Ulead VIDEO STUDIO 5 Operation & User’s Manual
Text of the manual
First English edition for GIF Animator version 5, March 2001.
© 1992-2001 Ulead Systems, Inc.
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording or storing in a retrieval system, or
translated into any language in any form without the prior written permission of Ulead Systems, Inc.
Software license
The software described in this document is furnished under a License Agreement which is included with
the product. This Agreement specifies the permitted and prohibited uses of the product.
Licenses and trademarks
ICI Library © 1991–1992 C-Cube Microsystems.
Ulead Systems, Inc., the Ulead logo, Ulead GIF Animator, PhotoImpact, VideoStudio, and MediaStudio
Pro are trademarks of Ulead Systems, Inc. All other product names and any registered and unregistered
trademarks mentioned in this manual are used for identification purposes only and remain the exclusive
property of their respective owners.
Sample files
Files provided as samples on the program CD can be used for personal demonstrations, productions and
presentations. No rights are granted for commercial reproduction or redistribution of any sample files.
North & South America:
International:
Ulead Systems Inc.
Ulead Systems, Inc.
http://www.ulead.com
http://www.ulead.com
E-mail: [email protected]
http://www.asiapac.ulead.com
http://www.ulead.com.tw
E-mail: [email protected]
Europe:
Japan:
Ulead Systems GmbH
Ulead Systems, Inc.
http://www.ulead.de
http://www.ulead.co.jp
E-mail: [email protected]
E-mail: [email protected]
Table of Contents
Introducing Ulead GIF Animator ........................................................................................................... 4
Whats new ............................................................................................................................................ 6
Getting started....................................................................................................................................... 8
Installation .............................................................................................................................................. 8
Running the program ............................................................................................................................... 8
Customizing how you work ....................................................................................................................... 9
GIF Animator at a glance ..................................................................................................................... 11
Introducing the interface ........................................................................................................................ 11
Working modes in GIF Animator .............................................................................................................. 12
For current GIF Animator users ........................................................................................................... 14
Tutorial................................................................................................................................................. 15
Creating an animation project ............................................................................................................. 16
Introducing the UGA project file .............................................................................................................. 16
Creating a new project ........................................................................................................................... 16
Using the Animation Wizard .................................................................................................................... 17
Starting out with an image, animation or video file ................................................................................... 18
Setting the canvas size ........................................................................................................................... 18
Working with objects........................................................................................................................... 20
Adding image objects ............................................................................................................................. 20
Object Manager Panel ............................................................................................................................ 21
Manipulating objects using the Tool Panel ................................................................................................ 23
Adding a shadow ................................................................................................................................... 30
Managing multiple objects ...................................................................................................................... 31
Working with frames ........................................................................................................................... 33
Frame Panel .......................................................................................................................................... 33
Banner Text ......................................................................................................................................... 36
Adding Banner Text ................................................................................................................................ 36
Using Plug-in filters ............................................................................................................................. 38
Using Video F/X ................................................................................................................................... 39
Optimizing your animation .................................................................................................................. 41
The Optimize mode workspace ............................................................................................................... 42
Optimization process .............................................................................................................................. 43
Previewing your work.......................................................................................................................... 45
In the Edit mode .................................................................................................................................... 45
In the Preview mode .............................................................................................................................. 46
In a Web browser .................................................................................................................................. 46
Saving & exporting .............................................................................................................................. 47
Saving your work ................................................................................................................................... 47
Sharing your animation .......................................................................................................................... 50
Index Editor ......................................................................................................................................... 52
Appendix: GIF color palettes ............................................................................................................... 54
Shortcuts.............................................................................................................................................. 55
Index.................................................................................................................................................... 56
ULEAD GIF ANIMATOR USER GUIDE
Introducing Ulead GIF Animator
Ulead GIF Animator is a powerful GIF animation tool for creating high impact animation for
Web pages, presentations, and multimedia titles. From composition, editing, and applying
special effects, you can do them all in GIF Animator. GIF Animator also gives you total
control over optimization, allowing you to make animations compact and Web-ready while
retaining excellent image quality. And, when it is time to produce the final animation file, the
program lets you output your animation in a variety of file formats, including animated GIF,
Windows AVI, QuickTime, Autodesk animation, image sequences, and even Flash animation.
Just to give you an idea of how powerful GIF Animator is, here is an overview of some of its
features. For more information about the program’s new features, see the section “What’s
new” on page 6.
Animation and Optimization Wizards
GIF Animator includes built-in wizards that
take all the hard work out of building
animations. If you are a novice user, you can
easily compose an animation by running the
Animation Wizard. This wizard walks you
through the whole composition process in four
quick and easy steps. After you are done
editing your animation, use the Optimization
Wizard to automatically make the output file
as compact as possible for faster download
times on the Internet.
Simple, easy-to-use interface
GIF Animator’s integrated interface makes
working with animations a breeze. Its tab-style
interface lets you instantly switch between
different working modes for you to edit,
optimize, and preview your animation. The
frames that make up your animation are clearly
laid out in the Frame Panel, where you can
add, remove, or reorganize the frames and
customize playing options of individual frames.
You can also easily manage the objects in the
animation with the Object Manager Panel.
INTRODUCING ULEAD GIF ANIMATOR
While editing your animation project, viewing
the results of your work is a snap with
workspace previews or instant browser
previews.
Object-based editing
GIF Animator, while primarily a post-production
tool, does give you the capability to manipulate
objects in True Color. With the various tools in
the Tool Panel, you can add text objects as well
as perform minor touch-ups and edits on image
objects. For more advanced editing, you can
even send a frame’s objects directly to your
favorite image editor for further enhancement or
to add special effects. If you use Ulead
PhotoImpact to create new text or apply effects
to your text, the text objects will still remain
editable when you bring them (*.ufo file format)
back into the GIF Animator workspace.
Animated banner text
GIF Animator lets you create dynamic and eye-
catching banner text in motion. You can
combine different effects, such as adding a neon
glow and applying move-in and move-out
effects. GIF Animator also provides text
formatting, alignment and line spacing
adjustment controls for banner text.
Plug-in filters and video effects
Photoshop 32-bit plug-ins can be added into GIF
Animator and applied to image objects. Also,
GIF Animator comes with many video filters and
effects, allowing you to create impressive
transitions from one frame to another and add
impact to your animations.
Note: GIF Animator 5 can open UFO files
created in all Ulead PhotoImpact versions.
Yet, UFO files saved in GIF Animator 5 can
be opened again in GIF Animator 5 or Ulead
PhotoImpact 6 only.
ULEAD GIF ANIMATOR USER GUIDE
Whats new
This version of GIF Animator offers significant improvements to the overall program interface
and brings you a wide range of new features that give you increased flexibility when editing,
optimizing, and outputting your animation projects. Moreover, the approach in creating an
animation has been enhanced with greater efficiency.
Enhanced usability
•
User-friendly interface that allows you to “dock” tool
panels where you want them or transform them into
floating panels.
•
Workspace previews show convenient True Color
preview in editing mode.
Object-based editing and composition
•
Text, image, and banner text objects make animation
composition and editing easier.
•
Transform Tool now lets you resize and rotate objects.
•
Improved Selection Tools add/subtract selections. They
can also produce soft edges, anti-aliasing, loading
selections, and inverting selections.
•
New Object Manager Panel lists all the objects in an
animation project. You can use it to show objects, hide
objects, customize object properties, and set the object
layer level.
•
Tweening automates the process of animating objects.
This new feature automatically generates intermediate
positions for selected objects to simulate motion and
fade-in/fade-out effects.
Cross-application integration
•
From within GIF Animator, send objects to other image
editors such as Ulead PhotoImpact 6, Photoshop or
Paint Shop Pro for further editing.
•
Photoshop layers and PhotoImpact objects can now be
opened as individual objects in GIF Animator.
Improved text handling
•
Text objects remain editable after entry.
•
Character-level formatting enables use of different
fonts, styles, character spacing, and more for individual
characters within the text.
Use a selection with soft edge to
create a semi-transparent effect in
your GIF.
While using the Transform Tool,
drag the control points to transform
an object in the animation.
Tweening
Left: True Color View Right: Index Color View
•
Line spacing and baseline shift adjust the
spacing between multiple lines of text.
•
Gradient and texture fills provide multiple color
and pattern fills for text.
•
Add Neon or Split Text to be able to edit the
individual characters.
Improved banner text
•
Re-editable banner text lets you modify banner
text effects and settings.
•
Full typographic control enables character-level
formatting, line spacing, and more.
•
Combine effects by adding a neon glow and
applying move-in and move-out effects.
New video filters
•
New ColorReplace and ColorShift video filters
provide animated color effects.
Greater optimization control
•
Improved optimizer engine reduces the file size
even more!
•
Side-by-side before and after previews show
real-time optimized results and file sizes.
•
Dither and Lossy adjustments give you more
control over GIF compression.
•
Web snap control increases the relative proximity
of colors to the Web safe palette.
•
Palette Weight reserves a larger number of palette
entries for red, green or blue.
•
Color palette management enables locking,
sorting, and snapping of index colors.
•
Compress by file size or compression ratio.
Improved output options
•
Save objects as layers in Ulead PhotoImpact 6
UFO and Photoshop PSD file formats.
•
Export projects as True Color Flash animations
in BMP or JPEG formats.
•
Save animations as AVI videos, MPEG videos, or
QuickTime movies in True Color.
ULEAD GIF ANIMATOR USER GUIDE
Getting started
It is easy to install GIF Animator. The Installation Wizard will guide you through the steps for
completing the installation. Once you have GIF Animator up and running in your computer,
start out by first customizing the program to best suit your needs.
Installation
Once you’ve installed GIF Animator, take a moment to register online. Just point your Web
browser to the Ulead Web site (http://www.ulead.com). Becoming a registered user entitles you
to product and information updates, as well as technical support if you encounter any problems
with the GIF Animator program.
Running the program
To install GIF Animator:
1
Place the GIF Animator CD into your
CD-ROM drive.
2
When the setup screen appears, follow
the instructions to install GIF Animator
onto your computer.
Note: If the setup screen doesn’t appear
automatically, click the Start button on your
Windows task bar and then click the Run
command. When the Run dialog box opens,
enter D:\setup.exe and click OK (where D is
the letter of your CD-ROM drive).
To run the GIF Animator program:
•
Double-click the GIF Animator icon on
your Windows desktop.
OR
•
Select the GIF Animator icon from the
Ulead GIF Animator program group on
the Windows Start menu.
Note: To learn more about GIF Animator, you
can access the program’s online help. Simply
press [F1] to open it. You can also visit the
Ulead Web site for tutorials by selecting Help:
Online Tutorials.
Customizing how you work
Before you start creating your animation projects, select File: Preferences [F6] to customize
GIF Animator and specify how you want to work with your animations. For instance, you can
define a standard delay time for displaying frames in your animation, choose the Web browser
to use when previewing your work, set up the number of undo levels, and more. Click the tabs
in the Preferences dialog box to select the desired options.
Here are some tips on what options to use when working with animations. For information on
all the available options, click Help in the different tabs of the Preferences dialog box.
Preferences dialog box - Add Image/Video,
Open/Save, and Edit tabs
Preferences dialog box - General tab
To set the desired undo/redo levels:
•
Click the General tab. Setting a high
value for the Levels of undo allows you
to perform as many actions as you want,
yet still be able to change your mind and
remove or reapply some of those actions
to come up with desirable results for your
animation.
Note: The maximum number of undo/redo
levels is “50.”
To define standard playback settings for
animations:
•
In the General tab, set a standard display
time for each frame by entering a time
Delay. This determines the speed of your
animation. Also, from the Removal
method list, select a method for
removing frames before displaying the
succeeding frames.
Note: Setting a Delay value of “100” displays
each frame for one second.
To show or hide popup messages:
•
In the Add Image/Video, Open/Save,
and Edit tabs, select what messages or
option selections you want GIF Animator
to display before performing certain file
operations or object manipulation.
ULEAD GIF ANIMATOR USER GUIDE
Preferences dialog box - Optimize tab
Preferences dialog box - Preview tab
Preferences dialog box - Plug-in Filters tab
To use plug-in filters:
•
In the Plug-in Filters tab, select a check
box. Next, click Browse to link GIF
Animator to the plug-in folders of other
programs (such as Ulead GIF-X.Plugin or
Adobe Photoshop), and access that
program’s plug-in filters. Then, you can
apply the plug-in filters to your animation
project from within GIF Animator.
Note: For more information on how to load
plug-in filters and apply them to animation
projects, see the section, “Using Plug-in filters”
on page 38.
To select the Web browser(s) to use for
previewing:
•
In the Preview tab, make sure that the
Auto-detect Internet Explorer/
Netscape Navigator option is selected if
you want GIF Animator to automatically
locate and use any of these Web browsers
when you preview your animations.
Note: To use another Web browser of your
choice, click the browse button under the Other
browsers option to locate the desired browser.
To set a default optimization preset:
•
In the Optimize tab, select a preset from
the Optimize preset manager list which
you think you will most likely use when
optimizing your animated GIFs. Then,
click Set selection as default to make it
as the default preset everytime you move
to the Optimize mode.
Notes:
• The default optimization preset is Photo 256.
• For more information on optimization, see the section, “Optimizing your animation” on page 41.
GIF ANIMATOR AT A GLANCE
GIF Animator at a glance
Everything you need to build great animations is included in GIF Animator’s single,
WYSIWYG interface. With its drag-and-drop capabilities and the power to import files from
more than 30 different file formats, the sky is the limit to what GIF Animator can help you
create.
Introducing the interface
At the heart of the GIF Animator interface is the workspace where you create and edit your
animation. In the workspace, there are three mode tabs which allow you to switch between
different working modes to complete your animation. The available toolbars and panels change
as you click each mode tab.
When you run GIF Animator, the program starts in editing mode where you can begin
composing your animation. The illustration below provides an overview of the GIF Animator
interface in editing mode. The next few pages give more details about the interface in each of
the three modes.
Standard Toolbar
Provides the most commonly used
functions and commands in the form
of single-click buttons.
Attribute Toolbar
Provides a set of
options and controls
for specific tools.
Object Manager Panel
Lists all the objects used in the animation.
Tool Panel
Contains various tools
for editing objects.
Frame Panel
Lays out the animation
frame by frame.
Workspace
This is where you compose and edit your
animation frame-by-frame.
Mode tabs
Allows you to switch
between the three
working modes.
ULEAD GIF ANIMATOR USER GUIDE
Working modes in GIF Animator
In GIF Animator, going through three different working modes - Edit, Optimize, and Preview
- is essential to complete an animation. While creating an animation, click to switch between
these three tabs in the workspace as needed.
Each working mode provides you with a different set of tools to work on. The following
sections describe how you can accomplish a GIF animation in different modes and introduce
the tools available in each mode.
Edit mode
The Edit mode is the default working mode
for GIF Animator. In this mode, the
workspace provides a work area where you
can compose and edit your animation.
In Edit mode, you can start by first planning
out the number of frames or ‘scenes’ needed
for the animation. This can be accomplished
by using the Frame Panel. In the course of
developing your animation, use the Frame
Panel to add, remove, and arrange frames as
well as set playback options.
You can then add objects. Think of objects as
the ‘casts’ that participate in your animation.
When you add them to your animation, they
will be enlisted in the Object Manager
Panel. The Object Manager Panel keeps a
record of all your objects. Most importantly,
you use the Object Manager Panel to specify
which objects will (or will not) appear on each
frame in the animation.
Objects, be it text or image objects, can be
edited and manipulated. The Tool Panel
provides tools for editing objects. When you
select an editing tool, the corresponding
controls and options used with the tool
appears in the Attribute Toolbar.
Frame Panel
Object Manager Panel
Tool Panel
Attribute Toolbar
Note: To learn more about the Frame Panel,
refer to the section, “Working with frames” on
page 33.
Floating panels
By default, these panels are docked in a location
within the program. Double-clicking the pinpointed
area creates a floating panel (with a title bar) that
can be moved anywhere of your choice. Double-
clicking the title bar returns to the default docked
location.
GIF ANIMATOR AT A GLANCE
Attribute Toolbar
Before and after previews in the Optimize mode
Optimize Panel
Color Palette
Optimize mode
Optimize mode is where you can work on
compressing and compacting your animations
before saving them as animated GIF files.
Optimize your animations to come up with good
quality images yet with smaller file sizes for fast
transmission on the Web.
In Optimize mode, the workspace displays side-
by-side before and after previews. It shows you
the resulting file size after optimization and
estimates the required download time for your
animation.
To optimize your animation, first, specify the
number of colors you want to be available in the
animation. GIF Animator simplifies this task by
providing you with a list of color palette presets
in the Attribute Toolbar which you can directly
select and use. The optimization settings
associated with a selected preset can be further
adjusted through the various controls and
options in the Attribute Toolbar. You can also
click the Optimization Wizard button for step-
by-step guidance on customizing your settings.
For advanced optimization, use the Optimize
Panel to customize more settings and specify
whether to use a single global palette or apply
unique local palette(s) to certain parts of your
animation. Use the Color Palette to view and
edit colors in the global or local palette.
Preview mode
While working on your animation, click the
Preview mode tab from time to time to view the
progress and results of your work. This mode
shows you a preview of your animation within
GIF Animator as it will appear when displayed
on your Web browser.
Tip: The Optimize Panel and Color Palette
can be shown or hidden from the View menu.
Notes:
• To display a “Web preview” in GIF Animator,
you need to have Internet Explorer 4.0 or
higher installed in your computer. Otherwise,
the Preview tab will not be available.
• To preview animations directly in a Web
browser, click a browser button on the
Standard toolbar. Customize these buttons
by selecting File: Preferences - Preview.
ULEAD GIF ANIMATOR USER GUIDE
For current GIF Animator users
While much of this program may already be familiar to users of GIF Animator, many of the
menu commands and functions in this version have been changed in context and further
enhanced. The table below is provided to assist users to easily migrate from previous versions
to Ulead GIF Animator 5.
In previous versions
Saves only in animated GIF file format.
Uses the concept of image layers to create
animations. The Layer pane organizes the
layers in an animation.
Layer: Moving Sprites creates motion
effects by automatically generating a series of
layers and adjusting their positions.
Layer: Moving Animations combines two
different animation files, effectively putting
an animation within an animation.
Makes areas in an image layer transparent by
setting a color as the transparent index.
Edit: Global Attribute Change makes
image layer attributes all the same.
In Ulead GIF Animator 5
Saves in a native file format (*.uga) that
retains frame and object information and
provides more output options.
Uses the concept of frames and objects to
create animations. The Frame Panel lays out
the frames contained in an animation. The
Object Manager Panel displays objects and
lets you set object properties.
Frame: Tween creates motion and fading
effects through varying object positions and
applying different transparency levels in the
generated animation sequence.
Object: Distribute to Frames takes selected
objects in a frame and spreads them out to the
succeeding frames.
When you drag an animation or video file
from another program into GIF Animator 5,
the program provides options to determine
how to insert these frames into the current
workspace.
In an object, it’s easy to make a selected area
transparent with the Eraser Tool or by simply
deleting the selection.
Frame: Synchronize Objects Across
Frames is useful when you select object(s) in
an animation, and want its attributes to be the
same throughout all or selected frames.
When you create an animation, it is important to plan beforehand the sequence of ‘scenes’
before you actually start composing the contents of the animation. Also, make sure that you
can get avail of all the objects that you need, or that you are capable of creating them.
This short tutorial walks you through the steps on how to create an animation from start to
finish. In each step, references to more detailed sections are provided in the manual. Refer to
the referenced pages for information about each stage in the animation production process.
Adding blank frames
Creating and adding objects
To create an animation:
1
Select File: New and set a canvas size to
create a new project.
(For information on the different ways of
creating a new project, see page 16. See
page 18 on how to set the canvas size.)
2
Add some frames in the Frame Panel.
(See page 33 for details.)
3
Insert some objects. You can add image
files as objects in your project as well as
create simple text and banner text.
(For details on text and image objects,
see page 20. See page 36 on how to
create banner text.)
4
For each frame, choose which objects
should appear by showing or hiding them
using the Object Manager Panel.
(See page 21 for more information.)
5
While the frame(s) is selected, click
Frame: Frame Properties to set the
Frame delay. This specifies how long
you want each frame to be displayed.
(See page 33 for details.)
6
Click the Optimize tab to optimize the
animation.
(See page 41 for details on optimization.)
7
Select File: Save to save your work (as a
*.uga file). You can also save it as an
animated GIF, Flash, and many more.
(See page 47 for more information on
saving and exporting animations.)
Setting frame properties
ULEAD GIF ANIMATOR USER GUIDE
Creating an animation project
An animation is composed of ‘frames’ which are displayed sequentially to give the appearance
of motion. GIF Animator lets you build your animation frame by frame. In each frame, you
can add images and other types of objects (such as banner text), as well as insert portions of
digitized videos. You can also insert the contents of an entire folder or a range of selected files
by the drag-and-drop operation.
Introducing the UGA project file
When you create a new animation, GIF Animator opens a new project in the workspace. The
project uses a special file format, *.uga, which is exclusive to GIF Animator. In this type of
file, you can compose an animation by adding text, images, and banner text. GIF Animator
saves them as objects in the project. The next time you open your project file, you will still be
able to edit the objects individually.
Creating a new project
There are several ways to create an animation project, and these are clearly listed in the
Startup Wizard that pops up when you run GIF Animator. Choose the desired method by
clicking its corresponding button.
Here is a brief overview of the different methods in the Startup Wizard. Alternatively, they can
also be accessed through menu commands in GIF Animator, which are also indicated below.
Startup Wizard
•
Animation Wizard - Guides you through
the process of creating an animation, step by
step. (File: Animation Wizard)
•
Blank animation - Opens a new project
based on your selected canvas size and color.
(File: New [Ctrl + N])
•
Open an existing image file - Opens an
image file and adds it as an object to the
new project. (File: Open Image [Ctrl + O])
•
Open an existing video file - Opens a video
or animation file and adds all its frames to
the new project. (File: Open Video)
•
Online Tutorial - Links you to the GIF
Animator tutorial section in Ulead’s Web site.
Note: When you use the Animation Wizard or
open an image/video file, GIF Animator creates
the new project with a transparent background.
When you start out with a blank animation, you
can select a canvas size and color. The color
will be added as an independent object in the
new project.
CREATING AN ANIMATION PROJECT
Using the Animation Wizard
The Animation Wizard provides a quick and easy way to create an animation project. It guides
you step by step through the process of setting a canvas size, adding images (or video), up to
customizing playback options for your animation. Use the buttons found at the bottom of the
Animation Wizard window to move forward or backward through the steps.
To use the Animation Wizard:
1
In the Startup Wizard, click Animation
Wizard. (Or, select File: Animation
Wizard.)
2
Select a preset canvas Size, or if you
want to specify your own size, enter the
desired Width and Height for the
canvas.
(See the section, “Setting the canvas size”
on page 18 for more information).
3
Click Add Image to select one or more
image files to add them as objects to the
new project. If you want your project to
start with video, click Add Video to
select a video file.
4
Specify a default playback speed for each
frame in your animation by entering the
desired Delay time. This is measured in
1/100th of a second. If you want each
frame to be displayed for one second, for
instance, enter 100 as your Delay time.
Another way of specifying playback
speed is by entering the desired Frame
rate (number of frames to display per
second). When you specify a value for
either setting, the other one is
automatically adjusted.
5
Click Finish. A new project then opens
in the workspace, with image objects or
frames added against a transparent
background.
ULEAD GIF ANIMATOR USER GUIDE
Starting out with an image, animation or video file
GIF Animator supports a wide range of image, animation, and video file types which you can
directly open in the program. When you open a media file, a new project will be created and
the file contents will be added to the project. The canvas size will be based upon the original
dimensions used by the media file.
To open an image file as an object in a new project, select File: Open Image [Ctrl + O]. If
you want your new project to start out with frames or ‘scenes’ from an existing animation or
video file, select File: Open Video.
Canvas Size presets in the New dialog box
Before opening multi-layered image files such
as Photoshop (*.PSD) and Paint Shop Pro
(*.PSP) files in GIF Animator, first select
File: Preferences and click the Open/Save
tab to specify how you want these files to be
opened. You can choose to always Open
each layer as an object, or select the Open
the composite image or first frame only
option to merge all the layers as a single
object. If you want GIF Animator to prompt
you with these options before actually
opening the file, also select the Ask when
opening PSD/PSP files option.
Setting the canvas size
The canvas size determines the dimensions of
the animation frames as they would appear
when played back on-screen. When you
create a new project using the Animation
Wizard or by selecting File: New, you can
select a canvas size from the available presets,
or if you prefer to specify your own
dimensions, you can enter the desired Width
and Height. Click the Add a Preset button if
you want to include your custom canvas size
to the list of presets.
Preferences dialog box - Open/Save tab
Tip: Dragging a single image, animation, or video file from Windows Explorer and dropping it into GIF
Animator’s title bar also opens the file as a new project.
CREATING AN ANIMATION PROJECT
Since animated GIFs are widely used in creating banner ads for Web pages, GIF Animator
tries to provide you with preset canvas sizes that are ideal for use in banner ads. Ready-to-use
canvas sizes that can be selected from GIF Animator’s presets include the following:
Canvas Size (in pixels)
Banner type
60 x 60
Button
75 x 75
Button
88 x 31
Button
120 x 90
Button
120 x 120
Square Button
120 x 240
Vertical
Canvas Size (in pixels)
Banner type
180 x 150
Rectangle
230 x 33
Small
234 x 60
Half
300 x 250
Medium Rectangle
336 x 280
Large Rectangle
468 x 60
Full
After you have set the canvas size and started
working on your project, you are still free to
modify the dimensions anytime you feel that
the available space is not enough for
composing your animation. Minimizing the
canvas size also helps in reducing the file size
of your animation.
To change the canvas size, use the following
commands in the Edit menu:
•
Canvas Size - Resizes the underlying
canvas only. All the objects that have been
added to the project remain unchanged.
•
Resize Image - Resizes the canvas size
and objects simultaneously. This command
is especially useful when you want to
resize the objects in the project
proportionately with the canvas size.
•
Crop Canvas - Trims the canvas to
remove extra spaces or unwanted areas.
When objects are selected, the boundary
of the outermost objects are used as the
basis for cropping. If you made
selections on certain objects, areas
outside the selections will be trimmed off.
Cropping canvas
based on objects
Cropping canvas
based on selections
After applying Canvas
Size command
After applying
Resize Image
command
Original
ULEAD GIF ANIMATOR USER GUIDE
Working with objects
Since objects are the core of each animation frame, knowing how to create and control them is
crucial for a successful animation.
Adding image objects
Once you have planned how your animation would be (such as size and object types), the next
step is to insert objects into each frame of your animation project. Image objects can be added
to your animation project by one of the following methods:
•
Select File: Add Image - Inserts image objects from image files. The image file can be a
still image, an animated GIF, an animation project (*.uga), a Photoshop (*.psd) file, a Paint
Shop Pro (*.psp) file, or even a (*.ufo) file created in GIF Animator or PhotoImpact.
•
Select File: Add Video - Inserts image objects from a video file in various formats such as
AVI and MPEG.
•
Directly drag image files or a video file from Windows Explorer to GIF Animator workspace.
•
Copy and paste - You can create an image object from an image editor such as Ulead
PhotoImpact or Adobe Photoshop first. Then simply copy [Ctrl+C] it to the clipboard and
paste [Ctrl+V] it into the frame you want in GIF Animator.
•
Convert selection to object - You can create a selection area directly on an existing image
object in GIF Animator. Then simply copy [Ctrl+C] and paste [Ctrl+V] to create an object.
The copied selection area is now shown as an object in the current frame, and acts as a
hidden object in all other frames.
Add Image dialog box
To add image objects from image files:
1
Select the frame where you want to add
image objects in the Frame Panel. (For
details on Frame Panel, see page 33.)
2
Select File: Add Image, or click the
Add Image button.
3
Select the image file(s) you want, and
then choose an option:
•
Insert in the current frame - Adds
the image objects starting in the
active frame.
•
Insert as new frame(s) - Adds image
objects starting the first frame after
the active one.
4
Click Open.
A selected frame in the Frame Panel
WORKING WITH OBJECTS
Add Video dialog box
Object Manager Panel
Object Manager Panel displays all the objects in your animation project as individual
thumbnails. Each thumbnail reflects the latest editing that you applied to its associated object.
Every thumbnail is also numbered sequentially by the order in which it was created. (The
newest created one is listed on the top.)
•
Click an object in the Object Manager Panel to select that object in the workspace. This is
particularly useful if the object is small, overlapped or hidden behind other objects.
•
Double-click an object to view or edit its properties such as name, position, and size.
•
Just like other standard Windows program, the Object Manager Panel allows you to use
[Shift] and [Ctrl] for multiple object selection. The same behavior can also be applied to the
workspace.
•
To change the order of each object’s layer, drag the thumbnail(s) directly from within the
Object Manager Panel.
•
The same object can have different attributes when it appears in different frames in the
animation. Adjust the attributes using the commands available in the Object Manager Panel.
The next page depicts major features of the Object Manager Panel.
To add image objects from a video file:
1
Select the frame where you want to add
image objects in the Frame Panel. (For
details on Frame Panel, see page 33.)
2
Select File: Add Video, or click the Add
Video button.
3
Select the video file you want, and then
click Open.
Note: Unlike image files, only one video file
can be inserted at a time. For details on
insertion options, see page 18.
Tip: Using a short video is recommended. This
is because a video file usually comes with
many frames, which can increase the animation
file size tremendously.
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Right-click menu
In the workspace, objects can be stacked in different layer positions. To change the stacking
order, simply drag selected object(s) in the Object Manager Panel and then drop them in a
desired position.
Show objects
Displays all/visible objects in
the Object Manager Panel.
Transparency
Enter a higher value to increase
the degree of transparency and
vice versa.
Lock/Unlock
Toggles between the two modes to decide
whether to refrain from object moving.
Show/Hide
Toggles between the two
modes to decide whether to
display an object in the
selected frame.
Transparency slider
Click this button and then drag the slider
for a quick transparency setting.
Object Manager Commands
Click this button to display a
popup menu for advanced
commands.
Object’s type
Displays the type of object such as an image
or text object. See ToolTips for details.
Object’s thumbnail
Displays the associated
thumbnail of an object.
Object’s name
Displays the name of an object.
Duplicate selected objects
Make an exact copy of the selected objects.
Delete active object(s)
Removes selected objects.
Insert a blank object
Creates a new object based on the canvas size. You can
use it as a background color or other imaging purposes.
Object’s position and size
Displays the location ([0,0] at
the upper left corner) and the
dimensions of an object.
In addition, right-clicking a selected object in
the workspace or the Object Manager Panel
displays a menu where you can quickly choose
from a number of object-related commands.
(Some commands will be described in later
sections.)
WORKING WITH OBJECTS
Manipulating objects using the Tool Panel
Tool Panel provides a series of tools for editing and viewing objects in your animation project.
The following sections describe each tool in detail.
Selection Tool - Rectangle
Selection Tool - Lasso
Transform Tool
Actual View
Zoom Out
Foreground Color
Selection Tool - Ellipse
Selection Tool - Magic Wand
Pick Tool
Eraser Tool
Fill Tool
Eyedropper Tool
Zoom In
Background Color
Text Tool
Paintbrush Tool
Swap Color
Pick Tool
Pick Tool selects or moves objects in the workspace. Select the object(s) first before starting
your modifications.
•
To select an object, click it directly in the workspace.
•
To select multiple objects, use [Shift] or [Ctrl] with the mouse click.
•
After objects are selected, drag to move them to the desired position.
•
Double-click an object to view or edit its properties.
•
Use the Attribute Toolbar for other options to organize objects. See ToolTips for specific
functions.
Attribute Toolbar - Pick Tool
Note: Most tools are disabled in the Optimize and Preview modes.
Tip: When many objects overlap in the workspace, select the Move active object(s) only option to
easily move the currently selected object without unintentionally selecting or moving others.
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Selection Tools
Selection Tools create a selection of any shape directly on an object using the Rectangle,
Ellipse, Magic Wand, and Lasso Tools. Once a selection is created, you can then edit it with
other tools such as Fill or Paintbrush Tools, or use copy [Ctrl+C] and paste [Ctrl+V] to create
an object right away.
All four Selection Tools, though producing different shapes, share the same Attribute Toolbar.
Use these options to best suit your needs when creating a selection. Clicking the Selection
Options button also displays a popup menu where you can have more control of a selection.
Attribute Toolbar - Selection Tools
Menu appears after clicking the Selection Options button
Notes:
• In the Object Manager Panel, you can also directly click there to select objects.
• As you select objects, the Object Manager Panel highlights the active objects in blue accordingly so
you can also directly work on these objects in the Object Manager Panel.
• To help you easily identify the currently selected object(s), the mouse cursor becomes black as you
move the mouse over the selected object(s).
Notes:
• Before creating a selection on an object, select the object first.
• Colors can be applied within the selection area only.
• You can create a selection outside the boundary of an object. If you apply a color to the selection,
the selection area will be merged with the selected object to form a single object.
Tip: Clicking the Selection Options button
and choosing None clears the existing
selection, without affecting the effect (such as
applying colors) you previously applied on the
selection area.
WORKING WITH OBJECTS
If you need to expand an active selection area, select one of the four Selection Tools. Next,
click any point on the selection border, and then move the pointer (with a “+” sign) to add
selection while holding [Shift]. Similarly, to remove some of the selection, move the pointer
(with a “-” sign) to delete selection while holding [Alt].
Moreover, creating a selection on a transparent canvas is allowed. In doing so, you can crop
the canvas based on the selection size when selecting Edit: Crop Canvas.
Transform Tool
Transform Tool can resize or rotate an object in the workspace. Use the options on the
Attribute Toolbar to decide the kind of transformation to use.
Attribute Toolbar - Transform Tool
An example of transformation
Tips:
• Frequently, you will want to make some of the GIF image transparent. To do so, simply create a
selection area first. Then, select: Edit: Make Selection Area Transparent [Del] (or click the
Selection Options button and then select Make Selection Area Transparent.
• Making a selection area is usually for creating special effects (such as adding colors as detailed on
page 27) on an existing object. However, you might experience difficulty when modifying it later
because all effects will be merged with the original object. To reduce this hassle, create these
effects on a separate object first. For example, select Object: New Blank Object or click the
associated button in the Object Manager Panel.
To transform an object:
1
Select an object, and then click
Transform Tool in the Tool Panel.
2
Select a method on the Attribute Toolbar:
•
The first method resizes the object.
Drag any of the eight control points
for transformation.
•
The second method rotates the object.
For rotation, drag one of the four
control points, or use the rotation
buttons/angle value. You can also drag
to change the position of the rotation
center. Then start rotation again based
on the new rotation center.
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Text Entry Box dialog box
Attribute Toolbar - Text Tool
Zoom Tools
While editing your animation, you may want to see it in greater detail or at a smaller size.
These tools include Zoom In, Zoom Out, and Actual View Tools.
Text Tool
Text is an inherently straightforward tool for delivering your message in the animation you
create. In GIF Animator, creating text objects is easy. You can even further customize the text
object in Ulead PhotoImpact (6) for more advanced effects.
Notes:
• Zoom tools are always enabled for convenient editing, no matter which tool you’re currently using.
• Zoom ratio is displayed at the top of the screen.
• In addition to Tool Panel, on the keyboard press [+] for zoom-in, or [-] for zoom-out.
To create a text object:
1
Click Text Tool in the Tool Panel.
2
Click a point in the workspace where
you want to place the text object.
3
Type the text in the text entry box, and
use the options as needed:
•
Font, Size, Style, Baseline shift,
Character spacing and Kerning -
can be applied to individual words or
letters in the text.
•
Color, Alignment, Line spacing,
Anti-aliasing and Vertical - are
always applied to the whole text.
4 While editing, use the Preview button to
see how the text would appear. When
you’re done, click OK.
Note: To edit the text later, double-click the text object in the workspace or in the Object Manager
Panel then choose from the menu that appears. While the Text Tool is selected, you can also use the
Attribute Toolbar for text options.
WORKING WITH OBJECTS
Paintbrush Tool
Paintbrush Tool lets you draw on a selected object. Use this feature with options on the
Attribute Toolbar to freely expand the creativity in your animation.
Attribute Toolbar - Paintbrush Tool
Foreground Color
Tips:
• A fast way of editing the text object in Ulead PhotoImpact 6 is to select Edit: Favorite Image
Editor - Ulead PhotoImpact 6. See page 30 for details.
• Saving the animation project as a UFO file is also recommended. So, you can create more versatile
text effects in Ulead PhotoImpact (6) later. Once you’re done, save it as a UFO file again. Then,
open the UFO file in GIF Animator to continue your animation work.
Tips:
• It is strongly recommended that you draw on a new blank object. See page 24 for details.
• To use the paintbrush in a transparent area, select the Allow painting on transparent areas
option.
To add colors in an object:
1
Select an object, and then click
Paintbrush Tool in the Tool Panel.
2
On the Attribute Toolbar, select a stroke
shape, and customize other stroke
options as need.
3
The color you paint is based on the
foreground color (details on page 29) in
the Tool Panel. To choose another color,
click the Foreground Color.
4
Start drawing. If you draw outside the
border of the original object, the object
will be expanded automatically.
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Fill Tool
Fill Tool changes colors by making part of or the whole object filled with the foreground color.
It’s another way to create a special effect such as creating a background color behind an object.
Attribute Toolbar - Fill Tool
An example of using the Fill Tool
The original bat image object has a white background.
Then, The new color fills the area using the options
depicted in the above Attribute Toolbar.
Eraser Tool
Eraser Tool allows you to directly remove parts (colors) of an image object. You can also
decide the degree of transparency in the erased area, making an interesting overlapping effects
(especially when there are other objects in the workspace).
Like Paintbrush Tool, Eraser Tool has similar Attribute Toolbar. So, you can apply the same
painting technique to erasing colors. Once you’re done, trim the object again to optimize its
size.
Attribute Toolbar - Eraser Tool
Tip: To use the Fill Tool in a transparent area,
select the Allow painting on transparent
areas option on the Attribute toolbar.
To use the Fill Toll:
1
Select an image object. If you want to fill
a color to part of the object only, create a
selection area.
2
Click Fill Tool in the Tool Panel.
3
Customize the options on the Attribute
Toolbar. For example, higher similarity
value fills more area.
4
If you want to change the foreground
color, click Foreground Color in the
Tool Panel.
5
Move the mouse over the area you chose
in step 1 and click to start filling. You
might need to click continuously to
achieve the desired effect.
Before
(original)
After
WORKING WITH OBJECTS
Eyedropper Tool
Eyedropper Tool lets you precisely select a foreground or background color in the workspace.
So, later you can use the color in Paintbrush or Fill Tool.
Attribute Toolbar - Eyedropper Tool
(Example of color values)
Foreground/Background Color
GIF Animator provides two color options: foreground color and background color. The
foreground color is the one utilized when the Paintbrush and Fill Tools are being used in the
project. The color of text objects are determined on the Text Attribute toolbar. The background
color, meanwhile, is used for many different functions. The background color is important
especially if objects in the animation have transparencies applied to them. The background
color is one of the colors that can be used as the matte color of the transparent area. Also, the
background color can fill the transparent area of the animation that some filters (see page 38)
or video effects (see page 39) do not support. Lastly, when pasting transparent objects copied
from GIF Animator into an image editor (e.g. Ulead PhotoImpact 6), the transparent areas of
the object will be filled using the background color.
To change the color of either the foreground color or background color, simply click one of the
color boxes and select a new color in the Ulead Color Picker dialog box. Another way of
selecting a color is to use the Eyedropper Tool. Simply click on the color that you want on the
Tip: To quickly exchange the color between the foreground color box and the background one, click
the Swap Color button (a two-arrow icon under the Background Color square in the Tool Panel).
Note: As you move the mouse, the RGB and
HSB values of the current color are displayed
on the Attribute Toolbar accordingly.
Tip: Use Zoom Tools as needed to easily find
a particular color.
To select a color with the eyedropper:
1
Click Eyedropper Tool in the Tool
Panel
2
Move the mouse over the spot containing
the color you want and click it to select a
new foreground color. Instead, right-
clicking it selects a new background
color.
3
The color you selected is displayed in the
Tool Panel immediately.
ULEAD GIF ANIMATOR USER GUIDE
animation frame and the color selected will
replace the existing foreground color. The
Eyedropper Tool can also be used to find out
the exact RGB and HSB values of a color.
Then, enter these values in the Ulead Color
Picker dialog box to change the background
color.
Ulead Color Picker dialog box
Shadow dialog box
Editing objects in other image editors
During object editing, sometimes you might need another image editor such as Ulead
PhotoImpact 6 to create more advanced effects. To help you easily open an image editor from
GIF Animator, select Edit: Favorite Image Editor - Organize Favorite Image Editor to
locate the path of the program. Later, a shortcut icon will be displayed next to the Add Video
button on the Standard Toolbar. You can then click the button to quickly switch to that image
editor. Once you’re done, simply save it and you will automatically switch back to GIF
Animator so you can continue your editing work.
Adding a shadow
You can introduce a depth to an image by
applying a shadow to a selected object. To do
so, select Object: Shadow (or right-click an
object and select Shadow). Here, you can
control the color, position, direction,
transparency, size, and soft edge.
WORKING WITH OBJECTS
Separating the shadow from an object
A shadow can be separated from its attached object, and thus becomes a stand-alone object so
you can have more control of it. This also allows you to edit both the object and the shadow as
individual objects in your animation. To do so, select Object: Split Shadow while an object
with a shadow is selected. (You can also right-click the object and select Split Shadow.)
Managing multiple objects
Animations created using GIF Animator are object-based. Mostly, your animation will contain
more than a single object and therefore problems might occur when managing them. There also
can be instances that you want to do certain things to the objects, but you want to do it easily
and quickly. GIF Animator provides the solution with a number of commands.
Combining objects
This command unites all selected objects and converts them into a single object. To do so, just
choose the objects you want, and select Object: Combine as Single Object to merge the
selected objects in the animation as a single object.
Flattening frames
Another way of combining objects is to flatten the frames. This command takes all the objects
in the selected frame then creates a new single object out of it. You can choose multiple frames
in the Frame Panel, and then select Frame: Flatten Frames as Single Object.
Note: The newly combined object is applied to all the frames in the animation.
Notes:
• The Flatten Frames as Single Object command is only applied to the selected frame(s).
• When a new merged object is created in each frame, all original objects are still retained.
• The number of new objects created will depend on the number of frames selected.
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Synchronizing objects
This command maintains uniform attributes of objects in the frames that you select. This saves
your time, and you don’t need to move to each frame and modify the attribute of the same
object, which sometimes can be a very time-consuming process.
Synchronize Object Across
Frames dialog box
Distributing objects
This command automatically spreads selected objects in a frame to its succeeding frames. Each
selected object will then be inserted into a frame. This command is particularly useful when
there are multiple objects in a frame, and you want to spread them evenly into other existing or
new frames.
To synchronize objects across frames:
1
Select the objects for synchronization in
the workspace or Object Manager Panel.
2
In the Frame Panel, select the frames you
want to apply synchronization.
3
Select Frame: Synchronize Objects
Across Frames.
4
Determine the settings for the object
synchronization process.
5
Click OK.
To distribute objects to frames:
1
Select the frame where you want to start
distributing objects in the Frame Panel.
(For details on Frame Panel, see
page 33.)
2
Select the objects to be distributed in the
workspace or Object Manager Panel. At
least two objects must be selected.
3
Select Object: Distribute to Frames.
Each selected object is then placed into
succeeding frames. (New frames will be
automatically created if there are no
succeeding frames.)
Notes:
• The sequence to distribute objects is based
on the order of objects. You can easily
check/modify the order in the Object
Manager Panel (see page 22), or the
Attribute Bar while the Pick Tool is selected.
• For all selected objects to be distributed, the
one at the bottom (in terms of object order)
will remain in the selected frame after
distribution.
WORKING WITH FRAMES
Working with frames
An animation project comprises a number of frames, and each frame contains several objects.
The whole animation is produced in a way based on the variation in frame changes. Therefore,
GIF Animator provides a storyboard-like Frame Panel that helps you visually organize all the
frames in a chronological sequence. In the Frame Panel, you can precisely control each frame’s
attributes, or even add special effects like tweening.
Frame Panel
The Frame Panel, by default, is displayed at the bottom of the screen. However, like most of
the panels, this can be repositioned to another location or made to float. The Frame Panel
offers a variety of commands that pertain to creating your animations in GIF Animator. Below
is an introduction to each function in the Frame Panel.
•
Click to select a frame. The selected frame is highlighted in blue. And its associated objects
and the canvas are displayed in the workspace.
•
Double-click a frame to view or edit its properties such as delay time, remove method, and
frame title.
•
Just like other standard Windows program, the Frame Panel allows you to use [Shift] and
[Ctrl] for multiple frame selection.
Current frame/Total frames
Clicking it goes to a selected frame.
Sequential number
Delay time
Frame navigation
Controls
Tween
Add Banner Text
Reverse Frame Order
Frame Panel Commands
Frame title
For identification only in a UGA (project) file.
Add Frame
Duplicate Frame(s)
Delete Frame(s)
Note: The Frame menu also provides some frame-related commands.
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Frame Properties dialog box
•
To change the sequence of frames, use the navigation controls or directly drag them within
the Frame Panel.
•
Right-clicking a frame pops up a menu for quick access to frame-related commands.
Removing frames
In the course of the animation, each frame must be “removed” from the screen once it has been
displayed. The removal method affects the overall appearance of the animation - some Web
browsers, however, don’t support all the removal methods available. To set the removal
method, select the frame(s) you want in the Frame Panel, and then right-click to choose Frame
Properties. Here, select a removal method (as described below) from the Removal method
list:
•
Smart - This is the default setting. GIF
Animator automatically decides the best
removal method for each frame. It’s
strongly recommended to use this method,
as it can reach a balance between image
quality and file size.
•
Do Not Remove - All previous frames are
not cleared from the screen and all
subsequent frames are stacked on top of it.
This method usually produces the smallest
file size.
•
To Background - A frame is removed and
replaced with the background color.
•
To Previous State - A frame disappears in
the same manner as it appeared.
•
Web Browser Decides - A frame is
removed using the browser’s default
method. Yet, this method is not
recommended, because you will probably
get different effects with different browsers.
Notes:
• The Smart removal method actually selects either “To Background” or “Do Not Remove.” If the
selected frame has a transparent area, when the same area is non-transparent in the previous
frame, the removal method will be set to “To Background.” In other cases, the method will always be
“Do Not Remove.”
• If you open an existing animation, the default removal method is based on its original setting.
WORKING WITH FRAMES
Tween dialog box - Frame tab
Tween dialog box - Objects tab
Tweening
Tweening adds or updates frames between two key frames so the first key frame can gradually
“evolve” into the second frame. All newly added in-between frames serve as the transitional
frames during tweening.
Note: The Tween dialog box need not be closed in order for you to edit the objects in your animation.
This allows you to edit the object in the workspace then have a real time preview for the changes
you’ve made. This eliminates the need to open the Tween dialog box everytime you make subtle
changes to the attributes of the object.
To do tweening between two frames:
1
Select the object(s) you want to tween in
the workspace or in the Object Manager
Panel.
2
In the end key frame, determine the end
attributes of the object you want to
tween. For example, reposition the object
to the end position you want or change
the transparency setting of the object.
3
Select Frame: Tween, or select it on the
Frame Panel. This opens the Tween
dialog box.
4
In the Frame tab, choose the frame
number of the starting and the ending
key frames. Also, decide how you would
like to generate the frames in the options
provided below.
5
Click the Objects tab. Here, you can
decide what objects and object attributes
will be considered for tweening.
6
Click the Start/Stop Preview button to
see how the tweening will look like.
Return to steps 4 and 5 as needed.
7
Click OK.
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Banner Text
Over the past few years, banner ads have been considered an effective and inexpensive way of
online advertisement in the Internet world. There are several ways to create striking banner
ads, one of which is to have animated text. Ulead’s GIF Animator lets you easily do this with
the banner text feature.
Adding Banner Text
To start making the banner text for your animation project, select the frame where you want to
start adding the banner text and select Frame: Add Banner Text [Ctrl+Alt+B]. Experiment
from a range of standard text to scrolling effects, add neon or shadow and design like a pro.
Whether you are a novice or an expert, this user-friendly feature will help you create “eye-
catching” banner text in no time.
Add Banner Text dialog box - Text tab
To create banner text:
1
Select a frame (as the first frame for the
banner text) and then select Frame: Add
Banner Text.
2
In the Text tab, type your text in the text
entry box.
3
Use these options to format your text:
•
Font, Size, Style, Baseline shift, and
Character spacing are applied to
individual words or letters within your
text.
•
Color and Alignment options affect
the entire text.
4
Click Shadow to add a 3D look to your
text.
5
Select Fit in window when you want the
typed text to completely fit in the text
entry box.
6
Select Anti-aliasing, Kerning, and
Vertical options for your text. (See Help
for further information.)
7
Click other tabs to apply effects, set
playback options and apply neon to
your text as needed.
8
Click OK, and then choose to export text
as individual objects or banner text.
Notes:
• To apply different format options to individual
letters or words, select them and then set
their attributes.
• Choosing Create as Individual Objects
transforms banner text into a text object that
can be edited by selecting Object: Text -
Edit Text. Meanwhile, Create as Banner
Text creates a banner object that can be
modified only by selecting Frame: Edit
Banner Text.
• The text in the preview window can be
repositioned and the banner text area can
also be resized by dragging the nodes.
Add Banner Text dialog box - Effect tab
Add Banner Text dialog box - Frame Control tab
Add Banner Text dialog box - Neon tab
To apply effects:
1
In the Effect tab, select from the lists
how you want your banner text to enter
and exit the scene.
2
Enter the number of Frames to set how
long you want each effect to take place in
the scene.
To set playback options:
1
In the Frame Control tab, enter the
Delay time to set the amount of time in
which you want each frame to remain on
the screen before switching to the next
frame.
2
Enter Key frame delay to specify the
interval time between the move-in and
move-out effect. For example, the higher
the value the longer the banner text will
pause before it exits off the scene.
3
Distribute to frames places the banner
text over existing frames in your
animation project. To generate more
frames, clear this option to insert new
frames for the banner text. (Play with this
feature to see different results in your
animation project).
To apply the neon effect:
1
In the Neon tab, select the Neon check
box to add neon effects to the text.
2
Select the Glow check box to apply a
blinking effect to the text.
3
Select the Transparency check box to
make the text area transparent, allowing
the background to show through.
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Using Plug-in filters
GIF Animator lets you apply wild plug-in effects directly to the frames in your animation
project rather than having to open each frame in an outside editor to apply effects there. You
can apply the effect to a single frame or to a range of selected frames.
To load plug-ins into GIF Animator:
1
Select File: Preferences.
2
Click the Plug-in Filters tab to bring it to
the foreground.
3
Select a check box. When the Browse
dialog box opens, locate the folder which
contains the plug-ins you want to use.
4
Click OK and restart GIF Animator. The
plug-ins are then added to the Filters
menu.
To apply plug-in filters:
1
Select the frame(s) to which you want to
apply the plug-in filter.
2
Select Filter: Filter Name.
3
Adjust the filter’s settings until you get
the desired effect.
4
Click OK to apply the filter to the
selected frame(s). If you created a
selection area in the Edit mode, the filter
is applied only to that selection, across all
frames.
Preferences dialog box - Plug-in Filters tab
Notes:
• Before using plug-in filters in GIF Animator, setup plug-in filter paths in the Preferences dialog box
first.
• Available plug-in filters depend on the plug-in filters installed in your computer.
• Some plug-in filters may not work in GIF Animator. This is because these filters work only from
within their associated programs.
USING VIDEO F/X
Using Video F/X
Video F/X is a collection of special filters for GIF Animator. Borrowed from Ulead’s award-
winning digital video software, MediaStudio Pro and VideoStudio, they are professional level
video transition and filter effects. Each effect automatically creates a string of new frames once
it is applied, so it’s usually best to have only one or two frames at most in your project
animation when using the effect. Otherwise, the additional frames generated by the Video F/X
effect may sometimes make your animation too large and unwieldy.
Add Effects dialog box - Turn Page-Peel
To apply a Video F/X transition effect:
1
Select the starting frame where you want
to apply the transition effect.
2
Click the Video F/X menu and select a
transition effect type. For example, you
can select Video F/X: Peel-Turn Page-
Peel.
3
Enter the number of Frames over which
you want the effect to occur. (These are
the frames that will be added to your
animation project.)
4
Enter the Delay time and set up other
options as needed.
5
By default, the Source frame (starting
frame) shows the starting frame and the
Target frame shows the end frame in
which the Video F/X effect will occur. To
create a “fade-in” or “fade-out” effect,
select Matte either as your Source or
Target and set the Matte color.
6
Click OK. The new frames are added to
your animation project.
Notes:
• In the Video F/X menu, all transition effects
are in the first part. All effects below the
separator are filter effects. (See page 40 for
illustration.)
• In step 1, if you select the very last frame of
the project as the Source frame, then the
Target frame will be the first frame of the
project.
• By default, the Target frame is the first
succeeding frame after the Source frame. If
you want to use a different Target frame
(after the Source frame is selected), press
[Ctrl] and click to select it in the Frame
Panel. All original frames between the two
selected frames will not be included in the
Video F/X effect.
Tip: You can switch to other transition effects from the drop-down list box without closing the dialog
box. Experiment with other effects until you get the result you want.
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Add Filter dialog box
Video F/X: Camera Lens - ColorShift dialog box
To apply a Video F/X filter effect:
1
Select the starting frame where you want
to apply the video filter.
2
Click the Video F/X menu and select a
type of video filter. For example, you can
select Camera Lens: ColorShift. This
creates a gradual color change across
your image or selected area.
3
In the Apply Filter dialog box, type the
number of frames you want to create for
the effect. (These are the frames that will
be added to your animation project.)
Then, click the color box if you want to
change the background color used for the
video filter.
4
A dialog box then opens for that video
filter effect. Set up the options for the
effect as needed.
5
The Key Frame Controller located
below the original view window allows
you to set different levels of effects at any
given point during the sequence.
6
Click the Play button to see a preview of
the applied filter effect.
7
Click OK. The new frames are added to
your animation project.
Video F/X:
transition effects
Video F/X:
filter effects
Note: Since video filters do not support a transparent background, the background color will be used
to fill the transparent area in a GIF animation.
OPTIMIZING YOUR ANIMATION
Optimizing your animation
In the time where the download duration of Web pages are of utmost importance, creating
quality animations with small file sizes are of great concern. A constant headache for Web
designers, this burdensome problem is solved by GIF Animator. With GIF Animator, striking a
balance between the quality and size of an animated GIF file is easily achieved with the tools
available.
GIF Animator offers the Optimize mode where there are several options for determining how
to achieve the best optimization results for your animated GIF files. GIF Animator offers its
users different ways to optimize their animations that beginners and advanced users can both
appreciate. Below are the five methods of optimizing in GIF Animator:
•
Optimization Wizard - The Optimization
Wizard offers a guided step by step process
in compressing your animated GIF files.
You just have to select the options you
want then let GIF Animator worry about
the compression process.
•
Color Palette - The Color Palette allows
you to manipulate the colors used in the
global palette of the animation. Here you
can add, delete, and replace colors in your
global palette.
Optimization Wizard
Color Palette
Optimize Panel
•
Optimize Panel - The Optimize Panel
offers various methods to compress the
animation. This panel helps you determine
the colors to use in the animation along
with the Color Palette.
Note: You cannot edit the local palette in the
Optimize mode, you can only view it. If you
want to edit the colors in the local palette then
you have to use the Index Editor. To learn
more about the Index Editor, see page 52.
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•
Compress by Size - This compression
method in GIF Animator allows you to
determine the desired target file size for
the animated GIF file or assign a
compression ratio to use when optimizing
the animation.
Compress by Size
•
Attribute Toolbar - There are several compression options also available on the Attribute
Toolbar such as Dither and Lossy. The Attribute Toolbar also plays host to various
commands that let you work better in optimizing your animations. Look below to see the
available tools on the Optimize mode Attribute Toolbar.
The Optimize mode workspace
The Optimize mode workspace can provide side by side real time previews of your
optimization settings. Whenever there is a change in your optimization settings, you can
immediately see the result of the changes in the workspace. The workspace also provides
information on the before and after optimization file sizes and download times of the
animation.
Before Optimization Window
After Optimization Window
OPTIMIZING YOUR ANIMATION
Optimization process
Depending on the need of your GIF animations (for example, file size, appearance and other
qualities), the optimization process can greatly vary. In GIF Animator, the Attribute Toolbar in
the Optimize mode offers plenty of optimization options. All options here are arranged and
displayed based on the complexity level, starting from the left (Preset, the most basic) of the
Attribute Bar all the way to the right (Color Palette, the most advanced).
The following introduces you to some suggestions and techniques about GIF optimization.
•
It’s strongly recommended that you start using presets (on the very left side of the Attribute
Toolbar) first. Just select a preset, which will be applied to all the frames in the animation.
These easy-to-use presets not only help you reduce all the hassles about which options to
select and what the appropriate settings are, but reduce the file size to a considerable level.
•
To see the optimization result, check the preview window on the right and look at the
compressed size to see if you are satisfied with the results. The image displayed in the
preview window is already in the actual index color (maximum 256 colors) as seen in a
browser, so you can compare it to the True Color image on the left. Use the Zoom Tools and
move between frames as needed. You can also click the Preview tab (see page 46) to see
how the animation looks, or click the preview button (on the Standard Toolbar) for
previewing in a specific browser of your choice. (You can preview in a number of browsers
simultaneously for comparison.)
•
If you’re not satisfied with the optimization result, change the preset or create a new one. You
can further fine-tune all other options on the Attribute Toolbar. Use the context-sensitive
Help to check the description for each option.
•
For color, dither, and lossy options, click the arrow button and then drag the slider to quickly
change settings.
Tips on preset
•
If your images are more toward photo-realistic like natural scenery and people, use photo-
related presets. Whereas, if your images are more toward line arts like hand-drawn images,
use line arts-related presets.
•
You can modify, delete, or create presets. A customized preset has an asterisk (*) to
distinguish it from the 10 system presets.
•
Be careful whenever deleting (system) presets, as the undo action is not available.
Example of a customized preset with an asterisk (*)
A slider displays after clicking the arrow
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Tips on dither
•
Set dither at 100 to get the best color gradient result for photo-realistic images. Setting it
at 0 works best for line-arts images. However, higher values increase the file size.
•
The Auto-remove garbage pixels button should be always enabled (pressed) when dithering.
This not only removes many unnecessary pixels, but generates the GIF at a smaller size.
Tips on matte
•
On a Web page, mostly you will have the animation GIF displayed against a color background.
Thus, choosing a matte is important so you can preview how the GIF will look and fit in your
Web page. The matte is also crucial when you want to create a semi-transparent effect. In fact,
inheritantly GIF animations support two cases only: fully or none transparent. So, what if you
have a semi-transparent effect in your GIF animations? (For example, you have a selection with
soft edge.) To make the GIF blend into the background color of a Web page, select the Web
page background color from the Matte option.
•
It’s strongly suggested that the Transparency button be enabled (pressed). Enabling this button
reduces the file size without sacrificing image quality. Yet, if the Frame delay time interval is
very short and the GIF has a large transparent area, you can disable this option (and the
Remove redundant pixels option in the Optimize Panel if needed). This is because some
browsers might not display this type of GIF animation smoothly.
Tip on auto optimization
•
If there’s a long series of frames in the animation, you can disable the Auto-optimize when
settings change button to turn off real-time auto optimization, which might be time-consuming
in this case. By doing so, you can customize all optimization options all at once and view the
optimization result (including optimized Global/Local color palettes) later.
Tips on Optimize Panel
•
In the Local Palette tab, select the Local Palette for current frame option when using a local
palette for a selected frame. The Preset list underneath then applies to this frame only.
•
It’s strongly suggested that you select Optimized in the Palette list (on the Palette tab) and the
Remove redundant pixels option (on the Advanced tab). The Web 216 option in the Palette
list is rarely used as it’s designed for obsolete 256-color monitors.
Tips on Color Palette
•
In a Global color palette, select a color for editing by directly clicking a color cell. Another
way is to move the mouse over the preview window on the right. The cursor now becomes an
eyedropper. Just move the mouse to the color you want and the click it. The selected color cell
will be encased in white. Then, you can start editing by using the control buttons.
•
To select multiple colors, use the mouse and [Ctrl]/[Shift] as you would in Windows Explorer.
•
A locked color remains intact, no matter how the optimization settings change.
PREVIEWING YOUR WORK
Previewing your work
Previewing is a way of checking how your work will really look in a browser. This lets you see
whether your animation project has turned out the way you planned. GIF Animator provides a
quick and simple way to check your masterpiece.
In the Edit mode
The best thing about the Edit mode is that you can edit and preview your work on the same
workspace. It allows you to work closely and see the changes in your animation whenever you
make adjustment on the object and frame properties. This is convenient when you want to see
how you are progressing.
To preview using the Edit mode:
1
In the Edit mode, click the Play
Animation button in the Frame Panel.
This will show your animation.
2
Click the Stop Animation button to
discontinue the animation.
3
If you want to preview a particular frame,
choose from the options below:
•
To see the beginning or end frame of
your animation project, click the Go
to First Frame or Go to Last Frame
button.
•
To go back or forward a frame, click
the Go to Previous Frame or Go to
Next Frame button.
•
To go directly to a frame, click the
Frames button and enter the number
of the frame in which you want to
view then click OK.
Note: The Edit mode uses True Color on your animation project. The appearance of the colors may
slightly differ when previewed in a Web browser.
Play Animation
Stop Animation
Go to First Frame
Go to Previous Frame
Frames
Go to Next Frame
Go to Last Frame
Go To Frame dialog box
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In a Web browser
Before you publish your animation on the World Wide Web, previewing your work in an
actual browser such as Internet Explorer and Netscape Navigator is always a good idea. This is
to make sure that everything will show exactly the way you want it to be.
You can click one of the browser button in the Standard Toolbar to load your animation
project in Internet Explorer or Netscape Navigator. When you have Internet Explorer or
Netscape Navigator installed on your computer, GIF Animator provides an option in the File:
Preferences - Preview dialog box which automatically detect the location of these Web
browsers.
If you want to see how your animation project looks in a different browser, you can customize
a browser for your GIF Animator.
Preferences dialog box - Preview tab
In the Preview mode
The Preview Mode is where you can check your work and to give an idea on how your
animation will appear when viewed in a Web browser. However, when you switch to this
mode, the editing tools and some menu options will be unavailable at this point.
To preview using the Preview mode:
1
Click the Preview mode tab.
2
Press [Esc] or click the Edit mode tab
to return to the workspace.
Note: Make sure that you have Microsoft
Internet Explorer 5.5 (or higher version)
installed on your computer. Otherwise the
Preview mode will not be available.
To customize a different Web browser:
1
Select File: Preferences.
2
Click the Preview tab.
3
In Other browsers, click the open button
to open and locate the path that contains
the Web browser you want to add.
4
Click OK.
SAVING & EXPORTING
Saving & exporting
Once you are done with creating and editing your animation, you will undoubtedly want to
save it. GIF Animator provides several output methods to meet your specific needs. You can
save your work as an animated GIF file, or save the frames of the animation individually, or
even output it as digital movie file. In addition, GIF Animator also gives you an option of
exporting your work as a stand-alone executable file.
Saving your work
It is important that you save your work every now and then whether it is finished or not.
Saving allows GIF Animator to keep the object information of your animation project (*.uga),
which you can open again so that you can continue your work where it was left off.
When you save your animation for the first time or select File: Save As, you will find a list of
different saving file formats to choose from in the Save As menu. The following is a brief
overview of where these file formats are best to use.
•
GIF File - This saves the entire animation project by stacking it together as a standard GIF
file. GIF(s) are highly used format for displaying animations in the World Wide Web
because of its lossless compression.
•
UGA File - GIF Animator defaults to saving files in its native format. This format retains all
the object informations individually making it easier to modify it in the future.
•
UFO File - UFO stands for Ulead File for Objects format which can be edited using Ulead
PhotoImpact (6). Select a frame and save it in UFO format file then you can edit the objects
and base image independently of each other using Ulead PhotoImpact (6).
•
PSD File - This is Adobe Photoshop’s native file format. Select a frame to save, edit the
objects, layers, and base image independently from one another with Photoshop.
•
Image Frames - This is quite useful when you intend to save all the frames as individual,
sequentially numbered files. Each frame in the sequence are labeled as name001.jpg,
name002.jpg and so on, where name is the one you specified in the Save As dialog box.
•
Video File - GIF Animator allows you to save your animation project in a video file format
such as AVI or MPEG. These file formats can transmit the images faster by compressing and
streaming them.
•
Macromedia Flash (SWF) - Shockwave Flash is Macromedia’s native file format. This is
ideal for presenting vector-based graphics such as text, line drawings or any non-photo-
realistic imagery in the Web.
Tip: At least, you should save your animation as the project format (*.uga), so that all attributes you
set in GIF Animator can be always retained.
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Save As dialog box (Image Frames)
Save Video File dialog box
To save as separated image files:
1
Select File: Save As - Image Frames.
The Save As dialog box opens.
2
Locate the folder to which you want to
save the file, then enter the base name of
the image sequence. (All images will
have this name plus a sequence number.)
3
Select an image type to save. JPEG, at a
smaller size compared to PNG, is suitable
for a photo-realistic image. Yet, choosing
PNG produces a lossless image quality
during compression. PNG also keeps the
alpha channel pixels, so the transparent
effect can be retained.
4
Select Export currently selected frame
if you want to apply exporting to a
particular frame or select Export all
frames to apply exporting to the entire
frames of your animation project.
5
Click Save.
To save as a video file:
1
Select File: Save As - Video File. The
Save Video File dialog box opens.
2
Enter a file name for the new video and
the location to which you want to save it.
3
Select the type of video file you want to
create. The choices here are dependent on
the digital video codecs you have
installed on your system. In most
Windows environments you should at
least have the Microsoft AVI option. The
compression settings you will choose
later are also dependent on the codec you
select here. (Continued on the next page.)
SAVING & EXPORTING
Subject menu
Video Save Options dialog box - General tab
Save As dialog box - BMP and JPG
4
Enter a subject or description for the file
(this information will only be available to
you when working with the file in
selected video editors).
5
Click Options. The Video Save Options
dialog box opens.
6
Set the video options - you can adjust the
frame size to be larger or smaller than the
original animation, set the frame rate (to
control how smooth the animation plays),
set the target playback speed (to optimize
the files for playing on specific types of
computers), and customize the
compression options of the video file
itself. Click OK when you’re finished.
7 Click Save (in the Save Video File dialog
box).
To save as Macromedia Flash:
1
Select File: Save As - Macromedia
Flash (SWF). Choose with BMP if your
animation project has a transparent
background and objects are mostly
vector-based image, otherwise choose
with JPEG when the objects in your
animation are raster graphics such as
digital photos.
2
The Save As dialog box opens. Enter a
file name for the new video and the
location where you want to save it.
3
Click Save.
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Sharing your animation
Sometimes you may want to open and edit your animation with other applications. In this case,
you need to save it using a format which the other programs can read. The process of saving a
file in such manner is referred to as “exporting” the animation. GIF Animator’s Export
function lets you convert your work in three ways - as HTML file, as an active desktop item, or
a stand-alone packaged animation. The packaged animation runs in any Windows environment
outside of your Web browser, making it ideal for sending greetings and fun messages to family
and friends.
Export HTML File dialog box
Active Desktop Item dialog box
To export as HTML File:
1
Select File: Export - As HTML File.
The Export HTML Code dialog box
opens.
2
Enter a file name for the new HTML file
and the location to where you want to
save it.
3 Click Save.
To export as an Active Desktop Item:
1
Select File: Export - As an Active
Desktop Item. The Active Desktop Item
dialog box opens.
2
In the Item name box, enter a name or
description for your Active Desktop (this
information will be available to you in
your desktop display properties).
3
Enter the vertical and horizontal
coordinates where you want to anchor
your animation in your active desktop.
Tip: When you’re setting the position value coordinator, values equal to 1 and 1 respectively place
your animation on the top far left of the desktop, while values 298 and 81 place it on the bottom right.
SAVING & EXPORTING
To export as a Packaged Animation:
1
Select File: Export - As Animation
Package (EXE).
2
Select a Message box style from the list
of those provided (or select the None
option to forego this). This creates a
virtual notepad or greeting card in which
to play your message and animation. You
can set the size of the message box by
selecting the Custom dimensions in
Pixels.
3
Click Import Style when you want to
add other graphics from your computer to
the Message box style .
4
Select a Sound file to play along with
your animation. Click the Browse button
to locate the files in your computer. The
Animation Packager supports both MIDI
and WAV files.
5
In the Generate executable file entry
box, specify the name and location to
which you want to save the new packaged
animation.
6
Select Loop infinitely if you want your
animation to play continuously or enter
the number of times you want your
animation to repeat in Loop count.
7
Select Go to URL when you want to add
a Web link in your animation.
8
Select a Start and End frame position
from the lists - this will determine how
your animation will begin and terminate
from the screen.
9
Enter a message and select the font.
10 Click OK.
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Index Editor
The Index Editor provides advanced customization features (especially for detailed pixel
editing) for the current animation project in GIF Animator or an existing GIF file. The Index
Editor is particularly useful for experienced GIF users who require more control over the GIF
file size, precise pixel editing, removing redundant pixels, and other GIF attributes.
Tool Panel
Provides tools for editing,
zooming, and undo/redo.
Frame position
Indicates the currently selected
frame. Click the arrow to select
other frames.
Palette controls
Provides options to edit the
colors in the palette.
Transparency controls
Select a color index value (like a
serial number from zero to the
last digit, depending on the total
number of colors in the palette)
to use as a transparent color.
File name
Displays the currently opened GIF file name
in the Index Editor.
Preview
Opens a dialog box where
you can preview how the
whole GIF would look.
Foreground/Background
Color; Swap Color
Displays and toggles between
the foreground color and the
background color.
Optimize
Opens the Optimization Wizard to help
you quickly optimize a GIF file.
Open an existing GIF file
Opens another GIF file in the workspace. Only
one GIF file can be opened at a time.
File Properties
Displays global attributes (for all frames) and frame
attributes (for each individual frame) for customization.
Frame controls
Moves forward/backward to select a frame.
Save As
Saves your current
GIF file.
Exit
Closes the Index Editor.
Options
Decide whether or not
to display a message
when there is a change
in the palette.
RGB
Displays the RGB
values of the currently
selected color.
Color
Clicks to select a
new color.
Number of colors
Displays the total number of
colors in the palette.
Palette type
Displays whether the color
palette is a Global or Local
Palette.
Color palette
Displays all color cells in the
color palette for you to select
and modify.
Preview dialog box
To edit color palettes in Index Editor:
1
Select a frame in the Frame list. (Open a
GIF file first if you’re using the Index
Editor as a stand-alone program.)
2
Click any color cell in the color palette
for selection. (Use [Shift] or [Ctrl] for
multi selection as you would in Windows
Explorer.) The color(s) you select is
circled in red in the color palette.
3
Use the palette control buttons on the
right for modification. You can also click
the color area (under the RGB values) to
select a new color.
4
If you need to use a transparent color,
select the Transparency index option
and then click the Transparent color
button. Next, use the list or click a color
cell to select a color.
5
Repeat steps 1 to 4 as needed.
Meanwhile, you can click the Preview
button to see how the new result would
be. Here, you can play the whole
animation, or view a specific frame.
6
When you’re done, click the Save As
button to save the GIF file.
Notes:
• In step 2, another way to select a color is to
click Foreground Color under the Tool
Panel. Next, move the mouse pointer (it
becomes an eyedropper) over the image
area where the pixel you want to edit is
located, and then click to select it. (Use the
Zoom Tool as needed to help you locate it.)
• The effect of a transparent color can only be
seen in the Preview mode, or in a browser
(after the GIF is saved).
• In the Index Editor, you can see the actual
image content in every frame, especially
when you choose to remove redundant
pixels.
Notes:
• In the Optimize mode, you cannot edit the Color Palette when viewing the Local Palette. You can
only edit the Local Palette in the Index Editor.
• Undo is not supported in palette editing. So, it’s strongly recommended that you save the original
palette as a backup before modifying it.
For the current animation project, select File: Save As - GIF File. Then, select the Open in
Index Editor option and enter a file name. Next, click the Save button. The current animation
project will be saved using this file name, and the Index Editor opens.
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Appendix: GIF color palettes
In a GIF animation file, all images in each frame together contain an index table that defines
the number of colors within the frame and exactly which colors each index represents. Every
color in the maximum 256-color ‘spectrum’ has its own unique identification, which is stored
in the image’s color index (the color palette). In GIF files, each color in the index needs 3 or 4
bytes of data to define it (depending on how it was originally stored). Therefore, an image with
a 256-color palette could have a color index of up to 1024 bytes in size.
There are two kinds of palettes for animated GIFs: a Global Palette, which defines the colors
of all images within the frames in the animation use by default; and a Local Palette, which is
unique to each frame in the file. When a new frame is inserted into a GIF animation, you can
select to use either its Local Palette or the Global Palette.
When you are ready to insert frames into your animation file, you should decide how you want
to manage your color palettes. If every frame contains virtually identical colors, then there is
no reason to fatten your animation file with redundant information by including a Local Palette
in each frame. However, if new frames have colors not found in the Global Palette, you might
want to choose a Local Palette instead.
It’s not always recommended that you use the Global Palette. Reducing the animation’s file
size is not as important as maintaining the quality of your work, but it should be a serious
consideration. The best time to use a Local Palette instead of a Global Palette is when the
frame being inserted is drastically different from the existing frames.
Save (As UGA File)
Ctrl+S
Cut
Ctrl+X
Save As GIF File
Ctrl+Shift+S
Copy
Ctrl+C
Save As Image Frames
Ctrl+E
Copy Merged
Shift+Ctrl+C
Add Image
Ins
Paste
Ctrl+V
Optimization Wizard
F11
Make Selection Area
Batch Process
Ctrl+B
Transparent
Del
Export As HTML File
Ctrl+Alt+S
Canvas Size
Ctrl+G
Preferences
F6
Crop Canvas
Ctrl+R
View Menu
Object Menu
Actual View
Ctrl+1
New Blank Object
Ctrl+Alt+D
Zoom In
+
Duplicate Object(s)
Ctrl+D
Zoom Out
-
Edit Text
Shift+E
Object Properties
Ctrl+Shift+Enter
Frame Menu
Help Menu
Add Banner Text
Ctrl+Alt+B
Help
F1
Tween
Ctrl+T
Context Sensitive Help
Shift+F1
Add Frame
Ctrl+Alt+F
Duplicate Frame(s)
Ctrl+F
ULEAD GIF ANIMATOR USER GUIDE
Index
A
Active Desktop Item 50
Animation 18
Animation Wizard 4, 16, 17
B
Background color 29, 52
Banner text 36
Browser 10, 46
C
Canvas size 18
Color Palette 41, 44, 53, 54
Crop 19, 25
Customizing 9
D
Delay 9, 37, 39
Dither 44
E
Edit mode 12, 45
Effects 37
Eraser Tool 28
Exporting 47
Eyedropper Tool 29
F
Fill Tool 28
Flash 47, 49
Foreground color 27, 28, 29, 52, 53
Frame Panel 33
Frames 33, 34
Frames - distributing 37
Frames - flattening 31
Frames - removing 34
Frames - tweening 35
H
HTML 50
I
Image 18
Image editors 30
Image frames 47, 48
Index Editor 52
Installation 8
M
Matte 39, 44
N
Neon 37
O
Object Manager Panel 21
Object-based editing 5, 6, 20
Objects - combining 31
Objects - distributing 32
Objects - synchronizing 32
Optimization 7, 10, 43, 44
Optimization Wizard 4, 41, 52
Optimize mode 13, 41, 42
Optimize Panel 41, 44
P
Packaged animation 51
Paintbrush Tool 27
Palette 52, 54
Pick Tool 23
Playback 9, 37
Plug-in filters 10, 38
Preferences 9, 38, 46
Preset 43
Preview 45
Preview mode 13, 46
PSD file 47
R
Redo 9
Removal method 9, 34
Resize 19
S
Saving 47
Selection Tools 24
Shadow 30, 31
Startup Wizard 16
T
Text Tool 26
Tool Panel 23
Transform Tool 25
Transition 39
Transparent 25, 27, 28, 37, 52, 53
Tutorial 15, 16
Tweening 35
U
Undo 9
V
Video 18, 47, 48
Video F/X 39
Video filter 40
Z
Zoom Tools 26