NAiS GV42C Reference Manual
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Programmable Operator Terminal
Reference Manual
(Operation)
.Applicable Product
●GV42C
●GV52S
●GV62S
GV42/52/62
This manual was created using Adobe Acrobat.
Adobe, the Adobe logo, and Acrobat are trademarks
of Adobe Systems Incorporated.
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Record of Revisions
Reference numbers are shown at the bottom left corner on the back cover of each manual.
Printing Date
Reference No.
Revised Contents
April, 2003
ACRT1F377
First edition
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Congratulations on purchasing the drawing/editing software (GVWIN) for the GV series.
For a clearer understanding, the GV series Reference Manual focuses on the outline of each function
and the way of using the drawing/editing software (GVWIN) according to the operating procedures.
Notes:
1. The copyright of the software is possessed by Matsushita Electlic Works,Ltd.
2. Reproduction of the contents of the software and this manual, in whole or in part, without
permission of Matsushita Electlic Works,Ltd. is prohibited.
3. The specifications of the software and the information in this manual are subject to change
without prior notice.
4. If the specifications of the software do not correspond with the contents of this manual, the
software specifications have priority.
5. No liability is assumed by Matsushita Electlic Works,Ltd. with respect to the influence
brought by the result of using the software or this manual.
6. You may use this software on a single central processing unit.
About Trademarks
• Windows, Word and Excel are registered trademarks of Microsoft Corporation in the
United States and other countries.
• All other company names or product names are trademarks or registered trademarks of
their respective holders.
• Programmable logic controllers (PLCs) are products of their respective manufacturers.
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This manual describes functions and capabilities of drawing software “GVWIN” for the GV series.
Following manuals are available for the GV series.
This manual should be used together with “Reference Manual (Function).” Be sure to save these
manuals in the same place.
Manual Name
Reference No.
Contents
Reference Manual
(Operation)
ARCT1F377
The GVWIN structure, operations, editing procedure, etc.
required when creating screen data are explained.
Reference Manual
(Function)
ARCT1F376
Functions of the GV42/52/52 and GV40/50/60 are explained in
details.
GV42/52/62 Hardware
Manual
ARCT1F375
Hardware specifications, connection with PLCs and wring
diagrams of the GV42/52/62 are contained.
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♦About this Manual
This manual consists of the following chapters for your thorough understanding of the GVWIN
editor.
Chapter 1
Basic Operation
This chapter explains the basic operation
procedure, structure and menu items of the editor.
Chapter 2
Screen Composition
This chapter explains the structure of “screen,” its
holding capacity, limitations and methods of placing
parts on the screen.
Chapter 3
Drawing Tools
This chapter explains the drawing commands and
how to use these commands.
Chapter 4
Registration Item
This chapter explains the editing procedure of
registration items.
Chapter 5
Transfer
This chapter explains the data transfer procedure
from the editor.
Chapter 6
Print
This chapter explains the printing procedure from
the editor.
Chapter 7
Useful Techniques
This chapter explains useful techniques in editor
operation, such as [Tool] menu or file management
function.
Chapter 8
Applications for GVWIN
Editor
This chapter explains applications attached to the
editor, such as Simulator.
Chapter 9
Wizard
This chapter explains screen creation using the
wizard function.
Appendix 1
Fonts
The setting and editing procedures of font available
with the GV series are explained.
Appendix 2
3D Parts
The placement and editing procedure as well as
notes for 3D parts are explained.
Appendix 3
Part Editing
The part structure and editing procedure are
explained.
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♦GV Series Models
The following GV series models are available:
Please note that the GV series model names are used as listed above in the manuals.
♦Denotations
The following marks are used in this manual to attract attention of the reader.
: Describes important information that must be heeded.
: Indicates cross references.
: Describes the reference or supplemental information.
Generic Name
Series
Model
GV series
GV42/52/62 or
GV52/62
GV62S
GV52S
GV42C
GV40/50/60
GV60T
GV50S
GV50T
GV50C
GV40C
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Notes on Safe Use of GV
In this manual, you will find various notes categorized under the following levels with the signal words
“DANGER,” and “CAUTION.”
Note that there is a possibility that the item listed with
may have serious
ramifications.
DANGER
Indicates an imminently hazardous situation which, if not avoided, will result in
death or serious injury.
CAUTION
Indicates a potentially hazardous situation which, if not avoided, may result in
minor or moderate injury and could cause property damage.
• Never use the input function of GV for operations that may threaten human life or to damage the
system, such as switches to be used in case of emergency. Please design the system so that it
can cope with malfunction of a touch switch.
• Turn off the power supply when you set up the unit, connect cables or perform maintenance and
inspection. Failure to do so could cause an electric shock or damage to the unit.
• Never touch any terminals while the power is on. An electric shock may occur.
• You must put a cover on the terminals on the unit when you turn the power on and operate the
unit. Without the terminal cover in place, an electric shock may occur.
• The liquid crystal in the LCD panel is a hazardous substance. If the LCD panel is damaged,
never swallow the leaked liquid crystal. If the liquid crystal spills on your skin or clothing, use
soap and wash off thoroughly.
CAUTION
DANGER
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[Notes on System Design]
• Never bundle control cables and input/output cables with high-voltage and large-current carrying
cables such as power supply cables. Keep these cables at least 200 mm away from the power
supply or high-voltage cables. Otherwise, malfunction may occur due to noise.
• For use in a nuclear energy facility, or other facility of such official importance, please consult
your local distributor.
[Notes on Installation]
• Operate (or store) GV under the conditions indicated in this manual and related manuals.
Failure to do so could cause fire, malfunction, physical damage or deterioration.
• Understand the following environmental limits for use and storage of GV. Otherwise, fire or
damage to the unit may result.
- Avoid locations where there is a possibility that water, corrosive gas, flammable gas,
solvents, grinding fluids or cutting oil can come into contact with the unit.
- Avoid high temperature, high humidity, and outside weather conditions, such as wind, rain or
direct sunlight.
- Avoid locations where excessive dust, salt, and metallic particles are present.
- Avoid installing the unit in a location where vibration or physical shock may be transmitted.
• Equipment must be correctly mounted so that the main terminal of GV will not be touched
inadvertently.
• Tighten the GV mounting screws to the specified torque. Excessive tightening may distort the
panel surface. Loose tightening may cause GV to come off, malfunction or be short-circuited.
• Tighten terminal screws on the power input terminal block equally to a torque of 0.5 N•m.
• Check the appearance of GV when it is unpacked. Do not use the unit if any damage or
deformation is found.
• GV has a glass screen. Do not drop or give physical shock to the unit.
[Notes on Cable Connection]
• Connect the cables correctly to the terminals of GV in accordance with the specified voltage and
wattage. Over-voltage, over-wattage or incorrect cable connection could cause fire, malfunction
or damage to the unit.
• Be sure to establish a ground of GV. The FG terminal must be used exclusively for the unit with
the level of grounding resistance less than 100Ω.
• Prevent any conductive particles from entering into GV. Failure to do so may lead to fire,
damage or malfunction.
CAUTION
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[Notes on Maintenance and Operation]
• Matsushita Electric Works , Ltd. is not responsible for any damages resulting from repair,
overhaul or modification of GV that was performed by an unauthorized person.
• Do not use thinners for cleaning because they may discolor the GV surface. Use alcohol or
benzine commercially available.
• Do not use a sharp-pointed tool when pressing a touch switch.
• Only experts are authorized to set up the unit, connect the cables or perform maintenance and
inspection.
• GV is equipped with a lithium battery. Lithium batteries contain combustible material such as
lithium or organic solvent. Mishandling may cause heat, explosion or ignition resulting in fire or
injury. Read this manual and related manuals carefully and handle the lithium battery correctly
as instructed.
• If a data receive error occurs when GV and the counterpart (PLC, temperature controller, etc.)
are started at the same time, read the manual for the counterpart unit and handle the error
correctly.
• Switch resolution of the GV series is determined by the
analog-type resistance film. Do not press two or more positions
on the screen at the same time.
If two or more positions are pressed at the same time, the switch
located between the pressed positions activates. Please take
note of this.
[Notes on Disposal]
• At the time of disposal, GV must be treated as industrial waste.
CAUTION
F1
F2
F3
F4
F5
F6
F7
SYSTEM
POWER
SWITCH
Pressing two positions at the same time
activates the switch in the center.
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Chapter 1Basic Operation
Starting and Quitting ............................................................................................ 1-1
Starting............................................................................................................... 1-1
Opening a File...................................................................................................... 1-2
Quitting................................................................................................................. 1-5
Basic Operation of the Editor ............................................................................... 1-6
Names of Components ........................................................................................ 1-6
Menu Bar............................................................................................................ 1-11
Dialog................................................................................................................. 1-17
Edit Window ....................................................................................................... 1-22
Item List.............................................................................................................. 1-27
Useful Operations .............................................................................................. 1-30
Useful Editing Commands.................................................................................. 1-35
Screen Data File Property.................................................................................. 1-42
Chapter 2
Screens
Screen Composition............................................................................................. 2-1
Screen Outline ..................................................................................................... 2-1
Screen Structure .................................................................................................. 2-5
Operation Environment Setting............................................................................ 2-7
Background Color Setting .................................................................................... 2-7
Display Environment Setting.............................................................................. 2-10
Part Types and Placement................................................................................. 2-17
Part Types.......................................................................................................... 2-17
Notes on Parts Placement ................................................................................. 2-18
Parts File............................................................................................................ 2-21
Parts Placement from Tool Bars ........................................................................ 2-28
Parts Placement and Setting.............................................................................. 2-34
Overlap............................................................................................................... 2-34
Switch and Lamp................................................................................................ 2-39
Data Display....................................................................................................... 2-40
Relay, Relay-Sub, and Message Modes............................................................ 2-46
Entry Mode and Data Block Area....................................................................... 2-47
Bar Graph, Pie Graph, Panel Meter,
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and Closed Area Graph...................................................................................... 2-48
Statistic Graph .................................................................................................... 2-49
Trend Graph ....................................................................................................... 2-50
Graphic Mode and Graphic Relay Mode ............................................................ 2-50
Sampling............................................................................................................. 2-51
Time Display....................................................................................................... 2-52
Calendar Display ................................................................................................ 2-52
Memo Pad .......................................................................................................... 2-54
Macro and Interval Timer.................................................................................... 2-54
Memory Card...................................................................................................... 2-55
Animation............................................................................................................ 2-55
Video................................................................................................................... 2-56
JPEG Display...................................................................................................... 2-56
Sound ................................................................................................................. 2-56
Color Types and Settings ................................................................................... 2-57
Color Types ........................................................................................................ 2-57
32,000-color Type............................................................................................... 2-58
128-color Type.................................................................................................... 2-61
Monochrome Type.............................................................................................. 2-62
Blinking Setting................................................................................................... 2-63
Chapter 3
Drawing Tools
Tools..................................................................................................................... 3-1
Basic Operations .................................................................................................. 3-2
[Screen Drawing] Dialog....................................................................................... 3-2
Selecting Colors.................................................................................................... 3-3
Selecting Tiles ...................................................................................................... 3-3
Selecting Line Styles ............................................................................................ 3-4
Drawing Methods.................................................................................................. 3-5
Line....................................................................................................................... 3-5
Box........................................................................................................................ 3-7
Circle................................................................................................................... 3-12
Text..................................................................................................................... 3-18
Pattern ................................................................................................................ 3-23
Paint.................................................................................................................... 3-26
Graphic Call........................................................................................................ 3-27
Dot ...................................................................................................................... 3-29
Bar Graph Scale ................................................................................................. 3-29
Pie Graph Scale.................................................................................................. 3-31
Trend Graph Scale ............................................................................................. 3-33
Multi-text ............................................................................................................. 3-35
Screen LIB.......................................................................................................... 3-37
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Outline of Registration Items................................................................................ 4-1
Contents of Registration Items............................................................................. 4-2
Screen.................................................................................................................. 4-3
Calling a Screen................................................................................................... 4-3
Screen Editing...................................................................................................... 4-3
Graphic Library..................................................................................................... 4-4
Graphic Library Structure..................................................................................... 4-4
Calling the Graphic Library................................................................................... 4-4
Graphic Library Editing......................................................................................... 4-5
Graphic Library Environment Setting ................................................................. 4-17
Multi-overlap....................................................................................................... 4-20
Multi-overlap Structure....................................................................................... 4-20
Calling a Multi-overlap........................................................................................ 4-20
Multi-overlap Editing........................................................................................... 4-21
Other Settings .................................................................................................... 4-23
Data Block.......................................................................................................... 4-25
Data Block Structure .......................................................................................... 4-25
Calling a Data Block........................................................................................... 4-25
Data Block Editing.............................................................................................. 4-26
Data Block Environment Setting ........................................................................ 4-27
Message............................................................................................................. 4-28
Message Structure............................................................................................. 4-28
Calling a Message.............................................................................................. 4-30
Message Editing................................................................................................. 4-31
Message Display Environment Setting .............................................................. 4-35
Pattern................................................................................................................ 4-37
Pattern Structure................................................................................................ 4-37
Calling a Pattern................................................................................................. 4-37
Pattern Editing.................................................................................................... 4-38
Transforming Patterns........................................................................................ 4-47
Bitmap Import and Storage ................................................................................ 4-49
Pattern Environment Setting .............................................................................. 4-53
Placing a Pattern................................................................................................ 4-54
Macro Block ....................................................................................................... 4-55
Macro Block Structure........................................................................................ 4-55
Calling a Macro Block ........................................................................................ 4-55
Macro Block Editing ........................................................................................... 4-56
Page Block......................................................................................................... 4-61
Page Block Structure ......................................................................................... 4-61
Calling a Page Block.......................................................................................... 4-61
Page Block Editing............................................................................................. 4-62
Direct Block........................................................................................................ 4-65
Direct Block Structure ........................................................................................ 4-65
Calling a Direct Block......................................................................................... 4-66
Direct Block Editing............................................................................................ 4-66
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Screen Block....................................................................................................... 4-69
Screen Block Structure....................................................................................... 4-69
Calling a Screen Block........................................................................................ 4-69
Screen Block Editing........................................................................................... 4-70
Tile...................................................................................................................... 4-72
Tile Structure ...................................................................................................... 4-72
Calling a Tile....................................................................................................... 4-72
Tile Editing.......................................................................................................... 4-73
Data Sheet.......................................................................................................... 4-75
Data Sheet Structure .......................................................................................... 4-75
Calling a Data Sheet........................................................................................... 4-76
Data Sheet Editing.............................................................................................. 4-76
Data Sheet Environment Setting ........................................................................ 4-79
Screen Library .................................................................................................... 4-80
Screen Library Structure..................................................................................... 4-80
Calling a Screen Library ..................................................................................... 4-80
Screen Library Editing ........................................................................................ 4-81
Placing a Screen Library..................................................................................... 4-84
Multi-languages .................................................................................................. 4-84
Animatio
(For theGV52/62 except for GV42C) .................................................................. 4-85
Animation Function Structure ............................................................................. 4-85
Calling the Animation Function........................................................................... 4-85
Animation Editing................................................................................................ 4-86
Frame Editing ..................................................................................................... 4-88
Chapter 5
Transfer
Before Using the GV Series.................................................................................. 5-1
Preliminary Steps.................................................................................................. 5-1
Screen Data Check............................................................................................... 5-2
Screen Data Transfer ........................................................................................... 5-3
Preliminaries......................................................................................................... 5-3
Data Transfer Methods......................................................................................... 5-5
[Transfer] Dialog ................................................................................................. 5-10
Screen Data Transfer via AIGV8103 .................................................................. 5-12
Screen Data Transfer on Ethernet...................................................................... 5-14
Screen Data Transfer via CF Card
(For the GV42/52/62 Only) ................................................................................. 5-15
Transfer of Other Data........................................................................................ 5-17
System Updating ................................................................................................ 5-21
Online Editing ..................................................................................................... 5-23
Screen Data Transfer via Modem....................................................................... 5-25
After Screen Data Transfer................................................................................. 5-34
Connection.......................................................................................................... 5-34
Screen Check ..................................................................................................... 5-34
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Preliminaries ........................................................................................................ 6-1
Available Printers ................................................................................................. 6-1
Preliminary Steps................................................................................................. 6-1
[Option Setting] Dialog ......................................................................................... 6-2
Print Procedure .................................................................................................... 6-4
[Print Setting] Dialog ............................................................................................ 6-4
Printing the Currently Opened Window................................................................ 6-7
Printing Examples ................................................................................................ 6-8
Chapter 7
Useful Techniques
Tools .................................................................................................................... 7-1
[Tool] Menu List.................................................................................................... 7-1
Function 1: Error Check ....................................................................................... 7-2
Function 2: Memory Use...................................................................................... 7-4
Function 3: Memory Address Use........................................................................ 7-5
Function 4: Change Memory................................................................................ 7-7
Function 5: Copy Image to Pattern .................................................................... 7-10
Function 6: Copy Image to Clip Board ............................................................... 7-12
Function 7: Paste Bitmap................................................................................... 7-14
Function 8: DXF File Convert............................................................................. 7-17
Function 9: Convert to Rich Text Format ........................................................... 7-19
Function 10: Add Video Menu............................................................................ 7-21
Function 11: Custom Part .................................................................................. 7-21
Function 12: Tray ............................................................................................... 7-23
Function 13: Tag Table ...................................................................................... 7-26
File Management ............................................................................................... 7-27
File Management Outline................................................................................... 7-27
File Management: Screen Data File................................................................... 7-29
File Management: Part File................................................................................ 7-35
File Management: File Copy .............................................................................. 7-39
File Management: File Deletion ......................................................................... 7-40
File Management: File Division and Combination.............................................. 7-41
File Management: File Comparison ................................................................... 7-43
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Applications for GVWIN
Simulator............................................................................................................... 8-1
Outline .................................................................................................................. 8-1
Composition.......................................................................................................... 8-1
Operation Procedure ............................................................................................ 8-1
Preliminaries......................................................................................................... 8-4
Starting up and Closing ........................................................................................ 8-6
Starting and Stopping Communication ................................................................. 8-7
Setting Items Necessary for Communication........................................................ 8-9
About SIM Files .................................................................................................. 8-12
Testing................................................................................................................ 8-17
Useful Operations............................................................................................... 8-21
Menu and Icons .................................................................................................. 8-28
Error List ............................................................................................................. 8-31
Chapter 9
Wizard
Outline .................................................................................................................. 9-1
Opening the [Wizard] Dialog................................................................................. 9-1
Wizard Usage Examples ...................................................................................... 9-2
Radio Button Creation .......................................................................................... 9-2
Error Display......................................................................................................... 9-6
Trend Graph Display........................................................................................... 9-11
Deleting Placed Parts ......................................................................................... 9-16
Appendix 1
Fonts
Types of Fonts............................................................................................... APP1-1
Font Setting ................................................................................................... APP1-2
Available Fonts .............................................................................................. APP1-3
HK Gothic and HK Times............................................................................... APP1-4
Appendix2
3D Parts
3D Parts......................................................................................................... APP2-1
With GV52/62 ................................................................................................ APP2-1
With the Model GV42C................................................................................ APP2-15
With GV40/50/60 ......................................................................................... APP2-21
Customizing................................................................................................. APP2-23
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Components of Parts .................................................................................... APP3-2
Modifying Parts (In Screen Data Files) ......................................................... APP3-3
Parts Modifying Procedure............................................................................ APP3-3
Creation and Storage of Part Files................................................................ APP3-4
Creating Part Files ........................................................................................ APP3-4
Saving and Closing Part Files....................................................................... APP3-6
Editing Procedures for Each Part.................................................................. APP3-7
Editing Overlap Parts .................................................................................... APP3-7
Editing Switch/Lamp Parts ............................................................................ APP3-9
Editing Data Display Parts .......................................................................... APP3-14
Editing a Keypad......................................................................................... APP3-15
Editing Graph Parts..................................................................................... APP3-17
Editing Display Area Parts for Data Sampling............................................. APP3-29
Editing Calendar Parts ................................................................................ APP3-31
Editing Display Area Parts .......................................................................... APP3-33
Printing the Part (Part File).......................................................................... APP3-34
Printing Procedure ...................................................................................... APP3-34
Part File Management................................................................................. APP3-36
Part File Managing Procedure .................................................................... APP3-36
Part Editing Menu........................................................................................ APP3-38
In a Part Edit Window.................................................................................. APP3-38
In a [Modify Part] Window ........................................................................... APP3-42
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Starting and Quitting ................................................... 1-1
Starting ............................................................................ 1-1
Opening a File ................................................................. 1-2
Quitting ............................................................................ 1-5
Basic Operation of the Editor...................................... 1-6
Names of Components.................................................... 1-6
Menu Bar ....................................................................... 1-11
Dialog............................................................................. 1-17
Edit Window................................................................... 1-22
Item List ......................................................................... 1-27
Useful Operations.......................................................... 1-30
Useful Editing Commands ............................................. 1-35
Screen Data File Property ............................................. 1-42
Chapter 1
Basic
Operation
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Chapter 1 Basic Operation
1-1
1
RStarting and Quitting
Starting and Quitting
This section describes how to start and quit the GVWIN editor. For the GVWIN
installation procedure, see “Installation” attached to the GVWIN editor.
Starting
Start your computer and check that Windows runs correctly.
1. Click the [Start] button of Windows, and click [Programs], [GVWIN] then
[GVWIN].
2. The GVWIN initial screen is displayed.
It is possible to start from the GVWIN shortcut icon.
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Chapter 1 Basic Operation
1-2
Opening a File
Opening a New File
1. Click the [New] icon in the tool bar or select [New] from the [File] menu.
2. The [Edit Model] dialog is displayed. Select the model name and click [OK].
3. The [Select PLC Type] dialog is displayed. Select the PLC model and click
[OK].
or
For the edit models, see “Chapter 1 System Setting” in the Reference Manual (Function).
For compatible PLC models, see the Hardware Manual.
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Chapter 1 Basic Operation
1-3
1
RStarting and Quitting
Clik[OK].The [Screen [0] Edit] window is displayed.
For more information on the menu items, see page 1-7.
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Chapter 1 Basic Operation
1-4
Opening an Existing File
1. Click the [Open] icon in the tool bar or select [Open] from the [File] menu.
2. The [Open a Screen Data File] dialog is displayed. Select the desired
screen data file and click the [Open] button.
3. The selected screen data file is opened.
or
For more information on the menu items, see page 1-7.
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Chapter 1 Basic Operation
1-5
1
RStarting and Quitting
Quitting
1. Click [Quit Application] in the [File] menu or the [Close] button.
2. The screen is closed.
If the file has not been saved after changes, the following dialog appears and
asks whether or not to save the data. Click either [Yes] or [No] to quit the
editor.
or
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Chapter 1 Basic Operation
1-6
Basic Operation of the Editor
This section explains names and operations of bars and menus that are
displayed when a screen data file is opened on the GVWIN editor.
Names of Components
The following bars are displayed when the screen edit window is opened.
Title Bar
The title bar contains the following information.
To minimize the indication on the title bar, click [Property] in the [File] menu and
put a check mark (
) to [
Shorten the Title Display] on the [Environment] tab
window. The title bar shows the minimum information as shown below.
Title bar
Menu bar
Icon bar
Tool bar
Status bar
Product name
File name
Model name
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Chapter 1 Basic Operation
1-7
1
Basic Operation of the Editor
Menu bar
Clicking each menu brings up a drop-down menu. Operations and edit items
available with the GVWIN editor are indicated.
Icon Bar
The icon bar contains the following icons.
Division Number
The current division number is indicated. This number should be used for
identifying the division when placing parts or items.
For more information on the menu items, see page 1-11.
New File
Open
Save
Transfer
Start Simulator
Print
Select
Detail/Prop. Change
Version
information
Screen List
Next
Preview
Skip
Switch/Lamp Display
On-line Run
For more information on the division number, see “Chapter 2 Screens.”
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Chapter 1 Basic Operation
1-8
Tool Bar
The tool bar contains icons that are equivalent to some menu items in the menu
bar. There are three tool bars.
Parts Tool Bar
Edit Tool Bar
Each icon has the function shown below. For more information on use and setting items,
see the relevant chapter in the Reference Manual (Function).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
1
Overlap
13
Bar Graph
25
Alarm Display
2
Switch
14
Pie Graph
26
Time Display
3
Lamp
15
Panel Meter
27
Calendar Display
4
Num. Data Display
16
Stat. Graph
28
Memo Pad
5
Char. Display
17
Trend Graph
29
Macro Mode
6
Message Display
18
Closed Area Graph
30
Interval Timer
7
Table Data Display
19
Graphic Mode
31
Memory Card Mode
8
Relay Mode
20
Graphic Relay Mode
32
Animation (GV52/62 only)
9
Relay Sub Mode
21
Trend Sampling
33
Video (GV52/62 only)
10
Message Mode
22
Data Sampling
34
JPEG Display (GV52/62 only)
11
Entry Mode
23
Bit Sampling
35
Sound (GV52/62 only)
12
Data Block Area
24
Relay Sampling
Each icon has the function shown below. For more information, see “[Edit] Menu” (page
1-12).
Cut
Copy
Paste
Multi Copy
Move to Front
Move to Back
Group
Point Search
Redo
Undo
Change the Setting of a Part Placed
Flip
Rotate Graphic
Ungroup
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1
Basic Operation of the Editor
Draw Tool Bar
Moving and Transforming the Tool Bar
The tool bar can be moved to a desired position or be altered to a different
shape. To move the tool bar, click any position (except icons) on a bar and drag.
Release the mouse button in the desired position. The tool bar is moved to the
position.
To alter the shape, move the tool bar out on the screen and drag the tool bar
edge.
Each icon has the function shown below. For more information, see “Chapter 3 Drawing
Tools.”
Line
Box
Circle
Text
Pattern
Paint
Graphic Call
Screen Library
Multi-Text
Trend Graph Scale
Pie Graph Scale
Bar Graph Scale
Dot
Drag.
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Chapter 1 Basic Operation
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Hiding the Tool Bar
Tool bars are shown as default. To hide the tool bar, uncheck the tool bar name
in the [Tool Bar] sub-menu of the [Display] menu. To show again, check the tool
bar name.
Status Bar
The status bar contains the following information.
Hiding the Status Bar
The status bar is shown as default. To hide the status bar, uncheck [Status Bar]
in the [Tool Bar] sub-menu of the [Display] menu. To show again, check the tool
bar name.
Mouse coordinates
Zoom
Memory use per screen
Editing layer
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Chapter 1 Basic Operation
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1
Basic Operation of the Editor
Menu Bar
[File] Menu
[New]
Opens a new file, and brings up the screen for editing.
[Open]
Opens an existing file for screen editing.
[Save]
Saves the current file. (If it is a new file, you must give a name to the file.)
[Save As]
Saves the current file under a new or different name.
[Property]
Allows you to check the information on the current file. For more information
on the menu items, see page 1-42.
[Transfer]
Transfers data between the computer ↔ GV or a memory card.
For more information, see “Chapter 5 Transfer.”
[Send AT Command]
Used for transferring a screen data file using a modem. For more
information, see “Chapter 5 Transfer.”
[On-line Editing]
Used for on-line editing.
[On-line Run]
This command becomes active in on-line editing. When it is clicked, only the
screen data that has not been transferred yet is transferred to GV.
[Printer Setting]
Used for printing a screen. Editing of margins, headers or footers, etc. is
available. For more information, see “Chapter 6 Print.”
[Print]
Prints out the created screen data file from the computer. For more
information, see “Chapter 6 Print.”
[Present Window Printing]
Prints out the window currently opened. Set necessary data by clicking
[Printer Setting] in advance.
[CF Card Manager]
Becomes active for the GV42/52/62 that is compatible with CF cards. For
more information, see “Chapter 23 CF Card” in the Reference Manual
(Function).
[Start Simulator]
Starts the GVWIN simulation software “Simulator.” For more information,
see “Chapter 8 Applications for GVWIN.”
[File Managing]
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Used for copying screens, graphics, etc. between different screen data files.
For more information, see “Chapter 7 Useful Techniques.”
[Parts Edit]
Used for setting, modifying, or registering parts. For more information, see
“Appendix 3 Part Editing.”
[Edit] Menu
[Undo]
Cancels actions that you performed. (Up to 7 times)
[Redo]
Becomes active when [Undo] is performed. Reverts the state before
undoing. (Up to 7 times)
[Undo Wizard]
Cancels wizard operation that you performed.
[Cut]
Cuts the selected item and moves it to the clipboard.
[Copy]
Copies the selected item to the clipboard.
[Paste]
Pastes the item in the clipboard to the screen.
[Copy to Selected Screen]
Pastes the copied item to multiple screens. For more information, see page
1-37.
[Undo Paste to Selected Screen]
Cancels the [Copy to Selected Screen] operation that you performed.
[Delete]
Deletes the selected item. Select a part or a graphic (or parts or graphics) to
be deleted, and click this menu.
[Multi Copy]
Pastes the selected item multiple times. For more information, see page
1-35.
[Move to Front]
Moves the selected item to the front. When two or more parts or graphics
are overlapping, select the item that you would like to move to the front, and
click this menu.
[Move to Back]
Moves a part or graphic to the back when two or more parts or graphics are
overlapping.
[Group]
Groups the selected items. Select multiple items at the same time, and click
this menu.
[Ungroup]
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1
Basic Operation of the Editor
Ungroups the selected group. Select the grouped item, and click this menu.
[Rotate Graphic]
For more information, see “Rotate Graphic” (page 1-38).
[Flip]
For more information, see “Flip” (page 1-39).
[Align]
For more information, see “Align” (page 1-39).
[Table Data Display Editing]
Brings up the menu for table data display editing while a cell/cells in a table
data display part is/are selected. For more information, see “Chapter 2
Screens.”
[Modify Part]
Brings up the [Modify Part] window. Select a part placed on the screen, and
click this menu. Modify the part as desired. For more information, see
“Appendix 3 Part Editing.”
[Detail Setting]
Used for property modification. Select an item placed on the screen, and
click this menu. The [Prop. Change] dialog is displayed.
[Select Environment]
For more information, see “Select Environment” (page 1-41).
[Division No. Setting]
Changes the division number indicated in the upper right corner.
[Screen Setting]
Used for specifying the screen background color, etc. For more information,
see “Chapter 2 Screens.”
[Edit OPEN Macro] [Edit CLOSE Macro] [Edit CYCLE Macro]
Used for setting the macro for the currently open screen. For more
information, see “Chapter 2 Screens.”
[Local Function Switch Setting]
Used for setting function switches for each screen. For more information,
see “Chapter 1 System Setting” in the Reference Manual (Function).
[Select All]
Selects all items placed on the screen.
[Delete All]
Deletes all items from the screen. Clicking this
menu brings up the dialog shown on the right.
When [Yes] is clicked, all the items are deleted from
the screen.
[Display] Menu
[Tool Bar]
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Chapter 1 Basic Operation
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Shows or hide the tool bars. Clicking this menu brings up the [Tool Bar]
dialog. When the box is unchecked, the corresponding tool bar disappears
from the screen. Check the box to show the tool bar.
[Status Bar]
This menu is checked as default. The status bar is shown at the bottom of
the editor screen. Uncheck the menu when the status bar is not necessary.
[Jump]
Used for screen calling.
[Preview]
Brings up the previous screen.
[Next]
Moves to the next screen.
[Skip]
Skips screens that are not registered when scrolling screens.
[Screen List]
Brings up currently editing screens or graphics in the graphic library in a list
form. For more information, see page 1-23.
[Item List]
Brings up the switches, lamps and graphic items placed on the screen in a
list form. For more information, see page 1-27.
[Switch/Lamp Display]
Allows you to choose the status of a switch or lamp on the screen. The
[OFF]/[ON]/[P3] to [P8] options can be selected when this menu is clicked.
Clicking each option changes the switch/lamp display.
[Grid Display]
Shows grids when this menu is checked. Unchecking this menu clears grids
from the screen.
[ON Grid]
Selects the “on-grid” screen environment when this menu is checked.
Unchecking this menu cancels the “on-grid” screen environment.
[Grid Offset Position]
Becomes valid when [Free] is chosen for [Grid Type] in the [Grid] tab
window. Click this menu and then click the desired position on the screen.
The grid offset position is determined.
[Zoom]
Brings up the sub-menu containing [400%], [200%], [100%] and [75%].
Choose the desired option to change the zoom.
[Display Environment]
For more information, see “Chapter 2 Screens.”
[Change All Display Environment]
Changes the display environment for screens at one time. The set
environment becomes valid for all the screens.
[Redraw]
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1
Basic Operation of the Editor
Refreshes the screen display.
[Draw] Menu
For more information, see “Chapter 3 Drawing Tools.”
[Part] Menu
For more information on the menu items, see respective chapters.
[Item] Menu
For more information on editing of each item, see “Chapter 4 Registration
Items.”
[Screen]
Allows you to perform screen editing.
[Graphic Library]
Allows you to perform graphic library editing.
[Multi-Overlap]
Allows you to perform multi-overlap editing.
[Data Block]
Allows you to perform data block editing.
[Message]
Allows you to perform message editing.
[Pattern]
Allows you to perform pattern editing.
[Macro Block]
Allows you to perform macro block editing.
[Page Block]
Allows you to perform page block editing.
[Direct Block]
Allows you to perform direct block editing.
[Screen Block]
Allows you to perform screen block editing.
[Tile]
Allows you to perform tile editing.
[Data Sheet]
Allows you to perform data sheet editing.
[Screen Library]
Allows you to perform screen library editing.
[Multi-Languages]
Used for the language selection function.
[Animation]
Used for the animation function.
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[System Setting] Menu
The menu contains commands required for system setting. For more
information, see “Chapter 1 System Setting” in the Reference Manual
(Function).
[Tool] Menu
This menu contains useful commands for screen creation. For more
information, see “Chapter 7 Useful Techniques.”
[Window] Menu
[Cascade]
Aligns and overlaps multiple windows.
[Tile]
Aligns multiple windows like tiles.
[Arrange Icons]
Aligns the minimized windows.
Window titles
When multiple windows are opened, their titles are indicated in the [Window]
menu. Clicking the title of a window brings it to the top.
[Help] Menu
[Topic Search]
Brings up the [Help] window. The usage of the [Help] menu is the same as
that in Windows.
[Version Information]
Indicates the editor version information.
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1
Basic Operation of the Editor
Dialog
Setting and Operating Technique in Dialogs
1. Change-over tab
Click on a tab with the mouse. The corresponding tab window of the dialog
is displayed.
2. Numerical data field
When setting or modifying numerical data, click the upward/downward arrow
buttons. Some data fields allow direct numeral entry through the keyboard.
3. Option button
Select one option by clicking. When the button changes to
, the option is
selected.
4. Arrow to show the drop-down list
Clicking this arrow shows the drop-down list. Select the desired option.
5. Check box
Click on the check box for the desired option. The check box changes from
to
(checked). When a box is checked, it means that it is selected or
“yes.”
6. Command button
Command buttons include [OK], [Yes], [No], [Cancel], etc. Clicking a button
triggers the specified action.
7. Text field
When the cursor is shown in a text field, characters can be entered.
The dialog can be moved by pointing to the title section and dragging.
1
2
3
4
5
6
7
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Chapter 1 Basic Operation
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Setting up Memory Addresses
When specifying a memory address in a dialog, click the calculator button on the
right of the entry field. The [Memory Input] dialog is displayed. The contents in
the dialog vary depending on the PLC model and the selected type. Common
setting items are explained.
1. When [PLC Memory] is selected:
Select this option when using the PLC memory.
A
Device selection field
This field becomes active when [PLC Memory], [Internal Mem.], [I/O
Memory], [Temp. Mem.], [PLC2 Memory] or [Common Memory]. Clicking
this box brings up the drop-down list. Select the desired device by
clicking.
B
Entry field
Specify a memory address. Use the keypad in the dialog or the keyboard
of the computer.
C
Keypad
The keypad allows direct entry to the above field in the allowable range
for each memory type.
A
B
C
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Chapter 1 Basic Operation
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1
Basic Operation of the Editor
[Station No.]
This option becomes active when [1 : n] is chosen for [Connection] in the
[Detail] tab window of the [Comm. Parameter] dialog. For Ethernet
communications, set the network table number here.
[CPU No.]
This field becomes active when [YOKOGAWA: FA-M3], etc. is selected.
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Chapter 1 Basic Operation
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2. When [Internal Mem.] is selected:
Select this option when using the internal memory of GV. For more
information, see “Appendix 1 Internal Memory” in the Reference Manual
(Function).
[
Indirect]
This option is available with memory setting when macro commands are
used. For more information, see “Chapter 13 Macro” in the Reference
Manual (Function).
3. When [Memory Card] is selected:
Select this option when using the memory card as the memory. For more
information, see “Chapter 25 Memory Card Mode” in the Reference Manual
(Function).
[File No.]/[Record No.]
Set these numbers when [Memory Card] is selected. For more
information on the memory card, see “Chapter 25 Memory Card Mode” in
the Reference Manual (Function).
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Chapter 1 Basic Operation
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1
Basic Operation of the Editor
4. When [Constant] is selected:
Select this option when specifying a constant instead of a memory address.
Depending on the item, this option may not be selected.
[DEC−/DEC/OCT/HEX/FLOAT]
These options become active when [Constant] is chosen.
DEC−
= decimal, with sign
DEC
= decimal, without sign
OCT
= octal
HEX
= hexadecimal
FLOAT = floating point (when real numbers are used)
5. [I/O Memory]
Select this option when using I/O communications.
6. [Temp. Mem.]/[PLC2 Memory]
Select this option when using the temperature control network or PLC2Way
function. For more information, see the Hardware Manual.
• [Refer] button
When comments for memory addresses are listed in a file, it is possible
to set the memory address while referring to the contents of the file. The
list file must have the file extension “∗.lst.” When setting the temperature
control network or PLC2Way function, the list file is automatically read.
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Edit Window
When the editor is started and a file is opened, the [Screen Edit] window is
displayed. This section explains operations on the edit window.
Window Structure
The [Screen Edit] window is taken as an example for explanation.
Calling up the Window
[Preview]/[Next] Icons
Clicking the [Preview] or [Next] icon in the icon bar brings up the previous or next
window.
[Jump] in the [Display] Menu
Click the [Display] menu and select [Jump]. The dialog for specifying a screen
number is displayed. Enter the desired screen number and press [OK]. The
[Screen Edit] window of the specified screen number is displayed.
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1
Basic Operation of the Editor
Double-clicking on the [Screen List] Window
Click the [Screen List] icon in the icon bar. (Or, click [Screen List] from the
[Display] menu.) The [Screen List] window is displayed.
Bring up the screen to be displayed on the list, and double-click on the screen.
The [Screen Edit] window of the selected screen is displayed.
or
Note that the previous [Screen Edit] window and the [Screen List] window
remain open. To check the edit windows currently opened on the editor, click the
[Window] menu. Clicking the edit window name moves the window to the front.
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Chapter 1 Basic Operation
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Dragging on the [Screen List] Window
Align the previous [Screen Edit] window and the [Screen List] window in tiles or
cascades.
Select the screen to be called on the [Screen List] window, and drag the screen
to the previous [Screen Edit] window. Releasing the mouse brings up the
[Screen Edit] window of the dragged screen.
Drag.
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1
Basic Operation of the Editor
Calling from the [Item] Menu
Screens can be called from the [Item] menu. Select [Screen] from the [Item]
menu. The [Screen] dialog is displayed. Specify the desired number and click
[OK]. The [Screen Edit] window of the specified screen number is displayed.
Operations on the [Screen List] Window
Screens can be moved, copied or deleted easily on the [Screen List] window.
Clicking the desired screen on the [Screen List] window highlights the screen
number.
Note that the previous [Screen Edit] window remains open. To check the edit
windows currently opened on the editor, click the [Window] menu. Clicking the
edit window name moves the window to the front.
The multiple [Screen Edit] windows or [Multi-overlap Edit] windows can be displayed on
the editor.
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Chapter 1 Basic Operation
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Right-clicking brings up the drop-down menu including [Copy], [Paste], [Delete],
etc. Selecting a command performs the selection action.
To select multiple screens, click the top screen, hold down the [SHIFT] key and
click the last screen. The selected screen numbers are highlighted.
Click.
Hold down the [Shift] key and click.
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1
Basic Operation of the Editor
It is possible to copy the desired screen by dragging it to an empty screen
position.
When the desired screen is not included on the [Screen List] window, show the
vertical scroll bar, or click [Jump] from the [Display] menu and specify the
desired screen number.
Item List
Items on the edit window can be checked on the item list.
Calling up the Item List
Select [Item] list from the [Tool] menu. The [Item List] window is displayed.
Drag.
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Chapter 1 Basic Operation
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Utilizing the Item List
Tile the item list and the edit window. When the desired item is clicked on the
item list, handles are shown around the item indicating that the item is selected.
If an item cannot be found visually on the screen when you would like to change
the setting, use this method. This is useful in selecting a hard-to-find item.
Selected on the screen
Click here.
A maximum of 512 items can be displayed on one window. When an item is selected, the
total number of the items placed on the screen and the line number of the selected item
are displayed on the status bar.
When the number exceeds 512, click [Next] in the [Display] menu or the right-click menu.
The hidden items come into view. The current page number is indicated on the title bar of
the window.
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Chapter 1 Basic Operation
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1
Basic Operation of the Editor
Changing the Display Format
1. Click the [Display] menu. The menu as shown on the right is
displayed.
2. The following display formats are available.
[By Registration]
The items are displayed in the order in which items are
placed.
[By Division]
The items are displayed in ascending order of division numbers.
[By Graphic]
Only graphic items are displayed.
[By Function]
The following dialog is displayed.
Only the items of the selected function are displayed.
[By Selection]
The items selected by enclosing with the mouse are displayed. Check
the menu and keep the [Item List] window open. Then, enclose the
desired item(s) with the mouse for selection. (The mouse cursor on the
screen changes to a mark with “sel” as shown below.) Click the [Item
List] window to make the window active. Only the selected items are
displayed.
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Chapter 1 Basic Operation
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Hint
[By Selection] can also be selected from the right-click menu.
3. Click the desired display format.
Closing the Item List
Click the extreme left icon in the menu bar, and click [Close]. It is also possible
to close the window by clicking the [×] button at the top right corner of the
window.
Useful Operations
Useful operations in placing or editing parts and graphics are explained.
Copy & Paste
Copy & paste operation can be performed by using [Copy] and [Paste] in the
[Edit] menu or the [Copy] and [Paste] icons in the icon bar. Also, the following
operations can perform copy & paste operation.
1. Click the original item to be copied.
2. Hold down the [Ctrl] key on the keyboard and drag the item to the desired
position.
3. The copied item is placed.
Hold down the [Ctrl] key and drag.
The same effect as copy & paste operation
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Chapter 1 Basic Operation
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1
Basic Operation of the Editor
Zooming In/Out
The edit window is displayed at 100% zoom as default. The display size can be
changed by selecting [Zoom] from the [Display] menu. Hold down the [Ctrl] key
on the keyboard and right-drag the mouse on the screen. A red dotted-line box
is displayed. When the mouse is released, the area in the red dotted-line box is
zoomed in.
Pressing the [Home] key on the keyboard resets the zoom to 100%.
Hold down the [Ctrl] key and right-drag.
(A red dotted-line box is displayed.)
Releasing the mouse zooms
in the enclosed area. (The
zoom % varies depending
on the enclosed area size.)
In addition:
[Ctrl] key + [Page Up]
→ Zoom Out
[Ctrl] key + [Page Down]
→ Zoom In
The above shortcut keys can also be used for zooming.
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Right-clicking Menu
Right-clicking a mouse brings up a menu that contains some commands. The
commands included in the menu vary depending on the screen condition.
When No Items are Selected:
Right-clicking a mouse brings up the following menu.
1. [Undo]
2. [Redo]
Same as [Undo]/[Redo] in the [Edit] menu
3. [ON Grid]
When this command is clicked once, a check mark is added to the
command. The screen becomes the “on-grid” status. Clicking the command
again clears the check mark. The “on-grid” status is canceled.
4. [Grid Display]
When this command is clicked once, it is checked. Grids are displayed on
the screen. Clicking the command again clears the check mark and the
grids.
5. [Grid Type]
Select the grid type from [1-Byte], [Switch], [Mode] and [Free].
6. [Hide overlaps with Base checked]
When this command is clicked once, it is checked. When a normal overlap is
placed on a screen, it can be hidden by changing the editing layer from
[Overlap] to [Base]. When [Overlap] is checked again, the overlap is shown.
Clicking the [Hide overlaps with Base checked] again clears the check mark
and shows the overlap.
7. [On-line Editing]
This command is valid when GV is connected to a personal computer using
a screen data transfer cable. When this command is clicked once, a check
mark is added to the command and on-line editing becomes possible.
[On-line Run] becomes active. Clicking the command again clears the check
mark. On-line editing is canceled. For more information on on-line editing,
see “Chapter 5 Transfer.”
1
2
9
10
11
12
3
4
5
6
13
7
8
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1
Basic Operation of the Editor
8. [On-line Run]
This command becomes valid in on-line editing. When it is clicked, only the
screen data that has not been transferred yet is transferred to GV.
When an Item is Selected:
9. [Cut]
Same as [Cut] in the [Edit] menu
10. [Copy]
Same as [Copy] in the [Edit] menu When it is clicked, [Paste] becomes
active.
11. [Paste]
Same as [Paste] in the [Edit] menu
12. [Delete]
Same as [Delete] in the [Edit] menu
13. [Change All]
This command is used to change division numbers or processing cycles of
the parts placed on the screen at one time. Select the desired part, and click
this command. The [Change All] dialog is displayed.
[Change All Division No.]
When this item is checked, the division number can be specified. Specify
the division number to be changed for the selected part.
[Change All Process Cycle]
When this item is checked, the processing cycle can be selected. Select
the desired processing cycle. Clicking [OK] changes the processing
cycle of the selected part at one time.
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When a Normal Overlap is Placed:
14. [Base] [Overlap 0] [Overlap 1] [Overlap 2] (for changing over the editing
layer)
When clicked, it is checked and selected. The selected one becomes the
editing layer.
When a Table Data Display Part is Selected:
This menu appears when a cell/cells in a table data display part is/are selected
by right-clicking or right-dragging.
15. [Align Width]
All cells are adjusted to the width of the top left cell in the selected cells.
16. [Align Height]
All cells are adjusted to the height of the top left cell in the selected cells.
17. [Align Character]
The cells in a table are adjusted so that the largest data item fits into a cell.
14
15
16
17
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1
Basic Operation of the Editor
Useful Editing Commands
This section explains useful editing commands included in the [Edit] menu of the
menu bar or the tool bar.
Multi Copy
A part or a graphic (parts or graphics) can be copied multiple times at one time.
Select a part or a graphic (or parts or graphics), and click this menu. The
[Multiple Copy] dialog is displayed.
The following setting items are included.
[Dot]/[Line/Column]
Choose either option for placing copied parts on the screen, by dots or by
lines/columns. For more information on the line and column, see “Chapter 2
Screens” (page 2-6).
[Direction]
When the check box of [Memory INC] or [Order INC] is turned on (
), it
determines the direction of placing copied parts. When changing the
direction, click [Change Direction]. The [Select Direction] dialog is displayed.
Choose the desired direction and click [OK]. The selected direction
becomes valid.
[Interval]/[Pitch]
Choose either option for placing copied parts on the screen, by pitch or at
intervals. For more information, see the next page.
[X Distance]/[Y Distance]
Specify distances along the X and Y directions for placing copied parts. The
unit for these values is [Dots] or [Line/Column] that is selected.
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Chapter 1 Basic Operation
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[Quantity X]/[Quantity Y]
Specify the number of required copies. The copy source must be included in
this number.
Ex.:
When a solid box is multiple-copied:
[Interval]
X Distance: 20
Y Distance: 10
Quantity X: 2
Quantity Y: 2
Copies are placed as shown below.
[Pitch]
X Distance: 60
Y Distance: 20
Quantity X: 2
Quantity Y: 2
Copies are placed as shown below.
[Order INC]
This setting is effective when using a “data display” part as the copy source.
To increment the selection order number of each copied part, check this
option (
).
• [Step]
Specify the increment when increasing the selection order number of each
copied part.
[Display Order INC]
This setting is effective when using a switch/lamp (function: mode) part as
the copy source. To increment the display order number of each copied part,
check this option (
).
• [Step]
Specify the increment when increasing the display order number of each
copied part.
Y: 10 dots
X: 20 dots
(Copy
source)
Y: 20 dots
X: 60 dots
(Copy
source)
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Chapter 1 Basic Operation
1-37
1
Basic Operation of the Editor
[Memory INC]
This setting is effective when using a switch/lamp or data part as the copy
source. Specify the top memory address for the copy source. Memory
addresses are allocated for the number of copies. [Memory] and [Step]
become active.
• [Memory]
Specify the top memory address of the copy source.
• [Step]
Specify the increment (in words or bits) when increasing the memory
address consecutively. When “1” is entered, the allocated addresses are
incremented by one word or bit. When “2” is entered, the allocated
addresses are incremented by two words or bits.
Copy to the Selected Screen
The item selected on the edit window or on the [Item List] window can be pasted
on multiple screens at one time. Follow the steps described below.
1. Click or drag the desired item on the screen. (Or, click the item on the [Item
List] window.)
2. Select [Copy to Selected Screen] from the [Edit] menu. The following dialog
is displayed.
[
Not Paste to the Unregistered Screens]
When the selected item should not be pasted on unregistered screens,
check this box. To paste the selected item on unregistered screens,
remove the check mark.
[Range Designation]
Set the range of screens where the selected items should be pasted.
3. Click [OK]. Paste operation is performed. When paste operation on the last
screen number specified for [Range Designation] has been completed, this
last screen is opened.
If paste operation is performed on a layer (such as an overlap) where the
number of items per screen is limited and the number reaches the limit, the error
message “Do you cancel paste action to selected screen?” is displayed.
To cancel [Copy to Selected Screen] that you performed, click [Undo Paste to Selected
Screen] in the [Edit] menu.
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Chapter 1 Basic Operation
1-38
Rotate Graphic
The following graphic items can be rotated.
Applicable graphic items:
Line, continuous line, box, parallelogram, polygon, circle, arc, sector, ellipse,
elliptical arc, paint (including frame), scale
Operation Procedure
Select the desired graphic item. When handles are shown, click [Rotate
Graphic] (or icon). The following [Rotate] dialog is displayed. At the top left
corner of the graphic item, a [CENT] mark is indicated.
[Angle] (90°/180°/270°)
Select the desired angle for rotation. The center of rotation is the position
marked with [CENT].
[Rotate]
Clicking this button rotates the selected graphic item.
[Quit]
Clicking this button brings up the [Rotate] dialog.
[Center]
When the [Rotate] icon is clicked, the rotation center is automatically located
at the top left corner. When changing the rotation center, click the [Center]
button. The following mouse is displayed on the screen. Click the mouse on
the desired position. The [CENT] mark moves to the clicked position.
Multiple graphic items can be selected and rotated at one time.
CENT
[CENT] mark
When rotating a graphic item, the message, “Item is out of working area.” is
displayed if it cannot be held in the screen space after rotation. In such a case,
move the rotation center, or change the rotation angle.
CENT
CENT
Click this position.
The [CENT] mark
moves.
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Chapter 1 Basic Operation
1-39
1
Basic Operation of the Editor
Flip
The following graphic items can be flipped on the specified axis.
Applicable graphic items:
Line, continuous line, box, parallelogram, polygon, circle, arc, sector, ellipse,
elliptical arc, paint (including frame), scale
Operation Procedure
Select the desired graphic item. When handles are shown, click [Flip] (or icon).
The following [Flip] dialog is displayed.
[Direction] (Vertical/Horizontal)
Select the axis to flip the graphic item.
[Position] (Left/Right/Up/Down/Center)
Select the position to place the graphic item with respect to the selected
[Direction].
[
Copy]
When the check box is turned on (
), the graphic item is copied at the
flipped position while the original one remains in place. When this is not
checked, the graphic item is flipped.
Clicking [OK] performs flip operation.
Align
Items can be aligned on the screen. Clicking this menu brings up the following
sub-menu.
Switch/Lamp Centering
This command is valid when there are characters on the switch or lamp. Select
the desired switch (lamp), and click this command. The characters are
center-aligned.
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Chapter 1 Basic Operation
1-40
Flush Right/Left/Top/Bottom
Select the desired items at the same time, and click the command. The items
are aligned as commanded.
Vertical Align
Select the desired items at the same time, and click this command. The
selected items are vertically aligned.
Horizontal Align
Select the desired items at the same time, and click this command. The
selected items are horizontally aligned.
Align Setting
Clicking this menu brings up the [Align Setting] dialog.
[Pitch] (Equal/Free)
This selection determines the pitch for alignment. When [Free] is selected,
specify the distance.
[Selected Area]
When this option is checked (
), the items in the area enclosed by the
mouse are all aligned.
For example, when characters are placed on a switch as graphics; Check
[Selected Area] and enclose the character graphics in an area (∗) smaller than
the switch area. A dotted box is displayed.
Click [Vertical Align] or [Horizontal Align] in the [Align] sub-menu. The character
graphics on the switch are center-aligned in the switch area.
Also, characters on the switch (or lamp) can be center-aligned by clicking the
[Centering] button on the [Character] tab window of the [Switch] dialog.
This command is valid only when characters are entered in the [Switch (Lamp)]
dialog. If characters are placed as graphics, use [Align Setting] for centering.
ABCD
Enclose an area along the switch frame to select
characters. (* Do not select the switch.)
ABCD
Characters are vertically aligned to this area.
([Horizontal Align] also works in the same manner.)
When the switch itself is enclosed together with characters, it is also aligned.
When you want to align characters only, do not select the switch.
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Chapter 1 Basic Operation
1-41
1
Basic Operation of the Editor
Select Environment
This command is used for editing screens or multi-overlaps. Items to be
selected can be limited. Clicking [Select Environment] brings up the following
dialog.
[Select Option]
[All] is chosen as default. Clicking the [Select] button brings up the [Select
Option] dialog. Choose a desired option. It is displayed in the [Select
Option] field in the [Select Environment] dialog.
[Only in the Current Division]
A division number can be specified for selecting parts. When this option is
checked, the selection is valid for parts having the same division number as
the current division.
[Point Search] Icon
A graphic item can be snapped to a different graphic item with ease during
drawing or screen editing. This icon is useful in creating screens containing
complicated graphics.
Ex.:
Connecting a continuous line to a straight line on a screen
1. Click the [Point Search] icon (depressed).
2. Click a part of the continuous line closest to the straight line, and drag.
The handle closest to the straight line turns green.
3. While dragging the continuous line to the straight line, the green handle
is snapped to the straight line automatically.
Drag around this point.
The closest handle turns green.
Line
Continuous line
Snapped automatically
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Chapter 1 Basic Operation
1-42
Screen Data File Property
Clicking [Property] in the [File] menu brings up the following dialog.
[File Information] Tab Window
[PLC Type]
The PLC model set for the screen data file is displayed.
[File Name]
The screen data file name is displayed.
[File Comment]
The comment for the current screen data file can be entered. A maximum of
16 1-byte characters (eight 2-byte characters) can be entered. The
comment entered here is transferred to GV as well when screen data is
transferred.
[Change Password]
Use this button when setting a password for the screen data file or when
changing the existing password. A maximum of six alphanumeric characters
can be set. The password should be entered when opening the screen data
file or downloading the transferred data on GV. A password ensures security
against unauthorized access.
Manage the password on your own. Note that Matsushita Electric Works is not
liable for any damages resulting from unknown password.
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Chapter 1 Basic Operation
1-43
1
Basic Operation of the Editor
[Memory Use] Tab Window
Some information that is displayed by selecting [Memory Use] from the [Tool]
menu is displayed in this tab window.
[Environment] Tab Window
Shorten the Title Display
Check this box when you prefer short window titles that are displayed on top
of the editor. For more information on the title indication, see page 1-6.
Create Backup File
A backup file (with extension “∗.bak”) is always created when saving a
screen data file. If not necessary, remove the check mark.
Auto-save
Check this box to save the screen data automatically. When the box is
checked, the time period for auto-saving can be set. Set the desired time
interval for auto-saving in minutes. (Setting range: 10 to 60 minutes) For a
new file, a name should be given when the file is auto-saved for the first time.
Auto-save operation is not performed when the macro edit window (example:
switch ON macro editing, screen OPEN macro editing, etc.) is open. Please
take note of this.
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Chapter 1 Basic Operation
1-44
Please use this page freely.
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Screen Composition.................................................... 2-1
Screen Outline................................................................. 2-1
Screen Structure.............................................................. 2-5
Operation Environment Setting................................... 2-7
Background Color Setting................................................ 2-7
Display Environment Setting.......................................... 2-10
Part Types and Placement........................................ 2-17
Part Types ..................................................................... 2-17
Notes on Parts Placement............................................. 2-18
Parts File........................................................................ 2-21
Parts Placement from Tool Bars.................................... 2-28
Parts Placement and Setting .................................... 2-34
Overlap .......................................................................... 2-34
Switch and Lamp ........................................................... 2-39
Data Display .................................................................. 2-40
Relay, Relay-Sub, and Message Modes ....................... 2-46
Entry Mode and Data Block Area .................................. 2-47
Bar Graph, Pie Graph, Panel Meter,
and Closed Area Graph................................................. 2-48
Statistic Graph ............................................................... 2-49
Trend Graph .................................................................. 2-50
Graphic Mode and Graphic Relay Mode ....................... 2-50
Sampling........................................................................ 2-51
Time Display.................................................................. 2-52
Calendar Display ........................................................... 2-52
Memo Pad ..................................................................... 2-54
Macro and Interval Timer............................................... 2-54
Memory Card................................................................. 2-55
Animation....................................................................... 2-55
Video.............................................................................. 2-56
JPEG Display................................................................. 2-56
Sound ............................................................................ 2-56
(To be continued)
Chapter 2
Screens
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Color Types and Settings.......................................... 2-57
Color Types ................................................................... 2-57
32,000-color Type.......................................................... 2-58
128-color Type............................................................... 2-61
Monochrome Type......................................................... 2-62
Blinking Setting.............................................................. 2-63
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Chapter 2 Screens
2-1
2
Screen Composition
Screen Composition
Each display of the GV series is called a screen. A maximum of 1,024 screens
can be registered in a screen data file. This chapter explains screen
composition and elements containing parts and graphics to be displayed on
screens.
Screen Outline
One screen is composed of a base screen with a maximum of three overlaps.
Each of the base screen and the overlaps (layers) is composed of 256 divisions.
These 256 divisions are overlaid on a layer like invisible sheets.
Screen
Base
A maximum of 1,024 screens can be registered.
Overlap
Divisions 0 - 255
Overlap
Overlap
Overlap
Divisions 0 - 255
Base
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Chapter 2 Screens
2-2
Divisions will contain parts (page 2-17 for details). These parts are given
numbers identical to their respective division numbers. Graphics will be directly
placed on the base and overlaps. These graphics are not given division
numbers.
What Is a Division?
• A division is an invisible area. It is assigned to every part that functions on
the screen. Whether one division can contain multiple parts or only one part
depends on the types of parts. (For more information on the limit on the
number of parts, see page 2-18.)
• When placing parts on a division, the division number is shown on the icon
bar.
Temperature
No. 0 °C
No. 1 °C
No. 2 °C
Trend Graph
123
123
123
Menu
Trend 2
Change
System
Error
123
123
123
Menu
Trend 2
Change
System
Error
Temperature
No. 0 °C
No. 1 °C
No. 2 °C
Trend Graph 1
Base
On a division area
Directly placed
on the base
Switches, numerical data displays, display areas, etc.
Graphics (texts, boxes, scales, etc.)
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Chapter 2 Screens
2-3
2
Screen Composition
• The GVWIN automatically performs division number allocation while judging
the maximum permissible number of parts per division for each part to be
placed. You do not need to worry about allocation of division numbers
generally.
A part that executes its function singly, such as a switch, lamp, numerical
data display, or bar graph, has no limit on the number of parts per division
(page 2-18). It is not necessary to worry about division numbers for placing
these types of parts.
Only one piece can be placed on one division, depending on the type of part as
described below.
Combination of Parts
Different parts may be combined to execute one function. Such parts must
share the same division number.
• Error message display (relay mode)
• Numerical data input on the GV (entry mode)
If the parts are given different division numbers, they may not work correctly.
Correct their division numbers.
Multiple switch parts can be
placed on one division.
Temperature
No. 0 ßC
No. 1 ßC
No. 2 ßC
Trend Graph 1
123
123
123
Menu
Trend 2
Change
System
Error
Error
Trend1
Change
System
Menu
Trend2
Same division number
Allocate the same division number to
the display area and the scroll switches.
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Chapter 2 Screens
2-4
When Using Screen Library:
With the use of an editing area called screen library, the same part can be
placed repeatedly on multiple screens. Before using the function, check that the
division number registered in a screen library is different from the division
numbers of parts already placed on screens. In the case of parts limited in
number, using the same division number may prevent these parts from working
normally.
For more information on screen library, see “Chapter 4 Registration Items.”
Division Number Check
To check the division number of a part placed on the screen, follow the steps
below. Select [Display Environment] from the [Display] menu. In the [Detail] tab
window, check [
DIV No.] for [Detail].
Or, select [Item List] from the [Display] menu to open the item list. All division
numbers used on the screen are listed.
For more information on [Display Environment] setting, see page 2-10. For
more information on the item list, see “Chapter 1 Basic Operation.”
Error
Trend1
Change
System
Menu
Trend2
SLIB
YY/MM/DD hh:mm:ss
The time display in a screen library must
have a division number other than “0.”
If the alarm display (relay mode) has division No. 0:
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Chapter 2 Screens
2-5
2
Screen Composition
Screen Structure
Screen Resolution
Screen resolution varies with models of GV. There are three kinds as shown
below.
0
639
799
0
479
599
GV42C/GV40/GV50T/GV50C
GV52S/GV62S/GV50S/GV60
X axis (dots)
Y axis (dots)
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Chapter 2 Screens
2-6
Lines and Columns
Lines and columns are used as units to designate coordinates of overlaps or
sizes of character displays.
Screen Capacity
Available memory on a screen is limited to 256 kB for the GV42/52/62, and to
128 kB for the GV40/50/60. One screen data file is capable of storing 1,024
screens. The memory capacity of one screen data file differs, depending on the
model of GV as well as the font type in use.
Make sure to check the use environment and available memory when
registering screens.
0
1
2
0
1
2
0
8
16
24
0
10
20
30
40
Column
Line
dots
dots
1 column = 8 dots
1 line = 20 dots
Model
Column
Line
GV42C/GV40/GV50T/GV50C
80
24
GV52S/GV62S/GV50S/GV60
100
30
For more information on the memory capacity of one screen data file, see “Appendix 1
Fonts.”
If a screen data file stores a screen exceeding the maximum permissible
memory, the screen may not work normally after the file is transferred to the GV.
Make sure to create every screen within the capacity.
If a screen data file exceeds the maximum permissible memory, an attempt to
transfer the file causes an alarm message “The size is too large to
communicate” and results in transmission failure.
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Chapter 2 Screens
2-7
2
Operation Environment Setting
Operation Environment Setting
This chapter explains the environment setting procedure for screen editing.
Background Color Setting
Follow the procedure below to set a screen background color.
Select [Screen Setting] from the [Edit] menu. The [Screen Setting] dialog is
displayed.
Options [F] (foreground color), [B] (background color), and [T] (tile) under [Back
Color] are provided to set the screen background.
For more information on the color setting procedure, see page 2-57.
Other Screen Setting Items
The [Screen Setting] dialog has the following items as well.
[P1] Tab Window
[Switch Output]
This option is active only when the GV switch type is the matrix type. For
more information, see “Chapter 3 Switch” in the Reference Manual
(Function).
[
Item Select Memory]
This option is active when numerical data display or character display parts
with [Display Function: Entry Target] setting are placed in the entry mode on
the base screen. For more information, see “Chapter 7 Entry Mode” in the
Reference Manual (Function).
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Chapter 2 Screens
2-8
[Receive Slice Level]
Specify the word count of PLC data that the GV reads one time. Depending
on the PLC that is used, the maximum number of words that can be read one
time varies. If your setting exceeds that limit, the value reverts to the
maximum that can be read one time for that PLC. The default is 40 words.
As for the speed of data display, it is recommended that the receive slice
level be lowered for a PLC with a fast scan time, and raised for a PLC with a
slow scan time.
[P2] Tab Window
[PLC Mem. of Source] [Internal Mem. of Target]
When you mainly use PLC memory for the macro and also directly use PLC
memory for macro commands, a read to PLC memory occurs and as a
result, the display speed is slowed. To avoid this, copy memory necessary
for each cycle to the internal memory and execute macro commands in the
internal memory. Through this process, speed down can be decreased.
Using these options, specify the copy source and the copy target for each
screen.
[Superimpose Setting] Tab Window (For the GV42/52/62 only)
This tab window is provided for the use of the superimpose function on overlaps.
For more information, see “Chapter 2 Overlap” in the Reference Manual
(Function).
[Animation] Tab Window (For the GV42/52/62 only)
This tab window is provided for the use of the animation function. For more
information, see “Chapter 17 Animation” in the Reference Manual (Function).
For more information on the processing speed, etc., see “Appendix 2 Process Cycle” in
the Reference Manual (Function).
This tab window is not valid when universal serial is selected as the PLC type.
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Chapter 2 Screens
2-9
2
Operation Environment Setting
[Wallpaper Setting] Tab Window (For the GV42/52/62 only)
It is possible to use a bitmap file or a JPEG file as screen wallpaper.
[
Use Wallpaper]
Check this option when setting wallpaper. The following options become
active.
[File Type]
Select either [Pattern] or [JPEG].
•
When [Pattern] is selected:
[Pattern No.] (0 - 1023)
When using a bitmap file as wallpaper, import a bitmap file as a
pattern (patterns). This option is provided for specifying a pattern
(patterns). By specifying the same number for both start and end
numbers, one pattern is used as wallpaper. When importing a
bitmap file that has been registered as multiple patterns, two or
more patterns can be specified.
•
When [JPEG] is selected:
[File name]
Select a JPEG file name (within eight one-byte alphanumerics) to
be used as wallpaper.
[Specify Position]
[
Enlarge]
This option is active for patterns. A selected file can be enlarged
under equal magnification, and placed with respect to the upper left
corner of the screen.
[Display Center]
Select this option when placing the selected file at the center of the
screen.
[Tile]
Select this option when tiling multiple pieces of the selected file with
respect to the upper left corner of the screen.
[Display Corner]
Select this option when placing the selected file at a corner of the
screen.
[Top Left], [Top Right], [Bottom Left], [Bottom Right]
JPEG files are made available by storing them in the [\GVW\JPEG] folder and
written to a CF card.
For how to write JPEG files to a CF card or other information on JPEG files, see “Chapter
19, JPEG Display” in the Reference Manual (Function).
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Chapter 2 Screens
2-10
Display Environment Setting
Grids or area lines can be displayed as a screen editing guide.
[Display Environment] Dialog
Select [Display Environment] or [Change All Display Environment] from the
[Display] menu. The [Display Environment] dialog is displayed.
[Detail] Tab Window
[Edit Layer]
This option is active for a screen with overlaps (normal). Select [Base] or
[Overlap 0 - 2] for the layer you are going to edit. For more information on
overlaps, see “Chapter 2 Overlap” in the Reference Manual (Function).
[Switch/Lamp]
Select from [ON], [OFF], and [P3] - [P8] for the status of the switches or
lamps displayed on the screen. The current status is indicated on the icon
bar as well as the status bar. For more information on switches and lamps,
see “Chapter 3 Switch” in the Reference Manual (Function).
[Language]
Use this option to select the language used on the screen. For more
information, see “Chapter 29 Language Selection” in the Reference Manual
(Function).
Select [Display Environment] when making display environment settings for
one certain screen. Select [Change All Display Environment] when making
display environment settings for all screens in a screen data file.
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Chapter 2 Screens
2-11
2
Operation Environment Setting
[Overlap]
This option is active when normal overlaps are placed on the screen. Select
whether or not to display the overlaps. Check the box (
) of the desired
overlap number. Uncheck the box when it is not displayed. For more
information on overlaps, see “Chapter 2 Overlap” in the Reference Manual
(Function).
[Detail]
By checking the desired option, its detailed information is displayed.
[DIV No.]
Displays the division numbers of parts.
[Memory]
Displays the memory addresses assigned to parts.
[Area]
Displays the area of each part by dotted lines.
[
Paint Dsp.]
When there is a graphic drawn with the [Paint] icon on the draw tool bar, it is
displayed as painted. When this option is unchecked, only “×” appears to
indicate the paint start point. For more information on paint, see “Chapter 3
Drawing Tools.”
[
Graphic Relay Dsp.]
This option is active only when the graphic relay mode is set. The ON/OFF
status in the graphic relay mode can be checked. For more information on
the graphic relay mode, see “Chapter 9 Graphic Display” in the Reference
Manual (Function).
[
Message Dsp.]
This option is active when the relay mode or message mode is set.
Messages specified in these modes can be displayed in the display area (or
on switches/lamps) on the screen. For more information on the relay and
message modes, see “Chapter 6 Message Display” in the Reference Manual
(Function).
[
Graphic Library]
This option is active when the entry mode or graphic mode is set. For the
entry mode, graphics registered in graphic library can be displayed on the
character entry keys provided that [Use Graphic] is checked. For the graphic
mode, graphics can be displayed provided that [Internal] is chosen for
[Command]. See “Chapter 7 Entry Mode” for more information on the entry
mode, and to “Chapter 9 Graphic Display” for the graphic mode in the
Reference Manual (Function).
[
Data Block Dsp.]
This option is active when the data block area is set on the screen. The
initial block number is indicated on the screen provided that [Internal] is
chosen for [Command]. For more information on the data block area, see
“Chapter 7 Entry Mode” in the Reference Manual (Function).
[DIV No.]
[Memory]
[Area]
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Chapter 2 Screens
2-12
[
Display Path of Animation]
This option is active when animation setting is made. When the path of
animated graphics should be depicted, check this box. For more information
on animation, see “Chapter 17 Animation” in the Reference Manual
(Function).
[
Base Screen Dsp.]
This option is active during editing of graphic library, multi-overlap, or data
block. When a screen or multi-overlap should be displayed in editing, check
this box.
[Menu Dsp.] Tab Window
[
Offset Mark Dsp.]
This option is active during editing of graphic library or data block. Choose
whether or not to show the offset mark on the screen.
[
MLIB Mark Dsp.]
This option is active when setting a call-overlap or multi-overlap. Choose
whether or not to show the MLIB mark on the screen to position the overlap.
[Handle Color]
Choose the color of handles shown around clicked items.
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Chapter 2 Screens
2-13
2
Operation Environment Setting
[Grid] Tab Window
[
Grid Dsp.]
When this option is checked, grids are displayed.
[
ON Grid]
When this option is checked, “on-grid” editing is enabled. (This “on-grid”
editing is not valid for items on overlaps.)
[Grid Color]
Select the desired grid color. (as well as the color of the dotted lines that
denote the available screen area of GV.)
[Grid Type]
A grid type can be selected from the following four.
[1-Byte]:
The grids are based on the unit: 8 × 20 (the unit of one-byte character: 8
× 16 dots plus four Y-axis dots). The reference point is placed at
coordinates (0, −3). The maximum number of one-byte characters,
which can be displayed on the one-byte character grids, depends on the
GV model. Refer to the following table when placing messages or texts
on the screen.
[Switch]:
When matrix switch (GV40/50/60) is used, the switch operating area is
determined based on the switch grids. The grids are based on the unit:
16 × 20 dots (the unit of switch: 14 × 18 dots plus spaces: 2 × 2 dots).
The reference point is placed at the coordinates (1, 1).
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Chapter 2 Screens
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[Mode]:
The mode grids are equivalent to the one-byte character grids, but their
reference points differ. The mode grids are based on the unit: 8 × 20
dots. The reference point is placed at (0, 0). Lines and columns are
used to indicate item positions (as the figure on the left). When
specifying overlap positions, etc. by external signals, indicate their
column and line numbers.
[Free]:
Your desired grids can be set by specifying the following options:
[X Offset] [Y Offset] [X Pitch] [Y Pitch]
0
0
1
1
2
3
(Column)
(Line)
Relationship between Offset and Pitch
Grids are placed from the offset point at intervals specified by X and Y pitches.
Ex. 1:
Ex. 2:
X Offset:
0
X Offset: 10
Y Offset:
0
Y Offset: 10
X Pitch: 20
X Pitch: 20
Y Pitch: 20
Y Pitch: 20
(20, 0)
(0, 20)
(0, 40)
(0, 0)
(40, 0)
(30, 10)
(10, 30)
(1, 0)
Offset point
Offset point
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Chapter 2 Screens
2-15
2
Operation Environment Setting
[
Place Switches on Switch Grids]
When this option is checked, switches are placed based on the switch grids,
irrespective of the set grid type.
When the [Point Search] icon is used during switch placing, the function of the icon takes
priority over the switch grid setting.
About the right-click menu
The [ON Grid], [Grid Dsp.], and [Grid Type] options in the [Grid] tab window are also
included in the right-click menu. Right-clicking the mouse on the screen shows the
following menu.
When [ON Grid] and [Grid Display] are checked (or unchecked), these commands are
active (or inactive). For [Grid Type], select the desired type from the displayed menu on
the right. When [ON Grid] or [Grid Display] is selected, the grid type selected from this
menu becomes valid.
Make other grid settings such as color or offset in the [Display Environment] dialog.
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Chapter 2 Screens
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[Others] Tab Window
[Zoom] (75%/100%/200%/400%)
The screen display can be zoomed out or zoomed in.
[
Monochrome 8-grade Display]
When this option is checked, the colors on the screen change into the
monochrome 8-gradation colors.
[
Interlock Text in the Switch]
When a switch, lamp, or calendar part is enlarged/reduced while this option
is checked, the text on the switch or the lamp or “YY MM DD hh mm ss SUN”
of the calendar part is also enlarged/reduced. When this option is
unchecked, the text or the “YY MM DD hh mm ss SUN” is not changed in
size
[
Limit of Edit Model Area]
When this option is checked, items can be moved within the available screen
area of GV. When it is unchecked, items can be moved beyond the area.
[
Enlarge Items including Circles in the Opposite Angle]
When this option is checked, the selected item can be enlarged/reduced only
in the diagonal directions. Dragging handle A or B results in dragging handle
1. Likewise, dragging handle C or D results in dragging handle 2. When
enlarging/reducing a graphic consisting of circles and lines (boxes), the
graphic shape is not changed with this option.
[
Not Display Overlaps when Base is Selected]
The function of this option is the same as [Hide Overlaps with Base
Checked] included in the right-click menu. For more information, see
“Chapter 1 Basic Operation.”
[Windows 2000/NT4.0 Paint Processing]
When Windows 2000 or Windows NT4.0 is used, painting may not be
performed normally. Check this option in such a case.
This function is available only when 16-/24-/32-bit full color is selected for
Windows screen setting, and invalid when 256-color is selected.
A
B
C
D
1
2
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Chapter 2 Screens
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2
Part Types and Placement
Part Types and Placement
This section explains the functions and types of available parts as well as notes
on their placement on the screen.
Part Types
There are the following types of parts.
* The display area and keypad parts are not included in this table. These parts are
available with “MP” parts, and do not function independently.
Type
Name
Remarks
SP
Overlap
Call- or multi-overlap or video: type I
SP
Switch
SP
Lamp
SP
Numerical data display
SP
Character display
SP
Message display
SP
Table data display
MP
Relay
MP
Relay-sub
MP
Message
MP
Entry
MP
Data block
SP
Bar graph
SP
Pie graph
SP
Panel meter
SP
Statistic bar graph
SP
Statistic pie graph
SP
Trend graph
SP
Closed area graph
MP
Graphic
MP
Graphic relay
MP
Trend sampling
MP
Data sampling
MP
Bit sampling
MP
Relay sampling
MP
Alarm display
I
Time display
SP
Calendar display
MP
Memo pad
I
Macro
I
Interval timer
MP
Memory card
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Chapter 2 Screens
2-18
SP:
Single part (functioning singly selected from a parts file)
MP:
Combined parts (functioning in combination with other parts)
I:
Item (functioning as per dialog setting)
* Screen library is not a part. It is used to place a screen library element including
registered parts, etc. on screens. Before placing a screen library element, check its
registered items. For more information on the screen library, see “Chapter 4
Registration Items.”
Notes on Parts Placement
When placing parts on the screen, check available memory per screen
(GV42/52/62: 256 kB; GV40/50/60: 128 kB) and the limited number of parts that
can be registered on one division, one layer (base, overlap 0 - 2), and one
screen (four layers). The limitation and the maximum number of the parts are
listed below.
MP
Animation
Not available with GV40/50/60 and
GV42C
MP
Video display
Available with GV52/62 only
MP
JPEG display
Available with GV52/62 only
I
Sound
Available with GV52/62 only
I
Screen library *
Type
Name
Remarks
For more information on divisions, see page 2-2.
Parts
Limit per
division
Limit per
layer
Limit per screen
GV42/52/62
GV40/50/60
Overlap
−
−
3
Switch
None
None
768
Lamp
None
None
768
Numerical data display
None
None
Setting memory
Character display
None
None
Setting memory
Message display
None
None
Setting memory
Table data display
1
256
Setting memory
Relay
1
256
Setting memory
Relay-sub
1
256
Setting memory
Message
1
256
Setting memory
Entry
1
1
4
Data block
1
4
4
Bar graph
None
None
Setting memory
Pie graph
None
None
Setting memory
Panel meter
None
None
Setting memory
Statistic bar graph
1
256
Setting memory
Statistic pie graph
1
256
Setting memory
Trend graph
1
256
Setting memory
Closed area graph
None
None
Setting memory
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Chapter 2 Screens
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2
Part Types and Placement
*1
A maximum of four memory card modes can be set on one screen (four layers)
though there is a limitation. For instance, two layers of one screen cannot contain
one list display each. But it is possible that one layer contains one list display, and a
different layer of the same screen contains one format screen.
*2
When placing a screen library on the screen, the parts registered in the screen
library are subject to the same limit items in the chart above. When placing a screen
library that has a mode registered in it, it is necessary to select division numbers that
have no mode registered.
*3
These functions may not be available even with the GV42/52/62, depending on the
models. For more information on available models, see the Reference Manual
(Function).
Graphic
1
256
Setting memory
Graphic relay
1
256
Setting memory
Trend sampling
1
256
Setting memory
Data sampling
1
256
Setting memory
Bit sampling
1
256
Setting memory
Relay sampling
1
256
Setting memory
Alarm display
1
256
Setting memory
Time display
None
None
Setting memory
Calendar display
1
256
Setting memory
Memo pad
1
1
1 (* Not available with GV40/50/60 matrix type)
Macro
1
256
Setting memory
Interval timer
1
256
Setting memory
Memory card
1
1
4 (*1)
Animation (*3)
1
256
Setting memory
−
Video display (*3)
1
4
4
−
JPEG display (*3)
1
256
Setting memory
−
Sound (*3)
1
256
Setting memory
−
Screen library
None
None
(*2)
Parts
Limit per
division
Limit per
layer
Limit per screen
GV42/52/62
GV40/50/60
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Chapter 2 Screens
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Setting Memory
“Setting memory” in the previous chart means the number of memory locations,
which is read on one screen. This does not mean the number of words used on
a screen. Screen resolution varies with models of GV.
The read area under [System Setting] is counted as one memory location. (The
write area is not the target to count.) Therefore, to determine the maximum
number of memory locations for a part, subtract one from the number indicated
in the above table. The way of counting for setting memory is unique, but these
values should be enough to create screens.
Examples:
• One memory location is counted even when 10 words are used in the relay
mode.
• Switch output memory is not counted as setting memory. For lamp memory,
however, one is counted for each lamp memory location used.
• Each data display is counted as one memory location. If maximum and
minimum values are set, one memory location each is counted.
Model
No. of memory locations per screen
GV42/52/62
1024
GV40/50/60
1024
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Chapter 2 Screens
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2
Part Types and Placement
Parts File
Parts such as switches, lamps, or data displays (“SP” parts mentioned on page
2-17) are registered in parts files. Desired parts will be selected from these parts
files and placed on the screen. A placed part can be replaced as desired.
Kinds of Parts Files
Three different extensions are provided to parts files.
• [*.G2P]
GV42/52/62 parts file
• [*.GVP]
GV40/50/60 parts file
The following parts files are provided from Matsushita Electric Works.
Parts file name
Type
Remarks
GV4
2/52/
62
Std.G2p
32,000-color
Parts_j.G2p
32,000-color
3DStd.G2p
32,000-color
3D parts for
GV42/52/62
3Dnow_p2.G2p
32,000-color
3Dnow_p3.G2p
32,000-color
3Dnow_p4.G2p
32,000-color
3Dnow_p5.G2p
32,000-color
3Dnow_p6.G2p
32,000-color
3Dnow_p7.G2p
32,000-color
3Dnow_p8.G2p
32,000-color
3Dfront.G2p
32,000-color
3D parts
forGV42/52/62
3Dside.G2p
32,000-color
Std_128.G2p
128-color
For GV42C
Parts_j_128.G2p
128-color
3Dfront_128.G2p
128-color
3Dside_128.G2p
128-color
GV4
0/50/
60
Std.GVp
128-color
Parts_j.GVp
128-color
3Dfront.GVp
128-color
3Dside.GVp
128-color
Parts_mono.GVp
128-color
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Chapter 2 Screens
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3D Parts
The GV42/52/62 and the GV40/50/60 are provided with parts using 3D graphics.
Extra care should be taken in handling these 3D parts. For the description of
setting and placing the parts, see “Appendix2 3D Parts.”
This section explains how to set parts other than 3D parts.
Parts File (Ex.: Switch)
Clicking the [Switch] icon brings up the [Switch] dialog.
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Chapter 2 Screens
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2
Part Types and Placement
Click the [Parts Select] button. The [Switch List] window is displayed.
1. [Parts File]
Use this button to call up a different parts file. The [Std.G2p] file is chosen as
default. Click the [Parts File] button. The [Select Parts File] dialog is
displayed. Choose the desired file and click [Open].
The file is opened.
2. [Select]
By clicking a part in the [Switch List], its number is highlighted in red. Click
the [Select] button. The part is shown in the [Switch] dialog.
3. [Cancel]
Clicking the [Cancel] button closes the parts file and brings up the [Switch]
dialog.
4. [JUMP]
Clicking this button brings up the dialog to specify a part number. Specify the
desired part number and click [OK]. The part is selected.
8
4
5
1
2
3
7
6
For opening a 3D parts list or placing 3D parts, see “Appendix2 3D Parts.”
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Chapter 2 Screens
2-24
5. [<] [>]
Click either button to scroll up/down the [Switch List] window.
6. [
Save Setting]
When this box is checked, part change is possible while the dialog data is
saved. Thus, dialog settings such as memory address or display type do not
revert to the default. When this box is unchecked, the dialog data reverts to
the default.
7. [Display Pattern]
This setting is active only when a switch or lamp part is selected. The
displays of the OFF, ON, and P3 to P8 patterns can be shown.
8. Comment field
This field indicates the comment on the part. Comment can be entered only
during part editing. Open the [Switch List] window during part editing, and
click this field. It becomes active for comment entry.
If a switch or lamp part is changed from 2-notch (OFF/ON) type to 3-notch
(OFF/ON/P3 to P8), make sure to uncheck [
Save Setting] before selecting the
3-notch type.
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Chapter 2 Screens
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2
Part Types and Placement
Parts Placement (Ex.: Switch)
1. Click the [Switch] icon. The [Switch] dialog is displayed.
2. When selecting a different part, click [Parts Select] and select the desired
switch part.
3. Click the [Place] button in the [Switch] dialog. A dotted box and a mover tool
(cross cursor) appear in the screen edit window.
4. Click the mouse in the desired position. The switch is displayed.
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Chapter 2 Screens
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Parts Change (Ex.: Lamp)
Follow the procedure below to replace a placed part with another.
1. Double-click a part to be replaced. (Or, click the part and the [Detail/Prop.
Change] icon.)
2. Click the [Parts Select] button. The [Lamp List] window is displayed.
3. When opening a different parts file, click the [Parts File] button and select the
desired parts file.
4. Select the desired part and click the [Select] button.
5. The [Lamp] dialog is displayed. Click [OK]. The lamp has been replaced
with the selected one.
Double-click a part.
Or
Click a part and the [Detail/Prop. Change] icon.
When [
Save Setting] is checked, part change is possible while the current
lamp data (memory address, draw mode, etc.) is saved. When this box is
unchecked, the data reverts to the default.
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Chapter 2 Screens
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2
Part Types and Placement
Parts Enlargement/Reduction
When a part is clicked, handles are shown all around, denoting that the part is
selected. By dragging handles, the part can be enlarged or reduced.
Parts Selection
• When selecting multiple parts, drag the mouse enclosing all the desired parts
from the top left to the bottom right.
• When selecting multiple parts individually, hold down the Shift key and click
the desired parts.
Clicking shows handles.
Enlarged vertically
Enlarged horizontally
Enlarged diagonally
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Chapter 2 Screens
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Parts Movement
• While handles are shown around a selected part, drag the part (avoid
dragging the handles). A cross cursor appears and functions as a tool to
move the part.
Parts Placement from Tool Bars
When an icon for the entry, relay, or sampling mode is clicked, its own tool bar is
displayed. It is possible to make settings including the [Detail] dialog for the
corresponding part from the displayed tool bar. This section explains the
procedure for placing and setting parts from tool bars.
Setting Procedure (Ex.: Relay)
Click the [Relay Mode] icon on the tool bar. The relay mode tool bar is displayed
at the upper right.
Drag with a cross cursor.
While a cross cursor is displayed, pressing an arrow key ([→] [←] [↓] [↑]) on the
keyboard moves a part or graphic dot by dot.
If the tool bar is hidden from view, drag it so that it comes into view entirely.
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Chapter 2 Screens
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2
Part Types and Placement
The relay mode tool bar consists of the following icons.
[Detail] Icon
In the case of a tool bar containing a [Detail] icon, its setting must be made to
make the part operable. Start setting from the [Detail] icon.
1. Click the [Detail] icon on the relay mode tool bar.
2. The [Relay] dialog is displayed. When the dialog setting is concluded, click
[OK].
The [Relay Mode] icon is registered in the [Part] auxiliary tool box in the
lower left corner of the screen.
Display area
Switch
Lamp
Up/down switch
Quit
Delete
Detail
For more information on the tool box, refer to the following.
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Chapter 2 Screens
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• About the [Part] auxiliary tool box − Modification
When the [Relay] dialog (from the [Detail] icon) setting is concluded and you
click [OK], the [Relay Mode] icon is registered in the [Part] auxiliary tool box
in the lower left corner of the screen. The icon in the box indicates the
division number specified in the dialog. When checking or modifying the
data of the dialog, click the icon in the [Part] auxiliary tool box. Its tool bar or
dialog is displayed.
• Deletion
1) Click the icon to be deleted from the [Part] auxiliary tool box.
2) When its tool bar is displayed, click the [Delete] icon. When its dialog is
displayed, click the [Delete] button.
3) The confirmation message appears. Click [Yes] when deleting the icon.
The icon is deleted from the [Part] auxiliary tool box.
• Copy
When copying the function registered in the [Part] auxiliary tool box, bring up
the item list.
1) Select [Item List] from the [Display] menu.
Or
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Chapter 2 Screens
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Part Types and Placement
2) The [Item List] window is displayed. Items containing no mouse
coordinates correspond to icons in the [Part] auxiliary tool box.
3) Click the item to be copied. It is highlighted.
4) Select [Copy] from the [Edit] menu or click the [Copy] icon.
5) Pasting can be executed on either [Item List] or screen. Select [Paste]
from the [Edit] menu or click the [Paste] icon. The copy icon appears in
the [Part] auxiliary tool box.
Deletion of icons from the tool box is also executable on the [Item List] window.
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Chapter 2 Screens
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• Arrow buttons in the [Part] auxiliary tool box
When more than 16 icons are stored in a [Part] auxiliary tool box, extra icons
are hidden from view. Bring up the hidden icons using the arrow buttons.
Tool Bar for Each Part
The relay mode tool bar contains icons in addition to [Detail]. Clicking an icon
brings up the dialog for the relay mode part.
When the part already selected is OK, click the [Place] button. When selecting a
different part, bring up the parts list using the [Parts Select] button and select the
desired part.
Click the [Display Area] icon (for example).
It is recommended that [
Save Setting] be checked when selecting a part. When a part
is selected with this box unchecked, the relay mode settings revert to the default.
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