ETC Element Operation & User’s Manual
Text of the manual
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and not marked, are the property of their respective owners.
ETC intends this document, whether printed or electronic, to be provided in its entirety.
Table of Contents
Table of Contents
i
Introduction
1
Using this Manual
2
Register Your Console
2
Online Eos Family User Forums
2
Help from ETC Technical Services
3
Other Reference Materials
3
Important Concepts
4
Console Overview
11
Element Geography
12
Console Components
12
Cleaning Your Console
16
Element Console Capacities
16
System Basics
19
About System Basics
20
The Central Information Area (CIA)
20
Browser
23
Softkeys
25
Displays
25
Display Control and Navigation
30
Live and Blind Displays
37
Playback Status Display
49
Using Direct Selects
53
Moving Light Controls
59
Fader Configuration
60
Virtual Keyboard
67
sACN Output Viewer
67
Managing Show Files
69
About Managing Show Files
70
Create a New Show File
70
Open an Existing Show File
70
Merging Show Files
73
Printing a Show File
75
Saving the Current Show File
77
Importing Show Files
79
Exporting a Show File
81
Deleting a File
82
File Manager
83
Patch
85
About Patch
86
Patch Main Displays
87
Patching Conventional Fixtures
88
Patching Moving Lights, LEDs, and Accessories
94
Patching Multicell Fixtures
95
Labeling
98
Using the Scroller/Wheel Picker and Editor
98
Settings in Patch
104
Using Device List
109
Clearing the Patch
115
Update Profile
115
Fixture Editor
115
Setup
131
About Setup
132
System
132
User
140
Device
142
Console Status Display
146
Basic Manual Control
149
About Basic Manual Control
150
Using Channel Faders
150
Selecting Channels
150
Setting Intensity
154
Manual Control of Non-intensity Parameters (NPs)
155
Home
164
Multiple Intensity Channels
165
Multicell Fixtures
165
Lamp Controls
167
Using [+%] and [-%]
168
Remainder Dim
168
Highlight and Lowlight
170
Sneak
172
Select Keys
172
Channel Check
174
Address at Level
174
Address Check
175
ii
Eos Family v2.9.0 Operations Manual
Recording Groups Live
178
Selecting Groups
182
Opening the Group List
182
Using Groups as a Channel Collector
183
Using Fan
185
About Fan
186
Fanning Parameter Data
186
Fan From the Command Line
186
Fanning References
187
Fanning Timing and Delays
187
Using Subgroups with Fan
187
AutoMark
189
About Mark
190
AutoMark
190
Storing and Using Palettes
191
About Palettes
192
Palette Types
192
Palette Options
193
Storing Palettes Live
193
Recalling Palettes
196
Editing Palettes Live
198
Editing Palettes in Blind
198
Using By Type Palettes
201
Removing Channels from a Palette
202
Deleting Palettes
202
Storing and Using Presets
203
About Presets
204
Preset Options
204
Storing Presets Live
204
Recalling Presets
206
Effects In Presets
206
Editing Presets Live
207
Using the Preset List
207
Table of Contents
iii
Editing Presets in Blind
208
Using By Type Presets
210
Removing Channels From a Preset
211
Deleting Presets
211
Presets and Palettes Fader Properties
212
Working with a Cue List
217
About Cue List
218
Basic Cueing
218
Recording Cues in Live
218
Using [Cue Only / Track]
220
Move Fade
221
Selective Storing Cues in Live
221
Timing
222
Assigning Cue Attributes
225
Flags
230
Using External Links
232
Modifying Cues Live
233
[Update]
234
Recording and Editing Cues from Blind
238
Deleting Cues
241
Using The Cue List Index
241
Using Filters
249
About Filters
250
Record Filters
250
Partial Filters
250
Clearing Filters
251
Storing Data with Record Filters
251
Advanced Manual Control
253
About Advanced Manual Control
254
Using [Copy To]
254
Using [Recall From]
255
Using {Make Null}
257
Using {Make Manual}
258
Using {Make Absolute}
258
Using {Query}
259
Using [Undo]
260
Cue Playback
263
About Cue Playback
264
iv
Eos Family v2.9.0 Operations Manual
Changing Fader Pages
267
Playback Fader Controls
267
Multipart Cues
273
About Multipart Cues
274
Record a Multipart Cue in Live
274
Storing a Multipart Cue in Blind
276
Deleting a Part from a Multipart Cue
276
Creating and Using Effects
279
About Effects
280
The Effect List
280
Effects Editor
281
Effect Status Display
285
Effect Channel Display
287
Step Effects
287
Absolute Effects
290
Effect Background Value Modification
293
Beats Per Minute
293
Multiple Intensity HTP Effects
295
Relative Effects
295
Preprogrammed Rainbow Effects
297
Apply an Existing Effect
298
Editing Effects Live
298
Stop an Effect
298
Query and Group Effect
299
Using Offset
299
Replace With
299
Deleting an Effect
299
Recording an Effect to a Preset
299
Recording an Effect in a Cue
300
Effects on Faders
300
Delaying Effects
302
Using Park
303
About Park
304
Park Display
304
Parked Values in Live
304
Parked Addresses in Live
305
Table of Contents
v
Park Values from the Park Display
305
Storing and Using Submasters
307
About Submasters
308
Paging Submasters
308
Recording a Submaster
309
Submaster List
309
Submaster Properties
310
Submaster Information
315
Labeling a Submaster
315
Loading Submasters
315
Using Bump Button Timing With Submasters
316
Execute List
316
Freeze and StopEffect on Submasters
317
Moving and Copying Submasters
317
Releasing Content From a Submaster
317
Updating a Submaster
317
Deleting a Submaster
318
Using About
319
About [About]
320
[About]
321
{What's New}
321
[About] System
322
[About] Channel
323
[About] Address
325
[About] Cue
327
[About] Curves
327
[About] Effects
328
[About] Groups
328
[About] Submaster
328
[About] Macro
328
[About] IFCB Palettes
328
[About] Presets
329
[About] Color Path
329
[About] Live
329
Storing and Using Curves
331
About Curves
332
Creating a Curve
333
Editing Curves
333
Applying a Curve To Channels In Patch
334
Curves Applied to Cues
334
vi
Eos Family v2.9.0 Operations Manual
Applying a Curve To Scroller Fans
335
Delete a Curve
335
Storing and Using Snapshots
337
About Snapshots
338
Recording Snapshots
338
Recalling Snapshots
339
Editing Snapshots
340
Deleting Snapshots
340
Storing and Using Macros
341
About Macros
342
Store a Macro from Live
342
Using the [Learn] key
342
Macro Editor Display
343
Create a New Macro from the Display
345
Edit an Existing Macro
345
Play a Macro
346
Stop a Macro
346
Delete a Macro
347
Using Magic Sheets
349
About Magic Sheets
350
Magic Sheet Browser
350
Navigating a Magic Sheet
353
Creating and Editing Magic Sheets
354
Limited Expand Mode
369
Examples of Magic Sheets
370
Virtual Media Server
373
About Virtual Media Server
374
Media Content
374
Exporting Media Content
375
Patching the Virtual Media Server and Layers
376
Creating a Pixel Map
376
Working with the Virtual Media Server
378
Effect Layers
384
Pixel Mapping in a Multi-Console System
386
Using Partitioned Control
389
About Partitioned Control
390
Table of Contents
vii
How to Use Partitions
390
Setting Up Partitioned Control
390
Partition List
390
Creating New Partitions
390
Deleting Partitions
391
Using Partitions
391
Partitions in Playback
391
Partitions on Cue Lists
391
Flexichannel in Partitioned Control
392
Multi-console and Synchronized Backup
393
Overview
394
Multi-console Setup
394
Synchronized Backup
397
Mirror Mode
400
Eos Configuration Utility
403
Overview
404
Eos Configuration Utility Reference
404
General Settings
405
Network Settings
411
Maintenance
418
RFR
423
Show Control
425
About Eos Family Show Control
426
Show Control Settings
427
Show Control Display
434
Time Code
437
Real Time Clock (RTC)
441
Analog Inputs
443
sACN Input
447
MIDI Show Control
449
String Interface
454
MIDI Raw
461
Open Sound Control (OSC)
469
Eos Family Show Control Capabilities
491
Advanced OSC
493
Eos OSC Keys
509
viii
Eos Family v2.9.0 Operations Manual
Using this Manual
2
Register Your Console
2
Online Eos Family User Forums
2
Help from ETC Technical Services
3
Other Reference Materials
3
Important Concepts
4
Eos Family v2.9.0 Operations Manual
Using this Manual
This manual is for use with the Element control systems.
In order to be specific about where features and commands are found, the following naming and
text conventions will be used:
• Browser menus and commands are indicated in bold text. For example: In the File menu,
click Open.
• Alphanumeric keyboard buttons are indicated in all CAPS. For example, ALT or CTRL.
• Facepanel buttons are indicated in bold [brackets]. For example, [Live] or [Enter].
Optional keys are indicated in , for example, or .
• Keys which are intended to be pressed or held simultaneously are indicated with the
“and” symbol. For example, [Load] & [Timing Disable].
• Softkeys and direct selects are indicated in bold {braces}. A note about (more
softkeys): this command is always indicated as optional, and is only indicated once in an
instruction regardless of how many pages of softkeys exist. This is because there is no way
to predict what softkey page you are on at any given time. Press More Softkeys until you
find the required command.
• References to other parts of the manual are indicated in underlined blue (for example,
Introduction (on the previous page)). When viewing this manual electronically, click on
the reference to jump to that section of the manual.
Note: Notes are helpful hints and information that is supplemental to the main text.
CAUTION: A Caution statement indicates situations where there may be undefined
or unwanted consequences of an action, potential for data loss or an equipment
problem.
WARNING: A Warning statement indicates situations where damage may occur,
people may be harmed, or there are serious or dangerous consequences of an action.
Please email comments about this manual to: [email protected]
Register Your Console
Registering your console with ETC ensures that you will be notified of software and library
updates, as well as any product advisories.
To register your console, you will need to enroll in “My ETC,” a personalized ETC website that
provides a more direct path of communication between you and ETC.
Register now at http://etcconnect.com/product.registration.aspx.
Online Eos Family User Forums
You are encouraged to visit and participate in the ETC Eos Family User Forum, accessible from
the ETC website (etcconnect.com). This gives you access to an online community of Eos Family
users where you can read about other users’ experiences, suggestions, and questions regarding
the product as well as submit your own.
To register for the ETC Family User Forum:
Go to ETC’s community website (community.etcconnect.com).
2.
You may register for the forum by clicking the “join” link in the upper right corner of the
page.
3.
Follow the registration instructions provided by the community page.
Help from ETC Technical Services
If you are having difficulties, and your problem is not addressed by this document, try the ETC
support website at support.etcconnect.com or the main ETC website at etcconnect.com. If none
of these resources are sufficient, contact ETC Technical Services directly at one of the offices
identified below. Emergency service is available from all ETC offices outside of normal business
hours.
When calling for help, take these steps first:
• Prepare a detailed description of the problem
• Go near the equipment for troubleshooting
• Find your notification number if you have called in previously
Americas
United Kingdom
Electronic Theatre Controls Inc.
Electronic Theatre Controls Ltd.
Technical Services Department
Technical Services Department
3031 Pleasant View Road
26-28 Victoria Industrial Estate
Middleton, WI 53562
Victoria Road,
800-775-4382 (USA, toll-free)
London W3 6UU England
+1-608 831-4116
+44 (0)20 8896 1000
[email protected]
[email protected]
Asia
Germany
Electronic Theatre Controls Asia, Ltd.
Electronic Theatre Controls GmbH
Technical Services Department
Technical Services Department
Room 1801, 18/F
Ohmstrasse 3
Tower 1, Phase 1 Enterprise Square
83607 Holzkirchen, Germany
9 Sheung Yuet Road
+49 (80 24) 47 00-0
Kowloon Bay, Kowloon, Hong Kong
[email protected]
+852 2799 1220
[email protected]
France
ETC France
62-64 rue Danielle
Casanova
Saint-Denis Cedex,
F93200
+33 1 4243 3535
[email protected]
Other Reference Materials
On Screen Prompts
Element provides on screen prompts located above the command line to aid with programming.
These context-sensitive prompts will give instructions and options based on the current display
and key hits. To disable the on screen prompts, see Display Help Prompts (on page 145).
Eos Family v2.9.0 Operations Manual
Help System
A key help system is contained within your system. To access help, press and hold [Help] and
press any key to see:
• the name of the key
• a description of what the key enables you to do
• syntax examples for using the key (if applicable)
• links to topics in the manual
Note: Key help is included on most tangible action buttons on your Element console.
This includes most softkeys and touchbuttons as well as the traditional keys on the
keypad.
Note: As with hard keys, the “press and hold [Help]” action can be used with
softkeys and touchbuttons as well.
Show Control Resources
The chapter on show control in this manual is intended to provide basic information specific to
the Eos Family show control system. You may want to explore additional resources to learn more
about show control.
The following resources are recommended:
• John Huntington, Show Networks and Control Systems, (Brooklyn, NY:Zircon Designs
Press, 2012)
• The ETC Support Articles: https://support.etcconnect.com/ETC
Important Concepts
Before using your console, you should read and familiarize yourself with the concepts defined
below. These concepts are important for understanding both how Element functions as well as
how you, as a programmer, will interact with your system to produce a successful show.
• Channel
• Address
• Record Targets
• Cues
• Syntax Structure
• Parameters and Parameter Categories
• Tracking vs. Cue Only
• Move Instruction
• Manual Data
• Move Fade
• Live and Blind
• HTP vs. LTP
Channel
A channel is a single numerical name that is used by Element to control a dimmer, a group of
dimmers, a dimmer and a device, or a complete moving light fixture.
Channel = Fixture
A fixture is defined as a group of related addresses that together control a device. An example
of a fixture would be an ETC Revolution. This moving light contains 31 parameters that together
allow you to perform various functions such as pan and tilt. Each of these attributes is addressed
by a different output.
Element treats fixtures and channels as one and the same. Unlike former ETC consoles where a
fixture occupied one channel for each parameter, Element assigns each fixture a single channel
number. Individual parameters are then associated with that channel as additional lines of
channel information.
When you select a channel number, all of the controllable properties or parameters of that
channel are available through the keypad, level wheel, or the Moving Light (ML) Controls.
Note: Multicell fixtures are handled differently. They are fixtures made up of multiple
channels and addresses. See Patching Multicell Fixtures (on page 95) and Multicell
Fixtures (on page 165) for more information.
Address
Addresses are numerical identifiers set on the actual dimmers, moving light fixtures, or other
devices you want to control. To connect addresses to channels, you will need to use the Patch
function of Element. For more information, About Patch (on page 86).
Note: You can patch more than one address to a single channel, but you cannot
patch multiple channels to a single address.
Syntax Structure
Most instructions can be entered into Element through the command line. The command line
expects instructions to be entered in a specific structure, or syntax.
Generally speaking, the order of syntax can be described as:
• What are you trying to affect? (Channel, group)
• What do you want it to do? (Change intensity, focus, pan/tilt)
• What value do you want? (Intensity at full, Iris at 50)
Naturally other commands will be used in the course of programming your show, but most other
functions are modifiers of these three basic steps: modifying the channel(s) you are working
with, determining what parameters of those channels you are impacting, and what value you
want them to assume. When working with Record Targets (on the next page) , the syntax is
similar.
Note: Not all actions must be entered from the command line, although many will
result in a command line instruction. Other actions bypass the command line entirely.
Enter
Since the command line can receive multiple edits and instructions at once, it is necessary to let
Element know when you have completed your instruction in the command line. This is done with
the [Enter] key.
There are some commands which are self-terminating, and therefore do not require [Enter] to
be pressed. Some (but not all) of these commands are:
Eos Family v2.9.0 Operations Manual
• Out
• +%
• -%
• Level
• Actions from the direct selects
Parameters and Parameter Categories
Element divides fixture parameters into four major parameter categories: Intensity, Focus, Color,
and Beam.
These are the parameters in each category:
• Intensity- Intensity
• Focus - Pan and Tilt
• Color - All color parameters (such as color wheel, CMY, scrollers, and so on).
• Beam - Any parameter not covered in the other categories.
Note: Throughout this manual, non-intensity parameters will be referred to as NPs.
Record Targets
A record target is any data location that you can store data using a [Record] command.
Examples of record targets are cues, palettes, and macros.
Cues
A cue is a record target comprised of channels with associated parameter data, discrete
(channel/parameter level) timing, cue timing, and cue attributes (such as preheat, follow or
hang instructions).
Tracking vs. Cue Only
Element is, by default, a tracking console. This means two things. First, tracking relates to how
cue lists are created. Once data is in a cue list, it will remain a part of that cue list, at its original
setting, until a new instruction is provided or until it is removed from the cue list using filters or
null commands.
Secondly, tracking relates to how changes to cue data are handled. Unless otherwise instructed
by a Cue Only command, changes to a parameter in a cue will track forward through the cue list
until a move instruction (or block command) is encountered.
It is possible to change the default setting of Element to “Cue Only” in About Setup (on
page 132). This prevents changes from tracking forward into subsequent cues, unless overridden
with a track instruction. See Track (on page 140) for more information.
Element also has a [Cue Only/Track] button that allows you to record or update a cue as an
exception to the default setting. Therefore, if the console is set to Tracking, the button acts as
Cue Only. If console is set to Cue Only, it behaves as a Track button.
Tracking Mode
When you create a new cue, any unchanged channel parameter data from the previous cue is
tracked into the new specified cue. Any changes in this new cue will also track forward into
subsequent cues until a move instruction or a block flag is encountered. In the example below,
the gray boxes indicate tracked values and the white boxes indicate move instructions.
When in tracking mode, edits made to an existing cue will track forward through the cue list
until a move instruction is encountered. Changes made to Cue 3 will affect the cue list as shown
below in bold.
Cue Only Mode
The [Cue Only/Track] key is an exception to this behavior. [Cue Only/Track] button combined
with [Record] or [Update] modifies standard tracking behavior. When you record a cue in the
middle of the cue list, using the [Q Only] button will prohibit new information from tracking into
the subsequent cue, and will protect the previously tracking levels by adding a move instruction
into the next cue for those levels. When you rerecord or update a cue, the modifications will not
track forward. Using [Record] [3] [Q Only] [Enter] would affect the cue list as shown
below.
Using Trace
{Trace} works just like Tracking mode, except it allows changes to be tracked backwards though
the cue list, until it sees a move instruction. In the example below, the channel levels have been
adjusted while cue 3 is live on stage. Using Trace will take those adjusted levels and update
them into the cues as follows: channel 1's new level is recorded into cue 2, channel 2's level is
recorded into cue 1, and channel 3's level is recorded into cue 3. This is because the move
instruction for those channels are contained in those cues. In the case of channels 1 and 2, their
new level will track into cue 3.Using [Record] [3] {Trace} [Enter] would affect the cue list
as shown below in bold.
Eos Family v2.9.0 Operations Manual
To force that channel’s new value to go backward in the cue list, {Trace} {Trace} can be used.
For information on using [Update] and {Trace}, See Using Trace (on page 237).
Move Instruction
A move instruction is any change to a parameter from its previous stored value. A change to a
channel’s intensity is a move instruction. A change to a channel’s pan or tilt is a move
instruction. A change to a channel’s color mixing is a move instruction, and so on.
Manual Data
Manual data is any value set for a channel via the command line. Manual data will remain at its
value until a move instruction is provided for it.
Move Fade
Move Fade is a lighting control philosophy which determines how cues are played back. Element
adheres to this philosophy.
In a Move Fade system, parameters do not change from their current setting until they are
provided a move instruction in a cue or are given a new instruction manually.
Move Fade systems allow for fade-within-fade behavior. Fade-within-fade means that you can
start a long fade in one cue, and the following cues will not affect the long fade as long as none
of the following cues contain move instructions for the channels in the long fade cue. A blocked
value is considered a move instruction.
Additionally, manual changes to channels will not be removed by pressing [Go] unless the
incoming cue contains a move instruction for those channels.
Example:
In cue 1, channel 1 has been given an intensity value of 50%. This value does not
change until cue 20, where channel 1 is moved to 100%. Therefore, channel 1 has a
tracked intensity value of 50% in cues 2-19. If the user applies a manual intensity value
of 25% while sitting in cue 5 (for example), that channel will stay at 25% until Cue 20
is recalled - because 20 is the next cue in which channel 1 has a move instruction.
Live and Blind
Live and Blind are methods to view and edit data in your show files. When you press the [Live]
key, the screen will show you the live display. When you press [Blind], you will see the blind
display. In either case, you may use the [Format] key to alter how the data is displayed (see
Using [Format] (on page 37)).
When in Live, the data displayed represents the data being sent from the console at that
moment. In other words, the parameter data that is “live” on stage. When you edit data in live,
those changes will become active and visible on stage as soon as the command line is
terminated, unless auto playback has been disabled in Setup. See Auto Playback (on page 141)
for more information.
When in Blind, the data displayed represents data from the record target you choose to view
(cues, presets, palettes, and so on). When you edit data in Blind, changes will not automatically
appear on stage, since the data you are modifying is not live. This is true even if the record
target you are modifying is active on stage. It is possible to play a cue in Live, then switch to
Blind and edit that cue in blind without affecting levels on stage. Edits in Blind do not require a
[Record] command to be stored. They are considered stored when the command line is
terminated. Any display that is not the Live display is considered Blind, and the Blind LED will be
illuminated. For example, if you open patch, the blue LED on [Blind] will be lit to show that you
are in a Blind display.
HTP vs. LTP
HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define
the output of a channel parameter that is receiving data from multiple sources. In HTP, the
highest level of all sources will be executed. In LTP, the most recent level received will be
executed. Cue lists can operate as HTP or LTP for intensity parameters only. Non-intensity
parameters (NPs) are always LTP. Submasters can operate as HTP or LTP for intensity. The
default is HTP. Element’s default cue list setting for intensity is LTP.
HTP
HTP is only applicable to the intensity of a channel. HTP channels will output the level that is the
highest of all inputs. HTP channels are also referred to as “pile-on”, because as control inputs
are added (for example - you may bring up cues and multiple submasters that all have the same
channel recorded at various levels), the system calculates which input has the highest level for
that channel and outputs that level for the channel. As control inputs are removed (you pull
some of the submasters down to zero), the console will adjust the channel level, if required, to
the highest remaining level.
LTP
LTP is applicable to any parameter of any channel. LTP output is based on the most recent move
instruction issued to the channel parameter. Any new values sent to the channel will supersede
any previous values, regardless of the level supplied.
Element determines the LTP value for a channel, which is overridden by any HTP input values
that are higher than the LTP instruction. This is then finally modified by manual control.
Inside this section you will find general descriptions of your console and various areas of the user
interface.
Element Geography
12
Console Components
12
Cleaning Your Console
16
Element Console Capacities
16
Eos Family v2.9.0 Operations Manual
Element Geography
Below is a diagram of Element with references made to specific areas of use. The terms and
names for each area and interface are used throughout this manual.
Note: Element can support up to 2 monitors. For more information, see External
Monitors (on the facing page). For monitor configuration, please see Monitor
Arrangement (on page 409).
Console Components
This section discusses the various console components that were called out in the geography
section.
• Power Button
• USB Ports
• External Monitors
• Control Keypad
• Navigation Keypad
• Fader Control Buttons
• Grandmaster and Blackout
• Level Wheel
• Master Playback Controls
• Parameter and Category Buttons
• Ethernet Ports
• Outputting DMX
Power Button
The power button on the front of the console is used to power up or power down. A separate
hard power switch, located on the rear panel, can be used to disconnect power from the
console’s internal components.
CAUTION: It is recommended that you safely power down the console through the
software, Displays>Power Off Device, before disconnecting power from the console.
WARNING: Before servicing your console, you must switch off the power on the rear
panel and disconnect the power cord completely.
USB Ports
One USB port is provided on the front of the console to connect any USB storage device.
Additional USB ports on the rear panel of the console connect peripherals such as an
alphanumeric keyboard, pointing device, or touchscreen control for external monitors.
CAUTION: The USB ports cannot be used for charging devices such as cell phones.
External Monitors
Element can support up to 2 display port, DVI-I, or DVI-D monitors. Display port can use an
active adapter to VGA, DVI, or HDMI. DVI-I can be converted to VGA with a passive adapter.
Note: While it is possible to assign a resolution lower than the minimum
(1280x1024), it is recommended to be at 1280x1024 or higher.
For monitor configuration, please see Monitor Arrangement (on page 409).
Control Keypad
The control keypad area is divided into several sections including record targets, numeric
keypad with modifiers, display, softkeys, navigation, and special function controls.
Display and navigation keys are used for quick access to common displays, format, paging, and
navigation within displays.
Eos Family v2.9.0 Operations Manual
Navigation Keypad
Used for quick access to the Live and Blind displays, tab selection, location, paging and
navigation within displays.
Fader Control Buttons
The {Fader Control} softkey is used to access the fader control softkeys. Control softkeys
include: {Manual Override}, {Rate}, {Release}, {Off}, {Assert}, {Go to Cue 0}, {Stop Effect},
{Freeze}, {Filter}, and {Timing Disable}.
See Playback Fader Controls (on page 267) for more information.
Grandmaster and Blackout
The grandmaster inhibits all live intensity values. If the grandmaster is set at 50%, all live
intensities will be at 50% of their actual values.
Blackout sets all lighting levels to zero.
If a grandmaster is set to a value other than 100%, a grandmaster button with the set value will
be shown at the top of each display. If blackout is currently on, a blackout button will be shown
at the top of the displays.
Clicking on either button will open a new display which will allow you to turn off blackout and
set the grandmaster to a different level.
Adjusts intensity for selected channels. It also provides scrolling and zoom functions in various
modes. See Level Wheel (on page 155) for more information.
Master Playback Controls
The master playback fader pair is located to the left of the control keypad. The master is a split
cross-fader pair. The two buttons beneath the master fader pair are [Go] and [Stop/Back]. The
[Load] button is located directly above the fader pair and is used to load a specified cue onto the
master playback.
Parameter and Category Buttons
Parameter buttons are posted in the Central Information Area (CIA). When certain functions
need to be accessed, a group of related parameters will populate in the parameter category
display.
Ethernet Ports
Ethernet ports are for connecting to a network switch, network gateways, and accessory
devices. Each port is on a separate NIC.
For configuration of your Ethernet ports, please see Network Settings (on page 411).
Littlites®
You may connect Littlites to the back of your console.
Dimming Littlites
Desk lamps, such as Littlites, can be dimmed from within the software application. They can
also be dimmed using the desk lamp control knob on the rear panel.
Desk lamp controls are found in Setup> Device> Brightness Settings>Light Levels. The {Desk
Lamp} slider has a range of 0% (dimmest) to 100% (brightest). The default setting is 0%. The
console will set the desk lamp to this setting on startup of the application. See Brightness
Settings (on page 145)
The desk lamps can also be controlled by holding down [Displays] and rolling the level wheel.
Eos Family v2.9.0 Operations Manual
Outputting DMX
In order to output control levels from your console, you can use the DMX ports on the back of
the console and/or you may connect a gateway or node. If your device receives Net3 or ETCNet2
directly, no gateway or node is required.
Element has two DMX ports. To output, connect one 5 pin XLR cable per port. The first port will
default to outputting the first universe of DMX, addresses 1-512, and the second port to the
second universe, outputting addresses 513-1024. Configuring DMX ports to something other
than the defaults is done in Browser>Setup>System Settings>Output.
SeeOutputs (on page 138)Outputs (on page 138) for information on reconfiguring the DMX
ports.
Gateways will function with your console out of the box without previous configuration.
However if custom configuration is required, you will need to use Net3 Concert or GCE
(Gateway Configuration Editor). Concert is installed by default and can be accessed in
ECU>Settings>Maintenance>Net3 Concert. Concert is available for download from our
website, etcconnect.com. GCE software can also be downloaded from the ETC website.
For more information on Net3 gateways, see the product literature that accompanied the
hardware or download it from our website, etcconnect.com.
Cleaning Your Console
Should the exterior of your console require cleaning, you may gently wipe it with a dampened
(not dripping), non-abrasive paper towel or soft cloth.
If this does not clean the console sufficiently, you may apply some window cleaner (containing
ammonia is fine) to the cloth and repeat the process until clean.
Element Console Capacities
Output Parameters
• 1,024 Outputs (DMX channels)
Channel Counts
• 250 or 500 Channels (any number from 1 to 99,999)
Cues and Cue List
• Up to 10,000 cues
• 1 Active Playback
• 1 Cue List
Record Targets
• 1,000 Groups
• 1,000 Presets
• 1,000 x 4 Palettes (Intensity, Focus, Color and Beam)
• 1,000 Curves
• 1,000 Effects
• 99,999 Macros
Faders
• 1 Grandmaster with Blackout
• 1 Master Playback, with Go and Stop/Back
• 40 or 60 Faders with bump buttons
About System Basics
20
The Central Information Area (CIA)
20
Browser
23
Softkeys
25
Displays
25
Display Control and Navigation
30
Live and Blind Displays
37
Playback Status Display
49
Using Direct Selects
53
Moving Light Controls
59
Fader Configuration
60
Virtual Keyboard
67
sACN Output Viewer
67
Eos Family v2.9.0 Operations Manual
About System Basics
This section explains the base level procedures for setting up, navigating, and understanding
how to operate your console.
Power Up the Console
1.
Attach the appropriate power cable to the IEC connector on the rear of the console.
2.
Press the I/O switch (I is “on”) next to the IEC connector on the rear of the console to turn
power on. This will provide power to all internal electronics.
3.
Press the power button, located on the face panel. The button LED will illuminate blue to
indicate the console is running. The console will boot up into the Element environment.
The system is now ready for use.
Note: You can go straight to the welcome screen by adjusting a setting in the ECU.
See Open in Shell E.C.U (on page 407) in the ECU appendix.
Power Down the Console
1.
After saving your show (see Saving the Current Show File (on page 77)), in the browser
menu select Power Off Device. A dialogue box opens asking you to confirm.
2.
Confirm this command by pressing {OK} in the dialog box. The console will power down.
Note: These are persistent storage systems. Therefore if you shut down your system
without saving the show file, you will return to the same place in your show when you
reboot.
Note: The console will display an improper shutdown message on the next power up
if the console was not powered down from the browser menu or welcome screen.
The Central Information Area (CIA)
The Central Information Area (CIA) is the lower portion of the screen. By default, the CIA
consists of three primary areas: the command line, the parameter display, and the browser.
Softkeys are also contained within the CIA.
CIA Icons
There are three icons located above the CIA.
Favorite CIA Display
You can select a favorite default display for the CIA that will show when [Displays] is pressed.
The standard default display for the CIA is the Browser.
The favorite display will show a gold star icon at the top of the CIA by the arrow and lock icons.
Displays that can be selected as a favorite, but are currently not, will show a gray star at the top
of the CIA. Click on the gray star to make that display your favorite. That display will now be the
new default display for the CIA. Displays that show up in the CIA but cannot be the default
display will not show the star icon.
Collapse/ Expand the CIA
It is possible to collapse the CIA from view. To do this, you can click the arrow icon above the
CIA. The CIA will collapse from view, exposing a larger viewing area of whatever display is
visible above the CIA. The arrow will move to the bottom of the screen.
To expand the CIA into view again, click the arrow at the bottom of the screen. The CIA will
reopen.
Lock the CIA
You can lock the CIA in place to prevent it from being collapsed or viewed.
To lock the CIA, click on the lock above the browser. The lock will “lock”.
To unlock the CIA, click the sunken lock again.
Note: While locked, the CIA can still be collapsed or expanded by clicking the arrow
icon. You can also use [Displays] & [Page ▲] to expand or [Displays] & [Page ▼] to
collapse.
The Command Line
This is the area where commands appear when entered. When in Live, this line is bordered in
gold. The command line will display in blue when in Blind.
Note: Press [Clear] to remove commands from a terminated command line. Use
[Shift] & [Clear] to remove commands from a command line that is not terminated.
See Syntax Structure (on page 5) for more information on using the command line.
Command Line Prompt
Directly above the command line, you will see gold text that will prompt you for an action. The
prompts will change between different displays and actions, and provide useful information to
aid you in programming.
Command line prompts can be disabled in Setup. See Display Help Prompts (on page 145) for
more information.
Eos Family v2.9.0 Operations Manual
Command Line Search
Command line search allows you to search your recorded targets, effects, and channels. The
search window will display the object, it's number, and any label you have given it.
Press the Search icon at the end of the command line or use [Shift] & [About] to open the
command line search window.
Parameter Display
This display shows the parameters available for patched channels. It is also where you can select
which parameters to view in the Live and/or Blind displays, or select parameters for command
line control. The parameter display will dynamically change depending on the channel (fixture)
selected and its applicable parameters.
For more information on using the parameter display, see Using the Parameter Display (on
page 155).
Parameter Category Button Labels
These labels correspond to the buttons directly beneath the Parameter display. They indicate the
six buttons; Intensity, Focus, Color, and the three Beam categories (Form, Image, and Shutter).
Collapsing the Parameter Display
The parameter display can be collapsed when working with some displays that use the CIA, such
as About and Query. A collapse/ expand arrow will display in the last column where this option
is available.
When collapsed, only the {All NPs}, {All Speed}, and {Expand Arrow} buttons will be displayed.
Labeling
[Label] is used to attach an alphanumeric label to an object such as cues, channels, submasters,
etc.
[Label] [Label] when appended to a record target command, clears the current label. This
includes show file labels.
Editing Labels
The page arrow keys on the console or an external alphanumeric keyboard can be used to move
the cursor within a label to aid in editing.
• [Page p] - takes the cursor to the beginning of the label.
• [Pageq] - takes the cursor to the end of the label.
• [Paget] - moves the cursor to the left.
• [Pageu] - moves the cursor to the right.
Browser
The browser is the interface for numerous functions including saving a show, loading a show,
opening displays, and many other functions. Press [Displays] to open the browser. See Using the
Browser (below).
To learn more about saving and loading a show file, see About Managing Show Files (on
page 70) for more information.
Using the Browser
To use the browser, you must first draw focus to it by touching anywhere in the browser area of
the CIA. If the browser is not visible, pressing [Displays]>{Browser} will bring up the browser.
When focus is on the browser, the window border highlights in gold. The paging keys will now
control selection in the browser.
• Use the page arrow keys to move the selection bar up and down the list. You may also use
the level wheel to scroll through the list.
• When the bar highlights the desired menu, press [Page u] to open the menu.
• Continue pressing [Page u] to open submenus.
• Scroll to the item you wish to open using [Page p]or [Page q] and then press [Select] or
double click on it. You may also touch the item you wish to open and then press [Select] or
double tap.
• If you wish to close a submenu scroll to that item and press [Page t].
• Additional presses of [Displays] will minimize or restore the CIA.
• To draw focus to the browser at any time, press any area within it or press the [Displays]
button.
Note: File folders display with a folder icon beside their name.
Eos Family v2.9.0 Operations Manual
Note: Previous versions of a showfile will be displayed in dark gray text. To see
previous versions of a showfile, you must click on the arrow to the left of the showfile
name or use [Page u] .
Note: The [Select] key can be used to confirm a choice in the browser.
Browser Color Coding
The following color coding for selected items is used in the browser:
• Save - green
• Save As - green
• Open - red
• Merge - yellow
• New -red
• Clear -red
Clear Functions
You can access the various clear options from the browser by selecting {Clear} from the main
browser menu. The clear functions window will open in the CIA.
From this menu you can select one of the available clear options by clicking on the desired
button in the CIA. Element will ask you for a confirmation before performing the selected clear.
For {Clear Targets}, Element will allow you to choose which record targets you want to clear.
CAUTION: Clear functions cannot be undone by using the Undo option.
From the {Clear Targets} screen you can select which record targets you wish to clear. The
buttons at the center of the CIA represent all of the record targets that you can choose to clear.
By default all components are selected (gray) and will be cleared. To withhold any targets from
being cleared, simply deselect them in the CIA by clicking the respective button. To deselect all
of the targets, click the {Deselect All} button.
To reselect all targets, click the {Select All} button and all buttons will return to gray (selected).
To stop the process, click the {Cancel} button.
When you have selected or deselected all of the record targets you require, click {OK}.
After clearing, the CIA will return to the browser. If you want to perform additional clear
functions, you must select {Clear} from the browser again.
To exit the clear functions screen without clearing, press the [Displays] key at any time or select
a clear button and then select {Cancel} from the confirmation screen.
Reset System vs Clear Show
Using {Reset System} will open a new show file and reset the Setup options to their defaults.
Using {Clear Show} will only open a new show file.
Patch 1 to 1 vs Clear Patch
Using {Patch 1 to 1} will clear your patch and set it to a 1-to-1 patch. Using {Clear Patch} will
only clear out the patch.
Locking the Facepanel
It is possible to lock out the facepanel, which prevents any actions from the command line or
CIA. To lock out the facepanel, press [Shift] & [Escape]. To unlock the facepanel, press [Shift] &
[Escape] again.
Softkeys
Some of the features and displays in Element are accessible from the softkeys, which are
located under the Browser. Softkeys are indicated in documentation with bold {braces}.
The softkeys are context sensitive, therefore they repaint to display softkeys relevant to the
display or command you are working with. The white labels on the bottom row indicate the
active softkeys. The gray labels in the top row indicate the second page of available softkeys,
available by pressing the [More SK] button.
Those softkeys correspond to buttons [S1] - [S6] and [More SK] on the facepanel.
Changing Softkey Pages
When there are more relative softkeys than the six available buttons, both gray and white
softkey labels will be visible. The white labels on the bottom row of the label window indicate
the active softkeys. The gray labels in the top row indicate the second page of softkeys.
To access the second page of softkeys, press the [More SK] button. To access the previous
softkeys, press [More SK] again.
Displays
There are several terms that are useful to know when discussing the displays on your console:
• Monitors - refers to any physical monitor or touchscreen device connected to your console.
The monitor number will display in the upper left corner of the screen.
• Workspaces - offers independent display control on all of your connected monitors. Every
monitor can have up to three workspaces.
Eos Family v2.9.0 Operations Manual
• Frames - offers layout options to your workspaces.
• Tabs - offers the ability to view multiple displays in one frame.
• Displays - are the individual views or tools available for use in programming your console.
They are viewed in tabs.
Element has the ability to have one of three different workspaces active on individual monitors,
as well as to have up to four frames in use in any workspace. Each frame can hold multiple tabs.
Each tab contains one display.
Workspaces
Workspaces offer independent display control on all of your connected monitors. Every monitor
can have up to three workspaces, identified by the workspace icons in the upper left corner of
any monitor.
You can use [Tab] & [Page ▲] and [Tab] & [Page ▼]to cycle through the workspaces. This will
increment or decrement the current workspace and will then force all of the other workspaces to
match the current workspace’s number (1, 2, or 3). This is so you can quickly step through the
workspaces.
Workspaces 1, 2, and 3
These three monitor icons are used to switch between each monitor’s available workspaces.
Each can be set up to include any of the desired layout, displays, and controls options offered on
the Home Screen. Double-clicking on any of the icons will jump all connected monitors to that
workspace number.
Workspace Access From the Command Line
A {Workspace} softkey is available by pressing [Displays]. Hold {Workspace} and type 1, 2, or 3
to go to that workspace.
Note: From an alphanumeric keyboard, hold down either of the bracket buttons
([ or ]) and type in the number of the workspace you wish to view. For example, hold
down [ and press 2 to view workspace 2.
Frames
Each workspace can have up to four frames in its layout. The number of frames in a workspace
layout is determined by choosing the layout options offered in the Home Screen.
Tabs
Any frame can have multiple tabs open. Tabs are broken down into two categories: Control and
Display. Control tabs are the virtual control options, such as the color picker and the virtual
keyboard. Display tabs are the various displays available on the console, such as the playback
status display and the park display.
You can open or close tabs using the Display Icons, Control Icons, or typing the [Tab] & the tab
number. Pressing [Shift] & [Tab] once will clear all tabs on the selected monitor but tabs in
locked frames will remain. Pressing [Shift] and tapping [Tab]twice will clear all tabs on all
monitors but tabs in locked frames will remain. Tapping [Tab] a third time will clear all tabs on
all monitors including those in locked frames.
White text in the tab indicates a Display Tab, and magenta text indicates a Control Tab.
All Display and Control Tabs have fixed Tab Numbers under which they open (for example,
“Live” opens under Tab 1, “Patch” under Tab 12, and “Color Picker” under Tab 27).
These numbers are identified on the Home Screen in each icon. For multiple instances of the
same display, the tab number will be followed with a decimal number. Additional tabs will start
their numbering with n.2. When you press [Tab], active focus will move numerically through all
open tabs on active workspaces.
Note: Single clicking on a Controls Tab will bring it to the front of the frame but will
not move focus to that tab unless the tab’s frame already has focus. Double clicking on
a Controls Tab will bring it to the front and grab focus. Single clicking on a Display Tab
will bring it to the front and grab focus.
Tab Numbers
The following table lists the tab number for each of the Control and Display tabs:
1
Live/ Blind
11 Show Control
21 Curves
31 Lamp Controls
2
Playback Status
12 Patch
22 Intensity Palettes 32 Channels In Use
3
Magic Sheet
13 Effects
23 Focus Palettes
33 Color Path
4
Direct Selects
14 Magic Sheet List
24 Color Palettes
34 Not Currently
Used
5
ML Controls
15 Submaster List
25 Beam Palettes
35 Fader List
6
Effect Status
16 Cue List
26 Presets
36 Fader Con-
figuration
7
Keys
17 Groups
27 Color Picker
37 sACN Output
View
8
Effect Channels
18 Macros
28 Virtual Faders
99 Diagnostics
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9
Pixel Maps
19 Snapshots
29 About
100 User Manual
10 Pixel Preview
20 Park
30 Command His-
tory
Display Tabs
The following displays can be selected, and they will open in a new tab in the selected frame:
The following displays can have multiple instances open:
• Channel (Summary)
• Channel (Table)
• Split Channel
• Playback Status Display
• Magic Sheet Display
• Effect Channels
• Park
For multiple instances of the same display, the tab number will be followed with a decimal
number. Additional tabs will start their numbering with n.2. If you have only one instance, there
will be no decimal number.
Control Tabs
You can select from the following list of virtual controls, and they will open in a new tab in the
selected frame:
Every frame has a tab tools menu in the lower left corner of the frame. Selecting this menu icon
will open the tab tools menu, which provides options for opening and closing tabs in that frame.
You can left click with a mouse or double tap a tab in focus to also see this menu.
The following is a list of menu options. Not all options are available for every tab.
• Close Tab - closes the selected tab.
• Replace Tab - allows you to close the current tab and choose from the Home Screen which
display to replace it with. Pressing escape will return you to the previously selected tab.
• Close All Tabs But This - closes all of the tabs except the selected one.
• Close All Tabs - closes all of the tabs including the selected one.
Eos Family v2.9.0 Operations Manual
• Reset Columns - resets all of the column widths in the selected tab to Eos defaults. This
option will only be available for displays with columns.
• Lock Frame - prevents any additional tabs from being opened in the selected frame.
• Open New Tabs In This Frame - specifies that any new tabs opened will automatically
open in the specified frame. Only one frame can have this option selected at a time.
• Zoom Out and Zoom In - zooms the selected tab.
Note: If the selected display has a configuration menu, it can be accessed from the
tab tools menu.
Display Control and Navigation
Opening and Closing Displays
Displays can be opened and closed in different ways, depending on the display. Many displays
are accessible from the browser, while other displays are accessible from the softkeys. The blind
displays of record targets (also called “lists”) can be quickly accessed by double pressing the
record target button (for example, [Cue] [Cue] opens the cue list index).
The Live/Blind display is open as tab 1. The playback status display is always open as tab 2.
Neither of these displays can be closed. Multiple instances of Live/Blind and PSD can be opened.
Every display has an assigned tab number. Tab numbering is useful for navigating to views. See
Tab Numbers (on page 27) for a list of displays and their tab numbers.
From the Home Screen
The Workspace Layout Menu (on the facing page) shows all of the available displays for quick
selection. Click on the {+} button by the tabs to access the home screen.
From the Browser
Open and navigate the browser as described in Using the Browser (on page 23) . You can open
record target lists, such as the preset list or cue list index, by navigating to Browser>
Record Target Lists.
Note: Any time you wish to return to the browser, simply press [Displays].
From the Hardkeys
You can open list views of any record target by double-pressing the key for the desired record
target (for example, [Cue] [Cue] opens the cue list index).
From the Softkeys
To open any displays accessible from the softkeys, press [Displays]. The softkeys will repaint to
display:
• Effect Status
• Color Picker
• Patch
• Setup
• Magic Sheet
• Workspace
• Command History
• Curves
• Pixel Maps
• Show Control
• Mirror
Any of these softkeys will open the associated display with a single press.
Closing Displays
To close any tab display, select the display by using the [Tab] key or other means of navigation.
When the desired display is active, press [Escape] to close it.
To close a display in the CIA, press the [Displays] key and the browser will reappear.
To close all displays except for the live/blind display and the playback status display (tabs 1 and
2), press [Shift] & [Tab].
You can also close tabs by using the Tab Tools. See Tab Tools (on page 29) for more
information.
Workspace Layout Menu
Upon start up or creation of a new show file, any connected monitor that is not already
displaying the Live (Tab 1) or Playback Status Displays (Tab 2) will show the Workspace Layout
Menu. This screen will also display when a new tab is opened.
This screen consists of four general areas, each offering different display-related options.
Display and Control Icons
Clicking on an icon will open the appropriate display or control in a new tab.
Display Tabs
Eos Family v2.9.0 Operations Manual
Control Tabs
Layout Options
These tools offer you greater flexibility in the number of tabs you can view in any given
workspace. A workspace can have up to four frames. Selecting a layout icon will assign the
frame layout identified in the icon. Once a layout is assigned, you can select which displays and
controls will be in which frames.
This screen also offers options for opening and closing tabs as well as resizing and resetting the
monitor(s).
Resize Frames In This Workspace
Select this icon to resize frames in any of the workspaces on the monitor. After selecting,
resizing tools will appear between frames of the workspace and you can select and drag the
resize tool icons to adjust sizing as needed.
Monitor Mapping
Select this icon to arrange your monitors without having to go into the ECU. This function allows
you better control of your snapshots (About Snapshots (on page 338)).
Click on a monitor to display the available numbers, and then click on the number to assign it.
Close All Tabs In This Workspace
Select this icon to close all of the tabs in the active workspace on this monitor only.
Reset This Workspace
This icon will close all of the tabs and frames and will reset the layout for the active workspace
to a single frame displaying theWorkspace Layout Menu, from which you can select new tabs to
open.
Reset ALL Monitors & Workspaces
This icon will close all of the tabs and frames on all monitors, reset all layouts to a single frame,
and return their workspaces to the Workspace Layout Menu, from which you can select new
tabs to open.
Eos Family v2.9.0 Operations Manual
Single Monitor Snapshots
The snapshots displayed here are single monitor-only snapshots recorded for the visible
workspace. For information about snapshots, see About Snapshots (on page 338). These
snapshots can be recalled from any selected monitor from the Workspace Layout Menu. You
can recall a monitor-only snapshot from the command line by using the syntax [Snapshot] [n]
[Enter]. When recalled from the command line, the selected snapshot will only affect the
monitor from which it was originally recorded.
To record a monitor-only snapshot, press the {New Snapshot} button on the Display Controls
menu screen. [Delete] [Snapshot] [n] [Enter] [Enter] will delete a monitor-only snapshot.
All snapshots can be viewed on the snapshot list display, which can be opened by pressing
[Snapshot] [Snapshot] or from the Workspace Layout Menu.
Updating a Single Monitor Snapshot
A single monitor snapshot can be updated or deleted by right clicking on its icon in the Snapshot
area of the Workspace Layout Menu.
Using Expand With Displays
[Expand] allows you to quickly create additional frames on a monitor.
To add frames, press [Expand] & [Page u] or [Expand] & [Page q] .
To collapse frames, press [Expand] & [Page t] or [Expand] & [Page p] .
Scrolling within a Display
By default the page keys will advance/retreat a display by one page per press. However, to scroll
through displays you may press the [Scroll Lock] key on the keypad. The LED on the button
illuminates red when in scroll lock mode.
Scroll lock is a toggle state. When scroll lock is first pressed:
• [Page q] - scrolls table, spreadsheet and channel views down,
• [Page p] - scrolls table, spreadsheet and channel views up,
• [Page u] - scrolls table and spreadsheet views right,
• [Page t] - scrolls table and spreadsheet views left.
When a display is selected, the screen is highlighted in a gold border and the display name (such
as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border
and the tab name is gray.
If a display is already open, it can be selected in the following ways:
• Press [Tab] to change focus between open tabs in chronological order.
• Press [Tab] & [n], where “n” represents the tab number of the desired tab.
• Press [Live] or [Blind] to automatically bring Live/ Blind into focus. If there are multiple
instances of Live/ Blind, pressing [Shift] & [Live] / [Blind] brings the next Live/ Blind tab into
focus.
• Double press a record target button (such as [Preset] or [Submaster]) to either open the
associated display or select it if it is already open.
Zooming Displays
You may zoom in and out on displays. To do this, press and hold the [Format] button and scroll
the Level Wheel to alter the display. Scrolling the wheel up zooms in. Scrolling the wheel down
zooms out. Zooming the channel summary display when it is in 100 channel mode is not
supported. You can also zoom by holding down the left mouse button and rolling the scroll
wheel on a mouse.
Moving Displays
To move the active display from one monitor to another, press and hold the [Tab] key and use
the page arrow keys to move the display in the direction of the desired screen. One press of the
left or right page keys will move the display to the next screen in that direction. To move it back,
press the opposite arrow key.
Clickable Displays
Several displays have click supported cells. Clicking on a cell will select and place it on the
command line. You can click on multiple cells to select a range of items. Double-clicking a row
header will select that row and deselect any other rows. In-Cell editing must be enabled in
Setup>Device>Displays. See In-Cell Editing (on page 144)
The following displays have clickable support:
• Show Control List
• Cue List
• Playback Status Display
• Palette Lists
• Sub List
• Preset List
• Effect List
• Group List
• Snapshot List
• Curve List
• Partition List
• Pixel Map List
Eos Family v2.9.0 Operations Manual
• Magic Sheet List
• Park Address List
• Patch Display
• Spreadsheet Display
• Macro List
Quick Access
Quick Access tools are available at the top of each display.
There are three icons:
• Wand - popup magic sheet
• Moving Light Beams - popup moving light controls
• Camera -popup snapshots
Popup Magic Sheet
This option allows you to view a favorite magic sheet in a small popup window over your current
display. The popup magic sheet functions just like a traditional magic sheet and is interactive. .
Press the wand icon to close the display when opened.
A popup magic sheet can be assigned in Setup>User>Displays>Popup Magic Sheet. If a magic
sheet has not been assigned in Setup, when you first click the popup magic sheet icon, you will
be able to select a default magic sheet from a list of the available ones.
In Setup>User>Displays>Popup Nav Lock, you can enable or disable the zoom and scroll
navigation for popup magic sheets. This option is enabled by default.
See About Magic Sheets (on page 350) for more information
Popup ML Controls
This option allows you quick access to the ML controls display in a small popup window over
your current display. See Moving Light Controls (on page 59) for more information about this
display.
Press the moving light beams icon to close the display when opened.
Popup Snapshots
This option displays your favorite snapshots in a small popup window for quick access. Select a
snapshot to recall it. Favorite is an option that can be selected or deselected when recording a
snapshot.
Press the camera icon to close the display when opened.
See About Snapshots (on page 338) for more information.
[Time] Key
Holding [About] and pressing [Time]allows you to view discrete timing data behind any channel
parameter. [Time] exposes channel or parameter specific timing for any channels in the current
cue. The first value is the delay time. If “--” is displayed, there is no delay. The value to the right
of the / is the transition time.
You can lock this mode by holding [About] and double tapping [Time]. When in display time
mode, “Display Timing” will display in the upper left of the live display. To exit this mode, press
[About] again.
[Data] Key
Pressing and holding [Data] allows you to view the values behind any referenced or marked
data. [Data] exposes the next lower reference level. So if you view a palette reference and press
[Data], the absolute data will be displayed instead. If you are viewing a preset, absolute or
palette data will be displayed, depending on what is contained in the preset.
You can lock this mode by pressing [Data] twice. When in display reference values mode, “Data
Latched” will display in the upper left of the live display. To exit this mode, press [Data] again
View Reference Labels
Pressing and holding [About] & [Label] toggles the view to show reference labels or numbers
depending on what display setting is being used. See Show Reference Labels (on page 144)
Live and Blind Displays
The Live/ Blind display is open as tab 1. This display cannot be closed. Multiple instances of Live/
Blind can be opened.
When in Live, the data displayed represents the data being sent from the console at that
moment. In other words, the parameter data that is “live” on stage. When you edit data in live,
those changes will become active and visible on stage as soon as the command line is
terminated, unless auto playback has been disabled in Setup. See Auto Playback (on page 141)
for more information.
When in Blind, the data displayed represents data from the record target you choose to view
(cues, presets, palettes, and so on). When you edit data in Blind, changes will not automatically
appear on stage, since the data you are modifying is not live.
While in blind, the background color of the displays will be blue, the title bar will be bright blue,
and the word “Blind” will display in the top left corner of each monitor. You can click on “Blind”
to go back to live.
For more information on Live and Blind, see Live and Blind (on page 8)
Using [Format]
Live / Blind has multiple formats. When first opened, it opens in its default view, which is the
Table View (on the next page). The default view can be set in the Live and Blind Configuration
Menu (on page 46) . When the default format has been changed, those new settings will be
used whenever the display is changed back to that format.
Press [Format] to rotate through any available formats.
Live and Blind share formatting. When you change from one format to another format, you are
always working with the same format until you change it. The exception to this is Spreadsheet
(Blind Only) (on page 40), which is only available in blind. If you are working in blind
spreadsheet, when you return to live you will be working with the table or summary view, based
on which one you were last using.
Summary View
The summary view displays the largest number of channels of any of the formats. This format is
best used to see large numbers of channels’ intensity data and/or parameter category data.
Individual parameters are not visible in this view.
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FCB icons will appear at the bottom of the channel area for channels that have those parameters
patched to them. See Indicators in the Live/ Blind Display (on page 41) for more information.
To collapse the summary view, hold down [Data] and any of the parameter category key in the
parameter display (Focus, Color, Image, Shutter, or Form).
When the summary view has been collapsed to show only intensity data, you may include focus,
color, or beam data in the summary view by holding down [Data] and any of the parameter
category key in the parameter display (Focus, Color, Image, Shutter, or Form). This displays all
categories again.
Table View
Table view is available in Live or Blind. Unlike summary view, table view displays the fixture
type associated with channels and details about each channel’s category and parameter levels.
In Live, table view displays all active channel data being output from Element. In Blind, it will
display all data for a single record target (cue, preset, palette) depending on what is viewed. In
table view, focus, color, and beam information can be viewed in either a summary of these
three categories or an expanded view to show all parameter data.
To expand a category to show detail, press the [Data] key and the associated parameter key.
For example, [Data] [Color] will change the color category from a summary view to a detailed
one. To collapse a category. press the [Data] key and the associated parameter key. You cannot
hide a category from view.
When a category has been expanded, to hide or reveal only certain parameters, press and hold
[Data] and then select the parameter buttons of the appropriate parameters in the CIA. The
parameters will be displayed or suppressed depending on the current view.
Notice that when you hold down the [Data] button, the buttons of parameters that are currently
selected for viewing will be highlighted in the CIA.
In the table, a slight space is provided between fixture types, giving a clear delineation between
them. The name of the fixture type is displayed at the top of the section for that fixture.
Channels with only intensity parameters will display the same as in summary view.
Preview Mode in Live
A {Preview} softkey is available when in Live Summary.
Note: {Preview} is not available in Live Table.
{Preview} allows you to display the intensity values for another cue under the current values in
the Live Summary tab. An indicator of what Preview mode you are in will display in the upper
left hand corner of the Live Summary display.
In {Preview} mode, the following softkeys are available:
• {Previous} - previews the last cue run from the selected cue list.
• {Pending} - previews the pending cue from the selected cue list.
The following examples show other functions that are available in Preview:
• {Preview}[Next] will allow you to preview the cue higher than the one currently selected. If
there is no cue already selected in preview mode, [Next] will behave the same as
{Pending}.
• {Preview}[Last] will allow you to preview the cue lower than the one currently selected. If
there is no cue already selected in preview mode, [Last] will behave the same as
{Previous}.
• {Preview}[5] will preview cue 5.
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Channels in Use
To open the Channels in Use display, click on the {CIU} icon in the home screen or press [Tab] &
[3][2].
A Channels in Use display shows the following information for each channel:
• Number of cues the channel appears in.
• Number of cue moves from zero.
• Number of submasters that channel appears in.
• Maximum channel level.
Note: Right-click on the CIU tab to limit see which channels are used with a specified
cue list.
Spreadsheet (Blind Only)
Spreadsheet format is available only in blind mode. It is useful for viewing channel data and
trends for multiple cues, submasters, palettes, or presets at one time. Cues/ record targets are
displayed on the vertical axis and channel/ parameter data is visible on the horizontal axis.
Note: Since this is a blind-only view, changes made in this view are immediate and
do not require a record or update.
As with table view, spreadsheet format allows you to choose exactly which parameters you want
to view. Parameters can be expanded/ suppressed by holding [Data] and pressing the desired
parameter buttons in the CIA. Category data is not available in spreadsheet, but you may hide
all parameters of a specific category by holding [Data] and pressing the desired parameter
category button.
To toggle between viewing just the intensity information and other parameters, press [Shift] &
[Format].
The label column can be hidden by checking the Suppress Target Labels option in the Live and
Blind configuration menu. For more information, see Live and Blind Configuration Menu (on
page 46)
Indicators in the Live/ Blind Display
Element relies on many traditional ETC indicators which you may be familiar with, as well as
some new ones. This section identifies the conventions used in Element to indicate conditions to
you.
This is the Live/ Blind summary view. Please note examples of color and text indicators in the
following graphic:
Note: The color and text conventions apply regardless of the format of Live/ Blind
being used (see Using [Format] (on page 37)).
Note: When manual channels are used, there will be an advisory that says "Manual
Channels" in red in the upper left hand corner of any Live display.
Most of the channels in the above image are conventional channels (intensity is the only
available parameter).
Several channels in the image are moving lights (possessing more parameters than just
intensity).
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Conventionals
Conventions display only the top field, intensity, as no other parameters are available on a
conventional channel.
Moving Lights or Multi-parameter Devices
This view also has additional data fields beneath intensity (F, C, B). This information can be
suppressed by pressing and holding [Data] and any of the parameter buttons in the parameter
display (Focus, Color, Image, Shutter, or Form). Doing so will leave only the intensity field and
FCB indicators at the bottom of the channel.
Parameter data can also be suppressed in the same way as moving lights.
You can use flexichannel modes to hide cells or master channels. See Using Flexichannel (on
page 47) for more information.
When in Flexi Cells Off mode, the master channel will display its own information in the normal
font size, and data indicators will be used for the cells. If all of the cells are at the same value,
that value will display. If the majority of the cells are at the same value, that value will be
displayed with a superscript plus sign. If there is not a majority, just a plus sign will be used.
Note: A decimal will display at the end of a master channel when flexi cells off is on.
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When using Flexi Cells off in table view, plus signs are also used to indicate a difference in the
cells.
Color Indicators
Element uses color to indicate the selection state and information about channel/parameter
levels.
Channel Numbers/ Channel Headers
• Gray number Unpatched channel number.
• White number Selected channel number.
• Bright White number Channel is parked.
• Gold number Channel is captured.
• Gold outline Selected channel.
• Number with no graphic Deleted channel.
Channel/ Parameter Levels
• Bright Red Manual Data (any data that has been set but not yet stored to an active cue or
submaster) on all consoles using the same user ID. When manual channels are used, there
will be an advisory that says "Manual Channels" in red in the upper left hand corner of
any Live display.
• Dark Red Manual Data (any data that has been set but not yet stored to an active cue or
submaster) from other consoles that are using different user IDs.
• Blue The intensity value is higher than in the previous cue.
Non-intensity parameters (NPs) are in blue when any move instruction has occurred.
Unmarked.
• Green The intensity value is lower than in the previous cue.
Also used in reference marking to indicate a channel is marked.
• Magenta Value is unchanged from the previous cue (tracked).
• White The value is blocked.
• White with an underscore Value is auto-blocked.
• Gray Default or the value is a null value (from either {Make Null} or a filter). When nulled,
a gray “n” appears next to the value.
• Yellow Data set from a submaster.
Note: When data is in transition (moving), it will appear in a lighter version of its
color. This includes up/down fades for intensity, non-intensity moves from cues,
submaster, and timed manual changes.
Text Indicators in Live/Blind
Text indicators are used to show additional channel data.
Note: Color indicators also apply to text indicators. For example, red indicates a
manual value that must be stored. See Color Indicators (on the previous page)
• _ Underlined value (white) indicates a system-applied block (also called an auto-block).
• + Found in place of parameter data in summary view. Indicates that not all parameters in
that category are at the same value. This indicator is found only in the summary view or in
table views when the parameters are collapsed into a category view. If a majority of the
values are the same, that value will be displayed along with the indicator. If there is no
majority, just the indicator will be displayed.
• ! Indicates an ACN, RDM, or dimmer warning.
• ? Indicates an ACN, RDM, or dimmer error.
• B Indicates the channel or parameter is manually blocked. This block must be stored.
• I Channel is controlled by an inhibitive submaster. When displayed in the Block flag, “I”
indicates a cue level intensity block.
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• IP, CP, FP, BP Indicates that the value is referenced to a palette (Intensity, Color, Focus, or
Beam). This text is followed by a number, indicating which palette is being referenced.
This can be substituted with the palette label if the “Show Reference Label” setting is
activated (see Show Reference Labels (on page 144)). Holding down [About] & [Label] will
toggle between the palette label and palette number.
• ND Indicates that a channel has been patched as a non-dim fixture type.
• N Indicates the value is null (from either {Make Null} or a filter).
• P Indicates the channel is parked.
• Ph Indicates the channel is at a preheat level.
• Pr Indicates that the value is referenced to a preset. This text is followed by a number,
indicating which preset is being referenced. The preset label may also be shown if this
setting is enabled (see Show Reference Labels (on page 144)). Holding down [Shift] &
[Label] will toggle between the preset label and preset number.
• t The channel has discrete (parameter/category-specific) timing.
• S Indicates that a channel is stored to a shielded submaster.
• R Indicates a manual reference override. Manual changes have been made that override a
previously stored reference (such as to a palette or preset). Once recorded, the reference
will be broken. If updated, the referenced target will be updated as well, unless otherwise
instructed.
Live and Blind Configuration Menu
The Live/ Blind displays have a configuration menu. The configuration settings are available by
selecting the display tab and then double clicking on the tab to open the menu. With the Live/
Blind display selected, you can also select the gear icon, which is located to the left of the tabs,
to open the configuration menu.
Note: Each instance of Live/ Blind may be configured individually.
The following options are available:
• Suppress Target Status Bar - Hides the target status bar from the display. The target status
bar displays at the bottom of the Live/ Blind displays.
• MC Line Wrap - When enabled, this option keeps all of the cells together of a multicell
fixture when viewing it in Live summary view instead of breaking them up across multiple
rows.
• Suppress Target Labels - Hides the Label column in Blind spreadsheet view.
• Show Reference Labels - When enabled, referenced record targets (such as presets or
palettes) with labels will have their labels displayed rather than their target type and
number. This setting will only affect the selected instance of Live/ Blind. There is an option
in setup, which determines the default that will be used when tabs are opened. It is
modified from there in the configuration menu. See Show Reference Labels (on
page 144).
Note: [About] & [Label] can be used to temporally toggle between views.
• Group Channels By 5 - When enabled, five channels are grouped together with space
separating each group of five. This setting is enabled by default.
• High Contrast - When enabled, high contrast brightens the magenta used to show tracked
values. This setting is enabled by default.
• Disable 100 Channel Display Mode - By default, 100 channels are displayed at a time in
the live summary view.
• Enable 100 Channel Display Mode - 5x20 - This is a variation of the 100 Channel Display
Mode, which displays 5 rows of 20 channels.
• Enable 100 Channel Display Mode - 4x25 -This is a variation of the 100 Channel Display
Mode, which displays 4 rows of 25 channels.
Default
You can save your settings as a default state for Live/Blind. The default is identified with
parentheses.
• Reset to Default - Will restore the settings to the default state. Live/ blind tabs will
normally default to the settings for Tab 1.0, if no other tab has been assigned as default.
• Set Current as Default - Allows you to set a Live/ Blind tab other than 1.0 as the default.
The default tab will be shown in parentheses , for example (Tab 1).
• Reset to Eos Default - Restores the settings to Eos defaults.
Using Flexichannel
Flexichannel (use of the [Flexi] key) allows you to view only channels meeting a certain criteria
in the Live/ Blind display, therefore removing unwanted data from view. Press and hold [Flexi] to
see and select from a list of available states and modes in the CIA. You can also press [Flexi]
multiple times to cycle through the list of available states.
Flexichannel has several available states which include allowing you to view only:
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• All channels
• All patched channels
• Manual channels
• All show channels (any channels that have data stored in a cue or submaster)
• Active channels (channels with intensity above zero or a move instruction)
• In Use Channels (channels with intensities that are above zero or fading to zero, running
effects, non-intensity moves, or marking.)
• Selected channels
• Channels with discrete timing
There are three Flexichannel modes, which can be used along with the Flexichannel states:
• Cells off (displays only the master channels for multicell fixtures. Master channels will
display with a "." after the channel number to indicate that they have cells hidden.)
• Masters Off (displays only the cells for multicell fixtures)
• Partitioned (displays only those channels defined in the current partition)
Note: The multicell fixture views can be used in combination with other flexichannel
states.
Note: You can use [Flexi] & [.] to quickly toggle cells on and off.
In flexi, selected channels (including the last channel selection) are always included in the view.
Gaps in channel numbers are indicated by a vertical line between the channels where a gap in
numbering occurs.
To change flexi states in the Live/Blind display, press [Flexi] to cycle through the views listed
above. When [Flexi] is held down, the softkeys change to represent all of the available flexi
states and modes. You can select the desired flexi view from those keys.
[Next/Last] can be used to select the next or last channel in the current flexi state.
[Thru] can be used to view only channels in the current flexi state (except for selected channels)
as long as either the first or last channel in the [Thru] range is included in the current flexi state.
To include channels not in the current flexi state, [Thru] [Thru] can be used.
View Channels
You may select specific channels to appear in another flexichannel state called “View
Channels”. This state does not exist until you select channels to view. After view channels is
activated, it will appear in the rotation of flexichannel states when [Flexi] is pressed.
To select channels to view:
1.
Select channels on the command line (do not press [Enter]).
2.
Press and hold [Flexi].
3.
Press {View Chans}. The “View Channels” flexi state will be created and the channels you
selected will be visible in it.
The channels you selected will be visible in this flexi state until you select other channels and
press {View Chans} again. At any time, you can access the last channels you defined for this
state by pressing [Flexi] until this state is visible.
To redefine the selected channels in the state, simply follow the steps above again.
Flexichannel with Timing
You may also engage the “channels with timing” flexichannel state by pressing [Flexi] & [Time].
This will display all channels that have discrete timing in the current cue and will remove
channels without discrete timing from view.
The display will remain in this state until you disengage it by pressing [Flexi] again.
About & Display Toggles
While in Live/Blind, you can use the [About] key to view additional information.
When in an [About] mode, the mode type will display in the upper left hand corner of the Live/
Blind display.
The following is a list of the [About] modes available in the Live/ Blind displays:
Note: Hold [About] and double tap the modifier key to latch the mode.
• [About] & [Live] - displays the DMX levels.
• [About] & [Data] - displays the background level information.
• [About] & [Park] - displays the parked levels.
• [About] & [Part] - displays the cue part number for each parameter.
• [About] & [Cue] - displays the source target type and number. For cues, the cue list and
cue number that contained the last move will display.
• [About] & [Mark] - displays the mark cue used by the channels.
• [About] & [Next]/[Last] - displays the next cue with that the channels move in or the last
cue with that the channels moved in.
• [About] & [Label] - displays the reference labels.
• [About] & [Time] - displays the discrete time.
• [About] & [Path]/{Color Path} - displays the color paths.
Note: To page while in these modes, release the modifier key while keeping [About]
held down.
Playback Status Display
The playback status display (PSD) allows you to view a range of cues in the cue list and all the
cue attributes for those cues.
The PSD opens on Tab 2. This display cannot be closed, but you can have multiple instances of
the PSD open on different tabs.
Holding down [Time] , while a cue is fading, will display the cue category times counting down
in the cue list display area. The default action is to show the total time not the countdown.
To always show the countdown, a {PSD Time Countdown} option is available in PSD
configuration menu (see Playback Status Display Configuration (on page 52)). When the {PSD
Time Countdown} is enabled, the cue category times will countdown as a cue is fading. To see
the total time, hold down the [Time] key. {PSD Time Countdown} is “disabled” by default.
An optional command line for the playback status display is available. The optional command
line must be enabled to use. See Playback Status Display Configuration (on page 52).
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Paging the Playback Status Display
[Page ▲] or [Page ▼] will page the display up or down.
Note: To page the Playback Status Display (PSD) if focus is on a Live/Blind tab, use
[Shift] & [Page ▲] or [Shift] & [Page ▼].
Note: This action will page the PSD that is showing the currently selected cue list. If
there is no PSD visible showing that cue list, nothing will be paged.
Indicators in the Playback Status Display
Element relies on many traditional ETC indicators which you may be familiar with, as well as
some new ones. This section identifies the graphical and colorful conventions used in Element to
indicate conditions to you.
• Gold - Any item (cue, list, page) highlighted in gold indicates “current”.
Outlined in gold indicates “selected”.
• Red - Cue fade is in progress
Text indicators
• * - Indicates a link to a non-existent cue. Found in the cue display "Link" area.
• + (see cue 6) - Indicates that there is discrete timing within the associated cue. Found in
the cue display “Timing” area.
• B or b (see cues 2 & 5) - Indicates a blocked cue. “B” indicates the entire cue is blocked.
“b” indicates a channel/parameter block only. Found in the cue display “Flags” area.
• F5 (see in cue 1) - Indicates a follow time associated with the cue (in this case, 9 seconds).
Found in the cue display. Notice the arrow on Cue 2.
• H3 (see cue 2) - Indicates a hang time associated with the cue (in this case 4 seconds).
Found in the cue display. Notice the arrow on Cue 3.
• M (see cue 7) - Indicates a marked cue. “M” indicates an AutoMark.
• L - Indicates a live move. A "D" in the Move column would indicate a dark move. A “+” is
used to show that both types of moves are in that cue.
• P (see cue 3) - Indicates the cue will preheat. Found in the cue display “Flags” area.
• Number in the FX column - Indicates a cue level effects override.
• M1 (see in cue 3) - Indicates a linked macro.
• S1 (see in cue 1) - Indicates a linked string. The string will display here.
• Relay 1/1 (see in cue 8) - Indicates a linked relay.
Note: The playback status display will show a red counter for sneak time.
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Note: If any show control options are currently enabled in Setup>System>Show
Control, they will display at the top of the Playback Status Display.
For more details on information contained in the playback status display, see Playback Status
Display (on page 49).
Playback Status Display Configuration
Playback Status Display (PSD) has a configuration menu, which is accessed by double clicking or
right-clicking on the PSD tab, or by selecting the gear icon, and clicking PSD.
The following options are available in the PSD Configuration Menu:
• Target Grid - this option is only available when the PSD is split, and is used along with the
Lock Status option. Target Grid allows you to select either the top or bottom display. Press
[Format] to split the PSD.
• Lock Status - allows you to lock the PSD to a certain cue list. When the PSD is split, you
will use Target Grid to first select top or bottom of the display, and then you can use Lock
Status to select the cue list.
• Display Cue Parts - displays the individual parts of a part cue. When not enabled, the
number of parts for that cue will display as a superscript number beside the cue's number.
• Display Cue Links - displays the Link/ Loop information.
• Display Scenes - displays cue scene information.
• Display Follow/ Hang Indicator - displays the Follow/ Hang arrow indicator before the cue
number of any cue that will be triggered by a follow or hang.
• Display PSD Time Countdown - displays the cue category times countdown in the PSD as a
cue is fading.
• Display Master Playback Status - displays the current cue's status information.
• Display Notes - displays the Cue Notes in a horizontal bar at the bottom of the PSD.
• Display Pending Cue Notes - displays the Cue Notes for the pending cue in a horizontal
bar at the bottom of the PSD.
• Break Link to Live/ Blind - When selecting the Live/ Blind display, the PSD will also come
into view if it is currently hidden. This option allows you to break the link between the PSD
and the Live/ Blind displays so that the PSD will no longer come into view when selecting
Live/ Blind.
Reorder columns allows you choose what data displays in the PSD and what order it displays in.
By default, all columns except notes will be displayed. The arrow keys on the right can be used
to move columns around. Columns are moved in groups. To select a column header to move,
click or tap the name. The check boxes suppress or enable. When an item is enabled to display,
a check mark will be in the corresponding box.
Default
You can save your settings as a default state for the PSD. The default PSD is identified with
parentheses.
• Reset to Default - returns the settings to the default state that you created.
• Set Current as Default - uses the current settings to create a default state. The default tab
will be shown in parentheses , for example (Tab 2).
• Reset to Eos Default - returns all settings to the Eos defaults.
Using Direct Selects
Direct selects are buttons that provide quick access to channels and various other targets. Each
type of direct select is colored coded.
To open the direct selects, press the direct select icon on the Workspace Layout Menu (on
page 31) or use [Tab] [4]. Select a direct select type by pressing the corresponding button.
The following is a list of the types of direct selects available and their colors:
• Channels -blue
• Groups - slate
• Intensity Palettes - yellow
• Focus Palettes - forest green
• Color Palettes - gray (A color swatch will display in the lower left hand corner if enabled in
the Direct Selects Configuration Menu (on the next page).)
• Beam Palettes - royal blue
• Presets - aqua
• Macros - brown
• Effects - purple
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• Snapshots - red
• Magic Sheets - magenta
• Scenes - green
• Custom - light gray
If there are more items than can be viewed at once, you may view subsequent pages by using
the page touchbuttons ({p}, {q}) by the direct selects. Hold a page button down and type a
number to jump to a specific direct select.
When storing to direct selects (groups, palettes, presets, and so on), you may store directly to
them by pressing [Record] {Direct Select Key}.
When the direct select is chosen and on the command line, it will have a gold border around it.
If content is available for selected channels, the tile is highlighted. An unrecorded direct select
will have a dark background with dark gray text.
Note: To adjust the brightness of the direct selects, use the Color Brightness fader in
Setup. When the fader is set to 0, the color coding is removed. See Direct Selects
Brightness (on page 145) for more information.
You can record decimal inserts to a direct select ({Group 7.1}, {Color Palette 15.5}, {Preset
6.94}, and so on). Use the {Increment} setting in the Direct Selects Configuration Menu (below)
to set how the numbers will display.
Example:
Assume you have stored color palette 1 (button 1), color palette 1.1 (button 2), and
color palette 3 (button 3). If you record color palette 2, it will appear in the slot just
after color palette 1.1 and color palette 3 will be bumped one slot to the right. This will
continue until an open slot can absorb the displaced target.
To change the direct select type, press the {Select} button. See Direct Selects Configuration
Menu (below) for more information about the {Select} button.
Direct Selects Configuration Menu
You have considerable flexibility in how you organize the direct selects by using the options in
the configuration menu.
To access the configuration menu, right click or tap on the direct select's tab to see the
configuration menu.
The following options are available:
• # of Banks - sets the number of direct select banks that will display.
Layout
• 25, 50, 100, 200 - allows you to select the number of buttons that will display per bank.
• Rows - allows you to select the number of rows in the banks.
• Columns - allows you to select the number of columns in the banks.
Control Buttons
• Control Button Position - allows you to set if the control buttons will display on the left side
or the right side of the banks.
• Use Record - displays the {Record} button. The {Record} button posts Record to the
command line.
• Use Select - displays the {Select} button. The {Select} button will display the selected
direct select type. Pressing it will allow you to select a different direct select type.
• Use Flexi - displays the {Flexi} button. See Direct Selects in Flexi Mode (on page 58)
• Use Expand - displays the {Expand} button.
• Use Arrows - displays the page up and down arrows.
• Use Millennial Buttons - displays the century and millennial buttons. These buttons allow
you to jump to pages in the hundreds and thousands.
• {Page} - displays the selected page of direct selects.
Other
• Increment - allows you to select if the direct select buttons will display as 1 (whole
numbers), .1 (tens), .01 (hundreds).
• Skip Empty Flexi Space - will display a vertical bar instead of empty space between a
range of buttons when in Flexi mode.
• Use Color Swatch - displays a triangular color swatch in the lower left corner of a color
palette direct select.
Eos Family v2.9.0 Operations Manual
• Maximize Button Size - sets the size of the direct select buttons to fill the available space.
This is similar to Fit to Screen in previous versions of software.
• Reset to Default - will restore the settings to the default state. If no default state has been
set, the Eos default settings will be used.
• Set Current as Default - allows you to set the current settings to be used as a default state.
• Reset to Eos Default - restores the settings to Eos defaults.
• {Reset Currant Bank} - restores the settings of the current bank.
Custom Direct Selects
{Custom} allows you to select multiple targets to display in the same bank of direct selects.
Assigning Targets to Custom Direct Selects
After selecting {Custom} as the direct select type, the direct selects will first display as being
empty. To assign a target to a direct select or multiple direct selects, you can either tap on a
direct select to open the configuration window, or you can use the command line.
From the configuration window, you can select the target type, and the starting and ending
target numbers, which allows you to assign a range of targets.
From the command line, you can select a range of targets that you want to assign, such as
[Presets] [1] [Thru] [5] [Enter]. Then double click on a direct select to assign the selection. A
range typed in reverse will be mapped in reverse.
Checking the "Include Non-Existant Whole Number Targets" box allows you to map targets that
may not exist yet. If the box is left unchecked, non-existent targets will not be mapped.
Note: To assign a range of channels to the direct selects, you will need to use the
configuration window. From the command line, you can only assign one channel at a
time.
Scenes on Custom Direct Selects
Scenes can be assigned to custom direct selects. To assign a scene to a direct select, you can
either tap on a direct select to open the configuration window, or you can use the command
line.
From the configuration window, you can select the target type of scene, and the scene number.
Only one scene can be assigned at a time.
From the command line, you can select a scene, such as [Cue] [1] {Attributes} {Scene} [1]
[Enter]. Then double click on a direct select to assign the selection.
Clearing Custom Direct Selects
You can clear a custom direct select by using the [Escape] key. Hold down the [Escape] key and
then press the direct select that you want to clear. To clear a range of direct selects, hold down
the [Escape] key and press the first direct select in the range until a red X appears on it. With
[Escape] still held down, press the last direct select of the range.
Using [Reset ALL Monitors and Workspaces] on the Workspace Layout Menu (on page 31) will
also clear all custom direct selects.
Scenes on Direct Selects
Scenes can be selected from the direct selects. From the direct selects display, press {Select}
and then {Scenes} to view your scenes on the direct selects. The direct select will show the
scene's label and cue.
Pressing a scene direct select will post the cue number associated with that scene as a
terminated command onto the command line.
Double pressing a scene direct select will fire the cue, if {DirSelDbl Clk} has been enabled in
Setup>Device>Displays.
To post as an unterminated command, hold down [Shift] as you press the direct select.
Scenes on Custom Direct Selects
Scenes can be assigned to custom direct selects. To assign a scene to a direct select, you can
either tap on a direct select to open the configuration window, or you can use the command
line.
Eos Family v2.9.0 Operations Manual
From the configuration window, you can select the target type of scene, and the scene number.
Only one scene can be assigned at a time.
From the command line, you can select a scene, such as [Cue] [1] {Attributes} {Scene} [1]
[Enter]. Then double click on a direct select to assign the selection.
Selecting Channels with Direct Selects
Channel direct selects are highlighted when selected. Channel selection from the direct selects
is an additive process, if channels 1 through 5 are selected, pressing {Channel 6} adds channel 6
to the selection, leaving channels 1 through 5 also selected. Pressing {Channel 6} again will
deselect the channel.
If you have labeled channels in patch, those labels will be displayed above the channel number
when viewing channels in the direct selects.
• {Channel 1} - adds channel 1 to currently selected channels, if not currently selected.
• {Channel 1} {Channel 10} - adds channels 1 and 10 to currently selected channels.
• {Page q} - pages direct selects down by one page.
• {Page p}- pages direct selects up by one page.
Direct Selects in Flexi Mode
Direct selects can be placed into a flexi mode, which will remove empty tiles. {Use Flexi} needs
to be enabled in the Direct Selects configuration menu. See Direct Selects Configuration Menu
(on page 54).
When enabled, the {Flexi} button will display in the direct selects display.
When in flexi mode, the {Flexi} button will be outlined in gold.
Note: A single empty direct select tile may remain if the adjacent direct select tiles
are not sequential. This is to allow an easy way to insert a new direct select between
the existing ones.
[Shift] & Direct Select
Selecting record targets from direct selects will terminate the command line. To post a control to
the command line without terminating it, hold down [Shift] while pressing the direct select. This
allows multiple commands to be selected and executed at once, and an optional sneak time to
be entered.
Moving Light Controls
A display tool for controlling the non-intensity parameters (NPs) of multiple parameter devices is
the ML Controls. The ML Controls are on Tab 5, or the display can be opened in the CIA by
pressing the [ML Controls] button.
Note: A popup window version of the ML Controls can be opened for quick access of
these controls. See Popup ML Controls (on page 36)
You will need to have a multi-parameter device selected to properly view this display. The
display will change based on the device selected. If you have a device that only has intensity
and color parameters, the ML Control display will only show intensity and color parameters.
Note: Controls available in this display will change based on the fixture selected.
When there is room, multiple rows of parameters will display, and you can scroll the display
vertically.
There are category shortcut keys on the left side of the ML Controls display. Press a key to
quickly access those controls.
1.
Category button (Clicking this button will put the category on the command line.)
2.
Parameter button (Clicking the button will put the parameter on the command line.)
3.
Home button allows you to home a specific parameter or attribute of a parameter.
4.
Parameter attributes
5.
Selects the color picker.
6.
Scroll through a fixture’s available categories.
7.
Collapses or expands categories.
8.
Gives pan and tilt functionality to a mouse or trackball.
9.
Virtual encoder (Click and hold close to the center line for slow movement, further away
for faster movement.)
10.
Opens the gel picker.
Eos Family v2.9.0 Operations Manual
11.
Palette or Preset button (Clicking the button will put the palette or preset on the command
line.)
Fader Configuration
The fader configuration display is found on Tab 36 .The Fader List (on page 62), which shows all
of the faders and their assignments, can be found in Tab 35.
At the top of the fader configuration display, you can select the fader page, which has 100
pages of 10 faders each page.
The fader configuration display shows a virtual mockup of each fader and its buttons. The
various parts of the virtual fader can be clicked or tapped to open configuration options.
Each fader is color coded based on its assigned target type. Grandmasters and inhibitive
submasters are in red, additive submasters are yellow ,and presets, palettes, global effects, and
manual time masters are brown.
Fader Configuration Window
Click on the fader header to open the fader configuration window.
This setting allows you to map a submaster, intensity, focus, color, or beam palette, preset,
global effect fader, manual time master, or grandmaster to a fader.
ID
This sets the number of the target assigned to the fader, such as Preset 2 or Submaster 5. For a
list of available Target IDs, click or press the {...} button beside ID.
Note: Content can also be loaded to faders from Live, using the command line and
load.
Size
A fader can be mapped so its content takes up 1, 2, or 3 faders. 1x will take up 1 fader, 2x will
use 2 faders, and 3x will use three.
Note: If a fader is mapped to 1x, the top button will be locked as a load button.
When mapped to 2x or 3x, the top left button will be locked as a load button.
Buttons & Slider
When set to Default Mapping, the button and fader configuration is drawn initially from the
submaster list properties for that content. If changes are made to that mapping in Tab 36, it
filters BACK to the submaster list and changes any other instances where that content is
mapped. If set to Local, any changes made in Tab 36 impact only that instance of the content.
See Submaster Properties for more information on default mapping.
Target List
If temporary fader mapping is being used, the list of content will display here. See Temporary
Fader Mapping (on page 215) for more information.
Additional Configuration
Clicking on the configuration box will open additional configuration options that are dependent
on the target type assigned to the fader.
For detailed information on these various options, please see the following topics:
Eos Family v2.9.0 Operations Manual
• Grandmaster Configuration (on the facing page)
• Submaster Properties (on page 310)
• Presets and Palettes Fader Properties (on page 212)
• Global Effects Fader (on page 301)
• Manual Time Master (on page 64)
Indicators in the Element Fader Status Display
Each fader is color coded based on its assigned target type. Channel faders are orange.
Grandmasters and inhibitive submasters are in red, additive submasters are yellow ,and presets,
palettes, global effects, and manual time masters are brown.
The fader status display can be disabled in Setup. See Displays (on page 144) for more
information.
1.
Orange box indicates a channel fader.
2.
Current channel number controlled by fader.
3.
Label (channel and target labels will display).
4.
Current channel level. (Level will display regardless of control from fader or keypad.)
5.
Up arrow indicates that there is a higher level currently set for the channel and that the
fader needs to be raised to match.
1.
Palette on a fader.
2.
Current submaster number controlled by fader.
3.
Red box indicates an inhibitive submaster.
4.
Effect on a submaster.
5.
Label (channel and target labels will display).
6.
Grandmaster on a fader.
7.
Up arrow indicates that there is a higher level currently set for the channel and that the
fader needs to be raised to match.
8.
Down arrow indicates that there is a lower level currently set for the channel and that the
fader needs to be lowered to match.
9.
Level of submaster currently.
10.
Global Effects Fader
11.
Manual Time Master
Fader List
The Fader List, which shows all of the faders and their assignments, can be found in Tab 35.
You can also make changes to a fader's configuration while in the fader list display by clicking
on a column. A virtual fader will be displayed. Click on the appropriate area of the fader to
access the configuration options. Selection can be done by clicking in the column or from the
command line.
Range editing is possible in this display by selecting all the needed faders. Changes made to the
configuration will be made to all of the selected faders.
With a fader selected, the CIA will also display a virtual fader and the configuration options for
that fader.
Grandmaster Configuration
When a fader is configured as a grandmaster, you can set the fader itself as a master or disable
it. Fader size is set to 1x, and can not be changed.
The first button is locked as a load button, and cannot be configured. The second button is
disabled and cannot be configured. The third button can be configured as a blackout button or
disabled. When configured as a blackout, both buttons must be pressed to set the grandmaster
to blackout.
Eos Family v2.9.0 Operations Manual
Manual Time Master
A fader can be mapped as a manual time master.
Note: Manual Time Master applies to changes made manually, not to playback.
A manual time master can be used to impact any manual control timing. For a manual time
master, you need to assign a minimum and maximum time settings to the fader. By default, the
minimum is set to 0 seconds when the fader is completely down, and maximum is 5 seconds
when the fader is at full. To change the timing, click on the box and enter the time from the
popup number pad.
The fader buttons can be assigned as bump, disabled, or macro (see Submaster Fader and
Button Configuration (on page 314)). It is recommended that the bottom button be set to bump
for turning the fader on/ off. When turned on, the LED will be solid green.
Note: The setting of the manual time master is ignore unless turned on. Changing the
manual timing master will not impact any manual changes already in motion.
The fader ribbon will display the label of M Time to indicate a manual time master fader.
Note: Channel and parameter filters can be assigned to a manual time master.
You can override a manual time master by using a command line entered sneak time.
Master Only is a fader option that can be assigned in the fader configuration display (Tab 36) or
in the fader list (Tab 35) for submasters, presets, and palette faders. Submasters can also be
configured in the Submaster List (Tab 15).
Master Only faders are used to set a level for content to fade to. The slider can be used to live
adjust levels when the fader has been activated via the bump button.
Master Only faders default to Full.
To set the fader level from the command line, use [Fader] [n] [At] [level] [Enter].
Note: If content is set to proportional, Master Only fades all content to the setting of
the fader when bumped. If set to I-Master, the fader masters the intensity, but non-
intensity goes to the end state in time when the content is triggered.
Channel and Parameter Filters on Faders
Channel and Parameter Filters can be used to allow only specified data to be played back.
These are playback filters, and do not impact how data is recorded.
Channel and Parameter Filters can be associated with the following targets for playback:
• Cue lists
• Submasters
• Presets
• Palettes
Note: Channel and Parameters filters can also be used with Global Effects Faders.
See Global Effects Fader (on page 301)
Note: For presets and palettes, channel and parameter filters can only be assigned in
the fader configuration display (Tab 36) or in the fader list (Tab 35).
For cue lists and submasters, channel and parameter filters can be set in the following areas:
• Cue List Index
• Submaster List
• Fader configuration display (Tab 36)
• Fader list (Tab 35)
• In Live using the {Properties} softkey
Tap or click on {Chan Filter} to assign channels or groups. Tap or click on {Param Filter} to open
a list of available parameters that you can filter.
Note: Filters will travel with their assigned cue lists and submasters wherever they are
mapped.
When a filter has been applied, an indicator will display in the fader ribbon. C will display for
channel filter, and F is for parameter filter.
Eos Family v2.9.0 Operations Manual
Clearing Channel and Parameter Filters
Press the red [X] to clear the channel or parameter filters listed.
Virtual Fader Module
A virtual fader module can be opened from the home screen by selecting the Faders button or by
pressing [Tab] [2][8].
The virtual fader module has a configuration menu, which is accessed by first selecting the
module tab and then double clicking on the tab to open the menu. With the virtual fader
module selected, you can also select the gear icon, which is located by the tabs, to open the
configuration menu.
The following options are available in this configuration menu:
• Rows - sets the number of rows used for the module. Maximum number of rows is six.
• Columns - sets the number of columns used for the module. Maximum number of columns
is six.
• Show Sliders - shows or hides the slider portion of the fader. This is useful if you want a
module of just the configurable fader buttons.
For information about configuring your faders, see Fader Configuration (on page 60)
Copying Faders Using Attributes Only
When copying faders, you can use {Attrs Only} to copy over all of the fader properties except
levels, effects, and labels.
• [Fader] [1] [Copy To] [Fader] [4] {Attrs Only} [Enter] [Enter] - copies all of the fader
properties from fader 1 and places it in fader 4. Levels, effects, and labels are not copied
when using the {Attrs Only} softkey.
Virtual Keyboard
It is possible to open a keyboard which mimics the hard keys found on the actual Element
keypad.
To open, you can select the virtual keyboard from the Workspace Layout Menu (on page 31) or
use [Tab] [7].
The virtual keyboard displays the alphanumeric keyboard shortcut for that hardkey in the lower
right hard corner.
The abbreviations are:
• Ca - CTRL + ALT
• S - SHIFT
• C - CTRL
• A - ALT
sACN Output Viewer
You can open the sACN Output Viewer by pressing [Tab] & [3][7] or selecting the sACN Output
Viewer icon from the home screen.
The sACN Output Viewer is a place to check the current live outputs on a universe by universe
basis.
Eos Family v2.9.0 Operations Manual
The left side of the viewer is the universe grid. It displays 512 address cells. Cells outlined in a
color are currently patched addresses. Each patched cell contains an address number and output
value. Unpatched cells are black and only have an address level.
Output values are 0 through 255. 0 is displayed in black and 255 is in bright red. The red output
value color will grow brighter as the output value increases.
If there is a channel or address selection on the command line, the appropriate address cell will
be outlined in gold. You can also press on a cell to select it but it will not post to the command
line. Information about the selected address will display to the right of the grid.
Any available sACN sources will be displayed in the right panel, and are color coded. The
address cells will use that same color coding to indicate the device it is patched to.
Press {About} to open the About Address display in the CIA.
Press the {t} or {u} buttons to scroll through the available universes.
Configuration Menu
The output viewer has a configuration menu, which is accessed by first selecting the viewer tab
and then double clicking on the tab to open the menu. With the output viewer selected, you can
also select the gear icon, which is located by the tabs, to open the configuration menu.
The following options are available in this configuration menu:
• {Follow Command Line} - when enabled, the viewer will follow the command line for
selecting addresses. This is enabled by default.
• Universe - you can select which universe to jump the viewer to.
Managing Show Files
69
Chapter 3
Managing Show Files
About Managing Show Files
70
Create a New Show File
70
Open an Existing Show File
70
Merging Show Files
73
Printing a Show File
75
Saving the Current Show File
77
Importing Show Files
79
Exporting a Show File
81
Exporting Logs
82
Deleting a File
82
File Manager
83
Eos Family v2.9.0 Operations Manual
About Managing Show Files
This section explains how to create, open, and save your show files. Each of these operations
are accomplished through the Browser (on page 23) area in the The Central Information Area
(CIA) (on page 20).
Create a New Show File
To create a new show file, navigate within the browser to: File> New> and press [Select].
You will be prompted for confirmation that you want to create a new show. Any unsaved show
data will be lost. Press {OK} to confirm or {Cancel} to discontinue the operation.
In Element, a new show file defaults to a 1-to-1 patch, which will have a 1-to-1 patch and 1-to-1
channel to sub assignment. Clicking {Patch 1to1} will deselect the option and result in a blank
patch.
Open an Existing Show File
Names of show files may appear in the browser list in normal text or in bold text. Files in normal
text indicate that there is only one show file stored by that name.
Bold show names indicate that there are several versions of the show file stored under that
name, the bold one being the most recent. To access the most recent show file, simply select
the bold name. You may right arrow [Page u] from the bold name to expand a list of previous
versions beneath it in the browser. Select the desired show from the expanded list.
To open an existing Eos Family show file, navigate within the browser to: File> Open> and press
[Select].
Element provides you with multiple locations to retrieve an Eos Family show file (.esf) including:
• Show File Archive - This is the default storage location for show files when a show file is
created and saved. Older versions of the show file will be listed under the most current
version.This allows you the ability to open the latest version or an earlier version of a show
file if desired.
• Network Drive- if one is connected. When there is no network drive connected, it will not
display in the Browser.
• USB device - When a USB device is connected and an Eos Family show file (.esf) is
available on the device, you will notice the USB is displayed in white text and is
expandable.
Open the desired location:
• To open a show file from the Show File Archive, navigate within the Browser to: File>
Open> Show File Archive and press [Select].
• To open a show file from the network drive, navigate within the Browser to: File > Open>
Name of Network Drive> and press [Select].
• To open a show file from a USB device, navigate within the Browser to: File> Open>
Name of Drive and press [Select].
Managing Show Files
71
Select the specific show file
• Navigate within the specified storage location and select the show file you wish to open,
press [Select].
• If the selected show has multiple time stamps and you wish to load an older version,
navigate to the desired revision and press [Select].
This will open the partial show loading screen in the CIA.
From this screen you can select which components of the show file you wish to load. The buttons
at the center of the CIA represent all of the show components that you can choose to load. By
default all components are selected (gray) and will be loaded. To withhold any show
components from loading, simply deselect them in the CIA by touching the respective button.
To reselect all show components, press the {Reset} button and all buttons will return to gray
(selected). To stop the show load process, press the {Cancel} button.
When you have selected/deselected all of the show components you require, press the {OK}
button.
Element loads the selected show to the console.
CAUTION: On a partial show open, if any record targets are not opened, any
existing data of that type will be cleared from the console.To merge show data, merge
should be used. See Merging Show Files (on page 73)
Selective Partial Show Opening
If you select the {Advanced} button in the partial show opening screen, you will have the
opportunity to load partial components from the show file and be able to specify the desired
location of those partial components in the new show file.
For example, you could specify only cues 5-10 and load them as cues 20-25 in the new show.
You could also specify only specific palettes, presets, effects, and so on. To see the complete list
of show components, press the {Advanced} key in the partial show loading screen.
Eos Family v2.9.0 Operations Manual
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component.
For each component in the list, you can specify the desired range by pressing the proper area in
the table and entering numbers from the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• List Target - The list you are adding the data to.
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
• Target - The desired location of the components in the new show file (for ranges, this will
be the location in the new show of the first component in the range, the others will follow
in order).
Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column
and [At] to jump to the Target column.
To open only partial components from a show file:
1.
From the browser, navigate to the desired show file. See Open an Existing Show File (on
page 70).
2.
When the partial show load screen appears, press the {Advanced} button. The partial
components selection screen will appear in the CIA.
3.
Select the show components that you wish to load by pressing on their respective buttons
on the left side of the CIA. The components will appear in the list to the right as you select
them.
4.
Press any fields for which you want to enter specific numbers. The field (if editable) will
highlight in gold.
5.
Enter the numbers using the keypad to specify the desired cues/groups/effects and so on.
6.
Press {OK} to load the components to the new show.
You may exit the partial show load screen at any time by pressing the {Cancel} button. This will
return you to the browser.
You may clear all selected components from the table at any time by pressing the {Reset}
button.
You may exit the advanced loading screen at any time by pressing the {Return} button. This will
return you to the general partial show load screen.
Note: Media is imported gobo and magic sheet images, and will be included by
default when you select Patch, Fixtures, or Magic Sheets.
Partial Patch Opening
You have the option to selectively open partial patch information or fixtures into a show file by
selecting the {Advanced} button in the partial show opening screen. Select {Patch} or {Fixtures}.
Note: It is important to remember that on a partial patch open, if any record targets
are not opened, any existing data of that type will be cleared from the console. To keep
that data, merge should be used.
You can specify the desired range by selecting the proper area in the table and entering
numbers from the keypad. The columns in the table that relate to patch are:
• Start - The first in a range of components.
• End - The last in a range of components.
Managing Show Files
73
• Target - The desired location of the components in the new show file (for ranges, this will
be the location in the new show of the first component in the range, the others will follow
in order).
Show File Advisory
If the loaded show file exceeds the console’s output capacity, an advisory will display in the CIA.
You will need to dismiss the advisory by pressing {Ok} before continuing. To see the capacity of
the console, press [About].
Park Buffer
The contents of the Park buffer are saved with show files. By default, the park buffer will not
open with a show file.
You can load the park buffer, but it requires an additional step of confirming that you want to
open the park buffer. You will need to click or press the check box by the text Yes, Include the
Park Buffer.
For more information about park, see About Park (on page 304)
Merging Show Files
Element supports the merging of .esf (Eos Family) show files.
Note: Merging show files is different from opening show files. When you do a partial
open of show components, untouched record targets are cleared. When you do a
merge, those record targets remain.
You have the option of merging .esf show files from the Show File Archive, a File Server (if
connected), or a USB device.
To merge a show file, navigate within the Browser to: File> Merge>. Navigate to the desired
storage location and press [Select]. When using merge, Element displays only the available files.
Navigate to the specific file and press [Select].
This will open the merge screen in the CIA. From this screen you can choose which aspects of
the show file you want to merge. By default all aspects are unselected (black). Selected show
aspects will appear in gray.
Note: Media is imported gobo and magic sheet images, and will be included by
default when you select Patch, Fixtures, or Magic Sheets.
Eos Family v2.9.0 Operations Manual
If you select the {Advanced} button in the merge show loading screen, you will have the
opportunity to load partial components from the show file and be able to specify the desired
location of those partial components in the current show file.
For example, you could specify only cues 5-10 and load them as cues 20-25 in the current show.
You could also specify only specific palettes, presets, effects, and so on. To see the complete list
of show components, press the {Advanced} key in the merge show loading screen.
As you specify components, they are added to a table in the CIA. In the table, fields with a dark
background may be edited, fields with a light gray background do not apply to that component.
For each component in the list, you can specify the desired range by pressing the proper area in
the table and entering numbers from the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• List Target - The list you are adding the data to.
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
• Target - The desired location of the components in the new show file (for ranges, this will
be the location in the new show of the first component in the range, the others will follow
in order).
Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column
and [At] to jump to the Target column.
To merge channels, see Partial Show File Channel Merge (on the facing page)
To merge only partial components:
1.
From the browser, navigate to the desired show file (see Open an Existing Show File (on
page 70) ).
2.
When the merge show load screen appears, press the {Advanced} button. The partial
components selection screen will appear in the CIA.
3.
Select the show components that you wish to merge by pressing on their respective
buttons on the left side of the CIA. The components will appear in the list to the right as
you select them.
4.
Press any fields for which you want to enter specific numbers. The field (if editable) will
highlight in gold.
5.
Enter the numbers using the keypad to specify the desired cues/groups/effects and so on.
6.
Press {OK} to load the components to the current show
Partial Patch Merging
You have the option to selectively merge partial patch information or fixtures into a show file by
selecting the {Advanced} button in the partial show merge screen. Select {Patch} or {Fixtures}.
You can specify the desired range by selecting the proper area in the table and entering
numbers from the keypad. The columns in the table that relate to patch are:
Managing Show Files
75
• Start - The first in a range of components.
• End - The last in a range of components.
• Target - The desired location of the components in the new show file (for ranges, this will
be the location in the new show of the first component in the range, the others will follow
in order).
Partial Show File Channel Merge
When Merge Channels is selected, channels from cues, submasters, groups, and other channel
targets will be added to any existing channel targets of that same type.
With Merge Channels not selected, those channels will override any existing channels in the
channel targets of the same type.
Example:
In a show file 1, group 1 has channels 1 through 5. In show file 2, group 1 had channels
6 through 10. With Merge Channels and Groups selected for the merge, show file 2's
group 1 will merge with show file 1's group 1. Group 1 will then have channels 1
through 10. If Merge Channels was not selected, group 1 would just have channels 6
through 10.
Note: It is important to remember that if the same channels exist in both show files,
the data merging in will override the existing data for those channels.
Printing a Show File
Element provides you with the ability to save a show file or aspects from a show file to a PDF file
for printing. Element has three locations to save the PDF files including the Show File Archive,
the File Server (if connected), or a USB device (if connected). Saving the PDF file to a USB (F:)
device, allows you to then print the PDF from a personal computer. Printing directly from
Element is not supported.
In Setup, you can select the page orientation and paper size for these PDF files, see PDF Settings
(on page 146) for more information.
To save a PDF of an Eos Family show file, navigate within the browser to: File> Print> and press
[Select].
Eos Family v2.9.0 Operations Manual
This will open the printing screen in the CIA. From this screen you can choose which aspects of
the show file you want to save to PDF. By default all aspects are selected (gray) and will be
saved. To withhold any show aspects from printing, simply deselect them in the CIA by touching
the respective button. Deselected show aspects will appear in black.
To reselect all show aspects, press the {Select All} button and all buttons will return to gray
(selected). To stop the show file from being saved to a PDF and return to the browser, press the
{Cancel} button. When you have selected/deselected all of the show aspects you require, press
the {Ok} button to create the PDF file.
There are three additional options on the far right side of this display:
• Tracked Levels - prints all of the moves and tracked values.
• Color Printout - prints the cue data using the same color indicators as the console's
displays use. See Color Indicators (on page 44)
• Summary View - prints cues without non-intensity parameter information.
You can also choose to print specific portions of show aspects. To select this information, press
the {Advanced} button. The buttons at the center of the CIA will again represent all of the show
aspects that you can choose. By default all aspects will be deselected (black).
As you select aspects, they will be added to the table in the CIA. For each component in the list,
you can specify the desired range by pressing the proper area in the table and entering numbers
from the keypad. The columns in the table are:
• List - The list you are taking data from (such as a cue list).
• Start - The first in a range of components (such as a range of cues).
• End - The last in a range of components.
Managing Show Files
77
Note: In the {Advanced} view, you can use the [Thru] key to jump to the End column.
To deselect all show aspects, press the {Reset} button and all buttons will return to black
(deselected).
To return to the main print screen, press the {Return} button. To stop the show file from being
saved to a PDF file and return to the browser, press the {Cancel} button. If you are ready to save
the file, press the {Ok} button. You will be prompted to name the file.
The PDF will have the show name, date and time it was created, and date and times for when
the show file was last saved. It also gives the Eos Family software version information. If multiple
aspects were selected to save to the file, there will be hyperlinks at the top of the PDF so you
can quickly jump to a section.
Note: If you have cues selected, cue notes and scenes will display along with
additional cue information.
Saving the Current Show File
To save the current show data, navigate within the browser to: File>Save> and press [Select]. A
green "Success" message should appear when the file has finished saving. If a red "Failed"
error appears, attempt to save to a different location, or exit and/or restart Eos as soon as
possible.
The Show File Archive is the default storage location for show files when they are saved. The
new time stamp located beneath the show file name on the CIA indicates that the show file has
been saved.
All previous saves are stored in the Show File Archive with the time stamp following the file
name.
Show File Indicator
An asterisk (*) will display beside the show file name to indicate when a show file has been
modified but not saved.
Save Show File Warning
If there is unsaved data in the current show file, a save warning will display when you attempt to
open a new or existing show file.
Eos Family v2.9.0 Operations Manual
The following options will be available:
• Save - saves the current show file, and opens a new or existing show file.
• Save as - saves the current show file to a different location or with a different name, and
opens a new or existing show file.
• Continue without Saving - opens the new or existing show file without saving any changes
to the current show file. Changes will be lost.
• Cancel - returns to the current show file without saving changes or opening a different file.
Save Errors
To save the current show data to the internal drive without having to navigate to the browser,
hold down [Shift] & [Update].
Using Save As
To save an existing Eos Family show file to a different location or with a different name,
navigate within the Browser to: File> Save As> and press [Select].
Element provides you with three locations to save an Eos Family show file (.esf) including the
Show File Archive, the File Server (if connected) or a USB device (if connected).
Navigate to the desired storage location and press [Select]. When using “Save As” to save the
show file to a specific location, the alphanumeric keypad will display on the CIA. Name the
show file and press [Enter]. The show file will be saved in the specified location with the show
file name you entered with a time stamp suffix.
By default, the current show file name will be used. Pressing [Label] or [Delete] on the console,
or DELETE on an alphanumeric keyboard will remove the default show label when doing a Save
As.
Saving with Extra Compression
The Save and Save As dialogs include a checkbox option labeled, “Use extra compression
(.esf2) that prevents loading in versions prior to v2.9.0?”
Managing Show Files
79
Checking this box will compress your show file to an ESF2 file format, which will only be
compatible with Eos versions 2.9.0 and higher. ESF will continue to be compatible with all
versions of Eos software.
If you have already saved a show file with this option enabled, the box will default to checked
when you use the Save or Save As functions.
If you wish to convert an ESF2 file back, uncheck the box in the Save or Save As dialog, and the
show file will save as an ESF.
Importing Show Files
Element supports the import of standard USITT ASCII, .csv, and Lightwright® text files.
Note: Element supports ASCII show file import from a number of other control
consoles, including the Congo/Cobalt, Obsession, Expression and Emphasis product
lines, as well as the Strand 500 Series. Please note that all show files must be saved in
an ASCII format prior to importing them into Element.
CAUTION: The way data is stored and used is often different between different
desks. Imported data may not playback exactly the same between desks. Not all data
(such as effects and macros) may be imported. This varies by product.
You have the option of importing standard USITT ASCII (.asc), .csv, or Lightwright (.txt or .asc)
from the Show File Archive, a File Server (if connected), or a USB device.
Note: .asc file must be imported using the USITT ASCII option, even if it is a
Lightwright file.
To import a show file, navigate within the Browser to: File> Import> (Type of file to import) and
press [Select].
If you are importing an USITT ASCII file, you will have two options, Import as Library Fixtures or
Import As Custom Fixtures.
• Import as Library Fixtures will allow Element to try to match the fixtures in the file with
fixtures in the Element library.
• Import as Custom Fixtures will bring the fixtures in as they are in the file.
It is recommended to use Import as Custom Fixtures.
Eos Family v2.9.0 Operations Manual
Navigate to the desired storage location and press [Select]. When using import, Element
displays only the available files. Navigate to the specific file and press [Select].
Note: Not all data is saved to a .csv file. It is recommended that you first export as a
.csv file, modify the file as needed, and then import. See Exporting a Show File (on the
facing page) for more information.
Choose the aspects of the file you wish to import (all are selected by default). If "Merge Data" is
not selected, the ASCII data will overwrite your current show data. If "Merge Data" is selected,
the ASCII data will be merged into your current show.
Lightwright Import
Once a file has been selected for import, you will now have options for importing.
Note: {Import Text/Notes/Labels/Gels Only} allows you to import just the patch
database text.
Merge and Overwrite
You can select to either merge the data with the current show file, or to overwrite the data in
the current file. To do this, check the {Overwrite} box. Leaving this box unchecked will merge
the data.
Starting and Ending Channel
You can select starting and ending channels for the import.
Mapping
You can map Element patch fields to fields in the Lightwright file. Channel and Address must be
mapped for the file import to work. Any other field can be set to ignore if desired. Once a
Lightwright field has been mapped, it will display in grey in the dropdown menu. However,
greyed out options can be selected again for placement in multiple fields.
The text fields in the Patch display and database will rename based off of the Lightwright
imported fields. See Renaming Text Fields in Patch (on page 109) for more information.
Managing Show Files
81
Note: Element does not currently support multiple gels per fixture from Lightwright.
Address Formats
Element will accept mulitple address formats for importing. Examples of those formats are 2/3,
2.3, 2,3, 2-3. Element will convert all formats to n/n.
Device Mapping
Devices can also be mapped. Click {Map Devices} to open the following display.
Select the Lightwright device and the match from the Eos column. Multiple Lightwright devices
can be selected at a time. Then click {Link Devices}. The link will appear in the Mapping
column. To unlink a device, select it from the Mapping column, and then press {Unlink Device}.
Device mapping and import fields are saved with the show file.
Importing Custom Gobo Images
Custom gobo images can be imported by going to Browser> Import> Gobo Images and selecting
an image file or folder. If a folder is selected, all image files within the folder will be imported.
All standard image files are supported with the exception of .svg files.
Imported gobo images can be deleted by going into Browser> Import> Gobo Images> Imported
Gobos, selecting the image, and pressing [Delete] [Enter].
Exporting a Show File
Export your Eos Family show file to a standard USITT ASCII, .csv, Focus Track, Moving Light
Assistant (MLA) or Fast Focus Pro show file using the export feature.
To export your Eos Family show file in ASCII format, navigate within the Browser to: File>
Export> and press [Select].
You have the option of exporting your show file in ASCII format to the Show File Archive, to a
File Server (if connected) or to a USB device.
Navigate to the desired storage location and press [Select]. The alphanumeric keypad will
display on the CIA. Name the show file and press [Enter]. The file will be saved in the specified
location with the file name you entered with a “.asc” file extension.
You can export Eos Family show files as a .csv format by navigating within the browser to: File>
Export> CSV and select the location for the export, the Show File Archive, a File Server (if
connected), or to a USB device.
Files can be exported in a Focus Track or Fast Focus Pro format by going to File> Export> Fast
Focus Pro or Focus Track and select the location for the export, the Show File Archive, a File
Server (if connected), or to a USB device.
Eos Family v2.9.0 Operations Manual
Files can be exported in a Moving Light Assistant (MLA) format by going to File>Export>Moving
Light Assistant.
This will open the export screen in the CIA. From this screen, you can choose which aspects of
the show file you want to export. By default all aspects are selected and will be exported. To
withhold any show aspects from exporting, simply deselect them in the CIA by clicking on the
respective button. Deselected show aspects will appear in black.
You can also choose to export specific portions of show aspects. To select this information, press
the {Advanced} button. In the Advanced screen, all aspects are deselected (black) by default.
To stop the show file from being saved for export, press the {Cancel} button. If you are ready to
save, press {Ok}. You will be prompted to name the file. A .csv file will be created.
Exporting Logs
Logs are useful tools for diagnosing issues. ETC Technical Services may request that you email
logs if they are assisting you with an issue. See Help from ETC Technical Services (on page 1) for
information about contacting Technical Services.
If you are experiencing an issue, press [Displays] & [Record] to put a marker in the log file. This
marker along with any other additional information you provide will assist us in reproducing your
issue.
Note: Logs can also be created from the ECU. If created through the ECU, you will
have the option to add additional information to the file. See Save Logs (on page 419)
for more information.
Logs can be exported by going to the Logs option in the Browser. Select the location for the
export, the Show File Archive, a File Server (if connected), or to a USB device, and press
[Select].
An exporting logs message will appear while the log files are being created.
Deleting a File
Element provides you with the ability to delete show files from the Show File Archive and the
File Server from within the Browser.
To Delete a Show File
Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired show file
and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process.
To Delete a Folder
The folder must first be empty.
Managing Show Files
83
Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired folder
and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process.
File Manager
Element has a File Manager (on page 420), which also provides a way to manage show files.
Patch Main Displays
87
Patching Conventional Fixtures
88
Patching Moving Lights, LEDs, and Accessories
94
Patching Multicell Fixtures
95
Labeling
98
Using the Scroller/Wheel Picker and Editor
98
Settings in Patch
104
Using Device List
109
Clearing the Patch
115
Update Profile
115
Fixture Editor
115
Eos Family v2.9.0 Operations Manual
About Patch
Element treats fixtures and channels as one and the same, meaning each fixture is assigned a
single control channel number. Individual parameters of that fixture, such as intensity, focus,
color, and beam are also associated with that same channel number but as additional lines of
channel information.
The Patch is used to associate a channel with addresses and device types. Once a channel is
patched to an address or addresses, and the output is connected to a device (for example a
dimmer, moving light, or accessory), the channel will then control that device.
Patching can be done via two different methods: manually entering a patch and by patching
devices using RDM via the Device List. RDM allows bi-directional communication between the
desk and any RDM devices over RDM or Ethernet. See Using Device List (on page 109).
For manual patching, you are required to only enter the simplest data to patch a device and
begin programming your show, such as the channel number, the device type (if needed), and
address. When you provide more information in the patch, you will have more detailed control
and improved function during operation.
One or more devices may be patched to a single channel. For example, you may want to patch a
group of dimmers to the same channel. In addition you may patch multiple devices to the same
channel for building compound or accessorized fixtures. For example, a Source Four® with a
color scroller and a gobo changer may be patched to a single channel. This is referred to as a
compound channel. See Creating multipart and compound channels (on page 93).
When you open a new show file, Element can create a 1-to-1 patch. This means that the patch
will automatically have channel 1 patched to address 1, channel 2 to address 2, and so on up to
the maximum channel count of your console. When outlined in yellow, the {Patch 1 to 1} button
is selected, and a 1-to-1 patch will be created.
Depending on your situation, you may need to create a custom patch, which associates certain
addresses with certain channels.
Note: You can open or merge patch data from other show files, see Partial Patch
Opening (on page 72) and Partial Patch Merging (on page 74) for more information.
A 1-to-1 patch can also be created from the Clear display. See Clearing the Patch (on page 115)
Patch Main Displays
To begin patching your show, you must first open the patch display. To open the patch display,
press [Patch] or press [Displays] and then {Patch}. [Tab] [1][2] can also be used to open Patch.
The patch display will open in the selected tab, and the CIA will display patch controls.
From within the patch display, you can open the Device List to use RDM to patch any RDM
compatible devices. For more information about Device List, see Using Device List (on
page 109).
For patching fixtures, there are two different patch modes: patch by channel and patch by
address. Element defaults to patch by channel mode. Pressing [Format] while in the Patch
display will toggle the mode between patch by channel and patch by address.
The patch screen will display the following information if available:
• Channel - the patched channel number. In patch by address mode, channel will appear
blank if not currently patched.
• Address - the patched output address. In patch by channel mode, address will appear
blank if not currently patched. Pressing [Data] toggles the display from showing address as
patched by the user, output address, and the port/offset. See Using Output Address vs
Port/ Offset (on page 89).
• Type - device or dimmer type that is patched.
• Label - displays the assigned label of the channel or address. See Labeling (on page 98).
• Interface - displays which interfaces will be used for the device. See {Interface} in {Patch}
Display and Settings (on page 104).
• Output - displays the current live intensity level. Value is displayed as 0 through 255, with
255 being full. 16 bit intensity values will display as 0 through 65535.
Status in the Patch Display
Status flags will display on the far left of the patch display to advise you when a channel or
address requires your attention.
Eos Family v2.9.0 Operations Manual
A red “!” or yellow “?” will display when there is an error or warning from an RDM, CEM+,
CEM3, or ACN device. See Errors and Warnings (on page 114).
Flexichannel Views in Patch
In patch by channel mode, [Flexi] can be used to view only those channels that are currently
patched. In patch by address mode, [Flexi] can be used to view only those addresses that are
currently patched. By pressing [Flexi], you can toggle the view between patched
channels/addresses, selected channels, and all channels/addresses.
Holding down [Flexi] will display the following softkeys:
• {Flexi All} - displays all the channels or addresses depending on which view is used.
• {Patch} - displays only the patched channels or addresses.
• {Selected} - displays any selected channels or addresses.
• {View Channels} - displays those channels selected for the View Channels flexichannel
state.
• {Partitioned} - only available when partitioning is enabled. Displays the following options:
• Partitioned Channels
• Partitioned Patched Channels
• Partitioned Selected Channels
• Partitioned View Channels
Patching Conventional Fixtures
For patching fixtures, there are two different patch modes: Patching By Channel (below) and
Patching By Address (on the facing page). Element defaults to patch by channel mode. Pressing
[Format] while in the patch display will toggle the mode between patch by channel and patch by
address.
Note: When working with conventional devices, you can patch in either mode easily.
When working with compound channels or multiple parameter devices, such as moving
lights, it is recommended to work in patch by channel.
Patching By Channel
In patch by channel mode, [2] [0] [At] [1] [Enter] patches channel 20 to address 1. Pressing [At]
will post address to the command line while patching by channel.
Additional examples of patch by channel:
• [5] [At] [1][0][0] [Enter] - patches channel 5 to address 100.
• [2][0][3] [At] [1][2] [Enter] - patches channel 203 to address 12.