Frap Tools CGM Manual
Text of the manual
I’d like to thank a few precious friends for their support during these years, for the discussions we had, and for the
valuable feedback i received — in alphabetical order: Tina Aspiala, Caterina Barbieri, Sebastian Baumann, Alessandro
Bonino, Marco Ciccotti, Enrico Cosimi, Lorenzo Florissi, Tom Hall, René Margraff, Gianfranco Marongiu, Chris
Meyer, Giulio Saltini, Alessio Santini, Stephan Schmitt, Brian Smith, Trevor Tunnacliffe, Giona Vinti, Andreas Zhu-
kovsky.
And thanks to the amazing people I’m working with — in alphabetical order: Fabrizio Benatti, Federico Foglia, Gio-
vanni Grandi, Antonio Masiero.
Simone Fabbri
Rev. 7 – Aug 2021
Page 3 of 107
TABLE OF CONTENTS
TABLE OF CONTENTS .......................................................................... 3
SAFETY AND WARRANTY .................................................................. 6
BEFORE STARTING ............................................................................... 7
1
Connecting the Power ............................................................... 7
2
Mounting the Module ................................................................ 7
3
Warm-Up and Working Temperature............................ 7
MODULAR SYNTHESIS: CORE CONCEPTS ................................ 8
1
Voltage (and Current) ................................................................. 8
2
DC And AC .......................................................................................... 8
3
Audio and CV .................................................................................... 8
4
Timing Pulses ................................................................................... 9
5
Polarity .................................................................................................. 9
6
Audio and CV Processing ........................................................ 9
7
Audio Levels ................................................................................... 10
SUGGESTED READINGS .................................................................. 10
INTERFACES .......................................................................................... 12
1
Arrows (Input, Output) ............................................................ 12
2
Square and Round Shapes .................................................. 12
3
Lines (Solid, Dotted, Dashed) ............................................. 12
4
Color Coding .................................................................................. 13
5
Combinations ................................................................................ 13
CGM – CREATIVE MIXER SERIES ................................................. 14
1
Philosophy and Design .......................................................... 15
2
The Link System .......................................................................... 15
Linking Groups and Channels ........................................... 15
2.1.1
Older Group-to-Channel Link Cables ........................... 15
Linking Masters and Groups ............................................... 15
2.2.1
Older Master-to-Group Link Cables............................... 16
3
Channel.............................................................................................. 16
Amplitude Controls and Direct Output ...................... 16
Effect Sends .................................................................................... 16
Pan ........................................................................................................ 16
Creative Functions ..................................................................... 16
3.4.1
Mute ..................................................................................................... 16
3.4.2
Solo in Place ................................................................................... 16
3.4.3
PFL ........................................................................................................ 17
4
Quad Stereo Channel .............................................................. 17
Amplitude Controls and Direct Output ...................... 17
4.1.1
Mono Auxiliary Input ................................................................ 17
Pan and Crossfade ..................................................................... 17
4.2.1
Pan ........................................................................................................ 17
4.2.2
Crossfade .......................................................................................... 17
Creative Functions ..................................................................... 17
4.3.1
Mute ..................................................................................................... 17
4.3.2
Solo in Place ................................................................................... 18
4.3.3
PFL ........................................................................................................ 18
5
Group ................................................................................................... 18
Amplitude Control ..................................................................... 18
Effect Sends/Returns ............................................................... 18
5.2.1
Sends ................................................................................................... 18
5.2.2
Returns ............................................................................................... 18
Group Output ................................................................................ 18
5.3.1
Group Jumpers Configurations ....................................... 18
Creative Functions ..................................................................... 19
5.4.1
Group Mute ..................................................................................... 19
5.4.2
Safe Solo ............................................................................................ 19
5.4.3
PFL ........................................................................................................ 19
6
Master (Discontinued) ............................................................. 19
Amplitude Control ..................................................................... 19
Auxiliary Stereo Input .............................................................. 19
Creative Functions ..................................................................... 19
6.3.1
Headphones ................................................................................... 19
6.3.2
PFL ........................................................................................................ 19
7
Masterone ........................................................................................ 20
Amplitude Control ..................................................................... 20
7.1.1
Pseudo-balanced TRS Outputs ........................................ 20
7.1.2
Balanced XLR Outputs ........................................................... 20
7.1.3
Mono Out ......................................................................................... 20
Creative Functions ..................................................................... 20
7.2.1
Headphones ................................................................................... 20
7.2.2
PFL ........................................................................................................ 21
8
Technical Data .............................................................................. 22
Flow Charts ..................................................................................... 22
Specifications ................................................................................ 24
SAPÈL ....................................................................................................... 25
1
Philosophy and Design .......................................................... 25
2
Noise Outputs ............................................................................... 26
3
Voltage Sampling ....................................................................... 26
Internal Clock and Clock Modulation .......................... 26
External Clock ............................................................................... 26
Clock Mix........................................................................................... 26
Manual Sampling ....................................................................... 27
External Gate Sampling ......................................................... 27
Clock Outputs (Main and Random) .............................. 27
4
Random Voltages ....................................................................... 27
Non-Quantized Random Voltages ................................ 27
Quantized Random Voltages ............................................ 27
Fluctuating Random Output and Global Rate of
Change (random clock density control) .................... 28
5
Probability Distribution (Stored Random Voltages)
................................................................................................................. 29
6
Technical Data .............................................................................. 30
Flow Chart ....................................................................................... 30
Specifications ................................................................................ 30
FUMANA .................................................................................................. 31
1
Philosophy and Design .......................................................... 31
Spectral Transfer: A Brief History ..................................... 32
Panel Overview ............................................................................ 32
2
Audio Inputs ................................................................................... 32
3
Audio Outputs .............................................................................. 33
4
Audio Processing and Modulation Path .................... 33
Faders and CV ............................................................................... 33
Macro Spectral Editing ........................................................... 34
4.2.1
Tilt .......................................................................................................... 34
4.2.2
Parametric Scanning ............................................................... 34
Spectral Transferring: Modulation Filters and
Envelope Followers ................................................................... 34
The ‘Unvoiced’ Section............................................................ 35
5
Filter Design ................................................................................... 36
6
Patch Examples ........................................................................... 36
16-Band Spectral Transfer................................................... 36
Dual 8-Band Spectral Transfer ......................................... 36
Hybrid Spectral Transfer ........................................................ 36
Vocoder-Like Behavior ........................................................... 37
7
Technical Data .............................................................................. 37
Transfer Function ....................................................................... 37
Specifications ................................................................................ 38
FALISTRI .................................................................................................. 39
1
Philosophy and Design .......................................................... 39
2
Function Generators ................................................................ 39
Times ................................................................................................... 40
Shapes ................................................................................................ 40
Trig and Modes ............................................................................ 40
2.3.1
Green Alternative Retrig (On Rest) ................................ 41
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Outputs .............................................................................................. 41
Additional Generator Features ......................................... 41
2.5.1
Quadrature ...................................................................................... 41
2.5.2
Max ........................................................................................................ 42
2.5.2.1 ADSR .................................................................................................... 42
3
Function Processors ................................................................. 42
Dual Cascaded Frequency Divider ................................. 42
Four-Quadrant Multiplier ..................................................... 43
3.2.1
Amplitude Modulation & Ring Modulation (2 vs 4
quadrants) ....................................................................................... 43
3.2.2
Trimming .......................................................................................... 44
Linear Slew Limiter .................................................................... 44
4
Technical Data .............................................................................. 45
Specifications ................................................................................ 45
Revisions ........................................................................................... 45
USTA ......................................................................................................... 46
1
Quick start ....................................................................................... 46
2
Philosophy And Design .......................................................... 47
Architecture .................................................................................... 47
Tempo Management ............................................................... 47
3
Basic Editing and Visual Feedback ............................... 48
Editing Projects − Project Menu ...................................... 48
Editing Tracks − Track Menu .............................................. 49
3.2.1
Clock Settings ............................................................................... 49
Editing, Playing and Looping Patterns ....................... 49
Editing Stages ............................................................................... 50
3.4.1
Length ................................................................................................ 51
3.4.2
Maintain Pattern Length on Variation ........................ 51
3.4.3
CV Layers .......................................................................................... 51
3.4.3.1 Red CV Layer: Value .................................................................. 52
3.4.3.2 Green CV Layer: Variation Index ...................................... 52
3.4.3.3 Blue CV Layer: Variation Range ........................................ 53
3.4.4
CV Stage Colors ............................................................................ 53
3.4.4.1 USTA Slide vs FALISTRI Slew ............................................... 53
3.4.5
Gate Layers ...................................................................................... 54
3.4.5.1 Red Gate Layer: Value.............................................................. 54
3.4.5.2 Green Gate Layer: Variation Index .................................. 54
3.4.5.3 Blue Gate Layer – Variation Range ................................. 54
3.4.6
Gate Stage Colors ....................................................................... 54
4
Quick Editing ................................................................................. 55
Set All and Shift All ..................................................................... 55
Coarse and Fine ........................................................................... 56
Combining the Buttons ......................................................... 56
5
Performing ...................................................................................... 56
Play/Pause, Reset and Master Track Settings ........ 56
5.1.1
Master Track ................................................................................... 56
5.1.2
Play/Pause ....................................................................................... 57
5.1.3
Reset .................................................................................................... 57
Stage Loop....................................................................................... 57
5.2.1
Infinite Stage Loop .................................................................... 58
Song Mode ...................................................................................... 58
5.3.1
Pattern to song while playing (and vice versa) ..... 59
Live Performance Tools: Pattern Recall ...................... 59
5.4.1
Full pattern recall ........................................................................ 60
5.4.2
Pattern Mix ...................................................................................... 60
Mute ..................................................................................................... 60
5.5.1
Mute Track ....................................................................................... 60
5.5.2
Mute Channel ................................................................................ 60
Hold ...................................................................................................... 60
6
Advanced Editing ....................................................................... 61
Composition Mode .................................................................... 61
Use an External CV/Gate Keyboard ............................... 61
Store Pattern: Last Played or Last Full ......................... 62
Rotate Pattern .............................................................................. 62
Cloning ............................................................................................... 62
6.5.1
Clone a Stage ................................................................................. 62
6.5.2
Clone a Structure ........................................................................ 63
6.5.2.1 Clone a Layer ................................................................................. 63
6.5.2.2 Layer Cross-Cloning .................................................................. 63
6.5.2.3 Clone a Pattern ............................................................................ 63
6.5.2.4 Clone a Track ................................................................................. 64
Quick Track Initialization ....................................................... 64
Quick Song Initialization ....................................................... 64
7
External Controls ........................................................................ 64
Clock Input ...................................................................................... 64
Auxiliary Trig/Gate Input ....................................................... 64
7.2.1
Reset .................................................................................................... 64
7.2.2
Run........................................................................................................ 65
External CV ...................................................................................... 65
7.3.1
Pitch Shift ......................................................................................... 65
7.3.2
Root Shift .......................................................................................... 65
7.3.3
Gate Shift .......................................................................................... 65
7.3.4
Stage Shift ....................................................................................... 65
7.3.5
Vari Shift (Variation Shift) ...................................................... 66
7.3.6
Pattern Shift ................................................................................... 66
7.3.7
Phase Shift....................................................................................... 66
8
Additional Operations ............................................................. 67
Select CV Mode (Raw or Pitch) ......................................... 67
CV Range .......................................................................................... 67
Gate Width % ................................................................................. 67
Swing................................................................................................... 67
Current Stage Data ................................................................... 68
9
Playing in Tune ............................................................................ 68
Root & Scale – Dynamic Quantization ......................... 68
Microtonalities .............................................................................. 69
Custom Scales .............................................................................. 69
Set the Reference Note .......................................................... 70
Custom Temperaments ........................................................ 70
9.5.1
Absolute or Relative Temperaments............................ 70
LED Pitch Tables ......................................................................... 72
10
Additional Maintenance ........................................................ 74
Remove / Insert the SD Card .............................................. 74
10.1.1 Remove the SD Card................................................................ 74
10.1.2 Insert the SD Card ...................................................................... 74
Analog Trimming ....................................................................... 74
10.2.1 CV Out Trimming ....................................................................... 74
10.2.2 CV In Trimming ............................................................................ 74
Project Management and Backups .............................. 74
Firmware Update ....................................................................... 75
11
CHARTS .............................................................................................. 76
Project Menu ................................................................................. 76
Track Menu ..................................................................................... 76
Project Hierarchy ........................................................................ 77
12
Scale Tables .................................................................................... 78
13
Change Log .................................................................................... 85
14
Technical Data .............................................................................. 85
Specifications ................................................................................ 85
BRENSO ................................................................................................... 86
1
Philosophy, Design and Signal Flow ............................ 87
2
Frequency ........................................................................................ 87
Oscillators ......................................................................................... 87
2.1.1
Fine and Coarse Tuning ......................................................... 87
2.1.2
Coarse Frequency Lock .......................................................... 87
2.1.3
V/oct and Integrator ................................................................. 88
Frequency Modulation ........................................................... 88
2.2.1
FM Routing ..................................................................................... 89
Sync ...................................................................................................... 89
2.3.1
Lock ...................................................................................................... 90
2.3.2
Flip Sync ............................................................................................ 90
3
Timbre ................................................................................................ 90
Triangle Shaper ............................................................................ 91
Pulse Shaper .................................................................................. 91
3.2.1
Pulse-Width Modulation (PWM) ..................................... 91
3.2.2
Waveshaper ................................................................................... 92
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Wavefolder ...................................................................................... 92
3.3.1
Sources ............................................................................................... 92
3.3.2
Folding ............................................................................................... 92
3.3.3
Symmetry ......................................................................................... 93
3.3.4
Ping ...................................................................................................... 93
Timbre Modulation Bus ......................................................... 93
4
Amplitude ........................................................................................ 94
Amplitude Modulation and Ring Modulation ........ 94
5
Trimmers .......................................................................................... 94
Accessible Trimmers ................................................................ 94
5.1.1
Coarse Frequency ...................................................................... 94
5.1.2
Sine Wave Symmetry .............................................................. 95
5.1.3
Sawtooth Wave Symmetry .................................................. 95
5.1.4
Exponential FM Zero ................................................................ 95
5.1.5
Triangle Waveshaper Shape ............................................... 95
5.1.6
Wavefolder Symmetry ............................................................ 95
5.1.7
Four-Quadrant Multiplier ..................................................... 95
5.1.8
Comparator..................................................................................... 95
Non-Accessible Trimmers .................................................... 95
5.2.1
Gain ....................................................................................................... 95
5.2.2
Base ...................................................................................................... 95
5.2.3
Symmetry ......................................................................................... 95
6
Technical Data .............................................................................. 96
Simple Signal Flow .................................................................... 96
Specifications ................................................................................ 97
Revisions ........................................................................................... 97
333 ............................................................................................................ 98
1
Design ................................................................................................. 98
2
Technical Data .............................................................................. 99
Flow Chart ....................................................................................... 99
Specifications ................................................................................ 99
321 ......................................................................................................... 100
1
Design ............................................................................................. 100
2
Technical Data ........................................................................... 101
2.1.1
Flow Chart .................................................................................... 101
2.1.2
Specifications ............................................................................. 101
PLUS ....................................................................................................... 102
1
PHILOSOPHY AND DESIGN ............................................. 102
Units .................................................................................................. 102
1.1.1
Closed .............................................................................................. 102
1.1.2
Windowed .................................................................................... 102
Sides .................................................................................................. 103
1.2.1
Thick Sides .................................................................................... 103
1.2.2
Thin Sides ...................................................................................... 103
2
Purchase Options .................................................................... 103
3
ASSEMBLY INSTRUCTIONS .............................................. 103
Single Unit to Wooden Sides .......................................... 103
Single Unit to Aluminum Sides ..................................... 103
Single Unit to Single Unit .................................................. 104
Single Windowed Unit to Single Windowed Unit
(Row Extension) ........................................................................ 104
WHAT’S IN THE BOX ...................................................................... 105
LIST OF REVISIONS ......................................................................... 107
Rev. 7 – Aug 2021
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SAFETY AND WARRANTY
The Frap Tools srls warranty covers the
following products (hereinafter ‘Frap
Tools’), for two (2) years following the date
of purchase. This warranty covers any de-
fect in the manufacturing of this product.
This warranty does not cover any damage
or malfunction caused by incorrect use as
described in the following instructions.
The warranty covers replacement or re-
pair, as decided by Frap Tools. Please con-
tact customer service at [email protected]
for a return authorization.
Frap Tools warrants that your new Frap
Tools product, when purchased from an
authorized Frap Tools dealer, shall be free
of defects in materials and craft for a pe-
riod of two (2) years from the original date
of purchase. Please contact Frap Tools for
warranty and service outside of Europe.
During the warranty period, Frap Tools
shall, at its sole option, either repair or re-
place any product that proves to be defec-
tive upon inspection by Frap Tools. Frap
Tools reserves the right to update any unit
returned for repair and to change or im-
prove the design of the product at any time
without notice. This warranty can be
transferred to anyone who may subse-
quently purchase the product provided
that such transfer is made within the ap-
plicable warranty period and that Frap
Tools is provided with all of the following
items:
· all warranty registration information
for the new owner;
· proof of the transfer within thirty (30)
days of the transfer purchase, and a pho-
tocopy of the original sales receipt.
Frap Tools shall determine warranty
coverage in its sole discretion: this is your
exclusive warranty. Service and repair of
Frap Tools products are to be performed
only by Frap Tools or an authorized ser-
vice company. Unauthorized service, re-
pair, or modification will void this war-
ranty.
Please follow the given instructions for
the use of the device because this will guar-
antee the correct device operation. Since
these instructions also include indications
concerning Product Liability, they must
be read carefully. Any claim for defect will
be rejected if one or more of the following
points is not observed. Any disregard of
these instructions can void the warranty.
The devices may only be used for the
purpose described in this operating man-
ual. Due to safety reasons, the devices
must never be used for purposes not de-
scribed in this manual. If you are not sure
about the intended purpose of the devices,
please contact an expert or Frap Tools at
the email address above.
Do not use or store the devices in humid
places. Avoid contact with any liquid.
Do not touch any component of the de-
vices when it is power or connected to any
power source.
Do not place the devices on unstable
carts, stands, tripods, tables, or other sur-
faces, or on surfaces that are not perfectly
plane. Such behavior may cause the de-
vices to fall, which could result in human
injury, property damage or improper
functioning of the devices themselves.
The devices are designed for use only
when safely and tightly mounted in a
proper Eurorack case, made of non-flam-
mable materials. If you are not sure about
the intended purpose of the devices, please
contact an expert or Frap Tools at the
email address above.
Do not ever leave the devices switched
on when not in use.
To prevent fire, never place any candle,
flame, or other sources of heat on or near
the devices.
Transport the devices only in the origi-
nal box with original packaging or when
safely and tightly mounted in a proper Eu-
rorack case and handled with care. Never
let the devices fall or topple. Make sure
that during transport and while in use the
devices and their case, have a proper stand
and do not fall, slip or turn over because
of potential human injury to persons or
property damage. Any damage from phys-
ical abuse such as dropping the unit, im-
pact from hard objects or damage to ex-
ternal components as a result of negli-
gence will void this warranty.
Never expose the devices to tempera-
tures above +40°C or below 0°C.
Before any operation, also verify the op-
erating temperature ranges of all the mod-
ules and the power boards in use. Do not
keep or leave the case that hosts the de-
vice, or the devices themselves near heat
sources.
Any modification must be carried out
only by Frap Tools or an authorized ser-
vice company. The devices may not be
modified in any way by any parties not ex-
pressly authorized by Frap Tools. Any re-
pair, modification, tampering, or at-
tempted repair made by unauthorized
personnel will void this warranty.
Frap Tools cannot be held responsible in any
way for problems to persons or property or to
the devices themselves, if the devices are
installed improperly, or if they are improperly
used, maintained, or stored.
Any device shipped to Frap Tools for re-
turn, exchange, warranty repair, update,
or examination must be sent in its original
packaging! Any other deliveries will be re-
jected. Therefore, you should keep the
original packaging, and any technical doc-
umentation or manual provided. The de-
vice must be shipped only with the original
packaging. As specified on the product
box, this box is not intended for shipment:
if you bought the device directly at a phys-
ical reseller’s shop, you should put the de-
vice in the original packaging and put the
packaging in a properly larger box with
proper packaging destined for shipping. If
you received the device via carrier or any
post service, it should have come with a
proper double box packaging.
All non-warranty services are subject to
a minimum fee of €50.00+VAT (within
the European Union). The customer must
pay for shipping to Frap Tools; Frap Tools
will cover return shipping costs.
It is important to note that the front
panel of our modules may get warm and
may warm up the case where it is
mounted. Please do not be alarmed, as this
is normal and is part of its standard oper-
ation.
Shut down your equipment immediately
if it produces smoke, a strange odor, or un-
usual noise. Continued use may lead to
fire. Immediately unplug the equipment
and contact your dealer or Frap Tools at
the address above for advice.
Never attempt to repair this product
yourself. Improper repair work can be
dangerous. Never disassemble or modify
this product. Tampering with this product
may result in injury or fire and will void
your warranty.
Do not allow foreign matter to fall into
the equipment. Penetration by foreign ob-
jects may lead to fire.
If water or other liquid spills into this
equipment, do not continue to use it. Con-
tinued use may lead to fire. Unplug the
power cord immediately and contact your
dealer or Frap Tools at the address above
for advice.
The internal components of our mod-
ules and power supplies can get very hot.
Do not touch any internal components
while it is connected and/or powered and
after they completely cool down after use
for at least 30 minutes.
Rev. 7 – Aug 2021
Page 7 of 107
BEFORE STARTING
1
CONNECTING THE POWER
To connect the power cable, carefully follow these two
rules:
· the power connector on the module is the keyed one
in the top;
· the red line on the cable should be placed matching
the −12 V side on your power board: please double check
with your power boar supplier that the marked side is the
−12 V.
Frap Tools may not be held responsible in any way for prob-
lems or damage to persons or property or to the device itself,
if the device is not connected as indicated above.
2
MOUNTING THE MODULE
After connecting the power as explained in the previous
section, install the module in your case using all the 2 or
4 screws provided. Make sure that the module is safely
and tightly connected to your Eurorack case.
Frap Tools modules use the standard Eurorack orienta-
tion and color-coding: the red line on the power cables is
placed at the bottom and stands for the −12 V. Please
double check with the power system you want to use that
it adopts the same powering system.
Frap Tools may not be held responsible in any way for prob-
lems or damage to persons or property or to the device itself,
if the device is not connected as indicated above.
Figure 1: Power connection.
3
WARM-UP AND WORKING TEMPERA-
TURE
For best performances, we suggest letting the Frap
Tools modules warm up at least around 20 minutes prior
to use it [tested at 25°C]. It is absolutely normal that they
feel warm when touched.
Rev. 7 – Aug 2021
Page 8 of 107
MODULAR SYNTHESIS: CORE CONCEPTS
In this introduction we’ll go through the basics of ana-
log modular synthesizers in their broader meaning, to
make sure that all the technical jargon that we’ll be inev-
itably using throughout the manual will be, hopefully,
clarified for the newcomers.
Modules in a modular synthesizer can be thought of as
strangers sitting next to each other on a train compart-
ment, sitting in an embarrassed silence.
Creating music from a modular synthesizer is like start-
ing a conversation on our hypothetical train compart-
ment, by connecting modules with patch cables and mak-
ing them “speak” to each other.
For any conversation to happen we need two things: the
people must have something to say (like an argument),
and they must speak the same language.
In modular synthesizers, the argument is your musical
idea, and it is beyond the scope of this manual, while the
common language to make your modules communicate
is the voltage.
1
VOLTAGE (AND CURRENT)
Even though this is not an engineering manual, a gen-
eral introduction on the concept of voltage might be use-
ful to better understand how these instruments work.
Voltage is the difference in electric potential between
two points of a circuit, or, oversimplifying, «what you ap-
ply to cause currents to flow.»1 It is measured in volts,
whose symbol is V. Without any other specification, the
voltage is calculated between any point of the circuit and
a reference point called ground (0 V).
Electric potential brings in the concept of current, which
is the actual flow of electric charge through a circuit.
Electric charge is measured in coulomb (C), while the
current is measured in amperes (A): 1 ampere equals to 1
coulomb of charge passing through a given point in 1 sec-
ond.
Enough for the technical stuff: now it’s time to see how
voltage and current turn into (electronic) music.
2
DC AND AC
There are two kinds of current, each of which implies a
different kind of voltage. They are direct and alternating cur-
rent, abbreviated DC and AC respectively, and we use
both in modular synthesizers.
In case of direct current, our charge flows only in one
direction: if the current is steady, so will do the voltage.
This kind of fixed voltages are what we use, for example,
to send note information to the sound source.
1 (Horowitz 2019, 1, note 2.)
In case of alternate current, our charge flows back and
forth in our circuit. Its alternation over time can be dis-
played with a waveform diagram. In case of alternate cur-
rent, the voltage changes over time as well. We use this
kind of varying voltages to generate, for example, wave-
forms that ultimately will turn into sound.
3
AUDIO AND CV
To hear music, we need some vibrating air. To make
the air vibrate, we need a vibrating body: we can pluck a
string, hit two wood sticks, blow into a pipe and so on.
In case of electronic instruments, our vibrating body is
the loudspeaker (or the headphones).
More in detail, in the specific case of analog modular
synthesizers, everything, from the sound generation, to its
articulation, to the final audio output through the speaker
cone’ vibration, is achieved through voltage that change
over time.
With our modular synthesizer we create a complex,
electric signal that makes our cones move back and forth.
The variation of voltage over time translates into the
complex waveform that we call music.
It goes without saying that the more control we have
over our voltage, the more expressive and articulated will
become our composition’s waveform.
In modular synthesizers, we use voltage to generate
sound, but also to control it.
If a circuit generates a voltage that varies from, say, -
5 V to 5 V, 110 times a second, it will make our loud-
speaker vibrate as many times, thus producing a sound
whose frequency is 110 Hertz (Hz), corresponding to the
note A.
However, if the same circuit generates a voltage oscilla-
tion of 10Hz, meaning that the voltage varies from -5 to
5 V ten times a second, we wouldn’t be able to hear it
anymore. It’s because its frequency is below our audible
range of human beings, that spans from 20 to 20.000Hz.
This brings in a conventional distinction between volt-
ages that we use for sound generation, which provide alter-
nate current in the audio range, and voltages that we use
for sound modulation or control, which are often called con-
trol voltages, or CV. Generally speaking, we use CV to turn
our modules’ knobs for us, in a sort of automated way.
CVs can be of any kind: they can generate alternate
current, such as low-frequency oscillators (LFOs, like the
ones we use for tremolo effects) or direct current (like the
fixed CVs that we use to send pitch information).
Rev. 7 – Aug 2021
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It is nice to point out that in modular synthesis we use
the same two or three principles to take care of every pa-
rameter of the sound design.2
4
TIMING PULSES
We use CV to distribute information (like pitch, ampli-
tude, timbre) all over our electronic composition.
For example, the information of “C#4” is not enough
to generate a note: it generates just a pitch. To have a
note, we need to give it some timing: when it begins, how
long it lasts, when it ends.
For this kind of information, which is essential to define
any kind of musical event (note, melody, rhythm), we use
a particular kind of CV called timing pulses, which are trigs
and gates.3
Trigs and gates are pulses, because they can have only
two values, off and on, and because the transition be-
tween one value and the other is almost immediate. Off is
usually 0 V, on is around 5 V.
The main difference between trigs and gates is that trigs
are very fast voltage bursts that go from 0 to 5 V and im-
mediately (actually, after one or two milliseconds) back to
zero, while gates can stay at 5 V as much as we want.
A trig is thus a timing pulse that defines when a certain
musical event should happen, while a gate is a timing
pulses that tells when such an event should happen, but
also exactly for how long.
Trigs are the kind of pulses that we get out of clock gen-
erators, such as SAPÈL, while gates are generated by
modules such as FALISTRI or USTA, which are more
focused on articulation and dynamics.
5
POLARITY
We have said that voltage is a difference in electric po-
tential that causes the current to flow through a circuit.
Such a current can flow through a point in either direc-
tion, depending on the voltage that we apply to the cir-
cuit. A positive voltage will make the current flow in a
direction, and a negative one in the opposite. (0 V will not
have any current flow, and such is the value of the cir-
cuit’s ground.)
In case of alternating current, the voltages are also al-
ternating. If such alternation oscillates above and below
0 V, the voltage would be bipolar. However, there are
cases in which the change in voltage is only positive (or,
more rarely, negative). In such cases, we say that the volt-
age is unipolar.
The most common bipolar voltages are the ones used
for generating audio waveforms, since they need to move
the speaker’s cone back and forth. A unipolar audio
2 On the importance of parametrical thinking when approaching analog
sound design, see especially (Strange 1984, 4–5).
signal would make the cone move in one direction only,
with potential damages.
Unipolar voltages are, for example, certain envelopes,
or LFOS, especially the ones used for controlling a pa-
rameter which needs to operate in one direction only,
such as amplifiers (on which see the next chapter).
6
AUDIO AND CV PROCESSING
In modular synthesis, we add dynamics and expressive-
ness to our music through signal processing. We use quite
a few concepts, but their combination provides many dif-
ferent results.
The most important element of signal processing is the
control over a signal’s amplitude. Amplitude is, roughly,
how loud we perceive the sound, which means how much
the air vibrates, which also means how much our speaker
cones vibrate, which, in turn, means how high is the volt-
age oscillation that we generate with out synthesizer.
Controlling the amplitude of a signal means being able
to define the voltage range of our sound source, which is
bipolar: for example, an amplitude of 5 V means that our
waveform will go from 0 V to 5 V, and then from 0 V to
-5v throughout each cycle. Since there is a difference of
10 V from 5 V to -5 V, we can also say that our signal has
an amplitude of 10 V peak-to-peak (Vpp), i.e., measured
from the highest to the lowest point of the waveform cycle
(“peaks”).
There is another way of measuring a signal’s amplitude,
and it’s the root-mean-square amplitude (rms). In elec-
tronics, this concept is useful because it expresses the the
value of a periodic signal (like alternating current) as if it
were a constant signal of equal average power (like direct
current).4 It is not necessary to dive too much into this
concept now, but we needed to introduce it because we’ll
refer to Vrms values in the next section about signal levels.
The circuit that allows us to control the amplitude is
called amplifier: increasing or decreasing the amplifier
value, usually through a knob, increases or decreases the
amplitude of our sound, and eventually brings it to 0 V,
where no sound is passing through the circuit. An ampli-
fier is often capable of increasing a signal’s amplitude,
thus providing a louder sound than the one generated by
our sound source. A circuit that only reduces a signal’s
amplitude is often called attenuator.
Furthermore, amplifiers can also deal with signals that
are not waveforms, such as control voltages. In this case,
amplifiers control the voltage magnitude, and they can
make controls sources and their modulations more or less
effective in a patch.
An amplifier that is we can control through voltage is
called VCA, voltage-controlled amplifier. For example, if
3 (Strange 1984, 51–52, 61–62)
4 (Horowitz 2019, 14)
Rev. 7 – Aug 2021
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we control an amplifier with an LFO, this will cyclically
increase and decrease the signal’s amplitude, like a trem-
olo effect. But we can also control the LFO’s amplitude
through a second VCA, and now it will change the mod-
ulation depth.
Another useful concept to outline now is inversion, which
relies on the fact that voltages, in Eurorack synthesizers,
can be positive or negative. Inverters are circuits that
change the polarity of a given signal: on a graphical rep-
resentation, the result of an inverted continuous voltage
will be a mirrored, upside-down version of the original
signal.
If the signal is bipolar, the positive values will become
negative, and vice-versa.
We can also invert audio signals, and in such case, we’ll
invert their phase.
7
AUDIO LEVELS
In the previous section, we said that a sound’s ampli-
tude is related to how loud or soft we perceive it. Loud-
ness, however, is a tricky value because it always needs to
be measured against a reference point. Since the human
ear is sensitive to dramatic pressure changes, to measure
such changes it is always used a logarithmic unit called
decibel (dB).5
Audio equipment marks with 0 dB the “reference
value,” which is usually the point at which the signal can
get the maximum strength without distorting. However,
many circuits allow us to increase the sound loudness be-
yond 0 dB: the range where we can push our sound is
called headroom, and usually stretches at least until 12 dB.
Since the dB is a relative unit, the 0 dB level can change
from device to device. For this reason, such a reference
value is often calculated on the circuit’s absolute voltage
rms amplitude (see the previous section). There are some
Vrms values that have now become standars, for example:
Equipment
0 dB amplitude
Consumer/Hi-Fi equipment (often with RCA
connectors)
300 mVrms
Professional equipment
1.228 Vrms
Eurorack synthesizers
3.535 Vrms
Table 1: Common 0 dB Reference Values
The Eurorack Vrms value is calculated on a sine wave of
10 Vpp, i.e., a bipolar signal of +/– 5 V.
A circuit’s headroom depends on the equipment’s
power source. In the case of Eurorack systems, the avail-
able voltage is less than +/–12 V, for a total of 24 V; stu-
dio equipment is usually between +/–15 V (30 V total)
and +/–18 V (36 V total), with some rare cases even be-
yond +/–24 V (48 V total).
SUGGESTED READINGS
Bernstein, David W. The San Francisco Tape Music Center. 1960s Counterculture and the Avant-Garde. Berkeley: University of California Press, 2008.
Bjørn, Kim. Patch & Tweak. Exploring Modular Synthesis. Copenhagen: Bjooks, 2018.
Bode, Harald. “History of Electronic Sound Modification.” AES: Journal of the Audio Engineering Society 32, no. 10 (1984).
Chowning, John M. “The Synthesis of Complex Audio Spectra by Means of Frequency Modulation.” AES: Journal of the Audio Engineering Society 21, no. 7
(1973): 526–34.
https://web.eecs.umich.edu/~fessler/course/100/misc/chowning-73-tso.pdf
Hordijk, Rob. “Designing Instruments for Electronic Music.” EContact! 17, no. 4 (2016).
https://econtact.ca/17_4/hordijk_design.html
Horowitz, Paul. The Art of Electronics. Third edition. New York: Cambridge University Press, 2019.
Roads, Curtis. The Computer Music Tutorial. Cambridge, MA-London, 1996.
Shapiro, Peter. Modulations. A History of Electronic Music. Throbbing Words on Sound. New York: Caipirinha Productions, 2000.
Strange, Allen. Electronic Music: Systems, Technics, and Controls. Second edition. Dubuque: Brown, 1984.
Wells, Thomas. The Technique of Electronic Music. Second edition. New York-London: Schirmer Books-Collier MacMillan, 1981.
5 For a description of the decibel units, see (Strange 1984, 142–143; Hor-
owitz 2019, 15)
Rev. 7 – Aug 2021
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INTERFACES
Here at Frap Tools, we put a lot of effort into designing
a proper user interface for each of our modules.
By “proper user interface” we mean essentially three
things:
1. it must convey the module’s identity at a glance;
2. it must allow for a smooth creative workflow;
3. it must be pleasant to look at.
Moreover, we want our interfaces to be clear, but not
self-explanatory (or, in other terms, cryptic, but not cha-
otic).
The reason for doing so is that, in our vision, the musi-
cian should master the “code” of the instrument before
playing it: a piano does not have the note names on its
keys, a violin does not have marks on its neck — it is up
to the musician to practice and learn how the instrument
works.
In the same way, our modules do not have labels such
as ‘frequency’ or ‘decay time’: instead, they are replaced
with a system of symbols and colors that try to be as con-
sistent as possible. Moreover, a musician approaching
our modules through a “conventional” labeling system
might be tempted to assume that the module behaves in
an ordinary way, which sometimes is not completely cor-
rect.
The modules are explained in detail further in this man-
ual. However, to allow the musician to get acquainted
with the overall symbol system, we provide here a brief
guide to “decode” the most recurrent elements of the
“Frap environment”.
1
ARROWS (INPUT, OUTPUT)
An arrow can mean either an input or an output, ac-
cording to its position: if it points towards one or more
jack sockets, it is an input; if it points away from one or
more jack sockets, it is an output.
Figure 2: Arrows.
2
SQUARE AND ROUND SHAPES
All the modular world revolves around voltage. The
most basic distinction is, conventionally, between voltage
used for timing pulses (trigs or gates) and voltage used for
audio signals or CV.
The former is a discrete signal with two levels only (“off”
and “on”, “low” and “high”). In our modules it is
associated with square shapes: the reason is that squares
have only two kind of lines (vertical and horizontal), in
the same way a gate or rig signal has only two possible
states, on and off.
Figure 3: Square shapes.
The latter is a continuous signal (or ‘analog’ in its clos-
est meaning). Is associated with round shapes because cir-
cles can be thought of as having infinite sides, in the same
way an analog signal has infinite values.
Figure 4: Round shapes.
A subgroup of audio analog section is the stereo audio.
As you can notice in the CGM series, the group and mas-
ter modules feature stereo in and out out: here, the
left/mono is connected to the solid-colored area, while
the right is connected to the ring that surrounds it. The
reason is that the left output is always the primary (be-
cause it can be used as a mono output as well), while the
right one is more of an accessory to it.
Figure 5: Stereo audio.
3
LINES (SOLID, DOTTED, DASHED)
A solid line relates two or more elements of the circuit.
It stands for manual control, which means that a given
knob or switch directly affects the signal passing through
the circuit from an input or to an output.
Figure 6: Solid lines.
Rev. 7 – Aug 2021
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A dotted line stands for external CV control, and it of-
ten relates a jack socket to a manual control such as a
knob or a slider. It means that the specific parameter can
be voltage controlled.
Figure 7: Dotted lines.
A dashed line relates two or more inputs or two more
outputs: it means that they are semi-normalled, or, in
other terms, that the signal going to one input or coming
from one output is mirrored by the other jack sockets con-
nected by a dashed line. Such behavior is automatically
overridden once a cable is plugged to another jack socket
(thus “breaking” the normalization).
Figure 8: Dashed lines.
4
COLOR CODING
As a rule of thumb, if a module performs more than one
function, the respective controls are marked with differ-
ent colors. In other words, a given color relates to one and
only one section of the module design. In case a module
features two “mirrored” sections (such as SAPÈL’s or
FALISTRI’s generators, or CGM Group’s FX sends),
they are marked in yellow and green.
5
COMBINATIONS
All the elements can be combined. For example, an ar-
row within a square pointing towards a jack socket means
that it is a gate/trig input; if a dotted line connects a jack
socket to a knob, and a solid line connects the same knob
to another jack socket, it means that the signal outputted
from the second jack socket can be modified either man-
ually via the knob or automatically via an external CV
patched to the first socket.
Rev. 7 – Aug 2021
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A
Main Audio
Routing
A.1 Audio Mono Input
A.2 Audio Input
Left/Dual Mono
A.3 Audio Input
Right/Dual Mono
A.4 Direct Out
A.5 VCA Level
A.6 VCA Level CV Input
A.7 VCA Pre/Post
A.8 Pan Level
A.9 Pan Level CV
A.10 Pan/Crossfade
Switch
A.11 Channel Fader
A.12 Local Output Left
A.13 Local Output Right
A.14 Group Output Left
A.15 Group Output Right
A.16 Group Fader
A.17 Master Output Left
A.18 Master Output
Right
A.19 Master Fader
A.20 Aux. Stereo Input
A.21 Aux. Mono Input
A.22 Aux. Input Level
A.23 Phones Stereo
Output
A.24 Phones Level
A.25 Line/Inst Switch
A.26 Balanced Output
Left
A.27 Balanced Output
Right
A.28 Line/Mic Switch
A.29 Mono Out
A.30 Mono Out Fader
B
Send/Return
B.1 Effect Send Level
B.2 Effect Send Level CV
B.3 Effect Send Pre/Post
B.4 Effect Send Mono
Output
B.5 Effect Return Left
Input/Dual Mono
B.6 Effect Return Right
Input/Dual Mono
B.7 Effect Return Level
B.8 Effect Return Level
CV
C
Creative Functions
C.1 Mute Button
C.2 Solo-In-Place But-
ton/Switch
C.3 Safe Solo Switch
C.4 Pre-Fader Listen
(PFL) Button and
LED
C.5 PFL Blend
1
PHILOSOPHY AND DESIGN
The CGM Creative Mixer is a modular mixing solution
for Eurorack systems. It breaks down the main parts of a
classic mixer console into three families of modules (chan-
nel, group, and master), without sacrificing the pro audio
quality of the signal treatment.
The CGM is designed for a performance-oriented use
in modular synthesizers: its modular structure allows for
tailoring the size and kind of the mixer to the exact setup
it must fit into, while the CV inputs over all the key pa-
rameters encourage heavy patching and modulations.
It is currently composed of four modules: the Channel,
the Quad Stereo Channel, the Group, and the Master-
one. A fifth module, the Master, is now discontinued.
2
THE LINK SYSTEM
Some CGM modules, like the QSC, can efficiently
work as stand-alone units. However, they unlock their full
potential when connected to other units to build a com-
plex mixing console.
For this purpose, we designed a special set of connecting
cables named Link System, which replaces the older Link
Cables (now discontinued, but still compatible with newer
products).
There are three kinds of cables in the new Link System:
•
group-to-channel cable;
•
master-to-group cable;
•
group-to-group extension.
Here’s how it works.
Watch the assembly instructions with many
configuration examples in the following video:
How to Build a Frap Tools CGM Eurorack Mixer
Setup
LINKING GROUPS AND CHANNELS
The first step to build a CGM configuration is connect-
ing channels to a group. This connection happens
through two special group-to-channel cables with 10-pole
IDC sockets: connect the two rows of pin headers on the
back with the two pin headers in the same position on the
group’s PCB.
The GC sockets are spaced so that they can accept
modules up to 18 HP wide. For a better fitting, we rec-
ommend folding the cables in a Ω shape.
When connected to a group, all the channels share au-
dio, power, and controls, so it is sufficient to connect to
the PSU just one channel of those linked to such group.
The GC Link System comes in three different sizes:
F-G1C2-LS
CGM Link System – 1 Group to 2 Channel Modules
F-G1C4-LS
CGM Link System – 1 Group to 4 Channel Modules
F-G1C8-LS
CGM Link System – 1 Group to 8 Channel Modules
2.1.1 Older Group-to-Channel Link Cables
Back when the channels were all 6 HP wide, there were
eight kinds of Link cables, connecting a group to 1, 2, 3, 4,
5, 6, 7, and 8 Cs respectively. The socket spacing was tai-
lored to 6 HP, so the introduction of the QSC made a
redesign necessary.
If you still have some older Link cables, you can use
them easily with newer products, even if some plugs will
inevitably end up being unused.
LINKING MASTERS AND GROUPS
There are two cases in which you may need to connect
groups and masters: to expand the functionalities of a sin-
gle group or to mix more groups. There are two Link Sys-
tem parts for this purpose: a strip and its extension, one
for each use.
By default, the Masterone ships with a master-to-group ca-
ble, allowing you to link a group to it. The master-to-group
cable has three IDC connectors: one for the master, one
Rev. 7 – Aug 2021
Page 16 of 107
for the group, and one for extending the connection to
other groups.
To connect more than one group, you need the group-
to-group extension. This cable has two IDC sockets and
one IDC plug. Connect the plug to the third MG socket,
and you’ll be able to link two more groups to a master.
The group-to-group sockets are spaced to accepts group
configurations of roughly 72 HP, allowing up to 4 QSCs.
It is possible to chain more GG extensions to one an-
other, such as to add a fourth group or connect groups
with larger channel configurations (up to eight QSCs).
The master-to-group cable ships with the Masterone and
cannot be purchased separately. The group-to-group exten-
sion is sold separately with the following code:
F-G2GX-LS
CGM Link System – Group to Group Extension
2.2.1 Older Master-to-Group Link Cables
The previous way of connecting groups and masters,
part of the Link Cables, consisted of four configurations
that allowed you to connect a master to 1, 2, 3, or 4
groups respectively.
The sockets’ spacing could fit up to 8 mono channels
per each new group.
The M module used to ship with a link cable to one
group, and the G module with link cables to four chan-
nels.
Anyway, both the older Link Cables and the new Link
System follow the same logic and are completely swappa-
ble. If you have older cables, feel free to use them with
the new CGM modules, and with the new Extension, if
you follow the connection rules.
If you accidentally connect more than one Channel to the
PSU, fear not: it’s not going to damage your system! It’s just
useless and may not be optimal for ground.
It is imperative not to swap connectors! Frap Tools may not
be held responsible in any way for problems or damage to
persons or property or to the device itself if the device is not
connected as indicated above.
3
CHANNEL
The C module is the first member of the channel family.
Its concept draws from the monophonic channel strip of
a classic mixing console, with the crucial implementation
of CV controls over every key parameter, which makes it
fully suitable for the Eurorack environment.
The signal routing is designed to provide the best audio
quality and can be broken down to five color-coded main
parts: VCA (red), two effect sends (yellow and green), pan
(pink), and fader (white).
AMPLITUDE CONTROLS AND DIRECT OUTPUT
EFFECT SENDS
The two Send Level knobs (B.1) define the amplitude of
the channel signal to be routed to the group’s effect sends
mono outputs (B.4).
Just like the Main VCA, they can be voltage controlled
by patching unipolar CVs (either 0÷5 V or 0÷10 V) to its
CV input (B.2). This input allows you to automate the
effects of each channel individually in a way that it is not
possible on standard mixing consoles.
Both the effect sends are equipped with a Pre/Post Fader
switch (B.3), which improves the module’s usability. If set
post-fader (lower position, white dot), signal sent to the
external effects will be limited by the channel fader posi-
tion (A.11). This option is useful when you want your
dry/wet signal ratio always the same when you adjust a
channel’s volume.
If set pre-fader, the effect send will be defined by the
knob or the CV only, thus being completely independent
from the overall channel level. In this way, you can
achieve some effect such as lowering the channel fader
and leaving just the processed signal in the mix.
Another way of looking at the pre/post effect send is
that the former is an absolute level, while de second one
is relative (to the main fader, in this case).
PAN
The Pan control lets you distribute the processed signal
across the stereo image through the Pan knob (A.8).
This parameter is provided with a CV input (A.9),
which accepts both positive and negative signals (range
−5 V÷5 V).
The more the positive CV increases, the more the signal
is distributed to the right, and vice versa for negative CVs
and the left channel.
Given that the Pan is a bipolar control, the CV input
works slightly differently from the VCA and the Effect
Sends. In this case, when a CV is patched to its input, the
knob shifts the incoming CV towards the positive (right)
or negative (left) side. In other words, it acts as an offset,
not an attenuator.
CREATIVE FUNCTIONS
Every channel has three creative controls: the Mute but-
ton (C.1), the Solo in Place (C.2), and the Stereo PFL (Pre-
Fader Listening, C.4).
3.4.1 Mute
The Mute button (C.1) closes the main VCA. It equals
turning the VCA Level knob (A.5) all the way to zero. For
this reason, muting a channel allows you to mute all of its
outputs, including the effect sends.
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3.4.2 Solo in Place
The Solo in Place button (C.2) selects the channels to keep
active when the group is in Safe Solo mode (C.3, see below
§5.4.2).
3.4.3 PFL
The Stereo PFL button (C.4) selects the channels sent to
the PFL circuit on the Master module (C.5, see below
§5.4.3).
4
QUAD STEREO CHANNEL
The Quad Stereo Channel (QSC) consists of four stereo
channels, whit a design based on the Channel (§3) module
that, however, also borrows some concepts from the G
(§0) and the M (§6) modules. The color scheme reflects
the same routing of the modules: VCA (red), two effect
sends (yellow and green), pan (pink), auxiliary input (pur-
ple), and main faders (white).
The local sum outputs allow you to use the QSC also as
a standalone stereo mixer with mono effect sends. The
panning section can switch its behavior between stereo
source panning and mono sources crossfading.
AMPLITUDE CONTROLS AND DIRECT OUTPUT
The main VCAs defines the input gain of the signal
patched to the channel inputs (A.2, A.3) through the Level
knob (A.5). The Channel Faders (A.11) set the volume of the
audio signal to be sent to the Group module. Just like in
the Channel module, the VCA controls the amplitude of
the signal coming in, and the fader controls the amplitude
of the signal going out.
These two controls together, just like in classic mixing
consoles, allow you to define not only the amplitude of
the signal in the mix but also its “color.”
The input VCA goes ~6dB above unity gain, which
means that it can add a very smooth saturation to the in-
coming sound, which is often translated to adjectives such
as “fatter, punchier, warmer,” and so on.
Furthermore, such input level can be voltage-controlled
through the VCA Level CV Input (A.6), which accepts uni-
polar signals whose range can be either 0÷5 V or
0÷10 V. When a signal is patched to this input, the Level
knob (A.5) becomes its attenuator.
Practice the VCA Level CV Input with this
Technique:
Sidechain #1
One of the differences between the QSC and the C is
that it features a local stereo output (A.12, A.13) instead
of individual Direct outputs (A.4). This allows you to use
the QSC as a stand-alone, four-channel stereo mixer.
4.1.1 Mono Auxiliary Input
The QSC also features an additional monophonic DC-
coupled input (A.21). This is an audio input with no con-
trols over the signal’s amplitude, and its signal routing is
very straightforward, adding the sound as is to the overall
sum routed to the Group or the two local outputs (A.13,
A.14).
The Mono Auxiliary input can be useful if you need a
spare mono channel for an external source that does not
need further amplitude processing.
PAN AND CROSSFADE
The Pan/Crossfade knob can perform two different tasks
according to the Pan/Crossfade switch position.
4.2.1 Pan
When the Pan/Crossfade switch (A.10) is set to the
lower position, the knob (A.8) acts as a stereo panorama
control, defining the balance of the (mono or stereo) au-
dio input across the left and right channels.
Two CV inputs (A.9) allow for external control of the
leftmost and rightmost channels’ Pan with positive and
negative voltages (range −5 V÷5 V). The more the posi-
tive CV increases, the more the signal is distributed to
right, and vice versa for negative CVs and the left chan-
nel.
Given that the Pan is a bipolar control, the CV input
works slightly different than the ones of the VCA and the
Effect Sends. In this case, when a CV is patched to its
input, the knob shifts the incoming CV towards the posi-
tive (right) or negative (left) side. In other words, it acts as
an offset, not an attenuator.
4.2.2 Crossfade
When the Pan/Crossfade switch (A.10) is set to the
higher position, the knob works as a “dual mono” cross-
fade that blends the signals patched to the two inputs and
outputs the same result across the left and right channel.
It can be useful, for example, for blending the sound of
two waveform outputs of the BRENSO oscillator (see p.
87) for a punchier, mono bassline or to mix two elements
of a drum pattern that do not need to be panned across
the stereo image.
Setting all the stereo channels to the Crossfade can even
let you use the QSC as an almost-eight-channel-mono
mixer.
CREATIVE FUNCTIONS
Every channel has three creative controls: the Mute but-
ton (C.1), the Solo in Place (C.2), and the Stereo PFL (Pre-
Fader Listening, C.4).
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4.3.1 Mute
The Mute button (C.1) closes the main VCA. It equals
turning the VCA Level knob (A.5) all the way to zero. For
this reason, muting a channel allows you to mute all of its
outputs, including the effect sends.
4.3.2 Solo in Place
The Solo in Place button (C.2) selects the channels to keep
active when the group is in Safe Solo mode (C.3, see below
§5.4.2).
4.3.3 PFL
The Stereo PFL button (C.4) selects the channels sent to
the PFL circuit on the Master module (C.5, see below
§5.4.3).
5
GROUP
The Group is a stereo module that blends the signals
coming from the channels linked to it (up to eight) and
takes care of their signal routing.
The group “puts into practice” all the information de-
fined by the channel’s controls: volume, effect send vol-
ume, stereo panning.
It consists of three sections: the amplitude controls
(white), and the two effect sends and returns (yellow and
green).
As of today, the Group is the only module that does not
require power, as a Channel powers it through its IDC
cable.
AMPLITUDE CONTROL
The main control is the Group Fader (A.16), which sets
the Group’s final volume. This is the overall amplitude of
the sum of the connected channels and the returns.
It features a pair of peak LEDs on the top left and right
of the knob that notifies when the left or right Channel
(respectively) are clipping.
EFFECT SENDS/RETURNS
This section of the module is the CGM interface for ex-
ternal signal processing. It consists of two specular sec-
tions, marked yellow and green, each of which features a
mono output (Send) and a stereo input (Return).
5.2.1 Sends
The Send jack socket (B.4) outputs a mono signal, which
is the sum of all the signals processed for that send by each
Channel connected to the Group.
5.2.2 Returns
The Return section is divided into two specular columns,
the left one for the yellow return, the right one for the
green return.
The first two rows from the top are the Return inputs
(B.5, B.6). They are semi-normalled, meaning that they
can work either in stereo (when two cables are plugged)
or in dual mono (when only one cable is plugged into any
of the two inputs). When using two cables for stereo re-
turn, the top jack carries the left signal and the bottom
jack the right one.
As soon as an audio signal is connected, it is routed to
the stereo return: each Return section is equipped with its
own stereo VCA, which is identical to the ones used in
the red, yellow, and green sections of the Channel module.
To control the amplitude of the effect return, use the Re-
turn Level knob (B.7).
The return level can be externally controlled through
the CV inputs (B.8), which accept signals with a range of
0÷5 V or 0÷10 V, allowing any creative use of the stereo
effect returns. When a CV is patched to any of these in-
puts, then the Level pot (B.7) acts as an attenuator.
Practice the Send/Return modulation with
this Technique:
Sidechain #1
GROUP OUTPUT
Every group has two Group Outputs that are stereo paired
(A.14, A.15). They can be configured to output just the
sum of the processed signals (from the stereo returns) or
the overall sum of the channels and effects.
5.3.1 Group Jumpers Configurations
The Group L/R outputs (A.14, A.15) can be configured
in two ways through the jumpers on the back of the PCB.
In the first mode, they output just the sum of the two
effect returns: this mode is especially useful for further
processing of the effects.
In the second mode, they output the same signal that is
routed to the Master module: a sum of all the channels,
plus the yellow and green effect return. This mode is es-
pecially useful for smaller setups, where a Master module
is not needed because it allows you to use the Group mod-
ule as your final mixing unit.
To set the modules to the first mode, place the two
jumpers on the back of the PCB to pins 1 and 2 from the
left (Figure 10).
To set the modules to the second mode, place the two
jumpers on the back of the PCB to pins 2 and 3 from the
left (Figure 11).
The signal routed to the Master module via IDC cable
will not be affected by any of these jumper configurations.
Rev. 7 – Aug 2021
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Figure 10: Pins 1 and 2.
Figure 11: Pins 2 and 3.
It is imperative not to connect the jumpers to any other con-
nector except the two mentioned in this section and shown
in the pictures below. Frap Tools may not be held responsible
in any way for problems or damage to persons or property or
to the device itself if the device is not connected as indicated
above.
CREATIVE FUNCTIONS
Every Group has three creative controls: the Group Mute
button (C.1), for all the connected Channels and send/re-
turn signals; the Safe Solo switch (C.3), which enables the
Solo In Place function on each of the connected Channels
when moved to the left, and the Stereo PFL (C.4), accessi-
ble via the Master module for all the connected Channels
and Send/Return signals.
5.4.1 Group Mute
The Group Mute button (C.1) shuts the whole group,
including the effect sends and returns. It equals turning
the Group Fader (A.16) all the way to zero.
Please note that the group outputs won’t be affected by
the mute button: to take advantage of the Group Mute
function, the group needs to be routed to a master mod-
ule, and the audio taken from this last one.
5.4.2 Safe Solo
The Safe Solo function allows the musician to isolate cer-
tain channels in the mix, thus muting all the remaining
ones. It is achieved through two operations: pushing the
Solo in Place button on the Channel module and moving the
Safe Solo switch on the Group module: the Solo in Place
button will determine which channels will be soloed
(which will be marked with the white LED) and which
ones muted; the Safe Solo switch will put this selection into
practice (and the group too will display a white LED). It
is called Safe Solo because it safely allows you to select the
channels you want to solo in advance, without affecting
the ongoing performance.
5.4.3 PFL
The Stereo PFL button (C.4) allows you to prelisten the
group when it is muted or when its fader is set to the
lowest position. To take advantage of this function, you
need to connect the group to the Master module with its
PFL Blend (C.5, see below §).
6
MASTER (DISCONTINUED)
The Master module is the last step in a CGM setup, and
its main purpose is delivering the audio of the Eurorack
system to the outside world.
It consists of three sections: the amplitude control
(white), the Headphones/PFL section (blue), and the
Auxiliary input (purple).
AMPLITUDE CONTROL
The main control is the Master Fader (A.19), which sets
the volume of the sound at the Master’s left and right out-
puts (A.17, A.18). This is the overall amplitude of the sum
of the connected group, which, at this stage, can gain an
additional 6dB.
The Master features two columns of five LEDs each
(three green, one yellow, and one red) that act as a visual
monitor of the audio levels on the left and right channel,
respectively. It acts a LED VU-meter, with the LED val-
ues being, from bottom to top: -6dBu, −1dBu, +4dBu,
+7dBu, +10dBu.
AUXILIARY STEREO INPUT
The Master module’s purple section features a stereo
3.5 mm jack input (A.20) with a dedicated amplitude con-
trol knob (A.22). Patching any audio source to this input
will add it to the main mix.
The Auxiliary Input features a PFL button (C.4) just like
the Channels and the Groups which allows you to moni-
tor the sound before blending it to the mix.
CREATIVE FUNCTIONS
The Master module features a Headphones section that is
designed for two purposes: 1) monitoring the mix through
a pair of headphones, with independent level, and 2) lis-
tening to individual channels without them being mixed,
through the Pre-Fader Listening controls.
6.3.1 Headphones
The headphones must be connected to the stereo
3.5 mm jack output (A.23). The bottom potentiometer
(A.24) sets the volume of the headphones, and the top one
(C.5) blends the main out signal (white) with the PFL sig-
nal (blue).
6.3.2 PFL
PFL (PreFader Listening) allows the musician to send to the
Headphones output any channel, group or the Aux input
Rev. 7 – Aug 2021
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when their main fader is at 0, in order, for instance, to
preview it before it is mixed.
PFL is achieved through two operations: pushing the
PFL button (C.4) on the Channel or Group modules or
on the Aux input (the blue LED will light up) and adjust-
ing the PFL level through the PFL Blend knob (C.5).
PFL previews the Channel’s sound before the main
fader: this means that its amplitude will be determined by
the Red VCA level, which means that the green and yel-
low Sends cannot be PFL’d from the Channel.
This is when the Group PFL comes in handy: in order
to pre-listen the effect sends and returns before sending
them in the mix, you can mute the Group’s and activate
its PFL button: from now on, everything that is managed
by the Group will be safely pre-listened without affecting
the main mix, including individual Channels’ Main
Fader settings, sends and returns.
Please note that Safe Solo overrides PFL: this means that
you can perform Safe Solo when a Group is in PFL, but
you cannot PFL a channel whose Solo in Place button is
off when its Group is in Safe Solo mode: the reason is that,
as explained above, the Safe Solo works as a “Mute region,”
i.e., muting all the unselected channel’s red VCAs.
7
MASTERONE
The Masterone replaced the Master module as the
gateway from the modular system to the outside world.
Following and expanding the Master concept, we de-
signed it with the sole purpose of providing high-quality
outputs in as many formats as possible. For this reason,
since it is not meant to be connected to any other Euro-
rack module, it is the only Frap module that does not
have any 3.5 mm jack connection (as of today).
It consists of two sections: the amplitude control (white),
and the Headphones/PFL section (blue). An additional
mono output (light green) is part of the amplitude section.
Two arrays of 12 LEDs each act as a stereo VU meter:
they measure the amplitude increments from –40 to
15 dBu, with peak memory.
AMPLITUDE CONTROL
The main control is the Master Fader (A.19), which sets
the overall amplitude of the sounds coming from the con-
nected groups. At this stage, it can add an additional 6 dB
of gain: it is thus possible to saturate the circuit to intro-
duce distortion and nonlinearities in the sound.
The Master features two columns of 12 LEDs each that
act as graphical VU-meter of the audio levels on the left
and right channel, respectively.
6 See the Core Concepts chapter, section 7, p. 10.
The Masterone has three kinds of outputs: pseudo-bal-
anced stereo TRS, balanced stereo XLR, and pseudo-
balanced mono.
7.1.1 Pseudo-balanced TRS Outputs
These ¼" jack outputs (A.17, A.18) are technically
identical to ones on the Master module. They output an
unbalanced (or pseudo-balanced, see below) stereo signal
(left and right channels, respectively).
The line signal is at Eurorack level6, so, in case it is too
hot for some destinations, it is possible to attenuate it
through the Line/Inst switch (A.25). Once the switch is
set to the lower position, the output is attenuated by
~15dB.
Just like the Master outputs, these outputs are pseudo-
balanced. If you use a standard ¼" mono jack, you’ll ob-
tain an unbalanced output. If you patch a ¼" TRS jack,
you can connect them to a balanced system with better
performance since the ring and the sleeve are both con-
nected to ground. However, the best option for balanced
systems is to use the balanced outputs (see below).
7.1.2 Balanced XLR Outputs
These XLR outputs (A.26, A.27) provide a balanced
line signal that mirrors the one routed to the TRS out-
puts. However, due to the nature of the balanced systems,
their output will sound twice as louder as the pseudo-bal-
anced one (+6 dB).
Even in this case, if the signal is too hot, it is possible to
scale it down. Once the Line/Mic switch (A.28) is set to
the lower position, the signal will be attenuated by 30 dB.
7.1.3 Mono Out
The bottom output (A.29) provides an additional,
pseudo-balanced monophonic output with an attenuator.
It outputs the sum of the left and right channels. It can
be used for live monitoring, or for for more creative uses,
such as patching it to a specific amplifier for parallel pro-
cessing in a studio environment.
An amplifying circuit provides an additional 6 dB of
gain and 15 dB of attenuation calculated from the refer-
ence 0, the Line level of the pseudo-balanced stereo out-
puts. Rotate the mono out fader (A.30) to the left to at-
tenuate the signal and to the right to amplify it.
CREATIVE FUNCTIONS
The Masterone features a Headphones section designed
for two purposes: 1) monitoring the mix through a pair of
headphones, with independent level, and 2) listening to
individual channels without them being mixed through
the Pre-Fader Listening controls.
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7.2.1 Headphones
The headphones must be connected to the stereo jack
output (A.23). The bottom potentiometer (A.24) sets the
volume of the headphones, and the top one (C.5) blends
the main out signal (white) with the PFL signal (blue).
The headphones level is independent from the main
fader’s one.
7.2.2 PFL
PFL (PreFader Listening) allows the musician to send to the
Headphones output any channel or group when their main
fader is at 0, for instance, to preview it before it is mixed.
PFL is achieved through two operations: pushing the
PFL button (C.4) on the Channel or Group modules or
on the Aux input (the blue LED will light up) and adjust-
ing the PFL level through the PFL Blend knob (C.5).
PFL previews the channel’s sound before the main
fader: this means that its amplitude will be determined by
the Red VCA level, which means that the green and yel-
low Sends cannot be PFL’d from the channel.
This is when the Group PFL comes in handy: to pre-
listen the effect sends and returns before sending them in
the mix, you can mute the Group’s and activate its PFL
button: from now on, everything that the Group manages
will be safely pre-listened without affecting the main mix,
including individual Channels’ Main Fader settings,
sends and returns.
Please note that Safe Solo overrides PFL: this means that
you can perform Safe Solo when a group is in PFL, but you
cannot PFL a channel whose Solo in Place button is off
when its group is in Safe Solo mode: the reason is that, as
explained above, the Safe Solo works as a “Mute region,”
i.e., muting all the unselected channel’s red VCAs.
Rev. 7 – Aug 2021
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8
TECHNICAL DATA
FLOW CHARTS
Figure 12: Channel flow chart.
Figure 13: Quad Stereo Channel simplified flow chart (one of the four sections).
Rev. 7 – Aug 2021
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Figure 14: Group flow chart.
Figure 15: Master flow chart.
Figure 16: Masterone flow chart
Rev. 7 – Aug 2021
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SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw (0)
C
+12 V
80
mA
-12 V
80
QSC
+12 V
170
-12 V
170
G
+12 V
80
-12 V
75
M
+12 V
62
-12 V
44
MONE
+12 V
80
-12 V
80
With headphones at
high level (250Ω)
+12 V
110
-12 V
105
Size
C
6
HP
QSC
18
G
6
M
6
MONE
12
Audio Input Impedance
C
>25
KΩ
QSC
Mono
>10
Stereo
>20
Aux
10
G
Mono
>20
Stereo
>40
M (2)
>3
Audio Output Impedance
MONE
¼" TRS
Unbalanced
≥35
KΩ
Pseudo-balanced
≥70
XLR
Line level
≥220
Mic level
≥440
CV Input Impedance
C
>90
KΩ
QSC
>90
G
>90
M
>90
Gain scale
C direct output (3)
7,5
dB
Send output (3)(4)
4
G output (3)(5)
12,5
M/MONE outputs (3)
18
Headphones (3)
20
G output (5)(6)
9
M aux input (7)
27
Frequency response (8)
0,01
40
KHz
Harmonic Distortion (9)
<0.3
%
Panpot Center Position
Tolerance
C
<2
dB
QSC
<1.5
Max VCA attenuation
C
≤70
dB
QSC
(1)
Max data obtained with heavy driven output onto low impedance load.
(2)
Stereo signal on a single stereo jack.
(3)
Without any CV applied and all pot at maximum, gain scale, referred to channel input. Measures subject to ±2 dB tolerance.
(4)
With 5 V CV patched to main VCA.
(5)
Jumpers allowing output of sum of channels and return.
(6)
Without any CV applied and all pot at maximum, gain scale, referred to group return inputs. Measures subject to ±2 dB tolerance.
(7)
Referred to master outputs. Measures subject to ±2 dB tolerance.
(8)
Within 1 dB, measured at +10 dBu at master output onto a 1 KΩ load.
(9)
THD+N. On a complete system (Channel to group to master) measured at 1 KHz with output signal of +10 dBu onto 1 KΩ load with a 10 Hz to
80 KHz bandwidth measurement system.
Rev. 7 – Aug 2021
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SAPÈL
Figure 17: SAPÈL interface.
A
Clocks
A.1 Clock Input
A.2 Clock Rate
A.3 Single/Both Switch
A.4 Main Clock Output
A.5 Random Clock Output
A.6 Random Clock Mode
A.7 Gate/CV Modulation Input
A.8 Gate/CV Modulation Switch
A.9 Sample-and-Hold (S&H) Button
B
Stepped Random Voltages
B.1 S&H Output
B.2 n+1 Output
B.3 n+1 Value
B.4 n+1 Value CV Input
B.5 2ⁿ Output
B.6 2ⁿ Value
B.7 2ⁿ Value CV Input
C
Fluctuating Random Voltages
(FRV)
C.1 FRV Output
C.2 FRV Rate and Global Rate of
Change
C.3 FRV Rate and Global Rate of
Change CV Input
D
Noise Outputs
D.1 Blue Noise Output
D.2 White Noise Output
D.3 Pink Noise Output
D.4 Red Noise Output
E
Probability Distribution
E.1 Probability Distribution
E.2 S&H Probability Distribution
Switch
E.3 Fluctuating Probability Distribu-
tion Switch
E.4 n+1 Probability Distribution
Switch
E.5 2ⁿ Probability Distribution Switch
1
PHILOSOPHY AND DESIGN
SAPÈL is an analog generator of random control volt-
ages for Eurorack modular systems. It generates a wide
variety of random values to add dynamics to your
patches. Such values are sampled on analog thermal
noise, to guarantee the truest random generation.
Its main section is composed of two identical clusters of
four Sample and Hold circuits each (yellow and green),
which generate as many different random values at the
same time.
Three of the four S&H circuits in each cluster provide
stepped random voltages: two are quantized (in “notes”)
and one is unquantized; the last S&H circuit features an
integrator to generate a fluctuating stream of random
voltages.
The three stepped voltage generators are synced, which
means that they will output three different values at the
same time. The yellow and green generators have two in-
dependent internal clocks, which can be replaced with an
external one, or temporarily overridden either via exter-
nal gate or manual button. A copy of the trig used to sam-
ple the stepped random values is available, as well as a
random trig output.
The fluctuating voltage generator, on the other hand, is
independent and has its own potentiometer to define its
rate.
Each of the two S&H clusters samples its values from
analog noise, thus providing a “true” and completely un-
predictable randomness.
The second section of SAPÈL features four analog noise
outputs, which are derived from the analog noise used to
sample random values.
Rev. 7 – Aug 2021
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2
NOISE OUTPUTS
This section features four analog noise outputs, which
are, from top to bottom:
· D.1 Blue Noise (+3dB/oct spectrum);
· D.2 White Noise (0dB/oct spectrum);
· D.3 Pink Noise (-3dB/oct spectrum);
· D.4 Red Noise, also known as brown or Brownian (-
6dB/oct spectrum).
Each noise “color” has its own distinct tone, which can
be used for sound-designing purposes.
Theoretically, White Noise has an equal distribution of
intensity across all the frequencies per bandwidth. Prac-
tically, in the analog domain, White Noise is a sound
which has a flat spectrum in the audible range, or, in sim-
pler terms, which can “hit” all the frequencies with equal
amplitude at the same time. It is perceived as a highly
inharmonic sound but, to the peculiar nature of the hu-
man ear, it appears slightly unbalanced towards higher
frequencies.
For this purpose, SAPÈL features also a Pink Noise out-
put. Pink Noise is basically a White Noise filtered through
a −3dB/Oct filter, which “smoothens” its higher fre-
quencies in order to deliver a more “balanced” sound for
the human ear. Pink Noise features an equal distribution
of intensity per octave, instead of bandwidth.
Red Noise is similarly generated, but the filter has a
slope of −6dB per octave. The result is a low, “rumbling”
tone.
Finally, Blue Noise is a kind of inharmonic sound whose
intensity increases proportionally to the frequencies. In
other words, the higher part of the spectrum will appear
to be louder, and the overall result is a high-pitched hiss-
ing sound which lacks bass frequencies.
Practice the Noise Outputs with these
Techniques:
Percussion Sounds #1
Percussion Sounds #2
Percussion Sounds #3
Accents #2
Noise Oscillator #1
Noise Oscillator #2
3
VOLTAGE SAMPLING
The yellow and green generators, as said above, work
independently the one from the other. Each of them sam-
ples three random values at the same time: one which is
unquantized (i.e. with no fixed “pitch”), one quantized in
semitones and one quantized in octaves.
The sampling process happens when a trig or gate acti-
vates the S&H circuit, which “picks” the value played by
the noise source at a given time, and “holds” it until
another trig or gate is generated. There are four ways to
activate the S&H circuit for each of the two generators:
internal clock, external clock, manual S&H button, exter-
nal S&H gate, plus an “extra” mode which combines the
clocks (let it be internal or external) of both the green and
yellow generators.
By default, each generator is driven by an internal
clock. The clock section generates a regular clock signal
(called Main Clock) and two Random Clocks (on which see
below). Both the yellow and the green random sources
have their own independent clock. The regular train of
impulses provided by the Main Clock is used to sample the
random values and is also routed to the Main Clock output
(A.4). The Random Clock does not affect the S&H circuit,
but it is available for advanced modulation purposes
through the Random Clock output (A.5).
INTERNAL CLOCK AND CLOCK MODULATION
The built-in clock frequency is managed by the Clock
Rate knob in the center of the module (A.1). Rotate the
knob counterclockwise to decrease the sampling rate and
clockwise to increase it.
It is possible to modulate the frequency of the clock via
the Gate/CV Modulation Input (A.7).
This input can have two separate functions, selectable
via the dedicated switch (A.8): it can route the incoming
CV to modulate the clock frequency, or it can use any
voltage higher than 3V to trig the S&H cluster (see below,
§0).
When such a switch is set to the right, the incoming CV
will modulate the clock frequency: a positive CV will in-
crease the clock speed, and a negative one will decrease
it.
EXTERNAL CLOCK
It is possible to use any external trig to activate the S&H
by patching it to the External Clock Input (A.1).
Whenever a cable is patched to this input, the internal
clock is bypassed (i.e. it will no longer trig the S&H cir-
cuit). This input welcomes trigs and gates only: this means
that in order to sample a value, it needs an incoming sig-
nal with a really steep rising edge, such as square waves,
pulse waves or sawtooth waves with negative ramp (be-
side of course trig and gate impulses). Other kind of im-
pulses such as sine or triangle waves will be ignored.
CLOCK MIX
It has been said that the green and yellow sections of
SAPÈL have their own independent clock generation. It
is possible, however, to blend them in a more creative
way through the Single/Both switch (A.3), which feeds the
other generator’s clock into the one currently in use. To
Rev. 7 – Aug 2021
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activate the clock mix, set the switch to the position
marked by a square of the other generator’s color.
This feature works with both internal or external clocks,
and it affects the sampling section only: all the clock out-
puts will maintain their regular behavior.
MANUAL SAMPLING
No matter if you are using the built-in clock or an ex-
ternal one, that stream can be temporarily bypassed with
the manual S&H Button (A.9).
By pushing the S&H button the stream of impulses is
overridden by a gate high signal, which samples a value
and holds it until it is released. A dedicated LED will light
up as long as the button is pushed. The main clock out-
put, however, will still output a trig signal.
Practice some uses of the buttons with this
Technique:
Hold
EXTERNAL GATE SAMPLING
This last operation can be automated using the Gate/CV
Input (A.7).
When the switch (A.8) is set to the leftmost position, any
CV signal higher than 3V can be patched in the Gate/CV
Input and used to override the internal clock.
With this configuration it is possible to use other signal
than gates and trigs to drive the S&H cluster, such as sine
or triangle waves or even the internal fluctuating random,
however a gate or a square signal generally provide best
results.
CLOCK OUTPUTS (MAIN AND RANDOM)
Every time the S&H Cluster samples a value, a 2ms trig
is outputted from the Main Clock output (25A.4). If a steady
pulse is used, such as the internal clock or an external one,
this output will provide an exact copy of the clock.
On the left of the Main Clock output lies the Random Clock
output (A.5), which can either add or subtract trigs from
the one in use through its switch (A.6), located between
the two clock outputs.
When the switch is up, or in additive mode, it outputs
all the clock impulses generated from the clock with the
addition of other random clocks; when the switch is
down, or in subtractive mode, it randomly subtracts trigs
from the ones generated to trig the S&H Cluster, i.e. it
outputs only some of the trigs that are outputted by the
Main Clock out.
In both modes, the random clock density depends on
the Global Rate of Change (See below, §4.3).
Practice the clocks with these Techniques:
Random Clocks #1
Random Clocks #2
Ratcheting-Like Effect #3
Clock Bursts #1
Clock Bursts #2
Double-Clock Trick
Random-Clock Sequencing
Since SAPÈL’s clock is 2 milliseconds long, it
works really well if patched to FUMANA’s Mod-
ulation Input:
Percussion Sounds #2
4
RANDOM VOLTAGES
SAPÈL is designed to provide a vast array of random
voltages with different articulations at the same time.
Each of the two S&H clusters (yellow and green) can be
divided into two units: the first one generates three ran-
dom voltages simultaneously, and it is activated by the
clocks or gates described above; the second one generates
continuous, fluctuating random values and it is com-
pletely independent from the clocks and gates.
NON-QUANTIZED RANDOM VOLTAGES
The most basic stepped random values generator is the
Sample and Hold circuit, which outputs its values
through the S&H output (B.1)
This generator is designed with an independent ran-
dom generator and creates non-quantized stepped volt-
ages with a range varying from 0 to 7.5 V. Non-quantized
means that if the values are used, for example, to modify
the pitch of an oscillator, the result will be a series of
sounds whose frequency may not sit within the conven-
tional 12-semitone Western chromatic scale. It can be
used for more experimental music compositions or, more
traditionally, to modulate other non-melodic parameters
such as timbre, filter frequency, amplitude…
QUANTIZED RANDOM VOLTAGES
The other two stepped random voltage generators out-
put voltages which are quantized (i.e., “forced”) to the
1V/octave standard. If applied to an oscillator’s fre-
quency, the result will be a series of random “notes”
The design of these two generators follows the historical
Buchla module Source of Uncertainty Model 266, but
with a substantial different approach. The circuit has
been designed from scratch in order to obtain a more
“random” voltages distribution and an extremely precise
voltages quantization, capable of generating precise sem-
itones or octaves.
At first glance, the main difference with the S&H circuit
mentioned above is that the quantized random voltage
generator features a knob which controls the n parameter
and whose range goes from 1 to 6, as in the original 266
Rev. 7 – Aug 2021
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module. The role of the n parameter varies according to
each generator’s label: 2n and n+1.
The 2n Output (B.5) is quantized in 1/12 V steps, or sem-
itones in the 1V/oct scale. In this case, the Value knob sets
the exponent of 2 which, in turn, determines the number
of different values that may be generated by the circuit.
Given that n can be any number from 1 to 6, there are 6
possible ranges of values that this circuit can generate:
n Knob value
Number of generated voltages
2¹
2
2²
4
2³
8
2⁴
16
2⁵
32
2⁶
64
Table 2: n values for 2n quantized random voltages.
Please note that higher is the number, the larger be-
comes the range of voltages (or “notes”) that are gener-
ated, starting from 1 (0 V) up to 64 (5.25V). This will
guarantee the musician more control over the final out-
put and will lead to more expressive results: for example,
a low n value will always generate smaller intervals and
low pitches, while a high one may provide larger leaps
from one semitone to the other, as well as higher notes.
Please refer to the graph below (Figure 18) for a graphic
representation of the exponential note distribution across
all the n settings:
Figure 18: 2 n quantization chart.
The n+1 output (B.2) is quantized in 1V steps, or octaves
in the 1V/oct scale. In this case, the Value knob (B.3) sets
the number which will be summed to 1, which, in turn,
determines the number of different octaves that may be
generated by the circuit. Again, given that n can be any
number from 1 to 6, there are 6 possible ranges of octaves
that this circuit can generate:
n Knob value
Number of voltages generated
1+1
2
2+1
3
3+1
4
4+1
5
5+1
6
6+1
7
Table 3: n values for n+1 quantized random voltages.
Even in this case, that higher is the number, the larger
becomes the range of voltages (or “octaves”) that are gen-
erated, starting from 1 (0 V) up to 7 (6V). Please refer to
the graph below (Figure 19) which displays the linear in-
crement of the octaves across the different n settings.
Figure 19: n+1 quantization chart.
Both the 2n and the n+1 can be controlled via external
CV (B.4, B.7) thus allowing the musician to automatically
vary the range of values to be outputted.
Practice the use of the n+1 output with these
Techniques:
Ratcheting-Like Effect #2
Voice Spread #1
Random Delay
FLUCTUATING RANDOM OUTPUT AND GLOBAL RATE
OF CHANGE (RANDOM CLOCK DENSITY CONTROL)
The main purpose of this section is to output (C.1) a
continuous, fluctuating random voltage which ranges 0
to 7.5 V and whose rate of change (or “frequency”) is con-
trolled by its potentiometer (C.2).
This random generator is the only one (in both the S&H
clusters) which is not affected by the main clocks or gates;
however, on the other hand, it can affect the clock gener-
ation itself.
The second purpose of this section, is in fact, to control
the rate of change of the random clocks: by rotating the C.2
knob clockwise, both the fluctuating voltage frequency
and the random clock density (let it be in more than or less
than mode) are increased, and vice versa.
2
4
8
16
32
64
-0,75
0,25
1,25
2,25
3,25
4,25
5,25
0
8
16
24
32
40
48
56
64
1
2
3
4
5
6
Volts
Number of stages
n value
2
3
4
5
6
7
0
1
2
3
4
5
6
1
2
3
4
5
6
7
1
2
3
4
5
6
Volts
Number of stages
n value
Rev. 7 – Aug 2021
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Just like for the quantized voltage generators, this pa-
rameter can be modulated with any CV using the its CV
input (C.3). The external modulation will affect both the
fluctuation rate and the random clock density.
Practice the Global Rate of Change with this
Technique:
Fluctuating Random & Global Rate of Change
5
PROBABILITY DISTRIBUTION (STORED
RANDOM VOLTAGES)
The four S&H generators can be controlled as for mag-
nitude of the voltages that are more likely to be generated:
this parameter is called probability distribution, it is glob-
ally set by the Probability Distribution knob (E.1) and it can
be activated independently per each of the four S&H
circuits through the four Probability Distribution
Switches (E.2, E.3, E.4, E.5).
The knob sets the magnitude of voltages which will be
generated more frequently: by default, it is set to the mid-
dle position, which means that medium voltages will be
outputted more often than high or low ones. Rotate it to
the left to raise the probability of generating lower volt-
ages, and to the right for higher ones.
Please note that this setting will not block the SH& cir-
cuits to generate different voltages than the ones whose
probability is set to be higher: they will just be generated
less frequently.
This is a significant difference, for example, from the n
Knobs function of the quantized random voltages: in that
case, the value defines the “pool” of values that may be
picked; here, on the contrary, the Probability Distribu-
tion Knob sets the magnitude of voltages that are more
likely to be generated within the “pool” selected above.
Rev. 7 – Aug 2021
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6
TECHNICAL DATA
FLOW CHART
Figure 20: SAPÈL’s flow chart.
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
250
mA
-12 V
170
Size
18
HP
CV input impedance
>90
KΩ
Clock input impedance
on positive pulses
>90
KΩ
clamping negative pulses
~30
Built-in clock frequency (1)
~0.1
60
Hz
Quantized Random Voltage Tol-
erance
<1
%
global offset
-10
10
mV
Clock output
period
~2
ms
amplitude
~9
V
Sampling Glitch
on sample & hold
<400
µs
quantized outputs
n.a.
Colored Noise Output
blue
10
dBU
RMS
white
10
pink
7
red
4
global tolerance
-2
2
dB
(1)
Lower frequencies may be achieved (longer times) with a negative CV used as modulation.
Rev. 7 – Aug 2021
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FUMANA
Figure 21: FUMANA interface.
A
Audio Inputs
A.1 Main Odd Input
A.2 Main Odd Level
A.3 Main Even Input
A.4 Main Even Level
A.5 Mod Odd Input
A.6 Mod Odd Level
A.7 Mod Even Input
A.8 Mod Even Level
A.9 Unvoiced Input
A.10 Unvoiced Level
B
Audio Outputs
B.1 All Output
B.2 Odd Output
B.3 Odd Output Phase
B.4 Even Output
B.5 Even Output Phase
B.6 Individual Band Outputs
C
Controls and CV Inputs
C.1 VCA Faders
C.2 VCA CV Inputs
C.3 Tilt Control
C.4 Tilt CV Input
C.5 Tilt CV Input Attenuverter
C.6 Peak/Notch Control
C.7 Peak/Notch CV Input
C.8 Peak/Notch CV Input Attenuverter
C.9 Center Control
C.10 Center CV Input
C.11 Center CV Input Attenuverter
C.12 Width Control
C.13 Width CV Input
C.14 Width CV Input Attenuverter
D
Controls and CV Outputs
D.1 All Envelope Followers Output
D.2 Individual Envelope Followers
Outputs
D.3 Envelope Followers Rise Control
D.4 Envelope Followers Fall Control
1
PHILOSOPHY AND DESIGN
FUMANA is a dual all-analog fixed filter bank. Each
filter bank is composed of an array of 16 independent
bandpass filters tuned to specific frequencies.
FUMANA is designed around one basic core principle:
modify the spectral content of the incoming audio signal
by filtering it through 16 bandpass filters in parallel and
then vary the amplitude of each resulting band.
Even though this core principle is relatively simple, the
key feature of FUMANA is that it provides a wide set of
controls over the bands’ amplitude: the spectral content
of the incoming sound can be thus modified by the faders,
which are individually CV-controllable; by the envelope
followers which are generated by the analysis of the sound
patched in the Modulation input; by the global paramet-
ric controls such as Tilt and Scan.
Furthermore, a flexible input/output signal routing al-
lows the musician to “split” the 16 filters into two 8-band
spectral processors by grouping the odd and even bands
separately. It will be possible to process two independent
signals, or to blend two signals into one output, or even
to perform two different sonic treatments over the same
signal and route it to two different output sections.
Individual outputs are available for each band, both for
the Main sound (i.e. the filtered one) and for the Mod
sound (i.e. the resulting envelopes).
Since a spectral transfer tool may be used as a “vocoder-
like-effect”, the FUMANA provides an input for an
Rev. 7 – Aug 2021
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external noise which may be used for fricative/sibilant
sounds.
SPECTRAL TRANSFER: A BRIEF HISTORY
In the modular synth domain, the most famous device
for performing spectral transfer was the legendary Model
296, designed by Donald Buchla in the seventies. It was
a 16 bands equalizer, which featured one input for the
odd bands and one for the even bands: this solution al-
lowed the artist to process two different signals at the
same time, but it also allowed to transfer the harmonic
content of one to the other via dedicated switches. It was
thus possible to analyze the odd bands and transfer their
amplitude to the even bands, and vice versa.
This design was clever because it took advantage of a
single array of 16 filters, but the resulting spectral transfer
was somehow “approximated” because the modulation
signal came from the analysis of the adjacent band, i.e.
another frequency area of the spectrum, albeit quite
close.
The FUMANA pushes this concept even further, but
still within the analog domain. An additional bank of 16
filters is added, specifically for analysis purposes, with a
different band-pass slope (see below §5).
When performing a spectral transfer, it is fundamental
to consider the harmonic content in both main and mod-
ulation audio signals.
Poor harmonic content on the Main signal: if a pure sine
(one harmonic) or any signals with poor harmonic con-
tent is used, there are not many chances to hear good re-
sults exciting several bands. Supposing it is a sine wave
with a frequency of 105Hz (which lies then on band 3),
theoretically something happens only when band 3 is ex-
cited from the modulation signal.
Rich harmonic content on Main signal: this means more
chances to have several bands excited by the envelope
followers control voltages created by the modulator fil-
terbank.
Poor harmonic content on Modulator signal: allows cre-
ation of very selective envelope followers signals, which
translates in a very selective spectral transfer. If the mod-
ulation signal changes pitch or has a very variable con-
tent, it will for sure result in a more heterogeneous spec-
tral transfer.
Rich harmonic content on Modulator signal: allows a
very rich spectral transfer. Just keep in mind that if you
are using a square wave in the modulation with frequen-
cies varying from 100 to 200 Hz, probably you won’t hear
that much difference, due to the richness of harmonics of
the square wave.
Since this operation works on the individual bands’ am-
plitude, the general settings for spectral transferring re-
quires the faders all the way down, so that when the mod-
ulator signal is silent, the main signal is silent as well.
It is also possible, however, to combine the amplitude
increments of spectral transferring with the faders, leav-
ing the main signal a little or completely open and using
the main one to add some accents to some or all the
bands.
PANEL OVERVIEW
A consistent color and graphic coding make the front
panel easy to understand at a glance, once properly un-
derstood.
The main graphic solution is the distinction between
the odd and even bands: since the two groups can work
independently, every input or output related to the even
bands is marked by a circle around the jack socket. (The
bands are numbered 1-16 from left to right: odd bands
are band 1, 3, 5, 7, 9, 11, 13, 15; even bands are 2, 4, 6,
8, 10, 12, 14, 16).
Another key coding is the distinction between the Main
filter array and the Mod filter array. Everything that re-
lates to the Main filter bank, which is the circuit directly
affecting the sound that is heard, is marked by the color
blue, let it be audio output, CV input or even the faders’
LED color.
On the other hand, everything that relates to the Mod
filter bank, which is the one that extracts the envelopes
from the modulating signal and modifies the harmonic
content of the main filter bank, is marked in grey, includ-
ing the individual envelope output LEDs (which flash
white when active).
Finally, the green and yellow colors mark the Global
Spectral Editing tools: the former relates to the Tilt con-
trol, the latter to the Scan controls.
2
AUDIO INPUTS
FUMANA has two pairs of inputs, which are called
Main In (blue), and Mod In (gray), short for “modulation
input”, plus a fifth input called Unvoiced. (A.1, A.3, A.5,
A.7, A.9).
Each pair is composed of inputs for the Odd and Even
bands, which are semi-normalled together. This means
that when only one patch cable is connected to one of the
two inputs, it automatically feeds the other. If you want
to use different sources for odd and even bands, simply
use two different cables. If instead, you want to feed only
the odd bands and not the even (or vice versa), simply
feed the odd input, and plug a dummy cable to the other
input (or vice versa).
Each of the four inputs has its own amplitude potenti-
ometer (A.2, A.4, A.6, A.8): different levels can thus be
set for odd or even filters within each pair of input. This
also means that if you want to emphasize even bands on
the main signal, you can simply add more gain to them,
and less to the odd ones.
Rev. 7 – Aug 2021
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The fifth input, named Unvoiced, is designed for adding
some depth to the fricative consonants that might be
missed when performing vocoding-like operations. It fea-
tures its gain control as well (A.10).
The red LEDs connected to the odd and even inputs
light up displaying the amplitude of the incoming audio
after the gain level.
3
AUDIO OUTPUTS
FUMANA’s main audio outputs are the three in the top
left area: All (B.1) outputs all the bands, while Odd (B.2)
and Even (B.4) output respectively only the odd and only
the even bands.
In addition to these, 16 direct outputs are also provided
(B.6), which are located on the top of each band. The
main difference between these and the other three out-
puts is that, while the All, Odd and Even, are sums of
groups of bands after their respective VCAs, these 16 band
outputs are pre-VCAs outputs, directly from the bandpass
filters.
These are very useful in case it is needed to process in
parallel only a single band or a group of selected bands.
In that case the 333 module can be very helpful, since it
is capable of summing perfectly up to 7 signals into a sin-
gle jack.
The use of the individual filter outputs does not affect
their respective band’s presence in the Odd/Even/All out-
puts: these stages are completely independent.
The Odd and Even outputs also feature a phase inversion
switch (B.5): this switch may be useful in case you want to
merge one of that signal with the All output, and dynam-
ically emphasize (phase summing) or dynamically atten-
uate (inverted phase summing) for example only the Even
bands (or Odd, depending on needs).
Practice the various outputs with these Tech-
niques:
Fumana Feedback #1
Reverb Feedback
Odd/Even Crossfade
The result of the sum of Odd and Even outputs is slightly
different from the All output. This is because the All out-
put uses an additional low pass filter at 18KHz in order
to obtain a less “edgy” upper end, often resulting when
using dense signals and/or heavy modulations (you can
have a clear view of this looking at the Transfer Function
Details). In case you need a crispier sound, consider using
the Odd+Even combination.
4
AUDIO PROCESSING
AND MODULATION PATH
FUMANA’s filterbank processes the sound patched to
the Main input by varying each band’s amplitude through
a VCA circuit. Such variation can be achieved in four
different ways, many of which can easily co-exist:
· through the individual band faders;
· through the individual band CV inputs, right below
the faders;
· through the Macro Spectral Editing tools (Tilt and Scan)
· through the spectral transferring function performed
by any sound patched to the Mod input.
The result of all these modulations is outputted by the
All, Odd and Even outputs, and it is visually displayed by
the 16 blue LEDs placed on the 16 band faders, whose
intensity graphically displays the amplitude of the respec-
tive band after any modulation applied. The relationship
of the modulations is displayed in Figure 22, and it will
be further explained in the next paragraphs.
Figure 22: FUMANA’s modulation routing.
FADERS AND CV
The main CV comes from the 16 faders (C.1), one per
band, on the main panel. In the lowest position the VCA
is closed: raise the fader to increase the selected band’s
amplitude. This operation can be automated through the
16 individual jack sockets below each fader (C.2), which
provide inputs for external CVs. The CV inputs welcome
any signal either bipolar or unipolar, even at audio rate,
up to ~1000Hz (after which a lowpass filter is applied, see
Figure 23): it is thus possible to perform AM over an in-
dividual band!
Rev. 7 – Aug 2021
Page 34 of 107
Figure 23: CV frequency roll-off.
Practice the individual bands’ CV inputs with
this Technique:
Spectral Sequencing
MACRO SPECTRAL EDITING
The yellow and green areas at the bottom of the module
are, respectively, bands parametric scanning and bands
tilting. These two functions are totally independent the
one of the other. These have been designed to quickly
modulate multiple bands with a few controls. Each of
these parameters has a main potentiometer (C.3, C.6,
C.9, C.12) and its own CV input (C.4, C.7, C.10, C.13)
with a dedicated attenuverter (C.5, C.8, C.11, C.14).
4.2.1 Tilt
The green section is the Tilt parameter (C.3, C.4, C.5).
Assuming a fixed fulcrum in the middle of the 16 bands
(between band 8 and 9), the Bands Tilting allows to grad-
ually emphasize half of the bands, as much as the band
itself is far from the fulcrum and attenuate the other half
in the same way. It is then possible to change the balance
between lower or higher frequencies. The parameter has
its rest at the center. Moving it counterclockwise the
bands from 1 to 8 are emphasized, with an emphasis that
gradually decreases from 1 to 8. At the same time, bands
from 9 to 16 are progressively attenuated, from band 9 to
16.
One of the possible uses of the band tilt is to use it to
temporarily attenuate the lower frequencies’ presence
when the mix is particularly “crowded” in that frequency
range. In fact, feeding the CV with the envelope you use
to create your basses, or passing the audio of the bass
drum through an envelope follower, results in a tempo-
rary emphasis on the higher frequencies. Balance the tilt
with its main pot, and simply play with the attenuator and
envelope follower times to obtain the desired effect.
4.2.2 Parametric Scanning
The yellow section is called Parametric Scanning due to its
similarity to the use of 3 variables as the parametric EQ.
In any parametric EQ, it is possible to set the center fre-
quency, the gain value, positive or negative, also called
peak/notch in some cases, and the slope. Here it is simi-
lar, but it doesn’t work directly as a filter, but as a voltage
control which feeds each band VCA.
The first control is called Peak/Notch (C.6, C.7, C.8) and
it selects the amount of emphasis or attenuation of the
scan: when the knob is at its center, no emphasis is ap-
plied; when it is moved clockwise, a positive gain offset is
applied; when it is moved counter-clockwise, a negative
gain is achieved, which can be useful to perform notch-
filter-like operations.
The Center control (C.9, C.10, C.11) sets where this em-
phasis/attenuation has its maximum/minimum level:
when fully counterclockwise, no band is emphasized; by
rotating it clockwise, the position shifts from band 1 to
band 16; when fully clockwise, no band is emphasized as
well.
With the Width parameter (C.12, C.13, C.14) it is pos-
sible to emphasize nearby bands: you can set a width
from none to all 16 bands (16 bands are audible only if
the Center knob is set to noon).
To bypass the parametric scanning simply move the
Width control completely counterclockwise.
Practice the different parametric scanning
controls with these Techniques:
Percussion Sounds #1
Percussion Sounds #3
Raw CV
SPECTRAL TRANSFERRING: MODULATION FILTERS AND
ENVELOPE FOLLOWERS
The modulation circuit is designed to perform spectral
transfer between the modulation signal and the main one.
The modulating signal must be patched to the Mod in-
put, which feeds an array of 16 band-pass filters similar
in design to the ones in the main array; then, each filter
feeds a dedicated envelope follower; the resulting 16 en-
velopes create as many different control voltages that are
semi-normalled to the VCA input jacks (C.2).
As said above in the paragraph about the Modulation
Routing, patching a jack into any individual band CV in
will break the semi-normalization of the envelope follow-
ers.
The duration of the resulting envelopes can be modified
with the E.F. Attack and Release control knobs (D.3, D.4).
The leftmost position offers the fastest envelope response;
rotating it clockwise will result in slower envelopes.
Usually, the only parameter in the time domain used to
modify the envelope followers’ signals is the Release time.
-48
-42
-36
-30
-24
-18
-12
-6
0
6
10
100
1000
10000
Amplitude (dB)
Frequency (Hz)
Rev. 7 – Aug 2021
Page 35 of 107
FUMANA is equipped with the Attack time as well, in
order to have more control over the harmonic content
modification and obtain more subtle results.
The circuit response is non-linear, meaning that the
knobs allow for more precise control over the fast times
rather than the long ones, which is useful when a signal
with fast transients is being processed. Furthermore,
given that the more conventional use of this circuit is to
perform vocoding-like operations, it is more frequent that
fastest envelopes are required.
Each envelope uses its own independent time-scaling
factor, which is longer for lower frequencies and faster for
the higher frequencies, in order not to cut any audio wave
semi-period.
The envelopes resulting from this spectral analysis are
also available on the 16 E.F. outputs (D.2), which can be
used as CV to be routed to different points of the patch
without affecting their transfer to the VCAs of the main
filters.
An All E.F. output is also provided, which sums all the
envelopes together (D.1).
Practice the All EF out with this Technique:
Sidechain #2
The amplitude of the Envelope followers also depends
on the level of the modulation source: the FUMANA is
designed to work with input potentiometers in center po-
sition (12 o’clock) when modular levels are used (bipolar
10Vpp). Potentiometers can be used to amplify or atten-
uate particularly hot signals.
Practice some peculiar spectral transferring
patches with these Techniques:
Kick Drum #2
Percussion Sounds #2
FUMANA Feedback #3
TZFM Spectral Transferring
Spectral LFO
THE ‘UNVOICED’ SECTION
Unvoiced sounds (fricative/sibilants) are common in
human languages and can be found in words containing
or starting with s, f, z, ch and other fricative sounds ([s]
[z] [ʃ] [tʃ] [dʒ] [ts] [ʂ] [f] [v] [ɸ] [θ] [ʒ] etc.).
Historically, all vocoders have an additional section to
manage these kinds of sounds. Usually that section
worked with a sort of “unvoiced detection circuit”: you
can get an approximated idea of it imagining a “de-es-
ser”, which detects the presence of certain frequencies in
the sound spectrum, and instead of doing a selective band
compression attenuating that frequencies, it controls a
sort of mixer that changes the input of the filter from the
main to a noise signal, and is capable of very fast transi-
ents.
The FUMANA has been designed to be a spectral edit-
ing tool, more than a vocoder: for this reason, since its
sketches shared a lot of things with vocoding circuits, we
developed our own approach of the Unvoiced section,
which for sure leads to different results. It works manag-
ing the amplitude of the noise and summing the result
with the main signal on 2 selected bands, instead of vary-
ing the mix between main and noise signal. The two se-
lected bands are the 14 and 15. The jack socket in the
Unvoiced area is the input (A.9) for the noise audio signal,
that may be provided by the SAPÈL (we tend to suggest
pink noise or white noise). The potentiometer (A.10) sets
the noise level.
It is also important to specify that even if the input is
one (mono), the detector and the amplitude manager of
that noise is dual and totally independent. Band 14 has
its own envelope follower signal controlling its own VCA,
as well as band 15. This means that when used with two
different modulation signals and two outputs (odd and
even), the result of the unvoiced signal added to the main
one is totally independent.
Practice the Unvoiced input with this Tech-
nique:
Unvoiced Input
Figure 24: FUMANA’s Unvoiced section.
Also, we worked on the way these envelopes are
achieved: in the FUMANA they tend to be much “softer”
than normal to reduce risks of “envelopes bounces”
Rev. 7 – Aug 2021
Page 36 of 107
resulting in really fast “noise sparks”. This approach al-
lows to use the unvoiced section also for non-vocal pur-
poses. A good example is using drums with cymbals/hats
as modulation source: in this case, the unvoiced sections
helps to detect when there is material and recreate cym-
bals or snare wires. Anyway, this does not limit you to put
any kind of waveform in the unvoiced input and start to
experiment by yourself.
5
FILTER DESIGN
Each of the two filter arrays is based on 16 parallel an-
alog bandpass filters. The main filter bands from 2 to 15
are mainly based on Bessel calculation, while bands 1 and
16 are respectively a lowpass and highpass filter with a
custom method to obtain better musical results. All bands
on the main filter array use an 8th order slope (48dB/oct).
Conversely, the modulation filter array uses a 6th order
filter slope (36dB/oct), and an additional stage to com-
pensate each band’s energy. The calculation method
used was optimized for this specific purpose.
The crossover frequency between each filter from band
2 to 15 is an approximation of an interval of ~5.5 semi-
tones (or 11/24 of an octave). This results in a distance
between odd bands (and also between each even band) of
~11 semitones (11/12 of an octave), or a Major 7th. The
ratio is defined in order to limit the chance to obtain a
recursive tone emphasis/attenuation over the whole au-
dio spectrum.
The first and last band’s frequencies are calculated in
order to achieve the best regulation of “sub-bass” and
“upper-end”.
The filters are designed to guarantee the flattest fre-
quency response on the ALL output, which within
±1.5dB from band 2 to 15, and globally between ±4.5dB.
This achievement translates into an extremely transpar-
ent filter.
Each band has an individual trimmer to set its band ampli-
tude in case a different result is needed. The trimming pro-
cedure is NOT present in this manual since it MUST be per-
formed by Frap Tools authorized personnel only. Frap Tools
may not be held responsible in any way for problems or dam-
age to persons or property or to the device itself if any trim-
ming or disassembly is tried or performed without authori-
zation.
6
PATCH EXAMPLES
The following examples assume the same starting point.
The first time you use the FUMANA and you’re not
100% familiar with it, we suggest to keep these settings:
· set the 4 volumes of the Odd and Even bands of both
theMain and Modulation section to the middle (at 12
o’clock);
· keep the envelope followers’ rise and fall times at min-
imum (counterclockwise);
· put all volume faders to the minimum.
16-BAND SPECTRAL TRANSFER
The easiest thing to perform a 16 bands spectral trans-
fer is patching a square wave to any of the main input
(blue) and a triangle or sine wave to the modulation input
(grey). Patch only one cable to the inputs and leave the
other unpatched: this automatically feeds the other input
thanks to internal semi-normalization. Now patch only
one output (ALL output) to the input of your mixer to
hear properly what happens.
At this point, if the modulation signal is within the audio
range and has a “modular” amplitude level (bipolar
10Vpp), you will notice that at least one of the white
LEDs lights up. This means that an envelope follower CV
has been created in the modulation filter array and has
been transferred to the main filter section VCA of that
band.
DUAL 8-BAND SPECTRAL TRANSFER
Now you need 4 signals to do a proper dual 8 bands
spectral transfer. For this example, you can proceed with
a square and a pink noise into the main inputs (blue). The
modulation inputs (grey) may use, only for example pur-
poses, a simple triangle wave on the odd bands and a per-
cussive signal on the even bands. Now patch two outputs
(Odd and Even) to two different input of your mixer to
hear properly what happens.
At this point, if the modulation signals are within the
audio range and have a “modular” amplitude level (bipo-
lar 10Vpp), you’ll notice that, when varying the fre-
quency of the triangle wave onto the odd bands, the odd
LED will start to light up, and you will hear the result of
this spectral transfer via the odd output, while the even
bands LEDs will light up based on the amplitude and the
harmonic content of the percussive signal.
HYBRID SPECTRAL TRANSFER
You can do even a sort of hybrid spectral transfer using,
for example, two different signals for the main input and
one as a modulator. In that case, if they come both from
the same oscillator, and you pick up the output from the
All output, you’ll obtain a more “complex” signal, which
merges together two different waves, in-phase. Other-
wise, using different sound sources, and picking up the
signals from the Odd and Even outputs, you’ll obtain two
different signals, which can be processed independently,
but which shares a similar harmonic emphasis.
Of course, you can do the opposite, using two modula-
tors on the same single source applied onto the main filter
array.
Rev. 7 – Aug 2021
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VOCODER-LIKE BEHAVIOR
The easiest way to perform a 16 bands kind of vocoder
is very similar to the 16 bands spectral transfer: you can
patch a square wave, or any signal with rich harmonic
content (which may also vary in terms of pitch and tim-
bre), or a noise (i.e. a non-pitched sound) to any of the
main input (blue). Then, apply a voice to the modulation
input (grey). This automatically translates in a vocoding
effect. The use of the unvoiced section may also be of in-
terest.
Having 2 main signals and 2 separates voices translates
the FUMANA in a raw dual 8 band vocoder: of course,
the results cannot be at the level of the 16 bands, since it
is using only half of them.
7
TECHNICAL DATA
TRANSFER FUNCTION
All tests performed after 30 minutes of warmup at room temperature of 23°C using pink noise at a sampling rate of
96KHz. The resolution used is 65’536 points which corresponds to ~0.732421875Hz of windowing.
Please note that the transfer function of the module may vary from module to module, ±2dB is still accepted. The
causes are the components tolerance and the trimming which is done manually per each band to define their amplitude.
The trimming is done to achieve the flattest band on the all output. Results on odd or even are then a consequence of
this setting.
Figure 25: All bands output, complete.
Figure 26: Odd bands output, complete.
Figure 27: Even bands output, complete.
Figure 28: All bands output, detail.
Figure 29: Odd bands output, detail.
Figure 30: Even bands output, detail.
Rev. 7 – Aug 2021
Page 38 of 107
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
430
mA
-12 V
390
Size
42
HP
CV input impedance
>90
KΩ
CV output impedance
<50
Ω
Audio Input impedance
>20
KΩ
Audio Output impedance
<50
Ω
Individual Filters
<250
Envelope followers’ amplitude
from 0/10 V. (2)
±5
%
(2)
To avoid incorrect behavior when driving external VCAs, a slight negative BIAS voltage is applied to each envelope circuitry to prevent a minimum
positive voltage on output due to components’ tolerances.
Rev. 7 – Aug 2021
Page 39 of 107
FALISTRI
Figure 31: FALISTRI interface.
A
Generators
A.1 Trig/Gate input
A.2 Trig/Gate Button
A.3 End Of Rise
A.4 End Of Fall
A.5 Bipolar Output
A.6 Unipolar Output
A.7 Attenuverter
A.8 Attenuverted Output
A.9 Rise Time
A.10 Rise CV Input
A.11 Rise Shape
A.12 Fall Time
A.13 Fall CV Input
A.14 Fall Shape
A.15 V/oct Input
A.16 Time Scale
A.17 Play Mode
A.18 Force Loop Input
B
Four-Quadrant Multiplier
B.1 Four-Quadrant Multiplier Input 1
B.2 Four-Quadrant Multiplier Input 2
B.3 Four-Quadrant Multiplier Level
B.4 Four-Quadrant Multiplier Output
C
Linear Slew Limiter
C.1 Linear Slew Limiter Input
C.2 Linear Slew Limiter Rise Control
C.3 Linear Slew Limiter Fall Control
C.4 Linear Slew Limiter Output
D
Dual Cascaded Frequency
Divider (DCFD)
D.1 DCFD Input 1
D.2 DCFD Input 2
D.3 DCFD Output 1
D.4 DCFD Output 2
D.5 DCFD Range 1
D.6 DCFD Range 2
E
Quadrature Section
E.1 Max Output
E.2 Quadrature
1
PHILOSOPHY AND DESIGN
FALISTRI is a fully analog multipurpose movement
manager designed to generate and edit voltages to easily
accomplish any patch. The module can be divided in two
big parts: the upper two-thirds of the panel are occupied
by two specular function generators, while the lower third
is composed by a dual cascaded frequency divider, a lin-
ear slew limiter and a four-quadrant multiplier.
2
FUNCTION GENERATORS
The generators are designed to quickly and intuitively
achieve the function needed, providing several outputs
and inputs to dynamically change their times and
trigs. The main peculiarity in this design is the way shapes
are managed:
· times are independent from shapes – when sculpting
an envelope, you can freely morph from logarithmic to
linear to exponential slope, without changing the time
needed to complete Rise or Fall (and their Loop time when
used as oscillator);
· shapes are exclusive per each stage – you can have
logarithmic Rise and logarithmic Fall, Linear Rise and
Logarithmic Fall or any other combination of the modes.
Of course, any blending in between these shapes is
achievable, allowing deep sculptures of sound when used
as Control Voltage as well as audio source.
The time switch scales the time factor on both rise and
fall stages in each generator.
Both the manual Buttons (for hands-on control) and the
external Trig/Gate Inputs are available, and are used in the
three possible play modes:
Rev. 7 – Aug 2021
Page 40 of 107
· Loop – where end of fall stage triggers the start of rise,
incoming triggers are not needed, but, if present, recall
the rising stage;
· Transient – only the low-to-high transition of the trig-
ger/gate signal is used to start the rise stage, while fall
stage is automatically recalled at the end of rise;
· Hold – the low-to-high transition of the trigger/gate
signal is used to start the rise stage, while the fall stage is
trigger by the high-to-low transition of the Trig/Gate sig-
nal.
A Gate input to force loop is also included, and it is pos-
sible to use Quadrature modes to add more complex rela-
tionship between yellow and green functions.
Practice some uses of the buttons with this
Technique:
Hold
TIMES
The stage times are managed by the Rise and Fall Time
knobs (A.9, A.12). The Rise knob lets you set how much
time the function takes to reach the maximum level. The
Fall knob let you set how much time the function takes to
decrease and “rest” after the rising stage (when in Transi-
ent mode) and/or after hold (when in Hold).
These parameters can be independently modulated via
any control voltage using the jack sockets connected to
them on the left (A.10, A.13). Any positive voltage in-
creases the knob value, while a negative one decreases it.
It is also possible to modulate these parameter simulta-
neously through the V/oct input (A.15), which is connected
to the rise cv in and fall cv in. This input works in the
opposite way; positive signals decrease the time and neg-
ative ones increase it. This socket is marked with a note
symbol to point out that it is the one you may want to use
as V/oct Input.
Keep in mind that to obtain a perfect behavior over various
octaves, you may want to keep both the Rise and Fall stages
at similar values to make them use the same portion of: the
V/oct converter.
It is possible to choose between two different time scales
using the switch on the left (A.16): the upper position has
longer times, and it is thus more suitable for envelopes
and LFOs; the lower position, on the other hand, pro-
vides extremely short functions on the microsecond time
scale, and when looping it can be used as an audio-rate
oscillator. This is just a general reference, as any possible
combination of fast/slow and transient/cyclical is at
hand for your sonic palette.
Practice the Rise and Fall CV inputs with
these Techniques:
Accents #2
Ratcheting-Like Effect #2
Percussion Sounds #1
SHAPES
Each stage’s shape can be independently selected. A
small potentiometer, below each time pot, allows you to
morph between three shapes, from logarithmic to linear
to exponential (A.11, A.14). It is extremely important to
specify that the change of shape is completely independ-
ent from the time factor: this means that you can freely
play with different wave shapes without changing the du-
ration of the envelope / LFO, or without affecting the
pitch when using FALISTRI as an oscillator. In this last
case, the two small pot will play the role of an actual
waveshaper.
Practice waveshaping with this Technique:
Waveshaping
TRIG AND MODES
The switch on the right (A.17) provides you the “play
modes”, which are, from left to right:
Loop – the function automatically retrigs when it reaches
the end of its cycle (use this for an LFO or a classic audio
oscillator);
Transient – creates one-shot rise-fall function, or AD en-
velope;
Hold – when the signal used to trig the function stays
“high” (more than 1.5v) for a longer time than the one of
the rise stages, the function generated has a “hold” stage,
thus being an AHR envelope. The time of “hold” is the
difference between the gate time and the rise time. After
that, when the gate goes low, the fall stage is recalled.
When the switch is in Transient or Hold mode, patching
a positive voltage into the jack socket will force the play
mode to Loop. This input welcomes also audio-rate sig-
nals, for more experimental effects.
If a gate-high signal is patched to the jack connected to
the switch (A.18) it forces the play mode to loop, ignoring
the physical position of the button.
Practice the Force Loop with this Technique:
Ratcheting-Like Effect #1
The Trig/Gate Input and the Trig/Gate Button trig the en-
velope: you can use either the manual button or an exter-
nal trig or gate (for details concerning trig and gate
Rev. 7 – Aug 2021
Page 41 of 107
thresholds see the technical specification section below,
4.1). If the function is running, any retrig signal recalls the
function’s rise stage, this means that:
· if the function is already in its rise stage, nothing
changes;
· if the function is in its hold stage, nothing changes;
· if the function is in its fall stage, it goes back to rise,
starting from the level on which it left the fall stage;
· if the function is in its rest stage, it starts a new func-
tion.
It is useful to know that, being FALISTRI a triangle
core generator, and having a wave shaper stage applied
after the core, if the retrig happens during fall stage and
you are using different wave shapes than linear, some in-
teresting discontinuity will occur.
Figure 32: FALISTRI’s retrigs with different envelope shapes.
2.3.1 Green Alternative Retrig (On Rest)
The green function generator offers a unique feature
which can be activated with a switch on the back of the
module. It is up to the user to decide how it should be-
have:
· To Rise (lower position) – same behavior as the yellow
one;
· On Rest (higher position) – the retrig is effective only
when the generator is at its rest stage.
This last feature allows you to use the generator as a
formant oscillator, maintaining roughly the spectral con-
tent of the function you designed across several notes, and
resulting in frequency divisions ( /2, /3, /4, /n… ) of the
external frequency used to trigger it, when this “slave”
period is longer than the “master” one.
Since this switch is on the back of the module, it is
meant to provide a set-and-forget option. However, in
case of more than one FALISTRI on the same system,
one might actually forget the setting: for this purpose,
when the green generator is set On Rest and its play mode
is Transient (see above, §2.3), the trig/gate LED will not
light up.
To check whether the green generator is set On Rest or
To Rise, set the generator to Transient Mode and push the
Trig/Gate button (A.2): if the LED lights up, it’s To Rise; if
it doesn’t, it’s On Rest.
Please note that the Quadrature mode forces the To Rise
mode, so the switch is ignored (see below, §2.5.1).
Practice the two behaviors with these Tech-
niques:
On Rest/To Rise
Formant/Sync
OUTPUTS
Each generator provides 5 different outputs: two gates
and three CV.
The Control Voltage outputs are:
· Bipolar (A.5, marked with two dots): range ±5 V, use-
ful for bipolar LFO or when the function is used as an
audio rate oscillator
· Unipolar (A.6, marked with one dot): range 0/+10 V,
useful for any traditional envelope modulation.
· Attenuverted (A.8, connected to the A.7 attenuverter):
ranges from 0 V to anything up to +10 V or 0 V to any
down to −10 V. It is still unipolar, but with the polarity
and amplitude you prefer.
Practice the attenuverters with these Tech-
niques:
Complex Envelopes #2
Kick Drum #1
Gate outputs are, from left to right, End Of Rise (EOR)
and End Of Fall (EOF).
Figure 33: FALISTRI’s envelope shapes, EOR, EOF.
ADDITIONAL GENERATOR FEATURES
2.5.1 Quadrature
The Quadrature switch enables the quadrature mode
when moved to the right. Quadrature is a peculiar function
Rev. 7 – Aug 2021
Page 42 of 107
which allows to chain the stages of both generators to ob-
tain more complex functions. You may want to think as
a couple of envelopes whose stages are inter-depending.
Here is the sequence:
· begin of cycle
→ yellow starts to rise;
· yellow rise ends → green start to rise/yellow in hold;
· green rise ends → yellow start to fall/green in hold;
· yellow fall ends → green start to fall/yellow in rest;
· green fall ends → end of cycle.
To achieve quadrature, move the Quadrature switch to
the right, and set the green generator in Hold mode. You
may now achieve three kinds of results, basing on the yel-
low generator’s mode in use:
Yellow in Loop: a looping quadrature, which automati-
cally restarts from the yellow rise stage when the green
ends its fall;
Figure 34: Quadrature mode with the same yellow and green times.
Figure 35: Quadrature mode with different yellow and green times.
Yellow in Transient: a single shot quadrature cycle;
Figure 36: FALISTRI’s Quadrature, yellow generator in Transient mode.
Yellow in Hold: a single shot quadrature cycle, whose
yellow hold stage depends from both green rise time and
the length of the impulse/gate used to trigger the yellow
generator.
As described in the Green Retrig section (§2.3.1), the
quadrature mode deactivates the retrig mode On Rest for
the green generator.
2.5.2 Max
The Max section outputs the higher value between the
two attenuverted signals (also called Analog OR in some
synthesizers). It is particularly useful to combine the yel-
low and green function in order to achieve more complex
envelopes or unconventional wave shapes.
2.5.2.1 ADSR
With Quadrature enabled it is possible to obtain enve-
lopes
such
as
ADSR
(Attack-Decay-Sustain-Re-
lease)/AHDSR (Attack-Hold-Decay-Sustain-Release) by
using the Max output (E.1) and the attenuverters (A.7) to set
the relative levels.
The Attack is performed by the yellow Rise.
The Hold time, when needed, is determined by both the
green Rise time and the yellow Hold time (when the yellow
generator is in Hold mode).
When the yellow Fall starts, the green generator enters
in Hold mode until the yellow envelope reaches its end.
The green Hold level is set by its Attenuverter (A.7).
As long as the yellow Fall level is higher than the green
Hold one, the envelope will be in its Decay stage. When the
green Hold stage level is higher than the yellow Fall, the
envelope will be in its Sustain stage, whose duration is set
by the yellow Fall time.
When the yellow Fall reaches its end, the envelope be-
gins its Release stage, which is set by the green Fall time.
Figure 37: AHDSR envelope with FALISTRI’s Quadrature.
Practice the Quadrature mode and the Max
output with these Techniques:
Quadrature #1
Complex Envelopes #1
Accents #1
Bouncing Ball
3
FUNCTION PROCESSORS
DUAL CASCADED FREQUENCY DIVIDER
Also known as flip/flop or sub-octave processor, each of
these processors changes its logic state every time a low
to high transition is detected.
Rev. 7 – Aug 2021
Page 43 of 107
The top left jack sockets (D.1, D.2) are inputs, the bot-
tom right ones (D.3, D.4) are outputs. The first circuit is
the top one, the second circuit is the bottom one.
The two sections are semi-normalled in order to
achieve 1/2 and 1/4 outputs from a single input. Output
Range switches (D.5, D.6) are useful to obtain unipolar
(0 V/+10 V) when the switch is high or bipolar signals
(±5 V) when the switch is low.
When an audio signal is used as input, it works as a sub-
octave generator (a square or pulse wave is preferred as
carrier). When a clock is used it works as a clock divider.
Bear in mind that if the input is a trig, the output is always
a gate, since the flip flop retains its state (high or low) until
a new rising edge is detected at its input.
Random clocks from SAPÈL create interesting varia-
ble-length sequences of gates.
The following example uses a clock as input, obtaining
half and quarter of that clock frequency.
Figure 38: FALISTRI’s DCFD as a double clock divider.
The following example uses a random clock stream as
input.
Figure 39: FALISTRI’s DCFD as a random flip-flop.
This last example uses a square-ish wave as audio rate
source, obtaining −1 and −2 octave as output.
Figure 40: FALISTRI’s DCFD as a sub-octave generator.
Practice the DCFD with these Techniques:
Ratcheting-Like Effect #1
Octave Blends
FOUR-QUADRANT MULTIPLIER
The Four-Quadrant Multiplier (4QM) is a circuit that mul-
tiplies two signals by one each other. It is similar to a
VCA, with the main difference that it welcomes bipolar
signals on both inputs, allowing any possible combination
of positive and negative polarities, which can be thought
of as the four quadrants (hence its name) of a two-dimen-
sional Cartesian plane. It can be thought of as a ring mod-
ulator, a balanced modulator, or a through-zero VCA.
With an exceptional linearity, and a bandwidth from
DC to more than 20KHz, the result of this operation is
completely up to the sources in use.
The two inlets are the jack sockets on the left: the first
from top (B.1) is semi-normalled to the yellow unipolar
output; the second (B.2) is semi-normalled to the green
bipolar one: in this way you can use the yellow as an en-
velope and the green as an audio source, without patch-
ing any cable.
The Level knob (B.3) sets the amount of the two signals,
affecting the Output as a whole (B.4).
The 4 led matrix shows which of the quadrant is cur-
rently in use: the Input 1 (B.1) moves the lights vertically
(negative bottom, positive top), and the Input 2 (B.2)
moves the lights horizontally (negative left, positive right.
3.2.1 Amplitude Modulation & Ring Modulation (2 vs 4
quadrants)
When one of the signals is bipolar and the other is uni-
polar, the 4QM works like an actual linear VCA: this is
the default behavior. This means that if, for example, the
green generator is working as an oscillator, the yellow one
controls its amplitude.
This configuration allows you to use FALISTRI
as a simple, yet effective synth voice. Practice
this Technique:
Synth Voice
Rev. 7 – Aug 2021
Page 44 of 107
If the yellow generator too is brought to audio rate,
FALISTRI starts to perform amplitude modulation
(AM), also called unbalanced modulation because one of
the two signals is positive-only and only two of the four
quadrants of our hypothetical Cartesian plane are in use.
The result of the amplitude modulation is a signal
which retains the carrier frequency with additional fre-
quencies called ‘sidebands’: in case both signals are pure
sine waves, these sidebands will be two, that is the sum
and the difference of the Carrier and Modulator’s fre-
quencies, whose amplitude depends on the amount of
modulation, but in any case will not exceed half of the
Carrier’s amplitude. In case the Modulator’s frequency
is higher than the Carrier’s, and their difference results in
“negative” frequency, they will be heard with inverted
phase.
Figure 41: Amplitude modulation (AM).
In case both signals are bipolar, FALISTRI starts to
perform the so-called Ring Modulation (RM), or ‘bal-
anced modulation’ because it uses all of the four quad-
rants (i.e. the combinations of positive and negative po-
larities).
The result of RM is quite similar to the one of AM, with
the major distinction that in RM the carrier frequency is
suppressed, being the sidebands the only audible output.
Their amplitude, in this case, is equal to the Carrier’s one.
Figure 42: Ring modulation (RM).
Practice AM and RM with this Technique:
VCA/AM/RM
3.2.2 Trimming
The front panel features a trimmer in the 4QM area.
This may be useful to set the zero level when used with a
unipolar envelope that falls at zero, reducing possible DC
offset that would cause a lower attenuation. By default, it
is trimmed with the yellow unipolar signal.
LINEAR SLEW LIMITER
Also known as portamento or glide when using a quantized
CV, this processor comes into play when any voltage
smoothing is needed. This section smoothens any kind of
voltage transition with independent controls over the ris-
ing and falling edges of the incoming signal.
The pot on the left (C.2) sets the slew of the rising volt-
ages patched to its input (C.1), while the pot on the right
(C.3) of the falling ones. The result is routed to the Output
(C.4) The two LEDs are also helpful to display what is
happening under the hood.
Figure 43: Linear slew limiting.
Practice this tool with the following Tech-
nique:
Pitch Smoothing
Rev. 7 – Aug 2021
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4
TECHNICAL DATA
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
170
mA
-12 V
170
Size
18
HP
CV input impedance
> 90
KΩ
Clock Input
Input Trigger Threshold
Amplitude
> 1.5
V
Maximum Frequency (at 1.5 V)
> 6
KHz
Minimum Pulse Period
< 80
µs
Impedance
> 90
KΩ
Loop input
Input Trigger Threshold
Amplitude
> 3
V
Maximum Frequency (at 3V)
> 6
KHz
Minimum Pulse Period
< 80
µs
impedance
> 50
KΩ
Times & Frequencies
Single stage (Rise or Fall) with Long
Times
from
> 0.9
ms
to
> 8
> 10
s
Complete Cycle with Long Times
from
< 1.9
ms
> 520
Hz
to
> 16
> 20
s
<0.625
<
0.05
Hz
Complete Cycle with Short Times
from
<
0.16
ms
> 6.1
KHz
to
> 1
> 1.5
s
< 1Hz
<
0.67
Hz
Generators Voltages Output
Unipolar Amplitude
> 10
V
Bipolar Amplitude
> ±5
V
Unipolar Offset (in Rest)
< 35
mV
Impedance
> 100
Ω
Generators V/oct Tracking
audible range
< ±5
ȼ
MAX output
Tolerance
%
Impedance
> 100
Ω
Generators Gate Output
Amplitude
> 10
V
Offset
-20
20
mV
EOF min positive pulse period
1
ms
Impedance
> 220
Ω
Cascaded Flip-Flop(s)
Input Trigger Threshold
Amplitude
> 3
V
Maximum Frequency (at 3V)
40
KHz
Minimum Pulse Period
<10
µs
Output
Unipolar Amplitude (high)
>9
~9.5
V
Bipolar Amplitude
>±4.5
Offset
<50
<100
mV
Impedance
Input
>90
KΩ
Output
>220
Ω
Four Quadrant Multiplier
Dynamic Range (3)(4)
75
78
dB
Residual THD+N (3)
0,015
0,02
%
Maximum Allowable Gain (3)(5)
6
6,5
7
dB
High Frequency Roll Off
-3dB
36
KHz
Impedance
Input
>90
KΩ
Output
>100
Ω
Slew Limiter
Slew Rate
Minimum
1
1,25
V/ms
Maximum
0,5
0,6
0,7
V/s
Impedance
Input
>28
KΩ
Output
>100
Ω
(3)
Using a DC on one input and a sine wave at 2.4KHz at 3V rms on the other. Pot fully clockwise.
(4)
Filtered with 30KHz LPF and 400 Hz HPF.
(5)
10Hz÷80KHz
REVISIONS
Starting from lot no. 201001 we rearranged the board layout to facilitate the calibration procedure in the lab. The
functions of the modules and its tech specs have not been changed.
Rev. 7 – Aug 2021
Page 46 of 107
USTA
(Refer to firmware v. 152)
Figure 44: USTA interface.
A
Stages
A.1 Stage Encoders [1→16]
A.2 Stage Arc
A.3 Stage RGB LEDs
B
Buttons and LEDs
B.1 Set All
B.2 Shift All
B.3 Coarse
B.4 Esc
B.5 Pencil Button and LED
B.6 CV A button and LED
B.7 CV B button and LED
B.8 Length button and LED
B.9 Gate A button and LED
B.10 Gate B button and LED
B.11 Track buttons and LEDs [1→4]
B.12 Reset
B.13 Play
B.14 Navigation Encoder
C
Other Visual References
C.1 Play LED
C.2 Pattern LED
C.3 Song LED
C.4 Menu LED
C.5 7-Segment OLED Display
C.6 Stage Loop LED
D
Inputs
D.1 Clock Input
D.2 Auxiliary Gate Input
D.3 CV A Input
D.4 CV B Input
E
Outputs
E.1 Track 1 – CV A
E.2 Track 1 – CV B
E.3 Track 1 – Gate A
E.4 Track 1 – Gate B
E.5 Track 2 – CV A
E.6 Track 2 – CV B
E.7 Track 2 – Gate A
E.8 Track 2 – Gate B
E.9 Track 3 – CV A
E.10 Track 3 – CV B
E.11 Track 3 – Gate A
E.12 Track 3 – Gate B
E.13 Track 4 – CV A
E.14 Track 4 – CV B
E.15 Track 4 – Gate A
E.16 Track 4 – Gate B
1
QUICK START
Once you have installed USTA and powered up your
system, you will see a fast boot screen with the Frap Tools
logo on the OLED Display (C.5), then a screen with var-
ious details concerning the project you are about to cre-
ate. Track 1 (B.11) and its CV A (B.6) are already selected
and ready to be edited.
Start rotating the 16 encoders (A.1) and you will see that
the LEDs surrounding them (A.2) are progressively light-
ing up, and at the same time a changing note name ap-
pears in the lower-left corner of the Display, indicating
the pitch of the selected stage of the sequence. This is the
content of the sequence, which will be outputted by the
CV A jack port of the first track (E.1).
Rev. 7 – Aug 2021
Page 47 of 107
Patch it to the 1V/oct input of your oscillator and then
push the Play button (B.13) to hear the sequence.
Now you may need gate signals to separate the notes
and add dynamics to your sequence. Push the Gate A
button (B.9) to access the Gate Channel and rotate the Stage
Encoder (A.1) as before.
You are now defining the individual gate-high time for
each of the 16 notes you entered. Patch the Gate A output
of Track 1 (E.3) e.g. to an envelope controlling the VCA,
or the filter.
What you just obtained is a sequence of 16 notes with
equal duration. Feel like something is missing? It actually
is. To learn how to work with full polyphony, have faster
or slower sequences at the same time, change the length
of the notes, make a single note vary every time it is
played, but still in the key you chose, have some random
ratcheting on a given stage, loop a section within a song
structure, and many other things, please take a deep
breath and keep reading.
2
PHILOSOPHY AND DESIGN
USTA is a 4×4 tracks, variable-stage-length sequencer
for voltages and gates.
Variable stage length means that every single stage dura-
tion can be individually set in relation to the clock, instead
of being constrained to a one-to-one ratio (i.e. one step
per every clock impulse).
4×4 tracks means that every stage can store and generate
up to four separate voltages (two CV and two gates) and
that up to four independent sequences can be arranged
as simultaneous tracks.
USTA’s user interface is based on a straightforward 16-
stage circular design with an array of multi-functional en-
coders with push switch and buttons. This allows users to
easily navigate within the sequencer’s flexible software
architecture and to quickly display and edit relationships
between the different stages.
Those main features are what makes USTA the Euro-
rack Voltage Score: its flexibility on the time, rhythm and
harmony domain, its large set of independent outputs
and its performance-oriented interface allow the user to
achieve nearly any musical result, from fine Baroque po-
lyphony to the most extreme polyrhythmic noise live per-
formance.
ARCHITECTURE
USTA’s architecture is designed to provide a wide set
of compositional tools without sacrificing the user-friend-
liness.
The smallest “brick” of the sequencer is the stage, which
contains two separate control voltage values, two separate
gate values and all the behavioral information necessary
o generate four synchronous musical events, including
pitch, volume, timbre, repetition, probability…
A sequence of up to 16 stages (one per encoder) forms
a pattern, in the same way that a series of individual musi-
cal events forms a melody.
Up to 32 patterns are contained in a track, which can be
compared to a musical piece for solo instrument. Beside
all the melodic content stored in a pattern, a track also
contains the performance information, including which
pattern is currently playing, which external control is
used as modulator, and so on. Four tracks are simultane-
ously available in USTA, and they can have different
tempos, number of stages and patterns.
Just like any musical piece, the track can be either im-
provised, when the musician decides all these perfor-
mance details on the go, or carefully composed first, and
then played back: in order to accomplish this last task,
USTA allows an alternative playing mode called song, in
which all the patterns can be arranged in a pre-deter-
mined set.
This information can be independently set per each of
USTA’s four tracks. All the four tracks along with their
data and information are contained in a project, which is
the general operational framework of the sequencer. A
project can be stored on the included micro-SD and re-
called whenever is needed (one project at a time). On the
first startup an empty project is created (called NONAME),
then at every other startup USTA automatically will re-
call the last project opened how it was saved. Projects and
trimming settings can be backed up on your computer
from the micro-SD.
TEMPO MANAGEMENT
Conventional step sequencers use the reference clock to
jump from one step to the other. This means that the step
duration, which is the time from one step to the other,
corresponds to the period between consecutive clock im-
pulses.
USTA, on the other hand, allows every stage to have a
different length that can be set in relation to the reference
clock (and this is one reason why the term stage is pre-
ferred over step).
Such relation is achieved through two deeply connected
concepts, time units and time ratio. The unit is the shortest
possible duration of a given stage, while the ratio defines
the unit length in respect of the clock tempo.
It is possible to have 16 different time ratios: 8 are clock
divisions, thus providing units that are longer than the
clock impulses; 7 are clock multiplications, thus providing
units that are shorter than the clock impulses; one is the
exact clock period, thus providing units that are as long
as the clock impulses.
Rev. 7 – Aug 2021
Page 48 of 107
The following chart displays the clock to unit ratios
available: on the left is the number of clocks, on the right,
the number of units.
24:1
Clock division
(n clock impulses per 1 unit)
8:1
7:1
6:1
5:1
4:1
3:1
2:1
1:1
1 clock impulse per 1 unit
1:2
Clock multiplication
(1 clock impulse per n units)
1:3
1:4
1:5
1:6
1:7
1:8
Table 4: Clock-to-unit ratio
Each stage length can measure from 0 to 16 units, where
0 means that the stage has no length in the time domain,
therefore it will skip.
The combination of time ratio and units allows ex-
tremely flexible sequences of stages. For example, with
the same clock, it is possible to achieve fast sequences if
the time ratio is set to 1:4 and the stage duration is set to
1 unit, or slow sequences of whole notes if the time ratio
is set to 2:1 and the stage duration is set to 4 units. It is
also possible to have extremely slow sequences by crank-
ing up the stage length to 16 units and the ratio to 24:1…
Another benefit of USTA’s architecture is the efficient
use of stages to create melodies: in the image below, the
melody (a) needs 16 steps and four gates to be performed
on a standard step sequencer with a regular clock (b),
while on USTA it takes only four stages, one per each
musical event (or “note”), each one with its relative dura-
tion and gate (c).
Figure 45: Step versus stage sequencing.
3
BASIC EDITING
AND VISUAL FEEDBACK
The interaction between the musician and USTA hap-
pens both through the navigation menu and more “man-
ual” operations such as button and encoder combina-
tions. Likewise, the visual feedback combines the color-
coded LEDs and the information provided by the default
screen on the display (C.5), called Dashboard.
Figure 46: USTA’s Dashboard.
F
Dashboard
F.1 Project Name
F.2 Root Note
F.3 Scale
F.4 Clock Source and
BPM/PPM
F.5 Time Ratio
F.6 Swing
F.7 Total pattern length
F.8 Selected pattern
F.9 Playing pattern
F.10 First pattern
F.11 Last pattern
F.12 CV A value
F.13 CV B value
F.14 Length Value
F.15 Gate A value
F.16 Gate B value
F.17 Stage Loop From
F.18 Stage Loop Length
F.19 Stage Loop For
As a rule of thumb, all the data regarding the general
behavior of USTA (track settings) are accessed through
the Project Menu and Track Menu (see below, §§3.1-3.2),
while all the data concerning the very musical content,
such as individual stage data, are set via dedicated encod-
ers and buttons (§3.3 onwards).
EDITING PROJECTS − PROJECT MENU
On its first boot USTA automatically creates an empty
project called NONAME, which is ready to be edited. All the
editing is stored in a volatile memory: to avoid data loss,
it is possible to save the project into an SD card. To per-
form these tasks, push and hold the navigation encoder
(B.14) for three seconds until the Menu LED (C.4) lights
up red: this will open the project menu.
Figure 47: Project Menu LED.
Once there, rotate the same encoder to navigate
through the menu items, and push it to select the desired
one.
CV
GATE
STEP
C
C
C
D
D
D
D
D
D
E
E
E
E
F
F
F
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
GENERIC
SEQUENCER
TARGET
SCORE
USTA
b
a
c
CV
GATE
STAGE
LENGTH
C
D
E
F
1
1
1
1
0
0
0
0
0
0
0
0
0
0
0
0
3
6
4
3
0
0
0
0
0
0
0
0
0
0
0
0
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
Rev. 7 – Aug 2021
Page 49 of 107
It is possible to perform five operations concerning pro-
jects:
New…
create a new project, which will be called NONAME
Save as...
save the current project with a new name
Load...
load a previously saved project;
Save
save the current project
Delete...
delete a previously saved project
Rename...
change the name of a previously saved project.
When performing tasks such as Load..., Delete... or Re-
name..., a new window will open in which all the projects
are listed: rotate the navigation encoder to select the de-
sired project and push it to perform the desired task.
When saving the project as a new one, or when renam-
ing an existing one, a new window will open to let you
type in the new name. You will notice an angle bracket
after the last character of the name ( < ): this is the delete
symbol, and when it is present you may press the encoder
to delete a letter or number.
To add a new character, rotate the encoder and skim
through the alphabetical series. Push the encoder again
to confirm and move on to the next character. Once the
new letter is confirmed, the delete symbol will appear again
and it will be possible to delete the last entered character.
Once the name is set, press the Play button (B.13) to save
it and the Reset to cancel the operation.
These operations are not designed for live performance; still,
they can be easily performed while USTA is playing, without
major issues. In case a project is saved while USTA is playing,
the machine temporarily freezes on the current step, then
gets back to play. When loading a project while playing,
USTA does not stop, but all the user interface elements
(LEDs, OLED screen, RGB LEDs and Stage Arc) are momen-
tarily disabled for half a second. During these operations,
USTA might slightly slow down or even miss a clock impulse
when using an external clock, with direct consequences on
the Clock-to-Unit Ratio calculation. Please note that you
cannot rename a freshly created project unless you save it
first.
A high number of projects can be stored into USTA’s
microSD, but only the first 128 projects in alphabetical
order will be used/recalled.
Once you are done editing the project, press Esc to re-
turn to the dashboard: the name of the selected project
will then be shown in the top section (F.1).
If you happen to select Save instead of Save as… USTA
will automatically save your current project as NONAME;
however, this procedure is not recommended since any
other project accidentally saved as NONAME will overwrite
this last one.
EDITING TRACKS − TRACK MENU
Once a new project is created, you can start to compose
or improvise. USTA allows you to edit one track at a
time. Track 1 is selected by default: to select another
track, press one of the four Track Buttons (B.11).
Once the desired track is selected, the LED above its
button will light up green. At this point, USTA’s interface
displays the information relative to the selected track and
it is possible to play or edit it.
3.2.1 Clock Settings
To set the clock, push once the Navigation Encoder (B.14)
to access the track menu: the Menu LED (C.4) will light up
green.
Figure 48: Track Menu LED
First, it is possible to choose whether your clock will fol-
low an internal or external clock (see below §7.1).
If you choose to have the selected track controlled by
the internal clock, you shall then define the internal
tempo (expressed in BPM) by editing the Int BPM param-
eter.
Whether you choose to use an internal or external
clock, you can select the time ratio on which calculates
the step unit, through the Ratio parameter.
If you want to apply the same Track Menu settings to all
the tracks, hold the Set All button (B.1) before pushing the
navigation encoder to save the setting (see below §4.1).
Once you finished, press Esc (B.4) to exit the track menu
and return to the dashboard: the information concerning
BPM and time ratio is now displayed in the second row,
right below the project name (F.4, F.5).
If you chose to use the internal clock, the tempo value
is expressed in BPM, after the abbreviation INT; if you
chose to use an external clock, patch it to the Clock Input
(D.1): USTA will calculate its Pulses Per Minutes, which
will be displayed on the Dashboard after the abbreviation
EXT.
Practice the clock settings with these Tech-
niques:
Clock and Ratio
Random-Clock Sequencing
EDITING, PLAYING AND LOOPING PATTERNS
Once the time dimension has been set, it is time to de-
fine the content of your track, that is to say, the patterns.
32 patterns are available per track, which can be edited
one at a time. Please note that the patterns are not “cre-
ated”: instead, they are always present in each track, with
all the values set to 0, and ready to be edited. The default
play mode of USTA is Pattern Mode, where a loop of
Rev. 7 – Aug 2021
Page 50 of 107
pattern is played in numeric order. (It is possible to
change this order through the Song Mode, on which see
§5.3) When a new project is created, only the first pattern
is looping in Pattern Mode: let’s focus on this one for now.
Pattern Mode is displayed by the Pattern LED (C.2) when
it’s lit up green.
USTA allows you to perform two main kinds of task
with patterns: editing them and playing them back. These
two operations can be performed separately (in a more
“compositional” approach) or simultaneously (in an im-
provised performance), but always require two different
operating modes, respectively called Edit and Performance.
These modes are accessed through the Pencil button
(B.5), which switches from one to the other, and their sta-
tus is displayed by the pencil-shaped LED: red when in
Edit mode, green when in Performance.
When the pencil LED is red, USTA is in edit mode,
which is also the default setting once a project is created,
and a track is selected. In this mode, you can modify
whichever parameter you want.
As said above, it is also possible to play the sequence
while editing: the visual feedback for the current stage
playing is provided by a cyan stage RGB LED, called
playhead. The playhead is displayed only when the se-
lected pattern is playing. For example, when editing pat-
tern 2, if pattern 2 is playing, the playhead is displayed,
but if pattern 1 is playing, no playhead will be displayed.
In performance mode – the pencil RGB LED is green
– the displayed pattern is always the one that is playing,
according to the track: in this mode, it is no longer possi-
ble to edit patterns, but other operations are possible (see
below §5.4).
The third row of the Dashboard (Figure 46, p. 48) dis-
plays all the information concerning the patterns that are
currently being edited or played.
see (F.8) indicates the pattern that is currently selected
for editing purposes. To select a pattern, make sure to be
in Edit Mode, then rotate the Navigation Encoder (B.14). You
will see this number changing accordingly.
play (F.9) indicates the pattern that is currently being
played.
The two numbers separated by a slash indicate the be-
ginning (F.10) and the ending point (F.11) of your pattern
structure. By default, they are set to 01/01, which means
that the pattern loop will be limited to the first pattern
only. It is possible to edit any other pattern while pattern
1 is playing, however, the result of such operation will not
be heard unless the newly edited patterns are included
within the pattern loop.
To change the extension of the pattern loop, enter Per-
formance Mode, then hold the Set All button (B.1) and rotate
the Navigation Encoder (B.14) to set the first pattern of your
looping structure, or hold the Shift All button (B.2) while
rotating the Navigation Encoder to set the last one. From
now on, USTA will loop all the patterns contained within
those two, including them.
Please note that the last pattern needs to be higher than
the first pattern (or the same), because in Pattern Mode
the playhead moves from one pattern to the other in nu-
meric order. To obtain different pattern orders, please re-
fer to the Song Mode (§5.3).
Another way of editing the pattern loop is through a
button combination. When USTA is in Performance
mode, every editing option is disabled: the 16 Stage Encod-
ers (A.1) are now associated with the first 16 patterns, and
while holding the Shift All button (B.2) they are associated
with the last 16 patterns (or from the 17th to 32nd). They
can be pushed to manually recall a given pattern (on
which see Pattern Recall, §5.4), but they can also be used to
define the pattern loop on the fly. Push and hold the Set
All button (B.1) and then push the encoders correspond-
ing to the first and last patterns to set the new ends of the
pattern loop: remember to hold also Shift All (B.2) to set
patterns no. 17-32.
If you want to apply the same pattern loop settings (first
and last pattern) to all the tracks at the same time, double
click Shift All when in Performance Mode.
Practice the Pattern Loop with these Tech-
niques:
Edit & Performance Mode
Pattern Loop
EDITING STAGES
To modify the content of your pattern, you need to edit
its stages. Each stage can have its own length, expressed in
terms of units.
Furthermore, each stage can store information for two
separate control voltages and two gates, which form each
stage’s channels.
Value
Variation Index
Variation Range
CV
GATE
Table 5: Channel LEDs
To access and modify these data, it is required to select
the desired channel through the four Channel Buttons (B.6,
B.7, B.9, B.10) or the Length Button (B.8) and then modify
its value with the respective stage encoder (A.1). Each en-
coder corresponds to one and only one stage per pattern,
numbered clockwise from the topmost one on the right.
Both CV and Gate channels have three different layers
of data: Value, Variation Index and Variation Range. By
Rev. 7 – Aug 2021
Page 51 of 107
pressing a channel button (B.6, B.7, B.9, B.10) multiple
times, the user cycles through its layers. The currently se-
lected layer is indicated by the LED color above the chan-
nel button (see Table 5).
An arc of 16 yellow LEDs, the Stage Arc (A.2), provides
visual feedback for the current value selected or edited
per each stage. Furthermore, an RGB LED per each
stage (A.3) provide information about the stage color, which
defines the way a CV or gate is played (slide, freeze,
ratchet, tie... see below §§3.4.4-3.4.6). This color is tem-
porarily overwritten by the cyan playhead when that stage
is played.
All the data of the stage which is currently being edited
are also displayed in real time in the fourth line from the
top of the dashboard.
The five numbers are in the same order of the channel
buttons: from left to right, they display the value of the
last edited stage’s CV A (F.12), CV B (F.13), Length (F.14),
Gate A (F.15) and Gate B (F.16).
When entering Performance Mode (green Pencil LED, B.5),
this row of the dashboard can be set to display, in real
time, the values of the stage that is currently being played
(see below, §8.4).
The four outputs per track are grouped on the right side
of the front panel (E.1 to E.16). The number in each
group refers to the track and the letters to the individual
CV or Gate channels. As a rule of thumb, the symbols
with a letter in a circle refer to CVs, while the ones with
a letter in a square refer to gates.
Each pattern by default has a sequence of 16 stages with
equal length of one unit, whose speed depends on the
clock and the time ratio previously selected. First, let’s
edit the individual stage length.
3.4.1 Length
The Length section determines the duration of each stage
in terms of units (see above), and it is accessed by pressing
the Length button (B.8).
By default, the length of each stage is 1 unit. To increase
it, turn the respective encoder (A.1) clockwise. Each step
of the encoder increases the stage duration by 1 unit, up
to a maximum value of 16: the Stage Arc (A.2) will light up
accordingly, displaying the exact number of units per
stage.
Figure 49: Stage Length and stage phase.
It is possible to turn the encoder counterclockwise until
no LEDs is lit: in this case, the stage will have length 0, so
it will be skipped during the playback.
When a given stage's length is being edited, the unit
number is displayed also by the third digit from the left of
the fourth line from the top of the dashboard (F.14).
The total length of a pattern is displayed at the right of
the second row from the top, beside the letter L: this value
may come in handy when you want to edit the length of
two stages without changing the overall pattern length, as
described in the following section.
Practice these basic concepts with the follow-
ing Techniques:
CV, Gate, Length
Stage Vs. Gate
Then, move on to a more complex patch with
this one:
USTA Polymeter #1
3.4.2 Maintain Pattern Length on Variation
While performing it may be useful to hold the length of
your pattern fixed while editing stage lengths. Adding or
subtracting units can unintentionally shift the pattern’s
rhythm out of alignment. To reduce this chance, hold
down the Coarse button (B.3) while changing the stage
length. This causes a neighboring stage length to receive
a compensating adjustment.
For example, assuming your pattern has only the first 4
stages with length 1 and the others with length 0, rotating
the stage 2 encoder clockwise will give stage 2 a 2-unit
length for a pattern length of 5 units. Rotating the en-
coder counterclockwise gives stage 2 a 0-length stage, re-
sulting in a 3-unit length pattern. If these steps are per-
formed while the Coarse button is held down, the clock-
wise rotation will increase the stage 2 length to 2, but the
3rd stage will be reduced to length 0 to compensate. Like-
wise, a counterclockwise rotation will decrease the stage
2 length to 0, while the 3rd stage will be increased to
length 2. In both cases the pattern length of 4 units is re-
tained.
3.4.3 CV Layers
The CV channels’ parameters can be modified through
three different layers, which are accessed by pressing the
respective channel button (B.6, B.7) multiple times.
Sets the stage CV
value as notes or
volts.
Sets the chance to
variate the defined
value for the stage.
Sets the bipolar
range for the varia-
tion as notes or volts.
Table 6: CV Layers Comparison.
Rev. 7 – Aug 2021
Page 52 of 107
The first layer is marked by a red LED and determines
the CV value (such as the pitch), while the second and
third layers (respectively marked by green and blue
LEDs) manage possible variations of the red layer’s value.
3.4.3.1 Red CV Layer: Value
Figure 50: CV A’s Value layer is selected.
The red layer is displayed by default once a channel is
selected. It contains the data concerning the stage value
(i.e. the actual voltage that will be output by USTA).
Such values can be quantized (as in 12 semitones) or
raw (i.e., continuous voltages with down to 1mV of reso-
lution). The default setting is Pitch for CV A, which can be
used for generating melodic lines, and Raw for CV B,
which can thus be used to add dynamics and to modulate
other “musical” parameters such as filters, VCAs, tim-
bre… It is possible to change these settings and have both
CVs in raw or quantized mode (see below §8.1).
In order to edit this value, select the desired channel (CV
A or CV B) through its button (B.6, B.7), then rotate the
encoder corresponding to the step you want to edit (A.1).
Each time you edit a stage value, the fourth row from the
top of the dashboard updates showing the CV A, CV B,
Length, Gate A, and Gate B for that stage on that pattern of
that track: this is helpful to understand relationships of
the same stage across channels.
Pitch CV channels display notes using the standard no-
tation letters from A to G followed by the octave number,
while Raw CV channels display Volts. The octave num-
ber can be set to change on A or C through the reference
note (see below §9.4).
In Pitch mode, the Stage Arc (A.2) will also precisely dis-
play the selected note. 12 LEDs from left to right display
the note value in half steps: none for C, one for C♯/D♭
and so on until eleven lit LEDs stand for B. The note ref-
erences apply when the project reference note is C. To
change it to A (see below §9.4). The four remaining LEDs
will display the octave, from right to left. For a precise
chart of this visualization system see LED Pitch Tables,
§9.6.
Figure 51: The grey LEDs display
the semitones.
Figure 52: The grey LEDs display
the octaves.
By default, USTA works with the 12-semitone equal
temperament, which divides the octave into 12 equally
spaced intervals. It is possible, however, to change this
setting and work with other more complex octave divi-
sions such as 15, 19, 22 or 24 intervals, on which see be-
low §9.2.
For raw channels, such as channel CV B by default, the
encoder increases the stage CV value by steps of 0.05V
or 50mV when turned clockwise. In this mode, coarse
and fine edit is possible: with the Coarse button held
down, the encoder steps are of 0.5 V (500mV), while with
the fine (Esc held down and Coarse held down) steps are
of 0.001V (1mV). Visual feedback of the value is dis-
played on the 16 yellow LED of each Stage Arc, scaling
the 10 V of range to 0/16 LED: in other words, each
LED shows 0.625V.
Practice the Raw voltages with this Technique:
Raw CV
3.4.3.2 Green CV Layer: Variation Index
Figure 53: CV A’s Variation Index layer is selected.
The green layer is accessed by pressing the channel but-
ton (B.6 or B.7) a second time: it controls the probability
that USTA will shift the red value up or down in a given
bipolar range (see below, Blue CV Layer).
By default, the stage values are at 0, with the Stage Arc
(A.2) completely off: this means that there is no chance
that the note (or voltage) will change, so USTA will stick
to the value assigned in the red layer.
By turning the Stage Encoders (A.1) clockwise, you in-
crease the chance that the note will be replaced with an-
other one (Variation Index), picked by a pool of values
whose range is defined by the blue layer (Variation Range,
see the following chapter). In this mode, USTA tosses a
coin at every stage with an Index bigger than 0 and decides
whether the stage will pick the Value defined in the red
layer or shift it.
When 8 LEDs out of 16 of the Stage Arc are lit up, the
chances are 50-50: the probability that the defined value
will be played or not are the same. When all the 16 LEDs
are lit, it is certain that another note or voltage will be
evaluated.
It does not mean, however, that the Value defined in the
red layer will not play at all, since it is still within the Var-
iation Range defined by the blue layer, so it is possible that
it might be picked by the coin toss.
Rev. 7 – Aug 2021
Page 53 of 107
3.4.3.3 Blue CV Layer: Variation Range
Figure 54: CV A’s Variation Range layer is selected.
The blue layer is accessed by pressing the channel but-
ton (B.6 or B.7) a third time: it determines the range of
values which the variation index will refer to (the Variation
Range, i.e., the values that may or may not be “picked”
by USTA instead of the one defined in the red layer).
The blue layer lets you choose the bipolar range of val-
ues that could be selected by USTA after tossing the coin.
Such values are expressed in semitones for the Pitch chan-
nels and millivolts for the Raw ones. The range incre-
ments by steps of ±2 semitones each for the quantized
channels (up to ±32 semitones) and in steps of ±314 mV
each for the raw channels (up to ±5.024 V).
While some extreme settings of the green and blue layer
might translate into a behavior comparable to the one of
a random voltage generator such as SAPÈL, their overall
approach is completely different, if not the opposite.
SAPÈL is a true random module whose voltages are sam-
pled using analog noise as a source, therefore there is no
chance that a sequence of values will repeat itself over
time. USTA, on the other hand, uses a digital “coin toss”
algorithm to randomly pick a value within a given range
defined by the user, whose result totally depends on the
Value chosen as default. In other words, while SAPÈL
shapes its stream of random voltages by “subtraction”, i.e.
through sample-and-hold, quantization, probability dis-
tribution, USTA progressively “expands” the range of
values according to the musician’s instructions.
3.4.4 CV Stage Colors
Each stage can be played in three different ways called
Stage Colors, which can be accessed by pushing the Stage
Encoder (A.1) multiple times. In order to better understand
the relationship between Stage Colors and the Layers de-
scribed in the previous chapters, one could say that Layers
affect the content, i.e. the values that the stage will play,
while Colors affects the form, i.e. the way in which such
values will be played.
The defined volt-
age is generated
for the whole stage
length.
A ramp is gener-
ated for the whole
stage length from
the previous stage’s
value towards the
current.
No voltage is gen-
erated: the last pre-
vious stage’s value
is held for the
whole current
stage length.
Table 7: CV Colors comparison.
The first CV Stage Color, called Flat, is selected by default
once a channel (CV A or CV B) is selected, and it is indi-
cated by a blue Stage LED (A.3). It simply plays the stage
value (whether selected or randomly shifted) for the
whole stage duration. It is the normal behavior you would
expect from a traditional sequencer.
The second CV Stage Color, called Slide, is accessed by
pushing the Stage Encoder (A.1) once, and it is indicated by
a green Stage LED. In this mode, instead of playing the
defined stage value, USTA will automatically generate a
linear ramp from the previous value to the new one, in a
sort of “glide” effect, interpolated for the whole length of
the stage.
Figure 55: Unit phase, Stage phase, and CV output.
The third CV stage color, called Skip, is accessed by
pushing the Stage Encoder a second time, and it is indicated
by a red stage LED. In this mode the stage skips the volt-
age generation, retaining its length (see below): USTA
will simply play the last value generated by the previous
stage.
Push the Stage Encoder again to return to the blue color
layer.
Practice the CV Layers and CV Colors with
these Techniques:
CV Colors
CV Variation
USTA Envelopes #1
USTA Envelopes #2
3.4.4.1 USTA Slide vs FALISTRI Slew
The slide color may be similar to a slew limiter circuit
(see FALISTRI §3.3), but it is very different in design and
concept. A slew limiter integrates two values and gener-
ates an ascending or descending ramp with a fixed dura-
tion (lag). Such lag time is arbitrarily set and often allows
the target CV to be noticeably performed by the ma-
chine. USTA’s slide, on the other hand, automatically
calculates the lag time, which corresponds to the whole
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stage duration. This means that the stage value set in the
blue layer is technically never played, becoming the tar-
get point of an ascending or descending CV from the pre-
vious stage value. Please note that if the gate value is
shorter than the stage length, the slide will not be heard
in full. This allows for more subtle nuances while com-
posing and can create some interesting results while
blended with peculiar Gate settings: a fully open gate will
add more dynamic to the composition, while a ratcheting
effect will create an ascending sequence of shorter notes,
similar to a complex embellishment.
3.4.5 Gate Layers
The other two outputs per track (E.3, E.4, E.7, E.8,
E.11, E.12, E.15, E.16) are responsible for the gates. Just
like in the CV channels, each stage can have three differ-
ent Layers and three different Gate Colors. The first layer
determines the number of gates that USTA will play
within each stage, while the second and third layers add
various degrees of variation to the red layer’s value, sim-
ilar to the CV.
Sets the gate value.
Sets the chance to
variate the defined
stage’s gate num-
ber.
Sets the bipolar
range for the varia-
tion of the gate
number.
Table 8: Gate Layers comparison.
3.4.5.1 Red Gate Layer: Value
Figure 56: Gate A’s Value layer is selected.
The first layer is active by default. Once a gate channel
is selected (B.9 or B.10), it is marked by a red RGB LED.
It sets the “gate value”, which can be either the gate du-
ration (if the stage color is blue) or the number of individ-
ual gates (ratcheting) that are generated within the stage
length (if the stage color is green). See below §3.4.6 for
the Gate Stage Colors.
In order to edit the gate number, turn the desired Stage
Encoder (A.1) clockwise: it will select a value from 1 to 16,
which is displayed by the Stage Arc surrounding the en-
coder. It is possible to set the gate number to 0: in this
case, no gate will be generated, and the output will re-
main low for the whole stage duration.
3.4.5.2 Green Gate Layer: Variation Index
Figure 57: Gate A’s Variation Index layer is selected.
The second layer is accessed by pushing the channel
button (B.9 or B.10) a second time and it is represented
by a green LED: it controls the probability that USTA
will randomly change the gate number, according to the
range set in the blue (third) layer.
Gate Variation Index works similarly to the CV variation
index layer (see above): the Stage Encoder (A.1), when ro-
tated clockwise, will increase the chance that USTA will
change the value selected in the red layer. By default, no
LED is lit in the Stage Arc (A.2), therefore there are no
chances that USTA will change the gate value. When half
of the LEDs are lit, the chances of a variation are 50-50,
and when all the LEDs are lit it is 100% sure that USTA
will not play the selected gate value: it is still possible,
however, that the previously defined gate value will be
played again as a result of the coin toss, being it still within
the Variation Range (see below).
3.4.5.3 Blue Gate Layer – Variation Range
Figure 58: Gate A’s Variation Range Layer is selected.
The third layer is accessed by pushing the channel but-
ton (B.9 or B.10) a third time and it is represented by a
blue LED: it determines the range of values that USTA
will consider when changing the default value after the
“coin toss” set by the green layer.
The Gate Variation Range layer selects the possible values
that USTA can pick to vary the division of the stage
length when the second layer probability is higher than
zero. 16 numbers are possible, displayed by the Stage Arc
(A.2) around the encoder. The default value is 0 (no LEDs
are lit).
For instance, if the gate number in the red layer is 2,
and a variation range of 8 is selected, USTA will pick a
pseudo-random number between −6 (2-8) and 10 (2+8).
Every negative result corresponds to a gate-off (i.e. a
pause).
3.4.6 Gate Stage Colors
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The Stage Arc
shows how long
the gate stays high
The Stage Arc
shows how many
gate events are
generated
No gate events are
generated.
Table 9: Gate Colors comparison.
The first Stage Color is called Gate Length. Gate Length is
available by default once a channel (GATE A or GATE B)
is selected, indicated by a blue Stage LED (A.3). In this
mode, the encoder sets the gate length, which is the por-
tion of the overall stage in which the gate stays high. 17
lengths are available, indicated by the 16 LEDs of the
Stage Arc. If no yellow LEDs are lit, the gate will remain
low for the whole stage duration, which is the equivalent
of a musical pause. By rotating the encoder clockwise, the
gate length will be progressively increased, until all the 16
yellow LEDs are lit: in this position, the gate will remain
high for the whole stage duration and it will be tied to the
next stage's gate. With the blue stage color selected, the
Variation parameters set by the blue and green layers will
modify the gate duration.
The second Stage Color, called Gate Number, is accessed by
pushing the Stage Encoder (A.1) once, and it is displayed by
a green Stage LED. In this mode, the encoder sets the
number of gate events that will be generated within the
overall stage length, which is basically a ratcheting effect.
Again, 17 options are available, displayed by the 16 LEDs
of the Stage Arc. If no yellow LED is lit, the gate will re-
main low for the whole stage duration, which is the equiv-
alent of a musical pause. By rotating the Stage Encoder
clockwise, the gate value will be progressively increased,
until all the 16 yellow LEDs are lit. 1 LED means that 1
gate will be generated, and so on until 16 fast gates are
outputted.
This division is performed by USTA based on the stage
duration set by the length parameter, therefore, if the
gate number is 2, the individual gates will have different
spacing and duration according to the stage length.
With the green stage color selected, the Variation pa-
rameters set by the blue and green layers will modify the
gate numbers, thus creating a different number of gates
(ratchet pattern).
Figure 59: Gates in Repeat (green Color).
Practice the Gate Layers and Gate Colors with
these Techniques:
Gate Colors
Gate Variation
Wavefolder Ratcheting
By default, with the green color the gate length is the
50% of the time between two consecutive rising edges; it
is possible to change this setting in the Track Menu (see
above, §3.2), under the Gate Width % option.
The third Color, called Skip, is accessed by pushing the
stage encoder a second time, and it is displayed by a red
Stage LED. In this mode USTA will not generate any gate
signal for the whole duration of the stage: it is the equiv-
alent of a musical pause.
An identical effect can be obtained by setting the Gate
Value to 0 (= no led on the LED Arc) either in the blue or
green color; the Skip color, however, is useful in case you
want to momentarily de-activate a stage while perform-
ing, while still retaining its specific Gate Value.
Practice the interaction of multiple tracks with
these techniques:
USTA Chords
4
QUICK EDITING
Here are the functions that USTA provides to facilitate
the compositional process. They are achieved through
the three grey buttons to the left of the display, called Mod
Buttons.
SET ALL AND SHIFT ALL
When in edit mode, the first two buttons allow you to
edit multiple stages at the same time. Push them before
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rotating the stage encoders and hold throughout the op-
eration.
The topmost button, called Set All (B.1), allows you to
set all stages in a pattern to the value of stage being edited,
regardless of their original values. It can be held while
editing values (rotating the Stage Encoder – A.1) or colors
(pushing the Stage Encoder), for CVs, Gates, and Length. It
is also possible to hold the Set All button while setting
Track Menu options through the Navigation Encoder (B.14):
in this way, the setting will be applied to all the four tracks
at the same time.
The second button, called Shift All (B.2), works similarly,
but shifts all the stages by the same amount as the one
being edited, thus transposing their values. Like Set All,
this button works both for values (rotating the Stage En-
coder) and colors (pushing the Stage Encoder). While shifting
colors, all the following stages will change from one color
to the next one relative to their previous setting.
It is possible to change the Shift All behavior in the Project
Menu (see above, §3.1) through the All Edits option: select
From to edit all the stages after the one which is being ed-
ited (it is particularly useful for quickly writing melodic
lines); select All to edit all the stages of a pattern, including
those before the one being edited.
COARSE AND FINE
In the Value CV layer (§3.4.3.1 above) it is possible to
edit the stage values by increments of 1 octave or 1V (if
the selected channel is working in Pitch or Raw voltages
respectively): to do so, push and hold the Coarse button
(B.3) while rotating the Stage Encoder (A.1) (see Figure 60).
Figure 60: Coarse editing.
It is also possible to fine-tune the Pitch and Raw voltages.
Hold pressed Esc (B.4) then the Coarse button to access the
Fine mode: now the Stage Encoders will change the stage
value by cents of semitone in pitch mode, and by milli-
Volts in raw mode.
Figure 61: Fine editing.
COMBINING THE BUTTONS
It is possible to use the Coarse/Fine button (B.3) together
with Set All (B.1) and Shift All (B.2) in order to perform
tasks such as transposing the whole pattern by an octave
or fine-tuning all the stages at once.
Practice the Mod Buttons with these Tech-
niques:
Set All and Shift All
Coarse and Fine Tuning
5
PERFORMING
Once everything is set up according to your musical
needs, you can start to perform with USTA.
PLAY/PAUSE, RESET AND MASTER TRACK SETTINGS
In order to perform with USTA you need to start, pause
and reset your sequence. Such controls are deeply con-
nected and rely on the Master and Slave relationship be-
tween Tracks.
5.1.1 Master Track
The Master Track is the track which other tracks refer to
for play, pause and reset purposes. The Master/Slave rela-
tionship is limited to these three operations: every other
parameter such as tempo and time ratio will remain in-
dependent per each track. There can be only one Master
Track for every project loaded into USTA.
To set the Master Track, enter the Project Menu by holding
down the Navigation Encoder for three seconds (B.14),
scroll to the Master Track option and then select one of the
four tracks. By default, a project’s Master Track is track 1.
To subordinate a track to the Master Track, enter the
Track Menu by pushing the Navigation Encoder, scroll to the
Reset On option and set it on Master. By default, all the
tracks are Slave to the Master Track. The Master and Slave
tracks together are called Master Track Group.
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Once the Master Track Group is defined, the Play/Pause
and Reset commands (see below, §§5.1.2-5.1.3) will affect
all the tracks, no matter which one is currently selected.
It is possible to detach a track from the Master Track:
with this option, the Play/Pause and Reset commands per-
formed within the Master Track Group will not affect this
track, and vice versa. In case more than one track is de-
tached from the master track, the Play/Pause and Reset
commands will affect them all, whenever they are per-
formed on one of these tracks.
To detach one or more tracks from the Master Track, se-
lect either the Local or Instant reset option in each track's
Reset On menu item.
5.1.2 Play/Pause
In order to start or arrest your sequence, push the
Play/Pause button (B.13). By default, this button works as
a global control: if at least one track is playing, it pauses
it; if all the tracks are playing, it pauses all of them; if all
the tracks are paused, it plays all of them.
It is possible to play or pause only the selected track by
holding Esc (B.4) before pushing the Play/Pause button.
Additional operations can be performed by combining
the Play/Pause button with the Set All (B.1) and Shift All
(B.2) buttons.
If the selected track belongs to the Master Track Group,
pushing Play/Pause while holding Shift All will play or
pause all the tracks of the group. In the case at least one
track is paused, this combo will pause all the other ones
within the group.
Hold Set All to set all the tracks of the Master Track Group
like the one currently selected: if it is paused, all the re-
lated tracks will pause; if it is playing, all the related tracks
will play. Each modification will happen after the current
Master Track stage has ended.
If the selected track does not belong to the Master Track
Group, pushing Play/Pause while holding Shift All will play
or pause all the tracks which are unlocked from the Mas-
ter Track. In case at least one track is paused, this combo
will pause all the other ones outside the Master Track
Group. Hold Set All to set all the non-Master tracks like the
one currently selected, as described above for the Master
Track group. Each modification will happen according to
the reset setting of the track currently selected: if Local, it
will happen after the current stage of the selected track
has ended; if Instant, it will happen instantaneously.
The Play/Pause LED (C.1) will display the current state
of the selected track: red if paused, green if playing.
5.1.3 Reset
The Reset button (B.12) restores the playhead at the be-
ginning of a pattern, i.e. at stage 1. It is possible to set
whether the playhead returns to the first stage of the cur-
rent pattern (Reset Stage) or to the first stage of the first pat-
tern (Reset Stage&Pattern). To change this parameter, enter
the Track Menu (see above, §3.2), scroll until the Reset What
option, and select either Stage or Stage&Pa. It is also pos-
sible to select the option Nothing, thus disabling the Reset
button.
Each track can respond to the Reset command in four
different ways. The first two depend on the track’s rela-
tionship with the Master track:
· If the selected track is the Master track, the Reset button
will reset it once the current stage has ended;
· if the selected track is a Slave track, the Reset button will
reset it once the current stage of the Master track has
ended: both these options are achieved by entering the
Track Menu, scrolling to the Reset On option and setting it
on Master. This option is useful if you need to force several
tracks to reset at the same time (for instance, if you are
playing with different tempos or ratios).
If you want to reset a track independently, you have two
more settings of the Reset On option, called Local and In-
stant:
· Local resets the selected track once its current stage has
ended, without resetting any of the Master/Slave tracks;
· Instant resets the current track instantly, without
waiting for it to end the current stage.
The Reset function can be executed through external
trigs, see below §7.2.
When Pattern Shift is enabled for a track (see below, §), the
Reset button will set the sequence back to the first pattern
plus the pattern shift number determined by the CV offset.
STAGE LOOP
Figure 62: The Stage Loop section and controls (on the left).
In addition to the options above, USTA gives the
chance to loop a specific portion of your pattern structure
independently for each track through the Stage Loop op-
tion. Such a loop is nested within the main play mode and
can work across different patterns. The looping function
works only in Pattern Mode, and it interacts both with Full
Pattern Recall and Pattern Mix (see below, §5.4). Once Song
Mode is activated, the Stage Loop function will be automat-
ically disabled.
Three variables are used to control the loop behavior:
FROM, or the stage/pattern from where the loop starts; LEN
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(Length), how many stages are involved in this loop, and
FOR, how many times it loops. These variables are shown
in the bottom line of the Dashboard (F.17, F.18, F.19).
To define the Stage Loop FROM, hold the Set All button (B.1)
and rotate the navigation encoder. The first number is
the stage number, and the second one the patter number.
To define the Stage Loop LENGTH, hold the Shift All but-
ton and rotate the navigation encoder – length is ex-
pressed stages, so the resulting length depends on each
stage length. Values go from 1 to 16.
To define the Stage Loop FOR, hold the Coarse button
and rotate the navigation encoder − the FOR parameter
express how many times these stages are looped until ex-
iting this loop. Values go from 0 to 16 where 0 is no loop
at all.
The only anchor point of the Stage Loop is the FROM pa-
rameter: it does not have a specific endpoint, but it is in-
stead defined by a length which is expressed in number
of stages.
To enable or disable the Stage Loop, double click the Set
All button (B.1). When Stage Loop is active, the Stage Loop
LED (C.6) will light up: if the playhead has not yet
reached the Stage Loop Section, it will be red; if the playhead
is already within the loop section, it will be green.
Stage Loop is disa-
bled for the se-
lected track
Stage Loop is ena-
bled for the se-
lected track, but
the playhead is not
yet in the loop
Stage Loop is ena-
bled for the se-
lected track, and it
is in the loop
Table 10: Stage Loop LEDs comparison.
When Stage Loop is active, USTA will start the loop sec-
tion once the playhead reaches the From point, it will play
the stages within the Stage Loop for the defined number of
times, then it will continue with the original sequence.
A small example with the following settings: FROM02/03,
LENGTH 04, FOR 02. This means that on Pattern 3 it will play
the following stages: 1 2 3 4 5 [2 3 4 5 2 3 4 5] 6 7… The
stages between square brackets are the Stage Loop.
5.2.1 Infinite Stage Loop
If you set the FOR value to 0, the Stage Loop will loop end-
lessly once engaged: in this way, its duration is completely
up to you. To make the playhead “exit” the Infinite Stage
Loop, double click the Set All button (B.1) to disable the
Stage Loop.
Practice the Stage Loop:
Stage Loop
SONG MODE
The Song Mode allows you to arrange your track’s pat-
terns in a custom sequence. It is an alternative mode of
playing beside the default Pattern Mode: this means that
Song and Pattern Mode cannot be active at the same time,
but an option in the Track Menu lets you choose which
one USTA will follow during the playback.
The Song Mode is a series of patterns that are located into
Slots. A song can host up to 4 Pages of 16 Slots each for a
total of 64 Slots. One song per track is available.
Once at least two patterns are composed in one track,
the song mode allows you to arrange them in the desired
order by fitting each of them into one or more slots. Each
slot can be repeated up to 16 times before moving to the
following one.
Bear in mind that the song is not a structural part of the track
but an alternative arrangement of items, therefore, it cannot
be cloned.
Figure 63: Edit Song combination.
You can create a Song while USTA is still playing in Pat-
tern Mode. To do so, enter Edit mode (if you are not there
yet) by pushing the Pencil button (B.5) and then enter Edit
Song Mode by holding Esc (B.4) and pushing the Pencil But-
ton again.
Now the guitar-shaped Song LED (C.3) will light up red,
and the Patten LED (C.2) will be green: this means that
you are editing the song, while still being in Pattern mode.
Figure 64: Editing a song wile in Pattern Mode.
In this configuration, each of the 16 Stage Encoders (A.1)
edits a slot of the selected page by performing two opera-
tions: selecting the pattern to be played in the desired slot
and selecting the number of times that such pattern must
be played (0 to 16). To change Page simply rotate the navI
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Once entering the Edit Song mode, all the five Param-
eter LEDs will turn red: this means that now USTA is
editing the pattern number per slot.
Figure 65: The LEDS when editing the pattern number per slot.
Rotate each encoder to select the pattern to be played,
numbered 1 to 32: the Stage Arc (A.2) will display the se-
lected pattern number.
To edit the number of times that a pattern should be
repeated per each slot, push any of the Layer buttons to
access the repetition parameter: the Layer RGB LEDs
will all light up green.
Figure 66: The LEDs when editing the repetition number per slot.
In this mode, each encoder sets the number of repeti-
tions, from 0 to 16, and the Stage Arc will light up accord-
ingly.
To switch from Pattern to Song mode, enter the Track
Menu, scroll to the Play Mode option and change the setting
from Pattern to Song. Exit the menu, and you will notice
a different layout of the LEDs:
Figure 67: Editing a song while in Song Mode.
This will indicate that the selected track is currently in
Edit Mode (red pencil LED – B.5), it is in Song Mode (green
guitar LED – C.3), and you are seeing/editing the pat-
terns (red pattern LED – C.2).
Once your song structure is set, push the Play/Pause but-
ton (B.13) to start the playback: while playing, the
playhead will display and behave differently depending
on the mode selected.
If the track is in Edit Song Mode, the stage LED:
· will be blue when that slot has a repetition bigger than
zero,
· will be red only on the current playing slot
· will be cyan on the stages that are playing on that pat-
tern. In the example below slots 1, 2, 3, 4, 7, 8, (maybe 9)
and 16 has a length, the song is playing the 3rd slot, and
in that pattern, the 9th stage is playing;
Figure 68: Stage LEDs in Edit Song. Note the playhead on Stage 9.
If the track is in Edit Pattern Mode, the playhead will fol-
low the rules of this mode as described above (see Editing,
Playing and Looping Patterns): it will be visible only when
USTA plays the pattern that is currently being edited;
If USTA is in Performance Pattern Mode, the playhead will
move through all the steps of all the patterns following the
structure determined by the Song.
When the Song Mode is enabled, the Pattern Loop indica-
tors on the dashboard will be replaced by Rep followed by
two numbers: these stand for ‘repetition’ and display the
current repetition of the pattern/the total number of rep-
etitions set for that slot.
5.3.1 Pattern to song while playing (and vice versa)
It is possible to play in pattern or song mode, but it is
also possible to change mode while playing without stop-
ping the track or losing its sync: in the Track Menu, change
the Play Mode option, and at the end of the pattern the
selected mode will come into play.
Get an overview of the Song Mode with this
Technique:
Song Mode
LIVE PERFORMANCE TOOLS: PATTERN RECALL
When USTA is in Performance mode, either in Pattern
or Song mode, every editing option is disabled: the 16 Stage
Encoders (A.1) are now associated with the first 16 pat-
terns, and while holding the Shift All button (B.2) they are
associated with the last 16 patterns (or from the 17th to
32nd).
They work only as buttons, by pushing which it is pos-
sible to recall any of the patterns on the fly, thus tempo-
rarily bypassing the sequence of patterns you are expect-
ing from the Pattern Loop rules or Song Mode set above.
Once the selected pattern has been recalled and played,
USTA will get back at the original sequence, with differ-
ent outcomes according to the play mode in use and the
pattern loop selected.
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USTA will memorize only one value: it means that if
you push two encoders during this mode, only the latter
will be effective.
Furthermore, there are two options: Full Pattern Recall,
which is the default one, or Pattern Mix, available by hold-
ing down Coarse (B.3) before pushing the pattern encoder.
These recall options affect the selected track only.
5.4.1 Full pattern recall
With the Full Pattern Recall, USTA will wait until the ac-
tive pattern has reached its end, then it will play the one
selected by pushing its Stage Encoder (A.1).
If the selected patter is within the Pattern Loop, USTA will
continue to play the patterns after the selected one. (For
example, if the Pattern Loop lasts from pattern 1 to 10, and
you recall pattern 6 while being in pattern 2, the sequence
would be: 2, 6, 7…).
If the selected pattern is outside the Pattern Loop, USTA
will play it once, then continue after the previous pattern.
(In the same example as above, if you recall pattern 15,
the sequence would be: 2, 15, 3, 4…)
5.4.2 Pattern Mix
The Pattern Mix function is similar to the Full Pattern
Recall, the main difference being when the pattern
change happens. It is achieved by holding Coarse (B.3) be-
fore selecting the pattern through the Stage Encoders (A.1–
Remember to hold Shift All to select patterns no. 17-32).
Once the new pattern is selected by pushing the encoder,
the playhead will wait for the playing stage to end and
play the consecutive stage on the selected pattern, instead
of the current one. For example, if you are playing stage
7 of the second pattern and select the fifth pattern, USTA
will wait until the end of stage 7, then move to stage 8 of
pattern 5, mixing them.
If the selected pattern does not have enough stages to
maintain the sequence length of the current pattern, or if
it is selected during the last stage of the current pattern,
USTA will play the selected pattern starting with its first
available stage.
To sum up, Full Pattern Recall juxtaposes patterns, while
Mix combines them.
Practice difference between these two func-
tions with this Technique:
Pattern Recall and Pattern Mix
MUTE
One of the most popular features of live performances
is the Mute function, i.e., being able to immediately re-
move or add certain parts of the composition. USTA fea-
tures two levels of muting: Mute Track and Mute Channel.
5.5.1 Mute Track
This function temporarily disables all the outputs of the
muted track.
Figure 69: Mute Track button combination.
Muting a track results in it having no Gate A and B out-
put and no CV A and B output (all 4 outputs of the muted
track provide a constant 0 V). To achieve this function,
hold the Esc button (B.4) and push the button of the track
you want to mute (B.11 see Figure 69). It is possible to
mute any desired track, even it is not the currently se-
lected one.
A muted track shows the TRACK MUTED text on the current
stage section of the Dashboard when selected.
5.5.2 Mute Channel
On a more specific level, the Mute Channel function al-
lows to mute solely the output of one or more channels
per each track (CV A, CV B, Gate A, Gate B). This option
may be useful in case you are using different channels of
the same track to control different sound sources, such as
Gate A for the kick drum and Gate B for the snare.
To mute a channel, hold the Esc button (B.4) and push
any Channel Button (B.6, B.7, B.9, B.10).
Figure 70: Mute Channel button combination.
HOLD
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It is also possible to “freeze” the current channel value
in a specific track through the Hold function: by holding
Set All (B.1) and pushing one of the Channel Buttons (B.6,
B.7, B.9, B.10), USTA will hold the values as they are
playing in that specific moment until the buttons are re-
leased, see Figure 71.
Figure 71: Hold button combination.
If the selected channel is CV A or CV B, USTA will hold
the given value (i.e. it will not calculate other stages’ val-
ues); if the selected channel is Gate A or Gate B, USTA will
perform a sort of legato (if the gate is high when the chan-
nel button is pushed) or mute (if the gate is low).
After releasing the buttons, the sequence will return to
playing from the position reached by the playhead in the
meantime.
6
ADVANCED EDITING
COMPOSITION MODE
If you prefer to compose when USTA is not playing,
e.g. if you have to handle longer polyphonic sequences,
crossing several patterns on multiple tracks, USTA pro-
vides a system for asynchronous voltage monitoring
called Composition Mode.
When USTA is in Edit Pattern Mode and paused (red
Play/Pause LED – C.1), select the CV layer you want to
edit and double-click the desired track button: this will set
Gate A and Gate B high, and the cyan playhead will light
up on the last played stage. In case the last played stage is
in a different pattern than the selected one, the first stage
of the selected pattern will light up cyan and open its gate.
Rotate the Navigation Encoder (B.14) back and forth to
move the playhead across the different stages: this will al-
low you to manually “scan” through the sequence in or-
der to check and edit the current stage settings. This pa-
rameter will work in both directions just like an analog
reel-to-reel recorder, and it will work through different
patterns: once the 16th stage is reached, further clockwise
rotation of the Navigation Encoder will move the playhead
to the first stage of the following pattern, while rotating
counterclockwise past the first stage of a pattern different
than the first move the playhead to last stage of previous
pattern.
The display will automatically update the stage data
(CV A, CV B, Gate A, Gate B, and Length) according to the
selected stage.
Once you have finished your editing operations, dou-
ble-click again the selected track: USTA will get back to
the original sequence and it will play it starting from the
last played stage (i.e., before entering the Composition
Mode). In case you want to hear your sequence from the
beginning, simply push the Reset button (B.12).
If you push the Play/Pause button (B.13) while still being
in Composition Mode, the sequence will play after the one
currently selected. This feature can be very useful in case
you want to hear portions of your sequence starting in
other stages than the first one.
Composition Mode is not available when the Track Menu is
open, and it ignores Green or Red CV/Gate stage colors,
being Gate on that track always high and CV always re-
producing exactly the selected stage value.
Practice this mode with the following Tech-
nique:
Composition Mode
USE AN EXTERNAL CV/GATE KEYBOARD
In order to compose your sequence with an external
keyboard (or any other 1V/oct controller), you need the
current track to be stopped (red Play/Pause LED – C.1)
and in Composition Mode.
Connect the keyboard gate output to the Auxiliary Gate
input (D.2) and the keyboard CV output to the CV A in-
put (D.3). From now on, pushing a key on the keyboard
will overwrite the defined note (CV A) of the stage high-
lighted in composition mode, and the keyboard gate out
coming from the key release will move the playhead to
the following stage.
This method inputs only the pitch values, regardless of
the stage length: to set the rhythm, refer to the section
about setting the Length, see above §3.4.1).
Bear in mind that when composition mode is enabled, the
main function of the Auxiliary Gate input is bypassed to allow
the use of the external keyboard composition mode.
Practice with this Technique:
Keyboard Input
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STORE PATTERN: LAST PLAYED OR LAST FULL
Should you prefer a less deterministic compositional ap-
proach, e.g., by progressively adding some degree of var-
iation through the green and blue layers, while your se-
quence is playing, or adding external modulations via
CV, until you find the perfect combination, USTA stores
the last played values of a pattern, allowing you to recall
and reproduce them.
Every time USTA plays a stage, its values are stored in
volatile memory until the playhead crosses it again, over-
writing it. This leads to a constantly updating 16-element
array, one per stage, per each track, which can be trans-
ferred anytime over the desired pattern.
The data stored per last played stage are the values for
all the Channels (CV A, CV B, Gate A, Gate B) as well as the
Length: no data about Variation Index, Range, or Stage Colors
is stored.
There are two store modes, Last Full Pattern and Last
Played. The difference between the two is that former up-
dates the full array at the end of the pattern, while the
latter updates the array every time a new stage is played,
while removing the oldest array element.
To access the stored values, select the track (B.11)
whose stages you want to copy through the layer buttons,
make sure you are in Edit Mode (Pencil button and LED,
B.5) select the target pattern by rotating the Navigation En-
coder (B.14 – you can also leave the current pattern and
overwrite its values while playing), then push the Shift All
button twice (B.2) for the last full pattern, or the Coarse
button twice (B.3) for the last 16 played stages: the result
is now dumped in the desired pattern.
These actions work also when USTA is stopped, in case
you want to dump multiple layer values or make more
“copies” of a pattern. Every value is linked to its respec-
tive stage and will be dumped only on it.
All the values are set to 0 at start up. If you overwrite the cur-
rent pattern, all the previous data concerning Variation
(green and blue layers) will not be affected, so the resulting
sequence might differ from the one you copied due to the
Variation still being performed by USTA: if you want to hear
the last played sequence, simply set all the Variation Index
and the Variation Range to 0. The same approach is applied
to possible CV modulations in use. If you perform the dump
halfway through a pattern, which has for example stages 8-
16 with length 0, or if the store is performed straight after
the start-up, the dumped value of the non-played stages will
be 0.
ROTATE PATTERN
It may happen that, when improvising with various de-
grees of unpredictability, you end up with the perfect se-
quence, only to find out that it is one or two stages off-
beat. To overcome this issue, USTA allows you to Rotate
a pattern and align it to the other tracks, so that the be-
ginning of your newly found sequence is exactly where it
is supposed to be.
Figure 72: Rotate Pattern button combination.
To Rotate a pattern, push and hold the Track button
(B.11) and rotate the Navigation Encoder (B.14) either clock-
wise or counter-clockwise: you will see the 16 stages ro-
tate accordingly, and, if your sequence is running, you
will hear it changing immediately (see Figure 72).
This function shifts the Length, Channels and Layers of a
pattern at the same time (all the stage values, with their
Variation Index and Range).
CLONING
6.5.1 Clone a Stage
It is possible to clone all the data of a specific stage onto
another of the same pattern. By doing so, all the layers of
the target stage (see above the section concerning editing
stages, §3.4) will be replaced with the data contained in
the source.
To do so, hold the Esc button (B.4) and push Set All (B.1),
then release both buttons.
Figure 73: Cloning a stage.
The Clone Stage menu will appear in the OLED display
(C.5). First, enter the stage to clone: push the correspond-
ing stage encoder (A.1, no. 12 in the example): its number
will appear within the display.
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Figure 74: Cloning stage 12.
From now on, push any other Stage Encoder to clone the
data of the source stage. This last operation can be re-
peated as many times, to clone a single stage towards
multiple destinations.
Figure 75: Cloning stage 12 to 14
The last cloned target will be updated on the display, as
above (14 in the example).
At any moment push Esc to exit the Clone Stage function.
6.5.2 Clone a Structure
It is also possible to clone structures (STRUCT) of stages:
these are in fact Layers, Patterns, and Tracks. Layers and
patterns may be cloned within their track only.
To clone any of these structures, hold the Esc button (B.4)
and push Shift All (B.2), then release them.
Figure 76: Clone Structure selection.
The Clone Struct menu will appear in the display, pro-
posing all structures that can be cloned. At any moment
simply push Esc to exit the Clone Struct function.
6.5.2.1 Clone a Layer
Figure 77: Cloning Stage 12’s Gate A value.
To clone a Layer (CV A, CV B, Length, Gate A, Gate B) of a
pattern, push and hold the button for the layer you want
to clone (B.6-B.10), then push the Stage Encoder (A.1) to
define the source pattern (encoder 1 for pattern 1, en-
coder 2 for pattern 2 and so on). To access patterns from
17 to 32, push and hold also the Shift All button (B.2).
From now on, push any other Stage Encoder to clone the
selected layer of the source pattern to the desired target
(the example shows cloning of Gate A data of pattern 12
of the selected track). Press other pattern encoders to re-
peat the cloning to multiple targets without restarting the
procedure.
Figure 78: Cloning Stage 12’s Gate A value to Stage 14.
The last cloned target will be updated on the display as
above (14 in the example).
6.5.2.2 Layer Cross-Cloning
It is also possible to clone a layer to a different CV or
Gate channel than the original one, for example, cloning
the CV A Value of Pattern 1 to CV B of pattern 3, or the
Gate B Variation Index of Pattern 15 to Gate A of Pat-
tern 22.
To do so, follow the same procedure as for cloning a
layer, but hold the target CV or Gate button (B.6, B.7,
B.9, B.10) before pushing the target Pattern encoder.
6.5.2.3 Clone a Pattern
To clone a Pattern, when the Clone Struct menu is dis-
played, push the Stage Encoder (A.1) for the source pattern
(encoder 1 for pattern 1, encoder 2 for pattern 2 and so
on). For patterns from 17 to 32, first hold down the Shift
All button (B.2).
Figure 79: Cloning Pattern 12.
From now on, push any other Encoder to clone the data
of the source pattern to the desired target (the example
shows cloning pattern 12 of the selected track). Push ad-
ditional pattern encoders to clone to multiple targets
without restarting the procedure.
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Figure 80: Cloning Pattern 12 to Pattern 14.
The last cloned target will be updated on the display as
above (14 in the example).
6.5.2.4 Clone a Track
To clone a Track, when the Clone Struct menu is dis-
played, select the source track by pushing its correspond-
ing Track Button (B.11).
Figure 81: Cloning Track 1.
From now on, push any track to clone the data of the
source track to any target track you want (the example
shows cloning of track 1).
Figure 82: Cloning Track 1 to Track 2.
Press additional track buttons clone to multiple targets
without restarting the procedure.
The last cloned target will be updated on the display as
above (2 in the example).
Keep in mind that all clone functions are destructive editing
and are similar to edit the stage with their encoders.
QUICK TRACK INITIALIZATION
Composition is a process that involves a certain amount
of trial-and-error. In case you are not satisfied with what
you came up with, you can always erase the content of a
track, without having to manually do it, or worse, to start
a new project from scratch.
To initialize a track, select it (B.11), make sure to be in
Edit Pattern mode (see above, §3.3), and then push and
hold the Pencil button for three seconds (B.5).
This procedure will restore the selected track to its orig-
inal state, without affecting the other three.
QUICK SONG INITIALIZATION
On the same line, it is also possible to initialize a Song.,
in case you want to quickly arrange your patterns in a
new order.
To do so, select a track, then enter Edit Song mode (see
§5.3); from here, push and hold the Pencil button for three
seconds (B.5), and you will restore all the song Slot values
to 0.
7
EXTERNAL CONTROLS
Four jack sockets on the top of USTA’s front panel are
dedicated to external modulation: two are designed to re-
ceive external trig or gates, and two for external CVs.
The external gate sockets are used for an external Clock
Input (D.1) and Play/Pause or reset (the Auxiliary Gate, D.2);
the CV inputs (D.3 and D.4) can be individually routed
to four different modulations per track, called Varishift,
Stage Shift, Gate Shift, Root Shift, and Pitch Shift. These four
modulations are called Shift because they all increase (or
decrease) a stage’s set value according to the incoming
voltage. Please note that all these modulations are applied
by USTA after a stage has ended, except Pitch Shift, which
is the only one that can happen in real time, i.e., during
a stage.
CLOCK INPUT
To use an external clock source, connect it to the Clock
Input (D.1) and select External from the ClockSource option
in the Track Menu (see above, §3.2.1). USTA will now op-
erate just like with its internal clock, with some minor
considerations.
When an external clock is in use, the options of Swing
(see below, §8.4) and Ratio (see above, §3.2.1) are always
available: however, since they are calculated by USTA
for each new stage over a median value of the previous
impulses, the quality of the effect depends on a steady ex-
ternal clock.
In case Swing and ratios different than 1:1 are not
needed, it is possible to use random or even manual trigs
to animate the sequence.
AUXILIARY TRIG/GATE INPUT
USTA offers an additional input for external gates
(D.2), whose effects can be chosen according to internal
routing parameters.
By default, it resets the sequence, but it can also be used
to receive Run signals to sync USTA with other hardware.
This setting is global and can be accessed through the Pro-
ject Menu (§3.1), under the item Aux Target.
7.2.1 Reset
When the Aux Target is set to Reset, the gate patched to
the AUX input performs the same function as the manual
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Reset button (B.12), affecting the tracks according to the
Reset What (Stage or Pattern) and Reset On settings (Master,
Local or Instant – see above, §5.1). A gate high signal
equals to pushing the Reset button, and a gate low signal
equals to releasing it.
7.2.2 Run
Any of the four Run option of the Aux Target menu is
designed to control USTA with other devices while using
an external clock.
The gate signal patched to the Auxiliary input (D.2) now
has three functions: play, stop and reset. Since different
devices have different sync behaviors, USTA allows for
three different options, as described in the table below:
Gate High
Gate Low
Run 1
Reset, then stop
Play
Run 2
Play
Reset, then stop
Run 3
Stop, then reset
Play
Run 4
Play
Stop, then reset
Table 11: Run modes.
Practice the reset input with this Technique:
One-Shot Sequence
EXTERNAL CV
USTA has two inputs that welcome CV for modulation
purposes. The destination of the modulation is routed
through specific menu settings. One input can be as-
signed to multiple modulation options.
To enable the external CV modulation for a given
track, enter the Track Menu, and scroll to the Shift section.
The options available are PitchShiftA, PitchShiftB, Root
Shift, Gate ShiftA, Gate ShiftB, Stage Shift, Vari Shift,
Phase Shift, Pattern Shift. Choose the selected destina-
tion, push the encoder and select the source among None,
Ext CV A and Ext CV B.
7.3.1 Pitch Shift
Pitch Shift can be performed witch CV layers in Pitch
mode.
In this mode, the input is continuously sampled and
rounded to the smallest interval available in the quanti-
zation scale selected (by default it is a semitone, but it can
be changed, see below §9.1). Each time the quantized
value changes, the modulated track will shift its pitch ac-
cordingly, even while the stage is playing.
If the Variation layers (Index and Rang) are used to modify
a stage value, this will be taken into account by USTA at
the beginning of the stage, before the Pitch Shift, and such
variation will not be performed again during the stage,
even when the external Pitch Shift changes value.
The resulting value is then quantized in reference to the
Scale, Root and Quantization Direction in use (§9.1).
Example: in C major, a stage with Variation Range value
2 (so ±4 semitones) has a normal note Value of D. The
Variation Range coin toss specifies +2 semitones, resulting
in a note value of E. If the pitch shifting is 0 at the begin-
ning of the stage, USTA will play an E. If the CV modu-
lates mid-stage from 0 V to 0.5 V (+6 semitones), the re-
sulting Pitch Shift would change the E +6 semitones to
A#, which would then be quantized, according to the
quantization direction preferences, to B or A.
It is not possible to perform Pitch Shift when using Raw
CV mode: it would make more sense to sum non-quan-
tized voltages outside USTA, using, for instance, a 333
module.
Pitch modulation “à la” mod wheel is suggested to be
performed with a 333 as well, to avoid the stepped effect
of the dynamic quantization.
7.3.2 Root Shift
This CV destination lets you modify the root of the
scale/mode selected for the Dynamic Quantization (see below
§9.1). If, for instance, the selected mode is Locrian, any
incoming CV will change the root and create other Lo-
crian modes to which quantize the ongoing melody. It
can be very useful to create modal pieces with CV auto-
mations: if the same CV is routed both to the Root Shift
and the Pitch Shift, the result will be an exact transposition.
It goes without saying that if the selected scale is chro-
matic the Root Shift will not produce any noticeable effect.
7.3.3 Gate Shift
This parameter uses the incoming external CV to in-
crease or decrease the gate values played by USTA in a
given stage. The lower and higher values will still be 0
and 16: this means that if the stage has a defined value of
0 gates (i.e. it counts as a musical pause), a negative offset
will not produce any audible effect; the same happens if
the stage has a defined value of 16 gates and it receives a
positive offset.
It is possible to use this modulation to mute a given
stage by providing a negative offset that will set the gate
value to 0.
7.3.4 Stage Shift
This modulation shifts the stage values of the four chan-
nels of the track while retaining the original stage length
defined by the sequence. In other words, while the
playhead keeps the rhythmic structure, the melodic con-
tent is changed according to other stage values further
down the pattern.
When Stage Shift is in effect, and any of the four channels
are selected, the cyan playhead will display the target
stage, i.e. the “shifted” one; when the Length parameter is
selected, it will display the regular stage sequence.
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An example: a pattern is set up with a stage length of 1
unit from stage 1 to 8, and stage length 0 from stage 9 to
16. The normal behavior when playing it in loop is that
the stages are played from the 1 to the 8 then back from
the 1st and so on. The CVs and gates generated are the
values set in their stages. With Stage Shift, the individual
length of the stages is unaltered, but their CV and Gate
values will be replaced with the one of the target stages,
determined by the incoming CV offset. In this case, if a
steady offset of 2 is detected, the pattern will have the
length of stages 1-8, but the values of stages 3-10.
The stage shift does not cross patterns, so whenever the
result of the shifting is bigger than 16, the number is then
folded back from stage 1.
The stage shift is calculated on the stage change: this
makes possible to obtain shifts, or drunk modes or any
kind of strange stage sequence without affecting the
rhythmic structure of your composition.
In order to enable the Stage Shift mode, select the desired
track, enter its menu and navigate until StageShift, select-
ing the CV channel you want to use as a source for that
shifting. Either CV 1 or 2 can be used for this purpose.
7.3.5 Vari Shift (Variation Shift)
Another possible destination for external CV is the Var-
iation Range for the CV A and CV B, which is manually set
by the blue layer. With this option, it is possible to auto-
matically increase or reduce the spectrum of values in
which USTA can pick whenever the CV Variation
chance parameter is higher than 0.
As described in Blue Gate Layer above, the Variation Range
is bipolar: a positive CV will increase such range both
above and below the stage value, and a negative CV will
decrease it.
Please note that if the CV Variation Chance (green CV
layer) is set to 0, this modulation will not produce any au-
dible effect.
7.3.6 Pattern Shift
It has been said that the default order of patterns in Pat-
tern mode can be temporarily altered through Pattern Re-
call and Pattern Mix or defined in a different structure
through Song Mode.
However, it is also possible to automatically recall other
patterns though Pattern Shift. This function uses an exter-
nal CV to change the pattern which would naturally fol-
low the current one in the Pattern Loop: it does not recall,
therefore, any pattern outside the defined Pattern Loop. For
the same reason, the Pattern Shift is not designed to operate
in Song Mode.
By default, in Pattern Mode USTA moves forward by 1
pattern at a time. Pattern Shift adds an offset to the default
+1 operation: for example, if a fixed CV offset equivalent
to 1 is applied, USTA will skip a pattern out of two (thus
moving from 1 to 3 and from 3 to 5); if the pattern loop
contains only three pattern, USTA will skip from pattern
1 to 3, then it will loop back to 2, then back again to 1, 3,
2 and so on. If a pattern contains four patterns, and an
offset of 3 is applied, usta will seem to keep looping only
the pattern on which the Pattern Shift started, because
the new offset will force the loop always back to it.
When Pattern Shift is enabled, the Reset button will be-
have accordingly: instead of resetting the loop to the First
Pattern, it will reset to the pattern whose number is de-
fined by first pattern + the pattern shift offset.
7.3.7 Phase Shift
USTA allows you to use an external CV to shift the
phase of a track, i.e. its position in relation to the expected
timing: a positive voltage will shift a track up to half time
unit “behind the beat”, thus allowing effects such as ru-
bato or delays.
The great advantage of the Phase Shift is that even if it
may seem to slow down the track, it does not affect the
clock: when the incoming CV goes back to 0, or when the
cable is unplugged, the track will immediately get back to
the usual position in time.
Interesting effects can be obtained with manual offsets
(like 321), envelopes (like FALISTRI) or clocked random
voltages (like SAPÈL).
Figure 83: Visual representation of Phase Shift.
Practice some of the different CV modulations
with these Techniques:
Pitch Shift
Root Shift
Phase Shift
Pattern Shift
Varishift
Stage Shift
Offset
USTA as a Quantizer
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8
ADDITIONAL OPERATIONS
In addition to the previous operations, USTA allows
you to perform deeper editing options. According to their
position in USTA’s architecture, such options are located
either in the Project Menu (§3.1) or in the Track Menu (§3.2).
SELECT CV MODE (RAW OR PITCH)
In each track, CV A and CV B can be set to work in Pitch
or Raw mode, independently. These two modes have
been created to fulfill any need depending on the address-
ing of that control voltage: if a control voltage for an os-
cillator’s pitch is needed, or for anything that responds in
V/oct, it is suggested to use pitch mode, while Raw mode
is suggested for any other application.
By default, CV A is set to work in pitch and CV B in Raw.
To change that, select the track you want to modify, push
the Navigation Encoder to access the Track Menu (B.14), and
scroll to reach the CV A Mode or CV B Mode menu item:
push again the navigation encoder, scroll to select the de-
sired mode, push again to confirm and push Esc (B.4) to
exit.
Remind that when CV A or CV B are set to work in Pitch
mode, the dashboard will display the note; when they are
set to work in raw mode, the dashboard will display the
voltage on a milliVolt scale.
CV RANGE
USTA offers the option to set each CV output inde-
pendently per track to work in unipolar range (from 0 V
to 10 V) or in a bipolar range (±5 V). This setting is inde-
pendent of the CV output being Pitch or Raw. The reason
for this option is that sometimes it might be useful to have
negative values for lower notes, such as if you want to
tune your oscillators to 440Hz, but some other times it
might be useful to have the CV working only into positive
values, such as to modify the filter cutoff. By default,
every parameter is set to work in a unipolar range.
This setting is 100% software dependent, therefore dif-
ferent settings for each track’s channel can be set, stored
and recalled for each project.
To set the range of a CV output of a track, push the
Navigation Encoder to access the Track Menu (B.14) and
scroll to reach CV A Range or CV B Range, then select the
preferred Range (0/10 V or −/+5 V). Push again to confirm
and Esc button (B.4) to exit.
If it is necessary to trim a specific CV output, see the
section about output trimming.
GATE WIDTH %
By default, when the Gate Color is green (see above,
§3.4.6) the gate width (i.e. the time it stays high) is the
50% of the time between two consecutive gate rising
edges. It is possible, however, to change this percentage
independently for gates A and B for each track. In the
Track Menu select Gate A % Width or Gate B % Width and
choose the desired value: the selectable range spans from
10% to 90%.
SWING
USTA allows adding a swinging feel to each track inde-
pendently through the Swing option.
Traditionally, swing is a rhythmic style that implies an
alteration of the standard eighth note pattern by playing
the downbeat note longer than the upbeat one, thus
providing a sort of “bouncing” feel. It is commonly
played in blues and jazz styles, but it can be a useful tool
to add some groove to an electronic composition too.
There is no fixed rule to determine the swing ratio, or
the relationship between the first and the second element
of a couple of eighth notes played with a swing feel. Gen-
erally speaking, the swing happens anywhere between 1:1
(no swing at all) and 3:1 (where the first note is a dotted
eighth note and the second one a sixteenth note); the most
common ratio is around 2:1, which sounds like a triplet
of eighth notes where the first one is a quarter note and
the second one is an eighth note.
USTA implements Swing by delaying the second note in
each pair. Delay amount is indicated in percentage of
note length. For instance, a swing setting of 50% means
that the second note will be delayed by half of its length,
making the first one 50% longer, which translates in a
swing ratio of 3:1; a swing setting around 33% or 34%
translates roughly into a swing ratio of 2:1 and so on. The
maximum setting allowed by USTA is 75%, which pro-
vides an extreme ratio of 7:1 – this goes way beyond the
conventional swing styles, and it can be used for more ex-
perimental rhythmic structures.
The Swing parameter operates between couples of units
(see above, §2.2). If two stages have length of 1 unit each,
the effect will be noticeable. If they have length of 2, the
swing theoretically happens within the stages, so it will
not be audible. If they have length of 3, the swing hap-
pens between the last unit of the first stage and the first
unit of the second stage, and so on. In other words, the
swing can be heard only if the length of at least one out
of two stages has an odd number of units.
If the selected pattern has an even number of stages, the
swing pattern will be repeated consistently across differ-
ent loops; if the pattern has an odd number of stages, the
last stage will be read by USTA as the first element of a
pair of notes, whose second element will be the first note
of the following pattern, or the same pattern if it is loop-
ing. This last scenario results in alternating rhythmic var-
iations on the same pattern, because on the second loop
all the upbeats and downbeats will be flipped.
Rev. 7 – Aug 2021
Page 68 of 107
CURRENT STAGE DATA
In Performance Mode, either in Pattern or Song, the fifth row
of the dashboard can be set to display in real time the five
channels (CV A, CV B, Gate A, Gate B) of the stage that is
currently being played by the playhead, instead of the last
edited stage.
To activate this option, enter the Project Menu, scroll un-
til the ShowInPLay item, and select Yes (by default, this op-
tion is set to No, as it could happen that it may slow down
USTA).
9
PLAYING IN TUNE
Figure 84: Visual representation of alternative octave divisions.
432
434
436
438
440
442
444
446
C
A
C
A
C
A
C
A
C
A
C
A
C
A
C
A
32.11
27.00
32.26
27.13
32.41
27.25
32.55
27.38
32.70
27.5
32.85
27.63
33.00
27.75
33.15
27.88
64.22
54.00
64.51
54.25
64.81
54.50
65.11
54.75
65.41
55.00
65.70
55.25
66.00
55.50
66.30
55.75
128.43
108.00
129.03
108.50
129.62
109.00
130.22
109.50
130.81
110.00
131.41
110.50
132.00
111.00
132.60
111.50
256.87
216.00
258.06
217.00
259.25
218.00
260.44
219.00
261.63
220.00
262.81
221.00
264.00
222.00
265.19
223.00
513.74
432.00
516.12
434.00
518.49
436.00
520.87
438.00
523.25
440.00
525.63
442.00
528.00
444.00
530.39
446.00
1027.4
7
864.00
1032.2
3
868.00
1036.9
9
872.00
1041.7
5
876.00
1046.5
0
880.00
1051.2
6
884.00
1056.0
0
888.00
1060.7
7
892.00
2054.9
5
1728.0
0
2064.4
6
1736.0
0
2073.9
8
1744.0
0
2083.4
9
1752.0
0
2093.0
0
1760.0
0
2102.5
2
1768.0
0
2112.0
0
1776.0
0
2121.5
5
1784.0
0
Table 12: C and A frequency chart for different tunings.
ROOT & SCALE – DYNAMIC QUANTIZATION
In Pitch mode, the scale selected, according to the Root
note, defines how to quantize the outgoing semitones in
1V/oct reference. (In Raw mode, the selected scale and
root note are ignored, and no quantization is performed.)
To select a Root for a track, press its track button, push
the Navigation Encoder (B.14) once to access the Track Menu,
and scroll up to reach the Root menu item: push the nav-
igation encoder to view the root options, scroll to select
the desired root note for your scale, and push again to
confirm.
Next, scroll to select the Scale menu item: push the nav-
igation encoder again to view the scale options, scroll to
select the desired scale, and push the encoder once again
to confirm.
It is also possible to choose one of four Quantization Di-
rections, used to determine the quantized values for input
voltages, first within the selected base scale (e.g. 12EDO),
then within the specific scale version (e.g. Major Penta-
tonic 1):
Near Up – finds the nearest match in the selected base
scale, starting from the first higher, then checks the first
lower, then the second higher, then the second lower and
so on until the first match for the selected scale version is
found.
Near Down – finds the nearest match in the selected base
scale, starting from the first lower, then checks the first
higher, then the second lower, then the second higher
and so on until the first match is found.
Up – finds the nearest match in the selected base scale,
always increasing the pitch, so all lower semitones are ig-
nored. It checks then the first higher, then the second,
then the third and so on until a match for the selected
scale version is found.
Down – finds the nearest match in the selected base scale,
always decreasing the pitch, so all higher semitones are
ignored. It checks the first lower, then the second, then
the third and so on until a match for the selected scale
version is found.
To do that, scroll to select the Qntz Dir menu item: push
the navigation encoder to view the options, scroll to select
the desired quantization direction for your scale, and
push again to confirm. All the generated notes will be
quantized following these four rules.
Another useful feature is that when the Variation Range is
active for a stage, the result of the variation is routed to
Rev. 7 – Aug 2021
Page 69 of 107
the quantizer, in order to output a note that consistently
matches the selected quantization settings. See the Scales
section below (§12) for a table of the available scales.
Practice the Dynamic Quantization settings
with this Technique:
Quantization
MICROTONALITIES
The fact that the equal temperament is the most com-
mon in Western music does not mean that it should be
the only harmonic framework for your compositions.
For more experimental composers, USTA allows
choosing octave divisions for microtonal music different
from the standardized 12-EDO (Equal Division of Oc-
tave). Four of them are available: 15-EDO, 19-EDO, 22-
EDO, and 24-EDO.
To select an alternate octave division, open the Track
Menu and scroll until the TonesPerOct item. The default
option is 12EDO, which is the standard Western equal tem-
perament. When 12EDO is selected, the Scale and Root op-
tions (described in the Scale&Root section, above) deter-
mine the quantization.
When another option is selected, scale and root are ob-
tained from the menu items below, according the number
of tones per octave desired. For example, when TonesPer-
Oct is set to 19EDO, scale and root are determined by the
options set in Root 19 and Scale 19, respectively: Root 15,
Scale 15, Root 19, Scale 19, Root 22, Scale 22, Root 24,
Scale 24.
A wide variety of preset scales is available, but it is also
possible for the user to define up to four custom scales per
each octave division. The settings specified for the Quan-
tization Direction will apply to every octave division se-
lected.
Whenever an octave division higher than 12 is selected,
the visual feedback system of the Stage Arc (A.2) will
change accordingly. After the encoder has reached the
11th tone, and the 11th LED of the Stage Arc has lit up,
the following intervals will be displayed by the leftmost
LEDs tuning off, until the last one (15th, 19th, 22nd or
24th) is reached; then, the following octave will begin
from scratch with another LED lighting up on the right-
most side.
When the Coarse button is held down, the encoder will
always shift the stage value by 1 octave per click and hold-
ing the Fine button will always shift the pitch by cents.
Please note that higher EDOs will result in a smaller octave
range, because the total number of notes that can be per-
formed by USTA stays the same. (For example, if a 24EDO is
selected, USTA’s range will be 5 octaves instead of 10).
External pitch shifting is still available, even if the
1V/oct standard is no longer in use. In these microtonal
modes, 1/12v corresponds to a single interval, no matter
the octave division: in other words, if a standard V/Oct
keyboard is used to perform Pitch Shift, a semitone above
will shift the melody of 1 microtonal interval. If the 24
EDO is selected, two octaves on a keyboard will corre-
spond to one octave on USTA.
This 1/12 V-per-interval is available also in Composi-
tion Mode via external controller: each key of a standard
V/Oct keyboard will input a microtone.
If you change your Octave Division after you composed a
melody in 12EDO, the input melody will still be available, but
scaled to the first 12 tones of the new scale. To hear your
original melody again, simply return to the standard 12EDO.
CUSTOM SCALES
Beside the built-in scales it is possible to create up to
four scales per each octave division (12, 15, 19, 22 and 24
intervals), for a total of 20 user scales.
This operation must be performed on a computer, as it
requires the creation of a .csv file which must be then
loaded into the SD card. To create the .csv file we rec-
ommend to use a flexible text editor, such as Atom: other
editors or word processors might add some unwanted
data to the file, such as text formatting, which may make
it unreadable for USTA.
The .csv file must be made of four lines, one per each
custom scale. Each line must have a succession of digits,
which can be only 0 and 1 and must be separated by a
semicolon ( ; ). The digit represents the semitones, which
can be either active (1) or bypassed (o) during the quanti-
zation process. The digits will be 12 for the 12-tone scales,
15 for the 15-tone scale and so on, up to the 24-tone scale.
No space must be used between digits and semicolons,
and no semicolon must be placed after the last digit.
Here is an example of how a .csv file for four custom
12-tone scales will look like: the first scale is chromatic,
the second major natural, the third minor natural, the
fourth chromatic.
1;1;1;1;1;1;1;1;1;1;1;1
1;0;1;0;1;1;0;1;0;1;0;1
1;0;1;1;0;1;0;1;1;0;1;0
1;1;1;1;1;1;1;1;1;1;1;1
Please note that the four lines must be completed in full
for the file to be properly read by USTA: if you need to
create less than four custom scale, consider filling the
other lines with e.g. chromatic scales (all 1s).
If an interval is missing at the end of each line, it will be
replaced with a 0. Values after the last one will be ig-
nored.Once your file is ready, you must save it as follows:
Number of tones per octave
File name
12
12scales.csv
15
15scales.csv
19
19scales.csv
Rev. 7 – Aug 2021
Page 70 of 107
22
22scales.csv
24
24scales.csv
Table 13: Custom scales file names.
Once the files are correctly saved, copy them to the root
of the SD card, and insert the card into the card holder
in the back of USTA. On startup, USTA will automati-
cally read the new scales, which will be available as User1,
User2, User3, and User4 under each of the five octave divi-
sions’ scale section, at the end of the track menu. To un-
mount the SD card and connect it to your computer, re-
fer to the procedure listed in following sections about Pro-
ject Management or Firmware Update (§§10.3-10.4).
If no .csv file is found into the SD card, or if the file
loaded is not readable by USTA, the four user scales will
be replaced by chromatic scales, which is also the condi-
tion of USTA at its first boot.
SET THE REFERENCE NOTE
Traditionally 0 V –in the V/oct tracking reference– is
intended to be a C. Since the V/oct standard is not abso-
lute but relative, and since that voltage reference truly de-
pends on the tuning frequency at 0 V of the oscillator you
are using, it seems that some people prefer the C at 0 V,
while some others prefer the A: in the end, it’s just per-
sonal taste, even here at Frap Tools we are divided.
We thus decided to put a setting item in the project
menu to define that per each project. This is only a visual
reference but, in this way, everyone can maintain their
preferred way of seeing things, to ease the creation and
arrangement. The only thing that changes selecting the
one or the other is the visualization on the display of the
name value of the last edited stage and the current play-
ing stage in a track that uses a Pitch mode for their CV A
or CV B.
To set the reference note, open the Project Menu, scroll
to the item 0v is and select C or A.
CUSTOM TEMPERAMENTS
USTA by default divides an octave in equal tempera-
ments, which means that the distance between each in-
terval is the same across the whole scale, regardless of
how many intervals per octave are chosen. It is possible,
however, to create custom tunings to fine-tune certain
scale intervals and obtain, for instance, more “perfect”
intervals such as thirds or fifths.
The procedure is like the one just described for custom
scales: a .csv file is required for each of the octave divi-
sions (12, 15, 19, 22, 24 intervals) and the custom scales
will be available as option in the TonesPerOct menu item.
By default, no file is loaded into the SD card, and these
menu items will be a copy of their respective EDO tem-
peraments. The .csv file must be made of four lines, one
per each custom temperament. Each line must have a
succession of digits, which represent the tuning offset
from EDO, expressed in cents, and whose values can be
anything from −50 to +50. They must be separated by a
semicolon ( ; ) and there must be 12 for the 12-tone scales,
15 for the 15-tone scale and so on, up to the 24-tone scale.
No space must be used between digits and semicolons,
and no semicolon must be placed after the last digit.
Please note that the custom temperaments will not be audi-
ble in Composition mode, where they are replaced by the de-
fault EDO. Temperaments are audible when USTA is playing
the sequence either in Edit or Playback mode.
Here is an example of how a single line of the .csv file
for a custom 12-tone temperament will look like.
0;0;5;0;-7;0;0;11;0;-2;0;0
Here the major second is raised by 5 cents, the major
third is lowered by 7, the fifth is raised by 11 and the sixth
is lowered by two.
Please note that the four lines must be completed in full
for the file to be properly read by USTA: if you need to
create less than four custom temperaments, consider fill-
ing the other lines with 0s.
If a value is missing at the end of each line, it will be
replaced with a 0. Values after the last one will be ig-
nored. Once your file is ready, you must save it as follows:
Number of tones per octave
File name
12
12temper.csv
15
15temper.csv
19
19temper.csv
22
22temper.csv
24
24temper.csv
Table 14: Custom temperaments file names.
Once the files are correctly saved, copy them to the SD
card and insert the card into the card holder in the back
of USTA. On startup, USTA will automatically read
them and the temperaments will be available as 12User1,
12User2, 12User3, 12User4, 15User1, 15User2 and so on,
within the TonesPerOct item in the track menu. To un-
mount the SD card and connect it to your computer, re-
fer to the procedure listed in following sections about
about Project Management or Firmware Update (§§10.3-10.4).
9.5.1 Absolute or Relative Temperaments
After defining your tuning, it is possible to choose
whether quantization is calculated by USTA based on
the 0 V note (absolute) or in relation to the Root note se-
lected for the respective octave division (relative).
The reason for doing so is that one may need a given
temperament for different compositions in different keys.
To set this option, enter the Project Menu, scroll until the
Temperament item, and select Relative or Absolute as default
behavior. Again, this setting affects USTA as a whole,
and does not belong to a specific project.
Rev. 7 – Aug 2021
Page 71 of 107
The .csv files created for Scales and Temperaments are
global parameters, just like the trimming file. It means that
they are not saved in each project, but they are recalled every
time. If you need a specific scale or temperament for a pro-
ject, make sure not to replace it on the .csv file!
Rev. 7 – Aug 2021
Page 72 of 107
LED PITCH TABLES
semi-
tones
0 V is C
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
0 V is A
A
A#
B
C
C#
D
D#
E
F
F#
G
G#
Voltage
0 V
1/12 V
~0.083V
2/12 V
~0.166V
3/12 V
0.25V
4/12 V
~0.333V
5/12 V
~0.416V
6/12 V
0.5 V
7/12 V
~0.583V
8/12 V
~0.666
9/12 V
0.75V
10/12 V
~0.833V
11/12 V
~0.916V
octaves
Octave
+0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Voltage
0 V
1V
2V
3V
4V
5 V
6V
7V
8V
0 V
0 V
Table 15: 12-EDO LED chart.
semi-
tones
0 V is C
C
C#
D
D#
E
E#
F
F#
G
G#
Ab
A
0 V is A
A
A#
B
B#
C
C#
D
D#
E
E#
F
F#
Voltage
0 V
1/15V
~0.066V
2/15V
~0.133V
3/15V
0.2V
4/15V
~0.266V
5/15V
~0.333V
6/15V
0.4V
7/15V
~0.466V
8/15V
~0.533
9/15V
0.6V
10/15V
~0.666V
11/15V
~0.733V
0 V is C
A#
B
B#
0 V is A
G
G#
Ab
Voltage
12/15V
~0.8V
13/15V
~0.866V
14/15V
~0.933V
octaves
Octave
+0
+1
+2
+3
+4
+5
+6
+7
+8
Voltage
0 V
1V
2V
3V
4V
5 V
6V
7V
8V
Table 16: 15-EDO LED chart.
semi-
tones
0 V is C
C
C#
Db
D
D#
Eb
E
E#
F
F#
Gb
G
0 V is A
A
A#
Bb
B
B#
C
C#
Db
D
D#
Eb
E
Voltage
0 V
1/19V
~0.052V
2/19V
~0.105V
3/19V
~0.157V
4/19V
~0.210V
5/19V
~0.263V
6/19V
~0.315V
7/19V
~0.368V
8/19V
~0.421
9/19V~
0.473V
10/19V
~0.526V
11/19V
~0.578V
0 V is C
G#
Ab
A
A#
Bb
B
B#
0 V is A
E#
F
F#
Gb
G
G#
Ab
Voltage
12/19V
~0.631V
13/19V
0.684V
14/19V
~0.736V
15/19V
~0.789V
16/19V
~0.842V
17/19V
~0.894V
18/19V
~0.947V
octaves
Octave
+0
+1
+2
+3
+4
+5
+6
Voltage
0 V
1V
2V
3V
4V
5 V
6V
Table 17: 19-EDO LED chart.
Rev. 7 – Aug 2021
Page 73 of 107
semi-
tones
0 V is C
C
C#
Db
D
D#
Eb
E
E#
Fb
F
F#
Gb
0 V is A
A
A#
Bb
B
B#
Cb
C
C#
Db
D
D#
Eb
Voltage
0 V
1/22V
~0.045V
2/22V
~0.090V
3/22V
~0.136V
4/22V
~0.181V
5/22V
~0.227V
6/22V
~0.272V
7/22V
~0.318V
8/22V
~0.363
9/22V
~0.409V
10/22V
~0.454V
11/22V
0.5 V
0 V is C
G
G#
Abb
Ab
A
A#
Bb
B
B#
Cb
0 V is A
E
E#
Fb
F
F#
Gb
G
G#
Abb
Ab
Voltage
12/22V
~0.545V
13/22V
~0.590V
14/22V
~0.636V
15/22V
~0.681V
16/22V
~0.727V
17/22V
~0.772V
18/22V
~0.818V
19/22V
~0.863V
20/22V
~0.909V
21/22V
~0.954V
octaves
Octave
+0
+1
+2
+3
+4
+5
Voltage
0 V
1V
2V
3V
4V
5 V
Table 18: 22-EDO LED chart.
semi-
tones
0 V is C
C
C^
C#
Dv
D
D^
D#
Ev
E
E^
F
F^
0 V is A
A
A^
A#
Bv
B
B^
C
C^
C#
Dv
D
D^
Voltage
0 V
1/24V
~0.041V
2/24V
~0.083V
3/24V
0.125V
4/24V
~0.166V
5/24V
~0.208V
6/24V
0.25V
7/24V
~0.291V
8/24V
~0.333
9/24V
0.375V
10/24V
~0.416V
11/24V
~0.458V
0 V is C
F#
Gv
G
G^
G#
Av
A
A^
A#
Bv
B
B^
0 V is A
D#
Ev
E
E^
F
F^
F#
Gv
G
G^
G#
Av
Voltage
12/24V
0.5 V
13/24V
~0.541V
14/24V
~0.583V
15/24V
0.625V
16/24V
~0.666V
17/24V
~0.708V
18/24V
0.75V
19/24V
~0.791V
20/24V
~0.833V
21/24V
0.875V
22/24V
~0.916V
23/24V
~0.958V
octaves
Octave
+0
+1
+2
+3
+4
Voltage
0 V
1V
2V
3V
4V
Table 19: 24-EDO LED chart.
Rev. 7 – Aug 2021
Page 74 of 107
10
ADDITIONAL MAINTENANCE
REMOVE / INSERT THE SD CARD
For some operations it is required to remove and then
reinsert the SD card. We won’t copy/paste the same pro-
cess here every time so here’s how to do that.
10.1.1 Remove the SD Card
(a) Turn off the module.
(b) Unmount it from your case removing all the screws.
(c)
Unplug the module power cable.
(d) Take off the SD card from the back of the module
by pushing it (it’s a push-push mechanism).
10.1.2 Insert the SD Card
(e)
Safe remove the SD card from the computer.
(f)
Put the SD card back in place onto the module: if
you are looking at the back of the module, the SD
card contacts should look at you. Insert the SD card
into the SD card holder and push to retain it.
(g) Plug the module power cable.
(h) Remount it safely in your case using all the screws.
(i)
You can now turn on the module.
ANALOG TRIMMING
The trimming routine is an alternative way to start the
machine, to perform, set, adjust digital trimming on any
of the CV output or input.
Each unit’s CV inputs and outputs are software calibrated to
guarantee the most precise response. For this purpose, it is
highly recommended to make a backup copy of your USTA’s
trimming file. To do so, unmount the SD card (see instruc-
tions above), connect it to your computer and copy the file
labeled trim.cfg, then place the SD card back into the mod-
ule (see instructions above). Should you lose somehow the
file on the SD card, USTA will automatically create a new
trimming file with default values, which may cause impre-
cise tracking.
To access the Trimming turn off the USTA, hold the
Play/Pause button (B.13), and turn on the USTA again.
The trimming menu will show you 32 settings for the
outputs and four settings for the inputs. Each output or
input needs to be set for −5 V, 0 V, +5 V, and +10 V.
Scroll through elements with the navigation encoder,
push it to start to modify the value, and push again to
confirm it.
For best results, we strongly suggest warming up the
USTA at least for 30 minutes inside the case where it will
be used before performing any sort of trimming.
10.2.1 CV Out Trimming
To perform the trimming on the outputs a multimeter
is needed. Consider also the precision of the multimeter
you are using.
The USTA outputs are based on an octal 16-bit DAC,
with 65’536 steps: the maximum output without trim-
ming is from around −5.5 V up to around +10.5 V,
which translates on 16V of range and an amplitude dif-
ference between each step of around 0.244 mV.
The CV outputs are numbered from 1 to 8, from top to
bottom, like:
· Track 1 CV A = OUT1
· Track 1 CV B = OUT2
· Track 2 CV A = OUT3
· Track 2 CV B = OUT4 …
And so on. Each output has four values to calibrate:
−5 V, 0 V, +5 V, and +10 V. Here’s how to perform the
calibration.
(a)
Patch the desired output’s –5 V to a multimeter.
(b) Push the navigation encoder on the corresponding
value.
(c)
Check the current voltage output.
(d) Rotate the navigation encoder to calibrate value.
(e)
Push the navigation encoder to confirm.
Then repeat the operation for the three remaining volt-
ages of the corresponding output.
10.2.2 CV In Trimming
To perform the trimming on the inputs, a precise volt-
age generator is needed, with the capability to generate
from at least −5.5 V up to +10.5 V.
In the Trimming page, you will see two updating num-
bers at the bottom, these are the CV A and B input mon-
itors.
(a)
Patch a -5V signal to your CV A input.
(b) Scroll down to the IN1 row.
(c)
Check that the IN1 -5V value is close to the bottom-
left updating number. If not, tweak it until it does.
(d) Patch a 10V signal to CV A.
(e)
Scroll to the IN1 10V row.
(f)
Repeat point (c) for the IN1 10V values.
(g)
Repeat the operation for the CV B (IN2 -5 and IN2
10). For this procedure, use the input monitor on the
bottom right.
To save what you did, push the play button.
When you are done, you can turn off and normally turn
on again the USTA.
PROJECT MANAGEMENT AND BACKUPS
Projects can be backed up on your computer, and it is
strongly suggested to back them up. To do so:
Turn off and unplug your case.
Remove the SD Card (follow instructions above).
Connect the SD card to the computer you want to use
for backups.
Rev. 7 – Aug 2021
Page 75 of 107
Copy/paste the project files you want to save from the
SD card root to your computer.
The project is now backed up.
Insert the SD Card (follow instructions above).
FIRMWARE UPDATE
(a) Turn off and unplug your case.
(b) Remove the SD Card (follow instructions above).
(c)
Download
the
firmware
file
from
https://frap.tools/firmwares/ to your computer
(d) Connect the SD card to that computer.
(e)
Rename the downloaded file as USTA.bin (keep the
extension .bin, it is important).
(f)
Place the renamed file on the root of the SD card –
if there is another USTA.bin, replace it (if you have
an older install in there and you don't replace it, you
know what happens right?).
(g) Insert the SD Card (follow instructions above) and
turn on the module.
(h) Press and hold the navigation encoder until the Pro-
ject Menu is displayed.
(i)
Select Replace FW and push the encoder. A window
will open, asking for confirmation. By default, the
answer is NO, to prevent accidental misbehaviors.
Rotate the navigation encoder counterclockwise to
select YES, then push the encoder to launch the up-
grade.
The device will automatically reboot and begin the update
procedure. You must wait for it to complete the update be-
fore using it normally. DO NOT TURN OFF POWER FROM
THIS POINT, OR IT WILL VOID YOUR MODULE’S WARRANTY!
Rev. 7 – Aug 2021
Page 76 of 107
11
CHARTS
PROJECT MENU
Menu voice
Selectable options
Function
New…
—
Creates a new file.
Load…
—
Loads any existent file.
Save
—
Saves the changes made to the current project.
Save As…
—
Saves the current project as a new file.
Delete…
—
Deletes any existent file.
Rename…
—
Renames any existent file.
Aux Target
Reset / Run 1 / Run 2 / Run 3 /
Run 4
Selects the behavior of the external gate signal.
Master Track
1 / 2 / 3 / 4
Selects the Master Track.
ShowInPlay
No / Yes
Enable to display in real time the playing stage in PerformanceMode in the dash-
board.
0 V is
C / A
Selects the Reference Note.
All Edits
From / All
Selects the behavior of the Set All and Shift All buttons.
Temperament
Absolute / Relative
Selects if the User Temperaments are applied to the Reference Note only, or to the
root note selected in each track (which may change).
Replace FW
—
Updates the current firmware (when a new firmware file is loaded into the SD
card).
TRACK MENU
Menu voice
Selectable options
Function
Int BPM
from 30 to 300
Select the internal clock speed expressed in BPM, the clock source, and the clock-
to-unit ratio, as expressed in the chapters about Tempo Management and Editing
Tracks.
ClockSource
Built-In / External
Ratio
…
Swing
0 − 50
Sets the Swing ratio.
Track Mode
Pattern / Song
Selects the track mode.
CV A Mode
Pitch / Raw
Sets the CV mode for channel A and B to raw voltages or quantized notes.
CV B Mode
Pitch / Raw
CV A Range
0/+10 V / −/+5 V
Defines if the CV range for channel A and B is unipolar or bipolar.
CV B Range
0/+10 V / −/+5 V
Root
C − B
Defines the root note and the scale in the default 12EDO system. See also the 12-
EDO scales section.
Scale
…
Quantize
Near Up / Near Down / Up /
Down
Selects the dynamic quantization direction.
Gate A % Width 10 − 90
Sets the time a gate stays high when in ratcheting mode (green color), expressed
in the % of the time between two consecutive rising edges.
Gate B % Width 10 − 90
Reset What
Nothing / Stage / Stage&Pa
Select the reset options.
Reset On
Instant / Local / Master
PitchShiftA
None / CV A / CV B
Sets the Pitch Shift source for CV A and B.
PitchShiftB
None / CV A / CV B
Root Shift
None / CV A / CV B
Sets the Root Shift source.
StageShift
None / CV A / CV B
Sets the Stage Shift source.
Ptrn Shift
None / CV A / CV B
Sets the Pattern Shift source.
PhaseShift
None / CV A / CV B
Sets the Phase Shift source.
Gate ShiftA
None / CV A / CV B
Sets the Gate Shift source for GATE A and B.
Gate ShiftB
None / CV A / CV B
Vari Shift
None / CV A / CV B
Sets the Variation Shift source.
TonesPerOct
…
Sets the octave division unit or the custom temperament.
Root 15
…
Select the reset options. Defines the root and scale for each of the other four oc-
tave divisions available. See also the following sections about. 15, 19, 22 and 24-
EDO scales.
Scale 15
…
Root 19
…
Scale 19
…
Root 22
…
Scale 22
…
Root 24
…
Scale 24
…
Rev. 7 – Aug 2021
Page 77 of 107
PROJECT HIERARCHY
Figure 85: USTA structure.
Project
0V is
AllEdit
AuxTarget
MasterTrack
Track 1
First & Last Pattern
Int BPM
Clock Source
Ratio
Swing
TrackMode (pattern/Song)
Reset What
Reset On
RootShift
StageShift
PatternShift
PhaseShift
Track 4
Track 3
Track 2
CV A
Mode
Range
PitchShift
Gate A
Width
GateShift
Gate B
Song
Slot 1
pattern
repetition
Slot 2
Slot 11
Slot 20
Slot 3
Slot 12
Slot 21
Slot 4
Slot 13
Slot 22
Slot 5
Slot 14
Slot 23
Slot 6
Slot 15
Slot 24
Slot 29
Slot 7
Slot 16
Slot 30
Slot 8
Slot 17
Slot 31
Slot 9
Slot 18
Slot 32
Slot 38
Slot 47
Slot 33
Slot 39
Slot 48
Slot 25
Slot 34
Slot 40
Slot 26
Slot 35
Slot 41
Slot 27
Slot 36
Slot 42
Slot 56
Slot 43
Slot 57
Slot 44
Slot 49
Slot 58
Slot 50
Slot 59
Slot 51
Slot 60
Slot 52
Slot 61
Slot 53
Slot 62
Slot 45
Slot 54
Slot 63
Slot 10
Slot 19
Slot 28
Slot 37
Slot 46
Slot 55
Slot 64
Pattern 1
Stage 1
length
Gate A
number of gates
color (length all skip)
variability index
variability range
CV A
color (flat slide skip)
variability index
variability range
Pitch
semitone
cent
Raw
voltage
CV B
Gate B
Stage 2
Stage 5
Stage 8
Stage 11
Stage 14
Stage 3
Stage 6
Stage 9
Stage 12
Stage 15
Stage 4
Stage 7
Stage 10
Stage 13
Stage 16
Pattern 9
Pattern 10
Pattern 11
Pattern 12
Pattern 13
Pattern 14
Pattern 8
Pattern 3
Pattern 2
Pattern 5
Pattern 4
Pattern 7
Pattern 6
Pattern 15
Pattern 16
Pattern 17
Pattern 18
Pattern 19
Pattern 20
Pattern 21
Pattern 22
Pattern 23
Pattern 24
Pattern 25
Pattern 26
Pattern 27
Pattern 28
Pattern 29
Pattern 30
Pattern 31
Pattern 32
CV B
tuning settings
Root
Scale
Quantize Direction
TonesPerOctave
Root15
Scale15
Root19
Scale19
Root22
Scale22
Root24
Scale24
Rev. 7 – Aug 2021
Page 78 of 107
12
SCALE TABLES
Table 20: 12-EDO and other 12-tone-per-octave temperaments.
tone
0
1
2
3
4
5
6
7
8
9
10
11
cents
0
100
200
300
400
500
600
700
800
900
1000
1100
description
t/oct
display
Chromatic
12
Chroma
1
1
1
1
1
1
1
1
1
1
1
1
Major Pentatonic 1
5
5 Maj 1
1
0
1
0
1
0
0
1
0
1
0
0
Minor Pentatonic 2
5
5 Min 2
1
0
1
0
0
1
0
1
0
0
1
0
Minor Pentatonic 3
5
5 Min 3
1
0
0
1
0
1
0
0
1
0
1
0
Major Pentatonic 2
5
5 Maj 2
1
0
1
0
0
1
0
1
0
1
0
0
Minor Pentatonic 1
5
5 Min 1
1
0
0
1
0
1
0
1
0
0
1
0
Dominant Pentatonic
5
5 Domin
1
0
1
0
1
0
0
1
0
0
1
0
Whole Tone
6
6 Whole
1
0
1
0
1
0
1
0
1
0
1
0
Augmented
6
6 Augmt
1
0
0
1
1
0
0
1
1
0
0
1
Prometheus
6
6 Mystc
1
0
1
0
1
0
1
0
0
1
1
0
Hexatonic Blues
6
6 Blues
1
0
0
1
0
1
1
1
0
0
1
0
Ionian
7
Ionian
1
0
1
0
1
1
0
1
0
1
0
1
Dorian
7
Dorian
1
0
1
1
0
1
0
1
0
1
1
0
Phrygian
7
Phrygia
1
1
0
1
0
1
0
1
1
0
1
0
Lydian
7
Lydian
1
0
1
0
1
0
1
1
0
1
0
1
MixoLydian
7
Mixo
1
0
1
0
1
1
0
1
0
1
1
0
Aeolian
7
Aeolian
1
0
1
1
0
1
0
1
1
0
1
0
Locrian
7
Locrian
1
1
0
1
0
1
1
0
1
0
1
0
Harmonic Minor − Aeolian #7, m Harmonic Modes
7
mHarmon
1
0
1
1
0
1
0
1
1
0
0
1
Locrian #6
7
Locri#6
1
1
0
1
0
1
1
0
0
1
1
0
Ionian #5
7
Ionia#5
1
0
1
0
1
1
0
0
1
1
0
1
Dorian #4
7
Doria#4
1
0
1
1
0
0
1
1
0
1
1
0
Phrygian Dominant
7
PhryDom
1
1
0
0
1
1
0
1
1
0
1
0
Lydian #2
7
Lydia#2
1
0
0
1
1
0
1
1
0
1
0
1
Ultralocrian
7
uLocria
1
1
0
1
1
0
1
0
1
1
0
0
Melodic Minor, Jazz Minor
7
mMelodi
1
0
1
1
0
1
0
1
0
1
0
1
Dorian b9
7
Doriab9
1
1
0
1
0
1
0
1
0
1
1
0
Lydian Augmented
7
LydiAug
1
0
1
0
1
0
1
0
1
1
0
1
Lydian Dominant
7
LydiDom
1
0
1
0
1
0
1
1
0
1
1
0
Mixolydian b6
7
Mixo b6
1
0
1
0
1
1
0
1
1
0
1
0
Semilocrian, Aeolian b5
7
sLocria
1
0
1
1
0
1
1
0
1
0
1
0
Superlocrian
7
SuLocri
1
1
0
1
1
0
1
0
1
0
1
0
Double Harmonic Major
7
dHarmMa
1
1
0
0
1
1
0
1
1
0
0
1
Lydian #2 #6
7
Lyd#2#6
1
0
0
1
1
0
1
1
0
0
1
1
UltraPhrygian, Ultralocrian natural 5
7
uPhrygi
1
1
0
1
1
0
0
1
1
1
0
0
Double Harmonic Minor, Hungarian Minor
7
dHarmMi
1
0
1
1
0
0
1
1
1
0
0
1
Mixolydian b2 b5, Oriental
7
Mixb2b5
1
1
0
0
1
1
1
0
0
1
1
0
Ionian Augmented #2
7
IoAug#2
1
0
0
1
1
1
0
0
1
1
0
1
Locrian bb3 bb7
7
Locbb37
1
1
1
0
0
1
1
0
1
1
0
0
Hungarian Major
7
Hungari
1
0
0
1
1
0
1
1
0
1
1
0
Superlocrian bb6 bb7
7
SuLbb67
1
1
0
1
1
0
1
1
0
1
0
0
Harmonic Minor b5
7
mHarmb5
1
0
1
1
0
1
1
0
1
0
0
1
Superlocrian #6
7
SuLoc#6
1
1
0
1
1
0
1
0
0
1
1
0
Melodic Minor #5, Jazz Minor #5
7
mMelo#5
1
0
1
1
0
1
0
0
1
1
0
1
Dorian b9 #11
7
Dor#4b9
1
1
0
1
0
0
1
1
0
1
1
0
Lydian Augmented #3
7
LydAu#3
1
0
1
0
0
1
1
0
1
1
0
1
Harmonic Major, Ionian b6
7
MHarmon
1
0
1
0
1
1
0
1
1
0
0
1
Dorian b5
7
Doriab5
1
0
1
1
0
1
1
0
0
1
1
0
Phrygian b4
7
Phrygb4
1
1
0
1
1
0
0
1
1
0
1
0
Lydian b3
7
Lydiab3
1
0
1
1
0
0
1
1
0
1
0
1
Mixolydian b9
7
Mixo b9
1
1
0
0
1
1
0
1
0
1
1
0
Lydian Augmented #2
7
LydAu#2
1
0
0
1
1
0
1
0
1
1
0
1
Locrian bb7
7
Loc bb7
1
1
0
1
0
1
1
0
1
1
0
0
Neapolitan Major
7
MNeapol
1
1
0
1
0
1
0
1
0
1
0
1
Leading Whole-Tone
7
LeaWhol
1
0
1
0
1
0
1
0
1
0
1
1
Lydian Augmented Dominant
7
LydAuDo
1
0
1
0
1
0
1
0
1
1
1
0
Lydian Dominant b6
7
LydDob6
1
0
1
0
1
0
1
1
1
0
1
0
Major Locrian
7
MLocria
1
0
1
0
1
1
1
0
1
0
1
0
Semilocrian b4
7
sLoc b4
1
0
1
1
1
0
1
0
1
0
1
0
Superlocrian bb3
7
SuLobb3
1
1
1
0
1
0
1
0
1
0
1
0
Neapolitan Minor
7
mNeapol
1
1
0
1
0
1
0
1
1
0
0
1
Lydian #6
7
Lydia#6
1
0
1
0
1
0
1
1
0
0
1
1
Mixolydian Augmented
7
MixoAug
1
0
1
0
1
1
0
0
1
1
1
0
Aeolian #4, Hungarian Gipsy
7
Aeoli#4
1
0
1
1
0
0
1
1
1
0
1
0
Locrian Dominant
7
Loc Dom
1
1
0
0
1
1
1
0
1
0
1
0
Ionian #2
7
Ionia#2
1
0
0
1
1
1
0
1
0
1
0
1
Ultralocrian bb3
7
uLocbb3
1
1
1
0
1
0
1
0
1
1
0
0
Chromatic Hypolydian
7
hc Lydi
1
1
0
0
1
0
1
1
1
0
0
1
Rev. 7 – Aug 2021
Page 79 of 107
Chromatic Hypophrygian
7
hc Phri
1
0
0
1
0
1
1
1
0
0
1
1
Chromatic Hypodorian
7
hc Dori
1
0
1
1
1
0
0
1
1
1
0
0
Chromatic Mixolydian
7
hc Mixo
1
1
1
0
0
1
1
1
0
0
1
0
Chromatic Lydian
7
c Lydia
1
1
0
0
1
1
1
0
0
1
0
1
Chromatic Phrygian
7
c Phryg
1
0
0
1
1
1
0
0
1
0
1
1
Chromatic Dorian
7
c Doria
1
1
1
0
0
1
0
1
1
1
0
0
Chromatic Hypophrygian inverse
7
hciPhry
1
1
1
0
0
1
1
1
0
1
0
0
Chromatic Hypolydian inverse
7
hciLydi
1
1
0
0
1
1
1
0
1
0
0
1
Chromatic Dorian inverse
7
hciDori
1
0
0
1
1
1
0
1
0
0
1
1
Chromatic Phrygian inverse
7
hciPhri
1
1
1
0
1
0
0
1
1
1
0
0
Chromatic Lydian inverse
7
ci Lydi
1
1
0
1
0
0
1
1
1
0
0
1
Chromatic Mixolydian inverse
7
ci Mixo
1
0
1
0
0
1
1
1
0
0
1
1
Chromatic Hypodorian inverse
7
ci Dori
1
0
0
1
1
1
0
0
1
1
1
0
BeBop Major
8
bbp Maj
1
0
1
0
1
1
0
1
1
1
0
1
BeBop Dominant
8
bbp Dom
1
0
1
0
1
1
0
1
0
1
1
1
BeBop Dorian
8
bbp Dor
1
0
1
1
1
1
0
1
0
1
1
0
BeBop Dorian Alternative
8
bbp DoA
1
0
1
1
0
1
0
1
0
1
1
1
BeBop Minor
8
bbp Min
1
0
1
1
0
1
0
1
1
1
0
1
BeBop Locrian
8
bbp Loc
1
1
0
1
0
1
1
1
1
0
1
0
BeBop Harmonic Minor − Natural Minor
8
bbp mHa
1
0
1
1
0
1
0
1
1
0
1
1
Diminished, Whole-Half
8
Diminis
1
0
1
1
0
1
1
0
1
1
0
1
Octatonic, Half-Whole
8
Octaton
1
1
0
1
1
0
1
1
0
1
1
0
12
User 1
1
1
1
1
1
1
1
1
1
1
1
1
12
User 2
1
1
1
1
1
1
1
1
1
1
1
1
12
User 3
1
1
1
1
1
1
1
1
1
1
1
1
12
User 4
1
1
1
1
1
1
1
1
1
1
1
1
Table 21: 15-EDO and other 15-tone-per-octave temperaments.
tone
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
cents
0
80
160
240
320
400
480
560
640
720
800
880
960
1040
1120
description
t/oct
display
Chromatic
15
Chroma
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Blackwood
6
6 Blckw
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
15 Tone Miller Porcupine 7
7
7 Millr
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
15 Tone Miller Porcupine 7 Major
7
7 MillM
1
0
0
1
0
1
0
1
0
1
0
1
0
1
0
Miller’s Kusiro
8
8 Kusir
1
1
0
0
1
0
1
0
0
1
1
1
0
1
0
15 Tone Major, Jones’s Porcupine 8
8
8 JoneM
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
Rempt’s Andal
9
9 Rempt
1
0
1
0
1
1
0
1
0
1
1
0
1
0
1
Blackwood
10
10Blckw
1
1
0
1
1
0
1
1
0
1
1
0
1
1
0
15 Tone Major-Minor Mix
10
10MmMix
1
0
0
1
1
1
1
0
0
1
1
1
0
1
1
12 Tone Chromatic
12
12Chrom
1
1
0
1
1
1
1
0
1
1
1
1
1
0
1
15
User 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
15
User 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
15
User 3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
15
User 4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Rev. 7 – Aug 2021
Page 80 of 107
Table 22: 19-EDO and other 19-tone-per-octave temperaments.
tone
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
cents
0,0
63,2
126,3
189,5
252,6
315,8
378,9
442,1
505,3
568,4
631,6
694,7
757,9
821,1
884,2
947,4
1010,5
1073,7
1136,8
description
t/oct
display
Chromatic
19
Chroma
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Four out of 19
4
Four
1
0
0
0
0
1
0
0
0
1
0
0
0
0
1
0
0
0
0
Five out of 19
5
Five
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
Quasi-Equal Pentatonic
5
qPenta
1
0
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
0
Yasser’s Hexad
6
6 Yassr
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
0
Oljare Diminished
7
7 Olj D
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
1
0
0
0
Oljare Diminished
7
7 Olj A
1
0
0
0
0
1
1
0
0
0
0
1
1
1
0
0
0
0
1
Oljare Octatonic
8
8 Oljar
1
0
1
0
1
0
0
1
0
1
0
1
0
0
1
0
1
0
0
Oljare Pentaenharmonic
9
9 PenEn
1
1
0
0
1
1
0
0
1
0
0
1
1
0
0
1
1
0
0
Negri’s Ten Plus Nine
10
10 Negr
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
0
1
Keenan eleven out of 19
11
11 Keen
1
0
0
1
1
1
0
0
1
1
0
0
1
1
1
0
0
1
1
Krantz eleven out of 19
11
11 Kran
1
0
1
0
1
0
1
0
1
0
1
1
0
1
1
0
1
0
1
McLaren eleven out of 19
11
11 McLa
1
0
0
1
1
1
0
0
1
1
1
1
1
0
0
1
1
0
0
Gould Eleven out of 19
11
11 Goul
1
0
1
0
1
1
0
1
0
1
0
1
1
0
1
0
1
0
1
Meantone Chromat (1/3 comma)
12
MeanChr
1
1
0
1
0
1
1
0
1
1
0
1
1
0
1
0
1
1
0
Genus Diatonico-Chromaticum
12
GenuChr
1
0
1
1
0
1
1
0
1
1
0
1
0
1
1
0
1
1
0
Yasser’s Supradiatonic
12
SupraDi
1
0
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
1
0
Mandelbaum’s Eight out of 19
8
8 Mande
1
0
1
0
0
1
0
1
0
1
0
0
1
0
1
0
1
0
0
Mandelbaum’s Nine out of 19
9
9 Mande
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
1
0
Mandelbaum’s Ten out of 19
10
10Mande
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
0
1
0
Mandelbaum’s Eleven out of 19
11
11Mande
1
0
1
1
0
1
0
1
0
1
1
0
1
0
1
0
1
1
0
Mandelbaum’s Twelve out of 19
12
12Mande
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
1
0
1
0
Mandelbaum’s Thirteen out of 19
13
13Mande
1
0
1
1
0
1
1
0
1
1
0
1
1
0
1
1
0
1
1
Mandelbaum’s Fourteen out of 19
14
14Mande
1
1
0
1
1
1
0
1
1
1
0
1
1
1
0
1
1
0
1
19
User 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
19
User 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
19
User 3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
19
User 4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Rev. 7 – Aug 2021
Page 81 of 107
Table 23: 22-EDO and other 22-tone-per-octave temperaments.
tone
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
cents
0,0
54,5
109,1
163,6
218,2
272,7
327,3
381,8
436,4
490,9
545,5
600,0
654,5
709,1
763,6
818,2
872,7
927,3
981,8
1036,4
1090,9
1145,5
description
t/oct
display
Chromatic
15
Chroma
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Twelve-tone Chromatic (1/3-comma positive)
12
12Chrom
1
0
0
1
1
1
0
0
1
1
0
0
1
1
0
0
1
1
1
0
0
1
22 tone Major
7
Major
1
0
0
0
1
0
0
0
1
1
0
0
0
1
0
0
0
1
0
0
0
1
22 tone Melodic Minor
7
mMelodi
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
22 tone Harmonic Minor
7
mHarmon
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
1
0
0
0
0
1
0
22 tone Harmonic Major
7
MHarmon
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
1
0
0
0
0
1
0
22 tone Astrology-10
10
Astrolo
1
0
0
1
1
0
0
1
0
0
1
1
0
0
1
1
0
0
1
0
0
1
22 tone Doublewide-10
10
DblWi10
1
1
0
0
0
1
1
0
0
0
1
1
1
0
0
0
1
1
0
0
0
1
22 tone Doublewide-14
14
DblWi14
1
1
1
0
0
1
1
1
0
0
1
1
1
1
0
0
1
1
1
0
0
1
22 tone Fleetwood-14
14
Fltwo14
1
1
1
0
0
1
1
1
1
0
0
1
1
1
0
0
1
1
1
1
0
0
22 tone Hedgehog-6
6
Hedge 6
1
0
0
0
0
1
0
0
1
0
0
1
0
0
0
0
1
0
0
1
0
0
22 tone Hedgehog-8
8
Hedge 8
1
0
1
0
0
1
0
0
1
0
0
1
0
1
0
0
1
0
0
1
0
0
22 tone Hedgehog-14
14
Hedge14
1
0
1
1
0
1
0
1
1
0
1
1
0
1
1
0
1
0
1
1
0
1
22 tone Jubilee-12
12
Jubil12
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
1
0
1
0
1
0
22 tone Pajara-12
12
Pajar12
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
1
0
1
0
22 tone Supra-5, Septimal Minor Pentatonic
5
Supra 5
1
0
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
0
1
0
0
0
22 tone Supra-7
7
Supra 7
1
0
0
0
1
1
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
22 tone Supra-12
12
Supra12
1
1
0
0
1
1
0
0
1
1
1
0
0
1
1
0
0
1
1
0
0
1
22 tone Urchin-14
14
Supra14
1
0
1
0
1
1
0
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
22 tone Wilson Pi-Meantone
12
WilsoPi
1
0
0
1
1
0
0
1
1
0
0
1
1
1
0
0
1
1
0
0
1
1
Ionian Porcupine
7
IoniaPo
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
0
1
0
0
Dorian Porcupine
7
DoriaPo
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
Aeolian Porcupine
7
AeoliPo
1
0
0
1
0
0
1
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
Major Porcupine
7
MajorPo
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
0
1
0
Major-Minor Porcupine
7
MajMiPo
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
1
0
0
0
1
0
0
Chameleon Porcupine
7
ChamePo
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
Symmetric Diminished Porcupine
7
SymDimP
1
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
0
Porcupine-15
15
Porcu15
1
0
1
1
0
1
1
1
0
1
1
0
1
1
0
1
1
0
1
1
0
1
Elevenplus
12
Eleven+
1
0
1
0
1
0
1
0
1
0
1
0
1
1
1
0
1
0
1
0
1
0
Hexachordal
12
Hexacho
1
0
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
0
1
Noll Pseudo-diatonic
13
NollPsD
1
0
1
0
1
1
0
1
0
1
0
1
1
0
1
0
1
1
0
1
0
1
Ballooning Rushes
7
Balloon
1
0
0
1
1
0
0
0
0
0
1
0
1
0
0
0
0
0
1
1
0
0
Crushed Oranges
8
CrushOr
1
1
0
0
1
0
0
0
0
1
1
0
0
1
0
0
0
0
1
1
0
0
Kathartic Parts
7
Kathart
1
0
1
1
0
0
0
0
0
0
1
0
1
1
0
0
0
0
0
0
1
0
Rivetting Reds
9
Rivetti
1
1
0
0
0
1
1
0
0
0
1
0
1
1
0
0
0
1
1
0
0
0
Rodentalia
9
Rodenta
1
0
0
0
1
1
0
0
1
1
0
0
0
1
1
0
0
1
1
0
0
0
Rezsutek’s Percussion Scale
9
Rezsute
1
0
1
0
0
1
0
1
0
0
1
0
1
0
0
1
0
1
0
0
1
0
22 tone Magic-7
7
Magic 7
1
0
0
0
0
0
1
1
0
0
0
0
0
1
1
1
0
0
0
0
0
1
22 tone Magic-10
10
Magic10
1
0
0
0
0
1
1
1
1
0
0
0
0
1
1
1
0
0
0
0
1
1
22 tone Magic-13
13
Magic13
1
0
0
0
1
1
1
1
0
0
0
1
1
1
1
0
0
0
1
1
1
1
22 tone Orwell-5
5
Orwel 5
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
1
0
22 tone Orwell-9
9
Orwel 9
1
0
0
1
0
1
0
0
1
0
1
0
0
1
0
1
0
0
1
0
1
0
22 tone Orwell-13
13
Orwel13
1
1
0
1
0
1
1
0
1
0
1
1
0
1
0
1
1
0
1
0
1
0
22 tone SuperPythagorean
12
SuPytha
1
1
0
0
1
1
1
0
0
1
1
0
0
1
1
1
0
0
1
1
0
0
22 tone Miller’s Porcupine-7 Major
7
MillMPo
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
22 tone Jones’s Porcupine-8
8
JonesPo
1
0
0
1
0
0
1
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
Alternate Proper Decatonic
10
AltProD
1
0
0
1
1
0
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
Exotic Symmetrical Decatonic
10
ExotSym
1
0
1
0
1
0
0
1
1
0
0
1
0
1
0
1
0
0
1
1
0
0
Standard Pentachordal Major
10
StaPenM
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
Static Symmetrical Major
10
StcSymM
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
Alternate Pentachordal Major
10
AltPenM
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
Dynamic Symmetrical Major
10
DynSynM
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
Static Symmetrical Minor
10
StaSymm
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
0
1
0
Alternate Pentachordal Minor
10
AltPenm
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
0
1
0
Dynamic Symmetrical Minor
10
DynSymm
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
0
Major quasi-equal Heptatonic
7
quHeptM
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
1
0
0
Minor quasi-equal Heptatonic, Miller's Porcupine-7
7
quHeptm
1
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
Harmonic Whole-Tone
6
HarmWho
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
0
Nine-Limit Consonant WholeTone
6
NineLim
1
0
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
0
22 tone Blues
6
22Blues
1
0
0
0
0
0
1
0
0
1
1
0
0
1
0
0
0
0
0
1
0
0
22 tone mode of Tamil Matra
7
TamilMa
1
0
0
0
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
Raga Kanakangi
7
raKanaK
1
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
Raga Ramkali
8
raRamka
1
1
0
0
0
0
0
1
0
1
1
0
0
1
1
0
0
0
0
0
1
0
Raga Kharaharapriya, Bhimpalasi
7
raKhara
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
Twenty-two tone Natural Minor, Darbari Kanada, Gandhaara
Grama (Damodara), Raga Darbari, Darbari Kanada
7
raDarba
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
Raga Vibhas (marva)
5
raVibha
1
1
0
0
0
0
0
1
0
0
0
0
0
1
0
0
1
0
0
0
0
0
Raga Saveri
5
raSaver
1
0
1
0
0
0
0
0
0
1
0
0
0
1
1
0
0
0
0
0
0
0
Raga Deskar
5
raDeska
1
0
0
1
0
0
0
1
0
0
0
0
0
1
0
0
1
0
0
0
0
0
Rev. 7 – Aug 2021
Page 82 of 107
Raga Suddha Malhar
5
raSuddh
1
0
0
1
0
0
0
0
0
1
0
0
0
1
0
0
1
0
0
0
0
0
Raga Bhupali
5
raBhupa
1
0
0
0
1
0
0
1
0
0
0
0
0
1
0
0
0
1
0
0
0
0
Raga Hamsadhvani
5
raHamsa
1
0
0
0
1
0
0
1
0
0
0
0
0
1
0
0
0
0
0
0
1
0
Raga Durga
5
raDurga
1
0
0
0
1
0
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
0
Raga Malkauns
5
raMalka
1
0
0
0
0
0
1
0
0
1
0
0
0
0
0
1
0
0
1
0
0
0
Raga Gurjari Todi
6
raGurja
1
1
0
0
0
1
0
0
0
0
0
1
0
0
1
0
0
0
0
0
0
1
Raga Bauli
6
raBauli
1
0
1
0
0
0
0
1
0
0
0
0
0
1
0
1
0
0
0
0
1
0
Raga Kambhoji
6
raKambh
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
0
0
0
0
Raga Takka
6
raTakka
1
0
0
0
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
0
1
0
Raga Tilang
6
raTilan
1
0
0
0
0
0
0
1
0
1
0
0
0
1
0
0
0
0
1
0
1
0
Raga Bilashkhani Todi
7
raBilas
1
1
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
1
0
0
0
Raga Asavari
7
raAsava
1
1
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
Raga Rampurmat Pilu
7
raRampu
1
1
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
0
0
0
1
Raga Varali
7
raVaral
1
1
0
0
0
1
0
0
0
0
0
0
1
1
1
0
0
0
0
0
1
0
Todi That
7
todiTha
1
1
0
0
0
1
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
1
Raga Lalita
7
raLalit
1
1
0
0
0
0
0
1
0
1
0
1
0
0
1
0
0
0
0
0
0
1
Bhairav That
7
bahiTha
1
1
0
0
0
0
0
1
0
1
0
0
0
1
1
0
0
0
0
0
0
1
Gandhaara Grama (Somanatha)
7
GandSom
1
0
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
Murchhana Harinasva, Bhairavi That
7
Murchha
1
0
1
0
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
Gandhaara Grama (Popley), Murchhana Matsarikrita
7
GandPop
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
Raga Multani
7
raMulta
1
0
1
0
0
0
1
0
0
0
0
0
1
1
1
0
0
0
0
0
0
1
Raga Marva
7
raMarva
1
0
1
0
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
Purvi That, Raga Shri
7
purvTha
1
0
1
0
0
0
0
1
0
0
0
0
1
1
0
1
0
0
0
0
1
0
Raga Puriya Kalyan
7
raPuriy
1
0
1
0
0
0
0
1
0
0
0
0
1
1
0
0
1
0
0
0
1
0
Gandhaara Grama (Sarngadeva der. ma-grama)
7
GandMag
1
0
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
0
Gandhaara Grama (Sarngadeva der. sa-grama)
7
GandSag
1
0
0
1
0
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
0
Murchhana Hrishyaka
7
MurchHr
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
0
Raga Jogiya
7
raJogiy
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
0
0
1
0
22 tone Minor, Superpyth-7, Raga Jaunpuri
7
raJaunp
1
0
0
0
1
1
0
0
0
1
0
0
0
1
1
0
0
0
1
0
0
0
22 tone "Just" Minor, Asavari That
7
asavTha
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
Gandhaara Grama (Narada der. ma-grama), Murchhana Pauravi
7
GandNaM
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
Gandhaara Grama (Narada der. sa-grama)
7
GandNaS
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
0
1
0
0
1
0
0
Murchhana Suddhasadja, Raga Harikambhoji, Palaiyazh
7
MurchSu
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
0
22 tone "Just" Major, Madhyama Grama, Bilaval That, Mur-
chhana Suddhamadhya
7
Madhyam
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
0
0
1
0
Khamaj That
7
khamTha
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
0
1
1
0
0
0
Shadja Grama, Murchhana Uttaramandra, Shuddha Swara
Saptaka
7
Shadiag
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
Murchhana Sauviri, Kalyan That
7
MurchSa
1
0
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
1
0
Murchhana Asvakranta
7
MurchAs
1
0
0
0
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
Raga Yaman
7
raYaman
1
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
1
0
0
0
1
Raga Saurashtra
8
raSaura
1
1
0
0
0
0
0
1
0
1
0
0
0
1
1
0
1
0
0
0
1
0
Raga Bhatiyar
8
raBhati
1
0
1
0
0
0
0
1
0
1
0
0
1
1
0
0
1
0
0
0
1
0
Raga Mukhari
8
raMukha
1
0
0
1
0
1
0
0
0
1
0
0
0
1
0
1
1
0
1
0
0
0
Raga Anandabhairavi
8
raAnand
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
1
0
1
0
1
0
0
Raga Mian Ki Malhar
8
raMianK
1
0
0
0
1
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
1
Raga Suddha Kalyan
8
raSuddh
1
0
0
0
1
0
0
1
0
1
0
1
0
1
0
0
1
0
0
0
1
0
Raga Yaman Kalyan
8
raYamKa
1
0
0
0
1
0
0
1
0
1
0
0
1
1
0
0
1
0
0
0
0
1
Raga Gaud Sarang
8
raGaudS
1
0
0
0
1
0
0
1
0
1
0
0
1
1
0
0
0
1
0
0
1
0
Raga Bihag
8
raBihag
1
0
0
0
1
0
0
1
0
1
0
0
1
1
0
0
0
1
0
0
0
1
Raga Khamaj
8
raKhama
1
0
0
0
1
0
0
1
0
1
0
0
0
1
0
0
1
0
1
0
0
1
Raga Ramdasi Malhar
9
raRamMa
1
0
0
0
1
0
1
0
1
1
0
0
0
1
0
0
0
1
0
1
0
1
Raga Chayanat
9
raChaya
1
0
0
0
1
0
0
1
0
1
0
0
1
1
0
0
1
0
1
0
0
1
Modern Indian gamut
12
MoIndGa
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
0
1
1
0
Old Indian gamut
12
OlIndGa
1
0
0
1
0
1
1
1
0
1
0
0
1
1
0
0
1
0
1
1
1
0
Murchhana Abhirudgata, Kafi That, Raga Bageshri
7
MurchAb
1
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
1
0
0
0
Raga Madhuvanti, Ambika
7
raMadhu
1
0
0
0
1
0
1
0
0
0
0
1
0
1
0
0
0
1
0
0
1
0
22
User 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
22
User 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
22
User 3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
22
User 4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Rev. 7 – Aug 2021
Page 83 of 107
Table 24: 24-EDO and other 24-tone-per-octave temperaments.
tone
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
cents
0
50
100
150
200
250
300
350
400
450
500
550
600
650
700
750
800
850
900
950
1000
1050
1100
1150
description
t/oc
t
display
Chromatic
24
Chroma
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Enharmonic Mixolydian
7
en Mixo
1
1
1
0
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
0
1
0
0
0
Enharmonic Lydian
7
en Lydi
1
1
0
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
0
1
0
0
0
1
Enharmonic Phrygian
7
en Phry
1
0
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
0
1
0
0
0
1
1
Enharmonic Dorian
7
en Dori
1
1
1
0
0
0
0
0
0
0
1
0
0
0
1
1
1
0
0
0
0
0
0
0
Enharmonic Hypolydian
7
enhLydi
1
1
0
0
0
0
0
0
0
1
0
0
0
1
1
1
0
0
0
0
0
0
0
1
Enharmonic Hypophrygian
7
enhPhry
1
0
0
0
0
0
0
0
1
0
0
0
1
1
1
0
0
0
0
0
0
0
1
1
Enharmonic Hypodorian
7
enhDori
1
0
0
0
1
1
1
0
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
0
Soft Diatonic Mixolydian
7
sd Mixo
1
0
1
0
0
1
0
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
0
0
Soft Diatonic Lydian
7
sd Lydi
1
0
0
1
0
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
0
0
1
0
Soft Diatonic Phrygian
7
sd Phry
1
0
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
0
0
1
0
1
0
0
Soft Diatonic Dorian
7
sd Dori
1
0
1
0
0
1
0
0
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
0
Soft Diatonic Hypolydian
7
sdhLidi
1
0
0
1
0
0
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
Soft Diatonic Hypophrygian
7
sdhPhry
1
0
0
0
0
1
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
1
0
0
Soft Diatonic Hypodorian
7
sdhDori
1
0
0
0
1
0
1
0
0
1
0
0
0
0
1
0
1
0
0
1
0
0
0
0
Neutral Diatonic Mixolydian, Maqam Ouchairan-Hussaini,
Bayatan
7
nd Mixo
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
Neutral Diatonic Lydian, Dastgah-e Sehgah
7
nd Lydi
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
Neutral Diatonic Phrygian, Arabic Diatonic, Maqam Rast, Quasi-
equal Heptatonic
7
nd Phry
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
Neutral Diatonic Dorian, Maqam Hussaini, Ushaq
7
nd Dori
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
Neutral Diatonic Hypolydian, Maqam Sikah (Segah)
7
ndhLidy
1
0
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
Neutral Diatonic Hypophrygian
7
ndhPhry
1
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
Neutral Diatonic Hypodorian, Miha'il Musaqa's mode: Egypt,
Dastgah-e Sehgah, Maqam Nairuz
7
ndhDori
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
Diatonic + Enharmonic Diesis Mixolydian
7
dd Mixo
1
1
0
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
0
0
0
Diatonic + Enharmonic Diesis Lydian
7
dd Lydi
1
0
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
0
0
0
1
Diatonic + Enharmonic Diesis Phrygian
7
dd Phry
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
0
Diatonic + Enharmonic Diesis Dorian
7
dd Dori
1
1
0
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
Diatonic + Enharmonic Diesis Hypolydian
7
ddhLidy
1
0
0
0
0
1
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
Diatonic + Enharmonic Diesis Hypophrygian
7
ddhPhry
1
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
1
0
0
0
0
Diatonic + Enharmonic Diesis Hypodorian
7
ddhDori
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
1
0
0
0
0
1
0
0
0
Chromatic/Enharmonic Mixolydian
7
ce Mixo
1
1
0
0
1
0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
1
0
0
0
Chromatic/Enharmonic Lydian
7
ce Lydi
1
0
0
1
0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
1
0
0
0
1
Chromatic/Enharmonic Phrygian
7
ce Phry
1
0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
1
0
0
0
1
1
0
0
Chromatic/Enharmonic Dorian
7
ce Dori
1
1
0
0
1
0
0
0
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
0
Chromatic/Enharmonic Hypolydian
7
cehLydi
1
0
0
1
0
0
0
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
0
1
Chromatic/Enharmonic Hypophrygian
7
cehPhry
1
0
0
0
0
0
1
0
0
0
1
1
0
0
1
0
0
0
0
0
1
1
0
0
Chromatic/Enharmonic Hypodorian
7
cehDori
1
0
0
0
1
1
0
0
1
0
0
0
0
0
1
1
0
0
1
0
0
0
0
0
Neutral Mixolydian, Iced Blizzard
7
ne Mixo
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
Neutral Lydian, Iced Major
7
ne Lydi
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
Neutral Phrygian, Iced Locrian
7
ne Phry
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
Neutral Dorian, Iced Fridgian, Misaelides 2nd Byzantine mode,
Maqam Sikah Baladi, Maqamic-7
7
ne Dori
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
Neutral Hypolydian, Iced Lydian, Mohajira-7
7
nehLydi
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
Neutral Hypophrygian, Iced Mixolydian
7
nehPhry
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
Neutral Hypodorian, Iced Dark Lydian
7
nehDori
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
Ratio 1:2 Hemiolic Chromatic Mixolydian
7
rh Mixo
1
1
0
1
0
0
0
0
0
0
1
1
0
1
0
0
0
0
0
0
1
0
0
0
Ratio 1:2 Hemiolic Chromatic Lydian
7
rh Lydi
1
0
1
0
0
0
0
0
0
1
1
0
1
0
0
0
0
0
0
1
0
0
0
1
Ratio 1:2 Hemiolic Chromatic Phrygian
7
rh Phry
1
0
0
0
0
0
0
1
1
0
1
0
0
0
0
0
0
1
0
0
0
1
1
0
Ratio 1:2 Hemiolic Chromatic Dorian
7
rh Dori
1
1
0
1
0
0
0
0
0
0
1
0
0
0
1
1
0
1
0
0
0
0
0
0
Ratio 1:2 Hemiolic Chromatic Hypolydian
7
rhhLydi
1
0
1
0
0
0
0
0
0
1
0
0
0
1
1
0
1
0
0
0
0
0
0
1
Ratio 1:2 Hemiolic Chromatic Hypophrygian
7
rhhPhry
1
0
0
0
0
0
0
1
0
0
0
1
1
0
1
0
0
0
0
0
0
1
1
0
Ratio 1:2 Hemiolic Chromatic Hypodorian
7
rhhDori
1
0
0
0
1
1
0
1
0
0
0
0
0
0
1
1
0
1
0
0
0
0
0
0
Anchihoye: Ethiopia
5
Ethiopi
1
0
1
0
0
0
0
0
0
0
1
0
0
1
0
0
0
0
0
1
0
0
0
0
Spondeion
5
Spondei
1
0
0
1
0
0
0
0
0
0
1
0
0
0
1
0
0
1
0
0
0
0
0
0
Godzilla-5
5
Godzill
1
0
0
0
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
Quasi-equal Pentatonic, Semaphore-5
5
quasiPe
1
0
0
0
0
1
0
0
0
0
1
0
0
0
1
0
0
0
0
1
0
0
0
0
de Vries 5-tone
5
deVrie5
1
0
0
0
0
0
0
0
0
1
0
1
0
1
0
0
0
0
0
0
0
0
1
0
Spondeiakos
6
Spondko
1
1
1
0
0
0
0
0
0
0
1
0
0
0
1
0
1
0
0
0
0
0
0
0
Maqam Nawa
7
mq Nawa
1
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
Second plagal Byzantine Liturgical mode
7
Liturgi
1
0
1
0
0
0
0
0
0
1
1
0
0
0
1
0
1
0
0
0
0
0
0
1
Maqam Higaz-kar
7
mqHigaz
1
0
1
0
0
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
0
1
0
0
Maqam 'Ushshaq Turki, Urfa, Isfahan, Dastgah-e Shur
7
mqUshsh
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
Maqam Nahfat
7
mqNahfa
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
Maqam Saba
7
mq Saba
1
0
0
1
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
0
0
Maqam Sabr Jadid
7
mqSabrJ
1
0
0
1
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
0
0
1
0
Maqam Qarjighar, Bayati Shuri
7
mqQarji
1
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
Maqam Hizam (Huzzam, El Houzam), Rahat al Arouah
7
mqHizam
1
0
0
1
0
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
0
Maqam Su'ar, Naghmeh Abuata, Naghmeh Afshari
7
mqSu’ar
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
Dastgah-e Homayun
7
DastHom
1
0
0
1
0
0
0
0
1
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
Dastgah-e Chahargah, Athanasopoulos' Byzantine Liturgical Chro-
matic,
7
DastCha
1
0
0
1
0
0
0
0
1
0
1
0
0
0
1
0
0
1
0
0
0
0
1
0
Rev. 7 – Aug 2021
Page 84 of 107
Maqam 'Awg 'ara (Aug-ara)
7
mqAwgAr
1
0
0
1
0
0
0
0
0
1
1
0
0
0
0
1
0
1
0
0
0
0
0
1
Maqam Buselik
7
mqBusel
1
0
0
0
1
1
0
0
0
0
1
0
0
0
1
0
1
0
0
0
0
0
1
0
Dastgah-e Nava, Maqam Ushaq Masri
7
DastNav
1
0
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
0
0
1
0
Naghmeh Esfahan
7
Naghmeh
1
0
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
0
0
1
0
Maqam Neuter
7
mqNeute
1
0
0
0
1
0
1
0
0
0
0
0
1
0
1
0
1
0
0
0
0
1
0
0
Maqam Suznak (Soznak)
7
mqSuzna
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
1
0
0
0
0
0
1
0
Dance scale of Yi people: China
7
YiPeopl
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
Maqam Mahur
7
mqMahur
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
Daniel-mode of Spanish-Arab Jews
7
DanielM
1
0
0
0
1
0
0
0
1
0
1
0
0
1
1
0
0
0
1
0
0
0
0
0
Maqam Jahargah (Jiharkah), Naghmeh Bayat-e Tork, Naghmeh
Dashti
7
mqJahar
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
1
0
0
Maqam 'Ajam Murassah
7
mqAjamM
1
0
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
Maqam Bayati
8
mqBayat
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
1
0
0
1
0
0
0
Maqam Saba
8
mq8Saba
1
0
0
1
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
1
0
Maqam Mansuri
8
mqMansu
1
0
0
1
0
0
1
0
1
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
Maqam Rast, Dilkashidah, Dilnishin
8
mq Rast
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
1
0
0
Maqam Suzidil 'ara
8
mqSuzid
1
0
0
0
1
0
0
1
1
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
Maqam Rahat al-Arwah
8
mqRahat
1
0
0
1
0
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
1
Maqam Iraq
8
mq Iraq
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
1
Maqam Hijaz
8
mqHijaz
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
1
1
0
0
1
0
0
0
Maqam Musta'ar
8
mqMusta
1
0
0
1
0
0
0
1
0
0
0
1
0
1
1
0
0
1
0
0
0
1
0
0
Maqam Farahnak
8
mqFarah
1
0
0
1
0
0
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
1
Maqam Bastanikar, Tarz Nuin
8
mqBasta
1
0
0
1
0
0
0
1
0
0
1
0
0
1
0
1
0
0
0
0
0
1
0
1
Maqam Farah Faza, Maqam Nakriz
8
mqFarFa
1
0
0
0
1
0
1
0
0
0
0
0
1
0
1
0
0
0
1
0
1
1
0
0
Maqam Jabburi
8
mqJabbu
1
0
0
1
1
0
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
Dalmonte 8-tone
8
Dalmont
1
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
0
0
0
1
0
0
0
1
Spongework
8
Spongew
1
1
0
0
0
0
1
0
0
1
1
0
0
0
0
1
0
0
1
1
0
0
0
0
Freivald Lament
8
Freival
1
1
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
0
1
0
0
1
0
0
Progressive Enneatonic
9
ProgEnn
1
1
0
1
0
0
1
0
0
0
1
0
0
0
1
1
0
1
0
0
1
0
0
0
Triforce-9
9
Triforc
1
0
0
1
0
0
1
0
1
0
0
1
0
0
1
0
1
0
0
1
0
0
1
0
Maqam Huzzam
9
mqHuzza
1
0
0
1
0
0
0
1
0
1
0
1
0
1
0
1
0
1
0
0
0
1
0
0
de Vries 9-tone, Semaphore-9
9
deVrie9
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
1
0
0
0
Godzilla-9
9
Godzil9
1
0
0
0
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
1
0
0
0
1
Maqam Shawq Afza
9
mqShawq
1
0
0
0
1
0
0
0
1
0
1
1
0
0
1
0
1
0
1
0
0
0
1
0
Xiangliu
9
Xiangli
1
0
0
0
1
0
0
0
1
0
1
1
0
0
1
0
0
0
1
0
0
1
1
0
Migration-10
10
Migrati
1
1
0
0
1
0
0
1
1
0
0
1
0
0
1
1
0
0
1
0
0
1
0
0
Neutral Hypolydian Decatonic, Mohajira-10
10
nhDecat
1
1
0
0
1
0
0
1
1
0
0
1
0
0
1
0
0
1
1
0
0
1
0
0
Young Decatonic, Decimal-10
10
younDec
1
0
1
0
0
1
0
1
0
0
1
0
1
0
1
0
0
1
0
1
0
0
1
0
Oljare Decatonic
10
OljaDec
1
0
1
0
0
1
0
1
0
1
0
0
1
0
1
0
0
1
0
1
0
1
0
0
Anguirus-10
10
Angui10
1
0
1
0
1
0
0
1
0
1
0
0
1
0
1
0
1
0
0
1
0
1
0
0
Neutral Dorian Decatonic, Maqamic-10
10
ndDecat
1
0
0
1
1
0
0
1
0
0
1
1
0
0
1
0
0
1
0
0
1
1
0
0
Breed Decatonic
10
BreedDe
1
0
0
1
1
0
0
1
0
0
1
0
0
1
1
0
0
1
0
0
1
1
0
0
Maqam Yakah
10
mqYakah
1
0
0
0
1
0
0
1
1
0
1
1
0
0
1
0
0
0
1
0
1
1
0
0
Maqam Basandida
10
mqBasan
1
0
0
0
1
0
1
1
0
0
1
0
1
0
1
0
0
0
1
0
1
1
0
0
Maqam Shawq Tarab
10
mqShawq
1
0
1
1
0
0
1
0
1
0
1
0
0
0
1
0
1
0
0
0
1
0
1
0
Freivald-11
11
Freiv11
1
0
0
1
0
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
0
1
0
Maqam Hayyan
11
mqHayya
1
0
0
0
1
0
1
1
0
0
1
0
1
0
1
0
1
0
1
0
0
1
1
0
Hemiaug-12
12
Hemiaug
1
0
0
0
0
1
1
1
1
0
0
0
0
1
1
1
1
0
0
0
0
1
1
1
Iceface
12
Iceface
1
0
0
1
1
0
0
1
1
0
1
0
0
1
1
0
0
1
1
0
0
1
1
0
Vaisvil's Mixed-Quarters
12
Vaisvil
1
1
0
0
1
0
1
1
0
0
1
1
0
0
1
0
1
1
0
1
0
0
1
0
Freivald-13
13
Freiv13
1
1
0
1
0
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
0
de Vries 13-tone
13
deVri13
1
1
0
1
0
1
0
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
Agmon Diatonic DS5
13
AgmonDi
1
0
1
0
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
1
0
1
0
1
Young Half-Octave Diatonic, Decimal-14
14
young14
1
0
1
0
1
1
0
1
0
1
0
1
1
0
1
0
1
1
0
1
0
1
0
1
Anguirus-14
14
Angui14
1
0
1
1
0
1
0
1
1
0
1
0
1
0
1
1
0
1
0
1
1
0
1
0
Godzilla-14
14
Godzi14
1
0
0
1
1
0
0
1
1
1
0
0
1
1
1
0
0
1
1
1
0
0
1
1
Triforce-15
15
Trifo15
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
0
1
1
0
1
1
0
1
0
24
User 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
24
User 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
24
User 3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
24
User 4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Rev. 7 – Aug 2021
Page 85 of 107
13
CHANGE LOG
This section contains the list of the firmware updates
that required additions or modifications to the manual.
V. 152
Extended the Store Pattern functionality to the Length
parameter. Now USTA stores all the channels of the pat-
tern, not only the one selected.
Changed the shortcut for the channel Hold function:
hold SET ALL and the desired channel – CV A, CV B,
Gate A or Gate B. (The previous combination was: hold
ESC and the desired channel.)
Added external PPM (Pulses per Minute) value to the
Dashboard to display how many pulses are received in a
minute by the external clock input (up to 3000).
Added the capability for the Dashboard to display the
currently playing stage in Performance Mode. To acti-
vate it, enter the Project Menu, scroll until the Show-
InPlay option, and select Yes (by default, it is set to No).
When engaged, USTA will use the fourth row of the
Dashboard (which in Edit Pattern mode displays the last
edited stage) to display in real-time all the five stage val-
ues. This option might slow down the device.
Rearranged the Dashboard design to include the total
pattern length (in units).
Added the Mute Channel function: hold ESC and press
te desired channel (CV A, CV B, Gate A or Gate B).
Added CW or CCW pattern rotation while editing it:
hold the track button and rotate the navigation encoder
on the selected pattern. It affects the values of CV A, CV
B, Length, Gate A, Gate B, and the stage colors.
Added the quick initialization of all the track values:
hold the pencil button for 3 seconds in Edit Pattern to
initialize to default all the stage values of the selected
track:
hold the pencil button for 3 seconds in Edit Song to in-
itializes to default all the song slots of the selected track.
Added infinite stage loop:
set the stage loop length to 0 (now accessible):
disable stage loop and continue the pattern by double-
clicking SET ALL.
Added cross-clone layer between CV A & CV B and Gate
A & Gate B: hold the target layer button and press the cor-
responding encoder to apply the clone to a specific pat-
tern
Added a new auxiliary gate target: Run. It uses the in-
coming gate high/gate low signals to start, stop, and reset
USTA with external devices. Four possible configura-
tions are possible, named Run 1, Run 2, Run 3, Run 4.
To activate it, enter the Project Menu, scroll until the Aux
Target option, and select any of the four modes.
V. 150
Added fast change of first/last pattern settings in Per-
formance Mode on the selected track: hold Set All (B.1)
and push an encoder for the first pattern and another for
the last pattern.
Added the cloning of first/last pattern settings, in per-
formance mode, from the selected track to the others, by
double-clicking Shift All (B.2).
Navigating through stages in composition mode up-
dates the stage values on the display across CV A, CV B,
length, Gate A and Gate B.
14
TECHNICAL DATA
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
260
mA
-12 V
50
Size
36
HP
Input Details
CV
Impedance
> 90
KΩ
Resolution
12
bit
Amplitude steps
~4.15
mV
Voltage span
-5
10
V
Gate
Impedance
>100
KΩ
Minimum Trigger Amplitude
> 1.5
V
Minimum Pulse Period
800
µs
Output Details
CV
Impedance
< 50
Ω
Resolution
16
bit
Amplitude steps
~0.26
mV
Voltage span
-5
10
V
Gate
Impedance
< 50
Ω
Amplitude
10
V
Rev. 7 – Aug 2021
Page 86 of 107
BRENSO
Figure 86: BRENSO interface.
A
Outputs
A.1 Sine Wave Output
A.2 Triangle Wave Output
A.3 Square Wave Output
A.4 Sawtooth Wave Output
A.5 Square/Shaped Pulse Output
A.6 Square/Shaped Pulse Switch
A.7 Final Output
B
Frequencies
B.1 Coarse Frequency
B.2 Fine Frequency
B.3 Coarse Frequency Lock
B.4 Phase Relationship LED
B.5 Frequency Scale Switch
B.6 Frequency Modulation (FM) Devia-
tion
B.7 FM Deviation CV Input
B.8 FM Deviation CV Attenuverter
B.9 Exponential FM Input
B.10 Exponential FM Attenuator
B.11 Linear Through-Zero FM Input
B.12 Linear TZFM Attenuator
B.13 V/Oct Input
B.14 V/oct Integrator Level
B.15 V/oct Integrator CV Input
B.16 Sync Switch
B.17 Sync Input
C
Triangle Shaper
C.1 Triangle Shaper
C.2 Triangle Shaper CV Input
C.3 Triangle Shaper CV Attenuator
D
Pulse Shaper
D.1 Pulse Width
D.2 Pulse-Width Modulation (PWM)
Source
D.3 PWM CV Input
D.4 PWM CV Attenuverter
D.5 Pulse Shaper
D.6 Pulse Shaper CV Input
D.7 Pulse Shaper CV Attenuator
E
Wavefolder
E.1 Wavefolder Source
E.2 Wavefolder Source CV Input
E.3 Wavefolder Source Attenuator
E.4 Wavefolder
E.5 Wavefolder CV Input
E.6 Wavefolder Attenuator
E.7 Wavefolder Ping Input
E.8 Wavefolder Ping Decay
E.9 Wavefolder Symmetry
E.10 Wavefolder Symmetry CV Input
F
Modulation Bus
F.1 Modulation Bus Input
F.2 Modulation Bus Output
F.3 Modulation Bus Level
F.4 Modulation Bus Level CV Input
F.5 Modulation Bus Level CV Attenu-
verter
G
Amplitude
G.1 Amplitude Modulation/Ring Mod-
ulation (AM/RM) Input
G.2 AM/RM
G.3 AM/RM Switch
G.4 AM/RM CV Input
G.5 AM/RM CV Attenuverter
Rev. 7 – Aug 2021
Page 87 of 107
1
PHILOSOPHY, DESIGN
AND SIGNAL FLOW
BRENSO is Frap Tools’ primary analog source of ar-
ticulated audio waveforms whose degree of entanglement
can be precisely set by the musician.
Its concept developed from a reflection on the very
meaning of the word ‘complex’, often used to describe
this kind of oscillators after the famous Buchla 259 defi-
nition. Complex comes from the Latin verb plector, liter-
ally meaning ‘to braid’, or ‘to weave.’ The purpose of
BRENSO is to update the usual approach to ‘complex
oscillators’ by offering many threads to be woven to-
gether, rather than a pre-defined plait of controls and
waveforms: this to improve clarity, manageability, and
to offer more sonic options to the artist.
We designed a unique signal flow from scratch, in order
to expand the modulation routing and offer to the musi-
cian more access to the crucial parts of the circuit.
BRENSO’s architecture consists of three main parts:
two oscillators, which can modulate each other’s fre-
quency, a timbre modulation section, dedicated to
waveshaping, PWM and wavefolding, and a final stage of
amplitude modulation. These sections will be described
in the next chapters of this manual: Frequency, Timbre,
and Amplitude.
2
FREQUENCY
BRENSO generates sounds with two oscillators, whose
pitch can be independently regulated. Their frequencies
can modulate each other (linearly and exponentially – the
linear FM is Thru-Zero), or they can be synced (with Flip
Sync or Lock).
OSCILLATORS
The two sound sources are analog, triangle-core oscil-
lators with excellent stability and tracking. The oscillators
are labeled with green and yellow graphics on the front
panel, respectively.
Each oscillator features four outputs for different wave
shapes. The output jacks are located at the top of the
front panel. The green oscillator’s outputs are, from left
to right: sine (A.1), triangle (A.2), square (A.3), and saw-
tooth (A.4); the yellow one’s are sine (A.1), triangle (A.2),
square/shaped square (A.5), plus a Final jack socket (A.7)
that outputs the sine and/or the Shaped Square after
their processing through the Timbre and AM sections.
2.1.1 Fine and Coarse Tuning
The two largest knobs of the front panel (B.1) are the
main control for the two oscillators’ Coarse frequency.
Their range goes from ~27.5Hz to ~7040Hz, as dis-
played by the graphics.
The Fine Frequency knob at the top left of the green oscil-
lator and the top right of the yellow one (B.2) finely ad-
justs the frequency by adding or subtracting >1 semi-
tones.
The green oscillator can work at sub-audio rates as well,
through the Frequency Scale switch (B.5). The graphics
around the main knob display the LFO frequency range
below the audio-rate one: when set in ‘Low’ scale, the
green oscillator goes from ~0.15Hz to ~40Hz, ~176
times slower.
Practice the green LFO with these techniques
and ideas:
Voltage-Controlled LFO
Spectral LFO
Study for BRENSO and FALISTRI #1
Self-Pinging BRENSO
Please note that the oscillators are trimmed to match as
close as possible the usage at audio rate: a consequence
of this is that the green oscillator may not perfectly match
the graphics when used as LFO due to components tol-
erance (see below §0).
A red LED (B.4) visually displays the acoustic beats gen-
erated by the two oscillators’ frequencies.
2.1.2 Coarse Frequency Lock
Sometimes the frequency knobs can be endlessly
tweaked in a creative way during the performance, but
some other times, they just need to do what they were
originally designed for: tuning an oscillator before the
performance, and nothing more. However, especially in
crowded patches, the Frequency knob of an oscillator can
be hit by mistake, causing an unwanted detune and jeop-
ardizing the whole performance – especially when more
than one oscillator is playing polyphonic melodies!
To avoid this unfortunate circumstance, we designed a
digital implementation that can be engaged to prevent
accidental twists of the knobs from detuning the oscilla-
tors: the Coarse Frequency Lock.
It consists of two buttons (B.3), one per each oscillator,
that, when pushed, digitally sample and hold the voltage
of the Coarse Frequency knob (B.1), thus keeping the oscilla-
tor's frequency steady. The two buttons are equipped
with an LED: when the circuit is engaged, they will light
up green or yellow, respectively. From this moment on,
the Coarse Frequency knob will no longer change the fre-
quency when moved, and the oscillator’s pitch will be
changed only through external CV or internal frequency
modulation. To restore the knob’s function, push the but-
ton again: if the Coarse knob has changed position in the
meantime, the oscillator’s coarse frequency will set ac-
cordingly.
Please note that the Fine Frequency knob (B.2) is not af-
fected by the Frequency Lock, and it will always be available
Rev. 7 – Aug 2021
Page 88 of 107
in case a little adjustment is needed (for example, to com-
pensate small detuning in extreme climatic situations).
Please note that the Frequency Lock offers a way to avoid
unintended touches: you still need to warm up your BRENSO
as for any other module before to use it.
2.1.3 V/oct and Integrator
The frequency of each oscillator can be externally con-
trolled through dedicated V/oct inputs (B.13): an external
voltage patched to these inputs will offset the frequency
set by the Coarse and Fine Frequency knobs (B.1 and B.2).
Excellent tracking is guaranteed over more than 6 oc-
taves: this feature provides not only good intonation for
particularly spread melodic lines but also a more precise
ratio between the two oscillators, which translates into
richer and better harmonics when any modulation be-
tween them is engaged, especially frequency modulation,
which will be discussed in the next chapter.
The two oscillators can be independently controlled
with different voltages. However, it is also possible to ap-
ply the same CV to both oscillators by patching it to the
yellow V/oct input and routing it to the green oscillator
through the V/oct Integrator (B.14), without further patch-
ing.
This circuit applies the same CV patched into the yel-
low CV input to the green oscillator after a linear inte-
gration, whose amount is set by the knob position (B.14).
When the Integrator knob is at its leftmost position, the
green oscillator is not affected by the yellow CV, because
it would take an infinite time to reach the target voltage.
When the integrator knob is at its rightmost position, the
exact same voltage offset of the yellow oscillator is applied
to the green one, with a very fast integration. When the
knob is set to any other position, a time lag, similar to a
glide effect, is applied to the voltage routed to the green
oscillator: on the left, the glide effect will be longer, and it
will be increasingly short as the knob is rotated clockwise.
Please remember that the CV is always the same: the only
difference is the time required for the green oscillator to
reach the value.
It is possible to combine the voltage routed through the
V/oct Integrator with another offset applied to the green
V/oct input: for example, the two oscillators can be used
in unison and controlled with the same CV through the
integrator, while an n+1 voltage coming from SAPÈL is
patched to the green V/oct Input to randomly shift the
green oscillator one or more octaves higher.
Furthermore, it is also possible to modulate the integra-
tion time with external CV through the V/oct Integrator CV
Input (B.15): in this case, any external voltage will be
summed to or subtracted from the current position of the
knob.
Practice BRENSO’s integrator with these tech-
niques:
Integrator #1
Integrator #2
FREQUENCY MODULATION
The two oscillators of the BRENSO can be frequency-
modulated, even at an audio rate. Such modulation can
be linear or exponential (or both at the same time). You
can use external sources to modulate the oscillators’ fre-
quency, but every oscillator’s input is semi-normalled to
the other oscillator’s sine wave.
When an oscillator’s frequency is modulated at a sub-
audio rate, this generates noticeable fluctuations of the
pitch, similar to a vibrato effect.
When the modulating signal runs at audio rate, the hu-
man ear can no longer perceive the fluctuations: instead,
the result of audio-rate frequency modulation (FM) is a more
complex sound whose timbre is a result of the interaction
of the two frequencies (the one of the oscillator being
modulated, which is usually called ‘carrier’, and the one
of the ‘modulator’).
The change in timbre is due to the generation of other
frequencies, called ‘sidebands,’ which are the sums and
the difference of the carrier and the integer multiples of
the modulator. If the ratio of the carrier frequency and
the modulating frequency is an integer number, such as
3:1, the sidebands generated by FM will be harmonic,
i.e., they will be integer multiples of the carrier and mod-
ulating frequencies. If the ratio is expressed by a non-in-
teger number, the sidebands will be inharmonic, i.e.,
non-integer multiples of the carrier and modulating fre-
quencies. This latter circumstance produces the bell-like
sounds often associated with this technique.
FM in the analog domain is often an approximate pro-
cess, because of the difficulty for the analog components
to guarantee a precise ratio between carrier and modula-
tor frequencies.
The number and amplitude of sidebands is propor-
tional to the amount of modulation that is applied to the
carrier, which is often called ‘deviation’: this value defines
the difference between the carrier’s frequency and the
higher or lower frequency that it reaches when modu-
lated. The more deviation, the wider will be the fluctua-
tions of the carrier frequency, and the greater the number
of sidebands.
The relation between the deviation and the modulator’s
frequency, both expressed in Hz, defines the FM Index.
(For example, if the modulator’s frequency is 200Hz and
the deviation is 400Hz, the FM index would be
400/200=2.)
BRENSO allows you to control the FM deviation, not the In-
dex: the reason is that the deviation is expressed in Hz, so its
impact
over
the
carrier’s
frequency
will
become
Rev. 7 – Aug 2021
Page 89 of 107
exponentially lower as the latter increases. This generates
sounds that are rich in harmonics in the low and mid range,
without becoming excessively harsh in the highest range
(See §2.2.1).
Depending on how the modulation is applied to the car-
rier signal, FM can be exponential or linear. Linear FM
modulates the carrier on the basis of the frequency: in
other words, in linear FM, the modulator increases and
decreases the carrier frequency by the same Hz value, ac-
cording to the modulation amount. Exponential FM
modulates the carrier on the basis of its frequency, i.e.,
with intervals: a symmetric bipolar signal will thus in-
crease and decrease the carrier frequency by the same in-
terval (for example one octave), according to the modu-
lation amount.
The main difference between these two techniques is
that Linear FM generates sidebands which are equally
spaced above and below the carrier frequency, while ex-
ponential FM does not. This happens because the expo-
nential modulation is asymmetrical: if an A=440Hz
waveform is modulated exponentially, and the modula-
tion amount is +/-1 octave, the carrier frequency will os-
cillate between 220Hz and 880Hz, which is 220Hz below
and 440Hz above the original frequency. Such modula-
tion also causes a shift of the central frequency: in this
case, it will be 550Hz, which is exactly 330Hz above
220Hz and below 880Hz. This, in turn, will generate a
perceived detune of the original pitch, which will be dif-
ferent every time the carrier frequency is changed.
Sidebands are the sum and difference of the carrier and
integer multiples of the modulator. There can be some
cases, however, in which the difference between the car-
rier and the modulator would provide a negative number.
Since negative frequencies are not physically possible,
these sidebands are usually inaudible. For example, if the
carrier frequency is 150Hz and the modulator frequency
is 200Hz, the first couple of sidebands would be at 350Hz
and −50Hz. However, a conventional analog oscillator
stops oscillating whenever it reaches 0Hz, thus removing
part of the spectra.
For this purpose, an approach called Thru-Zero FM
has been implemented: with this technique, the negative
sidebands (the ones located “below zero”) are generated,
but with an inverted phase. The result is a richer and
more natural musical timbre with even less pitch drifting
than may occur with analog FM.
2.2.1 FM Routing
Both oscillators of the BRENSO can work as carrier
and modulator at the same time: this means that the
green oscillator can modulate the yellow one, which in
turn modulates back the green. This technique allows
creating extremely complex sounds with just two oscilla-
tors, whose final spectral content may even reach the
realm of noise.
To achieve this result, BRENSO is equipped with two
FM buses, one for the yellow and one for the green oscil-
lator (B.7 to B.12). The scope of each bus is to offer an
explicit modulation routing with advanced capabilities.
Each FM bus has three main controls: the big one is the
FM Deviation knob (B.6) connected to its CV Input (B.7) and
Attenuverter (B.8), while the other two smaller knobs are the
Linear TZFM Attenuator, and the Exponential FM at-
tenuator. The Deviation knob sets the overall modulation
that it is applied to the oscillator, while the two attenuators
(B.10, B.12) determine the specific amount of Linear
Through-Zero (TZ) and Exponential FM. All the knobs in-
crease the value through a clockwise rotation, starting
from the leftmost position, where no modulating signal is
routed.
By default, the linear and exponential modulation
source of each oscillator is the other one: the green oscil-
lator is thus semi-normalled to the yellow Linear TZFM
and Exponential FM inputs (B.9 and B.11), and vice versa.
It is also possible to break the normalization and use an-
other signal by patching it to the desired input. In this
case, the respective attenuator knob will attenuate the ex-
ternal signal amplitude. It is thus possible to use up to four
different modulation sources at the same time.
In order to produce audible effects, one must set both
the Deviation knob and either the Linear TZ or Exponential
attenuator to a value higher than zero (the leftmost posi-
tion).
This bus design offers two great advantages: on the one
hand, it allows combining linear and exponential FM in-
dependently per each oscillator. On the other, by having
independent CV inputs on the two buses, it is possible to
control the modulation amount over each oscillator with
different sources, thus creating more articulated timbres.
Practice BRENSO’s FM with these techniques:
Linear Through-Zero Frequency Modulation
TZFM Modulator Sequencing
Noise Oscillator 1
SYNC
Syncing refers to a variety of techniques originally devel-
oped to improve and stabilize the relative intonation of
two or more analog oscillators.
The common ground is that one oscillator should be
used as a reference to which other oscillators must be
compared and, if different, corrected: different correction
techniques translate into different syncing circuits.
It soon became clear, however, that in certain sync cir-
cuits, an exaggerated modulation of a “slave” oscillator
introduced pleasant overtones to the final sound, and
these techniques became widely employed in sound syn-
thesis to generate more complex timbres. This is the case
with, for example, Hard Sync, which is often
Rev. 7 – Aug 2021
Page 90 of 107
implemented in sawtooth-core oscillators. This circuit
takes two oscillators, called ‘master’ and ‘slave’, and
forces the slave’s waveform to reset back to 0 at each mas-
ter’s duty cycle. Modulating the slave oscillator’s fre-
quency will result in a rich sound which changes timbre
without changing pitch since the waveform still resets at
the master’s rate. The downside of this process is that
every time the slave wave resets and thus drops back to
the beginning of the duty cycle, it may produce a sort of
unpleasant “spike,” which becomes more and more no-
ticeable as the modulation gets deeper.
BRENSO is equipped with two different circuits, which
provide different results and are designed to accomplish
different tasks: they are called Lock and Flip Sync. They
can be selected through a three-way switch for the green
oscillator (B.16), and via a jumper on the back of the PCB
for the yellow oscillator.
2.3.1 Lock
The Lock circuit is designed to provide a precise but sub-
tle correction of an oscillator’s pitch (the ‘slave’) when it
is very close to an integer multiple or divisor of another
oscillator’s frequency (the ‘master’). It is mainly used to
compensate for slight tracking variations that may occur
when CV controlling more oscillators with the same
V/oct signal.
The Lock system uses the master’s square wave to
slightly change the thresholds of the slave oscillator’s
core: it will shift them up when the master’s waveform is
positive, and down when it is negative. As a result, the
slave oscillator will gently rush and drag to follow the
master’s frequency, without resets or abrupt changes in
the waveform direction.
Since this circuit is designed to correct very small differ-
ences in frequency, we recommend using it mainly when
the slave oscillator is within a semitone from its desired
pitch. If the ratio between the two oscillators is not an
integer number, some changes in the harmonic spectra
may occur.
By default, the green oscillator can be locked to the yel-
low one by moving the three-way Sync Switch (B.16)to the
Lock position.
The yellow oscillator does not have any hardwired slave
capability, but it can be synced to an external waveform
by patching it to the Sync Input (B.17) and setting the back
jumper to Lock.
2.3.2 Flip Sync
It has been said that sometimes an extreme modulation
of the synced oscillator may be deliberately used to create
complex waveforms, as with Hard Sync. BRENSO’s tri-
angle cores allow a different technique, typical of this kind
of oscillator, called Flip Sync (or Reverse Sync): instead of
forcing the slave oscillator’s waveform back to the begin-
ning at every master’s duty cycle, it reverses the wave
direction. This translates into a more mellow tone, which
allows creative modulation without hearing the harsh
“spikes” made by the slave oscillator’s waveform reset by
sawtooth-based Hard Sync.
Flip Sync is activated by moving the Sync Switch of the
green oscillator’s section (B.16) to its rightmost position:
when engaged, the green core will invert its waveform di-
rection at every yellow duty cycle.
As we said above, Flip Sync can be activated for the yel-
low oscillator, too, by placing the jumper on the back of
the PCB to the Sync position. In this way, the yellow os-
cillator will become the slave of any signal patched to its
Sync Input (B.17).
This technique, in contrast to Lock, creates dramatic
changes in the slave’s waveform and can be used for more
expressive and creative purposes. Since it is not phase-
based, and since preserving the original waveform is not
a priority, there is no preferred frequency range for set-
ting the slave oscillator to be synced properly. Of course,
a master frequency higher than the slave one would result
in a change of amplitude, of the slave since it will not al-
ways be possible to reach the full cycle without a change
of direction.
Practice BRENSO’s Sync options with these
techniques:
Lock & Flip Sync
Noise Oscillator #2
Double Flip Sync
Flip-Flop Flip Sync
3
TIMBRE
So far, we have seen several ways of generating complex
timbres by just acting on the oscillators’ frequencies, but
BRENSO is capable of much more. A whole section is
dedicated to modulating the waveforms of the yellow os-
cillator through a series of circuits. Here is an overview of
the signal routing.
· The yellow triangle wave is routed to a waveshaper
called Triangle Shaper (C.1, C.2, C.3), which morphs be-
tween a sine and a logarithmic wave. The resulting wave-
form is sent to two destinations: a crossfader called Source
(E.1, E.2, E.3), and a comparator for Pulse-Width Modula-
tion (PWM – D.1, D.3, D.4).
· The comparator takes the modulated waveform and
derives a pulse-wave, which can be modulated; alterna-
tively, the Pulse-Width Modulation (PWM) Source can be set
to be the pure triangle wave of the yellow oscillator (D.2).
· The PWM wave is sent to another waveshaper called
Pulse Shaper (D.5, D.6, D.7), which emphasizes the high or
low harmonics. The resulting signal is sent to two desti-
nations, the Source crossfader, and the square wave output
Rev. 7 – Aug 2021
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of the yellow oscillator. A switch (A.6) below the jack
socket (A.5) selects the output source: pure square wave,
or shaped-wave.
· The Sources crossfader (E.1, E.2, E.3) receives signals
from the Triangle Shaper and the Pulse Shaper and blends
them together. The result is fed into a Wavefolder (E.4 to
E.10).
· The Wavefolder further processes the sound, and its
output is sent to another crossfader for amplitude modu-
lation (see below, §0) before being routed to the Final out-
put (A.7).
All the aforementioned waveshaping techniques are
performed over the yellow oscillator’s waveforms, and
their amount can be modulated (even at audio rate) by
the green oscillator’s sine wave, through a circuit called
Modulation Bus (F.1 to F.5). The following paragraphs will
describe the modulation circuits, and the last one will de-
scribe the role of the green oscillator and the Modulation
Bus.
TRIANGLE SHAPER
The first waveform modulation circuit is the Triangle
Shaper (C.1). It can be seen as a three-way mixer that
blends three waveforms: a sine wave (leftmost position),
an almost-pure triangle wave (noon), and a logarithmic
waveform. (Both the sine and the log are generated by
shaping the triangle wave, hence its name.)
It is possible to control this parameter, even at audio
rate, by patching an external signal to the CV input (C.2).
An Attenuator (C.3) allows for precise scaling of the incom-
ing signal. By default, the modulation input is semi-nor-
malled to the Modulation Bus output (F.2).
The signal coming from this circuit is then routed to the
Source crossfader (E.1) and then possibly to the Wavefolder
(E.4), which can be heard through the final output (more
on this below, §3.3).
Check out the Triangle Shaper in this tech-
nique:
Triangle Shaper
PULSE SHAPER
The other waveshaping circuit consists of two sections
strictly connected: first, a comparator generating a pulse
wave and capable of pulse-width modulation (PWM),
and then another waveshaper to which the PWM output
is routed.
Check out the Pulse Shaper in this technique:
Pulse Shaper
3.2.1 Pulse-Width Modulation (PWM)
The PWM circuit generates a pulse-wave through a
comparator. This technique requires a waveform and a
voltage value used as a reference. The comparator, as the
name suggests, compares the waveform to the reference
voltage: every time the waveform is equal to or higher
than the reference voltage, the output voltage will be
high; conversely, every time the waveform is lower than
the reference voltage, the output will be low. The alter-
nation of high and low voltages produces a pulse wave-
form, whose width depends, on the one hand, on the ini-
tial waveform fed into the comparator, and on the other,
on the value of the reference voltage.
A classic example of pulse-width modulation is
achieved by using a fixed triangle waveform and varying
the comparator threshold: this operation changes the ref-
erence voltage and thus the point where the output volt-
ages are high and low, but without affecting the duty cy-
cle, i.e. the frequency.
It has been said that both the elements of the compara-
tor (the waveform and the reference voltage) play a fun-
damental role in a pulse-wave generation: the two main
controls of BRENSO’s PWM circuit affect exactly these
two parameters.
The two-way Source switch at the bottom (D.2) selects
the source to be fed into the comparator: when it is set on
the left, the source is yellow triangle wave, straight from
the oscillator’s core, and the result is a classic pulse wave;
when it is set on the right, the source is the wave gener-
ated by the Triangle Shaper according to its knob position
(it can be a sine, a logarithmic wave or everything in be-
tween).
The Pulse Width knob (D.1) sets the comparator thresh-
old and thus varies the pulse wave, or the ratio between
the positive and negative side of the waveform (also called
‘symmetry’). When the source is the triangle wave, and
the knob is centered, the ratio will be of ~50%, which
translates into an almost perfect square wave. Moving the
knob on the left or on the right will change this ratio, thus
generating a positive or negative asymmetry).
The CV Input at the bottom (D.3) accepts any signal to
be used to vary the wave symmetry, with a dedicated At-
tenuverter (D.4) to scale or invert it: when the attenuverter
is set at noon, no modulation is applied; rotate the knob
on the left or right to apply a negative or positive modu-
lation, respectively. Patch any LFO-like signal to the
modulation input and adjust the attenuverter to achieve
the classic PWM sound.
When the Triangle Shaper is used as a source for the com-
parator, it can produce more complex results: for in-
stance, the pulse wave symmetry can be varied by modu-
lating the wave shape, without changing the comparator
threshold. Modulate both the waveshaper and the sym-
metry control to generate articulated modulations, which
Rev. 7 – Aug 2021
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are harder to obtain with more conventional PWM cir-
cuits.
Practice the PWM with these techniques:
PWM 1
PWM 2
3.2.2 Waveshaper
The Pulse Shaper circuit is BRENSO’s second
waveshaper. It further shapes the harmonic content of
the pulse wave generated by the PWM circuit (§ 3.2.1).
When its main knob (D.5) is at the leftmost position, it
emphasizes the lower frequencies; the higher overtones
will become increasingly higher until the noon position is
reached: at this point, the waveform generated by the
PWM circuit is almost purely reproduced. When the
knob is rotated past noon, the higher frequencies will be
progressively emphasized, until roughly two o’clock (75%
of the knob stroke), where they will have the highest am-
plitude. From this point onward, the lower frequencies
will be emphasized again, but with an inverted phase, un-
til the rightmost position is reached, where the signal is
the same as at the leftmost position, but with inverted
phase.
It is possible to control this parameter, even at audio
rate, by patching an external signal to the CV input (D.6).
An Attenuator (D.7) allows for precise scaling of the incom-
ing signal. By default, the modulation input is semi-nor-
malled to the Modulation Bus output (F.2).
The output of the Pulse Shaper is routed to two different
points of the circuit. First, to the yellow square wave out-
put (A.5), where it can be selected with a dedicated switch
(A.6), instead of the regular, core-derived square wave;
then, it is sent to the final wavefolding stage.
WAVEFOLDER
So far, we have described two signal paths: the one of
the Triangle Shaper, and the one of the PWM through the
Pulse Shaper. Both are further modulated through a Wave-
folder.
Practice the Source and Wavefolder parame-
ters with these techniques:
Source and Wavefolder
Wavefolder Ratcheting
3.3.1 Sources
The first stage of the wavefolding circuit is the Source
control. It is essentially a crossfader between the two
waveshaped signals: the one from the Triangle Shaper and
the other from the PWM through the Pulse Shaper.
When its knob (E.1) is set at the leftmost position, only
the signal coming from the Triangle Shaper is sent to the
Wavefolder. Rotate the knob clockwise to blend in the sig-
nal coming from the Pulse Shaper: at noon, the blend will
be 50-50. At the rightmost position, however, the signal
sent to the waveshaper will not be purely the one coming
from the Pulse Shaper, but a small amount of the other
one will still be audible.
This design choice has been made to improve the tonal
characteristics of the folded signal. Because of its nature,
any “pure” pulse waveform may produce some irrelevant
results wen folded, or even some amplitude loss. To pre-
vent this from happening, the Source control will always
retain some of the triangle-shaped signal, which will dra-
matically improve the behavior of the wavefolder.
If you want to hear the pure sound of the Pulse Shaper,
you can always use the Square/Shaped Pulse Output (A.5)
and set its Source switch (A.6) to the leftmost position.
It is possible to control this parameter, even at audio
rate, by patching an external signal to the CV input (E.2).
An attenuator (E.3) allows for precise scaling of the incom-
ing signal. By default, the modulation input is semi-nor-
malled to the Modulation Bus output (F.2).
3.3.2 Folding
A wavefolder is a circuit that amplifies a waveform be-
yond a pre-determined threshold: for this reason, it can
also be classified as a distortion unit. Once its peaks reach
the threshold (both on the positive and negative sides), in-
stead of being clipped, they are “folded” on themselves.
When they reach the opposite threshold, they are folded
back again, and the cycle repeats, generating a number
of folds which depends on the circuit design. The result
of these folds is an increasing number of overtones that
generate a richer sound.
The main control of BRENSO’s wavefolder is the
Wavefolder knob (E.4). Its range is divided into six layout
graphic portions with increasing line thickness, which
roughly reflect the number of folds performed by the cir-
cuit.
The first section is marked with a dotted line and spans
from the leftmost position to the icon of a “clean” wave-
form. In this range, the knob simply controls the ampli-
tude of the incoming signal, from 0 to unity gain.
Rotating the knob from this point onward will generate
more and more folds, until the maximum is reached, at
the rightmost position.
It is possible to control this parameter, even at audio
rate, by patching an external signal to the CV input (E.5).
An Attenuator (E.6) allows for precise scaling of the incom-
ing signal. By default, the modulation input is semi-nor-
malled to the Modulation Bus Output (F.2).
Rev. 7 – Aug 2021
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3.3.3 Symmetry
A peculiar feature of a wavefolding circuit is that it can
be forced to fold the positive half-cycle before the nega-
tive one, and vice versa, by adding a voltage bias to the
incoming signal. This translates into an unbalanced dis-
tortion, which provides different overtone configurations.
This technique can be performed on BRENSO
through the Symmetry knob (E.9): at noon, the incoming
waveform is perfectly balanced. Rotate the knob clock-
wise to increase the folds of the positive half-cycle, and
counterclockwise to increase the folds on the negative
half-cycle.
A CV Input (E.10) sums any external voltage to the value
selected by the knob.
3.3.4 Ping
In many natural sounds, a higher amplitude sound of-
ten contains a higher number of harmonics in the sound
spectra. Moreover, many natural instruments have a
higher amplitude when they begin to generate a note,
which gradually decays over time. The consequence of
these two facts is that the timbre of many acoustic musical
instruments evolves while a note is played, having richer
harmonic content during the attack than during the de-
cay. In other words, the harmonic content is often
vaguely proportional to the amplitude of the signal: think,
for example, about guitar strings, whose tone changes ac-
cording to the strength it is plucked with.
This peculiarity contributes to the dynamic range of
any musical instrument, and it is often an issue with elec-
tronically generated waveforms, whose harmonic content
remains the same throughout different amplitudes.
The wavefolder circuit can be very helpful for changing
the harmonic content over time and achieve more dy-
namic results, and, for this reason, BRENSO is equipped
with a circuit specifically designed to dynamically change
the fold numbers over time by responding to an external
impulse.
The Ping circuit uses an external trig patched to its input
(E.7) to excite the wavefolder, then integrates it with a
nonlinear decay curve. The result is that the folder, once
excited, quickly opens the wavefolder circuit above its
maximum value, and then gradually closes it to the level
set by the Wavefolder knob (E.4). The amount of this decay
is set through the Ping Decay knob (E.8): at its leftmost po-
sition, it is extremely fast, while at its rightmost position,
it becomes significantly longer.
Remind that the lowest level to which the Ping decay ends
is set by the Wavefolder knob: if it is set to the rightmost po-
sition, the effects of the Ping will be less noticeable.
The circuit detects any steep rising edge and uses it to
excite the wavefolder. It means that trigs are preferred,
but any gate signal can be used as well: the Ping circuit
will behave in the same way, regardless of the gate length.
Theoretically, any steep transition between a low and a high
voltage can be used to excite the Ping, but practically some-
times using signals different than trigs or gate may cause it
not to work as expected.
TIMBRE MODULATION BUS
The four parameters of this section (Triangle Shaper, Pulse
Shaper, Source, and Wavefolder) can be controlled both via
external CV and through an internal semi-normalized
routing called Modulation Bus.
The Modulation Bus is basically a multi-target VCA cir-
cuit: its input (F.1) is semi-normalled to the green oscilla-
tor’s sine wave output (A.1), and its output is semi-nor-
malled to the four CV Inputs listed above (C.2, D.6, E.2,
E.5). Its main knob (F.3) controls the VCA Level, which
can also be externally controlled through a CV input (F.4)
with a dedicated attenuverter (F.5). At its leftmost posi-
tion, the main knob closes the VCA, and at its rightmost
position, it reaches unity gain and outputs a sine wave al-
most identical to the one coming from the green oscilla-
tor's sine output.
At its most basic configuration, the Modulation Bus sets
the amount of the green sine signal to be sent to the four
Modulation Inputs: here, it can be independently regu-
lated for each of the four sections of the circuit. For ex-
ample, you can set the Level knob (F.3) to noon, which
will route to the CV Inputs a sine wave of half the ampli-
tude; then, you can set the Pulse Shaper Attenuator (D.7) to
a subtle level, and the Wavefolder CV Attenuator (E.6) to per-
form a deeper modulation. This allows you to carefully
dose the amount of internal modulation to each of the
four parameters.
The main purpose of the Modulation Bus, however, is to
dynamically control the amount of modulation sent to the
four CV Inputs at the same time, especially via external
CV. For example, you can set the Level knob (F.3) fully
counter-clockwise to close the VCA, then patch an enve-
lope to the Level CV Input (F.4) and adjust its amount
through the attenuverter (F.5): in this way, the envelope
will control the amount of modulation sent to the four
CV inputs, which, in turn, will scale it independently to
their destinations.
Practice the Timbre Modulation Bus with these
Techniques:
Timbre Modulation Bus #1
Timbre Modulation Bus #2
Timbre Mod VCA and Self Modulation
Further operations can be performed. First, the input
semi-normalization of the Modulation Bus can be broken
by patching any signal to the Input jack socket (F.1). The
new signal is treated in the same way: it is routed to the
four destinations, where it can be independently scaled,
Rev. 7 – Aug 2021
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and it can be further modulated via the Level CV Input
(F.4).
Then, the Modulation Bus Output (F.2) allows you to take
any signal processed by the VCA and send it wherever
you need in the patch. The most “extreme” configuration
of this circuit is as a stand-alone VCA, which can process
an external signal, using an external CV, and send the
processed signal to a different module, without even af-
fecting any component of the BRENSO.
Remember that the semi-normalization is broken only
through the inputs: if you patch the Modulation Bus Output
to any point of your patch, its signal will still be internally
routed to the four CV Inputs of the Timbre section, until a jack
is patched into them.
Practice the main Timbre parameters with
these Techniques:
Timbre Sequencing
Timbre Randomness
4
AMPLITUDE
We have described how BRENSO can generate com-
plex timbres by modulating the frequencies or the wave-
forms, but there is one additional section: following the
signal routing, after the waveshaping and wavefolding
sections, a further degree of modulation can be engaged
through the Amplitude Modulation section.
This section is a two- or four-quadrant linear multiplier
very similar in concept and design to the one that can be
found in the FALISTRI module (refer to FALISTRI’s
§3.2 for technical details).
One input of the multiplier is the signal coming from
the Timbre section, while the other can be set by the mu-
sician. By default, the second input is semi-normalled to
the green sine wave: patch a cable to this input to break
the internal semi-normalization.
Both inputs are unattenuated 10 V peak-to-peak bipolar sig-
nals: when replacing the second input, you can use any sig-
nal you like, but its overall amplitude may lead to different
results.
The main control is the Amplitude Modulation/Ring
Modulation (AM/RM) knob (G.2), which is essentially a
crossfader between the signal coming from the Timbre sec-
tion and its amplitude-modulated copy. When the knob
is set fully counterclockwise, the signal from the Final out-
put will be exactly the one coming from the wavefolder.
Rotate it clockwise to blend in the amplitude-modulated
signal, until the rightmost position is reached: here, only
the signal coming from the four-quadrant multiplier will
be heard.
This crossfading can be externally controlled via exter-
nal CV, whose input (G.4) features a dedicated attenu-
verter (G.5) to scale or invert the incoming signal.
AMPLITUDE MODULATION AND RING MODULATION
Just like in the FALISTRI, this multiplier can work with
two or four quadrants. In simpler terms, while the signal
coming from the waveshaper is always bipolar, the mod-
ulator (semi-normalled to the green sine wave) can be ei-
ther unipolar or bipolar. Further down the line, it can be
said that the modulating signal can perform either Am-
plitude Modulation (when unipolar) or Ring Modulation
(Bipolar).
The difference with FALISTRI’s Four Quadrant Mul-
tiplier is that, while its modulation type changes accord-
ing to the signal patched in (bipolar for RM, unipolar for
AM), here the expected signal is always 10 V peak-to-
peak, which is then internally scaled to perform the two
tasks via a dedicated switch (G.3).
At its upper position, the switch scales the modulating
signal on the positive side only, thus engaging only two
quadrants and performing amplitude modulation. Set it
to the lower position to make it bipolar, engage the four
quadrants, and perform ring modulation.
Practice the Amplitude section with this tech-
nique:
Amplitude Modulation #1
For the differences between AM and RM, please refer
to its section in the FALISTRI’s manual (§3.2).
5
TRIMMERS
BRENSO is equipped with 23 trimmers for calibration
purposes. Some of them are meant to be operated by
Frap Tools only, while others can be used by expert mu-
sicians who need to fine-tune certain parameters.
The trimmers are not manual potentiometers, therefore not
designed to handle a large number of twists. For this reason,
you must be exactly sure about what you want to achieve
when you put your hands on a trimmer, and you should limit
any trimming operation to the strict necessary.
ACCESSIBLE TRIMMERS
There are 17 trimmers that an expert user can access,
both on the front panel and on the back of the PCB. They
control seven parameters, described in the following par-
agraphs.
5.1.1 Coarse Frequency
Underneath the two Coarse Frequency Knob, on the
front panel, there are two couples of trimmers labeled m
and M. They control the minimum and maximum value
of the Coarse Frequency knobs of each oscillator, in order
to make them match as close as possible the frequency
scales of the panel label.
Rev. 7 – Aug 2021
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5.1.2 Sine Wave Symmetry
Close to the Coarse Frequency Trimmers lie two more
couples of trimmers, one per each oscillator, labeled +
and x: they control the symmetry and gain of the stage
that shapes the triangle wave into a sine wave. By default,
the sine wave is calibrated to be almost pure, but it may
be interesting to alter its shape on purpose to bring in the
second harmonic.
5.1.3 Sawtooth Wave Symmetry
At the upper right corner of the back of the PCB, there
is a trimmer that regulates the symmetry of the green saw-
tooth waveform. As for the sine waves, this is factory cal-
ibrated to an almost-pure sawtooth, but it can be altered
on purpose.
5.1.4 Exponential FM Zero
On the back of the PCB, two trimmers in the lower-
right corner control the DC-Offset compensation for the
external source of exponential frequency modulation.
5.1.5 Triangle Waveshaper Shape
Two trimmers close to the Triangle Waveshaper knob
control the shape of the logarithmic waveform that can
be heard when the knob is at the rightmost position. This
circuit is borrowed from the FALISTRI module.
5.1.6 Wavefolder Symmetry
This trimmer is located on the back of the PCB and ad-
justs the symmetry of the wavefolding circuit, i.e., the
number of folds that appear on the positive and negative
front of the waveform at a given position of the Wave-
folder knob and when the Symmetry knob is at noon.
5.1.7 Four-Quadrant Multiplier
This trimmer controls the symmetry of the amplitude
and ring modulations: it is used to make sure that, when-
ever the modulating signal reaches 0 V, the modulated
one is as closest possible as its un-modulated version.
To calibrate the Amplitude Modulation circuit, patch a
dummy cable to the second input of the Amplitude
Modulation section, and set the modulation amount fully
clockwise, and trim it to reach the lowest possible amplitude.
5.1.8 Comparator
This circuit prevents the oscillator core from stalling by
controlling the direction of the negative front of the bipo-
lar waveform. The trimmer regulates the position of the
threshold below which the triangle wave is detected as
negative by the oscillator core.
Due to common factors such as power or ground distri-
bution, it may happen that an oscillator stalls when set at
low frequencies and modulated with a carrier with sharp
transients. In this case, gently rotate this trimmer (labelled
Core Comp) counterclockwise with a trim pot screwdriver
until the oscillator is heard again. If you have troubles
with this operation, contact us at [email protected].
NON-ACCESSIBLE TRIMMERS
There are six more trimmers that must not be touched
for any reason, because it will void the module’s war-
ranty. They control the crucial parameters of the oscilla-
tors and are carefully calibrated by our technicians: if
modified, they may cause BRENSO to behave in a wrong
way. They are all in couples (one per each oscillator core)
and located on the back of the PCB.
5.2.1 Gain
This trimmer controls the gain applied to the external
CV patched to the V/oct input. The gain circuit provides
the right scaling of the external CV before it is routed to
the expo converter.
5.2.2 Base
This trimmer regulates the offset that is added to the
exponential conversion of the oscillator’s control volt-
ages. It prevents the response curve from losing linearity
as it gets close to 0, and the oscillator from stalling.
5.2.3 Symmetry
This trimmer regulates the symmetry of the triangle
core, from which all the other waveforms are derived.
Rev. 7 – Aug 2021
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6
TECHNICAL DATA
SIMPLE SIGNAL FLOW
Figure 87: BRENSO’s signal flow.
Rev. 7 – Aug 2021
Page 97 of 107
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
325
mA
-12 V
235
Size
30
HP
Input details (6)
V/oct
Impedance
>90
KΩ
FM source
>30
Deviation CV
>90
Integrator CV
>40
Sync
>60
Minimum amplitude
2
Vpp
Suggested amplitude
±5
AM CV
Impedance
>40
KΩ
AM source
>90
Suggested amplitude
±5
Timbre Modulation source
Impedance
>40
KΩ
Timbre modulation CV
>90
Triangle Waveshape CV
>60
Pulse Waveshaper CV
>60
PWM CV
>90
Sources CV
>25
Wavefolder CV
>60
Wavefolder Symmetry CV
>50
Ping CV
>90
Output Details
Audio outputs
Impedance
>100
Ω
Amplitude (7)
±5
Vpp
Oscillators
Knob range
Audio rate
27.5
7040
Hz
LFO mode
0.15
10
V
~6.6
25
ms
Ratio (8)
176:1
Tracking (9)
±5
ȼ
Fine tuning
>1
st
Core crosstalk
-50
dB
(6)
All buffered.
(7)
Unloaded.
(8)
Subject to ±3% tolerance.
(9)
Measured at 440Hz over ±3 octaves.
REVISIONS
Starting from lot no. 200901 we rearranged the board layout to facilitate the calibration procedure in the lab. The
functions of the module and its tech specs have not been changed.
Rev. 7 – Aug 2021
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333
Figure 88: 333 interface.
A
In/Out
A.1 Inputs
A.2 Semi-Normalled Inputs
A.3 Outputs
A.4 -6dB Switches
The 333 is an analog summing and distribution module
for Eurorack modular systems. It is composed of three
identical sections, each of those comprising a high-quality
summing amplifier with 3 inputs, and three inde-
pendently buffered outputs.
The summing amplifier circuitry and the system opti-
mization are derived directly from the CGM creative
mixer series, with the additional ability to handle signals
starting from DC.
1
DESIGN
Each of the three sections, red, yellow, and green, sums
up to three signals, plugged to any of its three inputs, and
distribute this sum to three independently buffered out-
puts.
The first input of yellow and green sections (A.2) is semi-
normalled to the after switch sum result of the previous
section (so the yellow to the red, and the green to the
yeow).
All the inputs are DC coupled, so you can use each sec-
tion to sum audio signals, control voltages as well as
merging clocks.
Practice the 333 in many forms with these
Techniques:
Voice Spread #1
-6dB Switches
Sidechain #1
Rev. 7 – Aug 2021
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2
TECHNICAL DATA
FLOW CHART
Figure 89: 333’s flow chart.
SPECIFICATIONS
Parameter
Details
Min
Typ
Max
Unit
Current Draw
+12 V
48
mA
-12 V
48
Size
6
HP
Input impedance
>90
KΩ
Output impedance
<50
Ω
CV Tolerance
<0.5
%
global offset per section
-20
20
mV
Frequency response (10)
DC
30
KHz
Harmonic Distortion (THD+N)
(11)
<0.01
%
(10) Within 1dB, measured at +10dBu onto a 1KΩ load.
(11) Measured at 1KHz with output signal of +10dBu onto 1KΩ load with a 10Hz to 80KHz bandwidth measurement system.
Rev. 7 – Aug 2021
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321
Figure 90: 321 interface.
A
321
A.1 Inputs
A.2 Outputs
A.3 Sum Output
A.4 Unpatched Sum Output
A.5 Scale
A.6 Phase Switch
A.7 -6dB Switches
A.8 Offset
A.9 Offset Switch
The 321 includes the most useful functions we always
need in every patch, to edit and combine dynamically the
signals in use.
It is capable of scaling any incoming signal, invert its
phase, offset it, and combine with other signals. It is com-
pletely DC coupled, so may work well for both audio and
CV. It can also be used as a CV source.
1
DESIGN
The 321 is composed of three identical sections, the red,
yellow and green, where each of those is capable of scal-
ing any signal, from 0 up to 2 times (+6dB), flip its phase,
and apply a DC offset, allowing to shift your audio or CV
up or down.
In case no signals are connected to the section input
(A.1), the offset may act as a CV source too.
The three sections are then summed together into two
independent summing stages: the top right jack (A.3) out-
puts the sum of all three sections, while the top left one
(A.4) outputs the sum of the unconnected sections only
(semi-normalled). The 321 is entirely DC coupled, allow-
ing the process of control voltages as well as audio signals.
In case CVs or audio signals are particularly hot, the
two 6dB attenuators (A.7), one per each summing section
might be helpful to reduce exactly by 50% the incoming
signals.
Practice the 321 in many forms with these
Techniques:
Octave Blends
Sidechain #1
FUMANA Feedback #2
FUMANA Feedback #3
Offset