will be no modulation. However,
there is no reason why you can’t have further slots routing these or other sources to the
same parameter. In this case, the control signals from different slots “add” to produce the
overall effect.
SOURCE 1: LFO
SOURCE 2: MOD WHEEL
SOURCE 1: LFO
MOD SLOT NO 1
MOD SLOT NO 1
MOD SLOT NO 1
MOD SLOT NO 1
MOD SLOT NO 2
MOD SLOT NO 2
SOURCE 2: MOD WHEEL
SOURCE 1: MOD WHEEL
SOURCE 2:
SOURCE 1: LFO
SOURCE 2:
SOURCE 1: MOD WHEEL
SOURCE 2:
SOURCE 1: LFO
SOURCE 2:
You need to be careful when setting up patches like this to ensure that the
combined effect of all the controllers acting simultaneously still creates
the sound that you want.
In addition, the Modulation Menu lets you assign the two ANIMATE buttons as sources
(see page 15).
NOTE: The FX Modulation Matrix Menu
In addition to the sources and destinations available in the main Modulation Matrix, four
additional matrix routing slots specifically dedicated to the FX section are available in
the FX Mod Menu. These allow most Modulation Matrix sources to directly modulate FX
parameters. See page 39 for full details.
Each slot has two inputs, A and B, which allows each destination parameter to be
modulated by two different sources. The three buttons to the left of the OLED display
select Rows 2, 3 or 4 for adjustment, but note that the Row 2 button toggles source
selection between slot inputs A and B. Source A is displayed on the left of Row 2 and
Source B on the right: in the default display shown above, both are set to Direct (no
modulation selected).
Use the Page I and Page H buttons to select one of 16 slots. All the slots have the
same selection of sources and destinations and any or all can be used. The same source
can control multiple destinations in different slots, and similarly, one destination can be
controlled by multiple sources by using several slots.
Modulation Source
Displayed as:
: sA [Slot n] sB: (where n= slot number;
the two sources are displayed on Row 2)
Initial value:
Direct (both A and B sources)
Range of adjustment:
see table at page 46 for list of available sources
This lets you select a control source (modulator), which will be routed to the synth element
selected by Destin (see below). Setting both sA and sB to Direct means that when the
Depth for the Slot is set to a non-zero value, a fixed change will be applied to the value of
the selected destination parameter (i.e., there is no time-varying modulation).
Note that the list of sources includes Expression pedals. If you connect an Expression
pedal to either of the rear panel pedal connectors, they can be selected to control any
destination you wish in the normal way. If you wish an Expression pedal to control overall
synth volume in a natural way, choose VcaLevel as the routing destination for sA and
AmpEnv for sB.
The CV input is also available as a source for the Mod Matrix. The CV input can be routed
to any of the available mod destinations. The CV input has been designed to respond to
control inputs without aliasing up to just over 1 kHz (which roughly corresponds to two
octaves above middle C).
The Modulation Matrix AftTouch source will accept either channel
aftertouch, either from Summit’s own keyboard or as external MIDI data. This
is the most common type of aftertouch. Summit will also accept polyphonic
aftertouch, which is generated by some controllers such as the Novation
LaunchPad Pro. When polyphonic aftertouch is received, the pressure applied during a note
event is interpreted as a modulation event for this one note only. This provides a level of
expressivity in playing that is uncommon with hardware synths.
Modulation Destination
Displayed as:
Destin
Initial value:
O123Ptch
Range of adjustment:
see table at page 46 for list of available
destinations
This sets the parameter to be controlled by the selected source (or sources) in the
currently selected slot. The range of possibilities includes:
parameters that directly affect the sound:
• three parameters per oscillator (Pitch, Vsync and Shape)
• global pitch (O123Ptch)
• the five mixer inputs from the oscillators, noise source, ring modulator and the
mixer output (see Tip below)
• Filter frequency, resonance and distortion
parameters that can also act as modulating sources (thus permitting recursive
modulation):
• LFO 1 & 2 frequency
• the Attack, Decay and Release phases of all three Envelopes
• Frequency Modulation of oscillators (FM) by filter other oscillators or Noise
The mixer output (VCA level) is an unusual matrix destination! The VCA is the
main output stage for the synth and this is normally under the sole control of
the Amplitude Envelope, but Summit lets you assign the VCA as a destination
in the Mod Matrix. If either Source A or Source B is not set to an Envelope,
the VCA can be controlled independently of any notes being played.
Modulation Depth
Displayed as:
Depth
Initial value:
0
Range of adjustment:
-64 to +63
The Depth parameter sets “how much” control is being applied to the Destination – i.e.,
the parameter being modulated by the selected source(s). If both Source A and Source B
are active in the slot in question, Depth controls their combined effect.
Depth effectively defines the “amount” by which the controlled
parameter varies when under modulation control. Think of it as the
“range” of control. It also determines the “sense” or polarity of the control
– positive values of Depth will increase the value of the controlled
parameter and negative values will decrease it, for the same control input. Note that
having defined source and destination in a patch, no modulation will occur until the
Depth control is set to something other than zero.
Negative values of Depth do not work on certain parameters, unless modulation
is already being applied to that parameter by some other routing, in which case the
negative sense “cancels” the modulation already present. Examples are: i) Oscillator
Vsync – needs to be applied via the Oscillator Menu before it can be reduced by a Mod
Matrix routing; ii) FM of one oscillator by another – another mod slot must already be
applying the FM before it can be cancelled.
With both sources set to Direct, the parameter control (Depth) becomes
a “manual” modulation control which will always affect whichever
parameter is set as the Destination, by a fixed amount proportional to the
value of Depth.
The FX Modulation Matrix
Pressing FX Mod 9 opens the FX Mod Matrix menu. The FX Modulation Matrix is
effectively an extension of Summits’ main Modulation Matrix, but is devoted solely to using
various internal Summit sources to modulate FX parameters. It has four “slots” each with
two inputs, so you can simultaneously modulate up to four different FX parameters from up
to eight separate sources. It is set up in the same manner as the main Modulation Matrix.
The four pages are identical, and each allows one slot to be configured.
The default menu display for Slot 1 is shown below:
:sA [FxSlot 1] sB:
Fx Destin Dist Lev
:HDirect : Direct
Depth +0
As with the main Modulation Matrix, each slot has two inputs, A and B, which allows each
destination FX parameter to be modulated by two different sources. The three buttons to
the left of the OLED display select Rows 2, 3 or 4 for adjustment, but note that the Row 2
button toggles source selection between slot inputs A and B. Source A is displayed on the
left of Row 2 and Source B on the right: in the default display shown above, both are set to
Direct (no modulation selected).
FX MOD DESTINATIONS
ModWheel
Direct
AftTouch
ExprPED1
BrthPED2
Velocity
Keyboard
Animate1
Animate2
CV +/-
MOD SOURCES
Animate 1
LFO 3
Chorus Level
Lfo3+
Lfo3+/-
Lfo4+
Lfo4+/-
BndWhl+
BndWhl-
FX Modulation Source
Displayed as:
:sA and :sB
Initial value:
Direct
Range of adjustment:
see table at page 46 for list of available sources
FX Modulation Destination
Displayed as:
FX Destin
Initial value:
Dist Lev
Range of adjustment:
see table at page 46 for list of available
destinations
FX Modulation Depth
Displayed as:
Depth
Initial value:
0
Range of adjustment:
64 to +63
The Depth parameter sets “how much” control is being applied to the Destination – i.e., the
parameter being modulated by the selected source(s). If both Source A and Source B are
active in the slot in question, Depth controls their combined effect. If no sources selected,
the Depth control can be used to adjust the “amount” of the destination parameter. Setting
a negative value of Depth has the effect of reducing the effect of the destination parameter
as set by its own control or menu option.
The Settings Menu
Press the Settings button 9 to open the Settings Menu. This menu has 31 pages,
numbered from 1 to 9, then from A to V. It contains a set of synth and system functions
which, once set up, will not generally need to be accessed on a regular basis. The
Settings Menu includes global synth settings, Patch backup routines, MIDI and pedal
settings, I/O routings and the 16 user-definable Oscillator Tuning Tables, among other
functions.
Note that the Settings Menu defines settings which are global for the synth, and are not
saved with individual Patches. However, it is possible to retain the current contents of the
Settings menu by opening the menu and pressing Save 11 . This will ensure that the
settings (such as Tuning Tables, VelShape and Patch Memory Protection) are reinstated
after power-cycling.
Saving Settings as described above will also save the current Patch, with
all its current parameter values as a default, and this Patch will be
re-loaded at the next power-cycle.
System pages:
SYSTEM 1/V
Protect Off H
Pickup Off
Brightness 64
SYSTEM 2/V
Msg Time 64 H
Version 070.618
H Calibrate
Patch Memory Protection
Displayed as:
Protect
Initial value:
Off
Range of adjustment:
On or Off
Setting Protect to On disables Summit’s Patch Save function: subsequently, pressing
Save will generate the display message below:
Cannot Save Patch
Memory Protect ON
This is a useful function if you need to be sure that Patches already saved (including factory
Patches) cannot be overwritten.
If Protect is Off, pressing Save will store all the current synth settings, including those
of the Settings menu. The message below will be displayed:
Settings Saved with
PROTECT OFF
Pickup
Displayed as:
Pickup
Initial value:
Off
Range of adjustment:
On or Off
The setting of Pickup allows the current physical position of Summit’s rotary controls to
be taken into account. When Pickup is Off, adjusting any of Summit’s rotary controls will
produce parameter change and a potentially immediately audible effect (a small difference
between the parameter value corresponding to the control’s physical position and the value
currently in force for the Patch may result in the effect being inaudible). When set to On,
the control needs to be moved to the physical position corresponding to the value of the
parameter saved for the currently loaded Patch, and will only alter the parameter value once
that position is reached. For parameters with a range of 0 to 255, this means the 12 o’clock
position will correspond to a value of 127; for parameters with a range of -64 to +63, the
12 o’clock position will correspond to a value of zero.
Brightness
Displayed as:
Brightness
Initial value:
64
Range of adjustment:
0 to 127
Adjusts the brightness of the OLED display.
Range of adjustment:
0 to 127
Msg Time sets the time for which parameter values (and the saved value for the current
Patch) are displayed when a rotary control is adjusted. The maximum time (value of 127) is
equivalent to approx. 3 seconds.
OS version
Displayed as:
Version
This is read-only data, and reports Summit’s OS (Operating System) version. This lets you
ensure that you have the most up-to-date OS installed.
Auto Calibration
Displayed as:
Calibrate
Pressing the Row 4 button initiates a calibration routine which sets up the filters, VCAs
and distortion circuitry accurately. This will have been done at the factory and should not
need to be run again, but the routine has been included for good measure. The procedure
takes several minutes, and the synth should not be touched while in progress. Note that the
routine overrides the master volume control and sets it to maximum.
WARNING: The test generates various tones which will be present at the synth’s
outputs; we recommend you mute or turn off any external amplifier or loudspeakers
connected as these tones will be at full volume.
When the calibration routine is complete, the display shows:
Calibration Complete
Re-Power Now
Synth page:
SYNTH 3/V
VelShape 64 H
TuneCents +0
Transpose +0
Key Response
Displayed as:
VelShape
Initial value:
64
Range of adjustment:
0 to 127
This parameter modifies the synth’s response to the velocity curve set on the keyboard. The
default value of 64 results in a linear relationship between the velocity curve and the synth’s
response. Reducing the value will result in lighter key touches producing a greater volume;
a higher value results in the opposite. You can set the VelShape parameter to suit your
normal playing style.
Master Fine Tuning
Displayed as:
TuneCents
Initial value:
0
Range of adjustment:
-50 to +50
This control adjusts the frequencies of all the Oscillators by the same small amount,
allowing you to fine-tune the whole synth to another instrument if necessary. The
increments are cents (1/100 of a semitone), and thus setting the value to 50 tunes the
synth to a quarter-tone midway between two semitones. A setting of zero tunes keyboard
with the A above middle C at 440 Hz – i.e., standard Concert Pitch.
Transpose
Displayed as:
Transpose
Initial value:
+0
Range of adjustment:
-12 to +12
Transpose is a very useful global setting which “shifts” Summit’s keyboard up or down
one semitone at a time. It also applies the same “shift” to received MIDI Note data, so if
you are playing Summit from a master MIDI keyboard or controlling it from a sequencer,
you can still use transposition. Transpose differs from oscillator tuning in that it
modifies the control data from the keyboard rather than the actual oscillators. Thus setting
Transpose to +4 means that you can play with other instruments in the actual key of E
major, but only need to play white notes, as if you were playing in C major.
Note that Transpose does not affect Note data generated by the arpeggiator.
MIDI pages:
MIDI CHANNEL 4/V
PartA Chan 2 H
PartB Chan 3
Globl Chan 1
MIDI CONTROL 5/V
Local On H
Arp>MIDI On
MIDI ENABLE 6/V
CC/NRPN Rec+TranH
Bank/Patch Rec+Tran
MIDI protocol provides for 16 channels of data. This allows up to 16 devices to co-exist on
a MIDI network, provided each is assigned to operate on a different MIDI channel.
Assign MIDI Channels - Part A
Displayed as:
PartA Chan
Initial value:
2
Range of adjustment:
1 to 16
Summit’s bi-timbral architecture effectively means it comprises two independent
synthesisers, one for each Part. When working with Multi Patches, you can configure it
to receive and transmit MIDI data for each of the two Parts on separate channels, for the
greatest flexibility of interfacing with external equipment.
PartA Chan lets you select which MIDI channel is to be used for MIDI data relating to
Part A.
No data is transmitted or received on the Single MIDI channels when Summit is in Multi
Patch mode. How Summit handles MIDI data in and out in Multi Patch mode is further
modified by the MULTI MODE in use. See page 46 for more details.
Assign MIDI Channels - Part B
Displayed as:
PartB Chan
Initial value:
3
Range of adjustment:
1 to 16
PartB Chan lets you select which MIDI channel is to be used for MIDI data relating to
Part B. In all other respects, it operates described for as PartA Chan above.
Assign MIDI Channels (Global)
Displayed as:
Globl Chan
Initial value:
3
Range of adjustment:
1 to 16
The Global MIDI channel should be used in Single Patch mode. No data is transmitted on
the Global MIDI channel when Summit is in Multi Patch mode.
Local Control On/Off
Displayed as:
Local
Initial value:
On
Range of adjustment:
Off or On
In normal operation (with Local set to On), all of Summit’s physical controls are active,
and also transmit their settings as MIDI data, provided that CC/NRPN on Settings Menu
Page 6 is set to either Transmit or Rec+Tran (see MIDI Control data setting below). With
Local set to Off, the physical controls no longer vary any internal Summit parameters,
but still output their values as MIDI data in the same way.
Arp MIDI mode
Displayed as:
Arp>Midi
Initial value:
On
Range of adjustment:
Off or On
This setting determines how the arpeggiator handles MIDI data.
•
Off: the arp responds to incoming MIDI note data, either via the MIDI IN DIN port or
the USB port. Control data is transmitted from both the MIDI OUT and USB ports.
If the note data is supplied via the MIDI IN port, it is also retransmitted from MIDI
THRU.
•
On: In this setting, the arp responds to received MIDI note data in the same manner,
but additionally transmits arpeggiator note data via both the MIDI OUT and USB
ports, along with control data.
MIDI control data
Displayed as:
CC/NRPN
Initial value:
Rec+Tran
Range of adjustment:
Disabled, Receive, Transmit, Rec+Tran
With the default CC/NRPN setting of Rec+Trans, Summit’s physical controls transmit
their settings as MIDI CC or NRPN data (see table at page 47). Summit also responds
to received MIDI CC/NRPN data with this setting. You can choose to only transmit MIDI
data and not receive it (Transmit), or to receive it but not transmit (Receive). The fourth
option, Disabled, effectively isolates Summit from any other MIDI equipment to which it
is connected. See also Local Control On/Off above. Note that CC/NRPN messages do
not include Patch data, which is handled separately as Program Change messages – see
Bank/Patch below.
Patch Select via MIDI
Displayed as:
Bank/Patch
Initial value:
Rec+Tran
Range of adjustment:
Disabled, Receive, Transmit, Rec+Tran
This setting controls how Summit handles MIDI Program Change and Bank Change
messages. With the default setting of Rec+Trans, Summit sends a Program/Bank Change
message whenever a new Patch is loaded, and will also load a Patch when commanded
to do so by an external MIDI controller, such as the Novation SL MkIII. As with MIDI
control data (above), you can choose to set Receive or Disabled, so that Summit does not
transmit Program/Bank Change messages when you change Patches, or to set Transmit
or Disabled, so that Summit does not respond to Program/Bank Change messages from
external equipment.
If you find that your other MIDI synthesisers are changing their sound
when you change a Patch in Summit, they are probably reacting to
Program Change messages transmitted by Summit. If this is undesirable
set Bank/Patch on Summit to either Disabled or Receive.
Pedal pages:
PEDAL SW SENSE 7/V
Ped1Sense Auto H
Ped2Sense Auto
PEDAL SW MODE 8/V
Ped1Mode Animate1H
Ped2Mode Animate2
These two menu pages are concerned only with pedals of the switch (on/off) type. If you
are using one or more Expression pedals, these may be connected to either or both of
the two PEDAL sockets on the rear of the synth. There are no Settings Menu options for
Expression pedals: they are assigned in the Mod Matrix on a per-Patch basis.
Pedal Types
Displayed as:
Ped1Sense
Ped2Sense
Initial value:
Auto
and
Auto
Range of adjustment:
Auto, N/Open, N/Closed
Auto, N/Open, N/Closed
Summit supports two foot switch pedals of various types. A sustain pedal or footswitch
can be connected to Summit via the PEDAL 1 or PEDAL 2 sockets 5 . Ascertain
whether your sustain pedal is of the normally-open or normally-closed type, and set the
Ped1Sense or Ped2Sense parameter to suit. If you are unsure which it is, connect
the footswitch with Summit unpowered, and then power it on (without your foot on the
pedal!) Provided the default value of Auto is still set, the polarity will be correctly sensed.
Pedal Modes
Displayed as:
Ped1Mode
Ped2Mode
Initial value:
Animate1
and
Animate2
Range of adjustment:
Animate1, Sustain, Sostnuto
Animate1, Sustain, Sostnuto
The Pedal Mode settings determine what you want the switch pedals to do. The two pedals
can act as foot switches for Summit’s Animate functions: in this case, pressing a pedal
triggers the Animate effect that has been defined within the Patch. You can alternatively
assign either pedal to be a Sustain or a Sostenuto pedal (like the middle pedal on a three-
pedal piano). When set to Sostenuto, notes played while the pedal is being pressed will
be sustained. Once the pedal has been depressed, any further notes will not be sustained.
This is useful for playing melodies over a held chord.
Misc Settings page
MISC SETTINGS 9/V
VolRange 0dB H
Initialise IniPatch
InputGain 64
Volume Range
Displayed as:
VolRange
Initial value:
0 dB
Range of adjustment:
-6 dB, -3 dB, 0 dB
This global parameter is effectively a 3 or 6 dB pad (or level reduction) in the main audio
outputs. It is useful when the equipment to which Summit’s outputs are connected have
a restricted range of input level and it is necessary to limit the maximum level that Summit
can deliver.
External Input Gain
Displayed as:
InputGain
Default value:
64
Range of adjustment:
0 to 127
This parameter is an input level adjustment for Summit’s external line level inputs 10 .
These audio inputs can be routed to two areas of Summit: they may be added to the main
signal processing chain either before or after the Filter section; this routing is enabled with
the AudioInput function on Page 3 of the Voice menu (see page 24). The second
use for them is to route them to the FX section, so that Summit’s FX processing may be
applied. This routing is enabled on Page C of the Settings menu (see page 43).
Initialise Mode
Displayed as:
Initialise
Default value:
IniPatch
Range of adjustment:
IniPatch, Live
With the default setting of IniPatch, pressing the Initialise button 2 will load an
Initial Patch, complete with all its default parameter values, giving you a useful starting point
for creating new sounds. In Single Patch mode, this will be Init Patch; in Multi Patch
mode, only the Part currently selected by MULTIPART CONTROL will be Init Patch.
By setting the Initialise parameter to Live, Summit will retain all current control
panel settings when loading the Initial Patch, so that any sound modification you have been
working on will now be applied to a copy of the Initial Patch when Initialise is pressed.
Note that this applies only to the physical controls; any adjustments made to additional
menu settings will be overridden and replaced by those pertaining to the Initial Patch.
Output Routing Page:
OUTPUT ROUTING A/V
PartA Out Main H
PhonesOut Main
PartB Out Main
Main Output Routing – Part A
Displayed as:
PartA Out
Default value:
Main
Range of adjustment:
Main, Aux
Summit lets you get the maximum advantage from its bi-timbral architecture by giving
you the option of routing each of the two Parts to different stereo outputs. The default
settings route both Parts to the MAIN OUTPUTS 7 , but you can route either to the
AUX OUTPUTS 8 instead if you wish. This lets you send the two Parts out of Summit
independently to a mixer for separate level control, or to record them on separate tracks of
a DAW or external multitrack recorder. It also gives you the option of sending just one Part
to an external effects unit.
PartA Out lets you choose which of Summit’s two stereo outputs Part A will be routed
to.
Main Output Routing – Part B
Displayed as:
PartB Out
Default value:
Main
Range of adjustment:
Main, Aux
See above for details.
PartB Out lets you choose which of Summit’s two stereo outputs Part B will be routed to.
Headphone Source
Displayed as:
PhonesOut
Default value:
Main
Range of adjustment:
Main, Aux, Split
PhonesOut selects the signal available at the HEADPHONES output 9 . The
headphones will “follow” one or other of the two stereo outputs, Main or Aux. In either
of these settings you will hear whatever is currently routed to the Main or Aux Output, in
stereo. With the default settings, both Parts A and B are routed to the Main Output, so if
PhonesOut is set to Main, you will hear both Parts in full stereo.
The third option, Split, routes a mono (L+R) sum of the signal assigned to the Main Output
to the left earpiece, and a mono sum of the signal assigned to the Aux Output to the right.
This is a useful setting to use if you are sending the two Parts to different outputs.
FX Pages:
The Settings menu has three pages related to Summit’s FX sections.
FX ROUTING B/V
FxA Out Main H
FXB Out Main
FX SOURCES C/V
FxA Source Synth H
FXB Source Synth
EXTERNAL FX DRY D/V
FxA Level 127 H
FxB Level 127
FX Routing – Part A
Displayed as:
FxA Out
Default value:
Main
Range of adjustment:
Main, Aux
Summit lets you route the “wet” outputs of the two FX processors (for Parts A and B) – the
processed signal - independently of the “dry”, or unprocessed signal. The default setting is
for the output of both processors to be routed to the Main Output, but you can route either
or both of them to the Aux Output instead if you wish.
FxA Out lets you choose which stereo output the Part A processor is routed to.
FX Routing – Part B
Displayed as:
FXB Out
Default value:
Main
Range of adjustment:
Main, Aux
See above for details.
FxB Out lets you choose which stereo output the Part B processor will be routed to.
FX Source – Part A
Displayed as:
FxA Source
Default value:
Synth
Range of adjustment:
Synth, Extern
The default setting – Synth – routes the final output of Summit’s Part A synth signal chain
to the input of the Part A FX processor, in order that effects can be added to the synth
sound.
You can also use the Part A FX processor to add effects to external signals connected to
the rear panel INPUTS sockets 10 . This alternative routing is made by setting
FxA Source to Extern. In this case, the FX section will only process incoming external
audio and will no longer be available to process Part A of the synth sound.
FX Source – Part B
Displayed as:
FxB Source
Default value:
Synth
Range of adjustment:
Synth, Extern
The default setting – Synth – routes the final output of Summit’s Part B synth signal chain
to the input of the Part B FX processor, in order that effects can be added to the synth
sound.
You can also use the Part B FX processor to add effects to external signals connected to
the rear panel INPUTS sockets 10 . This alternative routing is made by setting
FxB Source to Extern. In this case, the FX section will only process incoming external
audio and will no longer be available to process Part B of the synth sound.
External FX Level – Processor A
Displayed as:
FxA Level
Default value:
127
Range of adjustment:
0 to 127
This control determines the level of the external input signal to be mixed with the output of
the Part A FX processor. With the default setting of 127 (maximum), the input (or “dry”)
signal will be heard at full level. At a setting of zero, the input signal will not be present at
the output and only the processed (or “wet”) signal will be heard.
This setting may be relevant if you are using the FX section in a send-and-return loop from
an external mixer: in this situation it is normal to mix the processed return signal with the dry
input signal within the mixer.
External FX Level – Processor B
Displayed as:
FxB Level
Default value:
127
Range of adjustment:
0 to 127
This control performs the same function as FxA Level above for the Part B FX processor.
Backup Page:
Novation recommends the use of Novation Components online Librarian to fully manage
your Patches – see page 45. However, you may also import and export Patch data via
MIDI SysEx messages, using applications such as SysEx Librarian (Mac) or MIDI-OX
(Windows).
BACKUP E/V
Select AllH
Send To USBport
H Go
Select Patches
Displayed as:
Select
Default value:
All
Range of adjustment:
PCurrent, P bank A, P bank B, P bank C, P bank D, P
ABCD, Mcurrent, M bank A, M bank B, M bank C,
M bank D, M ABCD, Settings, All
Select lets you choose which Patches to back up as SysEx data. You can choose either
the currently active Patch (Current), or any or all of the four Banks in full (128 Patches per
Bank) of either Single Patches (prefix P) or Multi Patches (prefix M). The two options P
ABCD and M ABCD select all four Banks of Single or Multi Patches respectively.
You can also choose just to back up all the current synth settings (choose Settings), or the
current synth settings plus every Single and Multi Patch (choose All).
Dump Port Select
Displayed as:
Send To
Default value:
USBport
Range of adjustment:
USBport, MIDIout
You can choose to send the SysEx data via either the MIDI OUT socket or the USB port,
with the SendTo setting. When you are ready to do the data dump, select the lower left-
hand screen button, Go, to perform the action.
Keyboard Settings:
KEYBOARD F/V
VelCurve NORMAL H
Displayed as:
VelCurve
Default value:
NORMAL
Range of adjustment:
HIGH, NORMHI, NORMAL, NORMLO, LOW
The VelCurve parameter operates in conjunction with the Velocity parameter, which is
set on Page 1 of the Env menu.
The response to velocity information from the keyboard may be set using this function.
A setting of HIGH indicates that smaller changes in velocity (a lighter playing style)
will create a large change in response to velocity, be it volume or any other modulation
destination that velocity is routed to. A setting of LOW indicates that larger changes of
velocity - a much harder playing style, will create larger changes in response to velocity.
NORMAL is obviously a compromise between these two, and NORMHI and NORMLO
further intermediate values.
Tuning Table pages
Summit gives you the capability to alter the intervals between notes on your keyboard,
letting you create alternative keyboard scales to the standard twelve-tone “Western” tuning
we are all familiar with. This is achieved by the use of Tuning Tables, which are effectively
“lookup tables” used by the oscillators, which tell them what frequency to generate when
any particular key is struck. There are 17 Tuning Tables in all, and selection of the Table to
be used is made on Page 1 of the Oscillator Menu: see xxx. By default, the oscillators use
Tuning Table 0, which generates standard Equal Temperament tuning. The remaining 16
tables have the same default data (thus selecting them without any prior modification will
also produce standard Equal Temperament tuning), but they may be altered in a variety of
ways to create any keyboard scale or layout that you wish to use. This allows you to create
new chords and harmonies not achievable with standard tuning.
Each of the 16 definable Tuning Tables has its own page: these are Pages G to V of the
Settings menu. The pages are identical: the default page for Tuning Table 1 is shown
below as an example.
Bear in mind that you won’t hear the effect of changing any Tuning Table parameters unless
the Tuning Table being set up is selected in Page 1 of the Oscillator Menu.
TUNING TABLE 1 G/V
Kbd Note C 3 H
Retune Note C 3
Retune Frac 0
Keyboard Note
Displayed as:
Kbd Note
Default value:
C 3
Range of adjustment:
C -2 to G 8
This parameter sets the keyboard note whose pitch is to be redefined. Kbd Note will
follow the last key struck: if you hit middle C without any octave shift or other transposition
being applied by the keyboard itself, Kbd Note will assume the value C 3. If octave
shift or transposition is active on the keyboard, the MIDI data sent will be changed and the
parameter will accordingly display the shifted note value.
Retuned Note
Displayed as:
Retune Note
Default value:
C 3
Range of adjustment:
C -2 to G 8
Once you have defined the keyboard note to be redefined with Kbd Note, you can set
Retune Note to any other note, above or below that set by Kbd Note. Then when
you play the note defined by Kbd Note, you will hear the note defined by Retune
Note.
Retune Note will always display the note actually being generated, and will by default
be the same value as Kbd Note before any retuning is applied. Once a key has been
redefined, Kbd Note will confirm which key is being pressed, while Retune Note
will display the actual note being generated by that key.
Micro Intervals
Displayed as:
Retune Frac
Default value:
0
Range of adjustment:
0 to 255, repeating
Using Tuning Tables does not restrict you only to standard note intervals. Summit supports
“microtuning”, whereby any key can be made to generate an “in-between” note, to a
resolution of 1/256th of a semitone (0.4 cents). With Retune Frac set to 0, the
note being defined (Kbd Note) will adopt the pitch value set by Retune Note. As
Retune Frac is increased, the note’s pitch sharpens by one micro interval at a time.
When Retune Frac reaches a value of 255, one further step will generate the next
standard note in the scale, and the value will reset to zero. By the same principle, the
parameter may also be decreased in micro intervals to flatten the note.
Quarter tones – as found in many eastern music scales – can be easily
created by setting Retune Frac to 127.
Summit also supports Scala tuning files, which provide a wide range of
interesting and unusual scales. Scala files may be added via Novation
Components. You can find out more at http://www.huygens-fokker.org/scala/.
MIDI Tuning Standard (MTS) Messages are also supported allowing tuning files to be
modified or exchanged between devices.
System Updates using Novation Components
Novation Components is an online Patch Librarian, which allows you to manage your Patch
library. You can also restore original factory Patches and download new ones as they
become available.
Novation Components will also advise you if your Summit’s Operating System is out of date
and will update it for you if necessary.
Full details are available at www.novationmusic.com/register
Patch import via SysEx
It is also possible to import Patch data into Summit via MIDI SysEx messages, using
applications such as SysEx Librarian (Mac) or MIDI-OX (Windows). It is important to note
that Patch Banks retain a reference to their original memory location and will be loaded
back into that location on import. Thus any Patches already in those locations will be
overwritten.
Sync values tables
Arp/Clock Sync Rate
This table lists the sync rate divisions available for the Arpeggiator clock SyncRate
parameter (Arp/Clock menu, page 3).
Display
Display
Meaning
Musical Description
MIDI
Ticks*
8 beats
8 beats
1 cycle per 2 bars
192
6 beats
6 beats
1 cycle per 6 beats (2 cycles per 3 bars)
144
5 + 1/3
5 + 1/3
3 cycles per 4 bars
128
4 beats
4 beats
1 cycle per 1 bar
96
3 beats
3 beats
1 cycle per 3 beats (4 cycles per 3 bars)
72
2 + 2/3
2 + 2/3
3 cycles per 2 bars
64
2nd
2nd
2 cycles per 1 bar
48
4th D
4th dotted
2 cycles per 3 beats (8 cycles per 3 bars)
36
1 + 1/3
1 + 1/3
3 cycles per 1 bar
32
4th
4th
4 cycles per 1 bar
24
8th D
8th dotted
4 cycles per 3 beats (16 cycles per 3 bars)
18
4th T
4th triplet
6 cycles per 1 bar
16
8th
8th
8 cycles per 1 bar
12
16th D
16th dotted
8 cycles per 3 beats (32 cycles per 3 bars)
9
8th T
8th triplet
12 cycles per 1 bar
8
16th
16th
16 cycles per 1 bar
6
16th T
16th triplet
24 cycles per 1 bar
4
32nd
32nd
32 cycles per 1 bar
3
32nd T
32nd triplet
48 cycles per 1 bar
2
* Assuming a resolution of 24 PPQN
Delay Sync Rate
This table lists the sync rate divisions available for the DelaySync parameter (FX Menu,
page 4).
Display
Display
Meaning
Musical Description
MIDI
Ticks*
4 beats
4 beats
1 cycle per 1 bar
96
3 beats
3 beats
1 cycle per 3 beats (4 cycles per 3 bars)
72
2 + 2/3
2 + 2/3
3 cycles per 2 bars
64
2nd
2nd
2 cycles per 1 bar
48
4th D
4th dotted
2 cycles per 3 beats (8 cycles per 3 bars)
36
1 + 1/3
1 + 1/3
3 cycles per 1 bar
32
4th
4th
4 cycles per 1 bar
24
8th D
8th dotted
4 cycles per 3 beats (16 cycles per 3 bars)
18
4th T
4th triplet
6 cycles per 1 bar
16
8th
8th
8 cycles per 1 bar
12
16th D
16th dotted
8 cycles per 3 beats (32 cycles per 3 bars)
9
8th T
8th triplet
12 cycles per 1 bar
8
16th
16th
16 cycles per 1 bar
6
16th T
16th triplet
24 cycles per 1 bar
4
32nd
32nd
32 cycles per 1 bar
3
32nd T
32nd triplet
48 cycles per 1 bar
2
* Assuming a resolution of 24 PPQN
LFO Sync Rate
This table lists the sync rate divisions available for the LFO Sync clock; these are displayed
when an LFO Rate control 27 is adjusted with Range 26 set to Sync.
Display
Display
Meaning
Musical Description
MIDI
Ticks*
64 beats
64 beats
1 cycle per 16 bars
1536
48 beats
48 beats
1 cycle per 12 bars
1152
42 beats
42 beats
2 cycles per 21 bars
1008
36 beats
36 beats
1 cycle per 9 bars
864
32 beats
32 beats
1 cycle per 8 bars
768
30 beats
30 beats
2 cycles per 15 bars
720
28 beats
28 beats
1 cycle per 7 bars
672
24 beats
24 beats
1 cycle per 6 bars
576
21 + 1/3
21 + 1/3
3 cycles per 16 bars
512
20 beats
20 beats
1 cycle per 5 bars
480
18 + 2/3
18 + 2/3
3 cycles per 14 bars
448
18 beats
18 beats
1 cycle per 18 beats (2 cycles per 9 bars)
432
16 beats
16 beats
1 cycle per 4 bars
384
13 + 1/3
13 + 1/3
3 cycles per 4 bars
320
12 beats
12 beats
1 cycle per 12 beats (1 cycle per 3 bars)
288
10 + 2/3
10 + 2/3
3 cycles per 8 bars
256
8 beats
8 beats
1 cycle per 2 bars
192
6 beats
6 beats
1 cycle per 6 beats (2 cycles per 3 bars)
144
5 + 1/3
5 + 1/3
3 cycles per 4 bars
128
4 beats
4 beats
1 cycle per 1 bar
96
3 beats
3 beats
1 cycle per 3 beats (4 cycles per 3 bars)
72
2 + 2/3
2 + 2/3
3 cycles per 2 bars
64
2nd
2nd
2 cycles per 1 bar
48
4th D
4th dotted
2 cycles per 3 beats (8 cycles per 3 bars)
36
1 + 1/3
1 + 1/3
3 cycles per 1 bar
32
4th
4th
4 cycles per 1 bar
24
8th D
8th dotted
4 cycles per 3 beats (16 cycles per 3 bars)
18
4th T
4th triplet
6 cycles per 1 bar
16
8th
8th
8 cycles per 1 bar
12
16th D
16th dotted
8 cycles per 3 beats (32 cycles per 3 bars)
9
8th T
8th triplet
12 cycles per 1 bar
8
16th
16th
16 cycles per 1 bar
6
16th T
16th triplet
24 cycles per 1 bar
4
32nd
32nd
32 cycles per 1 bar
3
32nd T
32nd triplet
48 cycles per 1 bar
2
* Assuming a resolution of 24 PPQN
List of Wavetables
BS sine
String
Glassy
Spirals
Random
BassOrgn
Granular
Steel
Zing
Acid
Grime
Sunrise
Tubey
Buzzy
Drow
Swell
Octaves
Carousel
Heavy
Thicker
Wobbler
Choral
Hedge
Thinner
Chords
Climbing
Hungry
Tides
Didgery
CoinFlip
Ladders
Tokyo
Harsh
Deep
Lead
Tops
Organ
Dub
Modeling
V.Chord
E. Piano
Eee
Modem
Variance
VoxOooEe
Eris
Monster
Vocaloid
VoxYahEe
Flame
Screech
Vowelled
Winds
Further
SeaBase
WeirdVox
SoftClav
GlassSaw
Shmorgan
Yeah
MIDI operation in Single and Multi Patch modes
MIDI CHANNEL
GLOBAL
PART A
PART B
Single Patches
MIDI data is transmitted
and received on the Global
Channel only
No data transmitted or received
Multi Patches – MIDI Rx
LAYER MODE
MIDI data received regardless
of which Part is selected
Data for each Part accepted
on its assigned channel
SPLIT MODE
Data not accepted
DUAL MODE
Data accepted if MULTIPART
CONTROL is set to Both
Multi Patches – MIDI Tx
LAYER MODE
No data transmitted
Data for each Part is
transmitted separately on its
assigned channel
SPLIT MODE
DUAL MODE
Modulation Matrix – sources
The table below lists the sources of modulation available to Inputs A and B of each Slot in
the Modulation Matrix.
Display
Controlling Source
Direct
The Depth control ( 10 ; select Row 4)
ModWheel
Mod Wheel
AftTouch
Keyboard aftertouch
ExprPED1
Expression pedal connected at PEDAL 1 input
BrthPED2
Expression pedal connected at PEDAL 2 input
Velocity
Keyboard velocity
Keyboard
Key position on keyboard
Lfo1+
LFO 1 waveform varies controlled parameter in a positive sense
Lfo1+/-
LFO 1 waveform varies controlled parameter both positively and
negatively
Lfo2+
LFO 2 waveform varies controlled parameter in a positive sense
Lfo2+/-
LFO 2 waveform varies controlled parameter both positively and
negatively
AmpEnv
Amplitude envelope
ModEnv1
Modulation envelope 1
ModEnv2
Modulation envelope 2
Animate1
Animate Button 1
Animate2
Animate Button 2
CV +/-
CV input varies controlled parameter both positively and negatively
Lfo3 +
LFO 3 waveform varies controlled parameter in a positive sense
Lfo3 +/-
LFO 3 waveform varies controlled parameter both positively and
negatively
Lfo4 +
LFO 4 waveform varies controlled parameter in a positive sense
Lfo4 +/-
LFO 4 waveform varies controlled parameter both positively and
negatively
BndWhl+
Pitch Bend wheel up increases parameter
BndWhl-
Pitch Bend wheel up decreases parameter
Modulation Matrix – destinations
The table below lists the destinations to which each Slot of the Modulation Matrix may be
routed.
Display
Controlling Source
O123Ptch
Frequency of all three oscillators
Osc1Ptch
Oscillator 1 frequency
Osc2Ptch
Oscillator 2 frequency
Osc3Ptch
Oscillator 3 frequency
Osc1VSnc
Oscillator 1 VSync level
Osc2VSnc
Oscillator 2 VSync level
Osc3VSnc
Oscillator 3 VSync level
Osc1Shpe
Oscillator 1 Shape Amount
Osc2Shpe
Oscillator 2 Shape Amount
Osc3Shpe
Oscillator 3 Shape Amount
Osc1 Lev
Oscillator 1 level
Osc2 Lev
Oscillator 2 level
Osc3 Lev
Oscillator 3 level
NoiseLev
Noise source level
Modulation Matrix – destinations continued
Ring Lev
Ring Modulator output level (RM inputs are Osc 1 and Osc 2)
VcaLevel
Overall synth output level
Filt Drv
Pre-filter Overdrive
FiltDist
Post-filter Distortion
FiltFreq
Filter cut-off frequency (or centre frequency when Shape=BP)
Filt Res
Filter Resonance
Lfo1Rate
LFO 1 frequency
Lfo2Rate
LFO 2 frequency
AmpEnv A
Attack time of Amplitude envelope
AmpEnv D
Decay time of Amplitude envelope
AmpEnv R
Release time of Amplitude envelope
ModEnv1A
Attack time of Modulation envelope 1
ModEnv1D
Decay time of Modulation envelope 1
ModEnv1R
Release time of Modulation envelope 1
ModEnv2A
Attack time of Modulation envelope 2
ModEnv2D
Decay time of Modulation envelope 2
ModEnv2R
Release time of Modulation envelope 2
FM O1>O2
Depth of Frequency modulation applied to Oscillator 2 by Oscillator 1*
FM O2>O3
Depth of frequency modulation applied to Oscillator 3 by Oscillator 2*
FM O3>O1
Depth of frequency modulation applied to Oscillator 1 by Oscillator 3*
FM Ns>O1
Amount of noise modulation applied to Oscillator 1*
O3>FiltF
Degree of control of filter cut-off/centre frequency by Oscillator 3*
Ns>FiltF
Degree of control of filter cut-off/centre frequency by noise source*
FfreqSep
Difference between the frequencies of two filters when used in
combination
* Note that only positive values of Depth are effective for the FM options; all negative values are
considered as zero.
FX Modulation Matrix – sources
The table below lists the sources of modulation available to Inputs A and B of each Slot in
the FX Modulation Matrix.
Display
Controlling Source
Direct
The Depth control ([10]; select Row 4)
ModWheel
Mod Wheel
AftTouch
Keyboard aftertouch
ExprPED1
Expression pedal connected at PEDAL 1 input
BrthPED2
Expression pedal connected at PEDAL 2 input
Velocity
Keyboard velocity
Keyboard
Key position on keyboard
Animate1
Animate Button 1
Animate2
Animate Button 2
CV +/-
CV input varies controlled parameter both positively and negatively
Lfo3 +
LFO 3 waveform varies controlled parameter in a positive sense
Lfo3 +/-
LFO 3 waveform varies controlled parameter both positively and
negatively
Lfo4 +
LFO 4 waveform varies controlled parameter in a positive sense
Lfo4 +/-
LFO 4 waveform varies controlled parameter both positively and
negatively
BndWhl+
Pitch Bend wheel up: increases parameter
BndWhl-
Pitch Bend wheel up: decreases parameter
FX Modulation Matrix – destinations
The table below lists the destinations to which each Slot of the FX Modulation Matrix may
be routed.
Display
Controlled Parameter
Dist Lev
Distortion Level
Chor Lev
Chorus Level
ChorRate
Chorus Rate
Chor Dep
Chorus Depth
Chor FB
Chorus Feedback
Del Lev
Delay Level
Del Time
Delay Time
Del FB
Delay Feedback
Rev Lev
Reverb Level
Rev Time
Reverb Time
Rev LPF
Reverb Low Pass
Rev HPF
Reverb High Pass
MIDI parameters list
Parameter
CC/
NRPN
Control
Number.
Range
Default
Value
Patch Category
NRPN
0:0
0-14
0
Patch Genre
NRPN
0:1
0-9
0
Voice Mode
NRPN
0:2
0-4
3
Voice Unison
NRPN
0:3
0-4
0
Voice Unison Detune
NRPN
0:4
0-127
25
Voice Unison Spread
NRPN
0:5
0-127
0
Voice Keyboard Octave
NRPN
0:6
61-67 (-3 to +3)
64 (0)
Glide Time
CC
5
0-127 (0 to
+127)
0 (60)
Voice Pre-Glide
NRPN
0:7
52-76 (-12 to
+12)
64 (Off)
Glide On
CC
35
0-1 (0 to +1)
0 (0)
Oscillators
Osc Common Diverge
NRPN
0:9
0-127
(0 to +127)
0 (0)
Osc Common Drift
NRPN
0:10
0-127 (0 to
+127)
0 (0)
Osc Common Noise
LPF
NRPN
0:11
0-127
(0 to +127)
127
Oscillator 1 Range
CC
3
63-66 (-1 to +2)
64 (0)
Oscillator 1 Coarse
CC pair
14, 46
0-255
(-128 to +127)
128 (0)
Oscillator 1 Fine
CC pair
15, 47
28-228
(-100 to +100)
128 (0)
Oscillator 1
ModEnv2 > Pitch
CC
9
1-127
(-63 to +63)
64 (0)
Oscillator 1
LFO2 > Pitch
CC pair
16, 48
1-255
(-127 to +127)
128 (0)
Oscillator 1 Wave
NRPN
0:14
0-4 (0 to +4)
0 (2)
Oscillator 1 Wave More
NRPN
0:15
4-63 (4 to +63)
0 (4)
Oscillator 1
Shape Source
NRPN
0:16
0-2 (0 TO +2)
0 (0)
Oscillator 1
Manual Shape
CC
12
0-127
(-64 to +63)
64 (0)
Oscillator 1
ModEnv1 > Shape
CC
119
0-127
(-64 to +63)
64 (0)
Oscillator 1
LFO1 > Shape
CC
33
1-127
(-64 to +63)
64 (0)
Oscillator 1 Vsync
CC
34
0-127
(0 to +127)
0 (0)
Oscillator 1
Saw Density
NRPN
0:17
0-127
(0 to +127)
0 (0)
Oscillator 1
Saw Density Detune
NRPN
0:18
0-127
(0 to +127)
0
Oscillator 1 Fixed Note
NRPN
0:19
0-88 (0 to +88)
0 (Off)
Oscillator 1
Bend Range
NRPN
0:20
40-88
(-24 to +24)
76
Oscillator 2 Range
CC
37
63-66 (-1 to +2)
64 (0)
Oscillator 2 Coarse
CC pair
17, 49
0-255
(-128 to +127)
64
Oscillator 2 Fine
CC pair
18, 50
28-228
(-100 to +100)
64
Oscillator 2
ModEnv2 > Pitch
CC
38
1-127
(-63 to +63)
64 (0)
Oscillator 2
LFO2 > Pitch
CC pair
19, 51
1-255
(-127 to +127)
64
Oscillator 2 Wave
NRPN
0:23
0-4 (0 to +4)
0 (2)
Oscillator 2 Wave More
NRPN
0:24
4-63 (4 to +63)
0 (4)
Oscillator 2
Shape Source
NRPN
0:25
0-2 (0 TO +2)
0 (0)
Oscillator 2
Manual Shape
CC
39
0-127
(-64 to +63)
64 (0)
Oscillator 2
ModEnv1 > Shape
CC
40
0-127
(-64 to +63)
64 (0)
Oscillator 2
LFO1 > Shape
CC
41
1-127
(-64 to +63)
64 (0)
Oscillator 2 Vsync
CC
42
0-127
(0 to +127)
0 (0)
Parameter
CC/
NRPN
Control
Number.
Range
Default
Value
Oscillator 2
Saw Density
NRPN
0:26
0-127
(0 to +127)
0 (0)
Oscillator 2
Saw Density Detune
NRPN
0:27
0-127
(0 to +127)
0 (64)
Oscillator 2 Fixed Note
NRPN
0:28
0-88 (0 to +88)
0 (Off)
Oscillator 2
Bend Range
NRPN
0:29
40-88
(-24 to +24)
76 (12)
Oscillator 3 Range
CC
65
63-66 (-1 to +2)
64 (0)
Oscillator 3 Coarse
CC pair
20, 52
0-255
(-128 to +127)
128 (0)
Oscillator 3 Fine
CC pair
21, 53
28-228
(-100 to +100)
128 (0)
Oscillator 3
ModEnv2 > Pitch
CC
43
1-127
(-63 to +63)
64 (0)
Oscillator 3
LFO2 > Pitch
CC pair
22,54
1-255
(-127 to +127)
128 (0)
Oscillator 3 Wave
NRPN
0:32
0-4 (0 to +4)
0 (2)
Oscillator 3 Wave More
NRPN
0:33
4-63 (4 to +63)
0 (4)
Oscillator 3
Shape Source
NRPN
0:34
0-2 (0 TO +2)
0 (0)
Oscillator 3
Manual Shape
CC
71
0-127
(-64 to +63)
64 (0)
Oscillator 3
ModEnv1 > Shape
CC
72
0-127
(-64 to +63)
64 (0)
Oscillator 3
LFO1 > Shape
CC
73
1-127
(-64 to +63)
64 (0)
Oscillator 3 Vsync
CC
44
0-127
(0 to +127)
0 (0)
Oscillator 3
Saw Density
NRPN
0:35
0-127
(0 to +127)
0 (0)
Oscillator 3
Saw Density Detune
NRPN
0:36
0-127
(0 to +127)
0 (64)
Oscillator 3 Fixed Note
NRPN
0:37
0-88 (0 to +88)
0 (Off)
Oscillator 3
Bend Range
NRPN
0:38
40-88
(-24 to +24)
76 (12)
Mixer
Mixer Osc1
CC pair
23,55
0-255
(0 to +255)
255
Mixer Osc2
CC pair
24,56
0-255
0 (0)
Mixer Osc3
CC pair
25,57
(0 to +255)
0 (0)
Ring 1*2 Level
CC pair
26,58
0-255
0 (0)
Noise Level
CC pair
27,59
(0 to +255)
0 (0)
Mixer Patch Level
NRPN
0:41
0-127
(0 to +127)
64
Mixer VCA gain
NRPN
0:42
0-127
(0 to +127)
127
Mixer Dry Level
NRPN
0:43
0-127
(0 to +127)
127
Mixer Wet Level
NRPN
0:44
0-127
(0 to +127)
127
Filter
Filter Overdrive
CC
80
0-127
(0 to +127)
0 (0)
Filter Post Drive
CC
36
0-127
(0 to +127)
0 (0)
Filter Slope
NRPN
0:45
0-1 (0 to +1)
1
Filter Shape
NRPN
0:46
0-2 (0 to +2)
0 (0)
Filter Key Tracking
CC
75
0-127
(0 to +127)
127
Filter Resonance
CC
79
0-127
(0 to +127)
0 (0)
Filter Frequency
CC pair
29, 61
0-255
(0 to +255)
0 (255)
Filter
LFO1 > Filter
CC pair
28, 60
1-255
(-127 to +127)
128 (0)
Filter
Osc3 > Filter
CC
76
0-127
(0 to +127)
0 (0)
Filter Env Select
NRPN
0:47
0-1 (0 to +1)
0 (1)
Filter
AmpEnv > Filter
CC
77
1-127
(-63 to +63)
64 (0)
Filter
ModEnv1 > Filter
CC
78
1-127
(-63 to +63)
64 (0)
Filter Divergence
NRPN
0:48
0-127
(0 to +127)
0 (0)
Amp Envelope Attack
CC
86
0-127
(0 to +127)
0
Amp Envelope Decay
CC
87
0-127 (0 to
+127)
90
Amp Envelope Sustain
CC
88
0-127 (0 to
+127)
127
Amp Envelope Release
CC
89
0-127 (0 to
+127)
40
Amp Envelope Velocity
NRPN
0:55
0-127
(-64 to +63)
64 (0)
Amp Envelope Trigger
NRPN
0:56
0-1 (0 to +1)
0
Mod Envelope Select
NRPN
0:59
0-1 (0 to +1)
0 (1)
Mod Envelope 1 Attack
CC
90
0-127
(0 to +127)
0
Mod Envelope 1 Decay
CC
91
0-127
(0 to +127)
75
Mod Envelope 1 Sustain
CC
92
0-127
(0 to +127)
35
Mod Envelope 1
Release
CC
93
0-127
(0 to +127)
45
Mod Envelope 1
Velocity
NRPN
0:60
0-127
(-64 to +63)
64 (0)
Mod Envelope 1 Trigger
NRPN
0:61
0-1 (0 to +1)
0 (1)
Mod Envelope 2 Attack
CC
94
0-127
(0 to +127)
0
Mod Envelope 2 Decay
CC
95
0-127
(0 to +127)
75
Mod Envelope 2 Sustain
CC
117
0-127
(0 to +127)
35
Mod Envelope 2
Release
CC
103
0-127
(0 to +127)
45
Mod Envelope 2
Velocity
NRPN
0:64
0-127
(-64 to +63)
64 (0)
Mod Envelope 2 Trigger
NRPN
0:65
0-1 (0 to +1)
0 (1)
LFOs
LFO 1 Range
NRPN
0:68
0-2 (0 to +2)
0 (0)
LFO 1 Rate
CC pair
30, 62
0-255 (0 to
+255)
128
LFO 1 Sync Rate
CC
81
0-34 (0 to +34)
16
LFO 1 Wave
NRPN
0:69
0-3 (0 to +3)
0 (0)
LFO 1 Phase
NRPN
0:70
0-120
(0 to +120)
0 (0)
LFO 1 Slew
NRPN
0:71
0-127
(0 to +127)
0 (0)
LFO 1 Fade Time
CC
82
0-127
(0 to +127)
0 (0)
LFO 1 Fade In/Out
NRPN
0:72
0-3 (0 to +3)
0 (0)
LFO 1 One Shot
NRPN
0:75
0-1 (0 to +1)
0 (0)
LFO 1 Common
NRPN
0:76
0-1 (0 to +1)
0 (0)
LFO 2 Range
CC
83
0-2 (0 to +2)
0 (0)
LFO 2 Rate
CC pair
31, 63
0-255
(0 to +255)
128
LFO 2 Sync Rate
CC
84
0-34 (0 to +34)
0 (12)
LFO 2 Wave
NRPN
0:78
0-3 (0 to +3)
0 (0)
LFO 2 Phase
NRPN
0:79
0-120
(0 to +120)
0 (0)
LFO 2 Slew
NRPN
0:80
0-127
(0 to +127)
0 (0)
LFO 2 Fade Time
CC
85
0-127
(0 to +127)
0 (0)
LFO 2 Fade In/Out
NRPN
0:81
0-3 (0 to +3)
0 (0)
LFO 2 One Shot
NRPN
0:84
0-1 (0 to +1)
0 (0)
LFO 2 Common
NRPN
0:85
0-1 (0 to +1)
0 (0)
Effects
Distortion level
CC
104
0-127
(0 to +127)
0 (0)
Effects Master Bypass
NRPN
0:88
0-1 (0 to +1)
0 (0)
Effects Routing
NRPN
0:89
0 (0)
Delay Level
CC
108
0-127
(0 to +127)
0 (0)
Delay Time
CC
109
0-127
(0 to +127)
0 (64)
Parameter
CC/
NRPN
Control
Number.
Range
Default
Value
Delay Width
NRPN
0:92
0-127
(0 to +127)
0 (64)
Delay Sync
NRPN
0:93
0-1 (0 to +1)
0 (0)
Delay Sync Time
NRPN
0:94
0-18 (0 to +18)
0 (4)
Delay Feedback
CC
110
0-127
(0 to +127)
0 (64)
Delay LP Damp
NRPN
0:95
0-127
(0 to +127)
85
Delay HP Damp
NRPN
0:96
0-127
(0 to +127)
0 (0)
Delay Slew Rate
NRPN
0:97
0-127
(0 to +127)
32
Reverb Level
CC
112
0-127
(0 to +127)
0 (0)
Reverb Type
NRPN
0:101
0-2 (0 to +2)
2
Reverb Time
CC
113
0-127
(0 to +127)
0 (90)
Reverb Damping LP
NRPN
0:102
0-127
(0 to +127)
0 (50)
Reverb Damping HP
NRPN
0:103
0-127
(0 to +127)
0 (1)
Reverb Size
NRPN
0:104
0-127
(0 to +127)
64
Reverb Mod
NRPN
0:105
0-127
(0 to +127)
64
Reverb Mod Rate
NRPN
0:106
0-127
(0 to +127)
0 (4)
Reverb Low Pass
NRPN
0:107
0-127
(0 to +127)
0 (74)
Reverb High Pass
NRPN
0:108
0-127
(0 to +127)
0 (0)
Reverb Pre Delay
NRPN
0:109
0-127
(0 to +127)
40
Chorus Level
CC
105
0-127
(0 to +127)
0 (0)
Chorus Type
NRPN
0:111
2
Chorus Rate
CC
118
0-127
(0 to +127)
20
Chorus Mod Depth
NRPN
0:112
0-127
(0 to +127)
0 (64)
Chorus Feedback
CC
107
0-127
(-64 to +63)
64
Chorus LP
NRPN
0:113
0-127
(0 to +127)
90
Chorus HP
NRPN
0:114
0-127
(0 to +127)
2
ARP
Arp/Clock Rate
NA
NA:NA
40-240
(40 to +240)
120
Arp/Clock Sync Rate
NRPN
0:116
0-18 (0 to +18)
16th.
Arp/Clock Type
NRPN
0:117
0-6 (0 to +6)
0 (0)
Arp/Clock Rhythm
NRPN
0:118
0-32 (0 to +32)
0 (0)
Arp/Clock Octave
NRPN
0:119
0-5 (0 to +5)
1
Arp/Clock Gate
CC
116
0-127
(0 to +127)
64
Arp/Clock Swing
NRPN
0:120
20-80
(20 to +80)
50
Arp/Clock On
NRPN
0:121
0-1 (0 to +1)
0 (0)
Arp/Clock Key Latch
NRPN
0:122
0-1 (0 to +1)
0 (0)
Arp/Clock Key Sync
NRPN
0:123
0-1 (0 to +1)
0 (0)
ANIMATE
Animate 1 Hold
CC
114
0-1 (0 to +1)
0 (0)
Animate 2 Hold
CC
115
0-1 (0 to +1)
0 (0)
MODULATION MATRIX
Mod Matrix Selection
NRPN
0:125
0-15 (0 to +15)
0 (0)
Mod Matrix 1 Source1
NRPN
1:0
0-16 (0 to +16)
0 (0)
Mod Matrix 1 Source2
NRPN
1:1
0-16 (0 to +16)
0 (0)
Mod Matrix 1 Depth
NRPN
1:2
0-127
(-64 to +63)
64 (0)
Mod Matrix 1
Destination
NRPN
1:3
0-36 (0 to +36)
0 (0)
Mod Matrix 2 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 2 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 2 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 2
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 3 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 3 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 3 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 3
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 4 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 4 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 4 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 4
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 5 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 5 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 5 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 5
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 6 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 6 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 6 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 6
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 7 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 7 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 7 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 7
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 8 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 8 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 8 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 8
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 9 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 9 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 9 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 9
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 10 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 10 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 10 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 10
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 11 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 11 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 11 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 11
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 12 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 12 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 12 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 12
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 13 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 13 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 13 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 13
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 14 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 14 Source2
NRPN
0-16 (0 to +16)
0 (0)
Parameter
CC/
NRPN
Control
Number.
Range
Default
Value
Mod Matrix 14 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 14
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 15 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 15 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 15 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 15
Destination
NRPN
0-36 (0 to +36)
0 (0)
Mod Matrix 16 Source1
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 16 Source2
NRPN
0-16 (0 to +16)
0 (0)
Mod Matrix 16 Depth
NRPN
0-127
(-64 to +63)
64 (0)
Mod Matrix 16
Destination
NRPN
0-36 (0 to +36)
0 (0)
Sound designers
We’d like to thank the fantastic souls who came on the journey with us to give a voice to
Novation Summit. If you want to know more about them, you’ll find links to their work below.
The selected palette of sound attempts to display how flexible and beautiful or aggressive
Summit can be. We hope some of these sounds will help inspire your future composition
and creation.
Sound Designer / Artist
If you want to know more about them…
Patricia Wolf
https://soundcloud.com/patriciawolf_music
https://www.facebook.com/patriciawolfmusic/
Gforce Software
https://www.gforcesoftware.com/
Legowelt
http://www.legowelt.org/
Inhalt
http://www.inhalt.us/
https://inhalt.bandcamp.com/
Sandunes
http://www.sandunesmusic.com/
Peter Dyer
https://www.peterdyer.net/
Groundislava
https://soundcloud.com/groundislava
https://www.facebook.com/groundislava/
Tim Mantle / Psalm 37
http://www.timmantle.com/psalm37.html
Enrico Cosimi
http://mastersuono.uniroma2.it/team/dott-enrico-cosimi/
R Beny
https://rbeny.bandcamp.com/
https://www.instagram.com/austinthecairns/?hl=en
https://soundcloud.com/rbeny
https://www.youtube.com/channel/
UC5hhwOVY0lxIn4ELd5ZP1Bw
Chris Calcutt / Calc
https://www.youtube.com/user/boxkidnine
Alex Jann
https://soundcloud.com/alexjann
https://www.facebook.com/alexjann.uk/
Loz Jackson
http://www.lozjackson.com
Loz is also one of the core persons behind Novation
Components
Tristan McGuire
Tristan is Novation Summit Lead Test Engineer
Danny Nugent
Summit’s Product Designer
Jerome Meunier
https://www.facebook.com/myjima/
https://www.instagram.com/myjima/
List of factory Patches with designer credits
Patch No.
Single Patches – Bank A
Single Patches – Bank B
Patch Name
Created by
Patch Name
Created by
0
Dystopian
Gforce Software
Dune Sunrise PAD
Sandunes
1
Buzzy Brass
Enrico Cosimi
Force Field
Patricia Wolf
2
Aetherphone
Patricia Wolf
Dearly Beloved
Peter Dyer
3
3 Osc BassSynth
Gforce Software
Triple Wavetable
Enrico Cosimi
4
GIL Deep Plane
Groundislava
Sergey Repetae
Inhalt
5
Death of a King
Tim Mantle/Psalm37
Careless Crystal
Tim Mantle/Psalm37
6
Epic Atmosphere
Gforce Software
4>8>12 UnisonPWM
Gforce Software
7
OperatahBass
Peter Dyer
80s Bell Patch
Gforce Software
8
Little Grey Bass
Gforce Software
80’s Digi-Syn
Gforce Software
9
Simple & Sublime
Gforce Software
99to88to78
Gforce Software
10
Droom Wolk
Legowelt
Arc de Triumph
Gforce Software
11
Alpine Crystal
Legowelt
Arps Of Joy
Gforce Software
12
Amatoral Concept
Legowelt
Breathy Trumpet
Gforce Software
13
Arpeggi Trancy
Legowelt
Buzz BASS!
Gforce Software
14
Beautiful Bits
Legowelt
Dirt Guitar Lead
Gforce Software
15
Carnival of Soul
Legowelt
Dirty Basstard
Gforce Software
16
Coastal Hamlet
Legowelt
DoAnimate2&Bend
Gforce Software
17
Digital Dew
Legowelt
Dream Arp
Gforce Software
18
Enery Splash
Legowelt
Dukey Lead
Gforce Software
19
Experial Evil
Legowelt
Eerie ModW^
Gforce Software
20
Florist Study
Legowelt
Epic Flutter
Gforce Software
21
Forestfull
Legowelt
Fifths
Gforce Software
22
Frog Empirium
Legowelt
Floating Ether
Gforce Software
23
Hiphat Garden
Legowelt
Floating OnWaves
Gforce Software
24
Jnverness Synth Shop
Legowelt
FM Piano Elec’
Gforce Software
25
Magic Castle
Legowelt
FM Xylo
Gforce Software
26
Precinct Bass
Legowelt
Fmod Bass
Gforce Software
27
Saucy Bass
Legowelt
Guitar Patch
Gforce Software
28
Spring Neptunium
Legowelt
Icicle Warmth
Gforce Software
29
Thera Atlantis
Legowelt
Little EP Tines
Gforce Software
30
\^/
Jerome Meunier
Little Strike
Gforce Software
31
Alpine Lake
Patricia Wolf
Music Box
Gforce Software
32
Ambient Arp
Patricia Wolf
Oldie Mogie
Gforce Software
33
Basement
Patricia Wolf
OwWaa Pad
Gforce Software
34
Bathysphere
Patricia Wolf
OxOsc Sync
Gforce Software
35
Beneath the Wave
Patricia Wolf
Rich Pad
Gforce Software
36
déjà vu Feeling
Patricia Wolf
Silky Retro Syn
Gforce Software
37
Dream Baby
Patricia Wolf
Simple Pad
Gforce Software
38
Dub Organ
Patricia Wolf
Soft OB
Gforce Software
39
Eating Tape
Patricia Wolf
Space Organ
Gforce Software
40
Electro-static
Patricia Wolf
Spiritual Skies
Gforce Software
41
Erosion
Patricia Wolf
Syn Clav
Gforce Software
42
Exorcism
Patricia Wolf
Three Digi Bells
Gforce Software
43
Found Sound
Patricia Wolf
Tino Moo
Gforce Software
44
From the Stars
Patricia Wolf
Voxarrhh Vocal
Gforce Software
45
Golden Egg
Patricia Wolf
You 70s FunkyCat
Gforce Software
46
Guitar Distorted
Patricia Wolf
Zither Guitar FX
Gforce Software
47
Hammered Dulcimer
Patricia Wolf
Wurli ModW Vib
Gforce Software
48
Haunting Memory
Patricia Wolf
Arpy Lead
Sandunes
49
Heliocentric
Patricia Wolf
Brass Stitcher
Sandunes
50
Hovercraft
Patricia Wolf
Chamber Pipes
Sandunes
51
Kick & Toms
Patricia Wolf
Cosmic Lead
Sandunes
52
Lace Timbre
Patricia Wolf
Crystal Sky
Sandunes
53
Life as a bee
Patricia Wolf
Detroitich
Sandunes
54
Lost At Sea
Patricia Wolf
Digi Harmonium
Sandunes
55
Mirage
Patricia Wolf
French Horn Pad
Sandunes
56
Mission Complete
Patricia Wolf
Glassy Drops
Sandunes
Phat n Low
Sandunes
61
Talking Ghosts
Patricia Wolf
Round Sub
Sandunes
62
Techno Utopia
Patricia Wolf
Rubber Leady
Sandunes
63
Teles
Patricia Wolf
Rubber Sub Sub
Sandunes
64
Time-Lapse
Patricia Wolf
Sharp Wash
Sandunes
65
Vanishing Point
Patricia Wolf
Steely Dran
Sandunes
66
Over8iased
Peter Dyer
Sub Arp234
Sandunes
67
ArtilleryBass
Peter Dyer
Tasty Chorder
Sandunes
68
AyeEyeGuy
Peter Dyer
Tubey Sub
Sandunes
69
Big Hyper
Peter Dyer
Wail Pad
Sandunes
70
FestaBass
Peter Dyer
Wood Pecker
Sandunes
71
FlintTinder
Peter Dyer
Wurli Alloy
Sandunes
72
Gleamers
Peter Dyer
Alpha Omega
Inhalt
73
Gray Havens
Peter Dyer
Animate4Harmny
Inhalt
74
HouseLoveOrgan
Peter Dyer
Classic Keys
Inhalt
75
KlyMaxx
Peter Dyer
Clavier Sync
Inhalt
76
KnockDown Bass
Peter Dyer
Cocteaul Choire1
Inhalt
77
Let’s Go Paisley
Peter Dyer
Cocteaul Choire2
Inhalt
78
MagneticBloom
Peter Dyer
Digital BodyBass
Inhalt
79
MeowMod
Peter Dyer
Fat Fifths
Inhalt
80
OpticalBurn
Peter Dyer
FM Bells
Inhalt
81
Origins
Peter Dyer
Gas,GrassOrBrass
Inhalt
82
PastelShores
Peter Dyer
Glacial Mood
Inhalt
83
PVC Kalimba
Peter Dyer
Harding Bass
Inhalt
84
Rewinder
Peter Dyer
LastTrain2Bass
Inhalt
85
StPeters2095
Peter Dyer
Linear Fifty
Inhalt
86
StringMachine
Peter Dyer
Liquid Rave Chrd
Inhalt
87
Supertanker
Peter Dyer
Mallelt Vox!
Inhalt
88
That’s Super
Peter Dyer
Midnight
Inhalt
89
Thumper
Peter Dyer
Neural Scanner
Inhalt
90
TimeBender
Peter Dyer
Orange Nightmare
Inhalt
91
Wow&Flutter
Peter Dyer
PleasureDome
Inhalt
92
WuvaaLova
Peter Dyer
PWM Pad
Inhalt
93
CommsErrorPad
Tristan McGuire
RadiophonicOrgan
Inhalt
94
EasterlyPlucks
Tristan McGuire
Risky Biz
Inhalt
95
StringSectionSwell
Tristan McGuire
StankFunk Bass
Inhalt
96
Woodwindesque
Tristan McGuire
Table Organ
Inhalt
97
Analog Dawn
Enrico Cosimi
Vox Humana A
Inhalt
98
Analog Kick MW
Enrico Cosimi
Vox Humana B
Inhalt
99
Analog Separatn
Enrico Cosimi
West Coast LPG
Inhalt
100
Analog Snare
Enrico Cosimi
EP Overdrive
Loz Jackson
101
Bass SubOsc
Enrico Cosimi
EP2
Loz Jackson
102
Bite Poly
Enrico Cosimi
EP4
Loz Jackson
103
Eighties Organ
Enrico Cosimi
LFO Bass
Loz Jackson
104
Eighties Brass
Enrico Cosimi
LFO Bass 2
Loz Jackson
105
Epic Sync LoopEG
Enrico Cosimi
LFO Bass 3
Loz Jackson
106
Ethernal FM
Enrico Cosimi
Organ
Loz Jackson
107
FM Chaos
Enrico Cosimi
Soft Organ
Loz Jackson
108
Game Over
Enrico Cosimi
Saw Bass
Loz Jackson
109
HardSync Lead
Enrico Cosimi
Space Lead
Loz Jackson
110
LFO No Arpeggio
Enrico Cosimi
10p Ice Pops
Tim Mantle/Psalm37
111
Mellow Lead
Enrico Cosimi
70’s NYC Jam
Tim Mantle/Psalm37
112
Pad 3SawDnsAftBP
Enrico Cosimi
Blockers
Tim Mantle/Psalm37
113
Pad Sawdense
Enrico Cosimi
Bounty by Grace
Tim Mantle/Psalm37
114
Power Fifth
Enrico Cosimi
Bronzer
Tim Mantle/Psalm37
115
Prog Lead
Enrico Cosimi
Catharsis
Tim Mantle/Psalm37
116
Ring Dyn Ambient
Enrico Cosimi
Cone Blown
Tim Mantle/Psalm37
Digi Bass Basics
Tim Mantle/Psalm37
119
Belmont Whip GIL
Groundislava
Elysian
Tim Mantle/Psalm37
120
Blue Dulcimer
Groundislava
Expansion Card
Tim Mantle/Psalm37
121
Crush Bass GIL
Groundislava
Hard Bowed
Tim Mantle/Psalm37
122
Faerie Ring GIL
Groundislava
Intimate Rotary
Tim Mantle/Psalm37
123
GIL’s Memories
Groundislava
it’s all Ours
Tim Mantle/Psalm37
124
Glassy Strider GIL
Groundislava
Maybe Too Cool
Tim Mantle/Psalm37
125
Light House GIL
Groundislava
Pluck your keys
Tim Mantle/Psalm37
126
Sendai GIL
Groundislava
Reminiscent
Tim Mantle/Psalm37
127
Sp. Beam Cannon
Groundislava
Shadow Industry
Tim Mantle/Psalm37
Single Patches – Bank C
Single Patches – Bank D
Patch Name
Created by
Patch Name
Created by
0
Ponderosa
Legowelt
Init Patch
1
Evening Light
Legowelt
Init Patch
2
Star Simulator
Legowelt
Init Patch
3
Telcom Splendor
Legowelt
Init Patch
4
Raw Deal
Legowelt
Init Patch
5
Sesqua Valley
Legowelt
Init Patch
6
Cobra Duobass
Legowelt
Init Patch
7
Nomad Ninja
Legowelt
Init Patch
8
Sequenchoco
Legowelt
Init Patch
9
Nam Flashback
Legowelt
Init Patch
10
Druid Music
Legowelt
Init Patch
11
Space Giraffe
Legowelt
Init Patch
12
Emerald Cascade
Legowelt
Init Patch
13
Seafax Museum
Legowelt
Init Patch
14
Memory X Bass
Legowelt
Init Patch
15
Marin Pad
Legowelt
Init Patch
16
Olympius
Legowelt
Init Patch
17
Spacejazz Ranger
Legowelt
Init Patch
18
Analog Speedo
Legowelt
Init Patch
19
Simple Things
Legowelt
Init Patch
20
British Ambient
Legowelt
Init Patch
21
Artic Liqorish
Legowelt
Init Patch
22
Ravens Jazz
Legowelt
Init Patch
23
Nite Critters
Legowelt
Init Patch
24
Feed Me Wavesap
Legowelt
Init Patch
25
Welsh Synthesis
Legowelt
Init Patch
26
Candy Rainfall
Legowelt
Init Patch
27
Bamoose Bass
Legowelt
Init Patch
28
Ondes Messianen
Legowelt
Init Patch
29
Silver Shamrock
Legowelt
Init Patch
30
Parapoly 8000
Legowelt
Init Patch
31
Wasabi Ghost
Legowelt
Init Patch
32
Sprinkle Stars
Legowelt
Init Patch
33
Rusty Soul
Legowelt
Init Patch
34
Tamboura Rays
Legowelt
Init Patch
35
Oxford Dreams
Legowelt
Init Patch
36
Ural Myst
Legowelt
Init Patch
37
Ambient Sockshop
Legowelt
Init Patch
38
Thera Tears
Legowelt
Init Patch
39
Eomius Belay
Legowelt
Init Patch
40
Fantasoba
Legowelt
Init Patch
41
Steadybass Flute
Legowelt
Init Patch
42
New Age Marina
Legowelt
Init Patch
43
Side By Side
Legowelt
Init Patch
44
Glory Jam
Legowelt
Init Patch
45
Radiance Of Lite
Legowelt
Init Patch
46
Big Splash Snug
Legowelt
Init Patch
47
Einstein Strand
Legowelt
Init Patch
48
TapeWave Infloop
Legowelt
Init Patch
49
Jezebel
Legowelt
Init Patch
50
Wyoming LSD
Legowelt
Init Patch
51
Rain Shadow VIP
Legowelt
Init Patch
52
Computer Day
Legowelt
Init Patch
53
Valaxtica
Legowelt
Init Patch
54
Manta Day
Legowelt
Init Patch
55
Hypno Envelope
Legowelt
Init Patch
56
Caramelbass
Legowelt
Init Patch
57
Nine Gates
Legowelt
Init Patch
Season 3 Bass
Legowelt
Init Patch
62
Duneman
Legowelt
Init Patch
63
Parapoly Saw 700
Legowelt
Init Patch
64
Analog Jazz EP
Legowelt
Init Patch
65
Starlooper
Legowelt
Init Patch
66
PennyWaffle Sa8
Legowelt
Init Patch
67
Napa Breeze
Legowelt
Init Patch
68
Synth Marmalade
Legowelt
Init Patch
69
Lion Figurine
Legowelt
Init Patch
70
Haddonfield
Legowelt
Init Patch
71
Shetland Pony
Legowelt
Init Patch
72
Historical Orleo
Legowelt
Init Patch
73
Lizard Breath
Legowelt
Init Patch
74
Modestoharpsi
Legowelt
Init Patch
75
AeonBass
Legowelt
Init Patch
76
Sinistrone Soup
Legowelt
Init Patch
77
Fadango Vampy
Legowelt
Init Patch
78
Katjesdrop
Legowelt
Init Patch
79
Socour Overcast
Legowelt
Init Patch
80
Arparoma
Legowelt
Init Patch
81
Golden Age
Legowelt
Init Patch
82
South Pacific
Legowelt
Init Patch
83
Desert Bus
Legowelt
Init Patch
84
Xenomurf
Legowelt
Init Patch
85
Icepalace
Legowelt
Init Patch
86
Wave Dew
Legowelt
Init Patch
87
Oxford Manor
Legowelt
Init Patch
88
Elvenmeadow
Legowelt
Init Patch
89
Majestic Wolharp
Legowelt
Init Patch
90
Grand CanyonPad
Legowelt
Init Patch
91
Moddervet
Legowelt
Init Patch
92
Island Astronomy
Legowelt
Init Patch
93
Rigoheim
Legowelt
Init Patch
94
Lazybass
Legowelt
Init Patch
95
Swamp Satyr
Legowelt
Init Patch
96
Americana
Legowelt
Init Patch
97
Dream Plants
Legowelt
Init Patch
98
Solarius
Legowelt
Init Patch
99
Hyperborian Orca
Legowelt
Init Patch
100
OxoAcid Oz
Legowelt
Init Patch
101
VipeBuzz Big
Legowelt
Init Patch
102
Atmy Synt
Legowelt
Init Patch
103
Edensynt Seq
Legowelt
Init Patch
104
Moondust
Legowelt
Init Patch
105
Oervogel
Legowelt
Init Patch
106
Emotional Wealth
Legowelt
Init Patch
107
Castles
Legowelt
Init Patch
108
Smolzazia pad
Legowelt
Init Patch
109
Square Galapagos
Legowelt
Init Patch
110
Faroer Ichiban
Legowelt
Init Patch
111
Trip Cat
Legowelt
Init Patch
112
Mystery Coast
Legowelt
Init Patch
113
Mixtur Trautoni
Legowelt
Init Patch
114
lima Lama
Legowelt
Init Patch
115
Ambi Sludge Pro
Legowelt
Init Patch
116
Sweet Acid Seq
Legowelt
Init Patch
117
Juniper
Legowelt
Init Patch
Mesc Uni Drums
Legowelt
Init Patch
127
P.O. BOX Space
Legowelt
Init Patch
Multi Patches – Bank A
Multi Patches – Bank B
Patch Name
Created by
Patch Name
Created by
0
FM Singularity
Gforce Software
Dream Stance
Alex Jann
1
Buzzy Brass
Enrico Cosimi
Eighties Brass
Enrico Cosimi
2
Bored of Canada
Gforce Software
Portal
Patricia Wolf
3
Alluvial
r Beny
Movement Above
Inhalt
4
FM Bell Layer
Inhalt
FM Piano & Pad
Enrico Cosimi
5
Gas Valves
Peter Dyer
Cyanide Sister
Peter Dyer
6
Puzzlebox GIL
Groundislava
Expanding Heads
Gforce Software
7
Dream Gazing
Tim Mantle / Psalm37
Warehouse Shapes
Tim Mantle / Psalm37
8
Tape Choir
Gforce Software
Imperfect 5ths
Gforce Software
9
Infinite Power
Inhalt
Italo Split
Inhalt
10
Cornish Pie
Legowelt
Bell Ensemble
Groundislava
11
Dark Funk Haven
Legowelt
Bubble Skyline
Groundislava
12
Deep Sea Jazz
Legowelt
Claw Bass GIL
Groundislava
13
Desert Springs
Legowelt
Damp Night GIL
Groundislava
14
Donker Moraes
Legowelt
Dark Planet GIL
Groundislava
15
Film Noir
Legowelt
Dark Funk Heaven
Groundislava
16
Florida Mallsad
Legowelt
Full Spectrum
Groundislava
17
Flying Boards
Legowelt
Hand of Midas
Groundislava
18
Night Mood
Legowelt
Mossy Log GIL
Groundislava
19
Outer Aegis
Legowelt
Plasma Battery
Groundislava
20
Pattern Bay
Legowelt
Rift Stone GIL
Groundislava
21
Pensive Planets
Legowelt
Sparklizer GIL
Groundislava
22
Puppy Hotel
Legowelt
Stone Organ GIL
Groundislava
23
Saturated Hues
Legowelt
Temple Depths
Groundislava
24
SID PWM & Poly
Legowelt
Tube World GIL
Groundislava
25
Spacial Experts
Legowelt
Tunnel Bass GIL
Groundislava
26
Spirited Moose
Legowelt
Twilight GIL
Groundislava
27
Tape Delay Jazz
Legowelt
Visual Light GIL
Groundislava
28
Twirly Mallets
Legowelt
Warm Wind GIL
Groundislava
29
Vampirion
Legowelt
Abyssal
r Beny
30
Vetbass & Cosmos
Legowelt
Algae
r Beny
31
6 Osc Bass
Gforce Software
Aurora Pockets
r Beny
32
80s Electro
Gforce Software
Belloma
r Beny
33
Anointed Poly
Gforce Software
Carl’stapes
r Beny
34
Arp & Wavetable
Gforce Software
Cedar
r Beny
35
Arp Perc Pad
Gforce Software
Chrome Forest
r Beny
36
Arp Triplet
Gforce Software
City Maps
r Beny
37
Arps Everywhere
Gforce Software
Fjossa
r Beny
38
Bass & Pad Synth
Gforce Software
Glass Bird
r Beny
39
Bass/Wurly C#3
Gforce Software
Iguana and Bee
r Beny
40
Bell Waves
Gforce Software
Kaleidaharp
r Beny
41
Big (-_-) Poly
Gforce Software
Kitro
r Beny
42
Blades of Fire
Gforce Software
Opal
r Beny
43
ChimEPad
Gforce Software
Pond
r Beny
44
Dirty Wiper
Gforce Software
Rivulet
r Beny
45
Dub Keys
Gforce Software
Seasick
r Beny
46
Echo Keys
Gforce Software
Sea Song
r Beny
47
Epic Start
Gforce Software
Sequoia
r Beny
48
Film Score Epic
Gforce Software
To The Wind
r Beny
49
Formant Peaks
Gforce Software
Animus
Peter Dyer
50
Funk Split
Gforce Software
Big Dreams
Peter Dyer
51
Hi Ya Nisqatsi
Gforce Software
Bubble Maker
Peter Dyer
52
Humana Vox
Gforce Software
Candy Machine
Peter Dyer
53
I Hear U Jon
Gforce Software
Chop Saw
Peter Dyer
54
LA Saccharinth
Gforce Software
Cloud Cover
Peter Dyer
55
Loving Chord
Gforce Software
Coast Clavier
Peter Dyer
56
Loving The Arps
Gforce Software
Coasting
Peter Dyer
57
Lymphadenopathy
Gforce Software
Cookie Cilffs
Peter Dyer
Mid C Pattern
Gforce Software
Cotton Candy
Peter Dyer
59
Moody Pad
Gforce Software
Drift On
Peter Dyer
60
Noise Nirvana
Gforce Software
Easy Bop
Peter Dyer
61
NuovaChord
Gforce Software
Flight Path
Peter Dyer
62
Octaves & Fifths
Gforce Software
Floating Lanterns
Peter Dyer
63
Pad & Lead 1
Gforce Software
Foam Chord
Peter Dyer
64
Pad & Lead 2
Gforce Software
Goose Bumps
Peter Dyer
65
Phased Delight
Gforce Software
Gulf Winds
Peter Dyer
66
Pick a Pad
Gforce Software
Horizon Bounce
Peter Dyer
67
Plucka Bed
Gforce Software
Night Crime
Peter Dyer
68
Plucket Again
Gforce Software
Old Friends
Peter Dyer
69
PoWeR SiNthesist
Gforce Software
Pacific By Way
Peter Dyer
70
Red Alert!
Gforce Software
Plunker
Peter Dyer
71
Refractions
Gforce Software
Pomp Comp
Peter Dyer
72
Ricochet Pad
Gforce Software
Power Suit
Peter Dyer
73
Rise & Flutter
Gforce Software
Pump up
Peter Dyer
74
Romford Tecno 90
Gforce Software
RAM Flow
Peter Dyer
75
Seismic Lights
Gforce Software
Researching
Peter Dyer
76
Shifting Sands
Gforce Software
Riggles
Peter Dyer
77
Space Cadet
Gforce Software
Shoreline
Peter Dyer
78
Spiked
Gforce Software
Social Funk
Peter Dyer
79
Strings Octaves
Gforce Software
Speedish House
Peter Dyer
80
Stringy Fifths
Gforce Software
Start Screen
Peter Dyer
81
Super Chord
Gforce Software
The Forge
Peter Dyer
82
Super Nasty Lead
Gforce Software
The Orishas
Peter Dyer
83
Sync Clasher
Gforce Software
Tight Walk
Peter Dyer
84
Triumphant
Gforce Software
Vice City
Peter Dyer
85
Tyrell Brass
Gforce Software
Wild & Loose
Peter Dyer
86
Uni Bass & Poly
Gforce Software
Zeus Fanfare
Peter Dyer
87
Wind Staccato
Gforce Software
Alva Bass Pile
Inhalt
88
Windy Pad
Gforce Software
PolySummit Choir
Inhalt
89
Wurly\Lead C3
Gforce Software
Astral Duves
Inhalt
90
80s String Unit
Tim Mantle / Psalm37
Big EP
Inhalt
91
Back Catalogue
Tim Mantle / Psalm37
Big Romance
Inhalt
92
Brass for Days!
Tim Mantle / Psalm37
Cabaret Vol Spit
Inhalt
93
Carrillon Matron
Tim Mantle / Psalm37
City of Monica
Inhalt
94
Champs-Elysees
Tim Mantle / Psalm37
Cocteau1 Hour
Inhalt
95
Clingerclang
Tim Mantle / Psalm37
Covenant Split
Inhalt
96
Coming Abroad
Tim Mantle / Psalm37
Digistalgia Splt
Inhalt
97
Discovery Layer
Tim Mantle / Psalm37
Dueling Arps
Inhalt
98
Dust Down Love
Tim Mantle / Psalm37
Dyno My Piano
Inhalt
99
EP P37
Tim Mantle / Psalm37
FM AM Split
Inhalt
100
Escape Pod
Tim Mantle / Psalm37
FSOLos Angeles
Inhalt
101
Faux Century
Tim Mantle / Psalm37
Instant Intro
Inhalt
102
For Her Genius
Tim Mantle / Psalm37
Last Train
Inhalt
103
Fruit Picking
Tim Mantle / Psalm37
Liquid Stack
Inhalt
104
Fully Loaded
Tim Mantle / Psalm37
Massiv Strings
Inhalt
105
Grey’s Abduction
Tim Mantle / Psalm37
McBride’s Cave
Inhalt
106
Guilty Pleasures
Tim Mantle / Psalm37
Mifgr’s Split
Inhalt
107
Hardcore Score
Tim Mantle / Psalm37
Neologic split
Inhalt
108
Legacy Lead
Tim Mantle / Psalm37
Orange Chariots
Inhalt
109
Long Gone
Tim Mantle / Psalm37
Oranic
Inhalt
110
Mercury
Tim Mantle / Psalm37
Phantasia 2020
Inhalt
111
Nil by Mouth
Tim Mantle / Psalm37
Pleasure Quest
Inhalt
112
Panuc Stations
Tim Mantle / Psalm37
Pop Composer
Inhalt
113
Regeneration
Tim Mantle / Psalm37
Recombinant Mlab
Inhalt
114
Remember Fusion
Tim Mantle / Psalm37
Start The Rave
Inhalt
115
Revised Hope
Tim Mantle / Psalm37
Sunrise Summit
Inhalt
116
Slick & Trick
Tim Mantle / Psalm37
Thorny
Inhalt
117
Small Town USA
Tim Mantle / Psalm37
Unicorn Dreams
Inhalt
Tim Mantle / Psalm37
Uno Linear Split
Inhalt
119
Stock-Ex Montage
Tim Mantle / Psalm37
Violated
Inhalt
120
Such a Charmer!
Tim Mantle / Psalm37
Voice of Summit
Inhalt
121
That’s the Jazz!
Tim Mantle / Psalm37
Vurtual Rain
Inhalt
122
The Good Stuff
Tim Mantle / Psalm37
Warm Games
Inhalt
123
Them Feels
Tim Mantle / Psalm37
West End Split
Inhalt
124
Toe Tap 2000
Tim Mantle / Psalm37
InTheGloaming
Tristan McGuire
125
Find And Forget
Tim Mantle / Psalm37
Kosmic Hope
Alex Jann
126
Was it a Dream
Tim Mantle / Psalm37
Strung Out
Alex Jann
127
We Must Hide!
Tim Mantle / Psalm37
Zen Orbit
Alex Jann
Multi Patches – Bank C
Multi Patches – Bank D
Patch Name
Created by
Patch Name
Created by
0
Alchemy
Patricia Wolf
Init Multi
1
Anthromorphize
Patricia Wolf
Init Multi
2
Anticipation
Patricia Wolf
Init Multi
3
Aquatic Paridise
Patricia Wolf
Init Multi
4
Aurora Borealis
Patricia Wolf
Init Multi
5
Cascade
Patricia Wolf
Init Multi
6
Chasm
Patricia Wolf
Init Multi
7
Childhood Memory
Patricia Wolf
Init Multi
8
Chimera
Patricia Wolf
Init Multi
9
Clandestine
Patricia Wolf
Init Multi
10
Cloud Hopping
Patricia Wolf
Init Multi
11
Clouds Pass By
Patricia Wolf
Init Multi
12
Crystal Lattice
Patricia Wolf
Init Multi
13
Day Dream
Patricia Wolf
Init Multi
14
Degraded Tape
Patricia Wolf
Init Multi
15
Desert Sunset
Patricia Wolf
Init Multi
16
Electric Company
Patricia Wolf
Init Multi
17
Euphoria
Patricia Wolf
Init Multi
18
Fairyland
Patricia Wolf
Init Multi
19
Falling Water
Patricia Wolf
Init Multi
20
first Kiss
Patricia Wolf
Init Multi
21
First Saw You
Patricia Wolf
Init Multi
22
Fond Memory
Patricia Wolf
Init Multi
23
Frozen Lake
Patricia Wolf
Init Multi
24
If You Believe
Patricia Wolf
Init Multi
25
In Your Head
Patricia Wolf
Init Multi
26
Introspection
Patricia Wolf
Init Multi
27
Ionic Bond
Patricia Wolf
Init Multi
28
Lady Bug
Patricia Wolf
Init Multi
29
Last Dance
Patricia Wolf
Init Multi
30
Longing
Patricia Wolf
Init Multi
31
Magic Pool
Patricia Wolf
Init Multi
32
Magic Sword
Patricia Wolf
Init Multi
33
Memory
Patricia Wolf
Init Multi
34
Mercury
Patricia Wolf
Init Multi
35
Metal Music
Patricia Wolf
Init Multi
36
Molten Core
Patricia Wolf
Init Multi
37
Moonlit Lake
Patricia Wolf
Init Multi
38
Morning Light
Patricia Wolf
Init Multi
39
Noble Cause
Patricia Wolf
Init Multi
40
Obstacle
Patricia Wolf
Init Multi
41
Quiet Guitar
Patricia Wolf
Init Multi
42
Racing Dolphins
Patricia Wolf
Init Multi
43
Rock Face
Patricia Wolf
Init Multi
44
Scrambled
Patricia Wolf
Init Multi
45
Secret Meeting
Patricia Wolf
Init Multi
46
Secret Mission
Patricia Wolf
Init Multi
47
Shimmer
Patricia Wolf
Init Multi
48
Snowy Owl
Patricia Wolf
Init Multi
49
Soaring
Patricia Wolf
Init Multi
50
Star Gazing
Patricia Wolf
Init Multi
51
Strong Along
Patricia Wolf
Init Multi
52
Sundown Arp
Patricia Wolf
Init Multi
53
Suspense
Patricia Wolf
Init Multi
54
The Weaver
Patricia Wolf
Init Multi
55
Tranquil Water
Patricia Wolf
Init Multi
56
Tundra
Patricia Wolf
Init Multi
57
Urban Decay
Patricia Wolf
Init Multi
Call and Action DN
Danny Nugent
Init Multi
63
Aggro Poly
Enrico Cosimi
Init Multi
64
Altered Arpeggio
Enrico Cosimi
Init Multi
65
Altered State
Enrico Cosimi
Init Multi
66
Arp & SyncLead
Enrico Cosimi
Init Multi
67
Bass & MellwLead
Enrico Cosimi
Init Multi
68
Bass & Organ
Enrico Cosimi
Init Multi
69
Bass & Pad
Enrico Cosimi
Init Multi
70
Bass & Prog Lead
Enrico Cosimi
Init Multi
71
Big Stab
Enrico Cosimi
Init Multi
72
Bouncing Pad
Enrico Cosimi
Init Multi
73
Bravo Delta Arp
Enrico Cosimi
Init Multi
74
Charlie & Pad
Enrico Cosimi
Init Multi
75
Charlie Delta 2Arp
Enrico Cosimi
Init Multi
76
Dawn
Enrico Cosimi
Init Multi
77
Deceleration
Enrico Cosimi
Init Multi
78
Dirdir
Enrico Cosimi
Init Multi
79
Drone Arpeggio
Enrico Cosimi
Init Multi
80
DynaDecelerated
Enrico Cosimi
Init Multi
81
Epic
Enrico Cosimi
Init Multi
82
FM Percuss Pad
Enrico Cosimi
Init Multi
83
Frozen Motion
Enrico Cosimi
Init Multi
84
Karabas
Enrico Cosimi
Init Multi
85
Kick & Snare
Enrico Cosimi
Init Multi
86
Layer Bass
Enrico Cosimi
Init Multi
87
Layer Pad
Enrico Cosimi
Init Multi
88
Moving Stab
Enrico Cosimi
Init Multi
89
Nigth Time
Enrico Cosimi
Init Multi
90
Out There
Enrico Cosimi
Init Multi
91
Separated Octave
Enrico Cosimi
Init Multi
92
Seq Friendly
Enrico Cosimi
Init Multi
93
Silk Pad
Enrico Cosimi
Init Multi
94
The Chase
Enrico Cosimi
Init Multi
95
Two Friends
Enrico Cosimi
Init Multi
96
Window Tears
Chris Calcutt - aka CALC
Init Multi
97
Leave The Latch
Chris Calcutt - aka CALC
Init Multi
98
Bass Chords
Chris Calcutt - aka CALC
Init Multi
99
Bubbling Vista
Chris Calcutt - aka CALC
Init Multi
100
Wooden Bridge
Chris Calcutt - aka CALC
Init Multi
101
Sustenance
Chris Calcutt - aka CALC
Init Multi
102
Pree Yrself
Chris Calcutt - aka CALC
Init Multi
103
Mechanical Pill
Chris Calcutt - aka CALC
Init Multi
104
Fuzzy Logic
Chris Calcutt - aka CALC
Init Multi
105
Instant Darkroom
Chris Calcutt - aka CALC
Init Multi
106
Bastian Machine
Chris Calcutt - aka CALC
Init Multi
107
Not Really Brass
Chris Calcutt - aka CALC
Init Multi
108
Smoke The Pipe
Chris Calcutt - aka CALC
Init Multi
109
80s Rolled Sleev
Chris Calcutt - aka CALC
Init Multi
110
Split Creamola
Chris Calcutt - aka CALC
Init Multi
111
Crustacian
Chris Calcutt - aka CALC
Init Multi
112
Gristling Throb
Chris Calcutt - aka CALC
Init Multi
113
Fresh Milk
Chris Calcutt - aka CALC
Init Multi
114
Wired Harmonium
Chris Calcutt - aka CALC
Init Multi
115
Tree Lined Walk
Chris Calcutt - aka CALC
Init Multi
116
Slow Arp DN
Danny Nugent
Init Multi
117
Puhu
Jerome Meunier
Init Multi
61
118
/_\
Jerome Meunier
Init Multi
119
Nara
Jerome Meunier
Init Multi
120
Kona
Jerome Meunier
Init Multi
121
Hold
Jerome Meunier
Init Multi
122
Alba
Jerome Meunier
Init Multi
123
Lima
Jerome Meunier
Init Multi
124
Petit Chat
Jerome Meunier
Init Multi
125
EM
Jerome Meunier
Init Multi
126
Jima
Jerome Meunier
Init Multi
127
Miya
Jerome Meunier
Init Multi