ETC Element Operation & User’s Manual

Text of the manual

To view a list of ETC trademarks and patents, go to etcconnect.com/ip. All other trademarks, both marked

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Table of Contents

Table of Contents i Introduction 1 Using this Manual 2 Register Your Console 2 Online Eos Family User Forums 2 Help from ETC Technical Services 3 Other Reference Materials 3 Important Concepts 4 Console Overview 11 Element Geography 12 Console Components 12 Cleaning Your Console 16 Element Console Capacities 16 System Basics 19 About System Basics 20 The Central Information Area (CIA) 20 Browser 23 Softkeys 25 Displays 25 Display Control and Navigation 30 Live and Blind Displays 37 Playback Status Display 49 Using Direct Selects 53 Moving Light Controls 59 Fader Configuration 60 Virtual Keyboard 67 sACN Output Viewer 67 Managing Show Files 69 About Managing Show Files 70 Create a New Show File 70 Open an Existing Show File 70 Merging Show Files 73 Printing a Show File 75 Saving the Current Show File 77 Importing Show Files 79 Exporting a Show File 81

Deleting a File

82 File Manager 83 Patch 85 About Patch 86 Patch Main Displays 87 Patching Conventional Fixtures 88 Patching Moving Lights, LEDs, and Accessories 94 Patching Multicell Fixtures 95 Labeling 98 Using the Scroller/Wheel Picker and Editor 98 Settings in Patch 104 Using Device List 109 Clearing the Patch 115 Update Profile 115 Fixture Editor 115 Setup 131 About Setup 132 System 132 User 140 Device 142 Console Status Display 146 Basic Manual Control 149 About Basic Manual Control 150 Using Channel Faders 150 Selecting Channels 150 Setting Intensity 154 Manual Control of Non-intensity Parameters (NPs) 155 Home 164 Multiple Intensity Channels 165 Multicell Fixtures 165 Lamp Controls 167 Using [+%] and [-%] 168 Remainder Dim 168 Highlight and Lowlight 170 Sneak 172 Select Keys 172 Channel Check 174 Address at Level 174 Address Check 175 ii Eos Family v2.9.0 Operations Manual

Recording Groups Live

178 Selecting Groups 182 Opening the Group List 182 Using Groups as a Channel Collector 183 Using Fan 185 About Fan 186 Fanning Parameter Data 186 Fan From the Command Line 186 Fanning References 187 Fanning Timing and Delays 187 Using Subgroups with Fan 187 AutoMark 189 About Mark 190 AutoMark 190 Storing and Using Palettes 191 About Palettes 192 Palette Types 192 Palette Options 193 Storing Palettes Live 193 Recalling Palettes 196 Editing Palettes Live 198 Editing Palettes in Blind 198 Using By Type Palettes 201 Removing Channels from a Palette 202 Deleting Palettes 202 Storing and Using Presets 203 About Presets 204 Preset Options 204 Storing Presets Live 204 Recalling Presets 206 Effects In Presets 206 Editing Presets Live 207 Using the Preset List 207 Table of Contents iii

Editing Presets in Blind

208 Using By Type Presets 210 Removing Channels From a Preset 211 Deleting Presets 211 Presets and Palettes Fader Properties 212 Working with a Cue List 217 About Cue List 218 Basic Cueing 218 Recording Cues in Live 218 Using [Cue Only / Track] 220 Move Fade 221 Selective Storing Cues in Live 221 Timing 222 Assigning Cue Attributes 225 Flags 230 Using External Links 232 Modifying Cues Live 233 [Update] 234 Recording and Editing Cues from Blind 238 Deleting Cues 241 Using The Cue List Index 241 Using Filters 249 About Filters 250 Record Filters 250 Partial Filters 250 Clearing Filters 251 Storing Data with Record Filters 251 Advanced Manual Control 253 About Advanced Manual Control 254 Using [Copy To] 254 Using [Recall From] 255 Using {Make Null} 257 Using {Make Manual} 258 Using {Make Absolute} 258 Using {Query} 259 Using [Undo] 260 Cue Playback 263 About Cue Playback 264 iv Eos Family v2.9.0 Operations Manual

Changing Fader Pages

267 Playback Fader Controls 267 Multipart Cues 273 About Multipart Cues 274 Record a Multipart Cue in Live 274 Storing a Multipart Cue in Blind 276 Deleting a Part from a Multipart Cue 276 Creating and Using Effects 279 About Effects 280 The Effect List 280 Effects Editor 281 Effect Status Display 285 Effect Channel Display 287 Step Effects 287 Absolute Effects 290 Effect Background Value Modification 293 Beats Per Minute 293 Multiple Intensity HTP Effects 295 Relative Effects 295 Preprogrammed Rainbow Effects 297 Apply an Existing Effect 298 Editing Effects Live 298 Stop an Effect 298 Query and Group Effect 299 Using Offset 299 Replace With 299 Deleting an Effect 299 Recording an Effect to a Preset 299 Recording an Effect in a Cue 300 Effects on Faders 300 Delaying Effects 302 Using Park 303 About Park 304 Park Display 304 Parked Values in Live 304 Parked Addresses in Live 305 Table of Contents v

Park Values from the Park Display

305 Storing and Using Submasters 307 About Submasters 308 Paging Submasters 308 Recording a Submaster 309 Submaster List 309 Submaster Properties 310 Submaster Information 315 Labeling a Submaster 315 Loading Submasters 315 Using Bump Button Timing With Submasters 316 Execute List 316 Freeze and StopEffect on Submasters 317 Moving and Copying Submasters 317 Releasing Content From a Submaster 317 Updating a Submaster 317 Deleting a Submaster 318 Using About 319 About [About] 320 [About] 321 {What's New} 321 [About] System 322 [About] Channel 323 [About] Address 325 [About] Cue 327 [About] Curves 327 [About] Effects 328 [About] Groups 328 [About] Submaster 328 [About] Macro 328 [About] IFCB Palettes 328 [About] Presets 329 [About] Color Path 329 [About] Live 329 Storing and Using Curves 331 About Curves 332 Creating a Curve 333 Editing Curves 333 Applying a Curve To Channels In Patch 334 Curves Applied to Cues 334 vi Eos Family v2.9.0 Operations Manual

Applying a Curve To Scroller Fans

335 Delete a Curve 335 Storing and Using Snapshots 337 About Snapshots 338 Recording Snapshots 338 Recalling Snapshots 339 Editing Snapshots 340 Deleting Snapshots 340 Storing and Using Macros 341 About Macros 342 Store a Macro from Live 342 Using the [Learn] key 342 Macro Editor Display 343 Create a New Macro from the Display 345 Edit an Existing Macro 345 Play a Macro 346 Stop a Macro 346 Delete a Macro 347 Using Magic Sheets 349 About Magic Sheets 350 Magic Sheet Browser 350 Navigating a Magic Sheet 353 Creating and Editing Magic Sheets 354 Limited Expand Mode 369 Examples of Magic Sheets 370 Virtual Media Server 373 About Virtual Media Server 374 Media Content 374 Exporting Media Content 375 Patching the Virtual Media Server and Layers 376 Creating a Pixel Map 376 Working with the Virtual Media Server 378 Effect Layers 384 Pixel Mapping in a Multi-Console System 386 Using Partitioned Control 389 About Partitioned Control 390 Table of Contents vii

How to Use Partitions

390 Setting Up Partitioned Control 390 Partition List 390 Creating New Partitions 390 Deleting Partitions 391 Using Partitions 391 Partitions in Playback 391 Partitions on Cue Lists 391 Flexichannel in Partitioned Control 392 Multi-console and Synchronized Backup 393 Overview 394 Multi-console Setup 394 Synchronized Backup 397 Mirror Mode 400 Eos Configuration Utility 403 Overview 404 Eos Configuration Utility Reference 404 General Settings 405 Network Settings 411 Maintenance 418 RFR 423 Show Control 425 About Eos Family Show Control 426 Show Control Settings 427 Show Control Display 434 Time Code 437 Real Time Clock (RTC) 441 Analog Inputs 443 sACN Input 447 MIDI Show Control 449 String Interface 454 MIDI Raw 461 Open Sound Control (OSC) 469 Eos Family Show Control Capabilities 491 Advanced OSC 493 Eos OSC Keys 509 viii Eos Family v2.9.0 Operations Manual

Using this Manual

2 Register Your Console 2 Online Eos Family User Forums 2 Help from ETC Technical Services 3 Other Reference Materials 3 Important Concepts 4

Eos Family v2.9.0 Operations Manual

Using this Manual This manual is for use with the Element control systems. In order to be specific about where features and commands are found, the following naming and text conventions will be used: • Browser menus and commands are indicated in bold text. For example: In the File menu, click Open. • Alphanumeric keyboard buttons are indicated in all CAPS. For example, ALT or CTRL. • Facepanel buttons are indicated in bold [brackets]. For example, [Live] or [Enter]. Optional keys are indicated in , for example, or . • Keys which are intended to be pressed or held simultaneously are indicated with the “and” symbol. For example, [Load] & [Timing Disable]. • Softkeys and direct selects are indicated in bold {braces}. A note about (more softkeys): this command is always indicated as optional, and is only indicated once in an instruction regardless of how many pages of softkeys exist. This is because there is no way to predict what softkey page you are on at any given time. Press More Softkeys until you find the required command. • References to other parts of the manual are indicated in underlined blue (for example, Introduction (on the previous page)). When viewing this manual electronically, click on the reference to jump to that section of the manual. Note: Notes are helpful hints and information that is supplemental to the main text. CAUTION: A Caution statement indicates situations where there may be undefined or unwanted consequences of an action, potential for data loss or an equipment problem. WARNING: A Warning statement indicates situations where damage may occur, people may be harmed, or there are serious or dangerous consequences of an action. Please email comments about this manual to: [email protected] Register Your Console Registering your console with ETC ensures that you will be notified of software and library updates, as well as any product advisories. To register your console, you will need to enroll in “My ETC,” a personalized ETC website that provides a more direct path of communication between you and ETC. Register now at http://etcconnect.com/product.registration.aspx. Online Eos Family User Forums You are encouraged to visit and participate in the ETC Eos Family User Forum, accessible from the ETC website (etcconnect.com). This gives you access to an online community of Eos Family users where you can read about other users’ experiences, suggestions, and questions regarding the product as well as submit your own. To register for the ETC Family User Forum:

Go to ETC’s community website (community.etcconnect.com).

2. You may register for the forum by clicking the “join” link in the upper right corner of the page. 3. Follow the registration instructions provided by the community page. Help from ETC Technical Services If you are having difficulties, and your problem is not addressed by this document, try the ETC support website at support.etcconnect.com or the main ETC website at etcconnect.com. If none of these resources are sufficient, contact ETC Technical Services directly at one of the offices identified below. Emergency service is available from all ETC offices outside of normal business hours. When calling for help, take these steps first: • Prepare a detailed description of the problem • Go near the equipment for troubleshooting • Find your notification number if you have called in previously Americas United Kingdom Electronic Theatre Controls Inc. Electronic Theatre Controls Ltd. Technical Services Department Technical Services Department 3031 Pleasant View Road 26-28 Victoria Industrial Estate Middleton, WI 53562 Victoria Road, 800-775-4382 (USA, toll-free) London W3 6UU England +1-608 831-4116 +44 (0)20 8896 1000 [email protected] [email protected] Asia Germany Electronic Theatre Controls Asia, Ltd. Electronic Theatre Controls GmbH Technical Services Department Technical Services Department Room 1801, 18/F Ohmstrasse 3 Tower 1, Phase 1 Enterprise Square 83607 Holzkirchen, Germany 9 Sheung Yuet Road +49 (80 24) 47 00-0 Kowloon Bay, Kowloon, Hong Kong [email protected] +852 2799 1220 [email protected] France ETC France 62-64 rue Danielle Casanova Saint-Denis Cedex, F93200 +33 1 4243 3535 [email protected] Other Reference Materials On Screen Prompts Element provides on screen prompts located above the command line to aid with programming. These context-sensitive prompts will give instructions and options based on the current display and key hits. To disable the on screen prompts, see Display Help Prompts (on page 145).

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Help System A key help system is contained within your system. To access help, press and hold [Help] and press any key to see: • the name of the key • a description of what the key enables you to do • syntax examples for using the key (if applicable) • links to topics in the manual Note: Key help is included on most tangible action buttons on your Element console. This includes most softkeys and touchbuttons as well as the traditional keys on the keypad. Note: As with hard keys, the “press and hold [Help]” action can be used with softkeys and touchbuttons as well. Show Control Resources The chapter on show control in this manual is intended to provide basic information specific to the Eos Family show control system. You may want to explore additional resources to learn more about show control. The following resources are recommended: • John Huntington, Show Networks and Control Systems, (Brooklyn, NY:Zircon Designs Press, 2012) • The ETC Support Articles: https://support.etcconnect.com/ETC Important Concepts Before using your console, you should read and familiarize yourself with the concepts defined below. These concepts are important for understanding both how Element functions as well as how you, as a programmer, will interact with your system to produce a successful show. • Channel • Address • Record Targets • Cues • Syntax Structure • Parameters and Parameter Categories • Tracking vs. Cue Only • Move Instruction • Manual Data • Move Fade • Live and Blind • HTP vs. LTP Channel A channel is a single numerical name that is used by Element to control a dimmer, a group of dimmers, a dimmer and a device, or a complete moving light fixture.

Channel = Fixture

A fixture is defined as a group of related addresses that together control a device. An example of a fixture would be an ETC Revolution. This moving light contains 31 parameters that together allow you to perform various functions such as pan and tilt. Each of these attributes is addressed by a different output. Element treats fixtures and channels as one and the same. Unlike former ETC consoles where a fixture occupied one channel for each parameter, Element assigns each fixture a single channel number. Individual parameters are then associated with that channel as additional lines of channel information. When you select a channel number, all of the controllable properties or parameters of that channel are available through the keypad, level wheel, or the Moving Light (ML) Controls. Note: Multicell fixtures are handled differently. They are fixtures made up of multiple channels and addresses. See Patching Multicell Fixtures (on page 95) and Multicell Fixtures (on page 165) for more information. Address Addresses are numerical identifiers set on the actual dimmers, moving light fixtures, or other devices you want to control. To connect addresses to channels, you will need to use the Patch function of Element. For more information, About Patch (on page 86). Note: You can patch more than one address to a single channel, but you cannot patch multiple channels to a single address. Syntax Structure Most instructions can be entered into Element through the command line. The command line expects instructions to be entered in a specific structure, or syntax. Generally speaking, the order of syntax can be described as: • What are you trying to affect? (Channel, group) • What do you want it to do? (Change intensity, focus, pan/tilt) • What value do you want? (Intensity at full, Iris at 50) Naturally other commands will be used in the course of programming your show, but most other functions are modifiers of these three basic steps: modifying the channel(s) you are working with, determining what parameters of those channels you are impacting, and what value you want them to assume. When working with Record Targets (on the next page) , the syntax is similar. Note: Not all actions must be entered from the command line, although many will result in a command line instruction. Other actions bypass the command line entirely. Enter Since the command line can receive multiple edits and instructions at once, it is necessary to let Element know when you have completed your instruction in the command line. This is done with the [Enter] key. There are some commands which are self-terminating, and therefore do not require [Enter] to be pressed. Some (but not all) of these commands are:

Eos Family v2.9.0 Operations Manual

• Out • +% • -% • Level • Actions from the direct selects Parameters and Parameter Categories Element divides fixture parameters into four major parameter categories: Intensity, Focus, Color, and Beam. These are the parameters in each category: • Intensity- Intensity • Focus - Pan and Tilt • Color - All color parameters (such as color wheel, CMY, scrollers, and so on). • Beam - Any parameter not covered in the other categories. Note: Throughout this manual, non-intensity parameters will be referred to as NPs. Record Targets A record target is any data location that you can store data using a [Record] command. Examples of record targets are cues, palettes, and macros. Cues A cue is a record target comprised of channels with associated parameter data, discrete (channel/parameter level) timing, cue timing, and cue attributes (such as preheat, follow or hang instructions). Tracking vs. Cue Only Element is, by default, a tracking console. This means two things. First, tracking relates to how cue lists are created. Once data is in a cue list, it will remain a part of that cue list, at its original setting, until a new instruction is provided or until it is removed from the cue list using filters or null commands. Secondly, tracking relates to how changes to cue data are handled. Unless otherwise instructed by a Cue Only command, changes to a parameter in a cue will track forward through the cue list until a move instruction (or block command) is encountered. It is possible to change the default setting of Element to “Cue Only” in About Setup (on page 132). This prevents changes from tracking forward into subsequent cues, unless overridden with a track instruction. See Track (on page 140) for more information. Element also has a [Cue Only/Track] button that allows you to record or update a cue as an exception to the default setting. Therefore, if the console is set to Tracking, the button acts as Cue Only. If console is set to Cue Only, it behaves as a Track button. Tracking Mode When you create a new cue, any unchanged channel parameter data from the previous cue is tracked into the new specified cue. Any changes in this new cue will also track forward into subsequent cues until a move instruction or a block flag is encountered. In the example below, the gray boxes indicate tracked values and the white boxes indicate move instructions.

When in tracking mode, edits made to an existing cue will track forward through the cue list

until a move instruction is encountered. Changes made to Cue 3 will affect the cue list as shown below in bold. Cue Only Mode The [Cue Only/Track] key is an exception to this behavior. [Cue Only/Track] button combined with [Record] or [Update] modifies standard tracking behavior. When you record a cue in the middle of the cue list, using the [Q Only] button will prohibit new information from tracking into the subsequent cue, and will protect the previously tracking levels by adding a move instruction into the next cue for those levels. When you rerecord or update a cue, the modifications will not track forward. Using [Record] [3] [Q Only] [Enter] would affect the cue list as shown below. Using Trace {Trace} works just like Tracking mode, except it allows changes to be tracked backwards though the cue list, until it sees a move instruction. In the example below, the channel levels have been adjusted while cue 3 is live on stage. Using Trace will take those adjusted levels and update them into the cues as follows: channel 1's new level is recorded into cue 2, channel 2's level is recorded into cue 1, and channel 3's level is recorded into cue 3. This is because the move instruction for those channels are contained in those cues. In the case of channels 1 and 2, their new level will track into cue 3.Using [Record] [3] {Trace} [Enter] would affect the cue list as shown below in bold.

Eos Family v2.9.0 Operations Manual

To force that channel’s new value to go backward in the cue list, {Trace} {Trace} can be used. For information on using [Update] and {Trace}, See Using Trace (on page 237). Move Instruction A move instruction is any change to a parameter from its previous stored value. A change to a channel’s intensity is a move instruction. A change to a channel’s pan or tilt is a move instruction. A change to a channel’s color mixing is a move instruction, and so on. Manual Data Manual data is any value set for a channel via the command line. Manual data will remain at its value until a move instruction is provided for it. Move Fade Move Fade is a lighting control philosophy which determines how cues are played back. Element adheres to this philosophy. In a Move Fade system, parameters do not change from their current setting until they are provided a move instruction in a cue or are given a new instruction manually. Move Fade systems allow for fade-within-fade behavior. Fade-within-fade means that you can start a long fade in one cue, and the following cues will not affect the long fade as long as none of the following cues contain move instructions for the channels in the long fade cue. A blocked value is considered a move instruction. Additionally, manual changes to channels will not be removed by pressing [Go] unless the incoming cue contains a move instruction for those channels. Example: In cue 1, channel 1 has been given an intensity value of 50%. This value does not change until cue 20, where channel 1 is moved to 100%. Therefore, channel 1 has a tracked intensity value of 50% in cues 2-19. If the user applies a manual intensity value of 25% while sitting in cue 5 (for example), that channel will stay at 25% until Cue 20 is recalled - because 20 is the next cue in which channel 1 has a move instruction. Live and Blind Live and Blind are methods to view and edit data in your show files. When you press the [Live] key, the screen will show you the live display. When you press [Blind], you will see the blind display. In either case, you may use the [Format] key to alter how the data is displayed (see Using [Format] (on page 37)). When in Live, the data displayed represents the data being sent from the console at that moment. In other words, the parameter data that is “live” on stage. When you edit data in live,

those changes will become active and visible on stage as soon as the command line is

terminated, unless auto playback has been disabled in Setup. See Auto Playback (on page 141) for more information. When in Blind, the data displayed represents data from the record target you choose to view (cues, presets, palettes, and so on). When you edit data in Blind, changes will not automatically appear on stage, since the data you are modifying is not live. This is true even if the record target you are modifying is active on stage. It is possible to play a cue in Live, then switch to Blind and edit that cue in blind without affecting levels on stage. Edits in Blind do not require a [Record] command to be stored. They are considered stored when the command line is terminated. Any display that is not the Live display is considered Blind, and the Blind LED will be illuminated. For example, if you open patch, the blue LED on [Blind] will be lit to show that you are in a Blind display. HTP vs. LTP HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define the output of a channel parameter that is receiving data from multiple sources. In HTP, the highest level of all sources will be executed. In LTP, the most recent level received will be executed. Cue lists can operate as HTP or LTP for intensity parameters only. Non-intensity parameters (NPs) are always LTP. Submasters can operate as HTP or LTP for intensity. The default is HTP. Element’s default cue list setting for intensity is LTP. HTP HTP is only applicable to the intensity of a channel. HTP channels will output the level that is the highest of all inputs. HTP channels are also referred to as “pile-on”, because as control inputs are added (for example - you may bring up cues and multiple submasters that all have the same channel recorded at various levels), the system calculates which input has the highest level for that channel and outputs that level for the channel. As control inputs are removed (you pull some of the submasters down to zero), the console will adjust the channel level, if required, to the highest remaining level. LTP LTP is applicable to any parameter of any channel. LTP output is based on the most recent move instruction issued to the channel parameter. Any new values sent to the channel will supersede any previous values, regardless of the level supplied. Element determines the LTP value for a channel, which is overridden by any HTP input values that are higher than the LTP instruction. This is then finally modified by manual control.

Inside this section you will find general descriptions of your console and various areas of the user

interface. Element Geography 12 Console Components 12 Cleaning Your Console 16 Element Console Capacities 16

Eos Family v2.9.0 Operations Manual

Element Geography Below is a diagram of Element with references made to specific areas of use. The terms and names for each area and interface are used throughout this manual. Note: Element can support up to 2 monitors. For more information, see External Monitors (on the facing page). For monitor configuration, please see Monitor Arrangement (on page 409). Console Components This section discusses the various console components that were called out in the geography section. • Power Button • USB Ports • External Monitors • Control Keypad • Navigation Keypad • Fader Control Buttons • Grandmaster and Blackout • Level Wheel • Master Playback Controls • Parameter and Category Buttons • Ethernet Ports

• Outputting DMX

Power Button The power button on the front of the console is used to power up or power down. A separate hard power switch, located on the rear panel, can be used to disconnect power from the console’s internal components. CAUTION: It is recommended that you safely power down the console through the software, Displays>Power Off Device, before disconnecting power from the console. WARNING: Before servicing your console, you must switch off the power on the rear panel and disconnect the power cord completely. USB Ports One USB port is provided on the front of the console to connect any USB storage device. Additional USB ports on the rear panel of the console connect peripherals such as an alphanumeric keyboard, pointing device, or touchscreen control for external monitors. CAUTION: The USB ports cannot be used for charging devices such as cell phones. External Monitors Element can support up to 2 display port, DVI-I, or DVI-D monitors. Display port can use an active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter. Note: While it is possible to assign a resolution lower than the minimum (1280x1024), it is recommended to be at 1280x1024 or higher. For monitor configuration, please see Monitor Arrangement (on page 409). Control Keypad The control keypad area is divided into several sections including record targets, numeric keypad with modifiers, display, softkeys, navigation, and special function controls. Display and navigation keys are used for quick access to common displays, format, paging, and navigation within displays.

Eos Family v2.9.0 Operations Manual

Navigation Keypad Used for quick access to the Live and Blind displays, tab selection, location, paging and navigation within displays. Fader Control Buttons The {Fader Control} softkey is used to access the fader control softkeys. Control softkeys include: {Manual Override}, {Rate}, {Release}, {Off}, {Assert}, {Go to Cue 0}, {Stop Effect}, {Freeze}, {Filter}, and {Timing Disable}. See Playback Fader Controls (on page 267) for more information. Grandmaster and Blackout The grandmaster inhibits all live intensity values. If the grandmaster is set at 50%, all live intensities will be at 50% of their actual values. Blackout sets all lighting levels to zero. If a grandmaster is set to a value other than 100%, a grandmaster button with the set value will be shown at the top of each display. If blackout is currently on, a blackout button will be shown at the top of the displays. Clicking on either button will open a new display which will allow you to turn off blackout and set the grandmaster to a different level.

Adjusts intensity for selected channels. It also provides scrolling and zoom functions in various

modes. See Level Wheel (on page 155) for more information. Master Playback Controls The master playback fader pair is located to the left of the control keypad. The master is a split cross-fader pair. The two buttons beneath the master fader pair are [Go] and [Stop/Back]. The [Load] button is located directly above the fader pair and is used to load a specified cue onto the master playback. Parameter and Category Buttons Parameter buttons are posted in the Central Information Area (CIA). When certain functions need to be accessed, a group of related parameters will populate in the parameter category display. Ethernet Ports Ethernet ports are for connecting to a network switch, network gateways, and accessory devices. Each port is on a separate NIC. For configuration of your Ethernet ports, please see Network Settings (on page 411). Littlites® You may connect Littlites to the back of your console. Dimming Littlites Desk lamps, such as Littlites, can be dimmed from within the software application. They can also be dimmed using the desk lamp control knob on the rear panel. Desk lamp controls are found in Setup> Device> Brightness Settings>Light Levels. The {Desk Lamp} slider has a range of 0% (dimmest) to 100% (brightest). The default setting is 0%. The console will set the desk lamp to this setting on startup of the application. See Brightness Settings (on page 145) The desk lamps can also be controlled by holding down [Displays] and rolling the level wheel.

Eos Family v2.9.0 Operations Manual

Outputting DMX In order to output control levels from your console, you can use the DMX ports on the back of the console and/or you may connect a gateway or node. If your device receives Net3 or ETCNet2 directly, no gateway or node is required. Element has two DMX ports. To output, connect one 5 pin XLR cable per port. The first port will default to outputting the first universe of DMX, addresses 1-512, and the second port to the second universe, outputting addresses 513-1024. Configuring DMX ports to something other than the defaults is done in Browser>Setup>System Settings>Output. SeeOutputs (on page 138)Outputs (on page 138) for information on reconfiguring the DMX ports. Gateways will function with your console out of the box without previous configuration. However if custom configuration is required, you will need to use Net3 Concert or GCE (Gateway Configuration Editor). Concert is installed by default and can be accessed in ECU>Settings>Maintenance>Net3 Concert. Concert is available for download from our website, etcconnect.com. GCE software can also be downloaded from the ETC website. For more information on Net3 gateways, see the product literature that accompanied the hardware or download it from our website, etcconnect.com. Cleaning Your Console Should the exterior of your console require cleaning, you may gently wipe it with a dampened (not dripping), non-abrasive paper towel or soft cloth. If this does not clean the console sufficiently, you may apply some window cleaner (containing ammonia is fine) to the cloth and repeat the process until clean. Element Console Capacities Output Parameters • 1,024 Outputs (DMX channels) Channel Counts • 250 or 500 Channels (any number from 1 to 99,999) Cues and Cue List • Up to 10,000 cues • 1 Active Playback • 1 Cue List Record Targets • 1,000 Groups • 1,000 Presets • 1,000 x 4 Palettes (Intensity, Focus, Color and Beam) • 1,000 Curves • 1,000 Effects • 99,999 Macros Faders • 1 Grandmaster with Blackout • 1 Master Playback, with Go and Stop/Back • 40 or 60 Faders with bump buttons

About System Basics

20 The Central Information Area (CIA) 20 Browser 23 Softkeys 25 Displays 25 Display Control and Navigation 30 Live and Blind Displays 37 Playback Status Display 49 Using Direct Selects 53 Moving Light Controls 59 Fader Configuration 60 Virtual Keyboard 67 sACN Output Viewer 67

Eos Family v2.9.0 Operations Manual

About System Basics This section explains the base level procedures for setting up, navigating, and understanding how to operate your console. Power Up the Console 1. Attach the appropriate power cable to the IEC connector on the rear of the console. 2. Press the I/O switch (I is “on”) next to the IEC connector on the rear of the console to turn power on. This will provide power to all internal electronics. 3. Press the power button, located on the face panel. The button LED will illuminate blue to indicate the console is running. The console will boot up into the Element environment. The system is now ready for use. Note: You can go straight to the welcome screen by adjusting a setting in the ECU. See Open in Shell E.C.U (on page 407) in the ECU appendix. Power Down the Console 1. After saving your show (see Saving the Current Show File (on page 77)), in the browser menu select Power Off Device. A dialogue box opens asking you to confirm. 2. Confirm this command by pressing {OK} in the dialog box. The console will power down. Note: These are persistent storage systems. Therefore if you shut down your system without saving the show file, you will return to the same place in your show when you reboot. Note: The console will display an improper shutdown message on the next power up if the console was not powered down from the browser menu or welcome screen. The Central Information Area (CIA) The Central Information Area (CIA) is the lower portion of the screen. By default, the CIA consists of three primary areas: the command line, the parameter display, and the browser. Softkeys are also contained within the CIA. CIA Icons There are three icons located above the CIA.

Favorite CIA Display

You can select a favorite default display for the CIA that will show when [Displays] is pressed. The standard default display for the CIA is the Browser. The favorite display will show a gold star icon at the top of the CIA by the arrow and lock icons. Displays that can be selected as a favorite, but are currently not, will show a gray star at the top of the CIA. Click on the gray star to make that display your favorite. That display will now be the new default display for the CIA. Displays that show up in the CIA but cannot be the default display will not show the star icon. Collapse/ Expand the CIA It is possible to collapse the CIA from view. To do this, you can click the arrow icon above the CIA. The CIA will collapse from view, exposing a larger viewing area of whatever display is visible above the CIA. The arrow will move to the bottom of the screen. To expand the CIA into view again, click the arrow at the bottom of the screen. The CIA will reopen. Lock the CIA You can lock the CIA in place to prevent it from being collapsed or viewed. To lock the CIA, click on the lock above the browser. The lock will “lock”. To unlock the CIA, click the sunken lock again. Note: While locked, the CIA can still be collapsed or expanded by clicking the arrow icon. You can also use [Displays] & [Page ▲] to expand or [Displays] & [Page ▼] to collapse. The Command Line This is the area where commands appear when entered. When in Live, this line is bordered in gold. The command line will display in blue when in Blind. Note: Press [Clear] to remove commands from a terminated command line. Use [Shift] & [Clear] to remove commands from a command line that is not terminated. See Syntax Structure (on page 5) for more information on using the command line. Command Line Prompt Directly above the command line, you will see gold text that will prompt you for an action. The prompts will change between different displays and actions, and provide useful information to aid you in programming. Command line prompts can be disabled in Setup. See Display Help Prompts (on page 145) for more information.

Eos Family v2.9.0 Operations Manual

Command Line Search Command line search allows you to search your recorded targets, effects, and channels. The search window will display the object, it's number, and any label you have given it. Press the Search icon at the end of the command line or use [Shift] & [About] to open the command line search window. Parameter Display This display shows the parameters available for patched channels. It is also where you can select which parameters to view in the Live and/or Blind displays, or select parameters for command line control. The parameter display will dynamically change depending on the channel (fixture) selected and its applicable parameters. For more information on using the parameter display, see Using the Parameter Display (on page 155). Parameter Category Button Labels These labels correspond to the buttons directly beneath the Parameter display. They indicate the six buttons; Intensity, Focus, Color, and the three Beam categories (Form, Image, and Shutter). Collapsing the Parameter Display The parameter display can be collapsed when working with some displays that use the CIA, such as About and Query. A collapse/ expand arrow will display in the last column where this option is available. When collapsed, only the {All NPs}, {All Speed}, and {Expand Arrow} buttons will be displayed. Labeling [Label] is used to attach an alphanumeric label to an object such as cues, channels, submasters, etc.

[Label] [Label] when appended to a record target command, clears the current label. This

includes show file labels. Editing Labels The page arrow keys on the console or an external alphanumeric keyboard can be used to move the cursor within a label to aid in editing. • [Page p] - takes the cursor to the beginning of the label. • [Pageq] - takes the cursor to the end of the label. • [Paget] - moves the cursor to the left. • [Pageu] - moves the cursor to the right. Browser The browser is the interface for numerous functions including saving a show, loading a show, opening displays, and many other functions. Press [Displays] to open the browser. See Using the Browser (below). To learn more about saving and loading a show file, see About Managing Show Files (on page 70) for more information. Using the Browser To use the browser, you must first draw focus to it by touching anywhere in the browser area of the CIA. If the browser is not visible, pressing [Displays]>{Browser} will bring up the browser. When focus is on the browser, the window border highlights in gold. The paging keys will now control selection in the browser. • Use the page arrow keys to move the selection bar up and down the list. You may also use the level wheel to scroll through the list. • When the bar highlights the desired menu, press [Page u] to open the menu. • Continue pressing [Page u] to open submenus. • Scroll to the item you wish to open using [Page p]or [Page q] and then press [Select] or double click on it. You may also touch the item you wish to open and then press [Select] or double tap. • If you wish to close a submenu scroll to that item and press [Page t]. • Additional presses of [Displays] will minimize or restore the CIA. • To draw focus to the browser at any time, press any area within it or press the [Displays] button. Note: File folders display with a folder icon beside their name.

Eos Family v2.9.0 Operations Manual

Note: Previous versions of a showfile will be displayed in dark gray text. To see previous versions of a showfile, you must click on the arrow to the left of the showfile name or use [Page u] . Note: The [Select] key can be used to confirm a choice in the browser. Browser Color Coding The following color coding for selected items is used in the browser: • Save - green • Save As - green • Open - red • Merge - yellow • New -red • Clear -red Clear Functions You can access the various clear options from the browser by selecting {Clear} from the main browser menu. The clear functions window will open in the CIA. From this menu you can select one of the available clear options by clicking on the desired button in the CIA. Element will ask you for a confirmation before performing the selected clear. For {Clear Targets}, Element will allow you to choose which record targets you want to clear. CAUTION: Clear functions cannot be undone by using the Undo option.

From the {Clear Targets} screen you can select which record targets you wish to clear. The

buttons at the center of the CIA represent all of the record targets that you can choose to clear. By default all components are selected (gray) and will be cleared. To withhold any targets from being cleared, simply deselect them in the CIA by clicking the respective button. To deselect all of the targets, click the {Deselect All} button. To reselect all targets, click the {Select All} button and all buttons will return to gray (selected). To stop the process, click the {Cancel} button. When you have selected or deselected all of the record targets you require, click {OK}. After clearing, the CIA will return to the browser. If you want to perform additional clear functions, you must select {Clear} from the browser again. To exit the clear functions screen without clearing, press the [Displays] key at any time or select a clear button and then select {Cancel} from the confirmation screen. Reset System vs Clear Show Using {Reset System} will open a new show file and reset the Setup options to their defaults. Using {Clear Show} will only open a new show file. Patch 1 to 1 vs Clear Patch Using {Patch 1 to 1} will clear your patch and set it to a 1-to-1 patch. Using {Clear Patch} will only clear out the patch. Locking the Facepanel It is possible to lock out the facepanel, which prevents any actions from the command line or CIA. To lock out the facepanel, press [Shift] & [Escape]. To unlock the facepanel, press [Shift] & [Escape] again. Softkeys Some of the features and displays in Element are accessible from the softkeys, which are located under the Browser. Softkeys are indicated in documentation with bold {braces}. The softkeys are context sensitive, therefore they repaint to display softkeys relevant to the display or command you are working with. The white labels on the bottom row indicate the active softkeys. The gray labels in the top row indicate the second page of available softkeys, available by pressing the [More SK] button. Those softkeys correspond to buttons [S1] - [S6] and [More SK] on the facepanel. Changing Softkey Pages When there are more relative softkeys than the six available buttons, both gray and white softkey labels will be visible. The white labels on the bottom row of the label window indicate the active softkeys. The gray labels in the top row indicate the second page of softkeys. To access the second page of softkeys, press the [More SK] button. To access the previous softkeys, press [More SK] again. Displays There are several terms that are useful to know when discussing the displays on your console: • Monitors - refers to any physical monitor or touchscreen device connected to your console. The monitor number will display in the upper left corner of the screen. • Workspaces - offers independent display control on all of your connected monitors. Every monitor can have up to three workspaces.

Eos Family v2.9.0 Operations Manual

• Frames - offers layout options to your workspaces. • Tabs - offers the ability to view multiple displays in one frame. • Displays - are the individual views or tools available for use in programming your console. They are viewed in tabs. Element has the ability to have one of three different workspaces active on individual monitors, as well as to have up to four frames in use in any workspace. Each frame can hold multiple tabs. Each tab contains one display. Workspaces Workspaces offer independent display control on all of your connected monitors. Every monitor can have up to three workspaces, identified by the workspace icons in the upper left corner of any monitor. You can use [Tab] & [Page ▲] and [Tab] & [Page ▼]to cycle through the workspaces. This will increment or decrement the current workspace and will then force all of the other workspaces to match the current workspace’s number (1, 2, or 3). This is so you can quickly step through the workspaces. Workspaces 1, 2, and 3 These three monitor icons are used to switch between each monitor’s available workspaces. Each can be set up to include any of the desired layout, displays, and controls options offered on the Home Screen. Double-clicking on any of the icons will jump all connected monitors to that workspace number. Workspace Access From the Command Line A {Workspace} softkey is available by pressing [Displays]. Hold {Workspace} and type 1, 2, or 3 to go to that workspace.

Note: From an alphanumeric keyboard, hold down either of the bracket buttons

([ or ]) and type in the number of the workspace you wish to view. For example, hold down [ and press 2 to view workspace 2. Frames Each workspace can have up to four frames in its layout. The number of frames in a workspace layout is determined by choosing the layout options offered in the Home Screen. Tabs Any frame can have multiple tabs open. Tabs are broken down into two categories: Control and Display. Control tabs are the virtual control options, such as the color picker and the virtual keyboard. Display tabs are the various displays available on the console, such as the playback status display and the park display. You can open or close tabs using the Display Icons, Control Icons, or typing the [Tab] & the tab number. Pressing [Shift] & [Tab] once will clear all tabs on the selected monitor but tabs in locked frames will remain. Pressing [Shift] and tapping [Tab]twice will clear all tabs on all monitors but tabs in locked frames will remain. Tapping [Tab] a third time will clear all tabs on all monitors including those in locked frames. White text in the tab indicates a Display Tab, and magenta text indicates a Control Tab. All Display and Control Tabs have fixed Tab Numbers under which they open (for example, “Live” opens under Tab 1, “Patch” under Tab 12, and “Color Picker” under Tab 27). These numbers are identified on the Home Screen in each icon. For multiple instances of the same display, the tab number will be followed with a decimal number. Additional tabs will start their numbering with n.2. When you press [Tab], active focus will move numerically through all open tabs on active workspaces. Note: Single clicking on a Controls Tab will bring it to the front of the frame but will not move focus to that tab unless the tab’s frame already has focus. Double clicking on a Controls Tab will bring it to the front and grab focus. Single clicking on a Display Tab will bring it to the front and grab focus. Tab Numbers The following table lists the tab number for each of the Control and Display tabs: 1 Live/ Blind 11 Show Control 21 Curves 31 Lamp Controls 2 Playback Status 12 Patch 22 Intensity Palettes 32 Channels In Use 3 Magic Sheet 13 Effects 23 Focus Palettes 33 Color Path 4 Direct Selects 14 Magic Sheet List 24 Color Palettes 34 Not Currently Used 5 ML Controls 15 Submaster List 25 Beam Palettes 35 Fader List 6 Effect Status 16 Cue List 26 Presets 36 Fader Con- figuration 7 Keys 17 Groups 27 Color Picker 37 sACN Output View 8 Effect Channels 18 Macros 28 Virtual Faders 99 Diagnostics

Eos Family v2.9.0 Operations Manual

9 Pixel Maps 19 Snapshots 29 About 100 User Manual 10 Pixel Preview 20 Park 30 Command His- tory Display Tabs The following displays can be selected, and they will open in a new tab in the selected frame: The following displays can have multiple instances open: • Channel (Summary) • Channel (Table) • Split Channel • Playback Status Display • Magic Sheet Display • Effect Channels • Park For multiple instances of the same display, the tab number will be followed with a decimal number. Additional tabs will start their numbering with n.2. If you have only one instance, there will be no decimal number. Control Tabs You can select from the following list of virtual controls, and they will open in a new tab in the selected frame:

Every frame has a tab tools menu in the lower left corner of the frame. Selecting this menu icon

will open the tab tools menu, which provides options for opening and closing tabs in that frame. You can left click with a mouse or double tap a tab in focus to also see this menu. The following is a list of menu options. Not all options are available for every tab. • Close Tab - closes the selected tab. • Replace Tab - allows you to close the current tab and choose from the Home Screen which display to replace it with. Pressing escape will return you to the previously selected tab. • Close All Tabs But This - closes all of the tabs except the selected one. • Close All Tabs - closes all of the tabs including the selected one.

Eos Family v2.9.0 Operations Manual

• Reset Columns - resets all of the column widths in the selected tab to Eos defaults. This option will only be available for displays with columns. • Lock Frame - prevents any additional tabs from being opened in the selected frame. • Open New Tabs In This Frame - specifies that any new tabs opened will automatically open in the specified frame. Only one frame can have this option selected at a time. • Zoom Out and Zoom In - zooms the selected tab. Note: If the selected display has a configuration menu, it can be accessed from the tab tools menu. Display Control and Navigation Opening and Closing Displays Displays can be opened and closed in different ways, depending on the display. Many displays are accessible from the browser, while other displays are accessible from the softkeys. The blind displays of record targets (also called “lists”) can be quickly accessed by double pressing the record target button (for example, [Cue] [Cue] opens the cue list index). The Live/Blind display is open as tab 1. The playback status display is always open as tab 2. Neither of these displays can be closed. Multiple instances of Live/Blind and PSD can be opened. Every display has an assigned tab number. Tab numbering is useful for navigating to views. See Tab Numbers (on page 27) for a list of displays and their tab numbers. From the Home Screen The Workspace Layout Menu (on the facing page) shows all of the available displays for quick selection. Click on the {+} button by the tabs to access the home screen. From the Browser Open and navigate the browser as described in Using the Browser (on page 23) . You can open record target lists, such as the preset list or cue list index, by navigating to Browser> Record Target Lists. Note: Any time you wish to return to the browser, simply press [Displays]. From the Hardkeys You can open list views of any record target by double-pressing the key for the desired record target (for example, [Cue] [Cue] opens the cue list index). From the Softkeys To open any displays accessible from the softkeys, press [Displays]. The softkeys will repaint to display: • Effect Status • Color Picker • Patch • Setup

• Magic Sheet

• Workspace • Command History • Curves • Pixel Maps • Show Control • Mirror Any of these softkeys will open the associated display with a single press. Closing Displays To close any tab display, select the display by using the [Tab] key or other means of navigation. When the desired display is active, press [Escape] to close it. To close a display in the CIA, press the [Displays] key and the browser will reappear. To close all displays except for the live/blind display and the playback status display (tabs 1 and 2), press [Shift] & [Tab]. You can also close tabs by using the Tab Tools. See Tab Tools (on page 29) for more information. Workspace Layout Menu Upon start up or creation of a new show file, any connected monitor that is not already displaying the Live (Tab 1) or Playback Status Displays (Tab 2) will show the Workspace Layout Menu. This screen will also display when a new tab is opened. This screen consists of four general areas, each offering different display-related options. Display and Control Icons Clicking on an icon will open the appropriate display or control in a new tab. Display Tabs

Eos Family v2.9.0 Operations Manual

Control Tabs Layout Options These tools offer you greater flexibility in the number of tabs you can view in any given workspace. A workspace can have up to four frames. Selecting a layout icon will assign the frame layout identified in the icon. Once a layout is assigned, you can select which displays and controls will be in which frames. This screen also offers options for opening and closing tabs as well as resizing and resetting the monitor(s). Resize Frames In This Workspace Select this icon to resize frames in any of the workspaces on the monitor. After selecting, resizing tools will appear between frames of the workspace and you can select and drag the resize tool icons to adjust sizing as needed. Monitor Mapping Select this icon to arrange your monitors without having to go into the ECU. This function allows you better control of your snapshots (About Snapshots (on page 338)). Click on a monitor to display the available numbers, and then click on the number to assign it.

Close All Tabs In This Workspace

Select this icon to close all of the tabs in the active workspace on this monitor only. Reset This Workspace This icon will close all of the tabs and frames and will reset the layout for the active workspace to a single frame displaying theWorkspace Layout Menu, from which you can select new tabs to open. Reset ALL Monitors & Workspaces This icon will close all of the tabs and frames on all monitors, reset all layouts to a single frame, and return their workspaces to the Workspace Layout Menu, from which you can select new tabs to open.

Eos Family v2.9.0 Operations Manual

Single Monitor Snapshots The snapshots displayed here are single monitor-only snapshots recorded for the visible workspace. For information about snapshots, see About Snapshots (on page 338). These snapshots can be recalled from any selected monitor from the Workspace Layout Menu. You can recall a monitor-only snapshot from the command line by using the syntax [Snapshot] [n] [Enter]. When recalled from the command line, the selected snapshot will only affect the monitor from which it was originally recorded. To record a monitor-only snapshot, press the {New Snapshot} button on the Display Controls menu screen. [Delete] [Snapshot] [n] [Enter] [Enter] will delete a monitor-only snapshot. All snapshots can be viewed on the snapshot list display, which can be opened by pressing [Snapshot] [Snapshot] or from the Workspace Layout Menu. Updating a Single Monitor Snapshot A single monitor snapshot can be updated or deleted by right clicking on its icon in the Snapshot area of the Workspace Layout Menu. Using Expand With Displays [Expand] allows you to quickly create additional frames on a monitor. To add frames, press [Expand] & [Page u] or [Expand] & [Page q] . To collapse frames, press [Expand] & [Page t] or [Expand] & [Page p] . Scrolling within a Display By default the page keys will advance/retreat a display by one page per press. However, to scroll through displays you may press the [Scroll Lock] key on the keypad. The LED on the button illuminates red when in scroll lock mode. Scroll lock is a toggle state. When scroll lock is first pressed: • [Page q] - scrolls table, spreadsheet and channel views down, • [Page p] - scrolls table, spreadsheet and channel views up, • [Page u] - scrolls table and spreadsheet views right, • [Page t] - scrolls table and spreadsheet views left.

When a display is selected, the screen is highlighted in a gold border and the display name (such

as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border and the tab name is gray. If a display is already open, it can be selected in the following ways: • Press [Tab] to change focus between open tabs in chronological order. • Press [Tab] & [n], where “n” represents the tab number of the desired tab. • Press [Live] or [Blind] to automatically bring Live/ Blind into focus. If there are multiple instances of Live/ Blind, pressing [Shift] & [Live] / [Blind] brings the next Live/ Blind tab into focus. • Double press a record target button (such as [Preset] or [Submaster]) to either open the associated display or select it if it is already open. Zooming Displays You may zoom in and out on displays. To do this, press and hold the [Format] button and scroll the Level Wheel to alter the display. Scrolling the wheel up zooms in. Scrolling the wheel down zooms out. Zooming the channel summary display when it is in 100 channel mode is not supported. You can also zoom by holding down the left mouse button and rolling the scroll wheel on a mouse. Moving Displays To move the active display from one monitor to another, press and hold the [Tab] key and use the page arrow keys to move the display in the direction of the desired screen. One press of the left or right page keys will move the display to the next screen in that direction. To move it back, press the opposite arrow key. Clickable Displays Several displays have click supported cells. Clicking on a cell will select and place it on the command line. You can click on multiple cells to select a range of items. Double-clicking a row header will select that row and deselect any other rows. In-Cell editing must be enabled in Setup>Device>Displays. See In-Cell Editing (on page 144) The following displays have clickable support: • Show Control List • Cue List • Playback Status Display • Palette Lists • Sub List • Preset List • Effect List • Group List • Snapshot List • Curve List • Partition List • Pixel Map List

Eos Family v2.9.0 Operations Manual

• Magic Sheet List • Park Address List • Patch Display • Spreadsheet Display • Macro List Quick Access Quick Access tools are available at the top of each display. There are three icons: • Wand - popup magic sheet • Moving Light Beams - popup moving light controls • Camera -popup snapshots Popup Magic Sheet This option allows you to view a favorite magic sheet in a small popup window over your current display. The popup magic sheet functions just like a traditional magic sheet and is interactive. . Press the wand icon to close the display when opened. A popup magic sheet can be assigned in Setup>User>Displays>Popup Magic Sheet. If a magic sheet has not been assigned in Setup, when you first click the popup magic sheet icon, you will be able to select a default magic sheet from a list of the available ones. In Setup>User>Displays>Popup Nav Lock, you can enable or disable the zoom and scroll navigation for popup magic sheets. This option is enabled by default. See About Magic Sheets (on page 350) for more information Popup ML Controls This option allows you quick access to the ML controls display in a small popup window over your current display. See Moving Light Controls (on page 59) for more information about this display. Press the moving light beams icon to close the display when opened. Popup Snapshots This option displays your favorite snapshots in a small popup window for quick access. Select a snapshot to recall it. Favorite is an option that can be selected or deselected when recording a snapshot. Press the camera icon to close the display when opened. See About Snapshots (on page 338) for more information. [Time] Key Holding [About] and pressing [Time]allows you to view discrete timing data behind any channel parameter. [Time] exposes channel or parameter specific timing for any channels in the current cue. The first value is the delay time. If “--” is displayed, there is no delay. The value to the right of the / is the transition time.

You can lock this mode by holding [About] and double tapping [Time]. When in display time

mode, “Display Timing” will display in the upper left of the live display. To exit this mode, press [About] again. [Data] Key Pressing and holding [Data] allows you to view the values behind any referenced or marked data. [Data] exposes the next lower reference level. So if you view a palette reference and press [Data], the absolute data will be displayed instead. If you are viewing a preset, absolute or palette data will be displayed, depending on what is contained in the preset. You can lock this mode by pressing [Data] twice. When in display reference values mode, “Data Latched” will display in the upper left of the live display. To exit this mode, press [Data] again View Reference Labels Pressing and holding [About] & [Label] toggles the view to show reference labels or numbers depending on what display setting is being used. See Show Reference Labels (on page 144) Live and Blind Displays The Live/ Blind display is open as tab 1. This display cannot be closed. Multiple instances of Live/ Blind can be opened. When in Live, the data displayed represents the data being sent from the console at that moment. In other words, the parameter data that is “live” on stage. When you edit data in live, those changes will become active and visible on stage as soon as the command line is terminated, unless auto playback has been disabled in Setup. See Auto Playback (on page 141) for more information. When in Blind, the data displayed represents data from the record target you choose to view (cues, presets, palettes, and so on). When you edit data in Blind, changes will not automatically appear on stage, since the data you are modifying is not live. While in blind, the background color of the displays will be blue, the title bar will be bright blue, and the word “Blind” will display in the top left corner of each monitor. You can click on “Blind” to go back to live. For more information on Live and Blind, see Live and Blind (on page 8) Using [Format] Live / Blind has multiple formats. When first opened, it opens in its default view, which is the Table View (on the next page). The default view can be set in the Live and Blind Configuration Menu (on page 46) . When the default format has been changed, those new settings will be used whenever the display is changed back to that format. Press [Format] to rotate through any available formats. Live and Blind share formatting. When you change from one format to another format, you are always working with the same format until you change it. The exception to this is Spreadsheet (Blind Only) (on page 40), which is only available in blind. If you are working in blind spreadsheet, when you return to live you will be working with the table or summary view, based on which one you were last using. Summary View The summary view displays the largest number of channels of any of the formats. This format is best used to see large numbers of channels’ intensity data and/or parameter category data. Individual parameters are not visible in this view.

Eos Family v2.9.0 Operations Manual

FCB icons will appear at the bottom of the channel area for channels that have those parameters patched to them. See Indicators in the Live/ Blind Display (on page 41) for more information. To collapse the summary view, hold down [Data] and any of the parameter category key in the parameter display (Focus, Color, Image, Shutter, or Form). When the summary view has been collapsed to show only intensity data, you may include focus, color, or beam data in the summary view by holding down [Data] and any of the parameter category key in the parameter display (Focus, Color, Image, Shutter, or Form). This displays all categories again. Table View Table view is available in Live or Blind. Unlike summary view, table view displays the fixture type associated with channels and details about each channel’s category and parameter levels. In Live, table view displays all active channel data being output from Element. In Blind, it will display all data for a single record target (cue, preset, palette) depending on what is viewed. In table view, focus, color, and beam information can be viewed in either a summary of these three categories or an expanded view to show all parameter data. To expand a category to show detail, press the [Data] key and the associated parameter key. For example, [Data] [Color] will change the color category from a summary view to a detailed one. To collapse a category. press the [Data] key and the associated parameter key. You cannot hide a category from view. When a category has been expanded, to hide or reveal only certain parameters, press and hold [Data] and then select the parameter buttons of the appropriate parameters in the CIA. The parameters will be displayed or suppressed depending on the current view. Notice that when you hold down the [Data] button, the buttons of parameters that are currently selected for viewing will be highlighted in the CIA.

In the table, a slight space is provided between fixture types, giving a clear delineation between

them. The name of the fixture type is displayed at the top of the section for that fixture. Channels with only intensity parameters will display the same as in summary view. Preview Mode in Live A {Preview} softkey is available when in Live Summary. Note: {Preview} is not available in Live Table. {Preview} allows you to display the intensity values for another cue under the current values in the Live Summary tab. An indicator of what Preview mode you are in will display in the upper left hand corner of the Live Summary display. In {Preview} mode, the following softkeys are available: • {Previous} - previews the last cue run from the selected cue list. • {Pending} - previews the pending cue from the selected cue list. The following examples show other functions that are available in Preview: • {Preview}[Next] will allow you to preview the cue higher than the one currently selected. If there is no cue already selected in preview mode, [Next] will behave the same as {Pending}. • {Preview}[Last] will allow you to preview the cue lower than the one currently selected. If there is no cue already selected in preview mode, [Last] will behave the same as {Previous}. • {Preview}[5] will preview cue 5.

Eos Family v2.9.0 Operations Manual

Channels in Use To open the Channels in Use display, click on the {CIU} icon in the home screen or press [Tab] & [3][2]. A Channels in Use display shows the following information for each channel: • Number of cues the channel appears in. • Number of cue moves from zero. • Number of submasters that channel appears in. • Maximum channel level. Note: Right-click on the CIU tab to limit see which channels are used with a specified cue list. Spreadsheet (Blind Only) Spreadsheet format is available only in blind mode. It is useful for viewing channel data and trends for multiple cues, submasters, palettes, or presets at one time. Cues/ record targets are displayed on the vertical axis and channel/ parameter data is visible on the horizontal axis. Note: Since this is a blind-only view, changes made in this view are immediate and do not require a record or update. As with table view, spreadsheet format allows you to choose exactly which parameters you want to view. Parameters can be expanded/ suppressed by holding [Data] and pressing the desired parameter buttons in the CIA. Category data is not available in spreadsheet, but you may hide all parameters of a specific category by holding [Data] and pressing the desired parameter category button. To toggle between viewing just the intensity information and other parameters, press [Shift] & [Format].

The label column can be hidden by checking the Suppress Target Labels option in the Live and

Blind configuration menu. For more information, see Live and Blind Configuration Menu (on page 46) Indicators in the Live/ Blind Display Element relies on many traditional ETC indicators which you may be familiar with, as well as some new ones. This section identifies the conventions used in Element to indicate conditions to you. This is the Live/ Blind summary view. Please note examples of color and text indicators in the following graphic: Note: The color and text conventions apply regardless of the format of Live/ Blind being used (see Using [Format] (on page 37)). Note: When manual channels are used, there will be an advisory that says "Manual Channels" in red in the upper left hand corner of any Live display. Most of the channels in the above image are conventional channels (intensity is the only available parameter). Several channels in the image are moving lights (possessing more parameters than just intensity).

Eos Family v2.9.0 Operations Manual

Conventionals Conventions display only the top field, intensity, as no other parameters are available on a conventional channel. Moving Lights or Multi-parameter Devices This view also has additional data fields beneath intensity (F, C, B). This information can be suppressed by pressing and holding [Data] and any of the parameter buttons in the parameter display (Focus, Color, Image, Shutter, or Form). Doing so will leave only the intensity field and FCB indicators at the bottom of the channel.

Parameter data can also be suppressed in the same way as moving lights.

You can use flexichannel modes to hide cells or master channels. See Using Flexichannel (on page 47) for more information. When in Flexi Cells Off mode, the master channel will display its own information in the normal font size, and data indicators will be used for the cells. If all of the cells are at the same value, that value will display. If the majority of the cells are at the same value, that value will be displayed with a superscript plus sign. If there is not a majority, just a plus sign will be used. Note: A decimal will display at the end of a master channel when flexi cells off is on.

Eos Family v2.9.0 Operations Manual

When using Flexi Cells off in table view, plus signs are also used to indicate a difference in the cells. Color Indicators Element uses color to indicate the selection state and information about channel/parameter levels. Channel Numbers/ Channel Headers • Gray number Unpatched channel number. • White number Selected channel number. • Bright White number Channel is parked. • Gold number Channel is captured. • Gold outline Selected channel. • Number with no graphic Deleted channel.

Channel/ Parameter Levels

• Bright Red Manual Data (any data that has been set but not yet stored to an active cue or submaster) on all consoles using the same user ID. When manual channels are used, there will be an advisory that says "Manual Channels" in red in the upper left hand corner of any Live display. • Dark Red Manual Data (any data that has been set but not yet stored to an active cue or submaster) from other consoles that are using different user IDs. • Blue The intensity value is higher than in the previous cue. Non-intensity parameters (NPs) are in blue when any move instruction has occurred. Unmarked. • Green The intensity value is lower than in the previous cue. Also used in reference marking to indicate a channel is marked. • Magenta Value is unchanged from the previous cue (tracked). • White The value is blocked. • White with an underscore Value is auto-blocked. • Gray Default or the value is a null value (from either {Make Null} or a filter). When nulled, a gray “n” appears next to the value. • Yellow Data set from a submaster. Note: When data is in transition (moving), it will appear in a lighter version of its color. This includes up/down fades for intensity, non-intensity moves from cues, submaster, and timed manual changes. Text Indicators in Live/Blind Text indicators are used to show additional channel data. Note: Color indicators also apply to text indicators. For example, red indicates a manual value that must be stored. See Color Indicators (on the previous page) • _ Underlined value (white) indicates a system-applied block (also called an auto-block). • + Found in place of parameter data in summary view. Indicates that not all parameters in that category are at the same value. This indicator is found only in the summary view or in table views when the parameters are collapsed into a category view. If a majority of the values are the same, that value will be displayed along with the indicator. If there is no majority, just the indicator will be displayed. • ! Indicates an ACN, RDM, or dimmer warning. • ? Indicates an ACN, RDM, or dimmer error. • B Indicates the channel or parameter is manually blocked. This block must be stored. • I Channel is controlled by an inhibitive submaster. When displayed in the Block flag, “I” indicates a cue level intensity block.

Eos Family v2.9.0 Operations Manual

• IP, CP, FP, BP Indicates that the value is referenced to a palette (Intensity, Color, Focus, or Beam). This text is followed by a number, indicating which palette is being referenced. This can be substituted with the palette label if the “Show Reference Label” setting is activated (see Show Reference Labels (on page 144)). Holding down [About] & [Label] will toggle between the palette label and palette number. • ND Indicates that a channel has been patched as a non-dim fixture type. • N Indicates the value is null (from either {Make Null} or a filter). • P Indicates the channel is parked. • Ph Indicates the channel is at a preheat level. • Pr Indicates that the value is referenced to a preset. This text is followed by a number, indicating which preset is being referenced. The preset label may also be shown if this setting is enabled (see Show Reference Labels (on page 144)). Holding down [Shift] & [Label] will toggle between the preset label and preset number. • t The channel has discrete (parameter/category-specific) timing. • S Indicates that a channel is stored to a shielded submaster. • R Indicates a manual reference override. Manual changes have been made that override a previously stored reference (such as to a palette or preset). Once recorded, the reference will be broken. If updated, the referenced target will be updated as well, unless otherwise instructed. Live and Blind Configuration Menu The Live/ Blind displays have a configuration menu. The configuration settings are available by selecting the display tab and then double clicking on the tab to open the menu. With the Live/ Blind display selected, you can also select the gear icon, which is located to the left of the tabs, to open the configuration menu. Note: Each instance of Live/ Blind may be configured individually. The following options are available: • Suppress Target Status Bar - Hides the target status bar from the display. The target status bar displays at the bottom of the Live/ Blind displays.

• MC Line Wrap - When enabled, this option keeps all of the cells together of a multicell

fixture when viewing it in Live summary view instead of breaking them up across multiple rows. • Suppress Target Labels - Hides the Label column in Blind spreadsheet view. • Show Reference Labels - When enabled, referenced record targets (such as presets or palettes) with labels will have their labels displayed rather than their target type and number. This setting will only affect the selected instance of Live/ Blind. There is an option in setup, which determines the default that will be used when tabs are opened. It is modified from there in the configuration menu. See Show Reference Labels (on page 144). Note: [About] & [Label] can be used to temporally toggle between views. • Group Channels By 5 - When enabled, five channels are grouped together with space separating each group of five. This setting is enabled by default. • High Contrast - When enabled, high contrast brightens the magenta used to show tracked values. This setting is enabled by default. • Disable 100 Channel Display Mode - By default, 100 channels are displayed at a time in the live summary view. • Enable 100 Channel Display Mode - 5x20 - This is a variation of the 100 Channel Display Mode, which displays 5 rows of 20 channels. • Enable 100 Channel Display Mode - 4x25 -This is a variation of the 100 Channel Display Mode, which displays 4 rows of 25 channels. Default You can save your settings as a default state for Live/Blind. The default is identified with parentheses. • Reset to Default - Will restore the settings to the default state. Live/ blind tabs will normally default to the settings for Tab 1.0, if no other tab has been assigned as default. • Set Current as Default - Allows you to set a Live/ Blind tab other than 1.0 as the default. The default tab will be shown in parentheses , for example (Tab 1). • Reset to Eos Default - Restores the settings to Eos defaults. Using Flexichannel Flexichannel (use of the [Flexi] key) allows you to view only channels meeting a certain criteria in the Live/ Blind display, therefore removing unwanted data from view. Press and hold [Flexi] to see and select from a list of available states and modes in the CIA. You can also press [Flexi] multiple times to cycle through the list of available states. Flexichannel has several available states which include allowing you to view only:

Eos Family v2.9.0 Operations Manual

• All channels • All patched channels • Manual channels • All show channels (any channels that have data stored in a cue or submaster) • Active channels (channels with intensity above zero or a move instruction) • In Use Channels (channels with intensities that are above zero or fading to zero, running effects, non-intensity moves, or marking.) • Selected channels • Channels with discrete timing There are three Flexichannel modes, which can be used along with the Flexichannel states: • Cells off (displays only the master channels for multicell fixtures. Master channels will display with a "." after the channel number to indicate that they have cells hidden.) • Masters Off (displays only the cells for multicell fixtures) • Partitioned (displays only those channels defined in the current partition) Note: The multicell fixture views can be used in combination with other flexichannel states. Note: You can use [Flexi] & [.] to quickly toggle cells on and off. In flexi, selected channels (including the last channel selection) are always included in the view. Gaps in channel numbers are indicated by a vertical line between the channels where a gap in numbering occurs. To change flexi states in the Live/Blind display, press [Flexi] to cycle through the views listed above. When [Flexi] is held down, the softkeys change to represent all of the available flexi states and modes. You can select the desired flexi view from those keys. [Next/Last] can be used to select the next or last channel in the current flexi state. [Thru] can be used to view only channels in the current flexi state (except for selected channels) as long as either the first or last channel in the [Thru] range is included in the current flexi state. To include channels not in the current flexi state, [Thru] [Thru] can be used. View Channels You may select specific channels to appear in another flexichannel state called “View Channels”. This state does not exist until you select channels to view. After view channels is activated, it will appear in the rotation of flexichannel states when [Flexi] is pressed. To select channels to view: 1. Select channels on the command line (do not press [Enter]). 2. Press and hold [Flexi]. 3. Press {View Chans}. The “View Channels” flexi state will be created and the channels you selected will be visible in it. The channels you selected will be visible in this flexi state until you select other channels and press {View Chans} again. At any time, you can access the last channels you defined for this state by pressing [Flexi] until this state is visible. To redefine the selected channels in the state, simply follow the steps above again.

Flexichannel with Timing

You may also engage the “channels with timing” flexichannel state by pressing [Flexi] & [Time]. This will display all channels that have discrete timing in the current cue and will remove channels without discrete timing from view. The display will remain in this state until you disengage it by pressing [Flexi] again. About & Display Toggles While in Live/Blind, you can use the [About] key to view additional information. When in an [About] mode, the mode type will display in the upper left hand corner of the Live/ Blind display. The following is a list of the [About] modes available in the Live/ Blind displays: Note: Hold [About] and double tap the modifier key to latch the mode. • [About] & [Live] - displays the DMX levels. • [About] & [Data] - displays the background level information. • [About] & [Park] - displays the parked levels. • [About] & [Part] - displays the cue part number for each parameter. • [About] & [Cue] - displays the source target type and number. For cues, the cue list and cue number that contained the last move will display. • [About] & [Mark] - displays the mark cue used by the channels. • [About] & [Next]/[Last] - displays the next cue with that the channels move in or the last cue with that the channels moved in. • [About] & [Label] - displays the reference labels. • [About] & [Time] - displays the discrete time. • [About] & [Path]/{Color Path} - displays the color paths. Note: To page while in these modes, release the modifier key while keeping [About] held down. Playback Status Display The playback status display (PSD) allows you to view a range of cues in the cue list and all the cue attributes for those cues. The PSD opens on Tab 2. This display cannot be closed, but you can have multiple instances of the PSD open on different tabs. Holding down [Time] , while a cue is fading, will display the cue category times counting down in the cue list display area. The default action is to show the total time not the countdown. To always show the countdown, a {PSD Time Countdown} option is available in PSD configuration menu (see Playback Status Display Configuration (on page 52)). When the {PSD Time Countdown} is enabled, the cue category times will countdown as a cue is fading. To see the total time, hold down the [Time] key. {PSD Time Countdown} is “disabled” by default. An optional command line for the playback status display is available. The optional command line must be enabled to use. See Playback Status Display Configuration (on page 52).

Eos Family v2.9.0 Operations Manual

Paging the Playback Status Display [Page ▲] or [Page ▼] will page the display up or down. Note: To page the Playback Status Display (PSD) if focus is on a Live/Blind tab, use [Shift] & [Page ▲] or [Shift] & [Page ▼]. Note: This action will page the PSD that is showing the currently selected cue list. If there is no PSD visible showing that cue list, nothing will be paged. Indicators in the Playback Status Display Element relies on many traditional ETC indicators which you may be familiar with, as well as some new ones. This section identifies the graphical and colorful conventions used in Element to indicate conditions to you.

• Gold - Any item (cue, list, page) highlighted in gold indicates “current”.

Outlined in gold indicates “selected”. • Red - Cue fade is in progress Text indicators • * - Indicates a link to a non-existent cue. Found in the cue display "Link" area. • + (see cue 6) - Indicates that there is discrete timing within the associated cue. Found in the cue display “Timing” area. • B or b (see cues 2 & 5) - Indicates a blocked cue. “B” indicates the entire cue is blocked. “b” indicates a channel/parameter block only. Found in the cue display “Flags” area. • F5 (see in cue 1) - Indicates a follow time associated with the cue (in this case, 9 seconds). Found in the cue display. Notice the arrow on Cue 2. • H3 (see cue 2) - Indicates a hang time associated with the cue (in this case 4 seconds). Found in the cue display. Notice the arrow on Cue 3. • M (see cue 7) - Indicates a marked cue. “M” indicates an AutoMark. • L - Indicates a live move. A "D" in the Move column would indicate a dark move. A “+” is used to show that both types of moves are in that cue. • P (see cue 3) - Indicates the cue will preheat. Found in the cue display “Flags” area. • Number in the FX column - Indicates a cue level effects override. • M1 (see in cue 3) - Indicates a linked macro. • S1 (see in cue 1) - Indicates a linked string. The string will display here. • Relay 1/1 (see in cue 8) - Indicates a linked relay. Note: The playback status display will show a red counter for sneak time.

Eos Family v2.9.0 Operations Manual

Note: If any show control options are currently enabled in Setup>System>Show Control, they will display at the top of the Playback Status Display. For more details on information contained in the playback status display, see Playback Status Display (on page 49). Playback Status Display Configuration Playback Status Display (PSD) has a configuration menu, which is accessed by double clicking or right-clicking on the PSD tab, or by selecting the gear icon, and clicking PSD. The following options are available in the PSD Configuration Menu: • Target Grid - this option is only available when the PSD is split, and is used along with the Lock Status option. Target Grid allows you to select either the top or bottom display. Press [Format] to split the PSD. • Lock Status - allows you to lock the PSD to a certain cue list. When the PSD is split, you will use Target Grid to first select top or bottom of the display, and then you can use Lock Status to select the cue list. • Display Cue Parts - displays the individual parts of a part cue. When not enabled, the number of parts for that cue will display as a superscript number beside the cue's number. • Display Cue Links - displays the Link/ Loop information. • Display Scenes - displays cue scene information. • Display Follow/ Hang Indicator - displays the Follow/ Hang arrow indicator before the cue number of any cue that will be triggered by a follow or hang. • Display PSD Time Countdown - displays the cue category times countdown in the PSD as a cue is fading. • Display Master Playback Status - displays the current cue's status information. • Display Notes - displays the Cue Notes in a horizontal bar at the bottom of the PSD. • Display Pending Cue Notes - displays the Cue Notes for the pending cue in a horizontal bar at the bottom of the PSD. • Break Link to Live/ Blind - When selecting the Live/ Blind display, the PSD will also come into view if it is currently hidden. This option allows you to break the link between the PSD and the Live/ Blind displays so that the PSD will no longer come into view when selecting Live/ Blind.

Reorder columns allows you choose what data displays in the PSD and what order it displays in.

By default, all columns except notes will be displayed. The arrow keys on the right can be used to move columns around. Columns are moved in groups. To select a column header to move, click or tap the name. The check boxes suppress or enable. When an item is enabled to display, a check mark will be in the corresponding box. Default You can save your settings as a default state for the PSD. The default PSD is identified with parentheses. • Reset to Default - returns the settings to the default state that you created. • Set Current as Default - uses the current settings to create a default state. The default tab will be shown in parentheses , for example (Tab 2). • Reset to Eos Default - returns all settings to the Eos defaults. Using Direct Selects Direct selects are buttons that provide quick access to channels and various other targets. Each type of direct select is colored coded. To open the direct selects, press the direct select icon on the Workspace Layout Menu (on page 31) or use [Tab] [4]. Select a direct select type by pressing the corresponding button. The following is a list of the types of direct selects available and their colors: • Channels -blue • Groups - slate • Intensity Palettes - yellow • Focus Palettes - forest green • Color Palettes - gray (A color swatch will display in the lower left hand corner if enabled in the Direct Selects Configuration Menu (on the next page).) • Beam Palettes - royal blue • Presets - aqua • Macros - brown • Effects - purple

Eos Family v2.9.0 Operations Manual

• Snapshots - red • Magic Sheets - magenta • Scenes - green • Custom - light gray If there are more items than can be viewed at once, you may view subsequent pages by using the page touchbuttons ({p}, {q}) by the direct selects. Hold a page button down and type a number to jump to a specific direct select. When storing to direct selects (groups, palettes, presets, and so on), you may store directly to them by pressing [Record] {Direct Select Key}. When the direct select is chosen and on the command line, it will have a gold border around it. If content is available for selected channels, the tile is highlighted. An unrecorded direct select will have a dark background with dark gray text. Note: To adjust the brightness of the direct selects, use the Color Brightness fader in Setup. When the fader is set to 0, the color coding is removed. See Direct Selects Brightness (on page 145) for more information. You can record decimal inserts to a direct select ({Group 7.1}, {Color Palette 15.5}, {Preset 6.94}, and so on). Use the {Increment} setting in the Direct Selects Configuration Menu (below) to set how the numbers will display. Example: Assume you have stored color palette 1 (button 1), color palette 1.1 (button 2), and color palette 3 (button 3). If you record color palette 2, it will appear in the slot just after color palette 1.1 and color palette 3 will be bumped one slot to the right. This will continue until an open slot can absorb the displaced target. To change the direct select type, press the {Select} button. See Direct Selects Configuration Menu (below) for more information about the {Select} button. Direct Selects Configuration Menu You have considerable flexibility in how you organize the direct selects by using the options in the configuration menu. To access the configuration menu, right click or tap on the direct select's tab to see the configuration menu.

The following options are available:

• # of Banks - sets the number of direct select banks that will display. Layout • 25, 50, 100, 200 - allows you to select the number of buttons that will display per bank. • Rows - allows you to select the number of rows in the banks. • Columns - allows you to select the number of columns in the banks. Control Buttons • Control Button Position - allows you to set if the control buttons will display on the left side or the right side of the banks. • Use Record - displays the {Record} button. The {Record} button posts Record to the command line. • Use Select - displays the {Select} button. The {Select} button will display the selected direct select type. Pressing it will allow you to select a different direct select type. • Use Flexi - displays the {Flexi} button. See Direct Selects in Flexi Mode (on page 58) • Use Expand - displays the {Expand} button. • Use Arrows - displays the page up and down arrows. • Use Millennial Buttons - displays the century and millennial buttons. These buttons allow you to jump to pages in the hundreds and thousands. • {Page} - displays the selected page of direct selects. Other • Increment - allows you to select if the direct select buttons will display as 1 (whole numbers), .1 (tens), .01 (hundreds). • Skip Empty Flexi Space - will display a vertical bar instead of empty space between a range of buttons when in Flexi mode. • Use Color Swatch - displays a triangular color swatch in the lower left corner of a color palette direct select.

Eos Family v2.9.0 Operations Manual

• Maximize Button Size - sets the size of the direct select buttons to fill the available space. This is similar to Fit to Screen in previous versions of software. • Reset to Default - will restore the settings to the default state. If no default state has been set, the Eos default settings will be used. • Set Current as Default - allows you to set the current settings to be used as a default state. • Reset to Eos Default - restores the settings to Eos defaults. • {Reset Currant Bank} - restores the settings of the current bank. Custom Direct Selects {Custom} allows you to select multiple targets to display in the same bank of direct selects. Assigning Targets to Custom Direct Selects After selecting {Custom} as the direct select type, the direct selects will first display as being empty. To assign a target to a direct select or multiple direct selects, you can either tap on a direct select to open the configuration window, or you can use the command line. From the configuration window, you can select the target type, and the starting and ending target numbers, which allows you to assign a range of targets. From the command line, you can select a range of targets that you want to assign, such as [Presets] [1] [Thru] [5] [Enter]. Then double click on a direct select to assign the selection. A range typed in reverse will be mapped in reverse. Checking the "Include Non-Existant Whole Number Targets" box allows you to map targets that may not exist yet. If the box is left unchecked, non-existent targets will not be mapped. Note: To assign a range of channels to the direct selects, you will need to use the configuration window. From the command line, you can only assign one channel at a time. Scenes on Custom Direct Selects Scenes can be assigned to custom direct selects. To assign a scene to a direct select, you can either tap on a direct select to open the configuration window, or you can use the command line.

From the configuration window, you can select the target type of scene, and the scene number.

Only one scene can be assigned at a time. From the command line, you can select a scene, such as [Cue] [1] {Attributes} {Scene} [1] [Enter]. Then double click on a direct select to assign the selection. Clearing Custom Direct Selects You can clear a custom direct select by using the [Escape] key. Hold down the [Escape] key and then press the direct select that you want to clear. To clear a range of direct selects, hold down the [Escape] key and press the first direct select in the range until a red X appears on it. With [Escape] still held down, press the last direct select of the range. Using [Reset ALL Monitors and Workspaces] on the Workspace Layout Menu (on page 31) will also clear all custom direct selects. Scenes on Direct Selects Scenes can be selected from the direct selects. From the direct selects display, press {Select} and then {Scenes} to view your scenes on the direct selects. The direct select will show the scene's label and cue. Pressing a scene direct select will post the cue number associated with that scene as a terminated command onto the command line. Double pressing a scene direct select will fire the cue, if {DirSelDbl Clk} has been enabled in Setup>Device>Displays. To post as an unterminated command, hold down [Shift] as you press the direct select. Scenes on Custom Direct Selects Scenes can be assigned to custom direct selects. To assign a scene to a direct select, you can either tap on a direct select to open the configuration window, or you can use the command line.

Eos Family v2.9.0 Operations Manual

From the configuration window, you can select the target type of scene, and the scene number. Only one scene can be assigned at a time. From the command line, you can select a scene, such as [Cue] [1] {Attributes} {Scene} [1] [Enter]. Then double click on a direct select to assign the selection. Selecting Channels with Direct Selects Channel direct selects are highlighted when selected. Channel selection from the direct selects is an additive process, if channels 1 through 5 are selected, pressing {Channel 6} adds channel 6 to the selection, leaving channels 1 through 5 also selected. Pressing {Channel 6} again will deselect the channel. If you have labeled channels in patch, those labels will be displayed above the channel number when viewing channels in the direct selects. • {Channel 1} - adds channel 1 to currently selected channels, if not currently selected. • {Channel 1} {Channel 10} - adds channels 1 and 10 to currently selected channels. • {Page q} - pages direct selects down by one page. • {Page p}- pages direct selects up by one page. Direct Selects in Flexi Mode Direct selects can be placed into a flexi mode, which will remove empty tiles. {Use Flexi} needs to be enabled in the Direct Selects configuration menu. See Direct Selects Configuration Menu (on page 54). When enabled, the {Flexi} button will display in the direct selects display. When in flexi mode, the {Flexi} button will be outlined in gold.

Note: A single empty direct select tile may remain if the adjacent direct select tiles

are not sequential. This is to allow an easy way to insert a new direct select between the existing ones. [Shift] & Direct Select Selecting record targets from direct selects will terminate the command line. To post a control to the command line without terminating it, hold down [Shift] while pressing the direct select. This allows multiple commands to be selected and executed at once, and an optional sneak time to be entered. Moving Light Controls A display tool for controlling the non-intensity parameters (NPs) of multiple parameter devices is the ML Controls. The ML Controls are on Tab 5, or the display can be opened in the CIA by pressing the [ML Controls] button. Note: A popup window version of the ML Controls can be opened for quick access of these controls. See Popup ML Controls (on page 36) You will need to have a multi-parameter device selected to properly view this display. The display will change based on the device selected. If you have a device that only has intensity and color parameters, the ML Control display will only show intensity and color parameters. Note: Controls available in this display will change based on the fixture selected. When there is room, multiple rows of parameters will display, and you can scroll the display vertically. There are category shortcut keys on the left side of the ML Controls display. Press a key to quickly access those controls. 1. Category button (Clicking this button will put the category on the command line.) 2. Parameter button (Clicking the button will put the parameter on the command line.) 3. Home button allows you to home a specific parameter or attribute of a parameter. 4. Parameter attributes 5. Selects the color picker. 6. Scroll through a fixture’s available categories. 7. Collapses or expands categories. 8. Gives pan and tilt functionality to a mouse or trackball. 9. Virtual encoder (Click and hold close to the center line for slow movement, further away for faster movement.) 10. Opens the gel picker.

Eos Family v2.9.0 Operations Manual

11. Palette or Preset button (Clicking the button will put the palette or preset on the command line.) Fader Configuration The fader configuration display is found on Tab 36 .The Fader List (on page 62), which shows all of the faders and their assignments, can be found in Tab 35. At the top of the fader configuration display, you can select the fader page, which has 100 pages of 10 faders each page. The fader configuration display shows a virtual mockup of each fader and its buttons. The various parts of the virtual fader can be clicked or tapped to open configuration options. Each fader is color coded based on its assigned target type. Grandmasters and inhibitive submasters are in red, additive submasters are yellow ,and presets, palettes, global effects, and manual time masters are brown. Fader Configuration Window Click on the fader header to open the fader configuration window.

This setting allows you to map a submaster, intensity, focus, color, or beam palette, preset,

global effect fader, manual time master, or grandmaster to a fader. ID This sets the number of the target assigned to the fader, such as Preset 2 or Submaster 5. For a list of available Target IDs, click or press the {...} button beside ID. Note: Content can also be loaded to faders from Live, using the command line and load. Size A fader can be mapped so its content takes up 1, 2, or 3 faders. 1x will take up 1 fader, 2x will use 2 faders, and 3x will use three. Note: If a fader is mapped to 1x, the top button will be locked as a load button. When mapped to 2x or 3x, the top left button will be locked as a load button. Buttons & Slider When set to Default Mapping, the button and fader configuration is drawn initially from the submaster list properties for that content. If changes are made to that mapping in Tab 36, it filters BACK to the submaster list and changes any other instances where that content is mapped. If set to Local, any changes made in Tab 36 impact only that instance of the content. See Submaster Properties for more information on default mapping. Target List If temporary fader mapping is being used, the list of content will display here. See Temporary Fader Mapping (on page 215) for more information. Additional Configuration Clicking on the configuration box will open additional configuration options that are dependent on the target type assigned to the fader. For detailed information on these various options, please see the following topics:

Eos Family v2.9.0 Operations Manual

• Grandmaster Configuration (on the facing page) • Submaster Properties (on page 310) • Presets and Palettes Fader Properties (on page 212) • Global Effects Fader (on page 301) • Manual Time Master (on page 64) Indicators in the Element Fader Status Display Each fader is color coded based on its assigned target type. Channel faders are orange. Grandmasters and inhibitive submasters are in red, additive submasters are yellow ,and presets, palettes, global effects, and manual time masters are brown. The fader status display can be disabled in Setup. See Displays (on page 144) for more information. 1. Orange box indicates a channel fader. 2. Current channel number controlled by fader. 3. Label (channel and target labels will display). 4. Current channel level. (Level will display regardless of control from fader or keypad.) 5. Up arrow indicates that there is a higher level currently set for the channel and that the fader needs to be raised to match. 1. Palette on a fader. 2. Current submaster number controlled by fader. 3. Red box indicates an inhibitive submaster. 4. Effect on a submaster. 5. Label (channel and target labels will display). 6. Grandmaster on a fader. 7. Up arrow indicates that there is a higher level currently set for the channel and that the fader needs to be raised to match. 8. Down arrow indicates that there is a lower level currently set for the channel and that the fader needs to be lowered to match. 9. Level of submaster currently. 10. Global Effects Fader 11. Manual Time Master Fader List The Fader List, which shows all of the faders and their assignments, can be found in Tab 35.

You can also make changes to a fader's configuration while in the fader list display by clicking

on a column. A virtual fader will be displayed. Click on the appropriate area of the fader to access the configuration options. Selection can be done by clicking in the column or from the command line. Range editing is possible in this display by selecting all the needed faders. Changes made to the configuration will be made to all of the selected faders. With a fader selected, the CIA will also display a virtual fader and the configuration options for that fader. Grandmaster Configuration When a fader is configured as a grandmaster, you can set the fader itself as a master or disable it. Fader size is set to 1x, and can not be changed. The first button is locked as a load button, and cannot be configured. The second button is disabled and cannot be configured. The third button can be configured as a blackout button or disabled. When configured as a blackout, both buttons must be pressed to set the grandmaster to blackout.

Eos Family v2.9.0 Operations Manual

Manual Time Master A fader can be mapped as a manual time master. Note: Manual Time Master applies to changes made manually, not to playback. A manual time master can be used to impact any manual control timing. For a manual time master, you need to assign a minimum and maximum time settings to the fader. By default, the minimum is set to 0 seconds when the fader is completely down, and maximum is 5 seconds when the fader is at full. To change the timing, click on the box and enter the time from the popup number pad. The fader buttons can be assigned as bump, disabled, or macro (see Submaster Fader and Button Configuration (on page 314)). It is recommended that the bottom button be set to bump for turning the fader on/ off. When turned on, the LED will be solid green. Note: The setting of the manual time master is ignore unless turned on. Changing the manual timing master will not impact any manual changes already in motion. The fader ribbon will display the label of M Time to indicate a manual time master fader. Note: Channel and parameter filters can be assigned to a manual time master. You can override a manual time master by using a command line entered sneak time.

Master Only is a fader option that can be assigned in the fader configuration display (Tab 36) or

in the fader list (Tab 35) for submasters, presets, and palette faders. Submasters can also be configured in the Submaster List (Tab 15). Master Only faders are used to set a level for content to fade to. The slider can be used to live adjust levels when the fader has been activated via the bump button. Master Only faders default to Full. To set the fader level from the command line, use [Fader] [n] [At] [level] [Enter]. Note: If content is set to proportional, Master Only fades all content to the setting of the fader when bumped. If set to I-Master, the fader masters the intensity, but non- intensity goes to the end state in time when the content is triggered. Channel and Parameter Filters on Faders Channel and Parameter Filters can be used to allow only specified data to be played back. These are playback filters, and do not impact how data is recorded. Channel and Parameter Filters can be associated with the following targets for playback: • Cue lists • Submasters • Presets • Palettes Note: Channel and Parameters filters can also be used with Global Effects Faders. See Global Effects Fader (on page 301) Note: For presets and palettes, channel and parameter filters can only be assigned in the fader configuration display (Tab 36) or in the fader list (Tab 35). For cue lists and submasters, channel and parameter filters can be set in the following areas: • Cue List Index • Submaster List • Fader configuration display (Tab 36) • Fader list (Tab 35) • In Live using the {Properties} softkey Tap or click on {Chan Filter} to assign channels or groups. Tap or click on {Param Filter} to open a list of available parameters that you can filter. Note: Filters will travel with their assigned cue lists and submasters wherever they are mapped. When a filter has been applied, an indicator will display in the fader ribbon. C will display for channel filter, and F is for parameter filter.

Eos Family v2.9.0 Operations Manual

Clearing Channel and Parameter Filters Press the red [X] to clear the channel or parameter filters listed. Virtual Fader Module A virtual fader module can be opened from the home screen by selecting the Faders button or by pressing [Tab] [2][8]. The virtual fader module has a configuration menu, which is accessed by first selecting the module tab and then double clicking on the tab to open the menu. With the virtual fader module selected, you can also select the gear icon, which is located by the tabs, to open the configuration menu. The following options are available in this configuration menu:

• Rows - sets the number of rows used for the module. Maximum number of rows is six.

• Columns - sets the number of columns used for the module. Maximum number of columns is six. • Show Sliders - shows or hides the slider portion of the fader. This is useful if you want a module of just the configurable fader buttons. For information about configuring your faders, see Fader Configuration (on page 60) Copying Faders Using Attributes Only When copying faders, you can use {Attrs Only} to copy over all of the fader properties except levels, effects, and labels. • [Fader] [1] [Copy To] [Fader] [4] {Attrs Only} [Enter] [Enter] - copies all of the fader properties from fader 1 and places it in fader 4. Levels, effects, and labels are not copied when using the {Attrs Only} softkey. Virtual Keyboard It is possible to open a keyboard which mimics the hard keys found on the actual Element keypad. To open, you can select the virtual keyboard from the Workspace Layout Menu (on page 31) or use [Tab] [7]. The virtual keyboard displays the alphanumeric keyboard shortcut for that hardkey in the lower right hard corner. The abbreviations are: • Ca - CTRL + ALT • S - SHIFT • C - CTRL • A - ALT sACN Output Viewer You can open the sACN Output Viewer by pressing [Tab] & [3][7] or selecting the sACN Output Viewer icon from the home screen. The sACN Output Viewer is a place to check the current live outputs on a universe by universe basis.

Eos Family v2.9.0 Operations Manual

The left side of the viewer is the universe grid. It displays 512 address cells. Cells outlined in a color are currently patched addresses. Each patched cell contains an address number and output value. Unpatched cells are black and only have an address level. Output values are 0 through 255. 0 is displayed in black and 255 is in bright red. The red output value color will grow brighter as the output value increases. If there is a channel or address selection on the command line, the appropriate address cell will be outlined in gold. You can also press on a cell to select it but it will not post to the command line. Information about the selected address will display to the right of the grid. Any available sACN sources will be displayed in the right panel, and are color coded. The address cells will use that same color coding to indicate the device it is patched to. Press {About} to open the About Address display in the CIA. Press the {t} or {u} buttons to scroll through the available universes. Configuration Menu The output viewer has a configuration menu, which is accessed by first selecting the viewer tab and then double clicking on the tab to open the menu. With the output viewer selected, you can also select the gear icon, which is located by the tabs, to open the configuration menu. The following options are available in this configuration menu: • {Follow Command Line} - when enabled, the viewer will follow the command line for selecting addresses. This is enabled by default. • Universe - you can select which universe to jump the viewer to.

Managing Show Files

69 Chapter 3 Managing Show Files About Managing Show Files 70 Create a New Show File 70 Open an Existing Show File 70 Merging Show Files 73 Printing a Show File 75 Saving the Current Show File 77 Importing Show Files 79 Exporting a Show File 81 Exporting Logs 82 Deleting a File 82 File Manager 83

Eos Family v2.9.0 Operations Manual

About Managing Show Files This section explains how to create, open, and save your show files. Each of these operations are accomplished through the Browser (on page 23) area in the The Central Information Area (CIA) (on page 20). Create a New Show File To create a new show file, navigate within the browser to: File> New> and press [Select]. You will be prompted for confirmation that you want to create a new show. Any unsaved show data will be lost. Press {OK} to confirm or {Cancel} to discontinue the operation. In Element, a new show file defaults to a 1-to-1 patch, which will have a 1-to-1 patch and 1-to-1 channel to sub assignment. Clicking {Patch 1to1} will deselect the option and result in a blank patch. Open an Existing Show File Names of show files may appear in the browser list in normal text or in bold text. Files in normal text indicate that there is only one show file stored by that name. Bold show names indicate that there are several versions of the show file stored under that name, the bold one being the most recent. To access the most recent show file, simply select the bold name. You may right arrow [Page u] from the bold name to expand a list of previous versions beneath it in the browser. Select the desired show from the expanded list. To open an existing Eos Family show file, navigate within the browser to: File> Open> and press [Select]. Element provides you with multiple locations to retrieve an Eos Family show file (.esf) including: • Show File Archive - This is the default storage location for show files when a show file is created and saved. Older versions of the show file will be listed under the most current version.This allows you the ability to open the latest version or an earlier version of a show file if desired. • Network Drive- if one is connected. When there is no network drive connected, it will not display in the Browser. • USB device - When a USB device is connected and an Eos Family show file (.esf) is available on the device, you will notice the USB is displayed in white text and is expandable. Open the desired location: • To open a show file from the Show File Archive, navigate within the Browser to: File> Open> Show File Archive and press [Select]. • To open a show file from the network drive, navigate within the Browser to: File > Open> Name of Network Drive> and press [Select]. • To open a show file from a USB device, navigate within the Browser to: File> Open> Name of Drive and press [Select].

Managing Show Files

71 Select the specific show file • Navigate within the specified storage location and select the show file you wish to open, press [Select]. • If the selected show has multiple time stamps and you wish to load an older version, navigate to the desired revision and press [Select]. This will open the partial show loading screen in the CIA. From this screen you can select which components of the show file you wish to load. The buttons at the center of the CIA represent all of the show components that you can choose to load. By default all components are selected (gray) and will be loaded. To withhold any show components from loading, simply deselect them in the CIA by touching the respective button. To reselect all show components, press the {Reset} button and all buttons will return to gray (selected). To stop the show load process, press the {Cancel} button. When you have selected/deselected all of the show components you require, press the {OK} button. Element loads the selected show to the console. CAUTION: On a partial show open, if any record targets are not opened, any existing data of that type will be cleared from the console.To merge show data, merge should be used. See Merging Show Files (on page 73) Selective Partial Show Opening If you select the {Advanced} button in the partial show opening screen, you will have the opportunity to load partial components from the show file and be able to specify the desired location of those partial components in the new show file. For example, you could specify only cues 5-10 and load them as cues 20-25 in the new show. You could also specify only specific palettes, presets, effects, and so on. To see the complete list of show components, press the {Advanced} key in the partial show loading screen.

Eos Family v2.9.0 Operations Manual

As you specify components, they are added to a table in the CIA. In the table, fields with a dark background may be edited, fields with a light gray background do not apply to that component. For each component in the list, you can specify the desired range by pressing the proper area in the table and entering numbers from the keypad. The columns in the table are: • List - The list you are taking data from (such as a cue list). • List Target - The list you are adding the data to. • Start - The first in a range of components (such as a range of cues). • End - The last in a range of components. • Target - The desired location of the components in the new show file (for ranges, this will be the location in the new show of the first component in the range, the others will follow in order). Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column and [At] to jump to the Target column. To open only partial components from a show file: 1. From the browser, navigate to the desired show file. See Open an Existing Show File (on page 70). 2. When the partial show load screen appears, press the {Advanced} button. The partial components selection screen will appear in the CIA. 3. Select the show components that you wish to load by pressing on their respective buttons on the left side of the CIA. The components will appear in the list to the right as you select them. 4. Press any fields for which you want to enter specific numbers. The field (if editable) will highlight in gold. 5. Enter the numbers using the keypad to specify the desired cues/groups/effects and so on. 6. Press {OK} to load the components to the new show. You may exit the partial show load screen at any time by pressing the {Cancel} button. This will return you to the browser. You may clear all selected components from the table at any time by pressing the {Reset} button. You may exit the advanced loading screen at any time by pressing the {Return} button. This will return you to the general partial show load screen. Note: Media is imported gobo and magic sheet images, and will be included by default when you select Patch, Fixtures, or Magic Sheets. Partial Patch Opening You have the option to selectively open partial patch information or fixtures into a show file by selecting the {Advanced} button in the partial show opening screen. Select {Patch} or {Fixtures}. Note: It is important to remember that on a partial patch open, if any record targets are not opened, any existing data of that type will be cleared from the console. To keep that data, merge should be used. You can specify the desired range by selecting the proper area in the table and entering numbers from the keypad. The columns in the table that relate to patch are: • Start - The first in a range of components. • End - The last in a range of components.

Managing Show Files

73 • Target - The desired location of the components in the new show file (for ranges, this will be the location in the new show of the first component in the range, the others will follow in order). Show File Advisory If the loaded show file exceeds the console’s output capacity, an advisory will display in the CIA. You will need to dismiss the advisory by pressing {Ok} before continuing. To see the capacity of the console, press [About]. Park Buffer The contents of the Park buffer are saved with show files. By default, the park buffer will not open with a show file. You can load the park buffer, but it requires an additional step of confirming that you want to open the park buffer. You will need to click or press the check box by the text Yes, Include the Park Buffer. For more information about park, see About Park (on page 304) Merging Show Files Element supports the merging of .esf (Eos Family) show files. Note: Merging show files is different from opening show files. When you do a partial open of show components, untouched record targets are cleared. When you do a merge, those record targets remain. You have the option of merging .esf show files from the Show File Archive, a File Server (if connected), or a USB device. To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired storage location and press [Select]. When using merge, Element displays only the available files. Navigate to the specific file and press [Select]. This will open the merge screen in the CIA. From this screen you can choose which aspects of the show file you want to merge. By default all aspects are unselected (black). Selected show aspects will appear in gray. Note: Media is imported gobo and magic sheet images, and will be included by default when you select Patch, Fixtures, or Magic Sheets.

Eos Family v2.9.0 Operations Manual

If you select the {Advanced} button in the merge show loading screen, you will have the opportunity to load partial components from the show file and be able to specify the desired location of those partial components in the current show file. For example, you could specify only cues 5-10 and load them as cues 20-25 in the current show. You could also specify only specific palettes, presets, effects, and so on. To see the complete list of show components, press the {Advanced} key in the merge show loading screen. As you specify components, they are added to a table in the CIA. In the table, fields with a dark background may be edited, fields with a light gray background do not apply to that component. For each component in the list, you can specify the desired range by pressing the proper area in the table and entering numbers from the keypad. The columns in the table are: • List - The list you are taking data from (such as a cue list). • List Target - The list you are adding the data to. • Start - The first in a range of components (such as a range of cues). • End - The last in a range of components. • Target - The desired location of the components in the new show file (for ranges, this will be the location in the new show of the first component in the range, the others will follow in order). Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column and [At] to jump to the Target column. To merge channels, see Partial Show File Channel Merge (on the facing page) To merge only partial components: 1. From the browser, navigate to the desired show file (see Open an Existing Show File (on page 70) ). 2. When the merge show load screen appears, press the {Advanced} button. The partial components selection screen will appear in the CIA. 3. Select the show components that you wish to merge by pressing on their respective buttons on the left side of the CIA. The components will appear in the list to the right as you select them. 4. Press any fields for which you want to enter specific numbers. The field (if editable) will highlight in gold. 5. Enter the numbers using the keypad to specify the desired cues/groups/effects and so on. 6. Press {OK} to load the components to the current show Partial Patch Merging You have the option to selectively merge partial patch information or fixtures into a show file by selecting the {Advanced} button in the partial show merge screen. Select {Patch} or {Fixtures}. You can specify the desired range by selecting the proper area in the table and entering numbers from the keypad. The columns in the table that relate to patch are:

Managing Show Files

75 • Start - The first in a range of components. • End - The last in a range of components. • Target - The desired location of the components in the new show file (for ranges, this will be the location in the new show of the first component in the range, the others will follow in order). Partial Show File Channel Merge When Merge Channels is selected, channels from cues, submasters, groups, and other channel targets will be added to any existing channel targets of that same type. With Merge Channels not selected, those channels will override any existing channels in the channel targets of the same type. Example: In a show file 1, group 1 has channels 1 through 5. In show file 2, group 1 had channels 6 through 10. With Merge Channels and Groups selected for the merge, show file 2's group 1 will merge with show file 1's group 1. Group 1 will then have channels 1 through 10. If Merge Channels was not selected, group 1 would just have channels 6 through 10. Note: It is important to remember that if the same channels exist in both show files, the data merging in will override the existing data for those channels. Printing a Show File Element provides you with the ability to save a show file or aspects from a show file to a PDF file for printing. Element has three locations to save the PDF files including the Show File Archive, the File Server (if connected), or a USB device (if connected). Saving the PDF file to a USB (F:) device, allows you to then print the PDF from a personal computer. Printing directly from Element is not supported. In Setup, you can select the page orientation and paper size for these PDF files, see PDF Settings (on page 146) for more information. To save a PDF of an Eos Family show file, navigate within the browser to: File> Print> and press [Select].

Eos Family v2.9.0 Operations Manual

This will open the printing screen in the CIA. From this screen you can choose which aspects of the show file you want to save to PDF. By default all aspects are selected (gray) and will be saved. To withhold any show aspects from printing, simply deselect them in the CIA by touching the respective button. Deselected show aspects will appear in black. To reselect all show aspects, press the {Select All} button and all buttons will return to gray (selected). To stop the show file from being saved to a PDF and return to the browser, press the {Cancel} button. When you have selected/deselected all of the show aspects you require, press the {Ok} button to create the PDF file. There are three additional options on the far right side of this display: • Tracked Levels - prints all of the moves and tracked values. • Color Printout - prints the cue data using the same color indicators as the console's displays use. See Color Indicators (on page 44) • Summary View - prints cues without non-intensity parameter information. You can also choose to print specific portions of show aspects. To select this information, press the {Advanced} button. The buttons at the center of the CIA will again represent all of the show aspects that you can choose. By default all aspects will be deselected (black). As you select aspects, they will be added to the table in the CIA. For each component in the list, you can specify the desired range by pressing the proper area in the table and entering numbers from the keypad. The columns in the table are: • List - The list you are taking data from (such as a cue list). • Start - The first in a range of components (such as a range of cues). • End - The last in a range of components.

Managing Show Files

77 Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column. To deselect all show aspects, press the {Reset} button and all buttons will return to black (deselected). To return to the main print screen, press the {Return} button. To stop the show file from being saved to a PDF file and return to the browser, press the {Cancel} button. If you are ready to save the file, press the {Ok} button. You will be prompted to name the file. The PDF will have the show name, date and time it was created, and date and times for when the show file was last saved. It also gives the Eos Family software version information. If multiple aspects were selected to save to the file, there will be hyperlinks at the top of the PDF so you can quickly jump to a section. Note: If you have cues selected, cue notes and scenes will display along with additional cue information. Saving the Current Show File To save the current show data, navigate within the browser to: File>Save> and press [Select]. A green "Success" message should appear when the file has finished saving. If a red "Failed" error appears, attempt to save to a different location, or exit and/or restart Eos as soon as possible. The Show File Archive is the default storage location for show files when they are saved. The new time stamp located beneath the show file name on the CIA indicates that the show file has been saved. All previous saves are stored in the Show File Archive with the time stamp following the file name. Show File Indicator An asterisk (*) will display beside the show file name to indicate when a show file has been modified but not saved. Save Show File Warning If there is unsaved data in the current show file, a save warning will display when you attempt to open a new or existing show file.

Eos Family v2.9.0 Operations Manual

The following options will be available: • Save - saves the current show file, and opens a new or existing show file. • Save as - saves the current show file to a different location or with a different name, and opens a new or existing show file. • Continue without Saving - opens the new or existing show file without saving any changes to the current show file. Changes will be lost. • Cancel - returns to the current show file without saving changes or opening a different file. Save Errors To save the current show data to the internal drive without having to navigate to the browser, hold down [Shift] & [Update]. Using Save As To save an existing Eos Family show file to a different location or with a different name, navigate within the Browser to: File> Save As> and press [Select]. Element provides you with three locations to save an Eos Family show file (.esf) including the Show File Archive, the File Server (if connected) or a USB device (if connected). Navigate to the desired storage location and press [Select]. When using “Save As” to save the show file to a specific location, the alphanumeric keypad will display on the CIA. Name the show file and press [Enter]. The show file will be saved in the specified location with the show file name you entered with a time stamp suffix. By default, the current show file name will be used. Pressing [Label] or [Delete] on the console, or DELETE on an alphanumeric keyboard will remove the default show label when doing a Save As. Saving with Extra Compression The Save and Save As dialogs include a checkbox option labeled, “Use extra compression (.esf2) that prevents loading in versions prior to v2.9.0?”

Managing Show Files

79 Checking this box will compress your show file to an ESF2 file format, which will only be compatible with Eos versions 2.9.0 and higher. ESF will continue to be compatible with all versions of Eos software. If you have already saved a show file with this option enabled, the box will default to checked when you use the Save or Save As functions. If you wish to convert an ESF2 file back, uncheck the box in the Save or Save As dialog, and the show file will save as an ESF. Importing Show Files Element supports the import of standard USITT ASCII, .csv, and Lightwright® text files. Note: Element supports ASCII show file import from a number of other control consoles, including the Congo/Cobalt, Obsession, Expression and Emphasis product lines, as well as the Strand 500 Series. Please note that all show files must be saved in an ASCII format prior to importing them into Element. CAUTION: The way data is stored and used is often different between different desks. Imported data may not playback exactly the same between desks. Not all data (such as effects and macros) may be imported. This varies by product. You have the option of importing standard USITT ASCII (.asc), .csv, or Lightwright (.txt or .asc) from the Show File Archive, a File Server (if connected), or a USB device. Note: .asc file must be imported using the USITT ASCII option, even if it is a Lightwright file. To import a show file, navigate within the Browser to: File> Import> (Type of file to import) and press [Select]. If you are importing an USITT ASCII file, you will have two options, Import as Library Fixtures or Import As Custom Fixtures. • Import as Library Fixtures will allow Element to try to match the fixtures in the file with fixtures in the Element library. • Import as Custom Fixtures will bring the fixtures in as they are in the file. It is recommended to use Import as Custom Fixtures.

Eos Family v2.9.0 Operations Manual

Navigate to the desired storage location and press [Select]. When using import, Element displays only the available files. Navigate to the specific file and press [Select]. Note: Not all data is saved to a .csv file. It is recommended that you first export as a .csv file, modify the file as needed, and then import. See Exporting a Show File (on the facing page) for more information. Choose the aspects of the file you wish to import (all are selected by default). If "Merge Data" is not selected, the ASCII data will overwrite your current show data. If "Merge Data" is selected, the ASCII data will be merged into your current show. Lightwright Import Once a file has been selected for import, you will now have options for importing. Note: {Import Text/Notes/Labels/Gels Only} allows you to import just the patch database text. Merge and Overwrite You can select to either merge the data with the current show file, or to overwrite the data in the current file. To do this, check the {Overwrite} box. Leaving this box unchecked will merge the data. Starting and Ending Channel You can select starting and ending channels for the import. Mapping You can map Element patch fields to fields in the Lightwright file. Channel and Address must be mapped for the file import to work. Any other field can be set to ignore if desired. Once a Lightwright field has been mapped, it will display in grey in the dropdown menu. However, greyed out options can be selected again for placement in multiple fields. The text fields in the Patch display and database will rename based off of the Lightwright imported fields. See Renaming Text Fields in Patch (on page 109) for more information.

Managing Show Files

81 Note: Element does not currently support multiple gels per fixture from Lightwright. Address Formats Element will accept mulitple address formats for importing. Examples of those formats are 2/3, 2.3, 2,3, 2-3. Element will convert all formats to n/n. Device Mapping Devices can also be mapped. Click {Map Devices} to open the following display. Select the Lightwright device and the match from the Eos column. Multiple Lightwright devices can be selected at a time. Then click {Link Devices}. The link will appear in the Mapping column. To unlink a device, select it from the Mapping column, and then press {Unlink Device}. Device mapping and import fields are saved with the show file. Importing Custom Gobo Images Custom gobo images can be imported by going to Browser> Import> Gobo Images and selecting an image file or folder. If a folder is selected, all image files within the folder will be imported. All standard image files are supported with the exception of .svg files. Imported gobo images can be deleted by going into Browser> Import> Gobo Images> Imported Gobos, selecting the image, and pressing [Delete] [Enter]. Exporting a Show File Export your Eos Family show file to a standard USITT ASCII, .csv, Focus Track, Moving Light Assistant (MLA) or Fast Focus Pro show file using the export feature. To export your Eos Family show file in ASCII format, navigate within the Browser to: File> Export> and press [Select]. You have the option of exporting your show file in ASCII format to the Show File Archive, to a File Server (if connected) or to a USB device. Navigate to the desired storage location and press [Select]. The alphanumeric keypad will display on the CIA. Name the show file and press [Enter]. The file will be saved in the specified location with the file name you entered with a “.asc” file extension. You can export Eos Family show files as a .csv format by navigating within the browser to: File> Export> CSV and select the location for the export, the Show File Archive, a File Server (if connected), or to a USB device. Files can be exported in a Focus Track or Fast Focus Pro format by going to File> Export> Fast Focus Pro or Focus Track and select the location for the export, the Show File Archive, a File Server (if connected), or to a USB device.

Eos Family v2.9.0 Operations Manual

Files can be exported in a Moving Light Assistant (MLA) format by going to File>Export>Moving Light Assistant. This will open the export screen in the CIA. From this screen, you can choose which aspects of the show file you want to export. By default all aspects are selected and will be exported. To withhold any show aspects from exporting, simply deselect them in the CIA by clicking on the respective button. Deselected show aspects will appear in black. You can also choose to export specific portions of show aspects. To select this information, press the {Advanced} button. In the Advanced screen, all aspects are deselected (black) by default. To stop the show file from being saved for export, press the {Cancel} button. If you are ready to save, press {Ok}. You will be prompted to name the file. A .csv file will be created. Exporting Logs Logs are useful tools for diagnosing issues. ETC Technical Services may request that you email logs if they are assisting you with an issue. See Help from ETC Technical Services (on page 1) for information about contacting Technical Services. If you are experiencing an issue, press [Displays] & [Record] to put a marker in the log file. This marker along with any other additional information you provide will assist us in reproducing your issue. Note: Logs can also be created from the ECU. If created through the ECU, you will have the option to add additional information to the file. See Save Logs (on page 419) for more information. Logs can be exported by going to the Logs option in the Browser. Select the location for the export, the Show File Archive, a File Server (if connected), or to a USB device, and press [Select]. An exporting logs message will appear while the log files are being created. Deleting a File Element provides you with the ability to delete show files from the Show File Archive and the File Server from within the Browser. To Delete a Show File Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired show file and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process. To Delete a Folder The folder must first be empty.

Managing Show Files

83 Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired folder and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process. File Manager Element has a File Manager (on page 420), which also provides a way to manage show files.

Patch Main Displays

87 Patching Conventional Fixtures 88 Patching Moving Lights, LEDs, and Accessories 94 Patching Multicell Fixtures 95 Labeling 98 Using the Scroller/Wheel Picker and Editor 98 Settings in Patch 104 Using Device List 109 Clearing the Patch 115 Update Profile 115 Fixture Editor 115

Eos Family v2.9.0 Operations Manual

About Patch Element treats fixtures and channels as one and the same, meaning each fixture is assigned a single control channel number. Individual parameters of that fixture, such as intensity, focus, color, and beam are also associated with that same channel number but as additional lines of channel information. The Patch is used to associate a channel with addresses and device types. Once a channel is patched to an address or addresses, and the output is connected to a device (for example a dimmer, moving light, or accessory), the channel will then control that device. Patching can be done via two different methods: manually entering a patch and by patching devices using RDM via the Device List. RDM allows bi-directional communication between the desk and any RDM devices over RDM or Ethernet. See Using Device List (on page 109). For manual patching, you are required to only enter the simplest data to patch a device and begin programming your show, such as the channel number, the device type (if needed), and address. When you provide more information in the patch, you will have more detailed control and improved function during operation. One or more devices may be patched to a single channel. For example, you may want to patch a group of dimmers to the same channel. In addition you may patch multiple devices to the same channel for building compound or accessorized fixtures. For example, a Source Four® with a color scroller and a gobo changer may be patched to a single channel. This is referred to as a compound channel. See Creating multipart and compound channels (on page 93). When you open a new show file, Element can create a 1-to-1 patch. This means that the patch will automatically have channel 1 patched to address 1, channel 2 to address 2, and so on up to the maximum channel count of your console. When outlined in yellow, the {Patch 1 to 1} button is selected, and a 1-to-1 patch will be created. Depending on your situation, you may need to create a custom patch, which associates certain addresses with certain channels.

Note: You can open or merge patch data from other show files, see Partial Patch

Opening (on page 72) and Partial Patch Merging (on page 74) for more information. A 1-to-1 patch can also be created from the Clear display. See Clearing the Patch (on page 115) Patch Main Displays To begin patching your show, you must first open the patch display. To open the patch display, press [Patch] or press [Displays] and then {Patch}. [Tab] [1][2] can also be used to open Patch. The patch display will open in the selected tab, and the CIA will display patch controls. From within the patch display, you can open the Device List to use RDM to patch any RDM compatible devices. For more information about Device List, see Using Device List (on page 109). For patching fixtures, there are two different patch modes: patch by channel and patch by address. Element defaults to patch by channel mode. Pressing [Format] while in the Patch display will toggle the mode between patch by channel and patch by address. The patch screen will display the following information if available: • Channel - the patched channel number. In patch by address mode, channel will appear blank if not currently patched. • Address - the patched output address. In patch by channel mode, address will appear blank if not currently patched. Pressing [Data] toggles the display from showing address as patched by the user, output address, and the port/offset. See Using Output Address vs Port/ Offset (on page 89). • Type - device or dimmer type that is patched. • Label - displays the assigned label of the channel or address. See Labeling (on page 98). • Interface - displays which interfaces will be used for the device. See {Interface} in {Patch} Display and Settings (on page 104). • Output - displays the current live intensity level. Value is displayed as 0 through 255, with 255 being full. 16 bit intensity values will display as 0 through 65535. Status in the Patch Display Status flags will display on the far left of the patch display to advise you when a channel or address requires your attention.

Eos Family v2.9.0 Operations Manual

A red “!” or yellow “?” will display when there is an error or warning from an RDM, CEM+, CEM3, or ACN device. See Errors and Warnings (on page 114). Flexichannel Views in Patch In patch by channel mode, [Flexi] can be used to view only those channels that are currently patched. In patch by address mode, [Flexi] can be used to view only those addresses that are currently patched. By pressing [Flexi], you can toggle the view between patched channels/addresses, selected channels, and all channels/addresses. Holding down [Flexi] will display the following softkeys: • {Flexi All} - displays all the channels or addresses depending on which view is used. • {Patch} - displays only the patched channels or addresses. • {Selected} - displays any selected channels or addresses. • {View Channels} - displays those channels selected for the View Channels flexichannel state. • {Partitioned} - only available when partitioning is enabled. Displays the following options: • Partitioned Channels • Partitioned Patched Channels • Partitioned Selected Channels • Partitioned View Channels Patching Conventional Fixtures For patching fixtures, there are two different patch modes: Patching By Channel (below) and Patching By Address (on the facing page). Element defaults to patch by channel mode. Pressing [Format] while in the patch display will toggle the mode between patch by channel and patch by address. Note: When working with conventional devices, you can patch in either mode easily. When working with compound channels or multiple parameter devices, such as moving lights, it is recommended to work in patch by channel. Patching By Channel In patch by channel mode, [2] [0] [At] [1] [Enter] patches channel 20 to address 1. Pressing [At] will post address to the command line while patching by channel. Additional examples of patch by channel: • [5] [At] [1][0][0] [Enter] - patches channel 5 to address 100. • [2][0][3] [At] [1][2] [Enter] - patches channel 203 to address 12.

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