Yamaha DTXTREME III Owner's Manual
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DTXTREME III Owner’s Manual
PLEASE KEEP THIS MANUAL
This product utilizes batteries or an external power supply (adapter). DO
NOT connect this product to any power supply or adapter other than one
described in the manual, on the name plate, or specifically recom-
mended by Yamaha.
WARNING: Do not place this product in a position where anyone could
walk on, trip over ,or roll anything over power or connecting cords of any
kind. The use of an extension cord is not recommended! If you must use
an extension cord, the minimum wire size for a 25’ cord (or less ) is 18
AWG. NOTE: The smaller the AWG number ,the larger the current han-
dling capacity. For longer extension cords, consult a local electrician.
This product should be used only with the components supplied or; a
cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is
used, please observe all safety markings and instructions that accom-
pany the accessory product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be correct at the
time of printing. However, Yamaha reserves the right to change or modify
any of the specifications without notice or obligation to update existing
units.
This product, either alone or in combination with an amplifier and head-
phones or speaker/s, may be capable of producing sound levels that
could cause permanent hearing loss. DO NOT operate for long periods
of time at a high volume level or at a level that is uncomfortable. If you
experience any hearing loss or ringing in the ears, you should consult an
audiologist.
IMPORTANT: The louder the sound, the shorter the time period before
damage occurs.
Some Yamaha products may have benches and / or accessory mount-
ing fixtures that are either supplied with the product or as optional
accessories. Some of these items are designed to be dealer assembled
or installed. Please make sure that benches are stable and any optional
fixtures (where applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other
uses are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a
function or effect works (when the unit is operating as designed) are not
covered by the manufacturer’s warranty, and are therefore the owners
responsibility. Please study this manual carefully and consult your dealer
before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and environ-
mentally friendly. We sincerely believe that our products and the produc-
tion methods used to produce them, meet these goals. In keeping with
both the letter and the spirit of the law, we want you to be aware of the
following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if
applicable) is soldered in place. The average life span of this type of bat-
tery is approximately five years. When replacement becomes necessary,
contact a qualified service representative to perform the replacement.
This product may also use “household” type batteries. Some of these
may be rechargeable. Make sure that the battery being charged is a
rechargeable type and that the charger is intended for the battery being
charged.
When installing batteries, do not mix batteries with new, or with batteries
of a different type. Batteries MUST be installed correctly. Mismatches or
incorrect installation may result in overheating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batter-
ies away from children. Dispose of used batteries promptly and as regu-
lated by the laws in your area. Note: Check with any retailer of
household type batteries in your area for battery disposal information.
Disposal Notice:
Should this product become damaged beyond repair, or for some reason
its useful life is considered to be at an end, please observe all local,
state, and federal regulations that relate to the disposal of products that
contain lead, batteries, plastics, etc. If your dealer is unable to assist
you, please contact Yamaha directly.
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model num-
ber, serial number, power requirements, etc., are located on this plate.
You should record the model number, serial number, and the date of pur-
chase in the spaces provided below and retain this manual as a perma-
nent record of your purchase.
Model
Serial No.
Purchase Date
SPECIAL MESSAGE SECTION
92-BP (bottom)
DTXTREME III Owner’s Manual
3
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions con-
tained in this manual, meets FCC requirements. Modifications not
expressly approved by Yamaha may void your authority, granted by
the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/
or another product use only high quality shielded cables. Cable/s
supplied with this product MUST be used. Follow all installation
instructions. Failure to follow instructions could void your FCC
authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the
requirements listed in FCC Regulations, Part 15 for Class “B” digital
devices. Compliance with these requirements provides a reason-
able level of assurance that your use of this product in a residential
environment will not result in harmful interference with other elec-
tronic devices. This equipment generates/uses radio frequencies
and, if not installed and used according to the instructions found in
the users manual, may cause interference harmful to the operation
of other electronic devices. Compliance with FCC regulations does
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
(class B)
not guarantee that interference will not occur in all installations. If
this product is found to be the source of interference, which can be
determined by turning the unit “OFF” and “ON”, please try to elimi-
nate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by
the interference.
Utilize power outlets that are on different branch (circuit breaker or
fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the
antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results,
please contact the local retailer authorized to distribute this type of
product. If you can not locate the appropriate retailer, please con-
tact Yamaha Corporation of America, Electronic Service Division,
6600 Orangethorpe Ave, Buena Park, CA90620
The above statements apply ONLY to those products distributed by
Yamaha Corporation of America or its subsidiaries.
FCC INFORMATION (U.S.A.)
* This applies only to products distributed by
YAMAHA CORPORATION OF AMERICA.
COMPLIANCE INFORMATION STATEMENT
(DECLARATION OF CONFORMITY PROCEDURE)
Responsible Party : Yamaha Corporation of America
Address : 6600 Orangethorpe Ave., Buena Park, Calif. 90620
Telephone : 714-522-9011
Type of Equipment : DRUM TRIGGER MODULE
Model Name : DTXT3
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
1) this device may not cause harmful interference, and
2) this device must accept any interference received including interference
that may cause undesired operation.
See user manual instructions if interference to radio reception is sus-
pected.
(FCC DoC)
OBSERVERA!
Apparaten kopplas inte ur växelströmskällan (nätet) så länge
som den ar ansluten till vägguttaget, även om själva apparaten
har stängts av.
ADVARSEL: Netspæendingen til dette apparat er IKKE
afbrudt, sålæenge netledningen siddr i en stikkontakt, som er t
endt — også selvom der or slukket på apparatets afbryder.
VAROITUS: Laitteen toisiopiiriin kytketty käyttökytkin ei irroita
koko laitetta verkosta.
(standby)
DTXTREME III Owner’s Manual
PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep this manual in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Only use the voltage specified as correct for the instrument. The required
voltage is printed on the name plate of the instrument.
• Use the specified adaptor (PA-300B or an equivalent recommended by Yamaha)
only. Using the wrong adaptor can result in damage to the instrument or
overheating.
• Check the electric plug periodically and remove any dirt or dust which may have
accumulated on it.
• Do not place the AC adaptor cord near heat sources such as heaters or radiators,
and do not excessively bend or otherwise damage the cord, place heavy objects
on it, or place it in a position where anyone could walk on, trip over, or roll
anything over it.
• Do not open the instrument or attempt to disassemble the internal parts or
modify them in any way. The instrument contains no user-serviceable parts. If it
should appear to be malfunctioning, discontinue use immediately and have it
inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet
conditions, or place containers on it containing liquids which might spill into
any openings. If any liquid such as water seeps into the instrument, turn off the
power immediately and unplug the power cord from the AC outlet. Then have
the instrument inspected by qualified Yamaha service personnel.
• Never insert or remove an electric plug with wet hands.
• Do not put burning items, such as candles, on the unit.
A burning item may fall over and cause a fire.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a
sudden loss of sound during use of the instrument, or if any unusual smells or
smoke should appear to be caused by it, immediately turn off the power switch,
disconnect the adaptor plug from the outlet, and have the instrument inspected
by qualified Yamaha service personnel.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage
to the instrument or other property. These precautions include, but are not limited to, the following:
• When removing the electric plug from the instrument or an outlet, always hold
the plug itself and not the cord.
• Unplug the AC power adaptor when not using the instrument, or during
electrical storms.
• Do not connect the instrument to an electrical outlet using a multiple-connector.
Doing so can result in lower sound quality, or possibly cause overheating in the
outlet.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold or
heat (such as in direct sunlight, near a heater, or in a car during the day) to
prevent the possibility of panel disfiguration or damage to the internal
components.
• Do not use the instrument in the vicinity of a TV, radio, stereo equipment,
mobile phone, or other electric devices. Otherwise, the instrument, TV, or radio
may generate noise.
• Do not place the instrument in an unstable position where it might accidentally
fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When setting up the product, make sure that the AC outlet you are using is
easily accessible. If some trouble or malfunction occurs, immediately turn off
the power switch and disconnect the plug from the outlet. Even when the power
switch is turned off, electricity is still flowing to the product at the minimum
level. When you are not using the product for a long time, make sure to unplug
the power cord from the wall AC outlet.
• Use only the stand/rack specified for the instrument. When attaching the stand
or rack, use the provided screws only. Failure to do so could cause damage to
the internal components or result in the instrument falling over.
• Do not place objects in front of the instrument’s air vent, since this may prevent
adequate ventilation of the internal components, and possibly result in the
instrument overheating.
Power supply/AC power adaptor
Do not open
Water warning
Fire warning
If you notice any abnormality
Power supply/AC power adaptor
Location
(3)-11 1/2
DTXTREME III Owner’s Manual
5
• Before connecting the instrument to other electronic components, turn off the
power for all components. Before turning the power on or off for all
components, set all volume levels to minimum. Also, be sure to set the volumes
of all components at their minimum levels and gradually raise the volume
controls while playing the instrument to set the desired listening level.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners,
solvents, cleaning fluids, or chemical-impregnated wiping cloths.
• Never insert or drop paper, metallic, or other objects into the gaps on the panel.
If this happens, turn off the power immediately and unplug the power cord from
the AC outlet. Then have the instrument inspected by qualified Yamaha service
personnel.
• Do not place vinyl, plastic or rubber objects on the instrument, since this might
discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do not
use excessive force on the buttons, switches or connectors.
• Do not use the instrument/device or headphones for a long period of time at a
high or uncomfortable volume level, since this can cause permanent hearing
loss. If you experience any hearing loss or ringing in the ears, consult a
physician.
Saving and backing up your data
• DRAM data is lost when you turn off the power to the instrument. Save the data
to external USB storage device.
• Never attempt to turn off the power while data is being written to Flash ROM
(while a “Please keep power on.” message is shown). Turning the power off in
this status results in loss of all user data and may cause the system to freeze
(due to corruption of data in the Flash ROM). This means that this instrument
may not be able to start up properly, even when turning the power on next time.
Saving factory preset data
• When you save your original data to flash ROM, the factory preset data in some
area of the flash ROM will be lost. Before saving your original data, be sure to
save the factory preset data to external USB storage device.
Backing up the external USB storage device
• To protect against data loss through media damage, we recommend that you
save your important data onto two USB storage devices.
Always turn the power off when the instrument is not in use.
Even when the power switch is in the “STANDBY” position, electricity is still flowing to the instrument at the minimum level. When you are not using the instrument for a long
time, make sure you unplug the AC power adaptor from the wall AC outlet.
Connections
Maintenance
Handling caution
Saving data
Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed.
■ About the latest Firmware Version
Yamaha may from time to time update firmware of the product without notice for improvement. We recommend that you check our web site for later releases and
upgrade your firmware of the DTXTREME III.
http://www.yamaha.co.jp/english/product/drums/ed/
Note that the explanations in this Owner’s Manual apply to the version of firmware when this Owner’s Manual was produced. For details about functions added
in later releases, refer to the above website.
■ About the pads
This Owner’s Manual described the model names of the drum pads which can be connected to the DTXTREME III. Note that these were the latest models at the
time this Owner’s Manual was produced. For details about more recently released models, refer to the following website.
http://www.yamaha.co.jp/english/product/drums/ed/
(3)-11 2/2
DTXTREME III Owner’s Manual
Introduction
Thank you for purchasing the YAMAHA DTXTREME III.
The new DTXTREME III incorporates the highly acclaimed AWM2 tone generator
and a sophisticated music sequencer.
In addition to the functions of its predecessor, DTXTREME III provides full support of the current
Yamaha trigger products and also sports a USB terminal for MIDI connections (in addition to conventional MIDI
connectors) — and has a built-in sampling feature that allows you to create your own Drum Voices.
The instrument is ideal for virtually any application — live performance, rhythm training, music creation and
studio recording. To get the most out of your DTXTREME III, please read this manual carefully. After reading
through the manual, make sure to store it in a safe place so that you can refer back to it again as needed.
Included Accessories
●AC Power Adaptor (Yamaha PA-300B, or an equivalent)*
●Module stand
●Module stand fastening screws (4; included)
●Owner’s Manual (this document)
●Data List
* May not be included depending on your particular area. Please check with your Yamaha dealer.
Special Notice
• The contents of this Owner’s Manual and the copyrights thereof are under exclusive ownership by Yamaha Corporation.
• The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat
different from those on your instrument.
• This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which
it has license to use others’ copyrights. Such copyrighted materials include, without limitation, all computer software, style files,
MIDI files, WAVE data, musical scores and sound recordings. Any unauthorized use of such programs and contents outside of per-
sonal use is not permitted under relevant laws. Any violation of copyright has legal consequences. DON’T MAKE, DISTRIBUTE
OR USE ILLEGAL COPIES.
• This device is capable of using various types/formats of music data by optimizing them beforehand to the proper format music data
for use with the device. As a result, this device may not play them back precisely as their producers or composers originally
intended.
• Copying of the commercially available musical data including but not limited to MIDI data and/or audio data is strictly prohibited
except for your personal use.
• The company names and product names in this manual are the trademarks or registered trademarks of their respective companies.
DTXTREME III Owner’s Manual
7
Main Features
Designed primarily for professional drummers, the DTXTREME III has a Drum Trigger feature, a 64-note polyphonic Tone
Generator, a built-in Sampling feature that lets you expand the available sounds, a high-performance Metronome (Click)
feature and a built-in music sequencer that enables recording and playback of rhythm or accompaniment patterns, and even
lets you create an entire Song. The DTXTREME III is an exceptionally versatile instrument that can be used in a variety of
situations such as live performance, personal practice, and much more.
■Drum Trigger
• Built into the unit are 15 Trigger Input jacks and a Hi-Hat
Controller jack.
• The instrument also features jacks that are compatible with
two-zone or three-zone pads (pads that transmit different
signals depending on the area that is hit). Moreover, the
snare drum jack is compatible with pad-controller-equipped
pads. This lets you adjust the ‘virtual’ snares and the tun-
ing—just as you would with an acoustic snare drum. All in
all, the DTXTREME III offers virtually the same playabil-
ity, expressiveness and functionality that you get in an
acoustic drum kit.
• You can connect the DTXTREME III to an acoustic drum
kit by using drum triggers such as Yamaha DT20.
• By combining the Stack function, which lets you play mul-
tiple voices (MIDI notes) at the same time, along with the
Alternate function, which lets you play a sequence of the
Stack program, you can create complex performances and
play passages in realtime that would otherwise be impossi-
ble on conventional acoustic drums.
■Tone Generator
• The DTXTREME III is equipped with a high-quality, 16-bit
AWM2 (PCM) tone generator with 64-voice polyphony that
produces dynamic voices or exceptional realism.
• The instrument has a wide variety of Voices including
authentic acoustic drums, unique electronic percussion,
sound effects, and normal keyboard Voices. It can also be
used as a high-quality drum tone generator along with vari-
ous MIDI devices, even without using the Drum Pads.
• Also included in the unit are 50 preset Drum Kits which
contain natural, authentic sounding acoustic Drum Kits, and
cover a wide range of music genres, such as rock, funk,
jazz, reggae, Latin, etc. Moreover, User kit memory is avail-
able for storing 50 sets. With this, you can set up your own
original Drum Kits using the various Drum Voices.
• The Sampling feature lets you record the audio signal to the
DTXTREME III or load the audio file from the USB stor-
age device to create your original Voice. The created Voice
can be assigned to the Drum Kit as desired.
• The instrument is equipped with a Variation Effect which
can be used for each Drum Kit as well as Reverb, Chorus
and Master Effects which can be used for the entire DTX-
TREME III. In addition, an Insertion Effect for the sound
input via the AUX IN/SAMPLING IN jack is provided,
allowing you to adjust the quality of AUX IN/SAMPLING
IN sound or record an audio signal to which the Insertion
Effect is applied to the DTXTREME III in the Sampling
mode.
■Music Sequencer (Song)
• The built-in sequencer contains a wide variety of Preset
Songs. The Mute function lets you turn on/off the rhythm
(drum & percussion sound) part, bass part and other accom-
paniment part individually, or turn each track on/off.
• The DTXTREME III also allows you to record your perfor-
mance in real time and allows you to play along with the
Song data while muting the original drum part.
• In addition to one main Song that is controlled from the
panel, four Pad Songs can be individually controlled and
simultaneously played by trigger input from the pads.
■High-performance Metronome (Click)
• The DTXTREME III provides a comprehensive, multi-
function metronome, allowing various click settings such as
voice and tuning for each beat timing. Furthermore, you can
change the accent timing and use the Measure Break feature
that alternates click playback between on and off (mute)
repeatedly.
• The Groove Check Function checks and provides instant
feedback on your rhythmic skills—a powerful tool for
improving your technique. It includes a Rhythm Gate func-
tion that produces sounds only if your timing is accurate.
■Chain
• Programming a Chain sequence lets you call up the Drum
Kit number, Song number and Click settings (tempo and
beat) in order during your live performance. Each step in
the programmed Chain can be called up by hitting the pad.
■Interfaces
• The USB terminal and MIDI connectors on the rear panel
let you connect a computer and other MIDI devices to the
DTXTREME III. These allow you to play sounds from an
external tone generator or the DAW software on your com-
puter as well as synchronize the metronome (Click) or Song
playback with an external MIDI sequencer.
• Each of the six INDIVIDUAL OUTPUT jacks can sepa-
rately output any specified Drum Voice such as Snare and
Tom to send each instrument signal to an external mixer for
live performance or recording session. In addition, a Digital
Output (S/PDIF) terminal lets you transfer the DTX-
TREME III stereo sounds to other devices with no noise
and full digital quality.
• The instrument has a built-in AUX IN/SAMPLING IN jack
which lets you connect a CD player to the DTXTREME
III—allowing you to play the instrument along with CD
playback as well as use the powerful Sampling feature.
DTXTREME III Owner’s Manual
Contents
Introduction .............................................................6
Included Accessories..............................................6
Main Features.........................................................7
Panel Controls..................................................... 10
Basic Operation................................................... 13
Setting Up ............................................................ 16
Connecting the Pads.............................................16
Setting Up the Power Supply................................18
Turning the Power On...........................................18
Connecting to Speakers or Headphones..............19
Connecting to External Audio Equipment .............19
Connecting External MIDI Devices .......................20
Connecting a USB Storage Device.......................21
Connecting a Computer........................................22
Creating a Song by Using a Computer .................24
Adjusting the Sound and Display Contrast ...........25
Selecting the Trigger Setup ..................................26
Quick Guide
28
How to Play the Drum Pads ............................... 28
Playing the DTXTREME III .................................. 30
Hitting the Pads.....................................................30
Selecting a Drum Kit .............................................30
Adjusting the Volume by Using the Sliders...........31
Playing Along With the Click ............................. 32
Start the Click (Metronome)..................................32
Changing the Tempo and Time Signature
(Beat) of the Click .................................................33
Tap Tempo........................................................... 34
Playing Along With a Song ................................ 35
Song Playback......................................................35
Adjusting the Volume of the Song
Accompaniment ....................................................38
Changing the Tempo of the Song.........................38
Song Part Mute Setting.........................................39
Creating a Drum Kit ............................................ 40
Recording Your Drum Performance to a Song.. 43
Recording System.................................................43
Recording Method.................................................43
Recording Your Drum Performance to a Song .....44
Recording Additional Notes to an
Already-recorded Track (Overdub) .......................46
Recording Along With the Preset Song ................46
Re-recording a Track After Clearing .....................48
Assigning a Name to a User Song........................49
Using the Groove Check Function.....................50
Setting the Check Timing ..................................... 50
Trying Out Groove Check..................................... 51
Trying Out Rhythm Gate....................................... 52
Saving the Created Data to a USB Storage
Device ...................................................................54
File/Folder Selection............................................. 54
Saving the Created Data to a USB Storage
Device...................................................................55
Loading a File Saved to a USB Storage Device... 56
Reference
57
Basic Structure of the DTXTREME III.................57
The Functional Blocks .......................................... 57
Pads (Trigger Input Sources) and
Trigger Signals .....................................................58
Tone Generator Block (Drum Kits and
Drum Voices)........................................................62
Sampling...............................................................65
Song .....................................................................67
Effects...................................................................68
Internal Memory and File Management................ 76
Drum Kit Mode [DRUM KIT] ................................78
Basic Procedure in the Drum Kit Mode ................ 78
Selecting a Drum Kit [F1] PLAY ........................... 79
Setting Drum Voice Parameters [F2] VOICE........ 79
Programming the Stack/Alternate [F3] STK/ALT.. 86
Effect Settings [F4] EFFECT ................................ 89
Pad Settings [F5] PAD.......................................... 92
Other Settings [F6] OTHER.................................. 95
Song Mode [SONG] .............................................98
Song Play [F1] PLAY............................................ 98
Song Recording [F1] PLAY → [REC] ................... 98
Song Jobs [F2] JOB ............................................. 98
Click Mode [CLICK] ...........................................104
Basic Procedure in the Click Mode..................... 104
Basic Settings of the Click Sound [F1] PLAY ..... 105
Click Voice Settings [F2] VOICE ........................ 106
Tap Tempo function [F3] TAP ............................ 106
Groove Check Function [F4] GROOVE.............. 106
Click Sound Settings [F5] OTHER...................... 107
Trigger Mode [TRIGGER] ..................................108
Basic Procedure in the Trigger Mode................. 108
Selecting the Trigger Setup [F1] SELECT.......... 109
Selecting the Pad Type [F2] TYPE..................... 109
Trigger Sensitivity Settings [F3] SENS............... 109
Setting the Rejection [F4] REJECT .................... 110
Other Settings [F5] OTHER................................ 111
DTXTREME III Owner’s Manual
9
File Mode [FILE] .................................................112
Terminology in the File Mode ............................. 112
File Types Compatible With the DTXTREME III. 113
Saving a File [F1] SAVE..................................... 114
Loading a File [F2] LOAD................................... 116
Changing the Name of a File or Directory
[F3] RENAME..................................................... 121
Deleting a File or Directory [F4] DELETE........... 122
Formatting USB Storage Media [F5] FORMAT .. 123
Utility Mode [UTILITY]........................................124
Basic Procedure in the Utility Mode.................... 124
General Settings [F1] GENERAL ....................... 124
Pad Settings [F2] PAD........................................ 126
Effect Settings [F3] EFFECT .............................. 127
External Audio Settings [F4] AUXIN................... 128
MIDI Settings [F5] MIDI ...................................... 130
Resetting the User Memory to the Initial
Factory Settings [F6] FACTSET......................... 131
Chain Mode [CHAIN]..........................................132
Using a Programmed Chain [F1] SELECT......... 132
Programming a Chain [F2] EDIT ........................ 133
Naming the created Chain [F3] NAME ............... 134
Sampling Mode [SAMPLING] ............................135
Sampling Setup .................................................. 135
Sampling Operation and User Voice
Assignment [F1] SELECT/[F2] SETTING........... 136
Trimming a User Voice [F3] TRIM...................... 139
Sampling Jobs [F4] JOB..................................... 142
Appendix
147
Optional DIMM Installation................................147
Troubleshooting.................................................150
Display Messages ..............................................153
Specifications.....................................................155
Index....................................................................156
DTXTREME III Owner’s Manual
Panel Controls
■ Front Panel
q LCD display
The large LCD Display shows information and data needed to
operate the DTXTREME III.
w LED display
The LED display indicates the current Drum Kit or tempo value
in three digits.
e [DRUM KIT] button
Pressing this button enters the Drum Kit mode, allowing you to
select the desired Drum Kit (pages 30 and 78).
r [CLICK] button
Pressing this button enters the Click mode, allowing you to per-
form the Click (Metronome) setup (pages 32 and 104).
t [FILE] button
Pressing this button enters the File mode, allowing you to man-
age data created in each of the modes (pages 54 and 112).
y [CHAIN] button
Pressing this button enters the Chain mode, allowing you to
program a Chain, which is a series of Drum Kits and Songs
arranged in the order you want (page 132).
u [SONG] button
Pressing this button enters the Song mode, allowing you to
play an existing Song or record your drum performance (pages
35 and 98).
i [TRIGGER] button
Pressing this button enters the Trigger mode, allowing you to
select or program a Trigger Setup (pages 26 and 108).
o [UTILITY] button
Pressing this button enters the Utility mode, allowing you to set
parameters related to the entire system of the DTXTREME III
(page 124).
!0 [SAMPLING] button
Pressing this button enters the Sampling mode, allowing you to
record the external audio signal then create User Voices (page
135).
888
w
e
u
r
i
t
o
y
!0
!1
!2
!3
!6
!5
!7 !8 !9
@0 @1 @2 @3 @4 @5
@7
@8
#0
#1
@6
@9
!4
q
DTXTREME III Owner’s Manual
11
!1 TRIGGER INDICATOR
This lamp indicates whether or not the DTXTREME III receives
the trigger signal via the Trigger Input jacks. The lamp is turned
on when receiving the trigger signal. This lamp is turned on
also when pressing the Audition button (described below).
!2 Audition button
You can use this button instead of the drum pad. Pressing this
button is equivalent to receiving a signal from the currently
selected trigger input source (page 58). When turning the
power on, pressing this button is equivalent to striking the head
of the snare pad (the pad connected to the SNARE jack).
!3 [F1] – [F6] (Function) buttons
These buttons located directly below the LCD display call up
the corresponding functions indicated in the display. In the dis-
play hierarchy, these functions [F] rank just below the modes.
!4 [SF1] – [SF6] (Sub-Function) buttons
These buttons located directly below the LCD display call up
the corresponding sub functions indicated in the display. In the
display hierarchy, these sub functions [SF] rank just below the
functions [F].
!5 Transport buttons (page 35)
These buttons control recording and playback of the Song
sequence data.
pp
p
p (Top) button
Instantly returns to the beginning of the current Song (i.e.,
the first beat of the first measure).
r
r
r
r (Reverse) button
Press briefly to move back one measure at a time, or hold
to continuously rewind.
f
f
f
f (Forward) button
Press briefly to move forward one measure at a time, or
hold to continuously fast-forward.
REC (Record) button
Press this to enable Song recording. (The indicator lights.)
>
>
>
>/■ (Play/Stop) button
Press to start/stop recording or playback. Pressing this but-
ton during playback stops playback at the current point in
the Song then pressing this again starts playback from that
point. During recording and playback, the indicator lights.
CLICK ON/OFF button
Press this button to start/stop the metronome (click sound).
!6 MASTER slider (page 31)
Adjusts the output volume of the stereo mix from the OUTPUT
L/MONO and R jacks.
!7 PHONES slider (page 31)
Adjusts the output volume of the stereo-mixed sounds for the
PHONES jack. This is independent from the MASTER slider
setting.
!8 CLICK slider (page 31)
Adjusts the output volume of the click sound.
!9 ACCOMP slider (page 31)
Adjusts the output volume of the accompaniment parts (those
other than MIDI channel 10) in the Song.
@0 KICK slider (page 31)
Adjusts the volume of the bass drum.
@1 SNARE slider (page 31)
Adjusts the volume of the snare drum.
@2 TOM slider (page 31)
Adjusts the volume of the toms.
@3 CYMBAL slider (page 31)
Adjusts the volume of the cymbals.
@4 HI-HAT slider (page 31)
Adjusts the volume of the hi-hat cymbals.
@5 MISC slider (page 31)
Adjusts the volume of miscellaneous rhythm or percussion
sounds – other than snare and bass drums, toms, hi-hats, and
ride and crash cymbals.
@6 Data dial
For editing the currently selected parameter. To increase the
value, turn the dial right (clockwise); to decrease the value, turn
the dial left (counter-clockwise). If a parameter with a wide
value range is selected, you can change the value in broader
strokes by quickly turning the dial.
@7 [DEC/NO] button (page 13)
For decreasing the value of the currently selected parameter.
Also use it to cancel a Job or a Store operation.
@8 [INC/YES] button (page 13)
For increasing the value of the currently selected parameter.
Also use it to actually execute a Job or a Store operation.
@9 Cursor buttons (page 13)
The cursor buttons move the “cursor” around the LCD display
screen, highlighting and selecting the various parameters.
#0 [EXIT] button
Press this button to cancel an operation when a confirmation
message is shown in the LCD. This button can be used also
when the drum sound continues inadvertently or unexpectedly
and you want to stop it.
#1 [ENTER/STORE] button
As with the ENTER button, press this to enter the display of the
selected Song Job/Sampling Job, for example.
As with the STORE button, press this to store the edited data in
the Drum Kit mode, Click mode, Trigger mode, Utility mode,
and Chain mode.
You can also use this button when executing the Song Job or
Sampling Job.
DTXTREME III Owner’s Manual
■ Rear Panel
q STANDBY/ON switch
Press to turn the power ON or OFF.
w DC IN terminal
Connect the AC power adaptor to this terminal.
e Cable clip
Wrap the DC output cable of the adaptor around the cable clip
to prevent accidental unplugging of the cable during operation.
r LCD Contrast Control
Use this control to set the LCD display for optimum legibility.
t GAIN knob
For adjusting the input gain of the audio at the AUX IN/SAM-
PLING IN jack. Depending on the connected device (micro-
phone, CD player, etc.), you may need to adjust this for
optimum level. Increase the gain by rotating the knob clock-
wise, and decrease it by rotating the knob counter-clockwise.
y AUX IN/SAMPLING IN jack
External audio signals can be input via this phone jack (stan-
dard stereo phone plug). This is convenient for playing along
with music from a CD player or other device. In the Sampling
mode, this jack is used for capturing audio data as User Voices.
u OUTPUT L/MONO and R jacks
External audio signals can be input via these phone jacks (1/4"
mono phone plug). Various devices such as microphone, gui-
tar, bass, CD player, can be connected to these jacks. For ste-
reo signals (such as from audio equipment), use both jacks.
For mono signals (such as from a microphone or guitar), use
only the L jack.
i PHONES jack
For connection to a pair of stereo headphones.
o INDIVIDUAL OUTPUT 1 – 6 jacks
Line level audio signals are output from this instrument via
these phone jacks (1/4" mono phone plug). These outputs are
independent of the main output (at the L/MONO and R jacks),
and can be freely assigned to any Drum Voice. This lets you
route specific sounds for processing with a favorite outboard
effect unit.
!0 DIGITAL OUT connector
This is for connecting to a coaxial digital input (S/P DIF) on an
external audio device. This jack digitally outputs stereo audio
signals identical to those from the OUTPUT L/MONO and R
jacks, but is not affected by the !6 MASTER volume slider set-
ting (the digital jack always outputs audio signals at the maxi-
mum volume level).
!1 MIDI IN/OUT connectors
These jacks are for the transfer of MIDI data to and from exter-
nal MIDI devices.
!2 USB terminals
This instrument is equipped with two types of USB terminals on
the rear panel – USB TO HOST and USB TO DEVICE. The
USB TO HOST terminal is used to connect this instrument to
the computer via the USB cable. The USB connection between
the instrument and the computer can only be used for transfer
of MIDI data. No audio data can be transferred via USB. The
USB TO DEVICE terminal is used to connect this instrument to
a USB storage device (flash memory, hard disk drive, etc.) via
the USB cable. This lets you save the data created on this
instrument to an external USB storage device as well as load
data from the device to the instrument. Save/Load operations
can be performed in the File mode.
!3 HI-HAT CONTROL jack
This jack is used to connect a hi-hat controller. Depending on
the setting on the Drum Kit mode (page 78), you can transmit
the MIDI messages such as Control Change by using the Hi-
Hat Controller.
!4 Trigger Input jack (q SNARE – o HI-HAT)
These jacks, which are compatible with stereo pads (two-zone
and three-zone pads) as well as mono pads, receive the Trigger
Signal transmitted from the drum pads. Furthermore, q
SNARE jack – t TOM4 jack are also compatible with the Pad
Controller (page 59).
!5 Trigger Input jack (!0/!1 KICK)
This jack is designed to accept two separate trigger signals
from two mono (single) pad by using a Y-shaped cable (stereo
phone plug for this jack and two mono plugs for the two pads).
When using the KP125/KP65 equipped with the PAD INPUT
jack, the Trigger Signals of another pad connected to the PAD
INPUT jack and KP itself can be transferred via a single stereo
cable (no need for a Y-shaped cable) to the DTXTREME III. In
this case, the stereo cable is plugged into the OUTPUT jack of
a pad and this Trigger Input jack.
!6 Trigger Input jack (!2 – !5)
These jacks, which are compatible with stereo pads (two-zone
and three-zone pads) as well as mono pads, receive the Trigger
Signal transmitted from the drum pads.
w
q
e
t
y
u
i
r
o
!0
!1
!2
!5
!3
!6
!4
DTXTREME III Owner’s Manual
13
Basic Operation
Use these four buttons to navigate through the display,
moving the cursor around the various selectable items and
parameters in the screen. When selected, the relevant item
is highlighted (the cursor appears as a dark block with
inverse characters). You can change the value of the item
(parameter) at which the cursor is located by using the data
dial, [INC/YES] and [DEC/NO] buttons.
Rotating the data dial to the right (clockwise) increases the
value, while rotating it to the left (counter-clockwise)
decreases it. For parameters with large value ranges, you
can increase the value by 10 by simultaneously holding
down the [INC/YES] button and pressing the [DEC/NO]
button. To decrease by 10, do the opposite; simultaneously
hold down the [DEC/NO] button and press the [INC/YES]
button.
Each mode described above contains various displays, with
various functions and parameters. To navigate your way
through these displays and select a desired function, use the
[F1] – [F6] buttons and the [SF1] – [SF6] buttons. When
you select a mode, the available displays or menus appear
directly above the buttons at the bottom of the display (as
shown below).
Depending on the currently selected mode, up to six func-
tions are available and can be called up with the [F1] – [F6]
buttons. Keep in mind that the available functions differ
depending on the selected mode.
Depending on the currently selected mode, up to six func-
tions (sub-functions) are also available and can be called up
with the [SF1] – [SF6] buttons. Keep in mind that the avail-
able functions differ depending on the selected mode.
(Some displays may not have any sub-functions for these
buttons.)
Moving the Cursor
Changing or Editing Parameter Values
Increase
Decrease
Increase
by 1
Decrease
by 1
Functions and Sub-Functions
These functions can be selected
via the corresponding button
([F1] – [F6]).
These functions can be selected
via the corresponding button
([SF1] – [SF6]).
DTXTREME III Owner’s Manual
In order to make operation of the DTXTREME III as com-
prehensive and as smooth as possible, all functions and
operations have been grouped in “modes.” To enter the
desired mode, press the corresponding Mode button.
The function of each mode is as follows:
You can adjust or set various parameters by using the data
dial, [INC/YES] button and [DEC/NO] button in each
mode. When changing the value of the parameter in these
modes, the [E] (Edit Indicator) will appear on the top left
corner of the LCD display. This indicates that the current
program (Drum Kit, etc.) has been modified but not yet
stored. If you wish to store the status or sound obtained by
editing, be sure to store the current program to internal
User memory by pressing the [ENTER/STORE] button
before selecting another program.
For parameters having large value ranges, you can also
enter the value directly, using the buttons below the LCD
display as a numeric keypad. When the cursor is located on
such a parameter, the [NUM] icon appears at the lower
right corner of the LCD display. When the [SF6] NUM but-
ton is pressed in this status, each digit (1 – 9, 0) is assigned
to the [SF1] – [SF5] and [F1] – [F5] buttons as shown
below, allowing you to input a number directly by using
these buttons.
After completing the number input, press the [ENTER/
STORE] button to actually enter the number.
Note that the cursor highlight can be moved to the currently
edited number by pressing the [F6] CURSOR button, and
then moved from digit to digit by using the Cursor [N] and
[M] buttons. This method is useful when you want to
directly change only one specific digit. The cursor disap-
pears when pressing the [F6] button again.
Modes
Mode
Function
Page
Drum Kit
Selecting/editing a Drum Kit.
78
Click
Setting the Click (Metronome) related
parameters and performing the Groove
Check function.
104
File
Managing files and directories (folders).
112
Chain
Programming a Chain sequence.
132
Song
Selecting/recording a Song.
98
Trigger
Selecting/editing a Trigger Setup.
108
Utility
Setting the system related parameters.
124
Sampling
Recording audio signals to create a User
Voice.
135
Edit Indicator
If the Edit Indicator appears...
Inputting a Number Directly
Numeric
Keypad
DTXTREME III Owner’s Manual
15
As shown below, you can set the name by repeating the two
operations – moving the cursor to the desired location by
using the Cursor buttons and then selecting a character by
using the data dial, [INC/YES] button, and [DEC/NO] but-
ton.
■Using the character list
If you find it difficult to select the desired characters with
the above method, you may want to use the following
method – selecting the characters directly from a list.
Inputting Characters (Naming, etc.)
Move the cursor to the desired location in the name
Select a character at the cursor location
When the cursor is located at the Name, this [LIST]
icon appears and you can call up the Character List
display by holding the [SF6] button. Release the
[SF6] button to return back to the original display.
Perform the operations below while holding the [SF6] button.
Move the cursor to the desired location.
Select a character for the cursor location in the name.
DTXTREME III Owner’s Manual
Setting Up
Connecting the Pads
Referring to the illustration below, connect the output cable from each pad to each Trigger Input jack located on the rear
panel of the DTXTREME III. All Trigger Input jacks are conveniently labeled (1 SNARE, etc.), so make sure each pad is
connected to its corresponding Trigger Input jack.
■DTXTREME III Standard Set
IMPORTANT
You’ll need to change the Trigger Settings of the DTXTREME III according to the type of drum set you are using
(Standard Set/Special Set/Acoustic Drums, etc.). If the setting is not appropriate, problems may occur—such
as improper sound, or inappropriate volume balance among the pads. Refer to the “Selecting the Trigger
Setup” section on page 26 on how to select the appropriate setup.
• To prevent electric shock and damage to the devices, make sure the power is switched OFF on the DTXTREME III
and all related devices before making any connections to the DTXTREME III’s input and output jacks.
WARNING
PCY135
DTXTREME III
PCY155
KP125
TP120SD
RHH135
TP100
TP100
TP100
Attaching the module stand
Attach the included module stand to the
DTXTREME III using the module stand
fastening screws.
* Be sure to use the included screws.
to 1SNARE
to JKICK/K
to 2TOM1
to 3TOM2
to 4TOM3
to HI-HAT
CONTROL
to 9HI-HAT
to 7CRASH
to 6RIDE
DTXTREME III
Module stand
(included)
Module stand fastening
screws x 4 (included)
* First, connect the RHH135’s [PAD]
output jack to the 9HI-HAT jack
on the DTXTREME III, then con-
nect the RHH135’s [HI-HAT CON-
TROL] output jack to the HI-HAT
CONTROL jack on the DTX-
TREME III.
* Foot pedal is not included
in the Standard Set.
NOTE
• The pad models described in the illustrations were
included in the Standard Set/Special Set at the moment
this Owner’s Manual was produced. Keep in mind that the
model names of your Standard Set or Special Set may be
different from the ones illustrated here. For details about
the latest information on Yamaha drum pads, refer to the
following website.
http://www.yamaha.co.jp/english/product/drums/ed/
DTXTREME III Owner’s Manual
17
■DTXTREME III Special Set
■Setting up with Acoustic Drums
The DTXTREME III can be played from an acoustic drum kit if the kit is fitted with an optional set of drum triggers (such as
Yamaha DT20 Drum Triggers) and the triggers are properly connected to the input jacks of the DTXTREME III.
PCY135
PCY135
DTXTREME III
PCY155
KP125
TP120SD
RHH135
TP100
TP100
TP100
TP100
Attaching the module stand
Attach the included module stand to the
DTXTREME III using the module stand
fastening screws.
* Be sure to use the included screws.
DTXTREME III
Module stand
(included)
Module stand fastening
screws x 4 (included)
to 1SNARE
to JKICK/K
*Foot pedal is not included
in the Special Set.
to 9HI-HAT
to HI-HAT
CONTROL
to 7CRASH1
to 2TOM1
to 3TOM2
to 5TOM4
to 4TOM3
to 6RIDE
to 8CRASH2
* First, connect the
RHH135’s [PAD] output
jack to the 9HI-HAT jack
on the DTXTREME III,
then connect the
RHH135’s [HI-HAT
CONTROL] output jack
to the HI-HAT CON-
TROL jack on the DTX-
TREME III.
DTXTREME III Owner’s Manual
Setting Up the Power Supply
1 Make sure that the STANDBY/ON switch of
the instrument is set to STANDBY (
).
2 Connect the DC plug of the included AC
power adaptor to the DC IN jack on the
rear panel. To prevent the cord from being
unplugged accidentally, wrap the cord
around the cable clip and secure it.
3 Connect the other end of the power cord
to an AC outlet.
Turning the Power On
After you’ve made all necessary connections (trigger,
audio, MIDI), turn down all volume controls of the DTX-
TREME III and other audio equipment.
Turn the power on (
) by pressing the [STANDBY/ON]
switch on the rear panel of the DTXTREME III, then turn
on the power of the amplifiers.
■Connecting a mixer or other MIDI
devices
Make sure that all volume settings are turned down all the
way to the minimum. Then turn on the every device in your
setup in the order of MIDI masters (controllers), MIDI
slaves (receivers), then audio equipment (mixers, amplifi-
ers, speakers, etc.).
• Make sure that the power adaptor’s cord is not bent at an extreme
angle when wrapping the cord around the clip. Doing this can dam-
age or sever the cord and create a fire hazard.
• Use only the included power adaptor or an equivalent recom-
mended by Yamaha. The use of any other adaptors may cause
irregular operation or damage to the device.
• Only use the voltage specified as correct for the DTXTREME III.
• Even when the instrument is turned off, electricity is still flowing to
the instrument at the minimum level. When you are not using the
DTXTREME III for a long time, make sure to unplug the AC power
adaptor from the wall AC outlet.
CAUTION
WARNING
NOTE
• When powering down the setup, first turn down the volume for each audio
devices, then switch off each device in the reverse order (first audio equip-
ment, then MIDI).
888
1 DTXTREME III
(transmitting device)
2 MIDI slave
3 External audio equipment
(mixer → amplifier)
DTXTREME III Owner’s Manual
19
Connecting to Speakers or
Headphones
Since the DTXTREME III has no built-in speakers, you’ll
need an external audio system or a set of stereo headphones
to properly monitor it.
■OUTPUT L/MONO, R jacks (standard
mono phone)
These jacks allow you to connect the DTXTREME III to an
external amplifier/speaker system and produce full, ampli-
fied sound.
• Use the DTXTREME III’s OUTPUT L/MONO jack
when connecting to a device with a mono input.
■PHONES jack (standard stereo phone
jack)
The overall headphone level is adjusted by the PHONES
slider.
Connecting to External Audio
Equipment
When recording your performance on a DTXTREME III
Drum Kit or sending its sounds to a mixer, connect your
equipment as follows:
The OUTPUT (L/MONO and R) and INDIVIDUAL OUT-
PUT (1 to 6) jacks produce line level audio signals regard-
less of whether headphones are connected or not. These
jacks are mono phone type. To make audio connections via
these jacks, use cables with a mono phone plug for the
DTXTREME III and an appropriate plug for the other
device.
Use both OUTPUT jacks (L/MONO and R) for stereo out-
put. If the other device has a mono input, use the L/MONO
jack only.
The DIGITAL OUTPUT connector can be connected to a
coaxial digital input (S/P DIF) on an external audio device.
This connector digitally outputs stereo audio signals identi-
cal to those from the OUTPUT L/MONO and R jacks.
External audio signals input to AUX IN/SAMPLING IN
jack can be monitored together with the DTXTREME III
sounds via headphones connected to the PHONES jack,
and can be recorded to create additional User Voices. If
necessary, you can use the [GAIN] knob on the rear panel
to adjust the gain of the input signal.
• Whenever making connections, make sure that the plug on the cable
being used corresponds to the type of jack on the device.
• Do not use the DTXTREME III at a high volume level for a long period
of time, or your hearing may be damaged. Doing so may cause hearing
loss.
Headphones
Monitor system for the DTX series
MS100DRJ, MS50DRJ, etc.
OUTPUT L/MONO, R
PHONES
CAUTION
CAUTION
NOTE
• Connect a set of headphones to the PHONES jack for monitoring the ste-
reo output (identical to that of the OUTPUT jacks). The sounds output from
the INDIVIDUAL OUTPUT jacks cannot be heard from the headphones
connected to the PHONES jack.
• Depending on the connected equipment, you may need to change the
parameter settings in the Utility mode. For details, see page 128.
INDIVIDUAL
OUTPUT
DIGITAL OUT
DIGITAL IN
AUX OUT
LINE OUT
AUX IN
O1V96
888
SOLO
SOLO
ON
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
SOLO
ON
ON
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
PEAK
SIGNAL
1-16
17-32
MASTER
REMOTE
LAYER
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
SEL
ST IN
ENTER
EQUALIZER
HIGH
HIGH-MID
LOW-MID
LOW
Q
FREQUENCY
GAIN
STEREO
SELECTED CHANNEL
PAN
DEC
INC
SOLO
CLEAR
RECALL
STORE
SCENE MEMORY
PHONES
MONITOR
OUT
MONITOR
2TR IN
CH15/16
2TR IN
LEVEL
PHONES
LEVEL
0
10
0
10
+4
-26
GAIN
+4
-26
GAIN
+4
-26
GAIN
GAIN
+4
-26
GAIN
20dB
-16
-60
GAIN
20dB
-16
-60
GAIN
20dB
20dB
20dB
20dB
20dB
20dB
20dB
20dB
20dB
20dB
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
GAIN
-16
-60
PAD
FADER MODE
DISPLAY ACCESS
AUX 1
AUX 1
AUX 2
AUX 3
AUX 4
AUX 5
AUX 6
AUX 7
AUX 8
BUS 1
BUS 2
BUS 3
BUS 4
BUS 5
BUS 6
BUS 7
BUS 8
AUX 2
AUX 3
AUX 4
AUX 8
AUX 7
AUX 6
AUX 5
HOME (METER)
DYNAMICS
EQ
EFFECT
VIEW
PATCH
UTILITY
MIDI
SCENE
DIO/SETUP
/ INSERT/
DELAY
PAN/
ROUTING
PAIR/
GROUP
A
B
A
B
A
B
A
B
A
B
A
B
A
B
A
B
A
B
A
B
A
B
A
B
16
15
13
12
11
10
9
8
7
6
4
3
2
1
5
14
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
INSERT I/O
L
R
IN
OUT
2TR
-10dBV (UNBAL)
PHANTOM +48V
CH9-12
CH5-8
CH1-4
INPUT
(BAL)
INSERT
OUT IN
(UNBAL)
ST IN 1
ST IN 2
USER DEFINED
KEYS
1
2
3
4
5
6
7
8
5
5
5
+10
5
10
10
10
15
15
15
20
20
20
30
30
30
30
40
40
40
50
50
50
60
60
70
70
20
30
40
40
50
50
60
70
0
0
5
10
15
20
0
0
5
+10
5
10
15
30
20
30
40
40
50
50
60
70
20
30
40
40
50
50
60
70
20
30
40
40
50
50
60
70
20
30
40
40
50
50
60
70
20
30
40
40
50
50
60
70
15
0
5
10
15
20
0
5
+10
5
10
0
30
15
5
10
15
20
0
5
+10
5
10
0
30
15
5
10
15
20
0
5
+10
5
10
0
30
15
5
10
15
20
0
5
+10
5
10
0
30
15
20
30
40
40
50
50
60
70
30
15
20
30
40
40
20
30
40
20
30
40
20
30
40
50
50
50
50
50
20
30
40
50
20
30
40
50
60
70
40
50
60
70
40
50
60
70
40
50
60
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30
15
5
10
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0
5
+10
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+10
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+10
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+10
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+10
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1
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32
31
30
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STEREO
13
14 15
16
OVER
0
-3
-6
-9
-12
-15
-18
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-30
-36
-48
CD player
MD player
DTXTREME III
DTXTREME III Owner’s Manual
Connecting External MIDI Devices
Using a standard MIDI cable (available separately), you can connect an external MIDI device, and control it from the DTX-
TREME III.
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the
DTXTREME III or playing back a Song on the DTXTREME III. Also, an external sequencer can be used to drive the DTX-
TREME III’s Tone Generator. Furthermore, the use of MIDI functions allows for an even greater range of performance and
recording possibilities with the DTXTREME III.
■Controlling an external tone generator or synthesizer
Use a MIDI cable to connect the MIDI OUT connector on the DTXTREME III with the MIDI IN connector on the external
MIDI device.
■Controlling from an external MIDI keyboard or synthesizer
Use a MIDI cable to connect the MIDI IN connector on the DTXTREME III with the MIDI OUT connector on the external
MIDI device.
NOTE
• Any one of the DTXTREME III interfaces (MIDI connectors or the USB terminal) can be used for MIDI data transmis-
sion/reception. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer
in the Utility mode with the following operation: [UTILITY] → [F5] MIDI → [SF3] OTHER → MIDI IN/OUT
888
DTXTREME III
MIDI device
MIDI IN connector
MIDI OUT connector
MIDI cable
888
DTXTREME III
MIDI device
MIDI OUT connector
MIDI IN connector
MIDI cable
Synchronizing with an external MIDI instrument (Master and Slave)
The Songs of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this, one device
must be set to internal clock operation and the other (as well as all other devices to be controlled) to external clock. The
device set to internal clock serves as a reference for all connected devices, and is referred to as the “master” instrument.
The connected devices set to external clock are referred to as “slaves.” When recording playback data of an external MIDI
sequencer to a Song of the DTXTREME III in the above connection example, make sure to set the MIDI synchronization
parameter to follow external clock with the following operation in the Utility mode.
DTXTREME III Owner’s Manual
21
Connecting a USB Storage Device
You can connect a USB storage device to the USB TO DEVICE terminal on the rear panel of this instrument.
This instrument features a built-in USB TO DEVICE ter-
minal. When connecting a USB device to the terminal, be
sure to handle the USB device with care. Follow the impor-
tant precautions below.
■Compatible USB devices
USB storage devices (flash memory, hard disk drive, etc.)
The instrument does not necessarily support all commer-
cially available USB devices. Yamaha cannot guarantee
operation of USB devices that you purchase. Before pur-
chasing a USB device for use with this instrument, please
consult your Yamaha dealer, or an authorized Yamaha dis-
tributor (see list at end of the Owner’s Manual) for advice,
or visit the following web page:
http://www.yamaha.co.jp/english/product/drums/ed/
■Connecting USB device
When connecting a USB device to the [USB TO DEVICE]
terminal, make sure that the connector on the device is
appropriate and that it is connected in the proper direction.
Though the instrument supports the USB 1.1 standard, you
can connect and use a USB 2.0 storage device with the
instrument. However, note that the transfer speed is that of
USB 1.1.
By connecting the instrument to a USB storage device, you
can save data you’ve created to the connected device, as
well as read data from the connected device.
■Formatting USB storage media
When a USB storage device is connected or media is
inserted, a message may appear prompting you to format
the device/media. If so, execute the Format operation (page
123).
■To protect your data (write-protect)
To prevent important data from being inadvertently erased,
apply the write-protect provided with each storage device
or media. If you are saving data to the USB storage device,
make sure to disable write-protect.
■Connecting/removing USB storage
device
Before removing the media from the device, make sure that
the instrument is not accessing data (such as in the Save,
Load and Delete operations).
888
USB flash
memory
or
USB TO DEVICE
terminal
Connecting to a USB storage
device (hard disk drive, etc.)
USB storage device
DTXTREME III
Precautions When Using the USB TO
DEVICE Terminal
NOTE
• For more information about the handling of USB devices, refer to the
owner’s manual of the USB device.
NOTE
• Other USB devices such as a computer keyboard or mouse cannot be
used.
Using USB Storage Devices
NOTE
• Although CD-R/RW drives can be used to read data to the instrument,
they cannot be used for saving data.
• The format operation overwrites any previously existing data. Make
sure that the media you are formatting does not contain important data.
• Avoid frequently turning the power on/off to the USB storage device, or
connecting/disconnecting the device too often. Doing so may result in
the operation of the instrument “freezing” or hanging up. While the
instrument is accessing data (such as during Save, Delete, Load and
Format operations), do NOT unplug the USB connector, do NOT
remove the media from the device, and do NOT turn the power off to
either device. Doing so may corrupt the data on either or both devices.
CAUTION
CAUTION
DTXTREME III Owner’s Manual
Connecting a Computer
Although the DTXTREME III is exceptionally powerful and versatile all by itself, connecting it to a computer – via USB
cable – provides even greater power and versatility. This feature lets you transfer MIDI data between the DTXTREME III
and your computer. In this section you’ll learn how to make the connections.
1 Download the USB-MIDI driver from our
website:
http://www.global.yamaha.com/download/usb_midi/
2 Install the downloaded USB-MIDI driver to
the computer.
For instructions on installing, refer to the online Instal-
lation Guide included in the downloaded file package.
When connecting the DTXTREME III to a computer in
the Installation procedure, connect the USB cable to the
USB TO HOST of the DTXTREME III and the USB
terminal of the computer as shown below.
3 Make sure that the USB TO HOST terminal
of the DTXTREME III is enabled.
Press the [UTILITY] button to enter the Utility mode,
then press the [F5] MIDI button followed by the [SF3]
OTHER button.
4 Set the MIDI IN/OUT parameter to “USB”
by using the [DEC/NO] button, [INC/YES]
button or data dial.
5 Press the [ENTER/STORE] button to store
this setting.
NOTE
• Since the DTXTREME III has no built-in speakers, you’ll need an external
audio system or a set of stereo headphones to properly monitor it. For
details, see page 19.
NOTE
• Information on system requirements is also available at the above
web site.
NOTE
• The USB-MIDI driver may be revised and updated without prior
notice. Make sure to check and download the latest version from the
above site.
USB
terminal
USB TO HOST terminal
USB cable
Rear panel of the
DTXTREME III
DTXTREME III Owner’s Manual
23
■Precautions when using the USB TO
HOST terminal
When connecting the computer to the USB TO HOST
terminal, make sure to observe the following points.
Failing to do so risks freezing the computer and cor-
rupting or losing the data. If the computer or the instru-
ment freezes, restart the application software or the
computer OS, or turn the power to the instrument off
then on again.
• Use an AB type USB cable of less than about 3 meters.
• Before connecting the computer to the USB TO HOST terminal,
exit from any power-saving mode of the computer (such as sus-
pended, sleep, standby).
• Before turning on the power to the instrument, connect the com-
puter to the USB TO HOST terminal.
• Execute the following before turning the power to the instrument
on/off or plugging/unplugging the USB cable to/from the USB TO
HOST terminal.
• Quit any open application software on the computer.
• Make sure that data is not being transmitted from the instru-
ment. (Data is transmitted only by playing pads or playing back
a Song.)
• While a USB device is connected to the instrument, you should
wait for six seconds or more between these operations: (1) when
turning the power of the instrument off then on again, or (2) when
alternately connecting/disconnecting the USB cable.
CAUTION
DTXTREME III Owner’s Manual
Creating a Song by Using a Computer
■Setting up the DTXTREME III
On the DTXTREME III, you need to set the Local Control
parameter to “off” in order to avoid a “double” sound.
When MIDI Thru is set to “on” in a DAW/sequencer soft-
ware on your computer, the note events you play on the
DTXTREME III are transmitted to the computer then
returned back to the DTXTREME III, producing a “dou-
ble” sound, since the tone generator block is receiving per-
formance data (MIDI data) from both the keyboard directly
and the computer. To prevent such a situation, you need to
separate the keyboard block from the tone generator block
of the DTXTREME III. This is why Local Control should
be set to “off.”
1 Press the [UTILITY] button to enter the
Utility mode, then press the [F5] MIDI but-
ton followed by the [SF1] SWITCH button.
2 Move the cursor to the “LocalCtrl,” then
set this parameter to “off.”
3 Press the [ENTER/STORE] button to store
this setting.
■Setting up the DAW on the computer
1 Set MIDI Thru to “on” on the DAW.
By setting MIDI Thru to “on,” the MIDI data generated
by playing the pad and transmitted to the computer will
be returned back to the DTXTREME III. As shown in
the example below, the MIDI data transmitted from the
DTXTREME III then recorded to the computer via
MIDI channel 1 will be returned back from the com-
puter to the DTXTREME III via MIDI channel 3
according to the setting of the recording track. As a
result, the tone generator of the DTXTREME III will
sound the MIDI data generated by playing the pad as
MIDI data of channel 3.
The instructions below show how to use the DTXTREME
III as a MIDI tone generator. In this case, actual MIDI
sequence data is to be transmitted from a DAW or
sequencer on the computer.
■Setting up the DAW on the computer
1 Set the MIDI port on the DTXTREME III.
2 Start playback of the MIDI file.
Recording Your Performance on the
DTXTREME III to Computer
NOTE
• The acronym DAW (digital audio workstation) refers to music software for
recording, editing and mixing audio and MIDI data, such as Cubase.
NOTE
• For detailed instructions, refer to the manual of the DAW you are
using.
Song Playback From a Computer
Using the DTXTREME III as a Tone
Generator
USB TO HOST terminal
Tone generator
block
(recognizing MIDI
Channel 3 data)
Keyboard
(output via
MIDI
Channel 1)
Local Control = off
IN
CH1
OUT
CH3
Computer
(Cubase, etc.)
MIDI Through = on
DTXTREME III
DTXTREME III Owner’s Manual
25
Adjusting the Sound and Display Contrast
You can adjust the total volume levels of the DTXTREME III sound. Using the MASTER slider adjusts the output volume of
the stereo mix from the OUTPUT L/MONO and R jacks. Using the PHONES slider adjusts the output volume of the stereo-
mixed sounds for the PHONES jack. This is independent from the MASTER slider setting. For details about all of the sliders
as well as the PHONES and MASTER, see page 31.
If the display is not easily visible, use the Contrast control on the rear panel to adjust for optimum visibility.
888
Adjust the total volume by using the
MASTER slider/PHONES slider
Adjust the display contrast
with the Contrast control.
DTXTREME III
NOTE
• Keep in mind that the LCD display is not a touch screen type. Do not touch
and press the display directly or forcefully.
DTXTREME III Owner’s Manual
Selecting the Trigger Setup
The Trigger Setup contains various settings related to Trigger Input Signals received from pads or drum triggers (Yamaha
DT20, etc.) that are connected to the Trigger Input jacks. These settings let you optimize the DTXTREME III for best oper-
ation and response to these signals.
Select an appropriate Trigger Setup for your Drum Kit from the pre-programmed Trigger Setups in the DTXTREME III. Use
the operation described below to select the Trigger Setup you want to use.
1 Press the [TRIGGER] button to enter the
Trigger mode.
The Trigger selection display appears.
1 Trigger Setup number
Indicates the current Trigger Setup number.
B Trigger Input Level Indicator
As soon as you strike the pad, the Trigger Input Level is
shown as a bar graph above the number corresponding
to the Trigger Input jack connected to the pad you’ve
hit.
C [SF6] Input Lock
Pressing this button turns the Input Lock (“L” indicator
at the right corner of the display) on or off. Normally,
the Trigger Input jack or Trigger Input Source to be
edited can be determined by hitting the corresponding
pad. If you want to maintain it even if you hit one of the
pads, press this button to turn the Input Lock (“L” indi-
cator) on.
2 Select the desired Trigger Setup number
by using the data dial, [INC/YES] button or
[DEC/NO] button.
For information about each Trigger Setup, refer to the
Trigger Setup List on page 27.
If you want a particular Trigger Setup (i.e., the one you’ve
selected above) to be called up every time the power of the
DTXTREME III is turned on, follow the instructions below.
1 Press the [UTILITY] button to enter the
Utility mode.
2 Press the [F1] GENERAL button followed by
the [SF4] START UP button to call up the
Start Up display.
1 TriggerNo (Trigger Setup number)
Indicates the Trigger Setup number called up when the
power of the DTXTREME III is turned on.
3 Move the cursor to the Trigger Setup num-
ber, then select the desired number by
using the data dial, [INC/YES] button or
[DEC/NO] button.
For information about each Trigger Setup, refer to the
Trigger Setup List on page 27.
4 Press the [ENTER/STORE] button to store
the setting.
Selecting the Trigger Setup
Settings
PRE: 01 – PRE: 07, USR: 01 – USR: 05
2
1
3
Setting a Default Trigger Setup to be
Called Up When the Power is Turned On
NOTE
• You can create your original Trigger Setup by editing various parame-
ters. For details, see page 108.
• For Factory Set operations that take longer to process, a message
“Please keep power on…” appears during processing. While such
a message is shown (while data is being written to Flash ROM),
never attempt to turn off the power. Turning the power off in this
state results in loss of all user data and may cause the system to
freeze (due to corruption of data in the Flash ROM). This may
cause the instrument to not start up properly, even when turning
the power on next time.
1
CAUTION
DTXTREME III Owner’s Manual
27
■Trigger Setup List
* In the default setting, “PRE: 01 SP Wide” for Special Drum Set is selected.
The original factory settings of this instrument’s User Memory
(page 76) can be restored as follows. For each of all modes,
you can set whether or not User Memory data is initialized.
1 Press the [UTILITY] button to enter the
Utility mode.
2 Press the [F6] FACTSET button to call up
the Factory Set display.
1 Checkbox
If you enter a checkmark for a mode name in the display
(in step 3 below), executing the Factory Set will reset the
User Memory data or settings of the corresponding mode
to the initial factory settings. For those modes without
checkmarks, the User Memory data or settings will be
maintained even if Factory Set is executed.
3 Move the cursor to the checkbox of the
desired mode then enter or remove the
checkmark by using the data dial, [INC/
YES] button or [DEC/NO] button.
4 Press the [ENTER/STORE] button.
The display prompts you for confirmation.
Press the [DEC/NO] button or [EXIT] button to cancel
the operation.
5 Press the [INC/YES] button to execute the
Factory Set operation.
After the Factory Set has been completed, a “Com-
pleted” message appears and operation returns to the
original display.
No.
Name
Description
PRE: 01
SP Wide
For Special
Drum Set
Wide dynamic range. This setting is designed for maximum expressive control, allowing
performance subtleties over a wide dynamic range.
PRE: 02
SP Normal
Normal setting
PRE: 03
SP Narrow
Controlled dynamic range delivers stable trigger detection. This setting is designed for
producing a smoother, more uniform sound with reduced volume fluctuations.
PRE: 04
STD Wide
For Standard
Drum Set
Wide dynamic range. This setting is designed for maximum expressive control, allowing
performance subtleties over a wide dynamic range.
PRE: 05
STD Normal
Normal setting
PRE: 06
STD Narrow
Controlled dynamic range delivers stable trigger detection. This setting is designed for
producing a smoother, more uniform sound with reduced volume fluctuations.
PRE: 07
DT10/20
—
Use for DT10/20 drum trigger systems applied to acoustic drums.
USR: 01 – 05
User Trigger
—
Allows creation of custom trigger setups.
Resetting the User Memory to the Initial Factory Settings
• When the factory settings are restored, all the data you created in each
mode will be erased. Make sure you are not overwriting any important
data. Be sure to save all important data to a USB storage device before
executing this procedure (page 114).
CAUTION
1
• For Factory Set operations that take longer to process, a message
“Executing...” or “Please keep power on.” appears during process-
ing. While such a message is shown (while data is being written to
Flash ROM), never attempt to turn off the power. Turning the power
off in this state results in loss of all user data and may cause the
system to freeze (due to corruption of data in the Flash ROM). This
means that this instrument may not be able to start up properly,
even when turning the power on next time.
CAUTION
DTXTREME III Owner’s Manual
Quick Guide
How to Play the Drum Pads
Snare/Tom
Hi-Hat Cymbal
Just as on an acoustic snare, you can hit the drum pad
(e.g., TP120SD illustrated below) in three different ways
below. Keep in mind that the example TP120SD illus-
trated below is divided into three sections.
Head Shot
Hitting the main surface of the
pad produces the Head Shot
sound.
Open Rim Shot
Hitting the Rim section closest
to you produces the Open Rim
Shot sound.
Closed Rim Shot
Hitting the Rim section farthest from you produces the
Closed Rim Shot sound.
As with an acoustic hi-hat cymbal, you can play the cym-
bal pad (e.g., RHH135 illustrated below) along with the
Hi-Hat Controller (HH65, etc.) via the ways as illustrated
below. Keep in mind that the example RHH135 illustrated
below is divided into two sections.
Open/Close
In addition to the Foot Close sound obtained pressing the
Hi-Hat Controller, you can hold and press the Controller
down even more firmly (in the closed condition) for get-
ting a “tighter” closed hi-hat sound.
Bow Shot
Hitting the main surface of
the pad (the bow section
located between the cup
and edge) produces the
Bow Shot sound.
Edge Shot
Hitting the outside edge of the
pad produces the Edge Shot
sound.
Hi-Hat Splash
Pressing the Hi-Hat Controller then releasing it immedi-
ately produces the Hi-Hat Splash sound.
Closed Rim Shot
(rim 2)
Head Shot
(main pad)
Open Rim Shot (rim 1)
Bow Shot
Edge Shot
How to Play the Drum Pads
Quick Guide
DTXTREME III Owner’s Manual
29
Quick Guide
Ride Cymbal
As with an acoustic ride cymbal, you can play the cymbal
pad (e.g., PCY155 illustrated below) via the various ways
as illustrated below. Keep in mind that the example
PCY155 illustrated below is divided into three sections.
Bow Shot
Hitting the main surface of the pad (bow section located
between the cup and edge) produces the Bow Shot sound.
Edge Shot
Hitting the outside edge produces the Edge Shot sound.
Bell Shot
Hitting the cup produces the Bell Shot sound.
Choke
Grabbing the edge of the Cymbal pad immediately after
hitting it will stop the sound.
Mute
Hitting the pad while holding the edge produces a muted
sound.
Bell Shot (rim 2)
Bow Shot
Edge Shot (rim 1)
NOTE
• Depending on the voice assigned to the Edge section, the sound may not
stop immediately.
DTXTREME III Owner’s Manual
Playing the DTXTREME III
Now that your DTXTREME III is properly connected, it’s time to make some music!
Hitting the Pads
While hitting the pads, move the MASTER slider
or PHONES slider on the panel to raise the overall
volume to a comfortable level.
Selecting a Drum Kit
A ‘Drum Kit’ is a collection of drum sounds (or voices) that play when you hit the pads. Try selecting some of the Drum Kits
and enjoy the variety of sounds and drum setups available.
1 Press the [DRUM KIT] button to enter the Drum Kit Select display.
If another display appears, press the [F1] PLAY button to call up the Drum Kit Select
display.
1 Drum Kit number
Indicates the current Drum Kit bank, number and its name. PRE: 01 – PRE: 50 are
preset kits and USR: 01 – USR: 50 are user kits stored in internal flash ROM, while
EXT-A: 01 – EXT-P: 99 are user kits stored in the external USB storage device con-
nected to the USB TO DEVICE terminal.
B Drum Kit icon
Indicates the music genre of the current Drum Kit.
C [SF4] <
<
<
<<
<
<
< BANK
D [SF5] BANK >
>
>
>>
>
>
>
Use these buttons to change the Drum Kit Bank. (PRE, USR, EXT-A, EXT-B …
EXT-P)
2 Select the desired Drum Kit by using the [INC/YES] button, [DEC/
NO] button or data dial.
Try out the different Drum Kits and select one Drum Kit you like.
NOTE
• Keep in mind that the example
displays shown in this manual are
for instruction purposes only, and
may appear somewhat different
from those on your instrument.
2
1
3
4
NOTE
• With the initial default settings,
the Drum Kit number is shown
also in the LED display.
• Some preset Drum Kits have Pad
Songs and Drum Loop Voices that
will start when the corresponding
pad is hit.
• The Drum Kit icon can be
changed by setting the Icon
parameter in the display called up
via [F6] OTHER → [SF4] NAME
(page 97).
Playing the DTXTREME III
Quick Guide
DTXTREME III Owner’s Manual
31
Quick Guide
Adjusting the Volume by Using the Sliders
You can change the volume for each pad and adjust the overall balance of the Drum Kit by using the sliders on the front panel.
1 MASTER slider
Adjusts the output volume of the stereo mix from the OUTPUT L/MONO and R
jacks.
B PHONES slider
Adjusts the output volume of the stereo-mixed sounds for the PHONES jack. This is
independent from the MASTER slider setting.
C CLICK slider
Adjusts the output volume of the click sound.
D ACCOMP slider
Adjusts the output volume of the accompaniment parts (those other than MIDI chan-
nel 10) in the Song.
E KICK slider
Adjusts the volume of the bass drum. You can change the destination instruments or
voices of which the volume is adjusted by setting the SliderSel parameter called up
via [DRUM KIT] → [F2] VOICE → [SF4] OTHER.
F SNARE slider
Adjusts the volume of the snare drum. You can change the destination instruments or
voices of which the volume is adjusted by setting the SliderSel parameter called up
via [DRUM KIT] → [F2] VOICE → [SF4] OTHER.
G TOM slider
Adjusts the volume of the toms. You can change the destination instruments or voices
of which the volume is adjusted by setting the SliderSel parameter called up via
[DRUM KIT] → [F2] VOICE → [SF4] OTHER.
H CYMBAL slider
Adjusts the volume of the cymbals. You can change the destination instruments or
voices of which the volume is adjusted by setting the SliderSel parameter called up
via [DRUM KIT] → [F2] VOICE → [SF4] OTHER.
I HI-HAT slider
Adjusts the volume of the hi-hat cymbals. You can change the destination instruments
or voices of which the volume is adjusted by setting the SliderSel parameter called up
via [DRUM KIT] → [F2] VOICE → [SF4] OTHER.
J MISC slider
Adjusts the volume of miscellaneous rhythm or percussion sounds – other than snare
and bass drums, toms, hi-hats, and ride and crash cymbals. You can change the desti-
nation instruments or voices of which the volume is adjusted by setting the SliderSel
parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER.
2
1
3
4
5
6
7
8
9
J
DTXTREME III Owner’s Manual
Playing Along With the Click
Try playing the DTXTREME III along with the click (metronome). The DTXTREME III is equipped with a high-perfor-
mance metronome that gives you a comprehensive variety of settings and allows you to create complex rhythms.
Start the Click (Metronome)
Press the [CLICK ON/OFF] button to start the click sound. The red lamp lights on the first
beat of every measure when the click or a Song is playing. The other beats are indicated with
a green light.
Press the [CLICK ON/OFF] button again to stop.
You can adjust the volume of the click sound by moving the CLICK slider.
NOTE
• The current Tempo value can be
shown on the LED display by set-
ting the LED Display parameter to
“tempo” in the display called up
via [UTILITY] → [F1] GENERAL
→ [SF5] OTHER.
Tempo value
Setting the Click volume level
1st beat (red)
Other beats (green)
Playing Along With the Click
Quick Guide
DTXTREME III Owner’s Manual
33
Quick Guide
Changing the Tempo and Time Signature (Beat) of the Click
1 Press the [CLICK] button to enter the Click mode.
2 Press the [F1] PLAY button to call up the Click Play display, if
necessary.
1 BEAT (Time Signature)
Indicates the time signature of the Click. You can select one of the following values.
B TEMPO
Indicates the tempo value of the Click. You can set the value over the following range.
3 Move the cursor to the TEMPO or BEAT (Time Signature) by using
the Cursor buttons, then set the value by using the [INC/YES] but-
ton, [DEC/NO] button or data dial.
Settings
1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16
2
1
NOTE
• When MIDI Sync ([UTILITY] →
[F5] MIDI → [SF2] SYNC → MIDI
Sync) is set to “MIDI,” “MIDI” is
displayed as the TEMPO value
and cannot be set.
Settings
030 – 300
Cursor
Setting the value
Moving the cursor
DTXTREME III Owner’s Manual
Tap Tempo
With the Tap Tempo Function, you can set the Song or click’s tempo by manually tapping in the tempo on a pad. This
lets you set whatever tempo you desire for playing or practicing. The Audition button can also be used to set the tempo
instead of tapping on a pad.
1 Press the [CLICK] button to enter the Click mode.
2 Press the [F3] TAP button to call up the Tap display.
1 TEMPO
Indicates the tempo value.
3 Tap on the pad at the tempo in which you want to play (or use the
Audition button).
You can hit any of the pads. The tempo is detected from the timing at which you hit
the pad, and is shown in the LED display and indicated as a TEMPO value in the
LCD display. The Tempo value in the LED display will be replaced with the Drum
Kit number in a few seconds after performing the Tap with the initial default status
when shipped from the factory.
4 Press the [CLICK ON/OFF] button to hear your newly set tempo.
The tempo value will be applied to Song playback and Click playback immediately if
you change the tempo during playback.
Settings
030 – 300
1
NOTE
• When the PadFunc parameter
(page 126) is set to “tap tempo” in
the display called up via [UTIL-
ITY] → [F2] PAD → [SF2] PAD-
FUNC, the pad specified as
source in this display can be used
for the Tap Tempo function even if
any display other than the Click
Tap display is shown.
• When MIDI Sync ([UTILITY] →
[F5] MIDI → [SF2] SYNC → MIDI
Sync) is set to “MIDI,” “MIDI” is
displayed as the TEMPO value
and the Tap Tempo function is not
available.
Tempo value
DTXTREME III Owner’s Manual
35
Playing Along With a Song
The DTXTREME III contains a wide variety of Preset Songs, organized into the following three categories.
Demo Songs
These Songs are created to showcase the high-quality sound of the DTXTREME III.
Practice Songs
These Songs are created to help you practice in a wide variety of musical genres.
Pad Songs (page 93)
These Songs are created to be called up (during a performance, for example) by hitting a pad.
Try selecting among these and play along with them—they are effective tools that help you learn how to drum and mas-
ter drumming techniques. The DTXTREME III conveniently lets you mute the drum part of a Song and have only the
bass part sound during playback, so you can play the drum part yourself.
Song Playback
Select one of the DTXTREME III’s Preset Songs and listen to it. The Preset Songs include accompaniment with keyboard,
brass, and other voices as well as drum sounds. For a list of the Preset Songs, see the separate Data List booklet.
1 Press the [SONG] button to enter the Song mode.
2 Call up the Song Play display by pressing the [F1] PLAY button, if
necessary.
1 Song number
Indicates the current Song number.
When a Preset Song is selected, one of the categories (“Demo,” “Practice” and “Pad-
Song”) is shown at right of the Song number.
PRE:
Preset Song
USR:
User Song
EXT:
External Song saved in the root directory of the USB storage device as a Standard
MIDI file (format 0).
B Song name
Indicates the name of the current Song.
NOTE
• Keep in mind that the example
displays shown in this manual are
for instruction purposes only, and
may appear somewhat different
from those on your instrument.
Settings
PRE: 01 – PRE: 87, USR: 01 – USR: 50, EXT: 01 – EXT: 99
2
3
1
4
Playing Along With a Song
Quick Guide
36
DTXTREME III Owner’s Manual
Quick Guide
C Drum Kit
At the top of the display, the Drum Kit specified by the current Song is shown. When
the “L” indication is shown (by pressing the [F6] KITLOCK button), the Drum Kit
cannot be changed.
D [F6] KITLOCK
Press this button to turn the “L” indication (Kit Lock) on. In this status, the current
Drum Kit cannot be changed by the Song data. When Kit Lock is turned off, the
Drum Kit number will change to the one specified in the current Song:
• When a Song is selected.
• When playback of a Song reaches the end and stops automatically.
• When the beginning of the current song is called up by pressing the [p] button.
When Kit Lock is turned on, the Drum Kit number is maintained, even if one of the
operations above are performed.
3 After moving the cursor to the Song number, select the desired
Song by using the [INC/YES] button, [DEC/NO] button or data dial.
Changing the Song calls up the Drum Kit specified by the new Song. When the “L”
indication (Kit Lock) is turned on, the current Drum Kit will be maintained even if
you change the Song number.
4 Press the [>
>
>
>/■] (Playback/Stop) button to start the selected
Song.
The lamp lights during Song playback.
5 Press the [>
>
>
>/■] (Playback/Stop) button again to stop playback.
Press the [>
>
>
>/■] (Playback/Stop) button once more to resume playback from that
point.
To start playback of the Song midway through, set the desired location by using the controls
below, then press the [>/■] (Play) button. These operations can also be executed during
playback.
Playback From the Middle of the Song
Forward
Press the [f] (Forward) button.
Fast forward
Hold the [f] (Forward) button.
Rewind
Press the [r] (Rewind) button.
Fast Rewind
Hold the [r] (Rewind) button.
Move to the top of the Song
Press the [p] button.
Playing Along With a Song
Quick Guide
DTXTREME III Owner’s Manual
37
Quick Guide
From the Song Play display, you can change the Song playback position by following the
operations below.
1 MEAS (Measure)
Indicates the current position of the Song.
1 Move the cursor to MEAS (Measure).
2 Move forward or backward through the measures by using the
[INC/YES], [DEC/NO] buttons and the data dial.
You can set repeated Song playback (the Song plays from beginning to end and repeats).
When “
” is selected, the Song plays from beginning to end and stops automatically.
B Repeat
Fast Forward/Rewind
1
NOTE
• When the cursor is located at
MEAS, the NUM icon is shown at
the menu corresponding to the
[SF6] button. In this condition, you
can use the [SF1] – [SF5] and
[F1] – [F5] buttons as number but-
tons by pressing the [SF6] NUM
button. For details, see page 14.
Repeat Playback
NOTE
• The Song Repeat setting on the
[F1] PLAY display is temporary
and cannot be maintained as
data. If you want to apply the
Repeat setting to the Song data,
set the Repeat parameter in the
display called up via [SONG] →
[F2] JOB → [SF1] SONG → “03:
Song Name, Tempo, Repeat.”
• Preset Songs and User Songs
include the Repeat setting. This is
why the Repeat setting shown on
the [F1] PLAY display is changed
when a certain Preset Song or
User Song is selected. On the
other hand, SMF Songs (EXT: 01
– 99) on the USB storage device
include no Repeat setting. This is
why the Repeat setting shown on
the [F1] PLAY display is main-
tained even when a certain SMF
Song is selected.
Settings
(Normal playback)
(Repeated playback)
2
Playing Along With a Song
Quick Guide
38
DTXTREME III Owner’s Manual
Quick Guide
Adjusting the Volume of the Song Accompaniment
You can adjust the volume of the Song accompaniment part (other than drum part) by moving the ACCOMP slider on the
front panel. Use both the ACCOMP slider and the MASTER slider (overall volume of Song and pads) to adjust the balance
between the Song and your drum part.
Changing the Tempo of the Song
You can change the tempo of the current Song by following the operations below.
1 TEMPO
Indicates the current tempo.
B BEAT (Time Signature)
Indicates the time signature of the Click sound.
1 Use the Cursor buttons to move the cursor to the location to be
edited.
2 Set the value by using the [INC/YES], [DEC/NO] buttons and the
data dial.
Adjusting the overall
volume
Adjusting the accompaniment
part of the Song
1
2
NOTE
• The tempo value can be shown
on the LED display by setting the
LED Display parameter in the dis-
play called up via [UTILITY] →
[F1] GENERAL → [SF5] OTHER.
• Each of the Preset Songs
includes the original tempo set-
ting. This tempo value is called up
automatically when the Song is
selected and the top of the Song
is called up by pressing the [p]
button.
• If you want to maintain the tempo
value even when you change the
Preset Song, set the Tempo Link
parameter to “off” in the display
called up via [UTILITY] → [F1]
GENERAL → [SF5] OTHER.
• The Song Tempo value on the
[F1] PLAY display is temporary
and cannot be maintained as
data. If you want to apply the
Tempo value to the Song data, set
the Tempo parameter in the dis-
play called up via the [SONG] →
[F2] JOB → [SF1] SONG → “03:
Song Name, Tempo, Repeat.”
Settings
030 – 300
Settings
1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16
Playing Along With a Song
Quick Guide
DTXTREME III Owner’s Manual
39
Quick Guide
Song Part Mute Setting
The Mute function lets you turn on/off the rhythm (drum & percussion sound) part, bass part and other accompaniment part
individually, or turn selected tracks on/off. For example, you could mute the rhythm part to play rhythms yourself using the
pads, or you could play along with just the bass part sounding, or you could jam with an actual bass player with all other
accompaniment parts enabled.
The Mute status can be confirmed by checking the tabs corresponding to the [SF1] – [SF3] buttons. A part name indication
of “DRUM,” “BASS,” and “OTHER” in black characters means that the corresponding part is muted while a part name indi-
cation in white characters means that the corresponding part is turned on. Pressing these buttons toggles part playback on
and off (Mute).
1 [SF1] DRUM
Pressing this button toggles DRUM part playback on and off (Mute). This button
does not affect the same part included in Track 2 of the Song.
B [SF2] BASS
Pressing this button toggles BASS part playback on and off (Mute).
C [SF3] OTHER
Pressing this button toggles OTHER part playback on and off (Mute).
D [SF4] TR1 (Track 1)
Pressing this button toggles Track 1 playback on and off (Mute).
E [SF5] TR2 (Track 2)
Pressing this button toggles Track 2 playback on and off (Mute).
On
Off (Mute)
Mute status
Example: DRUM part (rhythm part)
1
2
3
4
5
NOTE
• The Preset Songs consist of mul-
tiple parts (MIDI channels) and
have been recorded to a single
track (Track 1). For details about
the Song data structure (relation-
ship between parts and tracks),
see page 67.
• When no data is recorded to Track
1 or 2, the corresponding tab
(“TR1” or “TR2”) is not shown in
the display. When a Preset Song
is selected, “TR2” is not shown in
the display because no data is
recorded to Track 2 for all the Pre-
set Songs.
• Tracks TR1 and TR2 of an exter-
nal Song (EXT: 01 – 99) saved to
a USB storage device cannot be
muted.
DTXTREME III Owner’s Manual
Creating a Drum Kit
The DTXTREME III lets you create your own original Drum Kit by assigning your favorite Drum Voice to each pad and
setting its tuning, pan, decay, reverb, etc.
● Drum Voice
A Drum Voice is an percussion/drum instrument assigned to each pad. Assigning Drum Voices to pads makes up a
Drum Kit.
● Drum Kit
A Drum Kit is a collection of Drum Voices assigned to the individual pads. Selecting a Drum Kit assigns the Drum
Voice(s) to each pad.
● Voice Set
When you connect a stereo pad (referred to as a “two-zone pad” and “three-zone pad”) to the Trigger Input jack (pages
12 and 60), a different Drum Voice is triggered by the pad depending on the section you hit. A set of Voices that can be
triggered from a single pad is referred to as a “Voice Set.” You can assign a Voice Set to each pad (Trigger Input jacks).
Here, select a Voice Set for each of pads (Trigger Input jacks) to create your original Drum Kit.
1 Press the [DRUM KIT] button to enter the Drum Kit mode, then
press the [F1] PLAY button as necessary.
2 Select the desired Drum Kit by using the data dial, [INC/YES] and
[DEC/NO] buttons.
A good idea is to select a Drum Kit that is close in sound to the type of kit you intend
to create. Here, select “PRE: 01.”
3 Press the [F2] VOICE button, then the [SF1] SELECT button to
call up the display shown below.
1 INPUT or SOURCE
When “INPUT” is shown here, the Trigger Input jack (pages 12 and 60) is currently
selected for editing, and you can change it to the desired one to which you want to
assign the Voice Set. When “SOURCE” is shown here, the Trigger Input Source
(page 61) is currently selected for editing, and you can change it to the desired one to
which you want to assign the Voice.
B Voice Set category
Preset Voice Sets are divided into the following categories, which you can select here.
5
4
1
2
3
NOTE
• The Voice Set does not include
the User Voice assignment.
Settings
kick, snare, tom, cymbal, hihat, perc, efct
Creating a Drum Kit
Quick Guide
DTXTREME III Owner’s Manual
41
Quick Guide
C Voice Set number
You can select the Voice Set number here from the Voice Set category selected above.
In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger
Input source is different from that in the current Voice Set.
D [SF5] SOURCE or INPUT
Pressing this button toggles the indication at the top left corner between INPUT
(Trigger Input jack) and SOURCE (Trigger Input Source).
E [SF6] Input Lock
Pressing this button turns the Input Lock (“L” indicator at the right corner of the dis-
play) on or off. Normally, the Trigger Input jack or Trigger Input Source to be edited
can be determined by hitting the corresponding pad. If you want to maintain it even if
you hit any pad, press this button to turn the Input Lock (“L” indicator) on.
4 When “INPUT” is shown at the tab corresponding to the [SF5]
button, press the [SF5] button so that “INPUT” is shown at the
right corner of the display.
5 Select the Trigger Input jack by hitting the corresponding pad or
by moving the cursor to the INPUT then using the data dial, [INC/
YES] and [DEC/NO] buttons.
The corresponding illustration appears.
6 Move the cursor to the Voice Set category, then select the desired
category by using the data dial, [INC/YES] and [DEC/NO] buttons.
7 Move the cursor to the Voice Set number, then select the desired
number by using the data dial, [INC/YES] and [DEC/NO] buttons.
■The [E] indicator
When changing the value of the parameter in the Drum Kit mode, the [E] (Edit) Indicator
will appear on the top left corner of the LCD display. This gives a quick confirmation that
the current Drum Kit has been modified but not yet stored. To store the current edited status,
follow the instructions on the next page.
Settings
0 – 127 (0: No Assign)
Edit Indicator
Creating a Drum Kit
Quick Guide
42
DTXTREME III Owner’s Manual
Quick Guide
To store the original Drum Kit you’ve created thus far, follow the instructions below.
1 Press the [ENTER/STORE] button.
The following display appears.
2 Select the destination Drum Kit memory.
First, move the cursor to the Drum Kit bank then select the desired one from
“USR” and “EXT-A” through “EXT-P.” When you want to select a Drum Kit from
“EXT-A” through “EXT-P,” make sure to connect the appropriate USB storage
device to the USB TO DEVICE terminal.
Second, move the cursor to the Drum Kit number, then select the desired one.
3 Press the [ENTER/STORE] button again.
The display prompts you for confirmation. To cancel the Store operation, press the
[DEC/NO] button.
4 Press the [INC/YES] button to execute the Store operation.
Storing the Edited Drum Kit
• When the [E] indicator is shown (meaning that the current Drum Kit has been modified
but not yet stored), all your edits will be lost when selecting a different Drum Kit. Keep
in mind that the Drum Kit may also be inadvertently changed by selecting a different
Song. Make sure to store the edited Drum Kit before selecting a different Drum Kit or
Song.
CAUTION
• Never attempt to turn off the power while the message “Please keep power on” is
shown; all data you have created may be lost. Only use the voltage specified as correct
for the DTXTREME III.
Destination Drum Kit number
Destination Drum Kit bank
CAUTION
DTXTREME III Owner’s Manual
43
Recording Your Drum Performance to a Song
In this section, you’ll learn how to record your performances and create Songs using the Song Recording features.
Recording System
• Recording can be done with any of the User Songs. You cannot record your performance to Preset Songs.
• Each User Song contains two tracks available for recording. Recording can be done to one of the tracks at a time.
• A recorded Song doesn’t contain recordings of the audio sounds of the drums, but rather the performance information or
data of precisely when and how each pad was hit as MIDI events. Also, MIDI data produced by an external MIDI key-
board connected to the MIDI IN connector can be recorded as well as MIDI sequence data received via the USB TO
HOST terminal from your computer.
• The recorded Song data is not audio data but MIDI sequence data, allowing you to freely change the tempo, Drum Kit and
Drum Voice when playing back the recorded Song.
• The tempo and time signature (Beat parameter) can be recorded only as the header data. While recording, these cannot be
recorded, although the tempo can be changed.
For more information about the Song data structure, see page 67.
Recording Method
Generally, MIDI sequencers provide two methods of recording: Realtime Recording and Step Recording. The DTXTREME III provides
only Realtime Recording. This method lets you record the performance data as it is played, allowing you to capture all the nuances of an
actual drum performance.
When “replace” is selected as Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), you can
record your drum performance to a track which contains no data. Keep in mind that you cannot record your drum performance to a track
which contains any data. If you want to replace your performance data with already-recorded data, use the Clear Track Job (page 101) or
Clear Song Job (page 99) before recording.
When “overdub” is selected as the Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode),
loop recording is enabled, allowing you to add more performance data to a track that already contains data. The first ‘lap’ in the loop
recording is kept, and other parts you play in the successive laps are added on top. This method lets you build up complex phrases.
The built-in sequencer offers two sequence tracks (Tr1 and Tr2) for each Song, and you can use them for both recording and playback.
Each track can contain any event on any MIDI channel (1 to 16). This means you can connect a keyboard to the MIDI IN connector of the
DTXTREME III and (with the help of a keyboard playing friend) record both the keyboard performance and your Drum Kit playing in real
time onto a single track.
If you merge contents on both tracks into one track and empty the other track by using the Mix Track Job (page 100), you can record the
new data to the empty track separately.
Realtime Recording
Replace and Overdub (Loop)
Two Tracks and Multi-channel Recording
Recording Your Drum Performance to a Song
Quick Guide
44
DTXTREME III Owner’s Manual
Quick Guide
Recording Your Drum Performance to a Song
1 Select the desired Drum Kit in the Drum Kit mode.
2 Press the [SONG] button to enter the Song mode then press the
[F1] PLAY button to call up the Song Play display as necessary.
3 Press the [F6] KITLOCK button so that the “L” indicator appears
at the top right of the display.
This step is necessary because selecting a Song may change a Drum Kit.
4 Select a User Song to be recorded by using the [INC/YES], [DEC/
NO] buttons and the data dial.
Make sure to select a User Song that contains no data and does not indicate “TR1”
and “TR2” in the display.
5 Press the [REC] button to call up the REC STANDBY display.
1 Type (Recording Type)
Determines the Recording Type. You can select “replace” or “overdub.” For details,
see page 43.
B Track (Recording Track)
Determines the track to be recorded.
C Quantize
Determines the Record Quantize value. Record Quantize automatically aligns the
timing of notes as you record. When the cursor is located at the Quantize value, the
note type icon is shown at the menu corresponding to the [SF6] button. In this condi-
tion, you can call up a list of the note type icons by pressing the [SF6] button, then
select the desired item from the list.
NOTE
• When a Preset Song is
selected, this step may not be
necessary, since pressing the
[REC] button selects an empty
User Song. If all the User
Songs contain data (if there is
no empty Song), the message
“Seq data is not empty”
appears, indicating that you
cannot call up the REC
STANDBY display by pressing
the [REC] button in step 5. In
this case, step 4 here is neces-
sary.
Settings
replace, overdub
Settings
1, 2
Settings
When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: off, 16th
note triplet, 16th note, 8th note triplet, 8th note, 1/4 note, dot-
ted 1/4 note
When another value is selected: off, 16th note triplet, 16th
note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note
5
4
6
7
2
3
1
Recording Your Drum Performance to a Song
Quick Guide
DTXTREME III Owner’s Manual
45
Quick Guide
■How Quantize Works (example)
D Beat (Time Signature)
Determines the time signature of the Song.
E Tempo
Determines the tempo of the Song.
F MeasLength (Measure Length)
Determines the length of the Song to be recorded.
G Meas (Measure)
Determines the measure from which recording starts.
6 Set the Type parameter to “replace” by using the [INC/YES],
[DEC/NO] buttons and data dial.
7 Move the cursor to “Track,” then select a track to be recorded.
Set other parameters as necessary, such as Tempo, Beat (time signature), Measure
(from which recording starts) and Quantize.
8 Turn [CLICK ON/OFF] on if you want to use the Click sound.
For details about the Click, see page 32.
9 Press the [>
>
>
>/■] (Play/Stop) button to start recording.
10 After recording stops automatically when the last measure
(specified by the Measure Length) is reached, press the [>
>
>
>/■]
(Play/Stop) button to hear the newly recorded Song.
You can stop recording at the middle of the Song by pressing the [>/■] button.
11 Save the recorded Song to a USB storage device.
Settings
1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16
Range
030 – 300
Recorded notes were not played in time.
The Quantize Function aligns the timing.
Perfect timing
NOTE
• When you select an already-
recorded Song, you cannot set
the Measure Length to a value
greater than that of the selected
Song. If you need to set a greater
Measure Length, add measures
to the Song manually by using the
Create Measure Job (page 102)
before recording.
Range
001 – 999 (differs depending on the status of the User Song
and starting measure of recording)
Settings
001 – 999 (differs depending on the status of the User Song)
• Be careful to avoid turning the power off or disconnecting the AC adaptor during record-
ing; otherwise your recorded data will be lost.
• The recorded Song data resides temporarily in DRAM (page 76). Because data con-
tained in DRAM is lost when the power is turned off, you should always save any data
residing in DRAM to a USB storage device before turning off the power.
CAUTION
CAUTION
Recording Your Drum Performance to a Song
Quick Guide
46
DTXTREME III Owner’s Manual
Quick Guide
Recording Additional Notes to an Already-recorded Track (Overdub)
Use the Overdub recording method when you want to add more data to a track that already contains data. The Overdub
Recording procedure is almost the same as Replace except that the Record type is set to “overdub” and you need to press the
[>/■] (Play/Stop) button when you want to stop recording.
When the song reaches the end of the last measure, it will automatically start again from the beginning and new data will be
added to the track’s previous data.
Recording Along With the Preset Song
Although your drum performance cannot be recorded to a Preset Song, you can add your own drum performance data to a
Preset Song by copying the Preset Song data to a User Song.
1 Select an empty User Song (containing no data) in the Song
mode.
Note that the “TR1” and “TR2” indications are not shown in the display when an
empty User Song is selected.
2 Press the [F2] JOB button followed by the [SF1] SONG button to
call up the SONG JOB SELECT display.
3 Move the cursor to “01: Copy Song” then press the [ENTER/
STORE] button to call up the Copy Song Job display.
This Job lets you copy the source Song (specified in this Job display) to the current
Song.
1 Song bank and number
Indicates the bank number and name of the source Song.
Type = overdub
1
Recording Your Drum Performance to a Song
Quick Guide
DTXTREME III Owner’s Manual
47
Quick Guide
4 Select the desired Preset Song as the copy source then press the
[ENTER/STORE] button.
The display prompts you for confirmation. To cancel the Copy Song operation, press
the [DEC/NO] button.
5 Press the [INC/YES] button to execute the Copy Song operation.
6 Press the [REC] button to call up the REC STANDBY display.
7 Move the cursor to “Type,” then set this parameter to “replace.”
8 Move the cursor to “Track,” then set this parameter to “2.”
Because the Preset Song data is recorded only to track 1, you can record your drum
performance to track 2 along while track 1 plays back.
9 Press the [SF1] DRUM button to mute the drum part of the Preset
Song data.
10 Press the [>
>
>
>/■] (Play/Stop) button to start recording.
11 After recording stops automatically when the last measure is
reached, press the [>
>
>
>/■] (Play/Stop) button to hear the newly
recorded Song.
You can stop recording at the middle of the Song by pressing the [>/■] button.
12 Save the recorded Song to a USB storage device.
• Be careful to avoid turning the power off or disconnecting the AC adaptor during record-
ing; otherwise your recorded data will be lost.
Track = 2
Type = replace
CAUTION
Recording Your Drum Performance to a Song
Quick Guide
48
DTXTREME III Owner’s Manual
Quick Guide
Re-recording a Track After Clearing
To record again, use the following procedure to clear previously recorded data in the track, then try recording again.
1 With the User Song to be re-recorded selected, press the [F2]
JOB button followed by the [SF2] TRACK button in the Song
mode to call up the TRACK JOB SELECT display.
2 Move the cursor to “04: Clear Track,” then press the [ENTER/
STORE] button to call up the Clear Track Job display.
1 Track
Indicates the track to be cleared.
3 Select a track to be cleared.
If you have copied the Preset Song data to the User Song and then recorded your
drum performance to track 2, select “2” here.
4 Press the [ENTER/STORE] button.
The display prompts you for confirmation. To cancel the Clear Track operation, press
the [DEC/NO] button.
5 Press the [INC/YES] button to execute the Clear Track operation.
The data recorded to the specified track will be erased.
6 Re-record your drum performance to the cleared track.
Follow the instructions on page 44.
1
Recording Your Drum Performance to a Song
Quick Guide
DTXTREME III Owner’s Manual
49
Quick Guide
Assigning a Name to a User Song
You can assign an original name to a User Song.
1 With the desired User Song selected, press the [F2] JOB button
followed by the [SF1] SONG button in the Song mode to call up
the SONG JOB SELECT display.
2 Move the cursor to “03: Song Name, Tempo, Repeat” then press
the [ENTER/STORE] button to call up the Job display.
1 Name
Determines the Song name, which can contain up to 10 characters. For detailed
instructions on naming, refer to “Basic Operation” on page 15.
B [SF6] LIST
When the cursor is located at Name, this [LIST] icon appears at the right bottom of
the display indicating that you can call up the Character List display by holding the
[SF6] button. For details, see page 15.
3 Enter the Song name by following the instructions on page 15.
You can call up the character list by pressing the [SF6] LIST button, then select the
desired one from the list.
2
1
DTXTREME III Owner’s Manual
Using the Groove Check Function
Another highly useful feature of the DTXTREME III is the Groove Check function. As you
play along with a song or the click, Groove Check compares your timing with the song or
click playback and lets you know how accurate your playing is. The related Rhythm Gate
function—in which the sound is cancelled if your timing is off—also provides a great way
for you to improve your technique.
Setting the Check Timing
This section describes how to specify the note timing to which the Groove Check and Rhythm Gate is applied.
1 Press the [CLICK] button to enter the Click mode.
2 Press the [F4] GROOVE button, then the [SF3] SETTING button.
1 Note
Determines the note timing to which Groove Check and Rhythm Gate are applied.
B Swing
This parameter is available only when 8th note triplet is selected in the Note parameter.
This parameter lets you specify the third note timing of the triplet as correct. In other
words, this determines how your swing feel will be evaluated with Groove Check.
NOTE
• Groove Check can only be used
during song or click playback, and
only from the Groove Check dis-
play called up via [CLICK] → [F4]
GROOVE → [SF1] G.CHECK,
while Rhythm Gate can only be
used during song or click play-
back, and only from the Rhythm
Gate display called up via
[CLICK] → [F4] GROOVE →
[SF2] R.GATE.
2
1
Settings
When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: whole note,
dotted 1/4 note, 8th note, 16th note
When another value is selected: whole note, 1/4 note, 8th
note, 16th note, 8th note triplet
Range
-39 – 0 – +39
0 (standard): Assumes that the correct timing is exactly at the
third note of the triplet.
-39 (minimum): Assumes that the correct timing is close to the
third note at 16th note resolution.
+39 (maximum): Assumes that the correct timing is close to
the fourth note at 16th note resolution.
swing = 0
swing = -39
swing = +39
Assuming the timing around here is correct.
Using the Groove Check Function
Quick Guide
DTXTREME III Owner’s Manual
51
Quick Guide
3 Move the cursor to the Note parameter by using the Cursor but-
tons, then select the desired note type by using the [INC/YES],
[DEC/NO] buttons and data dial.
4 If the 8th note triplet is selected in step 3, move the cursor to the
Swing parameter, then select the desired value.
Trying Out Groove Check
1 Select the desired Song (if you are using a Song).
2 Press the [CLICK] button to enter the Click mode, then set the
Note and Swing parameters by following the instructions on page
50.
3 Press the [F4] GROOVE button, then the [SF1] G.CHECK button
to call up the Groove Check display.
1 Trigger Input 1 – 5
Here, you can set which pads (signals received via the Trigger Input jacks) will be
monitored by Groove Check. Any (or all) pads can be selected, and up to five differ-
ent pads can be monitored at once.
The “ALL” indication shows the result for all sounds (from all pads). The “NO
ASGN” indication means no pad is selected. Lines showing other values indicate the
result for the signal received via the corresponding Trigger Input jack.
4 Move the cursor to the Trigger Input, then select the desired one.
5 After the setup is completed, start the selected Song or Click
sound, then play the drum pads along with playback.
Groove Check starts as soon as you hit the drum pad. The result for each hit (accu-
racy of the hit timing) is shown in the display in real time.
6 Stop playback then confirm the result of the Groove Check.
For details on the Groove Check display indications, see below.
1
Settings
NO ASGN, SNARE … PAD15, ALL
Using the Groove Check Function
Quick Guide
52
DTXTREME III Owner’s Manual
Quick Guide
■Groove Check Results
In the Groove Check display, you can view the result of the check and see how accurate your
timing is in real time. With the center line being correct timing, hits indicated at the left are
early, and hits on the right are late. For details on each indication, see below.
Trying Out Rhythm Gate
The Rhythm Gate function lets you check the accuracy of your hit timing more finely and strictly. The sound is produced
only when you hit at the correct (allowable) timing, which can be specified beforehand.
1 Select the desired Song (if you are using a Song).
2 Press the [CLICK] button to enter the Click mode, then set the Note
and Swing parameters by following the instructions on page 50.
3 Press the [F4] GROOVE button, then the [SF2] R.GATE button to
call up the Rhythm Gate display.
1 Trigger Input 1 – 5
Here, you can set which pads (signals received via the Trigger Input jacks) will be
monitored by Rhythm Gate. Any (or all) pads can be selected, and up to five different
pads can be monitored at once.
The “ALL” indication shows the result for all sounds (from all pads). The “NO
ASGN” indication means no pad is selected. Lines showing other values indicate the
result for the signal received via the corresponding Trigger Input jack.
B Rhythm Gate Range
The crosshatch bar graph which indicates the hit timing range (regarded by Rhythm
Gate as correct) is specified by setting the EARLY value and LATE value for each
Trigger Input. From this display, the pad sound is produced only when hitting the pad
within this timing window.
NOTE
• The interval between the left end
(EARLY position) and the right
end (LATE position) is equivalent
to the length of a 16th note.
Actual timing at which
the pad was hit last.
This crosshatch area indicates the range
of all your hits so far in this session.
This white line represents the average timing
of all your hits so far in this session.
Center line; indicates the correct timing.
1
2
2
Settings
NO ASGN, SNARE … PAD15, ALL
NOTE
• This parameter can be set in 1/
120 of a 16th note. The distance
from the left edge to the right
edge of the display will be equiva-
lent to length of 16th note.
Range
-59 – +59
Using the Groove Check Function
Quick Guide
DTXTREME III Owner’s Manual
53
Quick Guide
4 Move the cursor to the Trigger Input, then select the desired one.
When “ALL” is selected for any one of the lines, no other lines can be used.
5 Move the cursor to the EARLY or LATE column, then set the
allowable range by using the [INC/YES], [DEC/NO] buttons and
data dial.
According to the value set here, the Rhythm Gate range (crosshatch bar) becomes
wider or narrower.
6 After the setup is completed, start the selected Song or Click
sound, then play the drum pads along with playback.
The Rhythm Gate starts as soon as you hit the drum pad. The result for each hit
(accuracy of the hit timing) is shown in the display in real time.
7 Stop playback, then confirm the result of the Rhythm Gate.
For details on the Rhythm Gate display indications, see below.
■Rhythm Gate Results
In the Rhythm Gate display, you can view the result of the check and see how accurate your
timing is in real time. With the center line being correct timing, hits indicated at the left are
early, and hits on the right are late. For details on each indication, see below.
Indicates the actual timing at which you hit the pad. The sound
is produced only when this timing is within the bar graph.
This bar graph indicates the allowable range (the timing range
within which sound is produced). This is different from the bar
graph in the Groove Check display, indicates the timing range
of all your actual hits.
DTXTREME III Owner’s Manual
Saving the Created Data to a USB Storage Device
The File mode provides tools for transferring data between the instrument and the USB stor-
age device connected to the USB TO DEVICE connector. This section describes how to save
all the data (including Drum Kit, Drum Voice, Song, and Trigger Setup, etc.) to a USB stor-
age device as a single file and load it from the device to the instrument.
File/Folder Selection
The illustrations and instructions below show you how to select files and folders on the USB storage devices within the File
mode.
NOTE
• For details about USB storage
devices, see 21.
Select the File Type (page 113) from the TYPE column, then
press the Cursor [M] button to move the cursor to the File/
Directory box at the right section in the display.
Select the directory or file by using the [INC/DEC],
[DEC/NO], Cursor [B]/[V] buttons and data dial.
To return to the next
highest level, press the
[EXIT] button.
To go to the next lowest
level, highlight the desired
folder and press the
[ENTER/STORE] button.
Saving the Created Data to a USB Storage Device
Quick Guide
DTXTREME III Owner’s Manual
55
Quick Guide
Saving the Created Data to a USB Storage Device
The Save operation can be done via various methods, such as saving all data as a single file or saving a specified type of data
(e.g., only Drum Kits) as a single file. This section describes instructions on saving all the data you created in each mode of
the DTXTREME III to a USB storage device as a single file.
After connecting the USB storage device, follow the instructions below.
1 Press the [FILE] button to enter the File mode.
2 Press the [F1] SAVE button to call up the Save display.
3 Move the cursor to the TYPE parameter, then set the File type to
“AllData” by using the data dial or the [INC/YES] and [DEC/NO]
buttons.
4 Move the cursor to the file name input location, then input a file
name.
For detailed instructions on naming, refer to page 15 in the Basic Operation section.
You can call up a convenient character list for easier name entry by pressing the
[SF6] button.
5 Press the Cursor [MMMM] button to move the cursor to the file/direc-
tory select box, then select a destination directory.
This step is necessary if you have created a directory as destination on the USB stor-
age device. This is step is not necessary if you want to save the file to the root direc-
tory.
6 Press the [SF1] EXEC to execute the Save operation.
If you are about to overwrite an existing file, the display prompts you for confirma-
tion. Press the [INC/YES] button to execute the Save operation to overwrite the exist-
ing file, or press the [DEC/NO] button to cancel it, then enter the file name again.
After the data has been saved, a “Completed” message appears and operation returns
to the original display.
NOTE
• If you want to call up a sub direc-
tory, move the cursor to the
desired directory then press the
[ENTER/STORE] button.
While the data is being saved, make sure to follow these precautions:
• Never remove or eject the media from the device (USB storage).
• Never unplug or disconnect any of the devices.
• Never turn off the power of the DTXTREME III or the relevant devices.
CAUTION
Saving the Created Data to a USB Storage Device
Quick Guide
56
DTXTREME III Owner’s Manual
Quick Guide
Loading a File Saved to a USB Storage Device
This section describes instructions on loading a file saved to a USB storage device as an “AllData” file.
1 Press the [FILE] button to enter the File mode.
2 Press the [F2] LOAD button to call up the Load display.
3 Move the cursor to the TYPE parameter, then set the File type to
“AllData” by using the data dial or the [INC/YES] and [DEC/NO]
buttons.
4 Press the Cursor [MMMM] button to move the cursor to the file/direc-
tory select box, then select the desired file to be loaded.
If the file is saved under any directory, select the directory including the desired file,
then press the [ENTER/STORE] button to find the desired file.
5 Press the [SF1] EXEC to execute the Load operation.
After the data has been loaded, a “Completed” message appears and operation returns
to the original display.
• Loading a file (extension: T3A) to the DTXTREME III automatically erases and replaces all
existing data in the User memory. Make sure to save any important data to a USB storage
device before performing any Load operations.
While the data is being loaded, make sure to follow these precautions:
• Never remove or eject the media from the device (USB storage).
• Never unplug or disconnect any of the devices.
• Never turn off the power of the DTXTREME III or the relevant devices.
CAUTION
CAUTION
DTXTREME III Owner’s Manual
57
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Reference
Basic Structure of the DTXTREME III
This section describes the internal design of the DTXTREME III so that you can fully take advantage of the advanced
and convenient functions of this instrument. Take a few moments here to understand how trigger signals are generated
and transferred to the DTXTREME III when you hit the pads and how the sound is produced.
The Functional Blocks
Pad (Trigger Input Source)
Trigger Signal
Trigger Input jacks
● Trigger Setup
• Preset
• User
Recording your drum perfor-
mance as MIDI data.
Playing the tone generator by
hitting the pad.
or
or
MIDI
output
Audio
output
Tone Generator
● Drum Kit
Created by assigning a Drum
Voice to each of the Trigger
Input Sources on the pad. The
following banks are available.
• Preset Drum Kit
• User Drum Kit
• External Drum Kit A – P
● Drum Voice
Assigned to each Trigger Input
Source of the pad to make up
a Drum Kit.
• Preset Voice
• User Voice
Sampling
Assigns the audio
signal (obtained from the
external device) to a User Voice.
Audio signal
Recording the audio signal from the external audio device or microphone
in the Sampling mode, or loading the audio file from the USB storage
device in the File mode.
Effect
● Set for each
Drum Kit
• Reverb
• Chorus
• Variation
● Set in the Utility
mode
• Master Effect
• Master EQ
Song
● Playback
• Preset Song
• User Song
• External Song
● Recording
Recording your drum
performance to a User
Song as MIDI data.
Playback
[DRUM KIT] → [F2] VOICE →
[SF2] OUT-TUNE → OutputSel
[UTILITY] → [F5] MIDI → [SF3]
OTHER → MIDI IN/OUT
Microphone, etc.
CD, MD, etc.
Trigger Signal
Basic Structure of the DTXTREME III
Reference
58
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Pads (Trigger Input Sources) and Trigger Signals
Hitting the pad produces a trigger signal which includes information about how strongly you hit the pad and what section of
the pad you hit. The signal is transmitted via the cable and Trigger Input jack (pages 12 and 60) to the DTXTREME III. The
corresponding drum sound is triggered in the Tone Generator Block by this trigger signal. One trigger signal triggers one
Drum Voice when setting the pad to sound only a single sound at a time. One pad generates one type of trigger signal or mul-
tiple types of trigger signals according to the pad model, what section of the pad you hit, how you play the pad and the par-
ticular pad settings. The pad generating the trigger signal may be also referred to as “Trigger Input Source.”
■Mono pads generating one type of trigger signal
Mono pads such as the TP65 drum pad and PCY65 cymbal pad can generate and transmit only one type
of the trigger signal to the DTXTREME III regardless of where on the pad you hit.
■2-zone pads/3-zone pads generating multiple types of trigger signal
The PCY65S generates two different types of trigger signals and the PCY155 generates three different
types of trigger signals depending on where you hit the pad, while the PCY65 generates one type of
trigger signal regardless of the location of the hit.
Pads generating multiple types of trigger signals depending on where they are hit commonly come in
two different types: 2-zone pads or 3-zone pads. The PCY155 illustrated below as example can gener-
ate three types of trigger signals from the Pad section, Edge section and Cup section, each of which is a
separate Trigger Input Source.
Three Trigger Input Sources on the cymbal pad and the corresponding trigger signals
NOTE
• The KICK jack is a mono jack and cannot handle multiple trigger signals
even when a 2-zone pad or 3-zone pad is connected.
The Voice assigned to the Trigger Input
Source A (Bow section) is triggered.
The Voice assigned to the Trigger Input
Source B (Edge section) is triggered.
The Voice assigned to the Trigger Input
Source C (Cup section) is triggered.
One cable and One Trigger Input jack
handle three types of trigger signals.
Trigger Signal A
Trigger Signal B
Trigger Signal C
Example: PCY155
A:
Bow section
B:
Edge section
C:
Cup section
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
59
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
■Pad Controllers generating different types of trigger signals according to the settings
Different types of Trigger Signal are generated also by using the Pad Controller of a drum pad. When a
3-zone snare drum pad (e.g., TP120SD) equipped with a Pad Controller is connected to the SNARE
jack and the Pad Controller Type parameter is set to “snares” in the display called up via [DRUM KIT]
→ [F5] PAD → [SF1] PADCTRL, the TP120SD can generate two different types of trigger signals
according to the snappy setting’s on/off status controlled by the Pad Controller. By combining these
two types with the three types generated depending on the particular zone you hit, a total of six differ-
ent types of trigger signals can be generated from the TP120SD. For details, see below.
Six types of trigger signals generated by using a 3-zone pad and turning the Snappy setting On/Off
■Hi-Hat Controllers generating different types of trigger signals according to the pressure applied
Hi-Hat cymbal pads (e.g., RHH135, 2-zone pad) can generate various types of trigger signal according
to how deeply you press the Hi-Hat Controller (e.g., HH65 connected to the RHH135) as well as the
two different types of signals generated depending where on the pad you hit.
Obtaining trigger signals from an acoustic drum
You can get trigger signals from an acoustic drum or similar percussion instrument by installing
an appropriate drum trigger product (e.g., DT10 or DT20). This lets you trigger sounds on the
DTXTREME III by playing the acoustic drum or percussion imt.
A
C
B
A
C
B
Six types of trigger
signals for a single pad
Example: TP120SD
●When you turn the Pad Controller right
to set the Snares On/Off to “on”:
●When you turn the Pad Controller left
to set the Snares On/Off to “off”:
Trigger Signal B
Trigger Signal C
Trigger Signal A
One cable and One Trigger Input jack
handle six types of trigger signals.
Trigger Signal B’
Trigger Signal C’
Trigger Signal A’
Basic Structure of the DTXTREME III
Reference
60
DTXTREME III Owner’s Manual
The DTXTREME III provides Trigger Setup parameters for optimum handling of the trigger signals transmitted from the
pads and to ensure the expected sounds are produced. The Trigger Setup parameters include sensitivity (determining how the
DTXTREME III responds to the trigger signal) and settings for avoiding problems such as double-triggering (two sounds
played at the same time) and cross-talk (mixed input signals between the jacks).
The DTXTREME III lets you create up to five original settings as User Trigger Setups as well as the seven preset Trigger
Setups.
As described above, some pads feature multiple Trigger Input Sources, each of which can generate its own trigger signal.
Depending on the jack to which the pad is connected, however, some trigger signals cannot be transmitted to the DTX-
TREME III. To avoid trigger signal drop outs, refer to the list below when connecting pads to the jacks on the rear panel of
the DTXTREME III.
Indicates the corresponding pad model is compatible with 3-zone pads.
In case of the TP model, three types (two rim sections and head section) of trigger signals are recognized.
In case of the PCY model, three types (bow, edge and cup sections) of trigger signals are recognized.
Indicates the corresponding pad model is compatible with 2-zone pads.
In case of the RHH model, two types (bow and edge sections) of trigger signals are recognized.
In case of the PCY model, three types (bow and edge sections) of trigger signals are recognized.
Indicates the corresponding pad functions as a mono pad.
( ) Indicates the corresponding pad can be connected to the corresponding jack although the preset data such as Drum Kit and Drum Voice
will not assume such a case.
Trigger Setup
Pad and Trigger Input Jack
Pads
Trigger Input jacks of the DTXTREME III
Model
Product name
(1) SNARE
(2) TOM1
(3) TOM2
(4) TOM3
(5) TOM4
(6) RIDE
(7) CRASH 1
(8) CRASH 2
(9) HI-HAT
(10) KICK/(11)
(12)
(13)
(14)
(15)
Compatible with 2-
zone/3-zone pads
and Pad Controllers
Compatible with 2-
zone/3-zone pads,
but not compatible
with Pad Controllers
Compatible with 2-
zone/3-zone pads,
but not compatible
with Pad Controllers
Not compatible with
2-zone/3-zone pads
Compatible with 2-
zone/3-zone pads,
but not compatible
with Pad Controllers
TP65
Tom pad
(
)
(
)
(
)
TP65S
Tom pad
(
)
(
)
TP100
Tom pad
(
)
(
)
(
)
TP120SD
Snare pad
(
)
(
)
(
)
RHH130
Hi-Hat pad
(
)
(
)
(
)
(
)
RHH135
Hi-Hat pad
(
)
(
)
(
)
(
)
PCY65
Cymbal pad
(
)
(
)
(
)
PCY65S
Cymbal pad
(
)
(
)
(
)
PCY130
Cymbal pad
(
)
(
)
(
)
PCY130S
Cymbal pad
(
)
(
)
(
)
PCY130SC
Cymbal pad
(
)
(
)
(
)
PCY135
Cymbal pad
(
)
(
)
(
)
PCY150S
Cymbal pad
(
)
(
)
(
)
PCY155
Cymbal pad
(
)
(
)
(
)
KP65
Kick pad
(
)
(
)
(
)
(
)
KP125
Kick pad
(
)
(
)
(
)
(
)
DT10
Drum trigger
DT20
Drum trigger
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
61
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
An entire pad, the particular section you hit and how you play the pad as a source of the trigger signal are collectively
referred to as a “Trigger Input Source.” One Trigger Source generates one type of trigger signal. Depending on the model, up
to six Trigger Input Sources are provided in one pad. You can assign a Drum Voice to each Trigger Input Source on the DTX-
TREME III by following the instructions on page 79. Refer to the following list when assigning a Drum Voice.
■Trigger Input Source List
Trigger Input Sources
Trigger Source
Trigger
Input jack
How the Trigger Signal is generated
LCD indication
Full spell
snareHd
Snare Head
(1) SNARE
Hitting the head section of the snare drum pad (e.g., TP120SD).
snareOp
Snare Open Rim
(1) SNARE
Hitting the open rim shot section of the snare drum pad (e.g., TP120SD).
snareCl
Snare Closed Rim
(1) SNARE
Hitting the closed rim shot section of the snare drum pad (e.g., TP120SD).
snrHdOff
Snare Head Off
(1) SNARE
Hitting the head section of the snare drum pad (e.g., TP120SD) when the
snappy setting (SnaresOn/Off parameter) is turned off.
snrOpOff
Snare Open Rim Off
(1) SNARE
Hitting the open rim shot section of the snare drum pad (e.g., TP120SD)
when the snappy setting (SnaresOn/Off parameter) is turned off.
snrClOff
Snare Closed Rim Off
(1) SNARE
Hitting the closed rim shot section of the snare drum pad (e.g., TP120SD)
when the snappy setting (SnaresOn/Off parameter) is turned off.
tom1Hd
Tom 1 Head
(2) TOM1
Hitting the head section of the tom pad (e.g., TP100).
tom1Rm1
Tom 1 Rim 1
(2) TOM1
Hitting the rim 1 section of the tom pad (e.g., TP100).
tom1Rm2
Tom 1 Rim 2
(2) TOM1
Hitting the rim 2 section of the tom pad (e.g., TP100).
:
:
:
:
tom4Hd
Tom 4 Head
(5) TOM4
Hitting the head section of the tom pad (e.g., TP100).
tom4Rm1
Tom 4 Rim 1
(5) TOM4
Hitting the rim 1 section of the tom pad (e.g., TP100).
tom4Rm2
Tom 4 Rim 2
(5) TOM4
Hitting the rim 2 section of the tom pad (e.g., TP100).
rideBw
Ride Cymbal Bow
(6) RIDE
Hitting the bow section of the cymbal pad.
rideEg
Ride Cymbal Edge
(6) RIDE
Hitting the edge section of the cymbal pad.
rideCp
Ride Cymbal Cup
(6) RIDE
Hitting the cup section of the cymbal pad.
crash1Bw
Crash Cymbal 1 Bow
(7) CRASH1
Hitting the bow section of the cymbal pad.
crash1Eg
Crash Cymbal 1 Edge
(7) CRASH1
Hitting the edge section of the cymbal pad.
crash1Cp
Crash Cymbal 1 Cup
(7) CRASH1
Hitting the cup section of the cymbal pad.
crash2Bw
Crash Cymbal 2 Bow
(8) CRASH2
Hitting the bow section of the cymbal pad.
crash2Eg
Crash Cymbal 2 Edge
(8) CRASH2
Hitting the edge section of the cymbal pad.
crash2Cp
Crash Cymbal 2 Cup
(8) CRASH2
Hitting the cup section of the cymbal pad.
hhBwOp
Hi-Hat Cymbal Open
(9) HI-HAT
Hitting the bow section of the cymbal pad when it is not closed by the hi-hat
controller.
hhEgOp
Hi-Hat Cymbal Edge Open
(9) HI-HAT
Hitting the edge section of the cymbal pad when it is not closed by the hi-hat
controller.
hhBwCl
Hi-Hat Cymbal Close
(9) HI-HAT
Hitting the bow section of the cymbal pad when it is closed by the hi-hat con-
troller.
hhEgCl
Hi-Hat Cymbal Edge Close
(9) HI-HAT
Hitting the edge section of the cymbal pad when it is closed by the hi-hat
controller.
hhFtCl
Hi-Hat Cymbal Foot Close
(9) HI-HAT
Pressing and holding the hi-hat controller by your foot.
hhSplsh
Hi-Hat Cymbal Foot Splash
(9) HI-HAT
Pressing and immediately releasing the hi-hat controller.
kick
Kick
(10) KICK
Pressing the kick pad by your foot.
pad11
Pad 11
(11) PAD11
Hitting the snare pad or tom pad.
pad12Hd
Pad 12 Head
(12) PAD12
Hitting the head section of the tom pad (e.g., TP100).
pad12Rm1
Pad 12 Rim 1
(12) PAD12
Hitting the rim 1 section of the tom pad (e.g., TP100).
pad12Rm2
Pad 12 Rim 2
(12) PAD12
Hitting the rim 2 section of the tom pad (e.g., TP100).
:
:
:
:
pad15Hd
Pad 15 Head
(12) PAD15
Hitting the head section of the tom pad (e.g., TP100).
pad15Rm1
Pad 15 Rim 1
(12) PAD15
Hitting the rim 1 section of the tom pad (e.g., TP100).
pad15Rm2
Pad 15 Rim 2
(12) PAD15
Hitting the rim 2 section of the tom pad (e.g., TP100).
Basic Structure of the DTXTREME III
Reference
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DTXTREME III Owner’s Manual
Tone Generator Block (Drum Kits and Drum Voices)
The tone generator block is the section of the DTXTREME III which plays the Drum Voice assigned to the Trigger Input
Source which transmits the trigger signal. Assigning each of Drum Voices to each of the Trigger Input Sources makes up a
Drum Kit. A total of 50 Preset Drum Kits are provided in the DTXTREME III. Drum Kits can be edited or created as desired
and then stored to up to 50 User Drum Kit locations in internal memory, or stored to a maximum 1584 External Drum Kits
(16 Banks x 99 kits = 1584 kits) in an external USB storage device connected to the USB TO DEVICE connector.
The DTXTREME III is a comprehensive sound source in it own right just with the built-in Preset Drum Kits; however, you
get even more out of the instrument by understanding the internal structure and creating your own original Drum Kits.
■Drum Voices assigned to each of the Trigger Input Sources
You can create your own original Drum Kit by assigning the desired Drum Voice to each of the Trigger
Input Sources coming from the pad. For instructions, see page 61.
■Convenient Voice Set assignment for each Trigger Input jack
Assign Drum Voices to each of the Trigger Input Sources may be time-consuming and even tedious,
difficult work. This is why the DTXTREME III provides the Voice Set parameter. Simply by selecting
a value of the Voice Set parameter, you can assign the Drum Voices to all the Trigger Input Sources cor-
responding to the respective Trigger Input jacks. For instructions, see page 79.
Assigning a Drum Voice to each of the Trigger Input Sources
A: Assigning a Drum Voice to Trigger Input Source A.
B: Assigning a Drum Voice to Trigger Input Source B.
C:Assigning a Drum Voice to Trigger Input Source C.
Assigning a Voice Set to each of the Trigger Input jacks
Assigning a Drum Voice to each of three Trigger Input
Sources by assigning the Voice Set to the Trigger Input jack.
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
63
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
■Drum Kits consisting of Voice Sets (Drum Voices)
For many players and composers, the Preset Drum Kits have all the sound variations you need. How-
ever, if you’re looking for something different or want to customize the Kits, you change the sound by
making Voice Set assignments for each of the Trigger Input jacks and create your original Drum Kit. If
you want to go even further, you change the sound and create a Drum Kit by assigning Drum Voices to
each of the Trigger Input Sources.
Mono Pad
3-zone
pad
3-zone
pad
2-zone
pad
Trigger Input Source
Trigger signal
Drum Voice
Drum Voice
Drum Voice
Drum Voice
Drum Voice
Drum Voice
Drum Voice
Drum Voice
Voice Set
Voice Set
Voice Set
Voice Set
Drum Kit
For each Trigger Input Source
(For each SOURCE)
For each Trigger Input jack
(For each INPUT)
[DRUM KIT] → [F2] VOICE → [SF1] SELECT
[DRUM KIT] → [F1] PLAY
Drum Voice
Basic Structure of the DTXTREME III
Reference
64
DTXTREME III Owner’s Manual
■Drum Voices and MIDI note numbers
One important thing to understand is that separate Drum Voices are assigned to MIDI note numbers
when using the Stack/Alternate function (page 86). While you may not need to pay attention to MIDI
note numbers when using other functions, using the Stack/Alternate function requires that you set the
MIDI note number instead of the Drum Voice.
For the currently selected Drum Kit, you can confirm which Drum Voice is assigned to each MIDI note
number in the display called up by pressing the [DRUM KIT] , [F2] VOICE, [SF1] SELECT buttons in
order, setting the SOURCE to MIDI, then selecting a MIDI note number on the “NOTE NO” column.
From this display, you can change the Drum Voice assigned to the MIDI note number, meaning that
you can change the Drum Voice assigned to the Trigger Input Source (pad).
In the examples above, the Trigger Input Sources and Drum Voices listed below are assigned to the MIDI note numbers C1,
C3 and C5 respectively.
MIDI note number
Trigger Input Source
Drum Voice
C1
Head section of the TP120SD
Head shot sound of the snare drum
C3
Edge section of the RHH135
Edge shot sound of the hi-hat cymbal
C5
KP125
Kick sound of the bass drum
C0
24
0
C1
36
C2
48
C3
60
C4
72
C5
C6
C7
84
96
108
127
Trigger Input Source
TP120SD
RHH135
KP125
Drum Voice
Head Shot sound
Hi-hat Edge
Shot sound
Bass Drum Kick
sound
MIDI Note Number
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
65
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Sampling
The Sampling function lets you record audio signals such as vocals and CD playback sound to the DTXTREME III and play
those sounds by hitting the drum pads. Recording audio signals to the DTXTREME III is referred to as “sampling.” In addition
to being able to record audio signals directly to the DTXTREME III, you can also import existing audio data (in WAV or AIFF
file format) in the File mode. This lets you use audio you’ve recorded and edited on computer with the DTXTREME III. Once
you’ve recorded or loaded the audio, you’ll need to assign it to a User Voice which can be selected in the Drum Kit mode.
• The User Voices created in the Sampling mode reside temporarily in the optionally installed DIMMs (pages 76 and
147). Because data contained in DIMM is lost when the power is turned off, you should always save the User
Voices created by recording, editing, and using Jobs to a USB storage device before turning off the power. For
information on how to save, see pages 54 and 114.
IMPORTANT
In order to use the Sampling features of the instrument, you’ll need to install DIMM
memory modules (sold separately) to the instrument.
CAUTION
Sampling source
USB storage device
AIFF, WAV
file, etc.
Microphone, etc.
CD, MD, etc.
User Voice
Specified before the Sampling is started in the display called up via [SAMPLING] → [F1] SELECT.
or
Specified before the Load is executed in the display called up via [FILE] → [F2] LOAD.
DIMM (sold separately)
Max. 512MB
USB storage device
File type
= AllData, AllVoice,
Wav, Aiff
Sampling
Performed in the
Sampling mode
Load
Performed in the File mode
(File type = Wave )
Destination to which the recorded audio signal is assigned
Save/Load
Performed in the File mode
Pad (Trigger Input Source)
Specified after Sampling is completed (Sampling mode).
or
Specified in the display called up via [DRUM KIT] → [F2] VOICE → [SF1] SELECT.
Basic Structure of the DTXTREME III
Reference
66
DTXTREME III Owner’s Manual
■Trigger mode
[SAMPLING] → [F6] REC → Trigger Mode
The Trigger mode is a convenient feature in Sampling that lets you determine how recording is
started—manually or automatically, based on the audio level.
●Starting recording manually
[SAMPLING] → [F6] REC → Trigger Mode = manual
Regardless of the audio input signal level, sampling starts soon after you press the [F6] START button
in the Sampling Standby display.
●Starting recording when the input signal exceeds the Trigger Level
[SAMPLING] → [F6] REC → Trigger Mode = level
After pressing the [F6] START button in the Sampling Standby display, sampling starts as soon as a
strong enough audio signal is received. The threshold for this audio-triggered start is called the Trigger
Level (explained in the illustration below).
As you can see, the higher the Trigger Level setting, the louder the input audio needs to be in order to
start sampling. On the other hand, if the Trigger Level is set too low, a soft noise may be enough to
inadvertently start sampling.
A
B
C
D
E
A
B
C
D
E
A
B
C
D
E
Sample recording starts here.
Level
Sample recording starts here.
Recording
trigger level
Level
Recording
trigger level
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
67
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Song
A song consists of two sequence tracks (Tracks 1 and 2) and header data.
Each of two sequence tracks contains MIDI sequence data of 16 MIDI channels (channel 1 – 16). The DRUM, BASS and
OTHER parts correspond to MIDI channels 10, 3, and the other channels respectively. These parts can be muted, regardless
of which tracks they are on, by pressing the [SF1], [SF2] and [SF3] buttons.
The header data at the beginning of the song contains general song information such as Drum Kit number, tempo and time
signature (BEAT), as well as program change and volume data for each MIDI channel. These types of data are automatically
transmitted to the tone generator block when you select a song.
When song playback is started, this data is transmitted to the tone generator block for the sounds to be played back.
Playback of each Song can be started by hitting the specified pad as well as pressing the [>/■] (Start/Stop) button. The func-
tion that lets you start/stop playback of a Song by hitting the specified pad is referred to as “Pad Song” (Page 93). Each Drum
Kit can feature up to four Trigger Input Sources to which a Pad Song is assigned. Some Preset Drum Kits provide special
Pad Song settings.
Since the DTXTREME III can play one main Song (normally started via the [>/■] button) and up to four Pad Songs at a
time, you can play short phrases, such as a guitar riff or a chorded brass hit by hitting pads while playing the drum kit along
with the main Song.
The Pad Song settings for each Drum Kit can be performed in the display called up via [DRUM KIT] → [F5] PAD → [SF3]
PADSONG.
NOTE
• All the Preset Songs are recorded to the track 1.
NOTE
• Even if the [SF1] DRUM button is turned off, the drum part of only track 1
can be muted.
Song
Track 1
Track 2
DRUM — MIDI channel 10
BASS — MIDI channel 3
OTHER — MIDI channels 1, 2, 4-9, 11-16
Basic Structure of the DTXTREME III
Reference
68
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Effects
This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated
DSP (digital signal processing) technology. Effects are applied in the final stages of editing, letting you change the sound as
desired.
■Effect Structure
The Effects of the DTXTREME III consist of the following blocks.
●Reverb
The Reverb effects add a warm ambience to the sound, simulating the complex reflections of actual
performance spaces, such as a concert hall or a small club. The Effect type of the Reverb block can be
selected for each Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT → [SF1] CON-
NECT or [SF3] REVERB. The Effect of this block is applied to the overall sound of the DTXTREME
III.
●Chorus
The Chorus effects use various types of modulation processing, including flanger and phaser, to
enhance the sound in a variety of ways. The Effect type of the Chorus block can be selected for each
Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT → [SF1] CONNECT or [SF4]
CHORUS. The Effect of this block is applied to the overall sound of the DTXTREME III.
●Variation
The Effects of this block is applied only to the current Drum Kit sound. The Effect type of the Variation
block can be selected for each Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT →
[SF1] CONNECT or [SF2] VAR.
●Insertion A and Insertion B
The Effects of these two blocks is applied only to the audio signal coming from the external audio
device or microphone. The Effect type for each of Insertion A and B can be selected in the display
called up via [UTILITY] → [F4] AUX IN → [SF3] INS A and [SF4] INS B respectively.
●Master Effect
This block applies effects to the final stereo output signal of the entire sound. The Master Effect type
can be selected in the display called up via [UTILITY] → [F3] EFFECT → [SF2] MEF.
●Master EQ
Master EQ is applied to the final, overall (post-effect) sound of the instrument. The Master EQ can be
set in the display called up via [UTILITY] → [F3] EFFECT → [SF1] MEQ.
NOTE
• For detailed information about the Effect Types and related parameters,
refer to pages 70 and 72 respectively. For a complete list of the available
Effect Types for each Effect block, refer to the Effect Type List in the sepa-
rate Data List booklet.
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
69
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
■Effect Connection
Insertion Effect A
Insertion Effect B
Insertion Effect A
Insertion Effect B
or
[UTILITY] → [F4] AUX IN
→ [SF2] INS TYPE
External Audio signal
via
AUX IN/
SAMPLING IN
Drum Voice
(MIDI 10 ch)
Other Voices
(Other than
MIDI 10 ch)
Master
Effect
Master
EQ
Click Voice
Variation*1
Variation
Return*1
Variation
Send*2
Chorus*1
Reverb*1
Reverb Send*2
Chorus Send*2
Reverb
Return*1
Chorus
Return*1
Reverb
Return*1
Chorus
Return*1
Chorus to
Reverb*1
Reverb Send*2
Chorus Send*2
*1 [DRUM KIT] → [F4] EFFECT → [SF1] CONNECT
*2 [DRUM KIT] → [F2] VOICE → [SF2] OUT-TUNE
[UTILITY]
→ [F3] EFFECT
→ [SF2] MEF
[UTILITY]
→ [F3] EFFECT
→ [SF1] MEQ
Variation to Reverb*1
Variation
to Chorus*1
Basic Structure of the DTXTREME III
Reference
70
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
The DTXTREME III provides such a wide and extensive
variety of Effect types that it may be difficult to find the
desired Effect type out of the great number that are avail-
able. This is why all the Effect types are divided into con-
venient Effect categories.
This section explains the Effect categories and their types.
The Effect Type list described below for each category con-
tains the columns: REV (Reverb), CHO (Chorus), VAR
(Variation), INS (Insertion) and MEF (Master Effect). The
checkmarks indicated in these columns means the Effect
Type is available for each block. These Effect types (with
the checkmarks indicated in each list) can be selected from
the panel controls.
■COMPRESSOR & EQ
Compressor is an effect commonly used to limit and com-
press the dynamics (softness/loudness) of an audio signal.
For signals that vary widely in dynamics, such as
vocals and guitar parts, it “squeezes” the dynamic range,
effectively making soft sounds louder and loud sounds
softer. When used with gain to boost the overall level, this
creates a more powerful, more consistently high-level
sound. Compression can be used to increase sustain for
electric guitar, smooth out the volume of a vocal, or bring a
drum kit or rhythm pattern further up-front in the mix.
■LO-FI
This effect intentionally degrades the audio quality of the
input signal via several methods, including lowering of the
sampling frequency.
■FLANGER & PHASER
The flanger creates a swirling, metallic sound. The phaser
modulates cyclically to add movement and animation to the
sound.
■DISTORTION
This effect type is used mainly for guitar, adding distortion
with an edge to the sound.
■WAH
This effect cyclically modulates the tone brightness (cutoff
frequency of a filter). Auto Wah modulates the tone via
LFO, Touch Wah modulates the tone via volume (note-on
velocity) and Pedal Wah modulates the tone the pedal con-
trol.
Effect Types and Effect Categories
Effect Type
VAR
INS
MEF
Description
COMPRES-
SOR
✔
✔
✔
Vintage sounding compres-
sion.
CLASSIC
COMPRES-
SOR
✔
✔
–
Conventional type of com-
pressor.
MULTI BAND
COMP
✔
✔
✔
3-band type compressor.
EQ
✔
✔
–
Vintage 5-band parametric
EQ.
HARMONIC
ENHANCER
✔
✔
–
Adds new harmonics to the
input signal to make the
sound stand out.
Effect Type
VAR
INS
MEF
Description
LO-FI
✔
✔
✔
Degrades the audio quality of
the input signal for a lo-fi
sound.
NOISY
✔
✔
–
Adds noise to the current
sound.
DIGITAL
TURNTABLE
✔
✔
–
Simulates the noise,
scratches and pops of a vinyl
record.
Effect Type
VAR
INS
CHO
Description
FLANGER
✔
✔
✔
Vintage sounding flanger.
CLASSIC
FLANGER
✔
✔
✔
Conventional type of flanger.
TEMPO
FLANGER
✔
✔
✔
Tempo-synchronized flanger.
DYNAMIC
FLANGER
✔
✔
–
Dynamically controlled
flanger.
PHASER
MONO
✔
✔
✔
Vintage sounding mono
phaser.
PHASER
STEREO
✔
✔
✔
Vintage sounding stereo
phaser.
TEMPO
PHASER
✔
✔
✔
Tempo-synchronized phaser.
DYNAMIC
PHASER
✔
✔
–
Dynamically controlled phase
shifter.
Effect Type
VAR
INS
Description
AMP
SIMULATOR 1
✔
✔
Simulation of a guitar amp.
AMP
SIMULATOR 2
✔
✔
Simulation of a guitar amp.
COMP
DISTORTION
✔
✔
Since compression is included in
the first stage, steady distortion can
be produced regardless of changes
in input level.
COMP
DISTORTION
DELAY
✔
✔
Compressor, Distortion and Delay
effects are connected in series.
Effect Type
VAR
INS
Description
AUTO WAH
✔
✔
Modulates the tone via LFO.
TOUCH WAH
✔
✔
Modulates the tone via volume
(note-on velocity).
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
71
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
■REVERB
Also called “reverberation,” this refers to the sound energy
remaining in a room or closed space after the original
sound stops. Similar to yet different from echo, reverb is
the indirect, diffuse sound of reflections from the walls and
ceiling that accompany the direct sound. The characteris-
tics of this indirect sound depends on the size of the room
or space and the materials and furnishings in the room.
Reverb Effect types use digital signal processing to simu-
late these characteristics.
■CHORUS
Depending on the particular chorus type and parameters,
this can make a voice sound “larger,” as if several identical
instruments were playing in unison, or it can give a voice
greater warmth and depth.
■TREMOLO & ROTARY
The tremolo effect cyclically modulates the volume. The
Rotary Speaker effect simulates the characteristic vibrato
effect of a rotary speaker.
■DELAY
An effect (or device) that delays an audio signal for ambi-
ent or rhythmic effects.
Effect Type
VAR
INS
REV
CHO
Description
REV-X HALL
–
–
✔
–
Reverb emulating the
acoustics of a concert
hall using REV-X tech-
nology.
R3 HALL
–
–
✔
–
Reverb emulating the
acoustics of a concert
hall using an algorithm
derived from the
Yamaha ProR3.
SPX HALL
✔
✔
✔
–
Reverb emulating the
acoustics of a concert
hall derived from the
Yamaha SPX1000.
REV-X ROOM
–
–
✔
–
Reverb emulating the
acoustics of a room
using the REV-X tech-
nology.
R3 ROOM
–
–
✔
–
Reverb emulating the
acoustics of a room
using an algorithm
derived from the
Yamaha ProR3.
SPX ROOM
✔
✔
✔
–
Reverb emulating the
acoustics of a room
derived from the
Yamaha SPX1000.
R3 PLATE
–
–
✔
–
Reverb emulating a
metal plate using an
algorithm derived from
the Yamaha ProR3.
SPX STAGE
✔
✔
✔
–
Reverb designed for
enhancing solo instru-
ments, derived from the
Yamaha SPX1000.
SPACE
SIMULATOR
–
–
✔
–
Reverb which lets you
set the space size by
specifying the width,
height, and depth.
EARLY
REFLECTION
✔
✔
–
✔
This effect isolates only
the early reflection com-
ponents of the reverb.
Effect Type
VAR
INS
CHO
Description
G CHORUS
✔
✔
✔
This chorus effect produces a
richer and more complex mod-
ulation than conventional cho-
rus.
2 MODULA-
TOR
✔
✔
✔
This chorus effect consists of
pitch modulation and ampli-
tude modulation.
SPX CHORUS
✔
✔
✔
This effect uses a 3-phase
LFO to add modulation and
spaciousness to the sound.
SYMPHONIC
✔
✔
✔
A multi-stage version of SPX
CHORUS modulation.
ENSEMBLE
DETUNE
✔
✔
✔
Chorus effect without modula-
tion, created by adding a
slightly pitch-shifted sound.
Effect Type
VAR
INS
Description
AUTO PAN
✔
✔
Cyclically moves the sound left/right
and front/back.
TREMOLO
✔
✔
Cyclically modulates the volume.
ROTARY
SPEAKER
✔
✔
Simulation of a rotary speaker.
Effect Type
CHO
VAR
INS
MEF
Description
CROSS DELAY
✔
✔
✔
–
The feedback of the
two delayed sounds is
crossed.
TEMPO
CROSS DELAY
✔
✔
✔
–
Cross delay synchro-
nized with the tempo.
TEMPO DELAY
MONO
✔
✔
✔
–
Mono delay synchro-
nized with the tempo.
TEMPO DELAY
STEREO
✔
✔
✔
–
Mono delay synchro-
nized with the tempo.
CONTROL
DELAY
–
✔
✔
–
Delay with delay time
controllable in real
time.
DELAY LR
✔
✔
✔
–
Produces two delayed
sounds: L and R.
DELAY LCR
✔
✔
✔
–
Produces three
delayed sounds: L, R
and C (center).
DELAY LR
(Stereo)
✔
✔
✔
✔
Produces two delayed
sounds in stereo: L and
R.
Basic Structure of the DTXTREME III
Reference
72
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
■TECH
This effect radically changes the tonal characteristics by
using a filter and modulation.
■MISC
This category includes effect types not included in the
other categories.
REV-X is a reverb algorithm developed by Yamaha. It pro-
vides high-density, richly reverberant sound quality, with
smooth attenuation, spread and depth that work together to
enhance the original sound. The DTXTREME III features
two types of REV-X effects: REV-X Hall and REV-X
Room.
Each of the Effect Types has parameters that determine
how the Effect is applied to the sound. A variety of sounds
can be obtained from a single effect type by setting these
parameters. For information about the Effect parameters,
see below.
■Preset settings for Effect parameters
Preset settings for parameters of each effect type are pro-
vided as templates and can be selected in the Effect Type
selection display. To get a desired effect sound, try first
selecting one of the Presets close to your imagined sound,
then change the parameters as necessary.
■Effect parameters
Effect Type
VAR
INS
MEF
Description
RING
MODULATOR
✔
✔
✔
An effect that modifies the
pitch by applying amplitude
modulation to the frequency of
the input.
DYNAMIC
RING
MODULATOR
✔
✔
–
Dynamically controlled ring
modulation.
DYNAMIC
FILTER
✔
✔
✔
Dynamically controlled filter.
AUTO SYNTH
✔
✔
–
Processes the input signal into
a synthesizer-type sound.
ISOLATOR
✔
✔
✔
Controls the level of a speci-
fied frequency band of the
input signal.
SLICE
✔
✔
✔
Cuts the Voice sound into sep-
arate segments for special
rhythmic effects.
TECH MODU-
LATION
✔
✔
–
Adds a unique feeling of mod-
ulation similar to ring modula-
tion.
Effect Type
VAR
INS
Description
TALKING
MODULATOR
✔
✔
Adds a vowel sound to the input sig-
nal.
PITCH
CHANGE
✔
✔
Changes the pitch of the input sig-
nal.
REV-X
Effect Parameters
NOTE
• Some parameters below may appear in different effect types with the
same name, but actually have different functions depending on the partic-
ular effect type. For these parameters, two or three types of explanations
are given.
Paramater
name
Descriptions
AEGPhs
Offsets the phase of the AEG.
AMDepth
Determines the depth of the amplitude modulation.
AMInvR
Determines the phase of the amplitude modulation
for the R channel.
AmpType
Selects the amplifier type to be simulated.
AMSpeed
Determines the amplitude modulation speed.
AMWave
Determines the wave of the amplitude modulation.
Analog
Adds the characteristics of an analog flanger to the
sound.
AtkOfst
Determines the amount of time that elapses between
the hitting of a pad (or playing of a key) and the start
of the wah effect.
AtkTime
Determines the attack time of the envelope follower.
Attack
Determines the amount of time that elapses between
the hitting of a pad (or playing of a key) and the start
of the compressor effect.
BitAsgn
Determines the degree to which the Word Length is
applied to the sound, and affects the resolution of the
sound.
Bottom*1
Determines the minimum value of the wah filter.
ClickDensity
Determines the frequency at which the click sounds.
ClickLvl
Determines the click level.
Color*2
Determines the fixed phase modulation.
CommonRel
This is one of the Multi Band Comp parameters and
determines the amount of time that elapses between
the releasing of a note and the end of the effect.
Compres
Determines the minimum input level at which the
compressor effect is applied.
CtrType
This one of the Control Delay parameters. When set
to “Normal,” the delay effect is always applied to the
sound. When set to “Scratch,” the delay effect is not
applied if both the Delay Time and Delay Time Offset
are set to “0.”
Decay
Controls how the reverb sound decays.
Delay
[For TEMPO DELAY MONO, TEMPO DELAY STE-
REO]
Determines the delay of the sound in note value. This
helps in setting rhythmic delays that match the timing
of the music.
[For TEC effects, CONTROL DELAY]
Determines the delay time.
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
73
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
DelayC
Determines the delay time for the center channel.
DelayL
Determines the delay time for the L channel.
DelayL>R
Determines the amount of time between the moment
the sound is input from the L channel and the
moment the sound is output to the R channel.
DelayOfstR
Determines the delay time for the R channel as off-
set.
DelayR
Determines the delay time for the R channel.
DelayR>L
Determines the amount of time between the moment
the sound is input from the R channel and the
moment the sound is output to the L channel.
Density
[For REVERB effects, except EARLY REFLECTION]
Determines the density of the reverberations.
[For EARLY REFLECTION]
Determines the density of the reflections.
Depth
[For FLANGER]
Determines the amplitude of the LFO wave which
controls the cyclic change of the delay modulation.
[For PHASER MONO, PHASER STEREO]
Determines the amplitude of the LFO wave which
controls the cyclic change of the phase modulation.
[For SPACE SIMULATOR]
Determines the depth of the simulated room.
Detune
Determines the amount of detuning of the pitch.
Device
Selects the device for changing how the sound is to
be distorted.
Diffuse
[For TEMPO PHASER, EARLY REFLECTION]
Determines the spread of the selected effect.
[For REVERB effects, except EARLY REFLECTION]
Determines the spread of the reverb.
Directn
Determines the direction of the modulation controlled
by the envelope follower.
Div.Lvl
Determines the minimum level of the portions
extracted via the slice effect.
DivFreqH
Determines the high frequency for dividing the entire
sound into three bands.
DivFreqL
Determines the low frequency for dividing the entire
sound into three bands.
DivideType
Determines how the sound (wave) is sliced by the
note length. This helps in setting rhythmic effects that
match the timing of the music.
DlyLvl
Determines the level of the delayed sound.
DlyLvlC
Determines the level of the delayed sound for the
center channel.
DlyMix
Determines the mixing level of the delayed sound.
DlyOfst
Determines the offset value of the delay modulation.
DlyTrnsit
Determines the speed (rate) at which the delay time
is changed from the current value to the specified
new value.
Drive
[For HARMONIC ENHANCER, TALKING MODULA-
TOR]
Determines the extent to which the enhancer or talk-
ing modulator is applied.
[For NOISY, SLICE]
Determines the degree and character of the distor-
tion effect.
DriveHorn
Determines the depth of the modulation generated
via the rotation of the horn.
DriveRotor
Determines the depth of the modulation generated
via the rotation of the rotor.
Dry/Wet
Determines the balance of the dry sound and effect
sound.
DryLPF
Determines the cutoff frequency of the low pass filter
applied to the dry sound.
DryLvl
Determines the level of the dry sound (the unproc-
essed sound).
DryMixLvl
Determines the level of the dry sound (the unproc-
essed sound).
DrySndNoise
Determines the level of the dry signal sent to the
noise effect.
Paramater
name
Descriptions
DyLvlOfs
Determines the offset value added to the output from
the envelope follower.
DyThreshLvl
Determines the minimum level at which the envelope.
follower starts.
Edge
Sets the curve that determines how the sound is dis-
torted.
Emphasi
Determines the change of the characteristics in high
frequencies.
EQ1Freq
Determines the Cutoff frequency of EQ1 (Low Shelv-
ing).
EQ1Gain
Determines the level gain of EQ 1 (Low Shelving).
EQ2Freq
Determines the center frequency of EQ2.
EQ2Gain
Determines the level gain of EQ2.
EQ2Q
Determines the Q of EQ2.
EQ3Freq
Determines the center frequency of EQ3.
EQ3Gain
Determines the level gain of EQ3.
EQ3Q
Determines the Q of EQ3.
EQ4Freq
Determines the center frequency of EQ4.
EQ4Gain
Determines the level gain of EQ4.
EQ4Q
Determines the Q of EQ4.
EQ5Freq
Determines the Cutoff frequency of EQ5 (High
Shelving).
EQ5Gain
Determines the level gain of EQ5 (High Shelving).
EQFreq
Determines the center frequency for each band of
the EQ.
EQGain
Determines the level gain of the EQ center frequency
for each band.
EQWidth
Determines the width of the EQ band.
ER/Rev
Determines the level balance of the early reflection
and reverb sound.
F/RDpth
This Auto Pan parameter (available when PAN Direc-
tion is set to “L turn” and “R turn”) determines the
depth of the F/R (front/rear) pan.
FBHiDmp
Determines how the high frequencies of the feedback
sound decay.
FBHiDmR
Determines the amount of decay in high frequencies
for the R channel as offset.
FBLevel
[For CHORUS effects, DELAY effects, TECH effects,
CLASSIC FLANGER, TEMPO FLANGER, DYNAMIC
FLANGER, COMP DISTORTION DELAY]
Determines the feedback level output from the delay
and returned to the input.
[For TEMPO PHASER, DYNAMIC PHASER]
Determines the feedback level output from the delay
and returned to the input.
[For REVERB effects]
Determines the feedback level of the initial delay.
FBLvl1
Determines the feedback level of the delayed sound
in the 1st series.
FBLvl2
Determines the feedback level of the delayed sound
in the 2nd series.
FBLvlR
Determines the feedback level for the R channel as
offset.
FBTime
Determines the delay time of the feedback.
FBTime1
Determines the delay time of feedback 1.
FBTime2
Determines the delay time of feedback 2.
FBTimeL
Determines the delay time of the feedback for the left
channel.
FBTimeR
Determines the delay time of the feedback for the
right channel.
Feedback
Determines the level of the sound signal output from
the effect block and returned to its own input.
Fine1
Determines the fine pitch setting for the 1st series.
Fine2
Determines the fine pitch setting for the 2nd series.
FltType
[For LO-FI]
Determines the type of tonal characteristics.
[For DYNAMIC FILTER]
Determines the filter type.
Paramater
name
Descriptions
Basic Structure of the DTXTREME III
Reference
74
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
GateTime
Determines the gate time of the sliced portion.
H.Freq
Determines the center frequency of the high EQ
band that is attenuated/boosted.
H.Gain
Determines the amount of boost or attenuation
applied to the high EQ band.
Height
Determines the height of the simulated room.
HiAtk
Determines the amount of time from the moment a
note is played to the moment the compressor is
applied to the high frequencies.
HiGain
Determines the output gain for the high frequencies.
HiLvl
Determines the level of the high frequencies.
HiMute
Switches the mute status of the high frequencies.
HiRat
[For MULTI BAND COMP]
Determines the ratio of the compressor for the high
frequencies.
HiRat
[For REVERB effects]
Adjusts the resonance of the high frequencies.
HiTh
Determines the minimum input level at which the
effect is applied to the high frequencies.
HornF
Determines the speed of the horn when the slow/fast
switch is set to “fast.”
HornS
Determines the speed of the horn when the slow/fast
switch is set to “slow.”
HPF
Determines the Cutoff frequency of the High Pass
Filter.
InitDly
Determines the amount of time that elapses between
the direct, original sound and the initial reflections.
InitDly1
Determines the delay time for the 1st series.
InitDly2
Determines the delay time for the 2nd series.
InitDlyL
Determines the delay time of the left channel.
InitDlyR
Determines the delay time of the right channel.
InpLvl
Determines the input level.
InpMode
Selects mono or stereo configuration for the input
sound.
InpSelect
Selects an input.
L.Freq
Determines the center frequency of the low EQ band
that is attenuated/boosted.
L.Gain
Determines the amount of boost or attenuation
applied to the low EQ band.
L/RDiffuse
Determines the spread of the sound.
L/RDpth
Determines the depth of the L/R pan effect.
Lag
Determines the lagging time additionally applied to
the delayed sound, and is specified via a note length.
This helps in setting rhythmic effects that match the
timing of the music.
LFODpth
[For CHORUS effects, RING MODULATOR, CLAS-
SIC FLANGER, TEMPO FLANGER]
Determines the depth of the modulation.
[For TEMPO PHASER]
Determines the depth of the phase modulation.
LFOPhDiff
Determines the L/R phase difference of the modu-
lated wave.
LFOPhRst
Determines how the initial phase of the LFO is reset.
LFOSpeed
[For CHORUS effects, TREMOLO, RING MODULA-
TOR, CLASSIC FLANGER, TEMPO FLANGER]
Determines the frequency of the modulation.
[For TEMPO PHASER]
Determines the modulation speed via a note length.
This helps in setting rhythmic effects that match the
timing of the music.
[For AUTO PAN]
Determines the frequency of the Auto Pan.
LFOWave
[For CLASSIC FLANGER, RING MODULATOR]
Selects the wave for modulation.
[For AUTO WAH]
Selects the wave, sine or square.
[For AUTO PAN]
Determines the panning curve.
Paramater
name
Descriptions
Livenss
Determines the decay characteristics of Early Reflec-
tion.
LowAtk
Determines the amount of time from the moment a
note is pressed to the moment the compressor is
applied to the low frequencies.
LowGain
Determines the output gain for the low frequencies.
LowLvl
Determines the output level for the low frequencies.
LowMute
Determines whether the low frequency band is off or
on.
LowRat
[For MULTI BAND COMP]
Determines the ratio of the compressor for the low
frequencies.
LowRat
[For REVERB effects]
Determines the ratio of the low frequencies.
LowTh
Determines the minimum input level at which the
effect is applied to the low frequencies.
LPF
Determines the cutoff frequency of the low pass filter.
LPFReso
Determines the Resonance of the Low Pass Filter for
the input sound.
M.Freq
Determines the center frequency of the middle EQ
band that is attenuated/boosted.
M.Gain
Determines the amount of boost or attenuation
applied to the middle EQ band.
M.Width
Determines the width of the middle EQ band.
Manual
[For FLANGER]
Determines the offset value of the delay modulation.
[For PHASER MONO, PHASER STEREO]
Determines the offset value of the phase modulation.
MicAngl
Determines the L/R angle of the microphone.
MidAtk
Determines the amount of time from the moment a
note is pressed to the moment the compressor is
applied to the mid frequencies.
MidGain
Determines the output gain for the mid frequencies.
MidLvl
Determines the output level for the mid frequencies.
MidMute
Switches the mute status of the mid frequencies.
MidRat
Determines the ratio of the compressor for the mid
frequencies.
MidTh
Determines the minimum input level at which the
effect is applied for the mid frequencies.
Mix
Determines the volume of the effect sound.
MixLvl
Determines the level of the effect sound mixed to the
dry sound.
ModDpth
Determines the depth of the modulation.
ModDptR
Determines the depth of the modulation for the right
channel as offset.
Mode
Determines the phaser type, or more specifically, the
factor for forming the phaser effect.
ModFB
Determines the feedback level to the modulation.
ModGain
Determines the gain of the modulation.
ModLPF
Determines the cutoff frequency of the low pass filter
applied to the modulated sound.
ModLPFReso
Determines the resonance of the low pass filter for
the modulated sound.
ModMix
Determines the mix balance of the modulated ele-
ment.
ModPh
Determines the L/R phase difference of the modu-
lated wave.
ModSpd
Determines the modulation speed.
ModWave
Selects the wave type for modulation.
MoveSpeed
Determines how long it takes to move the sound from
the current status to the sound specified via the
Vowel parameter.
NoiseQ
Determines the resonance of the low pass filter
applied to the noise.
NoisLPF
Determines the cutoff frequency of the low pass filter
applied to the noise.
NoisLvl
Determines the noise level.
Paramater
name
Descriptions
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
75
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
*1 The Bottom parameter is available only when the value is less than
that of the Top parameter.
*2 The Color parameter may not be effective depending on the values
of the Mode and Stage parameters.
*3 The Top parameter is available only when the value is more than that
of the Bottom parameter.
NoisModDpt
Determines the depth of the noise modulation.
NoisModSpd
Determines the speed of the noise modulation.
NoisTon
Determines the characteristics of the noise.
On/Off
Turns the isolator on or off.
OSCFrqCors
Determines the frequency for modulating the input
wave.
OSCFrqFine
Finely determines the frequency for modulating the
input wave.
OutGain
Determines the level gain.
OutLvl
Determines the output level.
OutLvl1
Determines the output level for the 1st series.
OutLvl2
Determines the output level for the 2nd series.
Output
Determines the output level.
OverDr
Determines the degree and character of the distor-
tion effect.
Pan1
Determines the pan position for the 1st series.
Pan2
Determines the pan position for the 2nd series.
PanAEGLvl
This parameter of the Slice effect determines the
minimum level of the AEG applied to the panned
sound.
PanAEGType
This parameter of the Slice effect determines the
type of the AEG applied to the panned sound
PanDirectn
Determines the type of the Auto Pan.
PanDpth
Determines the depth of the pan effect.
PanType
Determines the pan type.
PhShiftOfst
Determines the offset value of the phase modulation.
Pitch1
Determines the pitch in semitones for the 1st series.
Pitch2
Determines the pitch in semitones for the 2nd series.
PMDepth
Determines the depth of the pitch modulation.
Pre-LPF
Determines the Cutoff frequency of the Low Pass Fil-
ter before the modulation.
PreLPFReso
Determines the Resonance of the Low Pass Filter for
the input sound.
PreModHPF
Determines the Cutoff frequency of the High Pass
Filter before the modulation.
Presenc
This guitar amp effect parameter controls the high
frequencies.
Ratio
Determines the ratio of the compressor.
RelCurv
Determines the release curve of the envelope fol-
lower.
Release
Determines the amount of time that elapses between
the release or end of a sound and the end of the
compressor effect.
RelTime
Determines the release time of the envelope follower.
Reso
Determines the resonance of the filter.
ResoOfst
Determines the resonance as offset.
RevDly
Determines the delay time from the early reflections
until the reverberations.
RevTime
Determines the reverb time.
RoomSize
Determines the room capacity.
Rotor/Horn
Determines the volume balance of the horn and
rotor.
RotorF
Determines the speed of the rotor when the slow/fast
switch is set to “fast.”
RotorS
Determines the speed of the rotor when the slow/fast
switch is set to “slow.”
Sens
[For FLANGER&PHASER effects, TECH effects]
Determines the sensitivity of the modulation applied
to the input change.
[For TOUCH WAH]
Determines the sensitivity of the wah filter’s change
applied to the input change.
S-FTmHorn
Determines how long it takes for the rotation speed of
the horn to change from the current speed (slow or
fast) to another speed (fast or slow) when the rotation
speed is switched.
Paramater
name
Descriptions
S-FTmRotor
Determines how long it takes for the rotation speed of
the rotor to change from the current speed (slow or
fast) to the another speed (fast or slow) when the
rotation speed is switched.
SmplFrqCtr
Controls the sampling frequency.
SpcType
Selects the type of space simulation.
Speaker
Selects the type of speaker simulation.
Speed
[For FLANGER]
Determines the frequency of the LFO wave which
controls the cyclic change of the delay modulation.
[For PHASER MONO, PHASER STEREO]
Determines the frequency of the LFO wave which
controls the cyclic change of the phase modulation.
[For AUTO WAH]
Determines the speed of the LFO.
SpeedCtrl
Switches the rotary speed.
Spread
Determines the spread of the sound.
Stage
Determines the step number of the phase shifter.
Thresh
Determines the minimum input level at which the
effect is applied.
Top*3
Determines the maximum value of the wah filter.
Type
[For FLANGER]
Determines the type of flanger.
[For WAH effects]
Determines the type of Wah.
[For EARLY REFLECTION]
Determines the type of the reflection sound.
Vowel
Selects a vowel type.
WallVary
Determines the wall status of the simulated room.
Higher settings produces more diffuse reflections.
Width
Determines the width of the simulated room.
WordLen
Determines the resolution of the sound, or how
“rough” the sound is.
Paramater
name
Descriptions
Basic Structure of the DTXTREME III
Reference
76
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Internal Memory and File Management
As you use the DTXTREME III, you’ll create many different kinds of data, including Drum Kits, Drum Voices, Songs and
Chain programs. This section describes how to maintain the various types of data and use the memory devices/media for
storing them.
The chart below lists the data types you can create on the
instrument and the internal memory locations to which they
are stored, permanently or temporarily. Keep in mind that
certain types of data are lost when you turn off the power
and you should always prepare a USB storage device for
use BEFORE you start creating or editing data.
Below are explanations of the basic terms used in the
Memory Structure illustration on the next page.
●Flash ROM
ROM (Read Only Memory) is memory designed specifi-
cally for reading out data, and as such data cannot be writ-
ten to it. Unlike conventional ROM, Flash ROM can be
overwritten – allowing you to store your own original data.
The contents of Flash ROM are maintained even when the
power is turned off.
●DRAM
RAM (Random Access Memory) is memory designed spe-
cifically for data writing and data reading operations. There
are two different kinds of RAM, depending on the condi-
tion for storing the data: SRAM (Static RAM) and DRAM
(Dynamic RAM). The created data stored on DRAM is lost
when the power is turned off. Because of this, you should
always store any data residing in DRAM to the USB stor-
age device before turning off the power.
●DIMM (sold separately)
DIMM modules must be installed in order for using the
Sampling function or for loading audio data (User Voice/
WAV file/AIFF file) to the instrument. As with DRAM
described above, the created data stored on DIMM is lost
when the power is turned off. Because of this, you should
always store any data residing in DIMM to the USB stor-
age device before turning off the power.
●User Memory
The internal memory to which all the data you have created
can be stored, permanently or temporarily is referred to as
“User Memory.”
Among various types of data created on the DTXTREME
III, data stored on Flash ROM can be maintained even if
you turn the power off. On the other hand, data on DRAM
(User Song) and DIMM (User Voice) should be saved to
the USB storage device before turning the power off
because these types of data will be lost when you turn the
power off.
Data Lost and Retained When Power
is Turned Off
Data types
Internal memory types to which
data is stored
Drum Kit
Flash ROM
Click settings
Flash ROM
Trigger Setups
Flash ROM
Utility settings
Flash ROM
Chain
Flash ROM
User Song
DRAM
→ Will be lost when turning the power off!
User Voice
DIMM
→ Will be lost when turning the power off!
• Among the data types above, the User Song and User Voice data
should be saved to a USB storage device connected to the USB TO
DEVICE connector before turning the power off. Otherwise, the cre-
ated data will be lost.
CAUTION
Internal Memory
Basic Structure of the DTXTREME III
Reference
DTXTREME III Owner’s Manual
77
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
This diagram details the relationship among the functions of the DTXTREME III and the internal memory and USB storage
device.
* External Drum Kits stored in the root directory of the USB storage device can be called up
directly in the Drum Kit mode without the Load operation in the File mode. The file (Exten-
sion:.T3E) will be created automatically when storing the drum kit to an external bank. Do
not change the file name.
** Standard MIDI file Songs (format 0) saved in the root directory of the USB storage device
can be called up directly in the Song mode and played back. This type of Songs can be
loaded in the File mode with the File type “Song” as a User Song.
Memory Structure
• Drum Kit
• Voice
• Song
• Trigger Setup
Preset data (ROM)
Internal Memory
User Memory
Flash ROM
DRAM
DIMM
Data Creation function
• User Drum Kit 1 – 50
• Click settings
• User Trigger
Setups 1 – 5
• Utility settings
• Chains 1 – 64
File extensions: .wav
(File type = Wav)
• User Song 1 – 50
File extensions: .aif
(File type = Aiff)
Standard MIDI file
(SMF Format
= 0)**
File extensions: .T3V
(File type = AllVoice)
File extensions: .T3S
(File type = AllSong)
File extensions: .T3H
(File type = AllChain)
File extensions: .T3U
(File type = Utility)
File extensions:
.T3A
(File type
= AllData)
File extensions: .T3T
(File type = AllTrigger)
File extensions: .T3C
(File type = Click)
File extensions: .T3K
(File type = AllKit)
External Drum Kit*
EXT-A 01 – 99
EXT-B 01 – 99
:
EXT-P 01 – 99
Load/Save
Store
• User Voice
USR-A: 001 – 127
USR-B: 001 – 127
:
USR-H: 001 – 127
• Drum Kit Edit
• Click settings
• Trigger Setup
• Utility settings
• Chain Edit
• Song Record
• Sampling
External USB storage device
DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode
[DRUM KIT]
This chapter explains the Drum Kit mode called up via the [DRUM KIT] button.
In the Drum Kit mode, you can select and play the desired Drum Kit from 50 Preset Drum Kits (PRE: 01 to 50), with
another 50 User Drum Kits (USR: 01 to 50) available for editing and creating your own kits. In addition, you can create
and store original kits to the 1584 External Drum Kits (EXT-A: 01 – 99 … EXT-P: 01 – 99) by using an external USB
storage device connected to the USB TO DEVICE terminal. These Drum Kits can be called up directly, even though
they are stored to an external device.
Basic Procedure in the Drum Kit Mode
1 Press the [DRUM KIT] button to enter the
Drum Kit mode, then select a Drum Kit that
most closely matches your desired set-
tings.
2 Select the menu you wish to edit by press-
ing the [F1] – [F6] buttons.
When sub menus are assigned to the [SF1] – [SF6] buttons,
select the desired sub menu for editing by pressing the [SF1]
– [SF6] buttons.
When editing parameters in the [F2] VOICE, [F3] STK/ALT
and [F5] PAD display, follow the procedure below.
2-1
From the [F2] VOICE display, press the [SF5] but-
ton to select “INPUT” or “SOURCE.”
When “INPUT” is selected, you can edit the parameters
for each Trigger Input jack (pages 12 and 60). When
“SOURCE” is selected, you can edit the parameters for
each Trigger Source (page 61).
2-2
Select the Trigger Input jack or Trigger Input
Source by hitting the corresponding pad or by using
the [INC/YES], [DEC/NO] buttons and data dial
with the cursor located on the INPUT or SOURCE
position.
3 Move the cursor to the desired parameter
by using the Cursor buttons, then set the
value by using the [INC/YES], [DEC/NO]
buttons and data dial.
4 Press the [ENTER/STORE] button after
making the settings.
The following display appears.
5 Select the Drum Kit bank and number as
destination by using the [INC/YES], [DEC/
NO] buttons and data dial.
6 Press the [ENTER/STORE] button.
The display prompts you for confirmation. To cancel the Store
operation, press the [DEC/NO] button.
7 Press the [INC/YES] button to execute the
Store operation.
NOTE
• When a USB storage device is connected to the USB TO DEVICE ter-
minal, you can store your original Drum Kit to the external (“EXT-A” –
“EXT-P”) banks as well as the internal User (“USR”) bank.
• The edited Drum Kit will be lost when selecting a different Drum
Kit or turning the power off. Make sure to store the Drum Kit data
to internal memory by pressing the [ENTER/STORE] button
before selecting a different Drum Kit or turning the power off.
• Never attempt to turn off the power while data is being written to
Flash ROM (while a “Please keep power on” message is shown),
otherwise all the User Drum Kit data on the instrument may be
damaged or lost.
CAUTION
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
79
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Selecting a Drum Kit
[F1] PLAY
Explanations about the display called up via the [DRUM KIT] → [F1] PLAY are described on page 30 in the Quick Guide.
Setting Drum Voice Parameters
[F2] VOICE
Each of the displays called up via the [F2] button and [SF1] – [SF4] buttons provides two indication types: INPUT and
SOURCE, which are shown at the top left of the display. From these displays, pressing the [SF5] button toggles the display
type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that
parameters can be edited for each Trigger Input Source).
When the INPUT display is called up, you can assign a Voice
Set to each of the Trigger Input jacks. When the SOURCE
display is called up, you can assign a Drum Voice to each of
the Trigger Input Sources of the pad. By setting the
SOURCE to MIDI on the SOURCE display, you can assign
the Drum Voice to each MIDI note number. This is conve-
nient when using the Stack/Alternate function (page 86).
When the INPUT display is called up:
1 INPUT
Determines the Trigger Input jack (to which the desired pad is
connected). When Input Lock 5 is turned off, you can select
the Trigger Input jack also by hitting the corresponding pad.
B Voice Set category
Determines the Voice Set category.
C Voice Set number
Determines the Voice Set number included in the Voice Set
category selected at 2.
D [SF5] SOURCE
Pressing the [SF5] button toggles the display type between
“INPUT” (meaning that parameters can be edited for each
Trigger Input jack) and “SOURCE” (meaning that parameters
can be edited for each Trigger Input Source).
E [SF6] Input Lock
You can turn the Input Lock on or off by pressing this button.
When Input Lock is turned on (the [L] indicator appears at the
top right of the display), the Trigger Input jack 1 cannot be
changed even if you hit any pad. This function is useful when
you want to adjust the parameters of the current pad (connected
to the current Trigger Input jack) while hitting other pads.
When the SOURCE display is called up:
1 SOURCE
Determines the Trigger Input Source. When Input Lock 5 is
turned off, you can select the Trigger Input Source also by hit-
ting the corresponding section of the pad.
B Voice category
Determines the Voice Category.
Assigning the Drum Voice to the Pad
[SF1] SELECT
NOTE
• For information about the relationship between Drum Kits, Drum Voices,
Voice Sets, Trigger Input Sources and Trigger Input jacks, see page 62.
Settings
snare, tom1, tom2, tom3, tom4, ride, crash1,
crash2, hihat, kick, pad11, pad12, pad13, pad14,
pad15
Settings
kick, snare, tom, cymbal, hihat, perc, efct
NOTE
• In the INPUT display, an asterisk (*) will appear when the Voice set at
each Trigger Input source is different from that in the current Voice
Set.
4
1
3
2
5
Settings
Refer to the separate Data List booklet.
Settings
Refer to the Trigger Input Source List on page
61. When “MIDI” is selected, you can assign the
Drum Voice to each of the MIDI note numbers.
Settings
kick1, kick2, snare1, snare2, snare3, tom1,
tom2, cymbal, hihat, perc1, perc2, efct1, efct2,
USR-A, USR-B, USR-C, USR-D, USR-E, USR-F,
USR-G, USR-H
4
1
3
2
5
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
C Voice number
Determines the Voice number included in the Voice category
selected at 2.
D [SF5] INPUT
Pressing the [SF5] button toggles the display type between
“INPUT” (meaning that parameters can be edited for each
Trigger Input jack) and “SOURCE” (meaning that parameters
can be edited for each Trigger Input Source).
E [SF6] Input Lock
You can turn Input Lock on or off by pressing this button.
When Input Lock is turned on (the [L] indicator appears at the
top right of the display), the Trigger Input Source 1 cannot be
changed even if you hit any pad. This function is useful when
you want to adjust the parameters of the current Trigger Input
Source while hitting the pads of other Trigger Input Sources.
When “MIDI” is selected as SOURCE, the following dis-
play appears.
1 Note number
Determines the MIDI note number to which you can assign
the desired Drum Voice.
From this display, you can set parameters such as volume
and tuning. This display consists of two pages, which can
be called up via the Cursor [N] and [M] buttons.
The first page when the INPUT display is called up:
The first page when the SOURCE display is called up:
The initial page when the SOURCE display is called
up and “MIDI” is selected:
1 Volume
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
volume of each selected Trigger Input Jack. When the
SOURCE display is called up, this parameter determines the
volume of each selected Trigger Input Source. You can adjust
the volume balance among the Voices assigned to the pads by
setting this parameter.
B Tuning
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
pitch of each selected Trigger Input Jack. When the SOURCE
display is called up, this parameter determines the pitch of
each selected Trigger Input Source. The Tuning parameter can
be adjusted finely in cents.
C PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
Settings
Refer to the separate Data List booklet.
NOTE
• Check the Stack/Alternate settings; when “----” is displayed, you can-
not select the voice category and number (page 86 and 126).
Settings
C#1 – A#5
NOTE
• MIDI note messages from an external MIDI device can also be used
to set this parameter. Once this is set via MIDI, Input Lock can be
used to disable further inadvertent editing.
1
Setting Volume, Tuning and Other
Parameters
[SF2] OUT-TUNE
Range
0 – 127
Range
-24.00 – +24.00
3
2
1
3
2
1
3
2
1
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
81
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
The second page when the INPUT display is called up:
The second page when the SOURCE display is
called up:
D RevSend (Reverb Send)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
Reverb Send level of each selected Trigger Input Jack. When
the SOURCE display is called up, this parameter determines
the Reverb Send level of each selected Trigger Input Source.
E ChoSend (Chorus Send)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
Chorus Send level of each selected Trigger Input Jack. When
the SOURCE display is called up, this parameter determines
the Chorus Send level of each selected Trigger Input Source.
F VarSend (Variation Send)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
Variation Send level of each selected Trigger Input Jack.
When the SOURCE display is called up, this parameter deter-
mines the Variation Send level of each selected Trigger Input
Source.
G Dry Level
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
unprocessed (dry) level of the Reverb/Chorus effects’ signal
for each selected Trigger Input Jack. When the SOURCE dis-
play is called up, this parameter determines the unprocessed
(dry) level of the Reverb/Chorus effects’ signal for each
selected Trigger Input Source.
H Pan
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
pan (stereo) position of each selected Trigger Input Jack.
When the SOURCE display is called up, this parameter deter-
mines the pan (stereo) position of each selected Trigger Input
Source.
I OutputSel (Output Select)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
Output jack of each selected Trigger Input Jack will be trans-
mitted to the external device. When the SOURCE display is
called up, this parameter determines the Output jack of each
selected Trigger Input Source will be transmitted to the exter-
nal device.
Range
0 – 127
Range
0 – 127
Range
0 – 127
Range
0 – 127
4
8
5
6
7
9
4
8
5
6
7
9
Range
L63 – C – R63
Settings
L&R+ph (OUTPUT and PHONES), ind1&2 –
ind5&6 (INDIVIDUAL OUTPUT 1 and 2 – 5
and 6), ind1 – ind6 (one of the INDIVIDUAL
OUTPUTs), dryL&R (OUTPUT, Effect is not
applied.)
NOTE
• In the INPUT display, an asterisk (*) will appear when the value set at
each Trigger Input source is different from this parameter.
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
From this display, you can set the EQ related parameters
and the Tone related parameters such as attack and release.
This display consists of two pages, which can be called up
via the Cursor [N] and [M] buttons.
The first page when the INPUT display is called up:
The first page when the SOURCE display is called up:
The first page when the SOURCE display is called up
and “MIDI” is selected:
1 Low Frequency
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
center frequency of the low EQ band that is attenuated/
boosted for each selected Trigger Input Jack. When the
SOURCE display is called up, this parameter determines the
center frequency of the low EQ band that is attenuated/
boosted for each selected Trigger Input Source.
B Low Gain
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
amount of boost or attenuation applied to the low EQ band for
each selected Trigger Input Jack. When the SOURCE display
is called up, this parameter determines the amount of boost or
attenuation applied to the low EQ band for each selected Trig-
ger Input Source.
C Mid Frequency
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
center frequency of the middle EQ band that is attenuated/
boosted for each selected Trigger Input Jack. When the
SOURCE display is called up, this parameter determines the
center frequency of the middle EQ band that is attenuated/
boosted for each selected Trigger Input Source.
D Mid Gain
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
amount of boost or attenuation applied to the middle EQ band
for each selected Trigger Input Jack. When the SOURCE dis-
play is called up, this parameter determines the amount of
boost or attenuation applied to the middle EQ band for each
selected Trigger Input Source.
E MID Q
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
frequency bandwidth of the middle EQ band for each selected
Trigger Input Jack. When the SOURCE display is called up,
this parameter determines the frequency bandwidth of the
middle EQ band for each selected Trigger Input Source.
F High Frequency
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
center frequency of the high EQ band that is attenuated/
boosted for each selected Trigger Input Jack. When the
SOURCE display is called up, this parameter determines the
center frequency of the high EQ band that is attenuated/
boosted for each selected Trigger Input Source.
G High Gain
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
amount of boost or attenuation applied to the high EQ band
for each selected Trigger Input Jack. When the SOURCE dis-
play is called up, this parameter determines the amount of
boost or attenuation applied to the high EQ band for each
selected Trigger Input Source.
H PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
Setting EQ- and Tone-related
Parameters
[SF3] EQ-TONE
Range
50.1 – 2.00k
Range
-32 – +32
8
7
6
2
1
4
3
5
8 1
3
5
6
2
4
7
8 1
3
5
6
2
4
7
Range
139.7 – 10.1k
Range
-32 – +32
Range
0 – 31
Range
503.8 – 14.0k
Range
-32 – +32
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
83
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
The second page when the INPUT display is called up:
The second page when the SOURCE display is
called up:
I Attack
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
attack time (from the moment a pad is hit until the moment
the maximum initial level of the volume is reached) of each
selected Trigger Input Jack. When the SOURCE display is
called up, this parameter determines the attack time of each
selected Trigger Input Source.
J Decay
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
decay time (indicating how fast the volume falls from maxi-
mum attack level) of each selected Trigger Input Jack. When
the SOURCE display is called up, this parameter determines
the decay time of each selected Trigger Input Source.
K Release
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
release time of each selected Trigger Input Jack. When the
SOURCE display is called up, this parameter determines the
release time of each selected Trigger Input Source.
L Filter
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
cutoff frequency of the low pass filter for each selected Trig-
ger Input Jack. When the SOURCE display is called up, this
parameter determines the cutoff frequency of the low pass fil-
ter for each selected Trigger Input Source.
M Q (Resonance)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
resonance of the low pass filter for each selected Trigger Input
Jack. When the SOURCE display is called up, this parameter
determines the resonance of the low pass filter for each
selected Trigger Input Source. You can use this parameter to
add further character to the sound or change the sound in
more dramatic ways.
Range
-64 – +63
Range
-64 – +63
Range
-64 – +63
NOTE
• This parameter is available only when the RcvKeyOff parameter is set
to “on.”
9
M
J K
L
9
M
J K
L
Range
-64 – +63
Range
-64 – +63
These frequencies are
“passed” by the filter.
High sounds
are muted.
Frequency (pitch)
Cutoff frequency
Low Pass Filter
Volume
Resonance
Frequency
Cutoff frequency
Level
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
From this display, you can set parameters such as Mono/
Poly and Alternate Group. This display consists of two
pages, which can be called up via the Cursor [N] and [M]
buttons.
The first page when the INPUT display is called up:
The first page when the SOURCE display is called up:
The first page when the SOURCE display is called up
and “MIDI” is selected:
1 Mono/Poly
When the INPUT display is called up, this parameter deter-
mines the playback of each selected Trigger Input Jack, mono
or polyphonic. When the SOURCE display is called up, this
parameter determines the playback of each selected Trigger
Input Source, mono or polyphonic.
If “Mono” is selected, hitting the same pad repeatedly in suc-
cession will stop the sound generated by the previous hit, then
start the same sound again. If “Poly” is selected, this limita-
tion does not apply.
B AltGroup (Alternate Group)
When the INPUT display is called up, this parameter deter-
mines the Alternate Group to which each selected Trigger
Input Jack is assigned. When the SOURCE display is called
up, this parameter determines the Alternate Group to which
each selected Trigger Input Source is assigned.
In a real acoustic drum kit, some drum sounds cannot physi-
cally be played simultaneously, such as open and closed hi-
hats. You can prevent Drum Voices from playing back simulta-
neously by assigning them to the same Alternate Group. Up to
127 Alternate Groups can be defined. You can also select “off”
here if you wish to allow the simultaneous playback of sounds.
C RcvKeyOff (Receive Key Off)
When the INPUT display is called up, this parameter deter-
mines whether or not each selected Trigger Input Jack
responds to MIDI Note Off messages. When the SOURCE
display is called up, this parameter determines whether or not
each selected Trigger Input Source responds to MIDI Note
Off messages.
This parameter is normally set to off since the sounds of many
Drum Voices naturally decay and stop without the need for
Note Off messages. This parameter should be set to on when
the current Drum Voice has a sustained, non-decaying sound,
so that you can stop the sound by sending MIDI note off mes-
sages to the internal tone generator. The timing the MIDI note
off message is transmitted to the internal tone generator is
determined by the Gate Time parameter in the STK/ALT dis-
play. You can also use the Hold Mode parameter to control
MIDI Note Off messages (page 94).
D PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
Setting Other Parameters
[SF4] OTHER
Settings
mono, poly
NOTE
• In the INPUT display, an asterisk (*) will appear when the value set at
each Trigger Input source is different from this parameter.
2
1
3
4
2
1
3
4
2
1
3
4
Settings
off, HHOpen, HHClose, 1 – 124
NOTE
• Concerning the Drum Voices assigned to the same number (1 – 124)
of the Alternate Group, only one of these Voices will be played back fol-
lowing the last-hitting priority. Concerning the Drum Voices assigned to
the “HHOpen” and “HHClose,” a special rule (below) is applied.
• Playing the Voice assigned to “HHOpen” will not stop the sound of the
Voice assigned to “HHOpen” or “HHClose.” Playing the Voice
assigned “HHClose” will stop the sound of the Voice assigned to
“HHOpen”.
• In the INPUT display, an asterisk (*) will appear when the value set at
each Trigger Input source is different from this parameter.
Settings
off, on
NOTE
• In the INPUT display, an asterisk (*) will appear when the value set at
each Trigger Input source is different from this parameter.
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
85
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
The second page when the INPUT display is called up:
The second page when the SOURCE display is
called up:
E VelSensDpt (Velocity Sensitivity Depth)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines the
degree to which the resulting volume of each selected Trigger
Input Jack responds to the strength with which you hit the
pad. When the SOURCE display is called up, this parameter
determines the degree to which the resulting volume of each
selected Trigger Input Source responds to the strength with
which you hit the pad.
The higher the value, the more the volume changes in
response to your hitting strength (as shown below).
F VelSensOfs (Velocity Sensitivity Offset)
When the INPUT display is called up, this parameter (for
which the value is indicated in the knob icon) determines how
the played velocities of each selected Trigger Input Jack affect
the actual resulting velocity. When the SOURCE display is
called up, this parameter determines how the played velocities
of each selected Trigger Input Source affect the actual result-
ing velocity.
This lets you raise or lower all velocities by the same
amount—allowing you to automatically compensate for play-
ing too strongly or too softly. If the result is 0 or less, the
value is set to 0. If the result is higher than 127, the value is
set to 127.
G SliderSel (Slider Select)
When the INPUT display is called up, this parameter deter-
mines the Slider with which you can adjust the volume of
each selected Trigger Input Jack. When the SOURCE display
is called up, this parameter determines the Slider with which
you can adjust the volume of each selected Trigger Input
Source.
Range
0 – 127
Range
0 – 127
5
6
7
7
5
6
127
0
127
Depth=64
Depth=32
Depth=0
Depth=127
Actual resulting velocity
(affecting the tone
generator block)
Velocity at which pad is hit
When the VelSensOfs parameter below is set to 64:
Settings
kick, snare, tom, cymbal, hihat, misc
127
0
127
64
127
0
127
64
127
0
127
64
Actual resulting velocity
(affecting the tone
generator)
Actual resulting velocity
(affecting the tone
generator)
Actual resulting velocity
(affecting the tone
generator)
Velocity at which pad is hit
Velocity at which pad is hit
Velocity at which pad is hit
When Depth (above) = 64 and Offset = 64
When Depth (above) = 64 and Offset = 96
When Depth (above) = 64 and Offset = 32
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
Programming the Stack/Alternate
[F3] STK/ALT
The Stack function lets you play several Drum Voices simultaneously by hitting only a single pad, while the Alternate func-
tion lets you play different Drum Voice(s) alternately.
In addition, the Stack function lets you play chords by using pitched Voices (called “Normal Voices” in Yamaha synthesizers)
which can be called up by setting the CH (MIDI channel) to a number other than 10 (this channel is normally used by the
DTXTREME III to play the Drum Voice) and assigning the Voice number to the corresponding channel in the display called
up via [F6] OTHER → [SF3] MIDI.
Note that the Stack/Alternate parameters can be set only for each Trigger Input Source.
When the cursor is located on the STEP column:
1 SOURCE (Trigger Input Source)
Determines the Trigger Input Source which triggers the Stack/
Alternate function. You can change the Trigger Input Source
by hitting the corresponding pad when Input Lock is turned
off.
B STEP
Determines the step number of the Alternate function. Only
one Step 001 is preprogrammed in most preset Drum Kits.,
meaning that the Stack/Alternate function is not used.
For example, each of the STEP “001” lines indicates the pro-
gram when hitting the pad for the first time. Each of the STEP
“002” lines indicates the program when hitting the pad for the
second time. Likewise, the rest of the numbers such as “003”
and “004” are the same as above.
When the number of the existing step is changed, the new step
number’s line blinks. Pressing the [ENTER/STORE] button
to fix the step number and stop blinking.
C [SF1] INSERT
Pressing this button inserts a new step at the current cursor
location and increases the numbers of all the already-pro-
grammed steps after the cursor location by 1.
D [SF2] ADD
Pressing this button adds a new step of the same number as
that at the current cursor location without affecting the num-
bers of the other steps.
E [SF3] DELETE
Pressing this button deletes the step at the current cursor loca-
tion. If the step number is gone by deleting a certain step, the
numbers of all the already-programmed steps after the cursor
location are decreased by 1.
F [SF4] CLEAR
Pressing this button clears the step at the current cursor loca-
tion without affecting the numbers of the other steps.
G [SF5] CHORD
Pressing this button calls up the different display used when
you enter the Stack program by playing the external MIDI
keyboard connected to the MIDI IN connector. For details,
see page 87.
H [SF6] Input Lock
You can turn Input Lock on or off by pressing this button.
When Input Lock is turned on (the [L] indicator appears at the
top right of the display), the Trigger Input jack
1
cannot be
changed even if you hit any pad. This function is useful when
you want to adjust the parameters of the current pad (con-
nected to the current Trigger Input jack) while hitting other
pads.
The first page when the cursor is not located on the
STEP column:
1 CH (MIDI channel)
Determines the MIDI channel. With the default initial set-
tings, this parameter is set to 10, which is normally used for
the Drum Voice. If you want to play a pitched Voice, set this
parameter to a number other than 10.
NOTE
• In the internal tone generator of the DTXTREME III, MIDI channel 10 is exclusively used for the Drum Voices. The MIDI mes-
sages generated by your drum performance will be transmitted to the internal tone generator over MIDI channel 10.
Programming the Stack/Alternate
Settings
Refer to page 61.
Settings
001 – 100
NOTE
• Up to 100 events for each Trigger Input Source (a total of 500 events
for each Drum Kit) can be entered. An error message appears when
you try to enter more steps than the limitation.
3
1
2
4
5
6
7
8
Settings
1 – 16
NOTE
• You can assign the Voice to each of the MIDI channels 1 – 16 on the
display called up via the [DRUM KIT] → [F6] OTHER → [SF3] MIDI.
This setting can be performed for each of the Drum Kits.
1
2
3
4
5
6
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
87
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
B NOTE
Determines the MIDI note number of the corresponding step.
C GATETIME
Determines the gate time (length from the moment you hit the
pad to the moment the corresponding note off is transmitted to
the tone generator block). In effect, this determines how long
the resulting sound lasts.
D [SF3] ALL
Regarding the CH, NOTE, GATE TIME and VELOCITY
LIMIT parameters, you can change the current values of all
the steps by simultaneously holding this button and using the
data dial, [INC/DEC] and [DEC/NO] buttons.
E [SF4] STEP
Regarding the CH, NOTE, GATE TIME and VELOCITY
LIMIT parameters, you can change the current values of the
current step number by simultaneously holding this button
and using the data dial, [INC/DEC] and [DEC/NO] buttons.
F > (page)
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
The second page:
1 VELOCITY LIMIT
Determines the minimum and maximum values of the veloc-
ity range within which the Drum Voice will sound. The Drum
Voice will sound only when you hit the pad at velocities
within the range specified here.
■Example Stack/Alternate program
Here is an example of how you can use Stack/Alternate.
In this example, hitting the pad once produces a C major
chord. Hitting it a second time produces a G major chord,
and a third hit produces a C major chord again.
To create the above program, follow the procedure below.
1 Press the [F6] OTHER button followed by
the [SF3] MIDI button to call up the MIDI
display, allowing you to set the tone gener-
ator settings for each of the MIDI 16 chan-
nels.
2 Move the cursor to channel 11.
3 Move the cursor down to the TRANSMIT
row, then set the TRANSMIT parameter of
channel 11 to “All” or “PC.”
Settings
off, C#-2 – G8
NOTE
• For details about the relationship between the Drum Voices and MIDI
note numbers, see page 62.
Range
0.0s – 9.9s
Range
0 – 127
1
Example program of the Stack/Alternate
Step 001
The program for hitting the pad for the first time.
Step 002
The program for hitting the pad for the second time.
Step 003
The program for hitting the pad for the third time.
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
4 Move the cursor down again and set the
VCE NUM, BANK MSB and BANK LSB,
which determine the Voice program num-
ber.
For a complete list of available Voices, refer to the Data List
booklet.
5 Call up the Stack/Alternate display again
by pressing the [F3] STK/ALT button.
6 Create the program as illustrated above.
Enter the appropriate values shown in the Example Program
illustration at the top of this section, using the [INC/YES],
[DEC/NO] buttons and data dial. (You can also enter the notes
directly from a MIDI keyboard; see “Programming the Stack
from an external MIDI keyboard” below.)
7 Try out the newly created Stack/Alternate
program by hitting the pad as many times
as the step number.
8 Store the settings as a User Drum Kit by
pressing the [ENTER/STORE] button.
You can enter note events from an external MIDI keyboard
connected to the MIDI IN connector of the DTXTREME
III. This conveniently lets you play the chords and notes
and directly enter them to the Stack program.
1 Connect one end of the MIDI cable to the
MIDI OUT connector of the MIDI keyboard
and the other to the MIDI IN connector of
the DTXTREME III.
2 On the MIDI keyboard, make the appropri-
ate settings so that the MIDI connector is
active.
If the MIDI keyboard is equipped with a USB TO HOST ter-
minal, you may need to manually enable MIDI operation,
depending on the MIDI parameter settings of your keyboard.
For details, refer to the Owner’s Manual of the MIDI key-
board.
3 On the DTXTREME III, set the MIDI IN/OUT
parameter to enable MIDI operation.
From the display called up via the [UTILITY] → [F5] MIDI
→ [SF3] OTHER, set the MIDI IN/OUT parameter to MIDI.
4 Call up the Stack/Alternate display again
by pressing the [F3] STK/ALT button.
5 Press the [SF5] CHORD button to call up
the Chord display.
This display is used for receiving MIDI note events from an
external MIDI device and applying them to the current Stack/
Alternate program.
6 Set the Step number by using the data
dial, [INC/DEC] and [DEC/NO] buttons.
7 Play the MIDI keyboard.
The notes you play on the MIDI keyboard (along with the cor-
responding MIDI channel) appear in the display.
8 Press the [F6] OK button to actually apply
the received notes to the current Stack/
Alternate program.
If you do not want to apply the received notes to the program,
press the [F5] CANCEL button to go back to the original dis-
play.
9 Repeat steps 6 – 8 as desired.
10 Store the settings as a User Drum Kit by
pressing the [ENTER/STORE] button.
Programming the Stack From an
External MIDI Keyboard
[SF5] CHORD
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
89
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Effect Settings
[F4] EFFECT
From the displays called up via the [F4] EFFECT button, you can set the Effect related parameters for the current Drum Kit.
In the Drum Kit mode, you can set the parameters of the Reverb effects, Chorus effects and Variation Effects. The Reverb
and Chorus effects are applied to the entire DTXTREME III sound as well as the Drum Kit sound while the Variation effects
are applied only to the Drum Kit sound. For details about the Effect structure, see page 68.
This display gives you at-a-glance, overall view of the
effect routing and comprehensive control over the effects.
1 Variation Effect Category
Determines the Variation Effect Category.
B Variation Effect Type
Determines the Variation Effect Type.
C Chorus Effect Category
Determines the Chorus Effect Category.
D Chorus Effect Type
Determines the Chorus Effect Type.
E Reverb Effect Type
Determines the Reverb Effect Type. You need not select the
Reverb Effect Category because the effect types of the Reverb
block are not divided into multiple categories.
F Variation Return
Determines the Return level of the Variation Effect.
G Variation To Chorus
Determines the Send level of the signal sent from the Varia-
tion Effect to the Chorus Effect.
H Variation To Reverb
Determines the Send level of the signal sent from the Varia-
tion Effect to the Reverb Effect.
I Variation Pan
Determines the pan position of the Variation effect sound.
J Chorus Return
Determines the Return level of the Chorus Effect.
K Chorus To Reverb
Determines the Send level of the signal sent from the Chorus
Effect to the Reverb Effect.
L Chorus Pan
Determines the pan position of the Chorus effect sound.
M Reverb Return
Determines the Return level of the Reverb Effect.
N Reverb Pan
Determines the pan position of the Reverb effect sound.
O [SF5] BYPASS
Pressing this button toggles the bypass status of all three
Effect blocks (Reverb, Chorus and Variation) between on and
off.
When Bypass is turned off (the BYPASS indication is shown
with white text in black), the Reverb, Chorus and Variation
Effects are applied to the Drum Kit sound. When Bypass is
turned on (the BYPASS indication is shown with black text in
white), one or two or all three of the Effects will be bypassed
for the Drum Kit sound. The box surrounding the bypassed
Effect block (either of C: VAR, C: CHO, and REV) is indi-
cated with a dotted line while the box surrounding the non-
bypassed Effect block is indicated with a solid line.
Effect Connection Settings
[SF1] CONNECT
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Details about the Effect categories and types
are described on page 70.
Range
0 – 127
1 2
8
7 3 4
K
5
M
L
J
6
N
9
O
Range
0 – 127
Range
0 – 127
Range
L63 (far left) – C (center) – R63 (far right)
Range
0 – 127
Range
0 – 127
Range
L63 (far left) – C (center) – R63 (far right)
Range
0 – 127
Range
L63 (far left) – C (center) – R63 (far right)
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
1 Category
B Type
Equivalent to 1 and 2 of the [SF1] CONNECT display. You
can select the Variation Effect type from the Type column. If it
is difficult to find the desired Effect type, select the Category
first, then select the Type.
C Preset
You can set various parameters in order to change how the
sound is affected by the selected Effect type. This parameter
lets you call up the pre-programmed settings of these effect
parameters.
D Effect Parameters
The number of parameters and values available differs
depending on the currently selected effect type. Refer to page
72 for details about the Effect parameters. Refer to the sepa-
rate Data List booklet for information on the parameters for
each Effect type.
E PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
F [SF5] BYPASS
Pressing this button toggles the bypass status of the Variation
Effect between on and off.
When Bypass is turned off (the BYPASS indication is shown
with white text in black), the Variation Effect is applied to the
Drum Kit sound. When Bypass is turned on (the BYPASS
indication is shown with black text in white), the Variation
Effect is not applied to the Drum Kit sound.
1 Type
Equivalent to 5 of the [SF1] CONNECT display. You can
select the Reverb Effect type from the Type column.
B Preset
You can set various parameters in order to change how the
sound is affected by the selected Effect type. This parameter
lets you call up the pre-programmed settings of these effect
parameters.
C Effect Parameters
The number of parameters and values available differs
depending on the currently selected effect type. Refer to page
72 for details about the Effect parameters. Refer to the sepa-
rate Data List booklet for information on the parameters for
each Effect type.
D PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
E [SF5] BYPASS
Pressing this button toggles the bypass status of the Reverb
Effect between on and off.
When Bypass is turned off (the BYPASS indication is shown
with white text in black), the Reverb Effect is applied to the
Drum Kit sound. When Bypass is turned on (the BYPASS
indication is shown with black text in white), the Reverb
Effect is not applied to the Drum Kit sound.
Variation Effect Settings
[SF2] VAR
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Refer to the separate Data List booklet.
5
3
2 1
6
4
Reverb Effect Settings
[SF3] REVERB
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Refer to the separate Data List booklet.
1
3
5
4
2
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
91
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
1 Category
B Type
Equivalent to 3 and 4 of the [SF1] CONNECT display. You
can select the Chorus Effect type from the Type column. If it
is difficult to find the desired Effect type, select the Category
first, then select the Type.
C Preset
You can set various parameters in order to change how the
sound is affected by the selected Effect type. This parameter
lets you call up the pre-programmed settings of these effect
parameters.
D Effect Parameters
The number of parameters and values available differs
depending on the currently selected effect type. Refer to page
72 for details about the Effect parameters. Refer to the sepa-
rate Data List booklet for information on the parameters for
each Effect type.
E PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
F [SF5] BYPASS
Pressing this button toggles the bypass status of the Chorus
Effect between on and off.
When Bypass is turned off (the BYPASS indication is shown
with white text in black), the Chorus Effect is applied to the
Drum Kit sound. When Bypass is turned on (the BYPASS
indication is shown with black text in white), the Chorus
Effect is not applied to the Drum Kit sound.
Chorus Effect Settings
[SF4] CHORUS
Settings
Details about the Effect categories and types
are described on page 70.
Settings
Refer to the separate Data List booklet.
5
3
2 1
6
4
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
Pad Settings
[F5] PAD
From this display, you can assign a function to the Pad
Controller with which the TP100 and TP120SD are
equipped.
1 INPUT (Trigger Input jack)
Determines the Trigger Input jack (equivalent to the con-
nected pad) to be edited. Note that this parameter can be set
only for each Trigger Input jack.
B Pad Controller Type
Determines the function assigned to the Pad Controller of the
pad connected to the Trigger Input jack specified at 1.
off
No function is assigned to the Pad Controller.
snares
Turning the Pad Controller adjusts how strongly
or softly the snappy parameter is “stretched,” or
adjusts the Snares On/Off and Snares Adjust
parameters in the display called up via the
[DRUM KIT] → [F5] PAD → [SF2] SNARES.
Turning the Pad Controller to the left (counter-
clockwise) progressively loosens the snappy
effect, and finally unlocks it. Turning the Pad
Controller to the right (clockwise) tightens the
snappy effect. If the snappy effect is unlocked,
turn the Pad Controller to the right to lock it.
tuning
The Pad Controller adjusts the tuning of the
Drum Voice, or adjusts the Tuning parameters in
the display called up via the [DRUM KIT] → [F2]
VOICE → [SF2] OUT-TUNE.
Turning the Pad Controller to the left (counter-
clockwise) lowers the pitch. Turning the Pad
Controller to the right (clockwise) raises the
pitch.
tempo
The Pad Controller adjusts the tempo of the
Song playback or Click sound. The LED display
shows the tempo of the Song or Click sound
while turning the Pad Controller.
filter
The Pad Controller adjusts the tonal character-
istics of the Drum Voice, or adjusts the Filter
parameter in the display called up via the
[DRUM KIT] → [F2] VOICE → [SF3] EQ-TONE.
Turning the Pad Controller to the left (counter-
clockwise) makes the Drum Voice sound more
muffled or darker. Turning the Pad Controller to
the right (clockwise) makes the Drum Voice
sound brighter.
voice
Turning the Pad Controller sets the snappy on/
off status or sets the Snares On/Off parameters
in the display called up via the [DRUM KIT] →
[F5] PAD → [SF2] SNARES.
Turning the Pad Controller to the left (counter-
clockwise) unlocks the snappy effect, or sets the
Snares On/Off parameters to off. Turning the
Pad Controller to the right (clockwise) locks the
snappy effect, or sets the Snares On/Off param-
eters to on.
C [SF6] Input Lock
You can turn the Input Lock on or off by pressing this button.
When the Input Lock is turned on (the [L] indicator appears at
the top right of the display), the Trigger Input jack 1 cannot
be changed even if you hit any pad. This function is useful
when you want to adjust the parameters of the current pad
(connected to the current Trigger Input jack) while hitting
other pads.
From this display, you can set the parameters related to the
snappy effect of the snare drum pad connected to the
SNARE jack. These parameters can be changed also from
the Pad Controller of the drum pad connected to the
SNARE jack.
Keep in mind that the settings in this display are available
only for the drum pad connected to the SNARE jack.
1 Snares On/Off
Determines the snappy effect’s status. When set to on, the
snappy effect is locked. When set to off, it is unlocked.
Assigning a Function to the Pad
Controller
[SF1] PADCTRL
Settings
snare, tom1, tom2, tom3, tom4, ride, crash1,
crash2, hihat, kick, pad11, pad12, pad13,
pad14, pad15
Settings
off, snares, tuning, tempo, filter, voice
2
3
1
NOTE
• The initial default setting of the Pad Controller Type differs depending
on the Drum Kit.
• The available value above differs depending on the selected Trigger
Input jack. For example, “snares” and “voice” are available only when
the INPUT (Trigger Input jack) is set to “snare.”
Snappy Settings
[SF2] SNARES
Settings
off, on
1
2
3
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
93
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
B Snares Adjust
Determines the degree to which the snappy effect is
“stretched.” Setting this to “1” makes the snappy effect most
loose. The higher the value, the tighter the stretching is.
C Snare Buzz
Determines whether or not the snappy effect resonates with
the Kick or Tom sound. When set to on, the snappy effect res-
onates with the Kick or Tom sound.
From this display, you can set the parameters related to the
Pad Song for each Trigger Input Source. The Pad Song
function lets you play a Song by hitting the pad instead of
pressing the [>/■] button. One Song is assigned to one
Trigger Input Source and up to four Pad Songs can be set.
1 SOURCE (Trigger Input Source)
Determines the Trigger Input Source to which you want to
assign the Pad Song. You can change the Trigger Input Source
by hitting the corresponding pad when Input Lock is turned
off.
B Pad Song
Determines whether or not the Pad Song is assigned to the
selected Trigger Input Source. When set to on, the Trigger
Input Source can be used to start playback of the Song speci-
fied below. When set to off, the rest of the parameters below
cannot be set.
C Song No (Song number)
Determines the Song number when the Pad Song is set to on.
You can start playback of the Song specified here by hitting
the pad corresponding to the Trigger Input Source. When the
Pad Song is set to off, this parameter cannot be set.
D Repeat
Determines whether or not the song plays back repeatedly.
When set to on, the Song (started by hitting the pad) will play
back repeatedly. When set to off, the Song playback will stop
automatically when it reaches the end.
E Mode
Determines how the Song playback responds to your pad hit-
ting. When “play” is selected, hitting the pad starts or stops
the specified Song. When “chase” is selected, hitting the pad
plays only one measure of the specified Song. When “cutoff”
is selected, hitting the pad stops any Songs started by hitting
other pads (for which the Mode parameter is set to “cutoff”)
then starts the specified Song. Hitting the pad again stops the
specified Song. Keep in mind that only a single Song can play
back from all the Pad Songs for which the Mode parameter is
set to “cutoff.”
F [SF5] INFO (Information)
Pressing this button calls up the display which indicates the
Pad Song settings.
Range
1 – 24
NOTE
• Setting this parameter changes the Decay parameter of “snareHd”
and “snareOp” in the display called up via the [DRUM KIT] → [F2]
VOICE → [SF3] EQ-TONE.
Settings
off, 1 – 5
Pad Song Settings
[SF3] PADSONG
Settings
Refer to the Trigger Input Source List on
page 61.
Settings
off, on
NOTE
• You can play up to four pad songs from one drum kit. If you have
already specified four pad songs for other trigger input sources, the
following parameter 3 – 5 can not be set and “– –” is shown in the
display.
Settings
PRE: 01 – 87, USR: 01 – 50
1
3
2
4
6
5
Settings
off, on
Settings
play, chase, cutoff
NOTE
• The Pad Song plays back according to the tempo specified in the
Song mode or Click mode. The DTXTREME III has only the single
tempo value.
• Keep in mind that hitting the pad softly may not start the Pad Song.
Make sure to hit the pad more strongly than a specified level.
• If both the Pad Function (which can be set in the display called up via
the [UTILITY] → [F2] PAD → [SF2] PADFUNC) and Pad Song are
assigned to the Trigger Input Source, the Pad Song setting is can-
celed.
• Depending on the selected Pad Songs and normal Song, an unex-
pected sound may be produced. This is because each Song may be
transmitting different setups to the internal tone generator via the
same MIDI channel. If you plan on using two or more Songs together,
you should make sure that the MIDI channels used for the Songs are
all set to different values.
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
From this display, you can set the parameters which deter-
mine how the DTXTREME III responds to the Trigger Sig-
nal for each Trigger Input Source. This display consists of
two pages.
1 SOURCE (Trigger Input Source)
Determines the Trigger Input Source to be edited. You can
change the Trigger Input Source by hitting the corresponding
pad when Input Lock is turned off.
B TrigLink (Trigger Link)
When any other value than “off” is selected here, different
Trigger Input Sources (on the same pad) can generate the
Trigger Signals simultaneously by simply hitting a certain
Trigger Input Source. Keep in mind that the available values
(Trigger Input Source) differ depending on the Trigger Input
Source specified at 1.
C TrigVelocity (Trigger Velocity)
Determines the value of velocity generated by hitting the pad
corresponding to the SOURCE specified at 1. When “vari-
able” is selected, the velocity value is determined by your hit-
ting strength. When a value between “1” – “127” is selected,
the corresponding value is used as the velocity regardless of
your hitting strength.
D PAGE >
This appears when another page can be called up from the
current page. Use the Cursor [M] or [N] button to call up
another page.
E [SF6] Input Lock
You can turn Input Lock on or off by pressing this button.
When Input Lock is turned on (the [L] indicator appears at the
top right of the display), the Trigger Input jack 1 cannot be
changed even if you hit any pad. This function is useful when
you want to adjust the parameters of the current pad (con-
nected to the current Trigger Input jack) while hitting other
pads.
F TrigAltGroup (Trigger Alternate Group)
Determines the Alternate Group to which the Trigger Input
Source is assigned. If multiple Trigger Input Source are
grouped with the same number assigned, only one input from
that group is enabled at a time. When a Trigger Input Source
is enabled from a trigger alternate group, other Trigger Input
Source from the same group respectively generate a MIDI
note off event for the corresponding MIDI note number. The
RcvKeyOff parameter for the drum Voice (10 ch) should be
set to “on” in the display called up via the [DRUM KIT] →
[F2] VOICE → [SF4] OTHER.
Up to 32 Alternate Groups can be defined. You can also select
“off” here if you wish to allow the simultaneous playback of
sounds.
G TrigMono/Poly (Trigger Mono/Poly)
Determines whether the current Trigger Input Source is
played back monophonically or polyphonically. If “mono” is
selected, triggering the same Voice continuously will stop the
previous sound, then start the same Voice sound. Note that the
previous sound is stopped by a note off message, unlike the
Mono/Poly parameter in the display called up via the [DRUM
KIT] → [F2] VOICE → [SF4] OTHER. Accordingly, the
RcvKeyOff parameter for the Voice (current Trigger Input
Source) should be set to “on” in the display called up via the
[DRUM KIT] → [F2] VOICE → [SF4] OTHER. If “Poly” is
selected, there is no such limitation.
H Mask Time
Determines the amount of time within which the DTX-
TREME III does not accept the Trigger Signal from the cur-
rent Trigger Input Source after you hit the corresponding pad.
When this parameter is set to “2.0s” for example, the DTX-
TREME III ignores the Trigger Signal for two seconds after
you hit the corresponding pad.
I Hold Mode
This parameter is normally set to “off,” so that that hitting the
same pad (current Trigger Input Source) only triggers (starts)
the corresponding Voice sound. On the other hand, when set
to “on,” hitting the same pad alternately both triggers and
stops the corresponding Voice sound. Because note off mes-
sages are used for stopping the Voice sound, you need to set
the RcvKeyOff parameter to on in the display called up via
[DRUM KIT] → [F2] VOICE → [SF4] OTHER.
Trigger Signal Settings
[SF4] TRIGGER
Settings
Refer to the Trigger Input Source List on
page 61.
Settings
off, head, rim1, rim2, rim1&2, bow, pad11
NOTE
• When SOURCE is set to “hhFtCl,” “hhSplsh,” or “pad11,” the Trigger
Link parameter is not available.
Settings
variable, 1 – 127
3
4
5
2
1
6
7
8
9
Settings
off, 1 – 32
Settings
mono, poly
Settings
off, 20ms, 40ms – 10.00s (by 20ms), 20.00s,
30.00s
Settings
off, on
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
95
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Other Settings
[F6] OTHER
From this display, you can set the parameters applied to the
entire sound of the current Drum Kit.
1 Volume
Determines the volume of the entire Drum Kit.
B Tempo
Determines the tempo value called up when you select the
current Drum Kit. When “off” is selected, the tempo value is
maintained when you select the current Drum Kit.
C RevSend (Reverb Send)
Determines the Reverb depth applied to the Drum Kit. This
parameter offsets the same parameter for each of the Drum
Voices assigned to the current Drum Kit.
D ChoSend (Chorus Send)
Determines the Chorus depth applied to the Drum Kit. This
parameter offsets the same parameter for each of the Drum
Voices assigned to the current Drum Kit.
From this display, you can set the parameters related to the
Hi-Hat Controller (Foot Controller) connected to the HI-
HAT jack (page 12).
1 Function
Determines the function assigned to the Hi-Hat Controller.
When “Hi-Hat” is selected, you can use the Hi-Hat Controller
normally for playing the hi-hat cymbal. When “MIDI” is
selected, you can generate MIDI messages by pressing the Hi-
Hat Controller according to the settings of the MIDI Ch
parameter and MIDI Type parameter described below.
B MIDI Ch
Determines the MIDI channel over which operating the Hi-
Hat Controller generates MIDI messages. This parameter is
available only when the Function parameter is set to MIDI.
C MIDI Type
Determines the type of MIDI messages generated by operat-
ing the Hi-Hat Controller. This parameter is available only
when the Function parameter is set to MIDI. “Ctl000” –
“Ctl119” represent Control Change messages, “AT” repre-
sents Aftertouch, “PB up” represents Pitch Bend upward
(when pressing) and “PB down” represents Pitch Bend down-
ward (when pressing).
Settings Common to the Entire
Drum Kit
[SF1] COMMON
Range
0 – 127
Range
off, 30 – 300
Range
0 – 127
Range
0 – 127
2
1
3
4
Hi-Hat Controller Settings
[SF2] HH CTRL
Settings
HiHat, MIDI
Settings
1 – 16
Settings
Ctl000 – Ctl119, AT, PB up, PB down
1
2
3
Drum Kit Mode [DRUM KIT]
Reference
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DTXTREME III Owner’s Manual
From this display, you can perform the MIDI settings
called up when the current Drum Kit is selected. According
to the settings here, MIDI messages for 16 channels will be
transmitted to the internal tone generator or the external
MIDI device via MIDI when the current Drum Kit is
selected. This display consists of five pages.
First page
1 TG SW (Tone Generator Switch)
Determines whether or not the MIDI messages will be trans-
mitted to the internal tone generator when the current Drum
Kit is selected. When set to on, selecting the current Drum Kit
transmits the MIDI messages for the corresponding channel
to the internal tone generator according to the settings at 3 –
K.
B MIDI SW (MIDI Switch)
Determines whether or not the MIDI messages will be trans-
mitted to the external tone generator via MIDI OUT for each
MIDI channel when the current Drum Kit is selected. When
set to on, selecting the current Drum Kit transmits the MIDI
messages for the corresponding channel to the external tone
generator via MIDI OUT according to the settings at 3 – K.
Second page
C TRANSMIT
Determines the type of MIDI messages transmitted to the
internal tone generator or external MIDI device. When “off”
is selected, no MIDI message will be transmitted even if the
TG SW and MIDI SW parameters are set to on. When “all” is
selected, both Program Change and Control Change messages
will be transmitted. When “PC” is selected, only Program
Change messages will be transmitted.
D VOLUME
Determines the value of the Volume (Control Change number
7) for each MIDI channel.
E PAN
Determines the value of the Pan (Control Change number 10)
for each MIDI channel.
Third page
F VCE NUM (Voice Number)
Determines the Program Change number for each MIDI chan-
nel.
G BANK MSB/LSB
Determines the Program Change number (by Bank MSB/LSB
values) for each MIDI channel.
Fourth page
H REV SEND (Reverb Send)
Determines the value of the Reverb Send Level (Control
Change number 91) for each MIDI channel.
I CHO SEND (Chorus Send)
Determines the value of the Chorus Send Level (Control
Change number 93) for each MIDI channel.
Fifth page
J CC NUM
Determines the Control Change number for each MIDI chan-
nel.
K CC VALUE
Determines the value of the specified Control Change number
for each MIDI channel.
MIDI Settings
[SF3] MIDI
Settings
Off, On
Settings
Off, On
Settings
Off, All, PC
Range
0 – 127
Range
L63 (far left) – C (center) – R63 (far right)
1
2
4
3
5
Settings
1 – 128
Settings
0 – 127
NOTE
• For details about the Bank MSB, Bank LSB and Program Change
messages and how they determine the Voice of the DTXTREME III,
refer to the Voice List in the separate Data List booklet.
Range
0 – 127
Range
0 – 127
Settings
Off, 1 – 95
Range
0 – 127
NOTE
• If you set a Control change event JK that duplicates the VOLUME
4, PAN 5, REV SEND 8, or CHO SEND 9 setting, the Control
Change event JK will take priority.
6
7
9
8
K
J
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Drum Kit Mode [DRUM KIT]
Reference
DTXTREME III Owner’s Manual
97
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
From this display, you can assign an original name to the
Drum Kit.
1 Name
Enters the characters of the Drum Kit name (up to 12). You
can call up the Character List by pressing the [SF6] LIST but-
ton and enter the name. For detailed instructions on naming,
refer to “Basic Operation” on page 15.
B Icon
Determines the Drum Kit icon shown on the [F1] PLAY dis-
play. When “off” is selected, no icon will be shown in the [F1]
PLAY display.
C [SF6] LIST
When the cursor is located on the Name box, you can call up
the Character List by pressing the [SF6] LIST button and
enter the name. For detailed instructions on naming, refer to
“Basic Operation” on page 15.
From this display, you can copy the parameter settings
from the specified Trigger Input jack/Trigger Input Source/
MIDI note of the specified Drum Kit to the specified Trig-
ger Input jack/Trigger Input Source/MIDI note of the spec-
ified User Drum Kit.
After setting the parameters of copy source and destination,
press the [ENTER/STORE] button to perform the Copy
operation.
The available parameters differ depending on the value of
the Type parameter located at the left top corner.
When the Type is set to “Input” (Trigger Input jack):
When the Type is set to Source:
When the Type is set to MIDI:
1 Type
Determines which segment is used as copy source and copy
destination: the Trigger Input jack (Voice Set), Trigger Input
Source (Voice) or MIDI (MIDI note).
B Source Drum Kit number
Determines the Drum Kit number used as the source. “Cur-
rent” means the currently edited Drum Kit.
C Copy Source
Determines the source of the Copy operation. When the Type
is set to “Input,” this parameter determines the Trigger Input
jack used as the source. When the Type is set to “Source,” this
parameter determines the Trigger Input Source used as the
source. When the Type is set to “MIDI,” this parameter deter-
mines the MIDI note name used as the source.
D Destination Drum Kit number
Determines the Drum Kit number used as the destination.
“Current” means the currently edited Drum Kit.
E Copy Destination
Determines the destination of the Copy operation. When the
Type is set to “Input,” this parameter determines the Trigger
Input jack used as the destination. When the Type is set to
“Source,” this parameter determines the Trigger Input Source
used as the destination. When the Type is set to “MIDI,” this
parameter determines the MIDI note name used as the desti-
nation.
F STACK/ALTERNATE COPY
When this checkmark is entered to this box, the Stack/Alter-
nate settings are also copied. When this checkmark is
removed from this box, the Stack/Alternate settings are not
copied, with the exception of the first note setting. Keep in
mind that this parameter is not available when the Type is set
to “MIDI.”
Naming the Drum Kit
[SF4] NAME
Settings
Acoustic, Rock, Electric, Percuss, Rhythm-
Box, Effect, R&B/H-Hop, PadSong, off
Copying the Parameter Settings
[SF5] COPY
1
3
2
4
3
1 2
5
6
Settings
Input (Trigger Input jack), Source (Trigger
Input Source), MIDI
Settings
Current, PRE: 01 – USR: 50
Settings
Current, USR: 01 – 50
6
4
3
1 2
5
4
3
1 2
5
DTXTREME III Owner’s Manual
Song Mode
[SONG]
This chapter explains the Song mode called up via the [SONG] button.
In the Song mode, you can select a desired Song from the Preset Songs (PRE: 01 – 87) for performing and practicing
along with, and another 50 User Songs (USR: 01 – 50) for recording and editing your own songs. In addition, you can
select one of the SMF Songs (EXT: 01 – 99) saved to an external USB storage device connected to the USB TO
DEVICE terminal. These Songs can be called up directly even though they are stored in the external device.
Song Play
[F1] PLAY
Explanations about the display called up via the [SONG] → [F1] PLAY are described on page 35 in the Quick Guide.
Song Recording
[F1] PLAY → [REC]
Explanations about the Song Record mode called up via the [SONG] → [F1] PLAY → [REC] are described on page 43 in
the Quick Guide.
Song Jobs
[F2] JOB
The Song Job mode contains a comprehensive set of editing tools and data transform functions you can use to change the
sound of the Song. It also includes a variety of convenient operations, such as copying or erasing data.
NOTE
• In addition to the Song selected in the Song mode and started/stopped via the [>/■] button on the panel, you can use Pad Songs
which let you start the specified Song by hitting the pad. For more information about Pad Songs, see page 93.
• Song data recorded in the Song Record mode and edited in the Song Job mode resides in the DRAM temporarily, meaning that
it will be lost by turning the power off. Make sure to save the Song data in the File mode to an external USB storage device con-
nected to the USB TO DEVICE terminal before turning the power off.
Functions
Descriptions
[SF1] SONG
Song Job
01: Copy Song
This Job copies all data from a selected source Song to the current Song.
02: Clear Song
This Job clears all data from the current Song.
03: Song Name,
Tempo, Repeat
This Job lets you set the name, tempo and repeat on/off settings for the current Song.
[SF2] TRACK
Track Job
01: Quantize
This job (applied to the current Song and specified track) adjusts the timing of note events by moving them closer to
the nearest exact beat.
02: Mix Track
This job mixes all data from both tracks 1 and 2 of the current Song to either track 1 or 2 of the current Song.
03: Copy Track
This job copies all data from the specified track of the specified Song to the specified track of the current Song.
04: Clear Track
This job clears all data from the specified track of the current Song.
[SF3] MEAS
Measure Job
01: Copy Measure
This job copies all data from the specified measure range of the specified track of the specified Song to the specified
measure range of the specified track of the current Song.
02: Create Measure
This job creates empty measures at the specified location in the specified track or tracks of the current Song.
03: Delete Measure
This job deletes the specified measures of the current Song.
04: Erase Measure
This job clears all data from the specified measure range of the current Song, producing a segment of silence.
[SF4] VOICE
Voice Job
This job sets tone generator parameters, such as voice, volume and pan, for all 16 MIDI channels.
CAUTION
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
Song Mode [SONG]
Reference
DTXTREME III Owner’s Manual
99
Drum Kit mode
Reference
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode
1 In the Song mode, select the desired User
Song (to which you want to apply the Job)
then press the [F2] JOB button to enter the
Song Job mode.
2 Select the desired Job menu by pressing
one of the [SF1] – [SF4] buttons.
3 Move the cursor to the desired Job by
using the data dial, cursor buttons, [INC/
YES] and [DEC/NO] buttons, then press
the [ENTER/STORE] button to call up the
Job display.
Pressing the [EXIT] button returns to the Job menu display.
4 Move the cursor to the desired parameter,
then set the value by using the data dial,
[INC/YES] and [DEC/NO] buttons.
5 After setting, press the [ENTER/STORE]
button to execute the Job.
6 Save the Song to a USB storage device in
the File mode.
For details, see pages 54 and 114.
01:
Copy Song
This Job copies all data from a selected source Song to the
current Song.
1 Song number
Determines the source Song number to be copied. The corre-
sponding Song name is shown at right of the Song number.
02:
Clear Song
This Job clears all data from the current Song.
Basic Procedure in the Song Job Mode
NOTE
• Keep in mind that the Song Job mode can be entered only when a
User Song is selected.
• Keep in mind that executing the Job will result in loss of your origi-
nal data, since any data once changed by executing the Job can-
not be restored.
• In some Jobs, the operation overwrites any data previously exist-
ing in the destination memory. Important data should always be
saved to a USB storage device connected to the USB TO DEVICE
terminal.
CAUTION
CAUTION
• Song data created by executing the Job resides in the DRAM tem-
porarily, meaning that it will be lost by turning the power off. Make
sure to save the Song data in the File mode to an external USB
storage device connected to the USB TO DEVICE terminal before
turning the power off.
Song Jobs
[SF1] SONG
Settings
PRE: 01 – 87, USR: 01 – 50
NOTE
• If you want to clear the track data instead of the entire Song, use the
Clear Track Job on page 101.
CAUTION
1
Song Mode [SONG]
Reference
100
DTXTREME III Owner’s Manual
03:
Song Name, Tempo, Repeat
This Job lets you set the name, tempo and repeat on/off set-
tings for the current Song.
1 Name
Enters the characters of the current Song name (up to 10). You
can call up the Character List by pressing the [SF6] LIST but-
ton and enter the name. For detailed instructions on naming,
refer to “Basic Operation” on page 15.
B Tempo
Determines the tempo called up when the current Song is
selected.
C Repeat
Determines whether or not Song playback is repeated. Setting
this parameter to on plays the current Song repeatedly, while
setting this parameter to off plays through the current Song to
the end, then stops.
D [SF6] LIST
When the cursor is located on the Name box, you can call up
the Character List by pressing the [SF6] LIST button and
enter the name. For detailed instructions on naming, refer to
“Basic Operation” on page 15.
01:
Quantize
This job (applied to the current Song and the specified
track) adjusts the timing of note events by moving them
closer to the nearest exact beat.
1 Track
Determines the track (1 or 2) to which Quantize is applied.
B Quantize (Resolution)
Determines the note timing to which the note data will be
aligned. You can select the desired value by pressing the [SF6]
button to call up the value list.
16th note triplet
16th note
8th note triplet
8th note
1/4 note triplet
1/4 note
Dotted 1/4 note
C [SF6]
(note type icon)
When the cursor is located on the Quantize value, the note
type icon is shown at the tab menu corresponding to the [SF6]
button. In this condition, you can call up a list of the note type
icons by pressing the [SF6] button, then select the desired
item from the list.
02:
Mix Track
This job mixes all data from both tracks 1 and 2 of the cur-
rent Song to either track 1 or 2 of the current Song.
1 Track
Determines the track (1 or 2) to which the mixed track is cop-
ied. The track which is not selected here will have no data
after executing the Mix Track Job.
NOTE
• Keep in mind that the pressing the [ENTER/STORE] button (execut-
ing the Job) is not necessary for the Song Name, Tempo, Repeat.
Range
30 – 300
Settings
off, on
Track Jobs
[SF2] TRACK
• Keep in mind that executing this Job may irrevocably change the rhythm
feeling of your original performance (such as intentional early or late
hits), because once the data is changed by executing the Job, it cannot
be restored.
1
4
2
3
CAUTION
Settings
1, 2
Settings
When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is
selected:
16th note triplet, 16th note, 8th note triplet,
8th note, 1/4 note, dotted 1/4 note
When another value is selected:
16th note triplet, 16th note, 8th note triplet,
8th note, 1/4 note triplet, 1/4 note
Settings
1, 2
1
2
3
1
Reference
Drum Kit mode
Song mode
Click mode
Trigger mode
File mode
Utility mode
Chain mode
Sampling mode