Yamaha DTXTREME III Owner's Manual

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Brand: Yamaha
Category: Sequencer
Model: DTXTREME III (Owner's Manual)
File Type: PDF
File Size: 4.7 Mb
Pages: 160

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DTXTREME III Owner’s Manual

PLEASE KEEP THIS MANUAL This product utilizes batteries or an external power supply (adapter). DO NOT connect this product to any power supply or adapter other than one described in the manual, on the name plate, or specifically recom- mended by Yamaha. WARNING: Do not place this product in a position where anyone could walk on, trip over ,or roll anything over power or connecting cords of any kind. The use of an extension cord is not recommended! If you must use an extension cord, the minimum wire size for a 25’ cord (or less ) is 18 AWG. NOTE: The smaller the AWG number ,the larger the current han- dling capacity. For longer extension cords, consult a local electrician. This product should be used only with the components supplied or; a cart, rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please observe all safety markings and instructions that accom- pany the accessory product. SPECIFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units. This product, either alone or in combination with an amplifier and head- phones or speaker/s, may be capable of producing sound levels that could cause permanent hearing loss. DO NOT operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist. IMPORTANT: The louder the sound, the shorter the time period before damage occurs. Some Yamaha products may have benches and / or accessory mount- ing fixtures that are either supplied with the product or as optional accessories. Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using. Benches supplied by Yamaha are designed for seating only. No other uses are recommended. NOTICE: Service charges incurred due to a lack of knowledge relating to how a function or effect works (when the unit is operating as designed) are not covered by the manufacturer’s warranty, and are therefore the owners responsibility. Please study this manual carefully and consult your dealer before requesting service. ENVIRONMENTAL ISSUES: Yamaha strives to produce products that are both user safe and environ- mentally friendly. We sincerely believe that our products and the produc- tion methods used to produce them, meet these goals. In keeping with both the letter and the spirit of the law, we want you to be aware of the following: Battery Notice: This product MAY contain a small non-rechargeable battery which (if applicable) is soldered in place. The average life span of this type of bat- tery is approximately five years. When replacement becomes necessary, contact a qualified service representative to perform the replacement. This product may also use “household” type batteries. Some of these may be rechargeable. Make sure that the battery being charged is a rechargeable type and that the charger is intended for the battery being charged. When installing batteries, do not mix batteries with new, or with batteries of a different type. Batteries MUST be installed correctly. Mismatches or incorrect installation may result in overheating and battery case rupture. Warning: Do not attempt to disassemble, or incinerate any battery. Keep all batter- ies away from children. Dispose of used batteries promptly and as regu- lated by the laws in your area. Note: Check with any retailer of household type batteries in your area for battery disposal information. Disposal Notice: Should this product become damaged beyond repair, or for some reason its useful life is considered to be at an end, please observe all local, state, and federal regulations that relate to the disposal of products that contain lead, batteries, plastics, etc. If your dealer is unable to assist you, please contact Yamaha directly. NAME PLATE LOCATION: The name plate is located on the bottom of the product. The model num- ber, serial number, power requirements, etc., are located on this plate. You should record the model number, serial number, and the date of pur- chase in the spaces provided below and retain this manual as a perma- nent record of your purchase. Model Serial No. Purchase Date SPECIAL MESSAGE SECTION 92-BP (bottom)

DTXTREME III Owner’s Manual

3 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions con- tained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/ or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA. 3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reason- able level of assurance that your use of this product in a residential environment will not result in harmful interference with other elec- tronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does * This applies only to products distributed by YAMAHA CORPORATION OF AMERICA. (class B) not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to elimi- nate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please con- tact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA90620 The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries. FCC INFORMATION (U.S.A.) * This applies only to products distributed by YAMAHA CORPORATION OF AMERICA. COMPLIANCE INFORMATION STATEMENT (DECLARATION OF CONFORMITY PROCEDURE) Responsible Party : Yamaha Corporation of America Address : 6600 Orangethorpe Ave., Buena Park, Calif. 90620 Telephone : 714-522-9011 Type of Equipment : DRUM TRIGGER MODULE Model Name : DTXT3 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1) this device may not cause harmful interference, and 2) this device must accept any interference received including interference that may cause undesired operation. See user manual instructions if interference to radio reception is sus- pected. (FCC DoC) OBSERVERA! Apparaten kopplas inte ur växelströmskällan (nätet) så länge som den ar ansluten till vägguttaget, även om själva apparaten har stängts av. ADVARSEL: Netspæendingen til dette apparat er IKKE afbrudt, sålæenge netledningen siddr i en stikkontakt, som er t endt — også selvom der or slukket på apparatets afbryder. VAROITUS: Laitteen toisiopiiriin kytketty käyttökytkin ei irroita koko laitetta verkosta. (standby)

DTXTREME III Owner’s Manual

PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep this manual in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: • Only use the voltage specified as correct for the instrument. The required voltage is printed on the name plate of the instrument. • Use the specified adaptor (PA-300B or an equivalent recommended by Yamaha) only. Using the wrong adaptor can result in damage to the instrument or overheating. • Check the electric plug periodically and remove any dirt or dust which may have accumulated on it. • Do not place the AC adaptor cord near heat sources such as heaters or radiators, and do not excessively bend or otherwise damage the cord, place heavy objects on it, or place it in a position where anyone could walk on, trip over, or roll anything over it. • Do not open the instrument or attempt to disassemble the internal parts or modify them in any way. The instrument contains no user-serviceable parts. If it should appear to be malfunctioning, discontinue use immediately and have it inspected by qualified Yamaha service personnel. • Do not expose the instrument to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings. If any liquid such as water seeps into the instrument, turn off the power immediately and unplug the power cord from the AC outlet. Then have the instrument inspected by qualified Yamaha service personnel. • Never insert or remove an electric plug with wet hands. • Do not put burning items, such as candles, on the unit. A burning item may fall over and cause a fire. • If the AC adaptor cord or plug becomes frayed or damaged, or if there is a sudden loss of sound during use of the instrument, or if any unusual smells or smoke should appear to be caused by it, immediately turn off the power switch, disconnect the adaptor plug from the outlet, and have the instrument inspected by qualified Yamaha service personnel. CAUTION Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the instrument or other property. These precautions include, but are not limited to, the following: • When removing the electric plug from the instrument or an outlet, always hold the plug itself and not the cord. • Unplug the AC power adaptor when not using the instrument, or during electrical storms. • Do not connect the instrument to an electrical outlet using a multiple-connector. Doing so can result in lower sound quality, or possibly cause overheating in the outlet. • Do not expose the instrument to excessive dust or vibrations, or extreme cold or heat (such as in direct sunlight, near a heater, or in a car during the day) to prevent the possibility of panel disfiguration or damage to the internal components. • Do not use the instrument in the vicinity of a TV, radio, stereo equipment, mobile phone, or other electric devices. Otherwise, the instrument, TV, or radio may generate noise. • Do not place the instrument in an unstable position where it might accidentally fall over. • Before moving the instrument, remove all connected adaptor and other cables. • When setting up the product, make sure that the AC outlet you are using is easily accessible. If some trouble or malfunction occurs, immediately turn off the power switch and disconnect the plug from the outlet. Even when the power switch is turned off, electricity is still flowing to the product at the minimum level. When you are not using the product for a long time, make sure to unplug the power cord from the wall AC outlet. • Use only the stand/rack specified for the instrument. When attaching the stand or rack, use the provided screws only. Failure to do so could cause damage to the internal components or result in the instrument falling over. • Do not place objects in front of the instrument’s air vent, since this may prevent adequate ventilation of the internal components, and possibly result in the instrument overheating. Power supply/AC power adaptor Do not open Water warning Fire warning If you notice any abnormality Power supply/AC power adaptor Location (3)-11 1/2

DTXTREME III Owner’s Manual

5 • Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level. • When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners, solvents, cleaning fluids, or chemical-impregnated wiping cloths. • Never insert or drop paper, metallic, or other objects into the gaps on the panel. If this happens, turn off the power immediately and unplug the power cord from the AC outlet. Then have the instrument inspected by qualified Yamaha service personnel. • Do not place vinyl, plastic or rubber objects on the instrument, since this might discolor the panel or keyboard. • Do not rest your weight on, or place heavy objects on the instrument, and do not use excessive force on the buttons, switches or connectors. • Do not use the instrument/device or headphones for a long period of time at a high or uncomfortable volume level, since this can cause permanent hearing loss. If you experience any hearing loss or ringing in the ears, consult a physician. Saving and backing up your data • DRAM data is lost when you turn off the power to the instrument. Save the data to external USB storage device. • Never attempt to turn off the power while data is being written to Flash ROM (while a “Please keep power on.” message is shown). Turning the power off in this status results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this instrument may not be able to start up properly, even when turning the power on next time. Saving factory preset data • When you save your original data to flash ROM, the factory preset data in some area of the flash ROM will be lost. Before saving your original data, be sure to save the factory preset data to external USB storage device. Backing up the external USB storage device • To protect against data loss through media damage, we recommend that you save your important data onto two USB storage devices. Always turn the power off when the instrument is not in use. Even when the power switch is in the “STANDBY” position, electricity is still flowing to the instrument at the minimum level. When you are not using the instrument for a long time, make sure you unplug the AC power adaptor from the wall AC outlet. Connections Maintenance Handling caution Saving data Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed. ■ About the latest Firmware Version Yamaha may from time to time update firmware of the product without notice for improvement. We recommend that you check our web site for later releases and upgrade your firmware of the DTXTREME III. http://www.yamaha.co.jp/english/product/drums/ed/ Note that the explanations in this Owner’s Manual apply to the version of firmware when this Owner’s Manual was produced. For details about functions added in later releases, refer to the above website. ■ About the pads This Owner’s Manual described the model names of the drum pads which can be connected to the DTXTREME III. Note that these were the latest models at the time this Owner’s Manual was produced. For details about more recently released models, refer to the following website. http://www.yamaha.co.jp/english/product/drums/ed/ (3)-11 2/2

DTXTREME III Owner’s Manual

Introduction Thank you for purchasing the YAMAHA DTXTREME III. The new DTXTREME III incorporates the highly acclaimed AWM2 tone generator and a sophisticated music sequencer. In addition to the functions of its predecessor, DTXTREME III provides full support of the current Yamaha trigger products and also sports a USB terminal for MIDI connections (in addition to conventional MIDI connectors) — and has a built-in sampling feature that allows you to create your own Drum Voices. The instrument is ideal for virtually any application — live performance, rhythm training, music creation and studio recording. To get the most out of your DTXTREME III, please read this manual carefully. After reading through the manual, make sure to store it in a safe place so that you can refer back to it again as needed. Included Accessories ●AC Power Adaptor (Yamaha PA-300B, or an equivalent)* ●Module stand ●Module stand fastening screws (4; included) ●Owner’s Manual (this document) ●Data List * May not be included depending on your particular area. Please check with your Yamaha dealer. Special Notice • The contents of this Owner’s Manual and the copyrights thereof are under exclusive ownership by Yamaha Corporation. • The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may appear somewhat different from those on your instrument. • This product incorporates and bundles computer programs and contents in which Yamaha owns copyrights or with respect to which it has license to use others’ copyrights. Such copyrighted materials include, without limitation, all computer software, style files, MIDI files, WAVE data, musical scores and sound recordings. Any unauthorized use of such programs and contents outside of per- sonal use is not permitted under relevant laws. Any violation of copyright has legal consequences. DON’T MAKE, DISTRIBUTE OR USE ILLEGAL COPIES. • This device is capable of using various types/formats of music data by optimizing them beforehand to the proper format music data for use with the device. As a result, this device may not play them back precisely as their producers or composers originally intended. • Copying of the commercially available musical data including but not limited to MIDI data and/or audio data is strictly prohibited except for your personal use. • The company names and product names in this manual are the trademarks or registered trademarks of their respective companies.

DTXTREME III Owner’s Manual

7 Main Features Designed primarily for professional drummers, the DTXTREME III has a Drum Trigger feature, a 64-note polyphonic Tone Generator, a built-in Sampling feature that lets you expand the available sounds, a high-performance Metronome (Click) feature and a built-in music sequencer that enables recording and playback of rhythm or accompaniment patterns, and even lets you create an entire Song. The DTXTREME III is an exceptionally versatile instrument that can be used in a variety of situations such as live performance, personal practice, and much more. ■Drum Trigger • Built into the unit are 15 Trigger Input jacks and a Hi-Hat Controller jack. • The instrument also features jacks that are compatible with two-zone or three-zone pads (pads that transmit different signals depending on the area that is hit). Moreover, the snare drum jack is compatible with pad-controller-equipped pads. This lets you adjust the ‘virtual’ snares and the tun- ing—just as you would with an acoustic snare drum. All in all, the DTXTREME III offers virtually the same playabil- ity, expressiveness and functionality that you get in an acoustic drum kit. • You can connect the DTXTREME III to an acoustic drum kit by using drum triggers such as Yamaha DT20. • By combining the Stack function, which lets you play mul- tiple voices (MIDI notes) at the same time, along with the Alternate function, which lets you play a sequence of the Stack program, you can create complex performances and play passages in realtime that would otherwise be impossi- ble on conventional acoustic drums. ■Tone Generator • The DTXTREME III is equipped with a high-quality, 16-bit AWM2 (PCM) tone generator with 64-voice polyphony that produces dynamic voices or exceptional realism. • The instrument has a wide variety of Voices including authentic acoustic drums, unique electronic percussion, sound effects, and normal keyboard Voices. It can also be used as a high-quality drum tone generator along with vari- ous MIDI devices, even without using the Drum Pads. • Also included in the unit are 50 preset Drum Kits which contain natural, authentic sounding acoustic Drum Kits, and cover a wide range of music genres, such as rock, funk, jazz, reggae, Latin, etc. Moreover, User kit memory is avail- able for storing 50 sets. With this, you can set up your own original Drum Kits using the various Drum Voices. • The Sampling feature lets you record the audio signal to the DTXTREME III or load the audio file from the USB stor- age device to create your original Voice. The created Voice can be assigned to the Drum Kit as desired. • The instrument is equipped with a Variation Effect which can be used for each Drum Kit as well as Reverb, Chorus and Master Effects which can be used for the entire DTX- TREME III. In addition, an Insertion Effect for the sound input via the AUX IN/SAMPLING IN jack is provided, allowing you to adjust the quality of AUX IN/SAMPLING IN sound or record an audio signal to which the Insertion Effect is applied to the DTXTREME III in the Sampling mode. ■Music Sequencer (Song) • The built-in sequencer contains a wide variety of Preset Songs. The Mute function lets you turn on/off the rhythm (drum & percussion sound) part, bass part and other accom- paniment part individually, or turn each track on/off. • The DTXTREME III also allows you to record your perfor- mance in real time and allows you to play along with the Song data while muting the original drum part. • In addition to one main Song that is controlled from the panel, four Pad Songs can be individually controlled and simultaneously played by trigger input from the pads. ■High-performance Metronome (Click) • The DTXTREME III provides a comprehensive, multi- function metronome, allowing various click settings such as voice and tuning for each beat timing. Furthermore, you can change the accent timing and use the Measure Break feature that alternates click playback between on and off (mute) repeatedly. • The Groove Check Function checks and provides instant feedback on your rhythmic skills—a powerful tool for improving your technique. It includes a Rhythm Gate func- tion that produces sounds only if your timing is accurate. ■Chain • Programming a Chain sequence lets you call up the Drum Kit number, Song number and Click settings (tempo and beat) in order during your live performance. Each step in the programmed Chain can be called up by hitting the pad. ■Interfaces • The USB terminal and MIDI connectors on the rear panel let you connect a computer and other MIDI devices to the DTXTREME III. These allow you to play sounds from an external tone generator or the DAW software on your com- puter as well as synchronize the metronome (Click) or Song playback with an external MIDI sequencer. • Each of the six INDIVIDUAL OUTPUT jacks can sepa- rately output any specified Drum Voice such as Snare and Tom to send each instrument signal to an external mixer for live performance or recording session. In addition, a Digital Output (S/PDIF) terminal lets you transfer the DTX- TREME III stereo sounds to other devices with no noise and full digital quality. • The instrument has a built-in AUX IN/SAMPLING IN jack which lets you connect a CD player to the DTXTREME III—allowing you to play the instrument along with CD playback as well as use the powerful Sampling feature.

DTXTREME III Owner’s Manual

Contents Introduction .............................................................6 Included Accessories..............................................6 Main Features.........................................................7 Panel Controls..................................................... 10 Basic Operation................................................... 13 Setting Up ............................................................ 16 Connecting the Pads.............................................16 Setting Up the Power Supply................................18 Turning the Power On...........................................18 Connecting to Speakers or Headphones..............19 Connecting to External Audio Equipment .............19 Connecting External MIDI Devices .......................20 Connecting a USB Storage Device.......................21 Connecting a Computer........................................22 Creating a Song by Using a Computer .................24 Adjusting the Sound and Display Contrast ...........25 Selecting the Trigger Setup ..................................26 Quick Guide 28 How to Play the Drum Pads ............................... 28 Playing the DTXTREME III .................................. 30 Hitting the Pads.....................................................30 Selecting a Drum Kit .............................................30 Adjusting the Volume by Using the Sliders...........31 Playing Along With the Click ............................. 32 Start the Click (Metronome)..................................32 Changing the Tempo and Time Signature (Beat) of the Click .................................................33 Tap Tempo........................................................... 34 Playing Along With a Song ................................ 35 Song Playback......................................................35 Adjusting the Volume of the Song Accompaniment ....................................................38 Changing the Tempo of the Song.........................38 Song Part Mute Setting.........................................39 Creating a Drum Kit ............................................ 40 Recording Your Drum Performance to a Song.. 43 Recording System.................................................43 Recording Method.................................................43 Recording Your Drum Performance to a Song .....44 Recording Additional Notes to an Already-recorded Track (Overdub) .......................46 Recording Along With the Preset Song ................46 Re-recording a Track After Clearing .....................48 Assigning a Name to a User Song........................49 Using the Groove Check Function.....................50 Setting the Check Timing ..................................... 50 Trying Out Groove Check..................................... 51 Trying Out Rhythm Gate....................................... 52 Saving the Created Data to a USB Storage Device ...................................................................54 File/Folder Selection............................................. 54 Saving the Created Data to a USB Storage Device...................................................................55 Loading a File Saved to a USB Storage Device... 56 Reference 57 Basic Structure of the DTXTREME III.................57 The Functional Blocks .......................................... 57 Pads (Trigger Input Sources) and Trigger Signals .....................................................58 Tone Generator Block (Drum Kits and Drum Voices)........................................................62 Sampling...............................................................65 Song .....................................................................67 Effects...................................................................68 Internal Memory and File Management................ 76 Drum Kit Mode [DRUM KIT] ................................78 Basic Procedure in the Drum Kit Mode ................ 78 Selecting a Drum Kit [F1] PLAY ........................... 79 Setting Drum Voice Parameters [F2] VOICE........ 79 Programming the Stack/Alternate [F3] STK/ALT.. 86 Effect Settings [F4] EFFECT ................................ 89 Pad Settings [F5] PAD.......................................... 92 Other Settings [F6] OTHER.................................. 95 Song Mode [SONG] .............................................98 Song Play [F1] PLAY............................................ 98 Song Recording [F1] PLAY → [REC] ................... 98 Song Jobs [F2] JOB ............................................. 98 Click Mode [CLICK] ...........................................104 Basic Procedure in the Click Mode..................... 104 Basic Settings of the Click Sound [F1] PLAY ..... 105 Click Voice Settings [F2] VOICE ........................ 106 Tap Tempo function [F3] TAP ............................ 106 Groove Check Function [F4] GROOVE.............. 106 Click Sound Settings [F5] OTHER...................... 107 Trigger Mode [TRIGGER] ..................................108 Basic Procedure in the Trigger Mode................. 108 Selecting the Trigger Setup [F1] SELECT.......... 109 Selecting the Pad Type [F2] TYPE..................... 109 Trigger Sensitivity Settings [F3] SENS............... 109 Setting the Rejection [F4] REJECT .................... 110 Other Settings [F5] OTHER................................ 111

DTXTREME III Owner’s Manual

9 File Mode [FILE] .................................................112 Terminology in the File Mode ............................. 112 File Types Compatible With the DTXTREME III. 113 Saving a File [F1] SAVE..................................... 114 Loading a File [F2] LOAD................................... 116 Changing the Name of a File or Directory [F3] RENAME..................................................... 121 Deleting a File or Directory [F4] DELETE........... 122 Formatting USB Storage Media [F5] FORMAT .. 123 Utility Mode [UTILITY]........................................124 Basic Procedure in the Utility Mode.................... 124 General Settings [F1] GENERAL ....................... 124 Pad Settings [F2] PAD........................................ 126 Effect Settings [F3] EFFECT .............................. 127 External Audio Settings [F4] AUXIN................... 128 MIDI Settings [F5] MIDI ...................................... 130 Resetting the User Memory to the Initial Factory Settings [F6] FACTSET......................... 131 Chain Mode [CHAIN]..........................................132 Using a Programmed Chain [F1] SELECT......... 132 Programming a Chain [F2] EDIT ........................ 133 Naming the created Chain [F3] NAME ............... 134 Sampling Mode [SAMPLING] ............................135 Sampling Setup .................................................. 135 Sampling Operation and User Voice Assignment [F1] SELECT/[F2] SETTING........... 136 Trimming a User Voice [F3] TRIM...................... 139 Sampling Jobs [F4] JOB..................................... 142 Appendix 147 Optional DIMM Installation................................147 Troubleshooting.................................................150 Display Messages ..............................................153 Specifications.....................................................155 Index....................................................................156

DTXTREME III Owner’s Manual

Panel Controls ■ Front Panel q LCD display The large LCD Display shows information and data needed to operate the DTXTREME III. w LED display The LED display indicates the current Drum Kit or tempo value in three digits. e [DRUM KIT] button Pressing this button enters the Drum Kit mode, allowing you to select the desired Drum Kit (pages 30 and 78). r [CLICK] button Pressing this button enters the Click mode, allowing you to per- form the Click (Metronome) setup (pages 32 and 104). t [FILE] button Pressing this button enters the File mode, allowing you to man- age data created in each of the modes (pages 54 and 112). y [CHAIN] button Pressing this button enters the Chain mode, allowing you to program a Chain, which is a series of Drum Kits and Songs arranged in the order you want (page 132). u [SONG] button Pressing this button enters the Song mode, allowing you to play an existing Song or record your drum performance (pages 35 and 98). i [TRIGGER] button Pressing this button enters the Trigger mode, allowing you to select or program a Trigger Setup (pages 26 and 108). o [UTILITY] button Pressing this button enters the Utility mode, allowing you to set parameters related to the entire system of the DTXTREME III (page 124). !0 [SAMPLING] button Pressing this button enters the Sampling mode, allowing you to record the external audio signal then create User Voices (page 135). 888 w e u r i t o y !0 !1 !2 !3 !6 !5 !7 !8 !9 @0 @1 @2 @3 @4 @5 @7 @8 #0 #1 @6 @9 !4 q

DTXTREME III Owner’s Manual

11 !1 TRIGGER INDICATOR This lamp indicates whether or not the DTXTREME III receives the trigger signal via the Trigger Input jacks. The lamp is turned on when receiving the trigger signal. This lamp is turned on also when pressing the Audition button (described below). !2 Audition button You can use this button instead of the drum pad. Pressing this button is equivalent to receiving a signal from the currently selected trigger input source (page 58). When turning the power on, pressing this button is equivalent to striking the head of the snare pad (the pad connected to the SNARE jack). !3 [F1] – [F6] (Function) buttons These buttons located directly below the LCD display call up the corresponding functions indicated in the display. In the dis- play hierarchy, these functions [F] rank just below the modes. !4 [SF1] – [SF6] (Sub-Function) buttons These buttons located directly below the LCD display call up the corresponding sub functions indicated in the display. In the display hierarchy, these sub functions [SF] rank just below the functions [F]. !5 Transport buttons (page 35) These buttons control recording and playback of the Song sequence data. pp p p (Top) button Instantly returns to the beginning of the current Song (i.e., the first beat of the first measure). r r r r (Reverse) button Press briefly to move back one measure at a time, or hold to continuously rewind. f f f f (Forward) button Press briefly to move forward one measure at a time, or hold to continuously fast-forward. REC (Record) button Press this to enable Song recording. (The indicator lights.) > > > >/■ (Play/Stop) button Press to start/stop recording or playback. Pressing this but- ton during playback stops playback at the current point in the Song then pressing this again starts playback from that point. During recording and playback, the indicator lights. CLICK ON/OFF button Press this button to start/stop the metronome (click sound). !6 MASTER slider (page 31) Adjusts the output volume of the stereo mix from the OUTPUT L/MONO and R jacks. !7 PHONES slider (page 31) Adjusts the output volume of the stereo-mixed sounds for the PHONES jack. This is independent from the MASTER slider setting. !8 CLICK slider (page 31) Adjusts the output volume of the click sound. !9 ACCOMP slider (page 31) Adjusts the output volume of the accompaniment parts (those other than MIDI channel 10) in the Song. @0 KICK slider (page 31) Adjusts the volume of the bass drum. @1 SNARE slider (page 31) Adjusts the volume of the snare drum. @2 TOM slider (page 31) Adjusts the volume of the toms. @3 CYMBAL slider (page 31) Adjusts the volume of the cymbals. @4 HI-HAT slider (page 31) Adjusts the volume of the hi-hat cymbals. @5 MISC slider (page 31) Adjusts the volume of miscellaneous rhythm or percussion sounds – other than snare and bass drums, toms, hi-hats, and ride and crash cymbals. @6 Data dial For editing the currently selected parameter. To increase the value, turn the dial right (clockwise); to decrease the value, turn the dial left (counter-clockwise). If a parameter with a wide value range is selected, you can change the value in broader strokes by quickly turning the dial. @7 [DEC/NO] button (page 13) For decreasing the value of the currently selected parameter. Also use it to cancel a Job or a Store operation. @8 [INC/YES] button (page 13) For increasing the value of the currently selected parameter. Also use it to actually execute a Job or a Store operation. @9 Cursor buttons (page 13) The cursor buttons move the “cursor” around the LCD display screen, highlighting and selecting the various parameters. #0 [EXIT] button Press this button to cancel an operation when a confirmation message is shown in the LCD. This button can be used also when the drum sound continues inadvertently or unexpectedly and you want to stop it. #1 [ENTER/STORE] button As with the ENTER button, press this to enter the display of the selected Song Job/Sampling Job, for example. As with the STORE button, press this to store the edited data in the Drum Kit mode, Click mode, Trigger mode, Utility mode, and Chain mode. You can also use this button when executing the Song Job or Sampling Job.

DTXTREME III Owner’s Manual

■ Rear Panel q STANDBY/ON switch Press to turn the power ON or OFF. w DC IN terminal Connect the AC power adaptor to this terminal. e Cable clip Wrap the DC output cable of the adaptor around the cable clip to prevent accidental unplugging of the cable during operation. r LCD Contrast Control Use this control to set the LCD display for optimum legibility. t GAIN knob For adjusting the input gain of the audio at the AUX IN/SAM- PLING IN jack. Depending on the connected device (micro- phone, CD player, etc.), you may need to adjust this for optimum level. Increase the gain by rotating the knob clock- wise, and decrease it by rotating the knob counter-clockwise. y AUX IN/SAMPLING IN jack External audio signals can be input via this phone jack (stan- dard stereo phone plug). This is convenient for playing along with music from a CD player or other device. In the Sampling mode, this jack is used for capturing audio data as User Voices. u OUTPUT L/MONO and R jacks External audio signals can be input via these phone jacks (1/4" mono phone plug). Various devices such as microphone, gui- tar, bass, CD player, can be connected to these jacks. For ste- reo signals (such as from audio equipment), use both jacks. For mono signals (such as from a microphone or guitar), use only the L jack. i PHONES jack For connection to a pair of stereo headphones. o INDIVIDUAL OUTPUT 1 – 6 jacks Line level audio signals are output from this instrument via these phone jacks (1/4" mono phone plug). These outputs are independent of the main output (at the L/MONO and R jacks), and can be freely assigned to any Drum Voice. This lets you route specific sounds for processing with a favorite outboard effect unit. !0 DIGITAL OUT connector This is for connecting to a coaxial digital input (S/P DIF) on an external audio device. This jack digitally outputs stereo audio signals identical to those from the OUTPUT L/MONO and R jacks, but is not affected by the !6 MASTER volume slider set- ting (the digital jack always outputs audio signals at the maxi- mum volume level). !1 MIDI IN/OUT connectors These jacks are for the transfer of MIDI data to and from exter- nal MIDI devices. !2 USB terminals This instrument is equipped with two types of USB terminals on the rear panel – USB TO HOST and USB TO DEVICE. The USB TO HOST terminal is used to connect this instrument to the computer via the USB cable. The USB connection between the instrument and the computer can only be used for transfer of MIDI data. No audio data can be transferred via USB. The USB TO DEVICE terminal is used to connect this instrument to a USB storage device (flash memory, hard disk drive, etc.) via the USB cable. This lets you save the data created on this instrument to an external USB storage device as well as load data from the device to the instrument. Save/Load operations can be performed in the File mode. !3 HI-HAT CONTROL jack This jack is used to connect a hi-hat controller. Depending on the setting on the Drum Kit mode (page 78), you can transmit the MIDI messages such as Control Change by using the Hi- Hat Controller. !4 Trigger Input jack (q SNARE – o HI-HAT) These jacks, which are compatible with stereo pads (two-zone and three-zone pads) as well as mono pads, receive the Trigger Signal transmitted from the drum pads. Furthermore, q SNARE jack – t TOM4 jack are also compatible with the Pad Controller (page 59). !5 Trigger Input jack (!0/!1 KICK) This jack is designed to accept two separate trigger signals from two mono (single) pad by using a Y-shaped cable (stereo phone plug for this jack and two mono plugs for the two pads). When using the KP125/KP65 equipped with the PAD INPUT jack, the Trigger Signals of another pad connected to the PAD INPUT jack and KP itself can be transferred via a single stereo cable (no need for a Y-shaped cable) to the DTXTREME III. In this case, the stereo cable is plugged into the OUTPUT jack of a pad and this Trigger Input jack. !6 Trigger Input jack (!2 – !5) These jacks, which are compatible with stereo pads (two-zone and three-zone pads) as well as mono pads, receive the Trigger Signal transmitted from the drum pads. w q e t y u i r o !0 !1 !2 !5 !3 !6 !4

DTXTREME III Owner’s Manual

13 Basic Operation Use these four buttons to navigate through the display, moving the cursor around the various selectable items and parameters in the screen. When selected, the relevant item is highlighted (the cursor appears as a dark block with inverse characters). You can change the value of the item (parameter) at which the cursor is located by using the data dial, [INC/YES] and [DEC/NO] buttons. Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it. For parameters with large value ranges, you can increase the value by 10 by simultaneously holding down the [INC/YES] button and pressing the [DEC/NO] button. To decrease by 10, do the opposite; simultaneously hold down the [DEC/NO] button and press the [INC/YES] button. Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] – [F6] buttons and the [SF1] – [SF6] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below). Depending on the currently selected mode, up to six func- tions are available and can be called up with the [F1] – [F6] buttons. Keep in mind that the available functions differ depending on the selected mode. Depending on the currently selected mode, up to six func- tions (sub-functions) are also available and can be called up with the [SF1] – [SF6] buttons. Keep in mind that the avail- able functions differ depending on the selected mode. (Some displays may not have any sub-functions for these buttons.) Moving the Cursor Changing or Editing Parameter Values Increase Decrease Increase by 1 Decrease by 1 Functions and Sub-Functions These functions can be selected via the corresponding button ([F1] – [F6]). These functions can be selected via the corresponding button ([SF1] – [SF6]).

DTXTREME III Owner’s Manual

In order to make operation of the DTXTREME III as com- prehensive and as smooth as possible, all functions and operations have been grouped in “modes.” To enter the desired mode, press the corresponding Mode button. The function of each mode is as follows: You can adjust or set various parameters by using the data dial, [INC/YES] button and [DEC/NO] button in each mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner of the LCD display. This indicates that the current program (Drum Kit, etc.) has been modified but not yet stored. If you wish to store the status or sound obtained by editing, be sure to store the current program to internal User memory by pressing the [ENTER/STORE] button before selecting another program. For parameters having large value ranges, you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display. When the [SF6] NUM but- ton is pressed in this status, each digit (1 – 9, 0) is assigned to the [SF1] – [SF5] and [F1] – [F5] buttons as shown below, allowing you to input a number directly by using these buttons. After completing the number input, press the [ENTER/ STORE] button to actually enter the number. Note that the cursor highlight can be moved to the currently edited number by pressing the [F6] CURSOR button, and then moved from digit to digit by using the Cursor [N] and [M] buttons. This method is useful when you want to directly change only one specific digit. The cursor disap- pears when pressing the [F6] button again. Modes Mode Function Page Drum Kit Selecting/editing a Drum Kit. 78 Click Setting the Click (Metronome) related parameters and performing the Groove Check function. 104 File Managing files and directories (folders). 112 Chain Programming a Chain sequence. 132 Song Selecting/recording a Song. 98 Trigger Selecting/editing a Trigger Setup. 108 Utility Setting the system related parameters. 124 Sampling Recording audio signals to create a User Voice. 135 Edit Indicator If the Edit Indicator appears... Inputting a Number Directly Numeric Keypad

DTXTREME III Owner’s Manual

15 As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the Cursor buttons and then selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] but- ton. ■Using the character list If you find it difficult to select the desired characters with the above method, you may want to use the following method – selecting the characters directly from a list. Inputting Characters (Naming, etc.) Move the cursor to the desired location in the name Select a character at the cursor location When the cursor is located at the Name, this [LIST] icon appears and you can call up the Character List display by holding the [SF6] button. Release the [SF6] button to return back to the original display. Perform the operations below while holding the [SF6] button. Move the cursor to the desired location. Select a character for the cursor location in the name.

DTXTREME III Owner’s Manual

Setting Up Connecting the Pads Referring to the illustration below, connect the output cable from each pad to each Trigger Input jack located on the rear panel of the DTXTREME III. All Trigger Input jacks are conveniently labeled (1 SNARE, etc.), so make sure each pad is connected to its corresponding Trigger Input jack. ■DTXTREME III Standard Set IMPORTANT You’ll need to change the Trigger Settings of the DTXTREME III according to the type of drum set you are using (Standard Set/Special Set/Acoustic Drums, etc.). If the setting is not appropriate, problems may occur—such as improper sound, or inappropriate volume balance among the pads. Refer to the “Selecting the Trigger Setup” section on page 26 on how to select the appropriate setup. • To prevent electric shock and damage to the devices, make sure the power is switched OFF on the DTXTREME III and all related devices before making any connections to the DTXTREME III’s input and output jacks. WARNING PCY135 DTXTREME III PCY155 KP125 TP120SD RHH135 TP100 TP100 TP100 Attaching the module stand Attach the included module stand to the DTXTREME III using the module stand fastening screws. * Be sure to use the included screws. to 1SNARE to JKICK/K to 2TOM1 to 3TOM2 to 4TOM3 to HI-HAT CONTROL to 9HI-HAT to 7CRASH to 6RIDE DTXTREME III Module stand (included) Module stand fastening screws x 4 (included) * First, connect the RHH135’s [PAD] output jack to the 9HI-HAT jack on the DTXTREME III, then con- nect the RHH135’s [HI-HAT CON- TROL] output jack to the HI-HAT CONTROL jack on the DTX- TREME III. * Foot pedal is not included in the Standard Set. NOTE • The pad models described in the illustrations were included in the Standard Set/Special Set at the moment this Owner’s Manual was produced. Keep in mind that the model names of your Standard Set or Special Set may be different from the ones illustrated here. For details about the latest information on Yamaha drum pads, refer to the following website. http://www.yamaha.co.jp/english/product/drums/ed/

DTXTREME III Owner’s Manual

17 ■DTXTREME III Special Set ■Setting up with Acoustic Drums The DTXTREME III can be played from an acoustic drum kit if the kit is fitted with an optional set of drum triggers (such as Yamaha DT20 Drum Triggers) and the triggers are properly connected to the input jacks of the DTXTREME III. PCY135 PCY135 DTXTREME III PCY155 KP125 TP120SD RHH135 TP100 TP100 TP100 TP100 Attaching the module stand Attach the included module stand to the DTXTREME III using the module stand fastening screws. * Be sure to use the included screws. DTXTREME III Module stand (included) Module stand fastening screws x 4 (included) to 1SNARE to JKICK/K *Foot pedal is not included in the Special Set. to 9HI-HAT to HI-HAT CONTROL to 7CRASH1 to 2TOM1 to 3TOM2 to 5TOM4 to 4TOM3 to 6RIDE to 8CRASH2 * First, connect the RHH135’s [PAD] output jack to the 9HI-HAT jack on the DTXTREME III, then connect the RHH135’s [HI-HAT CONTROL] output jack to the HI-HAT CON- TROL jack on the DTX- TREME III.

DTXTREME III Owner’s Manual

Setting Up the Power Supply 1 Make sure that the STANDBY/ON switch of the instrument is set to STANDBY ( ). 2 Connect the DC plug of the included AC power adaptor to the DC IN jack on the rear panel. To prevent the cord from being unplugged accidentally, wrap the cord around the cable clip and secure it. 3 Connect the other end of the power cord to an AC outlet. Turning the Power On After you’ve made all necessary connections (trigger, audio, MIDI), turn down all volume controls of the DTX- TREME III and other audio equipment. Turn the power on ( ) by pressing the [STANDBY/ON] switch on the rear panel of the DTXTREME III, then turn on the power of the amplifiers. ■Connecting a mixer or other MIDI devices Make sure that all volume settings are turned down all the way to the minimum. Then turn on the every device in your setup in the order of MIDI masters (controllers), MIDI slaves (receivers), then audio equipment (mixers, amplifi- ers, speakers, etc.). • Make sure that the power adaptor’s cord is not bent at an extreme angle when wrapping the cord around the clip. Doing this can dam- age or sever the cord and create a fire hazard. • Use only the included power adaptor or an equivalent recom- mended by Yamaha. The use of any other adaptors may cause irregular operation or damage to the device. • Only use the voltage specified as correct for the DTXTREME III. • Even when the instrument is turned off, electricity is still flowing to the instrument at the minimum level. When you are not using the DTXTREME III for a long time, make sure to unplug the AC power adaptor from the wall AC outlet. CAUTION WARNING NOTE • When powering down the setup, first turn down the volume for each audio devices, then switch off each device in the reverse order (first audio equip- ment, then MIDI). 888 1 DTXTREME III (transmitting device) 2 MIDI slave 3 External audio equipment (mixer → amplifier)

DTXTREME III Owner’s Manual

19 Connecting to Speakers or Headphones Since the DTXTREME III has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly monitor it. ■OUTPUT L/MONO, R jacks (standard mono phone) These jacks allow you to connect the DTXTREME III to an external amplifier/speaker system and produce full, ampli- fied sound. • Use the DTXTREME III’s OUTPUT L/MONO jack when connecting to a device with a mono input. ■PHONES jack (standard stereo phone jack) The overall headphone level is adjusted by the PHONES slider. Connecting to External Audio Equipment When recording your performance on a DTXTREME III Drum Kit or sending its sounds to a mixer, connect your equipment as follows: The OUTPUT (L/MONO and R) and INDIVIDUAL OUT- PUT (1 to 6) jacks produce line level audio signals regard- less of whether headphones are connected or not. These jacks are mono phone type. To make audio connections via these jacks, use cables with a mono phone plug for the DTXTREME III and an appropriate plug for the other device. Use both OUTPUT jacks (L/MONO and R) for stereo out- put. If the other device has a mono input, use the L/MONO jack only. The DIGITAL OUTPUT connector can be connected to a coaxial digital input (S/P DIF) on an external audio device. This connector digitally outputs stereo audio signals identi- cal to those from the OUTPUT L/MONO and R jacks. External audio signals input to AUX IN/SAMPLING IN jack can be monitored together with the DTXTREME III sounds via headphones connected to the PHONES jack, and can be recorded to create additional User Voices. If necessary, you can use the [GAIN] knob on the rear panel to adjust the gain of the input signal. • Whenever making connections, make sure that the plug on the cable being used corresponds to the type of jack on the device. • Do not use the DTXTREME III at a high volume level for a long period of time, or your hearing may be damaged. Doing so may cause hearing loss. Headphones Monitor system for the DTX series MS100DRJ, MS50DRJ, etc. OUTPUT L/MONO, R PHONES CAUTION CAUTION NOTE • Connect a set of headphones to the PHONES jack for monitoring the ste- reo output (identical to that of the OUTPUT jacks). The sounds output from the INDIVIDUAL OUTPUT jacks cannot be heard from the headphones connected to the PHONES jack. • Depending on the connected equipment, you may need to change the parameter settings in the Utility mode. For details, see page 128. INDIVIDUAL OUTPUT DIGITAL OUT DIGITAL IN AUX OUT LINE OUT AUX IN O1V96 888 SOLO SOLO ON ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON SOLO ON ON PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL PEAK SIGNAL 1-16 17-32 MASTER REMOTE LAYER SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL SEL ST IN ENTER EQUALIZER HIGH HIGH-MID LOW-MID LOW Q FREQUENCY GAIN STEREO SELECTED CHANNEL PAN DEC INC SOLO CLEAR RECALL STORE SCENE MEMORY PHONES MONITOR OUT MONITOR 2TR IN CH15/16 2TR IN LEVEL PHONES LEVEL 0 10 0 10 +4 -26 GAIN +4 -26 GAIN +4 -26 GAIN GAIN +4 -26 GAIN 20dB -16 -60 GAIN 20dB -16 -60 GAIN 20dB 20dB 20dB 20dB 20dB 20dB 20dB 20dB 20dB 20dB -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 GAIN -16 -60 PAD FADER MODE DISPLAY ACCESS AUX 1 AUX 1 AUX 2 AUX 3 AUX 4 AUX 5 AUX 6 AUX 7 AUX 8 BUS 1 BUS 2 BUS 3 BUS 4 BUS 5 BUS 6 BUS 7 BUS 8 AUX 2 AUX 3 AUX 4 AUX 8 AUX 7 AUX 6 AUX 5 HOME (METER) DYNAMICS EQ EFFECT VIEW PATCH UTILITY MIDI SCENE DIO/SETUP / INSERT/ DELAY PAN/ ROUTING PAIR/ GROUP A B A B A B A B A B A B A B A B A B A B A B A B 16 15 13 12 11 10 9 8 7 6 4 3 2 1 5 14 INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O INSERT I/O L R IN OUT 2TR -10dBV (UNBAL) PHANTOM +48V CH9-12 CH5-8 CH1-4 INPUT (BAL) INSERT OUT IN (UNBAL) ST IN 1 ST IN 2 USER DEFINED KEYS 1 2 3 4 5 6 7 8 5 5 5 +10 5 10 10 10 15 15 15 20 20 20 30 30 30 30 40 40 40 50 50 50 60 60 70 70 20 30 40 40 50 50 60 70 0 0 5 10 15 20 0 0 5 +10 5 10 15 30 20 30 40 40 50 50 60 70 20 30 40 40 50 50 60 70 20 30 40 40 50 50 60 70 20 30 40 40 50 50 60 70 20 30 40 40 50 50 60 70 15 0 5 10 15 20 0 5 +10 5 10 0 30 15 5 10 15 20 0 5 +10 5 10 0 30 15 5 10 15 20 0 5 +10 5 10 0 30 15 5 10 15 20 0 5 +10 5 10 0 30 15 20 30 40 40 50 50 60 70 30 15 20 30 40 40 20 30 40 20 30 40 20 30 40 50 50 50 50 50 20 30 40 50 20 30 40 50 60 70 40 50 60 70 40 50 60 70 40 50 60 70 40 50 60 70 40 50 60 70 40 50 60 70 40 50 60 70 30 15 5 10 15 20 0 5 +10 5 10 0 5 10 15 20 0 5 +10 5 10 0 5 10 15 20 0 30 5 10 15 20 0 30 5 10 15 20 0 30 5 10 15 20 0 30 5 10 15 20 0 30 30 30 5 10 15 20 0 5 10 15 20 0 5 10 15 20 0 5 +10 5 10 0 15 5 +10 5 10 0 15 5 +10 5 10 0 15 5 +10 5 10 0 15 20 30 40 50 15 15 20 30 40 50 15 5 +10 5 10 0 5 +10 5 10 0 5 +10 5 10 0 5 +10 5 10 0 1 2 3 4 5 6 1 2 3 4 5 6 7 8 9 10 11 12 7 8 9 10 11 12 13 14 15 16 13 14 15 16 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 STEREO 13 14 15 16 OVER 0 -3 -6 -9 -12 -15 -18 -24 -30 -36 -48 CD player MD player DTXTREME III

DTXTREME III Owner’s Manual

Connecting External MIDI Devices Using a standard MIDI cable (available separately), you can connect an external MIDI device, and control it from the DTX- TREME III. This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the DTXTREME III or playing back a Song on the DTXTREME III. Also, an external sequencer can be used to drive the DTX- TREME III’s Tone Generator. Furthermore, the use of MIDI functions allows for an even greater range of performance and recording possibilities with the DTXTREME III. ■Controlling an external tone generator or synthesizer Use a MIDI cable to connect the MIDI OUT connector on the DTXTREME III with the MIDI IN connector on the external MIDI device. ■Controlling from an external MIDI keyboard or synthesizer Use a MIDI cable to connect the MIDI IN connector on the DTXTREME III with the MIDI OUT connector on the external MIDI device. NOTE • Any one of the DTXTREME III interfaces (MIDI connectors or the USB terminal) can be used for MIDI data transmis- sion/reception. However, they cannot be used at the same time. Select which connector is used for MIDI data transfer in the Utility mode with the following operation: [UTILITY] → [F5] MIDI → [SF3] OTHER → MIDI IN/OUT 888 DTXTREME III MIDI device MIDI IN connector MIDI OUT connector MIDI cable 888 DTXTREME III MIDI device MIDI OUT connector MIDI IN connector MIDI cable Synchronizing with an external MIDI instrument (Master and Slave) The Songs of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this, one device must be set to internal clock operation and the other (as well as all other devices to be controlled) to external clock. The device set to internal clock serves as a reference for all connected devices, and is referred to as the “master” instrument. The connected devices set to external clock are referred to as “slaves.” When recording playback data of an external MIDI sequencer to a Song of the DTXTREME III in the above connection example, make sure to set the MIDI synchronization parameter to follow external clock with the following operation in the Utility mode.

DTXTREME III Owner’s Manual

21 Connecting a USB Storage Device You can connect a USB storage device to the USB TO DEVICE terminal on the rear panel of this instrument. This instrument features a built-in USB TO DEVICE ter- minal. When connecting a USB device to the terminal, be sure to handle the USB device with care. Follow the impor- tant precautions below. ■Compatible USB devices USB storage devices (flash memory, hard disk drive, etc.) The instrument does not necessarily support all commer- cially available USB devices. Yamaha cannot guarantee operation of USB devices that you purchase. Before pur- chasing a USB device for use with this instrument, please consult your Yamaha dealer, or an authorized Yamaha dis- tributor (see list at end of the Owner’s Manual) for advice, or visit the following web page: http://www.yamaha.co.jp/english/product/drums/ed/ ■Connecting USB device When connecting a USB device to the [USB TO DEVICE] terminal, make sure that the connector on the device is appropriate and that it is connected in the proper direction. Though the instrument supports the USB 1.1 standard, you can connect and use a USB 2.0 storage device with the instrument. However, note that the transfer speed is that of USB 1.1. By connecting the instrument to a USB storage device, you can save data you’ve created to the connected device, as well as read data from the connected device. ■Formatting USB storage media When a USB storage device is connected or media is inserted, a message may appear prompting you to format the device/media. If so, execute the Format operation (page 123). ■To protect your data (write-protect) To prevent important data from being inadvertently erased, apply the write-protect provided with each storage device or media. If you are saving data to the USB storage device, make sure to disable write-protect. ■Connecting/removing USB storage device Before removing the media from the device, make sure that the instrument is not accessing data (such as in the Save, Load and Delete operations). 888 USB flash memory or USB TO DEVICE terminal Connecting to a USB storage device (hard disk drive, etc.) USB storage device DTXTREME III Precautions When Using the USB TO DEVICE Terminal NOTE • For more information about the handling of USB devices, refer to the owner’s manual of the USB device. NOTE • Other USB devices such as a computer keyboard or mouse cannot be used. Using USB Storage Devices NOTE • Although CD-R/RW drives can be used to read data to the instrument, they cannot be used for saving data. • The format operation overwrites any previously existing data. Make sure that the media you are formatting does not contain important data. • Avoid frequently turning the power on/off to the USB storage device, or connecting/disconnecting the device too often. Doing so may result in the operation of the instrument “freezing” or hanging up. While the instrument is accessing data (such as during Save, Delete, Load and Format operations), do NOT unplug the USB connector, do NOT remove the media from the device, and do NOT turn the power off to either device. Doing so may corrupt the data on either or both devices. CAUTION CAUTION

DTXTREME III Owner’s Manual

Connecting a Computer Although the DTXTREME III is exceptionally powerful and versatile all by itself, connecting it to a computer – via USB cable – provides even greater power and versatility. This feature lets you transfer MIDI data between the DTXTREME III and your computer. In this section you’ll learn how to make the connections. 1 Download the USB-MIDI driver from our website: http://www.global.yamaha.com/download/usb_midi/ 2 Install the downloaded USB-MIDI driver to the computer. For instructions on installing, refer to the online Instal- lation Guide included in the downloaded file package. When connecting the DTXTREME III to a computer in the Installation procedure, connect the USB cable to the USB TO HOST of the DTXTREME III and the USB terminal of the computer as shown below. 3 Make sure that the USB TO HOST terminal of the DTXTREME III is enabled. Press the [UTILITY] button to enter the Utility mode, then press the [F5] MIDI button followed by the [SF3] OTHER button. 4 Set the MIDI IN/OUT parameter to “USB” by using the [DEC/NO] button, [INC/YES] button or data dial. 5 Press the [ENTER/STORE] button to store this setting. NOTE • Since the DTXTREME III has no built-in speakers, you’ll need an external audio system or a set of stereo headphones to properly monitor it. For details, see page 19. NOTE • Information on system requirements is also available at the above web site. NOTE • The USB-MIDI driver may be revised and updated without prior notice. Make sure to check and download the latest version from the above site. USB terminal USB TO HOST terminal USB cable Rear panel of the DTXTREME III

DTXTREME III Owner’s Manual

23 ■Precautions when using the USB TO HOST terminal When connecting the computer to the USB TO HOST terminal, make sure to observe the following points. Failing to do so risks freezing the computer and cor- rupting or losing the data. If the computer or the instru- ment freezes, restart the application software or the computer OS, or turn the power to the instrument off then on again. • Use an AB type USB cable of less than about 3 meters. • Before connecting the computer to the USB TO HOST terminal, exit from any power-saving mode of the computer (such as sus- pended, sleep, standby). • Before turning on the power to the instrument, connect the com- puter to the USB TO HOST terminal. • Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable to/from the USB TO HOST terminal. • Quit any open application software on the computer. • Make sure that data is not being transmitted from the instru- ment. (Data is transmitted only by playing pads or playing back a Song.) • While a USB device is connected to the instrument, you should wait for six seconds or more between these operations: (1) when turning the power of the instrument off then on again, or (2) when alternately connecting/disconnecting the USB cable. CAUTION

DTXTREME III Owner’s Manual

Creating a Song by Using a Computer ■Setting up the DTXTREME III On the DTXTREME III, you need to set the Local Control parameter to “off” in order to avoid a “double” sound. When MIDI Thru is set to “on” in a DAW/sequencer soft- ware on your computer, the note events you play on the DTXTREME III are transmitted to the computer then returned back to the DTXTREME III, producing a “dou- ble” sound, since the tone generator block is receiving per- formance data (MIDI data) from both the keyboard directly and the computer. To prevent such a situation, you need to separate the keyboard block from the tone generator block of the DTXTREME III. This is why Local Control should be set to “off.” 1 Press the [UTILITY] button to enter the Utility mode, then press the [F5] MIDI but- ton followed by the [SF1] SWITCH button. 2 Move the cursor to the “LocalCtrl,” then set this parameter to “off.” 3 Press the [ENTER/STORE] button to store this setting. ■Setting up the DAW on the computer 1 Set MIDI Thru to “on” on the DAW. By setting MIDI Thru to “on,” the MIDI data generated by playing the pad and transmitted to the computer will be returned back to the DTXTREME III. As shown in the example below, the MIDI data transmitted from the DTXTREME III then recorded to the computer via MIDI channel 1 will be returned back from the com- puter to the DTXTREME III via MIDI channel 3 according to the setting of the recording track. As a result, the tone generator of the DTXTREME III will sound the MIDI data generated by playing the pad as MIDI data of channel 3. The instructions below show how to use the DTXTREME III as a MIDI tone generator. In this case, actual MIDI sequence data is to be transmitted from a DAW or sequencer on the computer. ■Setting up the DAW on the computer 1 Set the MIDI port on the DTXTREME III. 2 Start playback of the MIDI file. Recording Your Performance on the DTXTREME III to Computer NOTE • The acronym DAW (digital audio workstation) refers to music software for recording, editing and mixing audio and MIDI data, such as Cubase. NOTE • For detailed instructions, refer to the manual of the DAW you are using. Song Playback From a Computer Using the DTXTREME III as a Tone Generator USB TO HOST terminal Tone generator block (recognizing MIDI Channel 3 data) Keyboard (output via MIDI Channel 1) Local Control = off IN CH1 OUT CH3 Computer (Cubase, etc.) MIDI Through = on DTXTREME III

DTXTREME III Owner’s Manual

25 Adjusting the Sound and Display Contrast You can adjust the total volume levels of the DTXTREME III sound. Using the MASTER slider adjusts the output volume of the stereo mix from the OUTPUT L/MONO and R jacks. Using the PHONES slider adjusts the output volume of the stereo- mixed sounds for the PHONES jack. This is independent from the MASTER slider setting. For details about all of the sliders as well as the PHONES and MASTER, see page 31. If the display is not easily visible, use the Contrast control on the rear panel to adjust for optimum visibility. 888 Adjust the total volume by using the MASTER slider/PHONES slider Adjust the display contrast with the Contrast control. DTXTREME III NOTE • Keep in mind that the LCD display is not a touch screen type. Do not touch and press the display directly or forcefully.

DTXTREME III Owner’s Manual

Selecting the Trigger Setup The Trigger Setup contains various settings related to Trigger Input Signals received from pads or drum triggers (Yamaha DT20, etc.) that are connected to the Trigger Input jacks. These settings let you optimize the DTXTREME III for best oper- ation and response to these signals. Select an appropriate Trigger Setup for your Drum Kit from the pre-programmed Trigger Setups in the DTXTREME III. Use the operation described below to select the Trigger Setup you want to use. 1 Press the [TRIGGER] button to enter the Trigger mode. The Trigger selection display appears. 1 Trigger Setup number Indicates the current Trigger Setup number. B Trigger Input Level Indicator As soon as you strike the pad, the Trigger Input Level is shown as a bar graph above the number corresponding to the Trigger Input jack connected to the pad you’ve hit. C [SF6] Input Lock Pressing this button turns the Input Lock (“L” indicator at the right corner of the display) on or off. Normally, the Trigger Input jack or Trigger Input Source to be edited can be determined by hitting the corresponding pad. If you want to maintain it even if you hit one of the pads, press this button to turn the Input Lock (“L” indi- cator) on. 2 Select the desired Trigger Setup number by using the data dial, [INC/YES] button or [DEC/NO] button. For information about each Trigger Setup, refer to the Trigger Setup List on page 27. If you want a particular Trigger Setup (i.e., the one you’ve selected above) to be called up every time the power of the DTXTREME III is turned on, follow the instructions below. 1 Press the [UTILITY] button to enter the Utility mode. 2 Press the [F1] GENERAL button followed by the [SF4] START UP button to call up the Start Up display. 1 TriggerNo (Trigger Setup number) Indicates the Trigger Setup number called up when the power of the DTXTREME III is turned on. 3 Move the cursor to the Trigger Setup num- ber, then select the desired number by using the data dial, [INC/YES] button or [DEC/NO] button. For information about each Trigger Setup, refer to the Trigger Setup List on page 27. 4 Press the [ENTER/STORE] button to store the setting. Selecting the Trigger Setup Settings PRE: 01 – PRE: 07, USR: 01 – USR: 05 2 1 3 Setting a Default Trigger Setup to be Called Up When the Power is Turned On NOTE • You can create your original Trigger Setup by editing various parame- ters. For details, see page 108. • For Factory Set operations that take longer to process, a message “Please keep power on…” appears during processing. While such a message is shown (while data is being written to Flash ROM), never attempt to turn off the power. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may cause the instrument to not start up properly, even when turning the power on next time. 1 CAUTION

DTXTREME III Owner’s Manual

27 ■Trigger Setup List * In the default setting, “PRE: 01 SP Wide” for Special Drum Set is selected. The original factory settings of this instrument’s User Memory (page 76) can be restored as follows. For each of all modes, you can set whether or not User Memory data is initialized. 1 Press the [UTILITY] button to enter the Utility mode. 2 Press the [F6] FACTSET button to call up the Factory Set display. 1 Checkbox If you enter a checkmark for a mode name in the display (in step 3 below), executing the Factory Set will reset the User Memory data or settings of the corresponding mode to the initial factory settings. For those modes without checkmarks, the User Memory data or settings will be maintained even if Factory Set is executed. 3 Move the cursor to the checkbox of the desired mode then enter or remove the checkmark by using the data dial, [INC/ YES] button or [DEC/NO] button. 4 Press the [ENTER/STORE] button. The display prompts you for confirmation. Press the [DEC/NO] button or [EXIT] button to cancel the operation. 5 Press the [INC/YES] button to execute the Factory Set operation. After the Factory Set has been completed, a “Com- pleted” message appears and operation returns to the original display. No. Name Description PRE: 01 SP Wide For Special Drum Set Wide dynamic range. This setting is designed for maximum expressive control, allowing performance subtleties over a wide dynamic range. PRE: 02 SP Normal Normal setting PRE: 03 SP Narrow Controlled dynamic range delivers stable trigger detection. This setting is designed for producing a smoother, more uniform sound with reduced volume fluctuations. PRE: 04 STD Wide For Standard Drum Set Wide dynamic range. This setting is designed for maximum expressive control, allowing performance subtleties over a wide dynamic range. PRE: 05 STD Normal Normal setting PRE: 06 STD Narrow Controlled dynamic range delivers stable trigger detection. This setting is designed for producing a smoother, more uniform sound with reduced volume fluctuations. PRE: 07 DT10/20 — Use for DT10/20 drum trigger systems applied to acoustic drums. USR: 01 – 05 User Trigger — Allows creation of custom trigger setups. Resetting the User Memory to the Initial Factory Settings • When the factory settings are restored, all the data you created in each mode will be erased. Make sure you are not overwriting any important data. Be sure to save all important data to a USB storage device before executing this procedure (page 114). CAUTION 1 • For Factory Set operations that take longer to process, a message “Executing...” or “Please keep power on.” appears during process- ing. While such a message is shown (while data is being written to Flash ROM), never attempt to turn off the power. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This means that this instrument may not be able to start up properly, even when turning the power on next time. CAUTION

DTXTREME III Owner’s Manual

Quick Guide How to Play the Drum Pads Snare/Tom Hi-Hat Cymbal Just as on an acoustic snare, you can hit the drum pad (e.g., TP120SD illustrated below) in three different ways below. Keep in mind that the example TP120SD illus- trated below is divided into three sections. Head Shot Hitting the main surface of the pad produces the Head Shot sound. Open Rim Shot Hitting the Rim section closest to you produces the Open Rim Shot sound. Closed Rim Shot Hitting the Rim section farthest from you produces the Closed Rim Shot sound. As with an acoustic hi-hat cymbal, you can play the cym- bal pad (e.g., RHH135 illustrated below) along with the Hi-Hat Controller (HH65, etc.) via the ways as illustrated below. Keep in mind that the example RHH135 illustrated below is divided into two sections. Open/Close In addition to the Foot Close sound obtained pressing the Hi-Hat Controller, you can hold and press the Controller down even more firmly (in the closed condition) for get- ting a “tighter” closed hi-hat sound. Bow Shot Hitting the main surface of the pad (the bow section located between the cup and edge) produces the Bow Shot sound. Edge Shot Hitting the outside edge of the pad produces the Edge Shot sound. Hi-Hat Splash Pressing the Hi-Hat Controller then releasing it immedi- ately produces the Hi-Hat Splash sound. Closed Rim Shot (rim 2) Head Shot (main pad) Open Rim Shot (rim 1) Bow Shot Edge Shot

How to Play the Drum Pads

Quick Guide DTXTREME III Owner’s Manual 29 Quick Guide Ride Cymbal As with an acoustic ride cymbal, you can play the cymbal pad (e.g., PCY155 illustrated below) via the various ways as illustrated below. Keep in mind that the example PCY155 illustrated below is divided into three sections. Bow Shot Hitting the main surface of the pad (bow section located between the cup and edge) produces the Bow Shot sound. Edge Shot Hitting the outside edge produces the Edge Shot sound. Bell Shot Hitting the cup produces the Bell Shot sound. Choke Grabbing the edge of the Cymbal pad immediately after hitting it will stop the sound. Mute Hitting the pad while holding the edge produces a muted sound. Bell Shot (rim 2) Bow Shot Edge Shot (rim 1) NOTE • Depending on the voice assigned to the Edge section, the sound may not stop immediately.

DTXTREME III Owner’s Manual

Playing the DTXTREME III Now that your DTXTREME III is properly connected, it’s time to make some music! Hitting the Pads While hitting the pads, move the MASTER slider or PHONES slider on the panel to raise the overall volume to a comfortable level. Selecting a Drum Kit A ‘Drum Kit’ is a collection of drum sounds (or voices) that play when you hit the pads. Try selecting some of the Drum Kits and enjoy the variety of sounds and drum setups available. 1 Press the [DRUM KIT] button to enter the Drum Kit Select display. If another display appears, press the [F1] PLAY button to call up the Drum Kit Select display. 1 Drum Kit number Indicates the current Drum Kit bank, number and its name. PRE: 01 – PRE: 50 are preset kits and USR: 01 – USR: 50 are user kits stored in internal flash ROM, while EXT-A: 01 – EXT-P: 99 are user kits stored in the external USB storage device con- nected to the USB TO DEVICE terminal. B Drum Kit icon Indicates the music genre of the current Drum Kit. C [SF4] < < < << < < < BANK D [SF5] BANK > > > >> > > > Use these buttons to change the Drum Kit Bank. (PRE, USR, EXT-A, EXT-B … EXT-P) 2 Select the desired Drum Kit by using the [INC/YES] button, [DEC/ NO] button or data dial. Try out the different Drum Kits and select one Drum Kit you like. NOTE • Keep in mind that the example displays shown in this manual are for instruction purposes only, and may appear somewhat different from those on your instrument. 2 1 3 4 NOTE • With the initial default settings, the Drum Kit number is shown also in the LED display. • Some preset Drum Kits have Pad Songs and Drum Loop Voices that will start when the corresponding pad is hit. • The Drum Kit icon can be changed by setting the Icon parameter in the display called up via [F6] OTHER → [SF4] NAME (page 97).

Playing the DTXTREME III

Quick Guide DTXTREME III Owner’s Manual 31 Quick Guide Adjusting the Volume by Using the Sliders You can change the volume for each pad and adjust the overall balance of the Drum Kit by using the sliders on the front panel. 1 MASTER slider Adjusts the output volume of the stereo mix from the OUTPUT L/MONO and R jacks. B PHONES slider Adjusts the output volume of the stereo-mixed sounds for the PHONES jack. This is independent from the MASTER slider setting. C CLICK slider Adjusts the output volume of the click sound. D ACCOMP slider Adjusts the output volume of the accompaniment parts (those other than MIDI chan- nel 10) in the Song. E KICK slider Adjusts the volume of the bass drum. You can change the destination instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. F SNARE slider Adjusts the volume of the snare drum. You can change the destination instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. G TOM slider Adjusts the volume of the toms. You can change the destination instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. H CYMBAL slider Adjusts the volume of the cymbals. You can change the destination instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. I HI-HAT slider Adjusts the volume of the hi-hat cymbals. You can change the destination instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. J MISC slider Adjusts the volume of miscellaneous rhythm or percussion sounds – other than snare and bass drums, toms, hi-hats, and ride and crash cymbals. You can change the desti- nation instruments or voices of which the volume is adjusted by setting the SliderSel parameter called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. 2 1 3 4 5 6 7 8 9 J

DTXTREME III Owner’s Manual

Playing Along With the Click Try playing the DTXTREME III along with the click (metronome). The DTXTREME III is equipped with a high-perfor- mance metronome that gives you a comprehensive variety of settings and allows you to create complex rhythms. Start the Click (Metronome) Press the [CLICK ON/OFF] button to start the click sound. The red lamp lights on the first beat of every measure when the click or a Song is playing. The other beats are indicated with a green light. Press the [CLICK ON/OFF] button again to stop. You can adjust the volume of the click sound by moving the CLICK slider. NOTE • The current Tempo value can be shown on the LED display by set- ting the LED Display parameter to “tempo” in the display called up via [UTILITY] → [F1] GENERAL → [SF5] OTHER. Tempo value Setting the Click volume level 1st beat (red) Other beats (green)

Playing Along With the Click

Quick Guide DTXTREME III Owner’s Manual 33 Quick Guide Changing the Tempo and Time Signature (Beat) of the Click 1 Press the [CLICK] button to enter the Click mode. 2 Press the [F1] PLAY button to call up the Click Play display, if necessary. 1 BEAT (Time Signature) Indicates the time signature of the Click. You can select one of the following values. B TEMPO Indicates the tempo value of the Click. You can set the value over the following range. 3 Move the cursor to the TEMPO or BEAT (Time Signature) by using the Cursor buttons, then set the value by using the [INC/YES] but- ton, [DEC/NO] button or data dial. Settings 1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16 2 1 NOTE • When MIDI Sync ([UTILITY] → [F5] MIDI → [SF2] SYNC → MIDI Sync) is set to “MIDI,” “MIDI” is displayed as the TEMPO value and cannot be set. Settings 030 – 300 Cursor Setting the value Moving the cursor

DTXTREME III Owner’s Manual

Tap Tempo With the Tap Tempo Function, you can set the Song or click’s tempo by manually tapping in the tempo on a pad. This lets you set whatever tempo you desire for playing or practicing. The Audition button can also be used to set the tempo instead of tapping on a pad. 1 Press the [CLICK] button to enter the Click mode. 2 Press the [F3] TAP button to call up the Tap display. 1 TEMPO Indicates the tempo value. 3 Tap on the pad at the tempo in which you want to play (or use the Audition button). You can hit any of the pads. The tempo is detected from the timing at which you hit the pad, and is shown in the LED display and indicated as a TEMPO value in the LCD display. The Tempo value in the LED display will be replaced with the Drum Kit number in a few seconds after performing the Tap with the initial default status when shipped from the factory. 4 Press the [CLICK ON/OFF] button to hear your newly set tempo. The tempo value will be applied to Song playback and Click playback immediately if you change the tempo during playback. Settings 030 – 300 1 NOTE • When the PadFunc parameter (page 126) is set to “tap tempo” in the display called up via [UTIL- ITY] → [F2] PAD → [SF2] PAD- FUNC, the pad specified as source in this display can be used for the Tap Tempo function even if any display other than the Click Tap display is shown. • When MIDI Sync ([UTILITY] → [F5] MIDI → [SF2] SYNC → MIDI Sync) is set to “MIDI,” “MIDI” is displayed as the TEMPO value and the Tap Tempo function is not available. Tempo value

DTXTREME III Owner’s Manual

35 Playing Along With a Song The DTXTREME III contains a wide variety of Preset Songs, organized into the following three categories. Demo Songs These Songs are created to showcase the high-quality sound of the DTXTREME III. Practice Songs These Songs are created to help you practice in a wide variety of musical genres. Pad Songs (page 93) These Songs are created to be called up (during a performance, for example) by hitting a pad. Try selecting among these and play along with them—they are effective tools that help you learn how to drum and mas- ter drumming techniques. The DTXTREME III conveniently lets you mute the drum part of a Song and have only the bass part sound during playback, so you can play the drum part yourself. Song Playback Select one of the DTXTREME III’s Preset Songs and listen to it. The Preset Songs include accompaniment with keyboard, brass, and other voices as well as drum sounds. For a list of the Preset Songs, see the separate Data List booklet. 1 Press the [SONG] button to enter the Song mode. 2 Call up the Song Play display by pressing the [F1] PLAY button, if necessary. 1 Song number Indicates the current Song number. When a Preset Song is selected, one of the categories (“Demo,” “Practice” and “Pad- Song”) is shown at right of the Song number. PRE: Preset Song USR: User Song EXT: External Song saved in the root directory of the USB storage device as a Standard MIDI file (format 0). B Song name Indicates the name of the current Song. NOTE • Keep in mind that the example displays shown in this manual are for instruction purposes only, and may appear somewhat different from those on your instrument. Settings PRE: 01 – PRE: 87, USR: 01 – USR: 50, EXT: 01 – EXT: 99 2 3 1 4

Playing Along With a Song

Quick Guide 36 DTXTREME III Owner’s Manual Quick Guide C Drum Kit At the top of the display, the Drum Kit specified by the current Song is shown. When the “L” indication is shown (by pressing the [F6] KITLOCK button), the Drum Kit cannot be changed. D [F6] KITLOCK Press this button to turn the “L” indication (Kit Lock) on. In this status, the current Drum Kit cannot be changed by the Song data. When Kit Lock is turned off, the Drum Kit number will change to the one specified in the current Song: • When a Song is selected. • When playback of a Song reaches the end and stops automatically. • When the beginning of the current song is called up by pressing the [p] button. When Kit Lock is turned on, the Drum Kit number is maintained, even if one of the operations above are performed. 3 After moving the cursor to the Song number, select the desired Song by using the [INC/YES] button, [DEC/NO] button or data dial. Changing the Song calls up the Drum Kit specified by the new Song. When the “L” indication (Kit Lock) is turned on, the current Drum Kit will be maintained even if you change the Song number. 4 Press the [> > > >/■] (Playback/Stop) button to start the selected Song. The lamp lights during Song playback. 5 Press the [> > > >/■] (Playback/Stop) button again to stop playback. Press the [> > > >/■] (Playback/Stop) button once more to resume playback from that point. To start playback of the Song midway through, set the desired location by using the controls below, then press the [>/■] (Play) button. These operations can also be executed during playback. Playback From the Middle of the Song Forward Press the [f] (Forward) button. Fast forward Hold the [f] (Forward) button. Rewind Press the [r] (Rewind) button. Fast Rewind Hold the [r] (Rewind) button. Move to the top of the Song Press the [p] button.

Playing Along With a Song

Quick Guide DTXTREME III Owner’s Manual 37 Quick Guide From the Song Play display, you can change the Song playback position by following the operations below. 1 MEAS (Measure) Indicates the current position of the Song. 1 Move the cursor to MEAS (Measure). 2 Move forward or backward through the measures by using the [INC/YES], [DEC/NO] buttons and the data dial. You can set repeated Song playback (the Song plays from beginning to end and repeats). When “ ” is selected, the Song plays from beginning to end and stops automatically. B Repeat Fast Forward/Rewind 1 NOTE • When the cursor is located at MEAS, the NUM icon is shown at the menu corresponding to the [SF6] button. In this condition, you can use the [SF1] – [SF5] and [F1] – [F5] buttons as number but- tons by pressing the [SF6] NUM button. For details, see page 14. Repeat Playback NOTE • The Song Repeat setting on the [F1] PLAY display is temporary and cannot be maintained as data. If you want to apply the Repeat setting to the Song data, set the Repeat parameter in the display called up via [SONG] → [F2] JOB → [SF1] SONG → “03: Song Name, Tempo, Repeat.” • Preset Songs and User Songs include the Repeat setting. This is why the Repeat setting shown on the [F1] PLAY display is changed when a certain Preset Song or User Song is selected. On the other hand, SMF Songs (EXT: 01 – 99) on the USB storage device include no Repeat setting. This is why the Repeat setting shown on the [F1] PLAY display is main- tained even when a certain SMF Song is selected. Settings (Normal playback) (Repeated playback) 2

Playing Along With a Song

Quick Guide 38 DTXTREME III Owner’s Manual Quick Guide Adjusting the Volume of the Song Accompaniment You can adjust the volume of the Song accompaniment part (other than drum part) by moving the ACCOMP slider on the front panel. Use both the ACCOMP slider and the MASTER slider (overall volume of Song and pads) to adjust the balance between the Song and your drum part. Changing the Tempo of the Song You can change the tempo of the current Song by following the operations below. 1 TEMPO Indicates the current tempo. B BEAT (Time Signature) Indicates the time signature of the Click sound. 1 Use the Cursor buttons to move the cursor to the location to be edited. 2 Set the value by using the [INC/YES], [DEC/NO] buttons and the data dial. Adjusting the overall volume Adjusting the accompaniment part of the Song 1 2 NOTE • The tempo value can be shown on the LED display by setting the LED Display parameter in the dis- play called up via [UTILITY] → [F1] GENERAL → [SF5] OTHER. • Each of the Preset Songs includes the original tempo set- ting. This tempo value is called up automatically when the Song is selected and the top of the Song is called up by pressing the [p] button. • If you want to maintain the tempo value even when you change the Preset Song, set the Tempo Link parameter to “off” in the display called up via [UTILITY] → [F1] GENERAL → [SF5] OTHER. • The Song Tempo value on the [F1] PLAY display is temporary and cannot be maintained as data. If you want to apply the Tempo value to the Song data, set the Tempo parameter in the dis- play called up via the [SONG] → [F2] JOB → [SF1] SONG → “03: Song Name, Tempo, Repeat.” Settings 030 – 300 Settings 1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16

Playing Along With a Song

Quick Guide DTXTREME III Owner’s Manual 39 Quick Guide Song Part Mute Setting The Mute function lets you turn on/off the rhythm (drum & percussion sound) part, bass part and other accompaniment part individually, or turn selected tracks on/off. For example, you could mute the rhythm part to play rhythms yourself using the pads, or you could play along with just the bass part sounding, or you could jam with an actual bass player with all other accompaniment parts enabled. The Mute status can be confirmed by checking the tabs corresponding to the [SF1] – [SF3] buttons. A part name indication of “DRUM,” “BASS,” and “OTHER” in black characters means that the corresponding part is muted while a part name indi- cation in white characters means that the corresponding part is turned on. Pressing these buttons toggles part playback on and off (Mute). 1 [SF1] DRUM Pressing this button toggles DRUM part playback on and off (Mute). This button does not affect the same part included in Track 2 of the Song. B [SF2] BASS Pressing this button toggles BASS part playback on and off (Mute). C [SF3] OTHER Pressing this button toggles OTHER part playback on and off (Mute). D [SF4] TR1 (Track 1) Pressing this button toggles Track 1 playback on and off (Mute). E [SF5] TR2 (Track 2) Pressing this button toggles Track 2 playback on and off (Mute). On Off (Mute) Mute status Example: DRUM part (rhythm part) 1 2 3 4 5 NOTE • The Preset Songs consist of mul- tiple parts (MIDI channels) and have been recorded to a single track (Track 1). For details about the Song data structure (relation- ship between parts and tracks), see page 67. • When no data is recorded to Track 1 or 2, the corresponding tab (“TR1” or “TR2”) is not shown in the display. When a Preset Song is selected, “TR2” is not shown in the display because no data is recorded to Track 2 for all the Pre- set Songs. • Tracks TR1 and TR2 of an exter- nal Song (EXT: 01 – 99) saved to a USB storage device cannot be muted.

DTXTREME III Owner’s Manual

Creating a Drum Kit The DTXTREME III lets you create your own original Drum Kit by assigning your favorite Drum Voice to each pad and setting its tuning, pan, decay, reverb, etc. ● Drum Voice A Drum Voice is an percussion/drum instrument assigned to each pad. Assigning Drum Voices to pads makes up a Drum Kit. ● Drum Kit A Drum Kit is a collection of Drum Voices assigned to the individual pads. Selecting a Drum Kit assigns the Drum Voice(s) to each pad. ● Voice Set When you connect a stereo pad (referred to as a “two-zone pad” and “three-zone pad”) to the Trigger Input jack (pages 12 and 60), a different Drum Voice is triggered by the pad depending on the section you hit. A set of Voices that can be triggered from a single pad is referred to as a “Voice Set.” You can assign a Voice Set to each pad (Trigger Input jacks). Here, select a Voice Set for each of pads (Trigger Input jacks) to create your original Drum Kit. 1 Press the [DRUM KIT] button to enter the Drum Kit mode, then press the [F1] PLAY button as necessary. 2 Select the desired Drum Kit by using the data dial, [INC/YES] and [DEC/NO] buttons. A good idea is to select a Drum Kit that is close in sound to the type of kit you intend to create. Here, select “PRE: 01.” 3 Press the [F2] VOICE button, then the [SF1] SELECT button to call up the display shown below. 1 INPUT or SOURCE When “INPUT” is shown here, the Trigger Input jack (pages 12 and 60) is currently selected for editing, and you can change it to the desired one to which you want to assign the Voice Set. When “SOURCE” is shown here, the Trigger Input Source (page 61) is currently selected for editing, and you can change it to the desired one to which you want to assign the Voice. B Voice Set category Preset Voice Sets are divided into the following categories, which you can select here. 5 4 1 2 3 NOTE • The Voice Set does not include the User Voice assignment. Settings kick, snare, tom, cymbal, hihat, perc, efct

Creating a Drum Kit

Quick Guide DTXTREME III Owner’s Manual 41 Quick Guide C Voice Set number You can select the Voice Set number here from the Voice Set category selected above. In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger Input source is different from that in the current Voice Set. D [SF5] SOURCE or INPUT Pressing this button toggles the indication at the top left corner between INPUT (Trigger Input jack) and SOURCE (Trigger Input Source). E [SF6] Input Lock Pressing this button turns the Input Lock (“L” indicator at the right corner of the dis- play) on or off. Normally, the Trigger Input jack or Trigger Input Source to be edited can be determined by hitting the corresponding pad. If you want to maintain it even if you hit any pad, press this button to turn the Input Lock (“L” indicator) on. 4 When “INPUT” is shown at the tab corresponding to the [SF5] button, press the [SF5] button so that “INPUT” is shown at the right corner of the display. 5 Select the Trigger Input jack by hitting the corresponding pad or by moving the cursor to the INPUT then using the data dial, [INC/ YES] and [DEC/NO] buttons. The corresponding illustration appears. 6 Move the cursor to the Voice Set category, then select the desired category by using the data dial, [INC/YES] and [DEC/NO] buttons. 7 Move the cursor to the Voice Set number, then select the desired number by using the data dial, [INC/YES] and [DEC/NO] buttons. ■The [E] indicator When changing the value of the parameter in the Drum Kit mode, the [E] (Edit) Indicator will appear on the top left corner of the LCD display. This gives a quick confirmation that the current Drum Kit has been modified but not yet stored. To store the current edited status, follow the instructions on the next page. Settings 0 – 127 (0: No Assign) Edit Indicator

Creating a Drum Kit

Quick Guide 42 DTXTREME III Owner’s Manual Quick Guide To store the original Drum Kit you’ve created thus far, follow the instructions below. 1 Press the [ENTER/STORE] button. The following display appears. 2 Select the destination Drum Kit memory. First, move the cursor to the Drum Kit bank then select the desired one from “USR” and “EXT-A” through “EXT-P.” When you want to select a Drum Kit from “EXT-A” through “EXT-P,” make sure to connect the appropriate USB storage device to the USB TO DEVICE terminal. Second, move the cursor to the Drum Kit number, then select the desired one. 3 Press the [ENTER/STORE] button again. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 4 Press the [INC/YES] button to execute the Store operation. Storing the Edited Drum Kit • When the [E] indicator is shown (meaning that the current Drum Kit has been modified but not yet stored), all your edits will be lost when selecting a different Drum Kit. Keep in mind that the Drum Kit may also be inadvertently changed by selecting a different Song. Make sure to store the edited Drum Kit before selecting a different Drum Kit or Song. CAUTION • Never attempt to turn off the power while the message “Please keep power on” is shown; all data you have created may be lost. Only use the voltage specified as correct for the DTXTREME III. Destination Drum Kit number Destination Drum Kit bank CAUTION

DTXTREME III Owner’s Manual

43 Recording Your Drum Performance to a Song In this section, you’ll learn how to record your performances and create Songs using the Song Recording features. Recording System • Recording can be done with any of the User Songs. You cannot record your performance to Preset Songs. • Each User Song contains two tracks available for recording. Recording can be done to one of the tracks at a time. • A recorded Song doesn’t contain recordings of the audio sounds of the drums, but rather the performance information or data of precisely when and how each pad was hit as MIDI events. Also, MIDI data produced by an external MIDI key- board connected to the MIDI IN connector can be recorded as well as MIDI sequence data received via the USB TO HOST terminal from your computer. • The recorded Song data is not audio data but MIDI sequence data, allowing you to freely change the tempo, Drum Kit and Drum Voice when playing back the recorded Song. • The tempo and time signature (Beat parameter) can be recorded only as the header data. While recording, these cannot be recorded, although the tempo can be changed. For more information about the Song data structure, see page 67. Recording Method Generally, MIDI sequencers provide two methods of recording: Realtime Recording and Step Recording. The DTXTREME III provides only Realtime Recording. This method lets you record the performance data as it is played, allowing you to capture all the nuances of an actual drum performance. When “replace” is selected as Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), you can record your drum performance to a track which contains no data. Keep in mind that you cannot record your drum performance to a track which contains any data. If you want to replace your performance data with already-recorded data, use the Clear Track Job (page 101) or Clear Song Job (page 99) before recording. When “overdub” is selected as the Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), loop recording is enabled, allowing you to add more performance data to a track that already contains data. The first ‘lap’ in the loop recording is kept, and other parts you play in the successive laps are added on top. This method lets you build up complex phrases. The built-in sequencer offers two sequence tracks (Tr1 and Tr2) for each Song, and you can use them for both recording and playback. Each track can contain any event on any MIDI channel (1 to 16). This means you can connect a keyboard to the MIDI IN connector of the DTXTREME III and (with the help of a keyboard playing friend) record both the keyboard performance and your Drum Kit playing in real time onto a single track. If you merge contents on both tracks into one track and empty the other track by using the Mix Track Job (page 100), you can record the new data to the empty track separately. Realtime Recording Replace and Overdub (Loop) Two Tracks and Multi-channel Recording

Recording Your Drum Performance to a Song

Quick Guide 44 DTXTREME III Owner’s Manual Quick Guide Recording Your Drum Performance to a Song 1 Select the desired Drum Kit in the Drum Kit mode. 2 Press the [SONG] button to enter the Song mode then press the [F1] PLAY button to call up the Song Play display as necessary. 3 Press the [F6] KITLOCK button so that the “L” indicator appears at the top right of the display. This step is necessary because selecting a Song may change a Drum Kit. 4 Select a User Song to be recorded by using the [INC/YES], [DEC/ NO] buttons and the data dial. Make sure to select a User Song that contains no data and does not indicate “TR1” and “TR2” in the display. 5 Press the [REC] button to call up the REC STANDBY display. 1 Type (Recording Type) Determines the Recording Type. You can select “replace” or “overdub.” For details, see page 43. B Track (Recording Track) Determines the track to be recorded. C Quantize Determines the Record Quantize value. Record Quantize automatically aligns the timing of notes as you record. When the cursor is located at the Quantize value, the note type icon is shown at the menu corresponding to the [SF6] button. In this condi- tion, you can call up a list of the note type icons by pressing the [SF6] button, then select the desired item from the list. NOTE • When a Preset Song is selected, this step may not be necessary, since pressing the [REC] button selects an empty User Song. If all the User Songs contain data (if there is no empty Song), the message “Seq data is not empty” appears, indicating that you cannot call up the REC STANDBY display by pressing the [REC] button in step 5. In this case, step 4 here is neces- sary. Settings replace, overdub Settings 1, 2 Settings When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: off, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note, dot- ted 1/4 note When another value is selected: off, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note 5 4 6 7 2 3 1

Recording Your Drum Performance to a Song

Quick Guide DTXTREME III Owner’s Manual 45 Quick Guide ■How Quantize Works (example) D Beat (Time Signature) Determines the time signature of the Song. E Tempo Determines the tempo of the Song. F MeasLength (Measure Length) Determines the length of the Song to be recorded. G Meas (Measure) Determines the measure from which recording starts. 6 Set the Type parameter to “replace” by using the [INC/YES], [DEC/NO] buttons and data dial. 7 Move the cursor to “Track,” then select a track to be recorded. Set other parameters as necessary, such as Tempo, Beat (time signature), Measure (from which recording starts) and Quantize. 8 Turn [CLICK ON/OFF] on if you want to use the Click sound. For details about the Click, see page 32. 9 Press the [> > > >/■] (Play/Stop) button to start recording. 10 After recording stops automatically when the last measure (specified by the Measure Length) is reached, press the [> > > >/■] (Play/Stop) button to hear the newly recorded Song. You can stop recording at the middle of the Song by pressing the [>/■] button. 11 Save the recorded Song to a USB storage device. Settings 1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16 Range 030 – 300 Recorded notes were not played in time. The Quantize Function aligns the timing. Perfect timing NOTE • When you select an already- recorded Song, you cannot set the Measure Length to a value greater than that of the selected Song. If you need to set a greater Measure Length, add measures to the Song manually by using the Create Measure Job (page 102) before recording. Range 001 – 999 (differs depending on the status of the User Song and starting measure of recording) Settings 001 – 999 (differs depending on the status of the User Song) • Be careful to avoid turning the power off or disconnecting the AC adaptor during record- ing; otherwise your recorded data will be lost. • The recorded Song data resides temporarily in DRAM (page 76). Because data con- tained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a USB storage device before turning off the power. CAUTION CAUTION

Recording Your Drum Performance to a Song

Quick Guide 46 DTXTREME III Owner’s Manual Quick Guide Recording Additional Notes to an Already-recorded Track (Overdub) Use the Overdub recording method when you want to add more data to a track that already contains data. The Overdub Recording procedure is almost the same as Replace except that the Record type is set to “overdub” and you need to press the [>/■] (Play/Stop) button when you want to stop recording. When the song reaches the end of the last measure, it will automatically start again from the beginning and new data will be added to the track’s previous data. Recording Along With the Preset Song Although your drum performance cannot be recorded to a Preset Song, you can add your own drum performance data to a Preset Song by copying the Preset Song data to a User Song. 1 Select an empty User Song (containing no data) in the Song mode. Note that the “TR1” and “TR2” indications are not shown in the display when an empty User Song is selected. 2 Press the [F2] JOB button followed by the [SF1] SONG button to call up the SONG JOB SELECT display. 3 Move the cursor to “01: Copy Song” then press the [ENTER/ STORE] button to call up the Copy Song Job display. This Job lets you copy the source Song (specified in this Job display) to the current Song. 1 Song bank and number Indicates the bank number and name of the source Song. Type = overdub 1

Recording Your Drum Performance to a Song

Quick Guide DTXTREME III Owner’s Manual 47 Quick Guide 4 Select the desired Preset Song as the copy source then press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Copy Song operation, press the [DEC/NO] button. 5 Press the [INC/YES] button to execute the Copy Song operation. 6 Press the [REC] button to call up the REC STANDBY display. 7 Move the cursor to “Type,” then set this parameter to “replace.” 8 Move the cursor to “Track,” then set this parameter to “2.” Because the Preset Song data is recorded only to track 1, you can record your drum performance to track 2 along while track 1 plays back. 9 Press the [SF1] DRUM button to mute the drum part of the Preset Song data. 10 Press the [> > > >/■] (Play/Stop) button to start recording. 11 After recording stops automatically when the last measure is reached, press the [> > > >/■] (Play/Stop) button to hear the newly recorded Song. You can stop recording at the middle of the Song by pressing the [>/■] button. 12 Save the recorded Song to a USB storage device. • Be careful to avoid turning the power off or disconnecting the AC adaptor during record- ing; otherwise your recorded data will be lost. Track = 2 Type = replace CAUTION

Recording Your Drum Performance to a Song

Quick Guide 48 DTXTREME III Owner’s Manual Quick Guide Re-recording a Track After Clearing To record again, use the following procedure to clear previously recorded data in the track, then try recording again. 1 With the User Song to be re-recorded selected, press the [F2] JOB button followed by the [SF2] TRACK button in the Song mode to call up the TRACK JOB SELECT display. 2 Move the cursor to “04: Clear Track,” then press the [ENTER/ STORE] button to call up the Clear Track Job display. 1 Track Indicates the track to be cleared. 3 Select a track to be cleared. If you have copied the Preset Song data to the User Song and then recorded your drum performance to track 2, select “2” here. 4 Press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Clear Track operation, press the [DEC/NO] button. 5 Press the [INC/YES] button to execute the Clear Track operation. The data recorded to the specified track will be erased. 6 Re-record your drum performance to the cleared track. Follow the instructions on page 44. 1

Recording Your Drum Performance to a Song

Quick Guide DTXTREME III Owner’s Manual 49 Quick Guide Assigning a Name to a User Song You can assign an original name to a User Song. 1 With the desired User Song selected, press the [F2] JOB button followed by the [SF1] SONG button in the Song mode to call up the SONG JOB SELECT display. 2 Move the cursor to “03: Song Name, Tempo, Repeat” then press the [ENTER/STORE] button to call up the Job display. 1 Name Determines the Song name, which can contain up to 10 characters. For detailed instructions on naming, refer to “Basic Operation” on page 15. B [SF6] LIST When the cursor is located at Name, this [LIST] icon appears at the right bottom of the display indicating that you can call up the Character List display by holding the [SF6] button. For details, see page 15. 3 Enter the Song name by following the instructions on page 15. You can call up the character list by pressing the [SF6] LIST button, then select the desired one from the list. 2 1

DTXTREME III Owner’s Manual

Using the Groove Check Function Another highly useful feature of the DTXTREME III is the Groove Check function. As you play along with a song or the click, Groove Check compares your timing with the song or click playback and lets you know how accurate your playing is. The related Rhythm Gate function—in which the sound is cancelled if your timing is off—also provides a great way for you to improve your technique. Setting the Check Timing This section describes how to specify the note timing to which the Groove Check and Rhythm Gate is applied. 1 Press the [CLICK] button to enter the Click mode. 2 Press the [F4] GROOVE button, then the [SF3] SETTING button. 1 Note Determines the note timing to which Groove Check and Rhythm Gate are applied. B Swing This parameter is available only when 8th note triplet is selected in the Note parameter. This parameter lets you specify the third note timing of the triplet as correct. In other words, this determines how your swing feel will be evaluated with Groove Check. NOTE • Groove Check can only be used during song or click playback, and only from the Groove Check dis- play called up via [CLICK] → [F4] GROOVE → [SF1] G.CHECK, while Rhythm Gate can only be used during song or click play- back, and only from the Rhythm Gate display called up via [CLICK] → [F4] GROOVE → [SF2] R.GATE. 2 1 Settings When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: whole note, dotted 1/4 note, 8th note, 16th note When another value is selected: whole note, 1/4 note, 8th note, 16th note, 8th note triplet Range -39 – 0 – +39 0 (standard): Assumes that the correct timing is exactly at the third note of the triplet. -39 (minimum): Assumes that the correct timing is close to the third note at 16th note resolution. +39 (maximum): Assumes that the correct timing is close to the fourth note at 16th note resolution. swing = 0 swing = -39 swing = +39 Assuming the timing around here is correct.

Using the Groove Check Function

Quick Guide DTXTREME III Owner’s Manual 51 Quick Guide 3 Move the cursor to the Note parameter by using the Cursor but- tons, then select the desired note type by using the [INC/YES], [DEC/NO] buttons and data dial. 4 If the 8th note triplet is selected in step 3, move the cursor to the Swing parameter, then select the desired value. Trying Out Groove Check 1 Select the desired Song (if you are using a Song). 2 Press the [CLICK] button to enter the Click mode, then set the Note and Swing parameters by following the instructions on page 50. 3 Press the [F4] GROOVE button, then the [SF1] G.CHECK button to call up the Groove Check display. 1 Trigger Input 1 – 5 Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Groove Check. Any (or all) pads can be selected, and up to five differ- ent pads can be monitored at once. The “ALL” indication shows the result for all sounds (from all pads). The “NO ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack. 4 Move the cursor to the Trigger Input, then select the desired one. 5 After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback. Groove Check starts as soon as you hit the drum pad. The result for each hit (accu- racy of the hit timing) is shown in the display in real time. 6 Stop playback then confirm the result of the Groove Check. For details on the Groove Check display indications, see below. 1 Settings NO ASGN, SNARE … PAD15, ALL

Using the Groove Check Function

Quick Guide 52 DTXTREME III Owner’s Manual Quick Guide ■Groove Check Results In the Groove Check display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below. Trying Out Rhythm Gate The Rhythm Gate function lets you check the accuracy of your hit timing more finely and strictly. The sound is produced only when you hit at the correct (allowable) timing, which can be specified beforehand. 1 Select the desired Song (if you are using a Song). 2 Press the [CLICK] button to enter the Click mode, then set the Note and Swing parameters by following the instructions on page 50. 3 Press the [F4] GROOVE button, then the [SF2] R.GATE button to call up the Rhythm Gate display. 1 Trigger Input 1 – 5 Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Rhythm Gate. Any (or all) pads can be selected, and up to five different pads can be monitored at once. The “ALL” indication shows the result for all sounds (from all pads). The “NO ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack. B Rhythm Gate Range The crosshatch bar graph which indicates the hit timing range (regarded by Rhythm Gate as correct) is specified by setting the EARLY value and LATE value for each Trigger Input. From this display, the pad sound is produced only when hitting the pad within this timing window. NOTE • The interval between the left end (EARLY position) and the right end (LATE position) is equivalent to the length of a 16th note. Actual timing at which the pad was hit last. This crosshatch area indicates the range of all your hits so far in this session. This white line represents the average timing of all your hits so far in this session. Center line; indicates the correct timing. 1 2 2 Settings NO ASGN, SNARE … PAD15, ALL NOTE • This parameter can be set in 1/ 120 of a 16th note. The distance from the left edge to the right edge of the display will be equiva- lent to length of 16th note. Range -59 – +59

Using the Groove Check Function

Quick Guide DTXTREME III Owner’s Manual 53 Quick Guide 4 Move the cursor to the Trigger Input, then select the desired one. When “ALL” is selected for any one of the lines, no other lines can be used. 5 Move the cursor to the EARLY or LATE column, then set the allowable range by using the [INC/YES], [DEC/NO] buttons and data dial. According to the value set here, the Rhythm Gate range (crosshatch bar) becomes wider or narrower. 6 After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback. The Rhythm Gate starts as soon as you hit the drum pad. The result for each hit (accuracy of the hit timing) is shown in the display in real time. 7 Stop playback, then confirm the result of the Rhythm Gate. For details on the Rhythm Gate display indications, see below. ■Rhythm Gate Results In the Rhythm Gate display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below. Indicates the actual timing at which you hit the pad. The sound is produced only when this timing is within the bar graph. This bar graph indicates the allowable range (the timing range within which sound is produced). This is different from the bar graph in the Groove Check display, indicates the timing range of all your actual hits.

DTXTREME III Owner’s Manual

Saving the Created Data to a USB Storage Device The File mode provides tools for transferring data between the instrument and the USB stor- age device connected to the USB TO DEVICE connector. This section describes how to save all the data (including Drum Kit, Drum Voice, Song, and Trigger Setup, etc.) to a USB stor- age device as a single file and load it from the device to the instrument. File/Folder Selection The illustrations and instructions below show you how to select files and folders on the USB storage devices within the File mode. NOTE • For details about USB storage devices, see 21. Select the File Type (page 113) from the TYPE column, then press the Cursor [M] button to move the cursor to the File/ Directory box at the right section in the display. Select the directory or file by using the [INC/DEC], [DEC/NO], Cursor [B]/[V] buttons and data dial. To return to the next highest level, press the [EXIT] button. To go to the next lowest level, highlight the desired folder and press the [ENTER/STORE] button.

Saving the Created Data to a USB Storage Device

Quick Guide DTXTREME III Owner’s Manual 55 Quick Guide Saving the Created Data to a USB Storage Device The Save operation can be done via various methods, such as saving all data as a single file or saving a specified type of data (e.g., only Drum Kits) as a single file. This section describes instructions on saving all the data you created in each mode of the DTXTREME III to a USB storage device as a single file. After connecting the USB storage device, follow the instructions below. 1 Press the [FILE] button to enter the File mode. 2 Press the [F1] SAVE button to call up the Save display. 3 Move the cursor to the TYPE parameter, then set the File type to “AllData” by using the data dial or the [INC/YES] and [DEC/NO] buttons. 4 Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 15 in the Basic Operation section. You can call up a convenient character list for easier name entry by pressing the [SF6] button. 5 Press the Cursor [MMMM] button to move the cursor to the file/direc- tory select box, then select a destination directory. This step is necessary if you have created a directory as destination on the USB stor- age device. This is step is not necessary if you want to save the file to the root direc- tory. 6 Press the [SF1] EXEC to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirma- tion. Press the [INC/YES] button to execute the Save operation to overwrite the exist- ing file, or press the [DEC/NO] button to cancel it, then enter the file name again. After the data has been saved, a “Completed” message appears and operation returns to the original display. NOTE • If you want to call up a sub direc- tory, move the cursor to the desired directory then press the [ENTER/STORE] button. While the data is being saved, make sure to follow these precautions: • Never remove or eject the media from the device (USB storage). • Never unplug or disconnect any of the devices. • Never turn off the power of the DTXTREME III or the relevant devices. CAUTION

Saving the Created Data to a USB Storage Device

Quick Guide 56 DTXTREME III Owner’s Manual Quick Guide Loading a File Saved to a USB Storage Device This section describes instructions on loading a file saved to a USB storage device as an “AllData” file. 1 Press the [FILE] button to enter the File mode. 2 Press the [F2] LOAD button to call up the Load display. 3 Move the cursor to the TYPE parameter, then set the File type to “AllData” by using the data dial or the [INC/YES] and [DEC/NO] buttons. 4 Press the Cursor [MMMM] button to move the cursor to the file/direc- tory select box, then select the desired file to be loaded. If the file is saved under any directory, select the directory including the desired file, then press the [ENTER/STORE] button to find the desired file. 5 Press the [SF1] EXEC to execute the Load operation. After the data has been loaded, a “Completed” message appears and operation returns to the original display. • Loading a file (extension: T3A) to the DTXTREME III automatically erases and replaces all existing data in the User memory. Make sure to save any important data to a USB storage device before performing any Load operations. While the data is being loaded, make sure to follow these precautions: • Never remove or eject the media from the device (USB storage). • Never unplug or disconnect any of the devices. • Never turn off the power of the DTXTREME III or the relevant devices. CAUTION CAUTION

DTXTREME III Owner’s Manual

57 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Reference Basic Structure of the DTXTREME III This section describes the internal design of the DTXTREME III so that you can fully take advantage of the advanced and convenient functions of this instrument. Take a few moments here to understand how trigger signals are generated and transferred to the DTXTREME III when you hit the pads and how the sound is produced. The Functional Blocks Pad (Trigger Input Source) Trigger Signal Trigger Input jacks ● Trigger Setup • Preset • User Recording your drum perfor- mance as MIDI data. Playing the tone generator by hitting the pad. or or MIDI output Audio output Tone Generator ● Drum Kit Created by assigning a Drum Voice to each of the Trigger Input Sources on the pad. The following banks are available. • Preset Drum Kit • User Drum Kit • External Drum Kit A – P ● Drum Voice Assigned to each Trigger Input Source of the pad to make up a Drum Kit. • Preset Voice • User Voice Sampling Assigns the audio signal (obtained from the external device) to a User Voice. Audio signal Recording the audio signal from the external audio device or microphone in the Sampling mode, or loading the audio file from the USB storage device in the File mode. Effect ● Set for each Drum Kit • Reverb • Chorus • Variation ● Set in the Utility mode • Master Effect • Master EQ Song ● Playback • Preset Song • User Song • External Song ● Recording Recording your drum performance to a User Song as MIDI data. Playback [DRUM KIT] → [F2] VOICE → [SF2] OUT-TUNE → OutputSel [UTILITY] → [F5] MIDI → [SF3] OTHER → MIDI IN/OUT Microphone, etc. CD, MD, etc. Trigger Signal

Basic Structure of the DTXTREME III

Reference 58 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Pads (Trigger Input Sources) and Trigger Signals Hitting the pad produces a trigger signal which includes information about how strongly you hit the pad and what section of the pad you hit. The signal is transmitted via the cable and Trigger Input jack (pages 12 and 60) to the DTXTREME III. The corresponding drum sound is triggered in the Tone Generator Block by this trigger signal. One trigger signal triggers one Drum Voice when setting the pad to sound only a single sound at a time. One pad generates one type of trigger signal or mul- tiple types of trigger signals according to the pad model, what section of the pad you hit, how you play the pad and the par- ticular pad settings. The pad generating the trigger signal may be also referred to as “Trigger Input Source.” ■Mono pads generating one type of trigger signal Mono pads such as the TP65 drum pad and PCY65 cymbal pad can generate and transmit only one type of the trigger signal to the DTXTREME III regardless of where on the pad you hit. ■2-zone pads/3-zone pads generating multiple types of trigger signal The PCY65S generates two different types of trigger signals and the PCY155 generates three different types of trigger signals depending on where you hit the pad, while the PCY65 generates one type of trigger signal regardless of the location of the hit. Pads generating multiple types of trigger signals depending on where they are hit commonly come in two different types: 2-zone pads or 3-zone pads. The PCY155 illustrated below as example can gener- ate three types of trigger signals from the Pad section, Edge section and Cup section, each of which is a separate Trigger Input Source. Three Trigger Input Sources on the cymbal pad and the corresponding trigger signals NOTE • The KICK jack is a mono jack and cannot handle multiple trigger signals even when a 2-zone pad or 3-zone pad is connected. The Voice assigned to the Trigger Input Source A (Bow section) is triggered. The Voice assigned to the Trigger Input Source B (Edge section) is triggered. The Voice assigned to the Trigger Input Source C (Cup section) is triggered. One cable and One Trigger Input jack handle three types of trigger signals. Trigger Signal A Trigger Signal B Trigger Signal C Example: PCY155 A: Bow section B: Edge section C: Cup section

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 59 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■Pad Controllers generating different types of trigger signals according to the settings Different types of Trigger Signal are generated also by using the Pad Controller of a drum pad. When a 3-zone snare drum pad (e.g., TP120SD) equipped with a Pad Controller is connected to the SNARE jack and the Pad Controller Type parameter is set to “snares” in the display called up via [DRUM KIT] → [F5] PAD → [SF1] PADCTRL, the TP120SD can generate two different types of trigger signals according to the snappy setting’s on/off status controlled by the Pad Controller. By combining these two types with the three types generated depending on the particular zone you hit, a total of six differ- ent types of trigger signals can be generated from the TP120SD. For details, see below. Six types of trigger signals generated by using a 3-zone pad and turning the Snappy setting On/Off ■Hi-Hat Controllers generating different types of trigger signals according to the pressure applied Hi-Hat cymbal pads (e.g., RHH135, 2-zone pad) can generate various types of trigger signal according to how deeply you press the Hi-Hat Controller (e.g., HH65 connected to the RHH135) as well as the two different types of signals generated depending where on the pad you hit. Obtaining trigger signals from an acoustic drum You can get trigger signals from an acoustic drum or similar percussion instrument by installing an appropriate drum trigger product (e.g., DT10 or DT20). This lets you trigger sounds on the DTXTREME III by playing the acoustic drum or percussion imt. A C B A C B Six types of trigger signals for a single pad Example: TP120SD ●When you turn the Pad Controller right to set the Snares On/Off to “on”: ●When you turn the Pad Controller left to set the Snares On/Off to “off”: Trigger Signal B Trigger Signal C Trigger Signal A One cable and One Trigger Input jack handle six types of trigger signals. Trigger Signal B’ Trigger Signal C’ Trigger Signal A’

Basic Structure of the DTXTREME III

Reference 60 DTXTREME III Owner’s Manual The DTXTREME III provides Trigger Setup parameters for optimum handling of the trigger signals transmitted from the pads and to ensure the expected sounds are produced. The Trigger Setup parameters include sensitivity (determining how the DTXTREME III responds to the trigger signal) and settings for avoiding problems such as double-triggering (two sounds played at the same time) and cross-talk (mixed input signals between the jacks). The DTXTREME III lets you create up to five original settings as User Trigger Setups as well as the seven preset Trigger Setups. As described above, some pads feature multiple Trigger Input Sources, each of which can generate its own trigger signal. Depending on the jack to which the pad is connected, however, some trigger signals cannot be transmitted to the DTX- TREME III. To avoid trigger signal drop outs, refer to the list below when connecting pads to the jacks on the rear panel of the DTXTREME III. Indicates the corresponding pad model is compatible with 3-zone pads. In case of the TP model, three types (two rim sections and head section) of trigger signals are recognized. In case of the PCY model, three types (bow, edge and cup sections) of trigger signals are recognized. Indicates the corresponding pad model is compatible with 2-zone pads. In case of the RHH model, two types (bow and edge sections) of trigger signals are recognized. In case of the PCY model, three types (bow and edge sections) of trigger signals are recognized. Indicates the corresponding pad functions as a mono pad. ( ) Indicates the corresponding pad can be connected to the corresponding jack although the preset data such as Drum Kit and Drum Voice will not assume such a case. Trigger Setup Pad and Trigger Input Jack Pads Trigger Input jacks of the DTXTREME III Model Product name (1) SNARE (2) TOM1 (3) TOM2 (4) TOM3 (5) TOM4 (6) RIDE (7) CRASH 1 (8) CRASH 2 (9) HI-HAT (10) KICK/(11) (12) (13) (14) (15) Compatible with 2- zone/3-zone pads and Pad Controllers Compatible with 2- zone/3-zone pads, but not compatible with Pad Controllers Compatible with 2- zone/3-zone pads, but not compatible with Pad Controllers Not compatible with 2-zone/3-zone pads Compatible with 2- zone/3-zone pads, but not compatible with Pad Controllers TP65 Tom pad ( ) ( ) ( ) TP65S Tom pad ( ) ( ) TP100 Tom pad ( ) ( ) ( ) TP120SD Snare pad ( ) ( ) ( ) RHH130 Hi-Hat pad ( ) ( ) ( ) ( ) RHH135 Hi-Hat pad ( ) ( ) ( ) ( ) PCY65 Cymbal pad ( ) ( ) ( ) PCY65S Cymbal pad ( ) ( ) ( ) PCY130 Cymbal pad ( ) ( ) ( ) PCY130S Cymbal pad ( ) ( ) ( ) PCY130SC Cymbal pad ( ) ( ) ( ) PCY135 Cymbal pad ( ) ( ) ( ) PCY150S Cymbal pad ( ) ( ) ( ) PCY155 Cymbal pad ( ) ( ) ( ) KP65 Kick pad ( ) ( ) ( ) ( ) KP125 Kick pad ( ) ( ) ( ) ( ) DT10 Drum trigger DT20 Drum trigger Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 61 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode An entire pad, the particular section you hit and how you play the pad as a source of the trigger signal are collectively referred to as a “Trigger Input Source.” One Trigger Source generates one type of trigger signal. Depending on the model, up to six Trigger Input Sources are provided in one pad. You can assign a Drum Voice to each Trigger Input Source on the DTX- TREME III by following the instructions on page 79. Refer to the following list when assigning a Drum Voice. ■Trigger Input Source List Trigger Input Sources Trigger Source Trigger Input jack How the Trigger Signal is generated LCD indication Full spell snareHd Snare Head (1) SNARE Hitting the head section of the snare drum pad (e.g., TP120SD). snareOp Snare Open Rim (1) SNARE Hitting the open rim shot section of the snare drum pad (e.g., TP120SD). snareCl Snare Closed Rim (1) SNARE Hitting the closed rim shot section of the snare drum pad (e.g., TP120SD). snrHdOff Snare Head Off (1) SNARE Hitting the head section of the snare drum pad (e.g., TP120SD) when the snappy setting (SnaresOn/Off parameter) is turned off. snrOpOff Snare Open Rim Off (1) SNARE Hitting the open rim shot section of the snare drum pad (e.g., TP120SD) when the snappy setting (SnaresOn/Off parameter) is turned off. snrClOff Snare Closed Rim Off (1) SNARE Hitting the closed rim shot section of the snare drum pad (e.g., TP120SD) when the snappy setting (SnaresOn/Off parameter) is turned off. tom1Hd Tom 1 Head (2) TOM1 Hitting the head section of the tom pad (e.g., TP100). tom1Rm1 Tom 1 Rim 1 (2) TOM1 Hitting the rim 1 section of the tom pad (e.g., TP100). tom1Rm2 Tom 1 Rim 2 (2) TOM1 Hitting the rim 2 section of the tom pad (e.g., TP100). : : : : tom4Hd Tom 4 Head (5) TOM4 Hitting the head section of the tom pad (e.g., TP100). tom4Rm1 Tom 4 Rim 1 (5) TOM4 Hitting the rim 1 section of the tom pad (e.g., TP100). tom4Rm2 Tom 4 Rim 2 (5) TOM4 Hitting the rim 2 section of the tom pad (e.g., TP100). rideBw Ride Cymbal Bow (6) RIDE Hitting the bow section of the cymbal pad. rideEg Ride Cymbal Edge (6) RIDE Hitting the edge section of the cymbal pad. rideCp Ride Cymbal Cup (6) RIDE Hitting the cup section of the cymbal pad. crash1Bw Crash Cymbal 1 Bow (7) CRASH1 Hitting the bow section of the cymbal pad. crash1Eg Crash Cymbal 1 Edge (7) CRASH1 Hitting the edge section of the cymbal pad. crash1Cp Crash Cymbal 1 Cup (7) CRASH1 Hitting the cup section of the cymbal pad. crash2Bw Crash Cymbal 2 Bow (8) CRASH2 Hitting the bow section of the cymbal pad. crash2Eg Crash Cymbal 2 Edge (8) CRASH2 Hitting the edge section of the cymbal pad. crash2Cp Crash Cymbal 2 Cup (8) CRASH2 Hitting the cup section of the cymbal pad. hhBwOp Hi-Hat Cymbal Open (9) HI-HAT Hitting the bow section of the cymbal pad when it is not closed by the hi-hat controller. hhEgOp Hi-Hat Cymbal Edge Open (9) HI-HAT Hitting the edge section of the cymbal pad when it is not closed by the hi-hat controller. hhBwCl Hi-Hat Cymbal Close (9) HI-HAT Hitting the bow section of the cymbal pad when it is closed by the hi-hat con- troller. hhEgCl Hi-Hat Cymbal Edge Close (9) HI-HAT Hitting the edge section of the cymbal pad when it is closed by the hi-hat controller. hhFtCl Hi-Hat Cymbal Foot Close (9) HI-HAT Pressing and holding the hi-hat controller by your foot. hhSplsh Hi-Hat Cymbal Foot Splash (9) HI-HAT Pressing and immediately releasing the hi-hat controller. kick Kick (10) KICK Pressing the kick pad by your foot. pad11 Pad 11 (11) PAD11 Hitting the snare pad or tom pad. pad12Hd Pad 12 Head (12) PAD12 Hitting the head section of the tom pad (e.g., TP100). pad12Rm1 Pad 12 Rim 1 (12) PAD12 Hitting the rim 1 section of the tom pad (e.g., TP100). pad12Rm2 Pad 12 Rim 2 (12) PAD12 Hitting the rim 2 section of the tom pad (e.g., TP100). : : : : pad15Hd Pad 15 Head (12) PAD15 Hitting the head section of the tom pad (e.g., TP100). pad15Rm1 Pad 15 Rim 1 (12) PAD15 Hitting the rim 1 section of the tom pad (e.g., TP100). pad15Rm2 Pad 15 Rim 2 (12) PAD15 Hitting the rim 2 section of the tom pad (e.g., TP100).

Basic Structure of the DTXTREME III

Reference 62 DTXTREME III Owner’s Manual Tone Generator Block (Drum Kits and Drum Voices) The tone generator block is the section of the DTXTREME III which plays the Drum Voice assigned to the Trigger Input Source which transmits the trigger signal. Assigning each of Drum Voices to each of the Trigger Input Sources makes up a Drum Kit. A total of 50 Preset Drum Kits are provided in the DTXTREME III. Drum Kits can be edited or created as desired and then stored to up to 50 User Drum Kit locations in internal memory, or stored to a maximum 1584 External Drum Kits (16 Banks x 99 kits = 1584 kits) in an external USB storage device connected to the USB TO DEVICE connector. The DTXTREME III is a comprehensive sound source in it own right just with the built-in Preset Drum Kits; however, you get even more out of the instrument by understanding the internal structure and creating your own original Drum Kits. ■Drum Voices assigned to each of the Trigger Input Sources You can create your own original Drum Kit by assigning the desired Drum Voice to each of the Trigger Input Sources coming from the pad. For instructions, see page 61. ■Convenient Voice Set assignment for each Trigger Input jack Assign Drum Voices to each of the Trigger Input Sources may be time-consuming and even tedious, difficult work. This is why the DTXTREME III provides the Voice Set parameter. Simply by selecting a value of the Voice Set parameter, you can assign the Drum Voices to all the Trigger Input Sources cor- responding to the respective Trigger Input jacks. For instructions, see page 79. Assigning a Drum Voice to each of the Trigger Input Sources A: Assigning a Drum Voice to Trigger Input Source A. B: Assigning a Drum Voice to Trigger Input Source B. C:Assigning a Drum Voice to Trigger Input Source C. Assigning a Voice Set to each of the Trigger Input jacks Assigning a Drum Voice to each of three Trigger Input Sources by assigning the Voice Set to the Trigger Input jack. Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 63 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■Drum Kits consisting of Voice Sets (Drum Voices) For many players and composers, the Preset Drum Kits have all the sound variations you need. How- ever, if you’re looking for something different or want to customize the Kits, you change the sound by making Voice Set assignments for each of the Trigger Input jacks and create your original Drum Kit. If you want to go even further, you change the sound and create a Drum Kit by assigning Drum Voices to each of the Trigger Input Sources. Mono Pad 3-zone pad 3-zone pad 2-zone pad Trigger Input Source Trigger signal Drum Voice Drum Voice Drum Voice Drum Voice Drum Voice Drum Voice Drum Voice Drum Voice Voice Set Voice Set Voice Set Voice Set Drum Kit For each Trigger Input Source (For each SOURCE) For each Trigger Input jack (For each INPUT) [DRUM KIT] → [F2] VOICE → [SF1] SELECT [DRUM KIT] → [F1] PLAY Drum Voice

Basic Structure of the DTXTREME III

Reference 64 DTXTREME III Owner’s Manual ■Drum Voices and MIDI note numbers One important thing to understand is that separate Drum Voices are assigned to MIDI note numbers when using the Stack/Alternate function (page 86). While you may not need to pay attention to MIDI note numbers when using other functions, using the Stack/Alternate function requires that you set the MIDI note number instead of the Drum Voice. For the currently selected Drum Kit, you can confirm which Drum Voice is assigned to each MIDI note number in the display called up by pressing the [DRUM KIT] , [F2] VOICE, [SF1] SELECT buttons in order, setting the SOURCE to MIDI, then selecting a MIDI note number on the “NOTE NO” column. From this display, you can change the Drum Voice assigned to the MIDI note number, meaning that you can change the Drum Voice assigned to the Trigger Input Source (pad). In the examples above, the Trigger Input Sources and Drum Voices listed below are assigned to the MIDI note numbers C1, C3 and C5 respectively. MIDI note number Trigger Input Source Drum Voice C1 Head section of the TP120SD Head shot sound of the snare drum C3 Edge section of the RHH135 Edge shot sound of the hi-hat cymbal C5 KP125 Kick sound of the bass drum C0 24 0 C1 36 C2 48 C3 60 C4 72 C5 C6 C7 84 96 108 127 Trigger Input Source TP120SD RHH135 KP125 Drum Voice Head Shot sound Hi-hat Edge Shot sound Bass Drum Kick sound MIDI Note Number Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 65 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Sampling The Sampling function lets you record audio signals such as vocals and CD playback sound to the DTXTREME III and play those sounds by hitting the drum pads. Recording audio signals to the DTXTREME III is referred to as “sampling.” In addition to being able to record audio signals directly to the DTXTREME III, you can also import existing audio data (in WAV or AIFF file format) in the File mode. This lets you use audio you’ve recorded and edited on computer with the DTXTREME III. Once you’ve recorded or loaded the audio, you’ll need to assign it to a User Voice which can be selected in the Drum Kit mode. • The User Voices created in the Sampling mode reside temporarily in the optionally installed DIMMs (pages 76 and 147). Because data contained in DIMM is lost when the power is turned off, you should always save the User Voices created by recording, editing, and using Jobs to a USB storage device before turning off the power. For information on how to save, see pages 54 and 114. IMPORTANT In order to use the Sampling features of the instrument, you’ll need to install DIMM memory modules (sold separately) to the instrument. CAUTION Sampling source USB storage device AIFF, WAV file, etc. Microphone, etc. CD, MD, etc. User Voice Specified before the Sampling is started in the display called up via [SAMPLING] → [F1] SELECT. or Specified before the Load is executed in the display called up via [FILE] → [F2] LOAD. DIMM (sold separately) Max. 512MB USB storage device File type = AllData, AllVoice, Wav, Aiff Sampling Performed in the Sampling mode Load Performed in the File mode (File type = Wave ) Destination to which the recorded audio signal is assigned Save/Load Performed in the File mode Pad (Trigger Input Source) Specified after Sampling is completed (Sampling mode). or Specified in the display called up via [DRUM KIT] → [F2] VOICE → [SF1] SELECT.

Basic Structure of the DTXTREME III

Reference 66 DTXTREME III Owner’s Manual ■Trigger mode [SAMPLING] → [F6] REC → Trigger Mode The Trigger mode is a convenient feature in Sampling that lets you determine how recording is started—manually or automatically, based on the audio level. ●Starting recording manually [SAMPLING] → [F6] REC → Trigger Mode = manual Regardless of the audio input signal level, sampling starts soon after you press the [F6] START button in the Sampling Standby display. ●Starting recording when the input signal exceeds the Trigger Level [SAMPLING] → [F6] REC → Trigger Mode = level After pressing the [F6] START button in the Sampling Standby display, sampling starts as soon as a strong enough audio signal is received. The threshold for this audio-triggered start is called the Trigger Level (explained in the illustration below). As you can see, the higher the Trigger Level setting, the louder the input audio needs to be in order to start sampling. On the other hand, if the Trigger Level is set too low, a soft noise may be enough to inadvertently start sampling. A B C D E A B C D E A B C D E Sample recording starts here. Level Sample recording starts here. Recording trigger level Level Recording trigger level Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 67 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Song A song consists of two sequence tracks (Tracks 1 and 2) and header data. Each of two sequence tracks contains MIDI sequence data of 16 MIDI channels (channel 1 – 16). The DRUM, BASS and OTHER parts correspond to MIDI channels 10, 3, and the other channels respectively. These parts can be muted, regardless of which tracks they are on, by pressing the [SF1], [SF2] and [SF3] buttons. The header data at the beginning of the song contains general song information such as Drum Kit number, tempo and time signature (BEAT), as well as program change and volume data for each MIDI channel. These types of data are automatically transmitted to the tone generator block when you select a song. When song playback is started, this data is transmitted to the tone generator block for the sounds to be played back. Playback of each Song can be started by hitting the specified pad as well as pressing the [>/■] (Start/Stop) button. The func- tion that lets you start/stop playback of a Song by hitting the specified pad is referred to as “Pad Song” (Page 93). Each Drum Kit can feature up to four Trigger Input Sources to which a Pad Song is assigned. Some Preset Drum Kits provide special Pad Song settings. Since the DTXTREME III can play one main Song (normally started via the [>/■] button) and up to four Pad Songs at a time, you can play short phrases, such as a guitar riff or a chorded brass hit by hitting pads while playing the drum kit along with the main Song. The Pad Song settings for each Drum Kit can be performed in the display called up via [DRUM KIT] → [F5] PAD → [SF3] PADSONG. NOTE • All the Preset Songs are recorded to the track 1. NOTE • Even if the [SF1] DRUM button is turned off, the drum part of only track 1 can be muted. Song Track 1 Track 2 DRUM — MIDI channel 10 BASS — MIDI channel 3 OTHER — MIDI channels 1, 2, 4-9, 11-16

Basic Structure of the DTXTREME III

Reference 68 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Effects This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated DSP (digital signal processing) technology. Effects are applied in the final stages of editing, letting you change the sound as desired. ■Effect Structure The Effects of the DTXTREME III consist of the following blocks. ●Reverb The Reverb effects add a warm ambience to the sound, simulating the complex reflections of actual performance spaces, such as a concert hall or a small club. The Effect type of the Reverb block can be selected for each Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT → [SF1] CON- NECT or [SF3] REVERB. The Effect of this block is applied to the overall sound of the DTXTREME III. ●Chorus The Chorus effects use various types of modulation processing, including flanger and phaser, to enhance the sound in a variety of ways. The Effect type of the Chorus block can be selected for each Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT → [SF1] CONNECT or [SF4] CHORUS. The Effect of this block is applied to the overall sound of the DTXTREME III. ●Variation The Effects of this block is applied only to the current Drum Kit sound. The Effect type of the Variation block can be selected for each Drum Kit in the display called up via [DRUM KIT] → [F4] EFFECT → [SF1] CONNECT or [SF2] VAR. ●Insertion A and Insertion B The Effects of these two blocks is applied only to the audio signal coming from the external audio device or microphone. The Effect type for each of Insertion A and B can be selected in the display called up via [UTILITY] → [F4] AUX IN → [SF3] INS A and [SF4] INS B respectively. ●Master Effect This block applies effects to the final stereo output signal of the entire sound. The Master Effect type can be selected in the display called up via [UTILITY] → [F3] EFFECT → [SF2] MEF. ●Master EQ Master EQ is applied to the final, overall (post-effect) sound of the instrument. The Master EQ can be set in the display called up via [UTILITY] → [F3] EFFECT → [SF1] MEQ. NOTE • For detailed information about the Effect Types and related parameters, refer to pages 70 and 72 respectively. For a complete list of the available Effect Types for each Effect block, refer to the Effect Type List in the sepa- rate Data List booklet.

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 69 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■Effect Connection Insertion Effect A Insertion Effect B Insertion Effect A Insertion Effect B or [UTILITY] → [F4] AUX IN → [SF2] INS TYPE External Audio signal via AUX IN/ SAMPLING IN Drum Voice (MIDI 10 ch) Other Voices (Other than MIDI 10 ch) Master Effect Master EQ Click Voice Variation*1 Variation Return*1 Variation Send*2 Chorus*1 Reverb*1 Reverb Send*2 Chorus Send*2 Reverb Return*1 Chorus Return*1 Reverb Return*1 Chorus Return*1 Chorus to Reverb*1 Reverb Send*2 Chorus Send*2 *1 [DRUM KIT] → [F4] EFFECT → [SF1] CONNECT *2 [DRUM KIT] → [F2] VOICE → [SF2] OUT-TUNE [UTILITY] → [F3] EFFECT → [SF2] MEF [UTILITY] → [F3] EFFECT → [SF1] MEQ Variation to Reverb*1 Variation to Chorus*1

Basic Structure of the DTXTREME III

Reference 70 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode The DTXTREME III provides such a wide and extensive variety of Effect types that it may be difficult to find the desired Effect type out of the great number that are avail- able. This is why all the Effect types are divided into con- venient Effect categories. This section explains the Effect categories and their types. The Effect Type list described below for each category con- tains the columns: REV (Reverb), CHO (Chorus), VAR (Variation), INS (Insertion) and MEF (Master Effect). The checkmarks indicated in these columns means the Effect Type is available for each block. These Effect types (with the checkmarks indicated in each list) can be selected from the panel controls. ■COMPRESSOR & EQ Compressor is an effect commonly used to limit and com- press the dynamics (softness/loudness) of an audio signal. For signals that vary widely in dynamics, such as vocals and guitar parts, it “squeezes” the dynamic range, effectively making soft sounds louder and loud sounds softer. When used with gain to boost the overall level, this creates a more powerful, more consistently high-level sound. Compression can be used to increase sustain for electric guitar, smooth out the volume of a vocal, or bring a drum kit or rhythm pattern further up-front in the mix. ■LO-FI This effect intentionally degrades the audio quality of the input signal via several methods, including lowering of the sampling frequency. ■FLANGER & PHASER The flanger creates a swirling, metallic sound. The phaser modulates cyclically to add movement and animation to the sound. ■DISTORTION This effect type is used mainly for guitar, adding distortion with an edge to the sound. ■WAH This effect cyclically modulates the tone brightness (cutoff frequency of a filter). Auto Wah modulates the tone via LFO, Touch Wah modulates the tone via volume (note-on velocity) and Pedal Wah modulates the tone the pedal con- trol. Effect Types and Effect Categories Effect Type VAR INS MEF Description COMPRES- SOR ✔ ✔ ✔ Vintage sounding compres- sion. CLASSIC COMPRES- SOR ✔ ✔ – Conventional type of com- pressor. MULTI BAND COMP ✔ ✔ ✔ 3-band type compressor. EQ ✔ ✔ – Vintage 5-band parametric EQ. HARMONIC ENHANCER ✔ ✔ – Adds new harmonics to the input signal to make the sound stand out. Effect Type VAR INS MEF Description LO-FI ✔ ✔ ✔ Degrades the audio quality of the input signal for a lo-fi sound. NOISY ✔ ✔ – Adds noise to the current sound. DIGITAL TURNTABLE ✔ ✔ – Simulates the noise, scratches and pops of a vinyl record. Effect Type VAR INS CHO Description FLANGER ✔ ✔ ✔ Vintage sounding flanger. CLASSIC FLANGER ✔ ✔ ✔ Conventional type of flanger. TEMPO FLANGER ✔ ✔ ✔ Tempo-synchronized flanger. DYNAMIC FLANGER ✔ ✔ – Dynamically controlled flanger. PHASER MONO ✔ ✔ ✔ Vintage sounding mono phaser. PHASER STEREO ✔ ✔ ✔ Vintage sounding stereo phaser. TEMPO PHASER ✔ ✔ ✔ Tempo-synchronized phaser. DYNAMIC PHASER ✔ ✔ – Dynamically controlled phase shifter. Effect Type VAR INS Description AMP SIMULATOR 1 ✔ ✔ Simulation of a guitar amp. AMP SIMULATOR 2 ✔ ✔ Simulation of a guitar amp. COMP DISTORTION ✔ ✔ Since compression is included in the first stage, steady distortion can be produced regardless of changes in input level. COMP DISTORTION DELAY ✔ ✔ Compressor, Distortion and Delay effects are connected in series. Effect Type VAR INS Description AUTO WAH ✔ ✔ Modulates the tone via LFO. TOUCH WAH ✔ ✔ Modulates the tone via volume (note-on velocity).

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 71 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■REVERB Also called “reverberation,” this refers to the sound energy remaining in a room or closed space after the original sound stops. Similar to yet different from echo, reverb is the indirect, diffuse sound of reflections from the walls and ceiling that accompany the direct sound. The characteris- tics of this indirect sound depends on the size of the room or space and the materials and furnishings in the room. Reverb Effect types use digital signal processing to simu- late these characteristics. ■CHORUS Depending on the particular chorus type and parameters, this can make a voice sound “larger,” as if several identical instruments were playing in unison, or it can give a voice greater warmth and depth. ■TREMOLO & ROTARY The tremolo effect cyclically modulates the volume. The Rotary Speaker effect simulates the characteristic vibrato effect of a rotary speaker. ■DELAY An effect (or device) that delays an audio signal for ambi- ent or rhythmic effects. Effect Type VAR INS REV CHO Description REV-X HALL – – ✔ – Reverb emulating the acoustics of a concert hall using REV-X tech- nology. R3 HALL – – ✔ – Reverb emulating the acoustics of a concert hall using an algorithm derived from the Yamaha ProR3. SPX HALL ✔ ✔ ✔ – Reverb emulating the acoustics of a concert hall derived from the Yamaha SPX1000. REV-X ROOM – – ✔ – Reverb emulating the acoustics of a room using the REV-X tech- nology. R3 ROOM – – ✔ – Reverb emulating the acoustics of a room using an algorithm derived from the Yamaha ProR3. SPX ROOM ✔ ✔ ✔ – Reverb emulating the acoustics of a room derived from the Yamaha SPX1000. R3 PLATE – – ✔ – Reverb emulating a metal plate using an algorithm derived from the Yamaha ProR3. SPX STAGE ✔ ✔ ✔ – Reverb designed for enhancing solo instru- ments, derived from the Yamaha SPX1000. SPACE SIMULATOR – – ✔ – Reverb which lets you set the space size by specifying the width, height, and depth. EARLY REFLECTION ✔ ✔ – ✔ This effect isolates only the early reflection com- ponents of the reverb. Effect Type VAR INS CHO Description G CHORUS ✔ ✔ ✔ This chorus effect produces a richer and more complex mod- ulation than conventional cho- rus. 2 MODULA- TOR ✔ ✔ ✔ This chorus effect consists of pitch modulation and ampli- tude modulation. SPX CHORUS ✔ ✔ ✔ This effect uses a 3-phase LFO to add modulation and spaciousness to the sound. SYMPHONIC ✔ ✔ ✔ A multi-stage version of SPX CHORUS modulation. ENSEMBLE DETUNE ✔ ✔ ✔ Chorus effect without modula- tion, created by adding a slightly pitch-shifted sound. Effect Type VAR INS Description AUTO PAN ✔ ✔ Cyclically moves the sound left/right and front/back. TREMOLO ✔ ✔ Cyclically modulates the volume. ROTARY SPEAKER ✔ ✔ Simulation of a rotary speaker. Effect Type CHO VAR INS MEF Description CROSS DELAY ✔ ✔ ✔ – The feedback of the two delayed sounds is crossed. TEMPO CROSS DELAY ✔ ✔ ✔ – Cross delay synchro- nized with the tempo. TEMPO DELAY MONO ✔ ✔ ✔ – Mono delay synchro- nized with the tempo. TEMPO DELAY STEREO ✔ ✔ ✔ – Mono delay synchro- nized with the tempo. CONTROL DELAY – ✔ ✔ – Delay with delay time controllable in real time. DELAY LR ✔ ✔ ✔ – Produces two delayed sounds: L and R. DELAY LCR ✔ ✔ ✔ – Produces three delayed sounds: L, R and C (center). DELAY LR (Stereo) ✔ ✔ ✔ ✔ Produces two delayed sounds in stereo: L and R.

Basic Structure of the DTXTREME III

Reference 72 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■TECH This effect radically changes the tonal characteristics by using a filter and modulation. ■MISC This category includes effect types not included in the other categories. REV-X is a reverb algorithm developed by Yamaha. It pro- vides high-density, richly reverberant sound quality, with smooth attenuation, spread and depth that work together to enhance the original sound. The DTXTREME III features two types of REV-X effects: REV-X Hall and REV-X Room. Each of the Effect Types has parameters that determine how the Effect is applied to the sound. A variety of sounds can be obtained from a single effect type by setting these parameters. For information about the Effect parameters, see below. ■Preset settings for Effect parameters Preset settings for parameters of each effect type are pro- vided as templates and can be selected in the Effect Type selection display. To get a desired effect sound, try first selecting one of the Presets close to your imagined sound, then change the parameters as necessary. ■Effect parameters Effect Type VAR INS MEF Description RING MODULATOR ✔ ✔ ✔ An effect that modifies the pitch by applying amplitude modulation to the frequency of the input. DYNAMIC RING MODULATOR ✔ ✔ – Dynamically controlled ring modulation. DYNAMIC FILTER ✔ ✔ ✔ Dynamically controlled filter. AUTO SYNTH ✔ ✔ – Processes the input signal into a synthesizer-type sound. ISOLATOR ✔ ✔ ✔ Controls the level of a speci- fied frequency band of the input signal. SLICE ✔ ✔ ✔ Cuts the Voice sound into sep- arate segments for special rhythmic effects. TECH MODU- LATION ✔ ✔ – Adds a unique feeling of mod- ulation similar to ring modula- tion. Effect Type VAR INS Description TALKING MODULATOR ✔ ✔ Adds a vowel sound to the input sig- nal. PITCH CHANGE ✔ ✔ Changes the pitch of the input sig- nal. REV-X Effect Parameters NOTE • Some parameters below may appear in different effect types with the same name, but actually have different functions depending on the partic- ular effect type. For these parameters, two or three types of explanations are given. Paramater name Descriptions AEGPhs Offsets the phase of the AEG. AMDepth Determines the depth of the amplitude modulation. AMInvR Determines the phase of the amplitude modulation for the R channel. AmpType Selects the amplifier type to be simulated. AMSpeed Determines the amplitude modulation speed. AMWave Determines the wave of the amplitude modulation. Analog Adds the characteristics of an analog flanger to the sound. AtkOfst Determines the amount of time that elapses between the hitting of a pad (or playing of a key) and the start of the wah effect. AtkTime Determines the attack time of the envelope follower. Attack Determines the amount of time that elapses between the hitting of a pad (or playing of a key) and the start of the compressor effect. BitAsgn Determines the degree to which the Word Length is applied to the sound, and affects the resolution of the sound. Bottom*1 Determines the minimum value of the wah filter. ClickDensity Determines the frequency at which the click sounds. ClickLvl Determines the click level. Color*2 Determines the fixed phase modulation. CommonRel This is one of the Multi Band Comp parameters and determines the amount of time that elapses between the releasing of a note and the end of the effect. Compres Determines the minimum input level at which the compressor effect is applied. CtrType This one of the Control Delay parameters. When set to “Normal,” the delay effect is always applied to the sound. When set to “Scratch,” the delay effect is not applied if both the Delay Time and Delay Time Offset are set to “0.” Decay Controls how the reverb sound decays. Delay [For TEMPO DELAY MONO, TEMPO DELAY STE- REO] Determines the delay of the sound in note value. This helps in setting rhythmic delays that match the timing of the music. [For TEC effects, CONTROL DELAY] Determines the delay time.

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 73 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode DelayC Determines the delay time for the center channel. DelayL Determines the delay time for the L channel. DelayL>R Determines the amount of time between the moment the sound is input from the L channel and the moment the sound is output to the R channel. DelayOfstR Determines the delay time for the R channel as off- set. DelayR Determines the delay time for the R channel. DelayR>L Determines the amount of time between the moment the sound is input from the R channel and the moment the sound is output to the L channel. Density [For REVERB effects, except EARLY REFLECTION] Determines the density of the reverberations. [For EARLY REFLECTION] Determines the density of the reflections. Depth [For FLANGER] Determines the amplitude of the LFO wave which controls the cyclic change of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the amplitude of the LFO wave which controls the cyclic change of the phase modulation. [For SPACE SIMULATOR] Determines the depth of the simulated room. Detune Determines the amount of detuning of the pitch. Device Selects the device for changing how the sound is to be distorted. Diffuse [For TEMPO PHASER, EARLY REFLECTION] Determines the spread of the selected effect. [For REVERB effects, except EARLY REFLECTION] Determines the spread of the reverb. Directn Determines the direction of the modulation controlled by the envelope follower. Div.Lvl Determines the minimum level of the portions extracted via the slice effect. DivFreqH Determines the high frequency for dividing the entire sound into three bands. DivFreqL Determines the low frequency for dividing the entire sound into three bands. DivideType Determines how the sound (wave) is sliced by the note length. This helps in setting rhythmic effects that match the timing of the music. DlyLvl Determines the level of the delayed sound. DlyLvlC Determines the level of the delayed sound for the center channel. DlyMix Determines the mixing level of the delayed sound. DlyOfst Determines the offset value of the delay modulation. DlyTrnsit Determines the speed (rate) at which the delay time is changed from the current value to the specified new value. Drive [For HARMONIC ENHANCER, TALKING MODULA- TOR] Determines the extent to which the enhancer or talk- ing modulator is applied. [For NOISY, SLICE] Determines the degree and character of the distor- tion effect. DriveHorn Determines the depth of the modulation generated via the rotation of the horn. DriveRotor Determines the depth of the modulation generated via the rotation of the rotor. Dry/Wet Determines the balance of the dry sound and effect sound. DryLPF Determines the cutoff frequency of the low pass filter applied to the dry sound. DryLvl Determines the level of the dry sound (the unproc- essed sound). DryMixLvl Determines the level of the dry sound (the unproc- essed sound). DrySndNoise Determines the level of the dry signal sent to the noise effect. Paramater name Descriptions DyLvlOfs Determines the offset value added to the output from the envelope follower. DyThreshLvl Determines the minimum level at which the envelope. follower starts. Edge Sets the curve that determines how the sound is dis- torted. Emphasi Determines the change of the characteristics in high frequencies. EQ1Freq Determines the Cutoff frequency of EQ1 (Low Shelv- ing). EQ1Gain Determines the level gain of EQ 1 (Low Shelving). EQ2Freq Determines the center frequency of EQ2. EQ2Gain Determines the level gain of EQ2. EQ2Q Determines the Q of EQ2. EQ3Freq Determines the center frequency of EQ3. EQ3Gain Determines the level gain of EQ3. EQ3Q Determines the Q of EQ3. EQ4Freq Determines the center frequency of EQ4. EQ4Gain Determines the level gain of EQ4. EQ4Q Determines the Q of EQ4. EQ5Freq Determines the Cutoff frequency of EQ5 (High Shelving). EQ5Gain Determines the level gain of EQ5 (High Shelving). EQFreq Determines the center frequency for each band of the EQ. EQGain Determines the level gain of the EQ center frequency for each band. EQWidth Determines the width of the EQ band. ER/Rev Determines the level balance of the early reflection and reverb sound. F/RDpth This Auto Pan parameter (available when PAN Direc- tion is set to “L turn” and “R turn”) determines the depth of the F/R (front/rear) pan. FBHiDmp Determines how the high frequencies of the feedback sound decay. FBHiDmR Determines the amount of decay in high frequencies for the R channel as offset. FBLevel [For CHORUS effects, DELAY effects, TECH effects, CLASSIC FLANGER, TEMPO FLANGER, DYNAMIC FLANGER, COMP DISTORTION DELAY] Determines the feedback level output from the delay and returned to the input. [For TEMPO PHASER, DYNAMIC PHASER] Determines the feedback level output from the delay and returned to the input. [For REVERB effects] Determines the feedback level of the initial delay. FBLvl1 Determines the feedback level of the delayed sound in the 1st series. FBLvl2 Determines the feedback level of the delayed sound in the 2nd series. FBLvlR Determines the feedback level for the R channel as offset. FBTime Determines the delay time of the feedback. FBTime1 Determines the delay time of feedback 1. FBTime2 Determines the delay time of feedback 2. FBTimeL Determines the delay time of the feedback for the left channel. FBTimeR Determines the delay time of the feedback for the right channel. Feedback Determines the level of the sound signal output from the effect block and returned to its own input. Fine1 Determines the fine pitch setting for the 1st series. Fine2 Determines the fine pitch setting for the 2nd series. FltType [For LO-FI] Determines the type of tonal characteristics. [For DYNAMIC FILTER] Determines the filter type. Paramater name Descriptions

Basic Structure of the DTXTREME III

Reference 74 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode GateTime Determines the gate time of the sliced portion. H.Freq Determines the center frequency of the high EQ band that is attenuated/boosted. H.Gain Determines the amount of boost or attenuation applied to the high EQ band. Height Determines the height of the simulated room. HiAtk Determines the amount of time from the moment a note is played to the moment the compressor is applied to the high frequencies. HiGain Determines the output gain for the high frequencies. HiLvl Determines the level of the high frequencies. HiMute Switches the mute status of the high frequencies. HiRat [For MULTI BAND COMP] Determines the ratio of the compressor for the high frequencies. HiRat [For REVERB effects] Adjusts the resonance of the high frequencies. HiTh Determines the minimum input level at which the effect is applied to the high frequencies. HornF Determines the speed of the horn when the slow/fast switch is set to “fast.” HornS Determines the speed of the horn when the slow/fast switch is set to “slow.” HPF Determines the Cutoff frequency of the High Pass Filter. InitDly Determines the amount of time that elapses between the direct, original sound and the initial reflections. InitDly1 Determines the delay time for the 1st series. InitDly2 Determines the delay time for the 2nd series. InitDlyL Determines the delay time of the left channel. InitDlyR Determines the delay time of the right channel. InpLvl Determines the input level. InpMode Selects mono or stereo configuration for the input sound. InpSelect Selects an input. L.Freq Determines the center frequency of the low EQ band that is attenuated/boosted. L.Gain Determines the amount of boost or attenuation applied to the low EQ band. L/RDiffuse Determines the spread of the sound. L/RDpth Determines the depth of the L/R pan effect. Lag Determines the lagging time additionally applied to the delayed sound, and is specified via a note length. This helps in setting rhythmic effects that match the timing of the music. LFODpth [For CHORUS effects, RING MODULATOR, CLAS- SIC FLANGER, TEMPO FLANGER] Determines the depth of the modulation. [For TEMPO PHASER] Determines the depth of the phase modulation. LFOPhDiff Determines the L/R phase difference of the modu- lated wave. LFOPhRst Determines how the initial phase of the LFO is reset. LFOSpeed [For CHORUS effects, TREMOLO, RING MODULA- TOR, CLASSIC FLANGER, TEMPO FLANGER] Determines the frequency of the modulation. [For TEMPO PHASER] Determines the modulation speed via a note length. This helps in setting rhythmic effects that match the timing of the music. [For AUTO PAN] Determines the frequency of the Auto Pan. LFOWave [For CLASSIC FLANGER, RING MODULATOR] Selects the wave for modulation. [For AUTO WAH] Selects the wave, sine or square. [For AUTO PAN] Determines the panning curve. Paramater name Descriptions Livenss Determines the decay characteristics of Early Reflec- tion. LowAtk Determines the amount of time from the moment a note is pressed to the moment the compressor is applied to the low frequencies. LowGain Determines the output gain for the low frequencies. LowLvl Determines the output level for the low frequencies. LowMute Determines whether the low frequency band is off or on. LowRat [For MULTI BAND COMP] Determines the ratio of the compressor for the low frequencies. LowRat [For REVERB effects] Determines the ratio of the low frequencies. LowTh Determines the minimum input level at which the effect is applied to the low frequencies. LPF Determines the cutoff frequency of the low pass filter. LPFReso Determines the Resonance of the Low Pass Filter for the input sound. M.Freq Determines the center frequency of the middle EQ band that is attenuated/boosted. M.Gain Determines the amount of boost or attenuation applied to the middle EQ band. M.Width Determines the width of the middle EQ band. Manual [For FLANGER] Determines the offset value of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the offset value of the phase modulation. MicAngl Determines the L/R angle of the microphone. MidAtk Determines the amount of time from the moment a note is pressed to the moment the compressor is applied to the mid frequencies. MidGain Determines the output gain for the mid frequencies. MidLvl Determines the output level for the mid frequencies. MidMute Switches the mute status of the mid frequencies. MidRat Determines the ratio of the compressor for the mid frequencies. MidTh Determines the minimum input level at which the effect is applied for the mid frequencies. Mix Determines the volume of the effect sound. MixLvl Determines the level of the effect sound mixed to the dry sound. ModDpth Determines the depth of the modulation. ModDptR Determines the depth of the modulation for the right channel as offset. Mode Determines the phaser type, or more specifically, the factor for forming the phaser effect. ModFB Determines the feedback level to the modulation. ModGain Determines the gain of the modulation. ModLPF Determines the cutoff frequency of the low pass filter applied to the modulated sound. ModLPFReso Determines the resonance of the low pass filter for the modulated sound. ModMix Determines the mix balance of the modulated ele- ment. ModPh Determines the L/R phase difference of the modu- lated wave. ModSpd Determines the modulation speed. ModWave Selects the wave type for modulation. MoveSpeed Determines how long it takes to move the sound from the current status to the sound specified via the Vowel parameter. NoiseQ Determines the resonance of the low pass filter applied to the noise. NoisLPF Determines the cutoff frequency of the low pass filter applied to the noise. NoisLvl Determines the noise level. Paramater name Descriptions

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 75 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode *1 The Bottom parameter is available only when the value is less than that of the Top parameter. *2 The Color parameter may not be effective depending on the values of the Mode and Stage parameters. *3 The Top parameter is available only when the value is more than that of the Bottom parameter. NoisModDpt Determines the depth of the noise modulation. NoisModSpd Determines the speed of the noise modulation. NoisTon Determines the characteristics of the noise. On/Off Turns the isolator on or off. OSCFrqCors Determines the frequency for modulating the input wave. OSCFrqFine Finely determines the frequency for modulating the input wave. OutGain Determines the level gain. OutLvl Determines the output level. OutLvl1 Determines the output level for the 1st series. OutLvl2 Determines the output level for the 2nd series. Output Determines the output level. OverDr Determines the degree and character of the distor- tion effect. Pan1 Determines the pan position for the 1st series. Pan2 Determines the pan position for the 2nd series. PanAEGLvl This parameter of the Slice effect determines the minimum level of the AEG applied to the panned sound. PanAEGType This parameter of the Slice effect determines the type of the AEG applied to the panned sound PanDirectn Determines the type of the Auto Pan. PanDpth Determines the depth of the pan effect. PanType Determines the pan type. PhShiftOfst Determines the offset value of the phase modulation. Pitch1 Determines the pitch in semitones for the 1st series. Pitch2 Determines the pitch in semitones for the 2nd series. PMDepth Determines the depth of the pitch modulation. Pre-LPF Determines the Cutoff frequency of the Low Pass Fil- ter before the modulation. PreLPFReso Determines the Resonance of the Low Pass Filter for the input sound. PreModHPF Determines the Cutoff frequency of the High Pass Filter before the modulation. Presenc This guitar amp effect parameter controls the high frequencies. Ratio Determines the ratio of the compressor. RelCurv Determines the release curve of the envelope fol- lower. Release Determines the amount of time that elapses between the release or end of a sound and the end of the compressor effect. RelTime Determines the release time of the envelope follower. Reso Determines the resonance of the filter. ResoOfst Determines the resonance as offset. RevDly Determines the delay time from the early reflections until the reverberations. RevTime Determines the reverb time. RoomSize Determines the room capacity. Rotor/Horn Determines the volume balance of the horn and rotor. RotorF Determines the speed of the rotor when the slow/fast switch is set to “fast.” RotorS Determines the speed of the rotor when the slow/fast switch is set to “slow.” Sens [For FLANGER&PHASER effects, TECH effects] Determines the sensitivity of the modulation applied to the input change. [For TOUCH WAH] Determines the sensitivity of the wah filter’s change applied to the input change. S-FTmHorn Determines how long it takes for the rotation speed of the horn to change from the current speed (slow or fast) to another speed (fast or slow) when the rotation speed is switched. Paramater name Descriptions S-FTmRotor Determines how long it takes for the rotation speed of the rotor to change from the current speed (slow or fast) to the another speed (fast or slow) when the rotation speed is switched. SmplFrqCtr Controls the sampling frequency. SpcType Selects the type of space simulation. Speaker Selects the type of speaker simulation. Speed [For FLANGER] Determines the frequency of the LFO wave which controls the cyclic change of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the frequency of the LFO wave which controls the cyclic change of the phase modulation. [For AUTO WAH] Determines the speed of the LFO. SpeedCtrl Switches the rotary speed. Spread Determines the spread of the sound. Stage Determines the step number of the phase shifter. Thresh Determines the minimum input level at which the effect is applied. Top*3 Determines the maximum value of the wah filter. Type [For FLANGER] Determines the type of flanger. [For WAH effects] Determines the type of Wah. [For EARLY REFLECTION] Determines the type of the reflection sound. Vowel Selects a vowel type. WallVary Determines the wall status of the simulated room. Higher settings produces more diffuse reflections. Width Determines the width of the simulated room. WordLen Determines the resolution of the sound, or how “rough” the sound is. Paramater name Descriptions

Basic Structure of the DTXTREME III

Reference 76 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Internal Memory and File Management As you use the DTXTREME III, you’ll create many different kinds of data, including Drum Kits, Drum Voices, Songs and Chain programs. This section describes how to maintain the various types of data and use the memory devices/media for storing them. The chart below lists the data types you can create on the instrument and the internal memory locations to which they are stored, permanently or temporarily. Keep in mind that certain types of data are lost when you turn off the power and you should always prepare a USB storage device for use BEFORE you start creating or editing data. Below are explanations of the basic terms used in the Memory Structure illustration on the next page. ●Flash ROM ROM (Read Only Memory) is memory designed specifi- cally for reading out data, and as such data cannot be writ- ten to it. Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of Flash ROM are maintained even when the power is turned off. ●DRAM RAM (Random Access Memory) is memory designed spe- cifically for data writing and data reading operations. There are two different kinds of RAM, depending on the condi- tion for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM). The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data residing in DRAM to the USB stor- age device before turning off the power. ●DIMM (sold separately) DIMM modules must be installed in order for using the Sampling function or for loading audio data (User Voice/ WAV file/AIFF file) to the instrument. As with DRAM described above, the created data stored on DIMM is lost when the power is turned off. Because of this, you should always store any data residing in DIMM to the USB stor- age device before turning off the power. ●User Memory The internal memory to which all the data you have created can be stored, permanently or temporarily is referred to as “User Memory.” Among various types of data created on the DTXTREME III, data stored on Flash ROM can be maintained even if you turn the power off. On the other hand, data on DRAM (User Song) and DIMM (User Voice) should be saved to the USB storage device before turning the power off because these types of data will be lost when you turn the power off. Data Lost and Retained When Power is Turned Off Data types Internal memory types to which data is stored Drum Kit Flash ROM Click settings Flash ROM Trigger Setups Flash ROM Utility settings Flash ROM Chain Flash ROM User Song DRAM → Will be lost when turning the power off! User Voice DIMM → Will be lost when turning the power off! • Among the data types above, the User Song and User Voice data should be saved to a USB storage device connected to the USB TO DEVICE connector before turning the power off. Otherwise, the cre- ated data will be lost. CAUTION Internal Memory

Basic Structure of the DTXTREME III

Reference DTXTREME III Owner’s Manual 77 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode This diagram details the relationship among the functions of the DTXTREME III and the internal memory and USB storage device. * External Drum Kits stored in the root directory of the USB storage device can be called up directly in the Drum Kit mode without the Load operation in the File mode. The file (Exten- sion:.T3E) will be created automatically when storing the drum kit to an external bank. Do not change the file name. ** Standard MIDI file Songs (format 0) saved in the root directory of the USB storage device can be called up directly in the Song mode and played back. This type of Songs can be loaded in the File mode with the File type “Song” as a User Song. Memory Structure • Drum Kit • Voice • Song • Trigger Setup Preset data (ROM) Internal Memory User Memory Flash ROM DRAM DIMM Data Creation function • User Drum Kit 1 – 50 • Click settings • User Trigger Setups 1 – 5 • Utility settings • Chains 1 – 64 File extensions: .wav (File type = Wav) • User Song 1 – 50 File extensions: .aif (File type = Aiff) Standard MIDI file (SMF Format = 0)** File extensions: .T3V (File type = AllVoice) File extensions: .T3S (File type = AllSong) File extensions: .T3H (File type = AllChain) File extensions: .T3U (File type = Utility) File extensions: .T3A (File type = AllData) File extensions: .T3T (File type = AllTrigger) File extensions: .T3C (File type = Click) File extensions: .T3K (File type = AllKit) External Drum Kit* EXT-A 01 – 99 EXT-B 01 – 99 : EXT-P 01 – 99 Load/Save Store • User Voice USR-A: 001 – 127 USR-B: 001 – 127 : USR-H: 001 – 127 • Drum Kit Edit • Click settings • Trigger Setup • Utility settings • Chain Edit • Song Record • Sampling External USB storage device

DTXTREME III Owner’s Manual

Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Drum Kit Mode [DRUM KIT] This chapter explains the Drum Kit mode called up via the [DRUM KIT] button. In the Drum Kit mode, you can select and play the desired Drum Kit from 50 Preset Drum Kits (PRE: 01 to 50), with another 50 User Drum Kits (USR: 01 to 50) available for editing and creating your own kits. In addition, you can create and store original kits to the 1584 External Drum Kits (EXT-A: 01 – 99 … EXT-P: 01 – 99) by using an external USB storage device connected to the USB TO DEVICE terminal. These Drum Kits can be called up directly, even though they are stored to an external device. Basic Procedure in the Drum Kit Mode 1 Press the [DRUM KIT] button to enter the Drum Kit mode, then select a Drum Kit that most closely matches your desired set- tings. 2 Select the menu you wish to edit by press- ing the [F1] – [F6] buttons. When sub menus are assigned to the [SF1] – [SF6] buttons, select the desired sub menu for editing by pressing the [SF1] – [SF6] buttons. When editing parameters in the [F2] VOICE, [F3] STK/ALT and [F5] PAD display, follow the procedure below. 2-1 From the [F2] VOICE display, press the [SF5] but- ton to select “INPUT” or “SOURCE.” When “INPUT” is selected, you can edit the parameters for each Trigger Input jack (pages 12 and 60). When “SOURCE” is selected, you can edit the parameters for each Trigger Source (page 61). 2-2 Select the Trigger Input jack or Trigger Input Source by hitting the corresponding pad or by using the [INC/YES], [DEC/NO] buttons and data dial with the cursor located on the INPUT or SOURCE position. 3 Move the cursor to the desired parameter by using the Cursor buttons, then set the value by using the [INC/YES], [DEC/NO] buttons and data dial. 4 Press the [ENTER/STORE] button after making the settings. The following display appears. 5 Select the Drum Kit bank and number as destination by using the [INC/YES], [DEC/ NO] buttons and data dial. 6 Press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 7 Press the [INC/YES] button to execute the Store operation. NOTE • When a USB storage device is connected to the USB TO DEVICE ter- minal, you can store your original Drum Kit to the external (“EXT-A” – “EXT-P”) banks as well as the internal User (“USR”) bank. • The edited Drum Kit will be lost when selecting a different Drum Kit or turning the power off. Make sure to store the Drum Kit data to internal memory by pressing the [ENTER/STORE] button before selecting a different Drum Kit or turning the power off. • Never attempt to turn off the power while data is being written to Flash ROM (while a “Please keep power on” message is shown), otherwise all the User Drum Kit data on the instrument may be damaged or lost. CAUTION

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 79 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Selecting a Drum Kit [F1] PLAY Explanations about the display called up via the [DRUM KIT] → [F1] PLAY are described on page 30 in the Quick Guide. Setting Drum Voice Parameters [F2] VOICE Each of the displays called up via the [F2] button and [SF1] – [SF4] buttons provides two indication types: INPUT and SOURCE, which are shown at the top left of the display. From these displays, pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). When the INPUT display is called up, you can assign a Voice Set to each of the Trigger Input jacks. When the SOURCE display is called up, you can assign a Drum Voice to each of the Trigger Input Sources of the pad. By setting the SOURCE to MIDI on the SOURCE display, you can assign the Drum Voice to each MIDI note number. This is conve- nient when using the Stack/Alternate function (page 86). When the INPUT display is called up: 1 INPUT Determines the Trigger Input jack (to which the desired pad is connected). When Input Lock 5 is turned off, you can select the Trigger Input jack also by hitting the corresponding pad. B Voice Set category Determines the Voice Set category. C Voice Set number Determines the Voice Set number included in the Voice Set category selected at 2. D [SF5] SOURCE Pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). E [SF6] Input Lock You can turn the Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input jack 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current pad (connected to the current Trigger Input jack) while hitting other pads. When the SOURCE display is called up: 1 SOURCE Determines the Trigger Input Source. When Input Lock 5 is turned off, you can select the Trigger Input Source also by hit- ting the corresponding section of the pad. B Voice category Determines the Voice Category. Assigning the Drum Voice to the Pad [SF1] SELECT NOTE • For information about the relationship between Drum Kits, Drum Voices, Voice Sets, Trigger Input Sources and Trigger Input jacks, see page 62. Settings snare, tom1, tom2, tom3, tom4, ride, crash1, crash2, hihat, kick, pad11, pad12, pad13, pad14, pad15 Settings kick, snare, tom, cymbal, hihat, perc, efct NOTE • In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger Input source is different from that in the current Voice Set. 4 1 3 2 5 Settings Refer to the separate Data List booklet. Settings Refer to the Trigger Input Source List on page 61. When “MIDI” is selected, you can assign the Drum Voice to each of the MIDI note numbers. Settings kick1, kick2, snare1, snare2, snare3, tom1, tom2, cymbal, hihat, perc1, perc2, efct1, efct2, USR-A, USR-B, USR-C, USR-D, USR-E, USR-F, USR-G, USR-H 4 1 3 2 5

Drum Kit Mode [DRUM KIT]

Reference 80 DTXTREME III Owner’s Manual Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode C Voice number Determines the Voice number included in the Voice category selected at 2. D [SF5] INPUT Pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). E [SF6] Input Lock You can turn Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input Source 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current Trigger Input Source while hitting the pads of other Trigger Input Sources. When “MIDI” is selected as SOURCE, the following dis- play appears. 1 Note number Determines the MIDI note number to which you can assign the desired Drum Voice. From this display, you can set parameters such as volume and tuning. This display consists of two pages, which can be called up via the Cursor [N] and [M] buttons. The first page when the INPUT display is called up: The first page when the SOURCE display is called up: The initial page when the SOURCE display is called up and “MIDI” is selected: 1 Volume When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the volume of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the volume of each selected Trigger Input Source. You can adjust the volume balance among the Voices assigned to the pads by setting this parameter. B Tuning When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the pitch of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the pitch of each selected Trigger Input Source. The Tuning parameter can be adjusted finely in cents. C PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. Settings Refer to the separate Data List booklet. NOTE • Check the Stack/Alternate settings; when “----” is displayed, you can- not select the voice category and number (page 86 and 126). Settings C#1 – A#5 NOTE • MIDI note messages from an external MIDI device can also be used to set this parameter. Once this is set via MIDI, Input Lock can be used to disable further inadvertent editing. 1 Setting Volume, Tuning and Other Parameters [SF2] OUT-TUNE Range 0 – 127 Range -24.00 – +24.00 3 2 1 3 2 1 3 2 1

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 81 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode The second page when the INPUT display is called up: The second page when the SOURCE display is called up: D RevSend (Reverb Send) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the Reverb Send level of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the Reverb Send level of each selected Trigger Input Source. E ChoSend (Chorus Send) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the Chorus Send level of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the Chorus Send level of each selected Trigger Input Source. F VarSend (Variation Send) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the Variation Send level of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter deter- mines the Variation Send level of each selected Trigger Input Source. G Dry Level When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the unprocessed (dry) level of the Reverb/Chorus effects’ signal for each selected Trigger Input Jack. When the SOURCE dis- play is called up, this parameter determines the unprocessed (dry) level of the Reverb/Chorus effects’ signal for each selected Trigger Input Source. H Pan When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the pan (stereo) position of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter deter- mines the pan (stereo) position of each selected Trigger Input Source. I OutputSel (Output Select) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the Output jack of each selected Trigger Input Jack will be trans- mitted to the external device. When the SOURCE display is called up, this parameter determines the Output jack of each selected Trigger Input Source will be transmitted to the exter- nal device. Range 0 – 127 Range 0 – 127 Range 0 – 127 Range 0 – 127 4 8 5 6 7 9 4 8 5 6 7 9 Range L63 – C – R63 Settings L&R+ph (OUTPUT and PHONES), ind1&2 – ind5&6 (INDIVIDUAL OUTPUT 1 and 2 – 5 and 6), ind1 – ind6 (one of the INDIVIDUAL OUTPUTs), dryL&R (OUTPUT, Effect is not applied.) NOTE • In the INPUT display, an asterisk (*) will appear when the value set at each Trigger Input source is different from this parameter.

Drum Kit Mode [DRUM KIT]

Reference 82 DTXTREME III Owner’s Manual From this display, you can set the EQ related parameters and the Tone related parameters such as attack and release. This display consists of two pages, which can be called up via the Cursor [N] and [M] buttons. The first page when the INPUT display is called up: The first page when the SOURCE display is called up: The first page when the SOURCE display is called up and “MIDI” is selected: 1 Low Frequency When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the center frequency of the low EQ band that is attenuated/ boosted for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the center frequency of the low EQ band that is attenuated/ boosted for each selected Trigger Input Source. B Low Gain When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the amount of boost or attenuation applied to the low EQ band for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the amount of boost or attenuation applied to the low EQ band for each selected Trig- ger Input Source. C Mid Frequency When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the center frequency of the middle EQ band that is attenuated/ boosted for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the center frequency of the middle EQ band that is attenuated/ boosted for each selected Trigger Input Source. D Mid Gain When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the amount of boost or attenuation applied to the middle EQ band for each selected Trigger Input Jack. When the SOURCE dis- play is called up, this parameter determines the amount of boost or attenuation applied to the middle EQ band for each selected Trigger Input Source. E MID Q When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the frequency bandwidth of the middle EQ band for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the frequency bandwidth of the middle EQ band for each selected Trigger Input Source. F High Frequency When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the center frequency of the high EQ band that is attenuated/ boosted for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the center frequency of the high EQ band that is attenuated/ boosted for each selected Trigger Input Source. G High Gain When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the amount of boost or attenuation applied to the high EQ band for each selected Trigger Input Jack. When the SOURCE dis- play is called up, this parameter determines the amount of boost or attenuation applied to the high EQ band for each selected Trigger Input Source. H PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. Setting EQ- and Tone-related Parameters [SF3] EQ-TONE Range 50.1 – 2.00k Range -32 – +32 8 7 6 2 1 4 3 5 8 1 3 5 6 2 4 7 8 1 3 5 6 2 4 7 Range 139.7 – 10.1k Range -32 – +32 Range 0 – 31 Range 503.8 – 14.0k Range -32 – +32 Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 83 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode The second page when the INPUT display is called up: The second page when the SOURCE display is called up: I Attack When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the attack time (from the moment a pad is hit until the moment the maximum initial level of the volume is reached) of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the attack time of each selected Trigger Input Source. J Decay When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the decay time (indicating how fast the volume falls from maxi- mum attack level) of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the decay time of each selected Trigger Input Source. K Release When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the release time of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the release time of each selected Trigger Input Source. L Filter When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the cutoff frequency of the low pass filter for each selected Trig- ger Input Jack. When the SOURCE display is called up, this parameter determines the cutoff frequency of the low pass fil- ter for each selected Trigger Input Source. M Q (Resonance) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the resonance of the low pass filter for each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the resonance of the low pass filter for each selected Trigger Input Source. You can use this parameter to add further character to the sound or change the sound in more dramatic ways. Range -64 – +63 Range -64 – +63 Range -64 – +63 NOTE • This parameter is available only when the RcvKeyOff parameter is set to “on.” 9 M J K L 9 M J K L Range -64 – +63 Range -64 – +63 These frequencies are “passed” by the filter. High sounds are muted. Frequency (pitch) Cutoff frequency Low Pass Filter Volume Resonance Frequency Cutoff frequency Level

Drum Kit Mode [DRUM KIT]

Reference 84 DTXTREME III Owner’s Manual From this display, you can set parameters such as Mono/ Poly and Alternate Group. This display consists of two pages, which can be called up via the Cursor [N] and [M] buttons. The first page when the INPUT display is called up: The first page when the SOURCE display is called up: The first page when the SOURCE display is called up and “MIDI” is selected: 1 Mono/Poly When the INPUT display is called up, this parameter deter- mines the playback of each selected Trigger Input Jack, mono or polyphonic. When the SOURCE display is called up, this parameter determines the playback of each selected Trigger Input Source, mono or polyphonic. If “Mono” is selected, hitting the same pad repeatedly in suc- cession will stop the sound generated by the previous hit, then start the same sound again. If “Poly” is selected, this limita- tion does not apply. B AltGroup (Alternate Group) When the INPUT display is called up, this parameter deter- mines the Alternate Group to which each selected Trigger Input Jack is assigned. When the SOURCE display is called up, this parameter determines the Alternate Group to which each selected Trigger Input Source is assigned. In a real acoustic drum kit, some drum sounds cannot physi- cally be played simultaneously, such as open and closed hi- hats. You can prevent Drum Voices from playing back simulta- neously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined. You can also select “off” here if you wish to allow the simultaneous playback of sounds. C RcvKeyOff (Receive Key Off) When the INPUT display is called up, this parameter deter- mines whether or not each selected Trigger Input Jack responds to MIDI Note Off messages. When the SOURCE display is called up, this parameter determines whether or not each selected Trigger Input Source responds to MIDI Note Off messages. This parameter is normally set to off since the sounds of many Drum Voices naturally decay and stop without the need for Note Off messages. This parameter should be set to on when the current Drum Voice has a sustained, non-decaying sound, so that you can stop the sound by sending MIDI note off mes- sages to the internal tone generator. The timing the MIDI note off message is transmitted to the internal tone generator is determined by the Gate Time parameter in the STK/ALT dis- play. You can also use the Hold Mode parameter to control MIDI Note Off messages (page 94). D PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. Setting Other Parameters [SF4] OTHER Settings mono, poly NOTE • In the INPUT display, an asterisk (*) will appear when the value set at each Trigger Input source is different from this parameter. 2 1 3 4 2 1 3 4 2 1 3 4 Settings off, HHOpen, HHClose, 1 – 124 NOTE • Concerning the Drum Voices assigned to the same number (1 – 124) of the Alternate Group, only one of these Voices will be played back fol- lowing the last-hitting priority. Concerning the Drum Voices assigned to the “HHOpen” and “HHClose,” a special rule (below) is applied. • Playing the Voice assigned to “HHOpen” will not stop the sound of the Voice assigned to “HHOpen” or “HHClose.” Playing the Voice assigned “HHClose” will stop the sound of the Voice assigned to “HHOpen”. • In the INPUT display, an asterisk (*) will appear when the value set at each Trigger Input source is different from this parameter. Settings off, on NOTE • In the INPUT display, an asterisk (*) will appear when the value set at each Trigger Input source is different from this parameter. Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 85 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode The second page when the INPUT display is called up: The second page when the SOURCE display is called up: E VelSensDpt (Velocity Sensitivity Depth) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the degree to which the resulting volume of each selected Trigger Input Jack responds to the strength with which you hit the pad. When the SOURCE display is called up, this parameter determines the degree to which the resulting volume of each selected Trigger Input Source responds to the strength with which you hit the pad. The higher the value, the more the volume changes in response to your hitting strength (as shown below). F VelSensOfs (Velocity Sensitivity Offset) When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines how the played velocities of each selected Trigger Input Jack affect the actual resulting velocity. When the SOURCE display is called up, this parameter determines how the played velocities of each selected Trigger Input Source affect the actual result- ing velocity. This lets you raise or lower all velocities by the same amount—allowing you to automatically compensate for play- ing too strongly or too softly. If the result is 0 or less, the value is set to 0. If the result is higher than 127, the value is set to 127. G SliderSel (Slider Select) When the INPUT display is called up, this parameter deter- mines the Slider with which you can adjust the volume of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the Slider with which you can adjust the volume of each selected Trigger Input Source. Range 0 – 127 Range 0 – 127 5 6 7 7 5 6 127 0 127 Depth=64 Depth=32 Depth=0 Depth=127 Actual resulting velocity (affecting the tone generator block) Velocity at which pad is hit When the VelSensOfs parameter below is set to 64: Settings kick, snare, tom, cymbal, hihat, misc 127 0 127 64 127 0 127 64 127 0 127 64 Actual resulting velocity (affecting the tone generator) Actual resulting velocity (affecting the tone generator) Actual resulting velocity (affecting the tone generator) Velocity at which pad is hit Velocity at which pad is hit Velocity at which pad is hit When Depth (above) = 64 and Offset = 64 When Depth (above) = 64 and Offset = 96 When Depth (above) = 64 and Offset = 32

Drum Kit Mode [DRUM KIT]

Reference 86 DTXTREME III Owner’s Manual Programming the Stack/Alternate [F3] STK/ALT The Stack function lets you play several Drum Voices simultaneously by hitting only a single pad, while the Alternate func- tion lets you play different Drum Voice(s) alternately. In addition, the Stack function lets you play chords by using pitched Voices (called “Normal Voices” in Yamaha synthesizers) which can be called up by setting the CH (MIDI channel) to a number other than 10 (this channel is normally used by the DTXTREME III to play the Drum Voice) and assigning the Voice number to the corresponding channel in the display called up via [F6] OTHER → [SF3] MIDI. Note that the Stack/Alternate parameters can be set only for each Trigger Input Source. When the cursor is located on the STEP column: 1 SOURCE (Trigger Input Source) Determines the Trigger Input Source which triggers the Stack/ Alternate function. You can change the Trigger Input Source by hitting the corresponding pad when Input Lock is turned off. B STEP Determines the step number of the Alternate function. Only one Step 001 is preprogrammed in most preset Drum Kits., meaning that the Stack/Alternate function is not used. For example, each of the STEP “001” lines indicates the pro- gram when hitting the pad for the first time. Each of the STEP “002” lines indicates the program when hitting the pad for the second time. Likewise, the rest of the numbers such as “003” and “004” are the same as above. When the number of the existing step is changed, the new step number’s line blinks. Pressing the [ENTER/STORE] button to fix the step number and stop blinking. C [SF1] INSERT Pressing this button inserts a new step at the current cursor location and increases the numbers of all the already-pro- grammed steps after the cursor location by 1. D [SF2] ADD Pressing this button adds a new step of the same number as that at the current cursor location without affecting the num- bers of the other steps. E [SF3] DELETE Pressing this button deletes the step at the current cursor loca- tion. If the step number is gone by deleting a certain step, the numbers of all the already-programmed steps after the cursor location are decreased by 1. F [SF4] CLEAR Pressing this button clears the step at the current cursor loca- tion without affecting the numbers of the other steps. G [SF5] CHORD Pressing this button calls up the different display used when you enter the Stack program by playing the external MIDI keyboard connected to the MIDI IN connector. For details, see page 87. H [SF6] Input Lock You can turn Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input jack 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current pad (con- nected to the current Trigger Input jack) while hitting other pads. The first page when the cursor is not located on the STEP column: 1 CH (MIDI channel) Determines the MIDI channel. With the default initial set- tings, this parameter is set to 10, which is normally used for the Drum Voice. If you want to play a pitched Voice, set this parameter to a number other than 10. NOTE • In the internal tone generator of the DTXTREME III, MIDI channel 10 is exclusively used for the Drum Voices. The MIDI mes- sages generated by your drum performance will be transmitted to the internal tone generator over MIDI channel 10. Programming the Stack/Alternate Settings Refer to page 61. Settings 001 – 100 NOTE • Up to 100 events for each Trigger Input Source (a total of 500 events for each Drum Kit) can be entered. An error message appears when you try to enter more steps than the limitation. 3 1 2 4 5 6 7 8 Settings 1 – 16 NOTE • You can assign the Voice to each of the MIDI channels 1 – 16 on the display called up via the [DRUM KIT] → [F6] OTHER → [SF3] MIDI. This setting can be performed for each of the Drum Kits. 1 2 3 4 5 6 Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 87 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode B NOTE Determines the MIDI note number of the corresponding step. C GATETIME Determines the gate time (length from the moment you hit the pad to the moment the corresponding note off is transmitted to the tone generator block). In effect, this determines how long the resulting sound lasts. D [SF3] ALL Regarding the CH, NOTE, GATE TIME and VELOCITY LIMIT parameters, you can change the current values of all the steps by simultaneously holding this button and using the data dial, [INC/DEC] and [DEC/NO] buttons. E [SF4] STEP Regarding the CH, NOTE, GATE TIME and VELOCITY LIMIT parameters, you can change the current values of the current step number by simultaneously holding this button and using the data dial, [INC/DEC] and [DEC/NO] buttons. F > (page) This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. The second page: 1 VELOCITY LIMIT Determines the minimum and maximum values of the veloc- ity range within which the Drum Voice will sound. The Drum Voice will sound only when you hit the pad at velocities within the range specified here. ■Example Stack/Alternate program Here is an example of how you can use Stack/Alternate. In this example, hitting the pad once produces a C major chord. Hitting it a second time produces a G major chord, and a third hit produces a C major chord again. To create the above program, follow the procedure below. 1 Press the [F6] OTHER button followed by the [SF3] MIDI button to call up the MIDI display, allowing you to set the tone gener- ator settings for each of the MIDI 16 chan- nels. 2 Move the cursor to channel 11. 3 Move the cursor down to the TRANSMIT row, then set the TRANSMIT parameter of channel 11 to “All” or “PC.” Settings off, C#-2 – G8 NOTE • For details about the relationship between the Drum Voices and MIDI note numbers, see page 62. Range 0.0s – 9.9s Range 0 – 127 1 Example program of the Stack/Alternate Step 001 The program for hitting the pad for the first time. Step 002 The program for hitting the pad for the second time. Step 003 The program for hitting the pad for the third time.

Drum Kit Mode [DRUM KIT]

Reference 88 DTXTREME III Owner’s Manual 4 Move the cursor down again and set the VCE NUM, BANK MSB and BANK LSB, which determine the Voice program num- ber. For a complete list of available Voices, refer to the Data List booklet. 5 Call up the Stack/Alternate display again by pressing the [F3] STK/ALT button. 6 Create the program as illustrated above. Enter the appropriate values shown in the Example Program illustration at the top of this section, using the [INC/YES], [DEC/NO] buttons and data dial. (You can also enter the notes directly from a MIDI keyboard; see “Programming the Stack from an external MIDI keyboard” below.) 7 Try out the newly created Stack/Alternate program by hitting the pad as many times as the step number. 8 Store the settings as a User Drum Kit by pressing the [ENTER/STORE] button. You can enter note events from an external MIDI keyboard connected to the MIDI IN connector of the DTXTREME III. This conveniently lets you play the chords and notes and directly enter them to the Stack program. 1 Connect one end of the MIDI cable to the MIDI OUT connector of the MIDI keyboard and the other to the MIDI IN connector of the DTXTREME III. 2 On the MIDI keyboard, make the appropri- ate settings so that the MIDI connector is active. If the MIDI keyboard is equipped with a USB TO HOST ter- minal, you may need to manually enable MIDI operation, depending on the MIDI parameter settings of your keyboard. For details, refer to the Owner’s Manual of the MIDI key- board. 3 On the DTXTREME III, set the MIDI IN/OUT parameter to enable MIDI operation. From the display called up via the [UTILITY] → [F5] MIDI → [SF3] OTHER, set the MIDI IN/OUT parameter to MIDI. 4 Call up the Stack/Alternate display again by pressing the [F3] STK/ALT button. 5 Press the [SF5] CHORD button to call up the Chord display. This display is used for receiving MIDI note events from an external MIDI device and applying them to the current Stack/ Alternate program. 6 Set the Step number by using the data dial, [INC/DEC] and [DEC/NO] buttons. 7 Play the MIDI keyboard. The notes you play on the MIDI keyboard (along with the cor- responding MIDI channel) appear in the display. 8 Press the [F6] OK button to actually apply the received notes to the current Stack/ Alternate program. If you do not want to apply the received notes to the program, press the [F5] CANCEL button to go back to the original dis- play. 9 Repeat steps 6 – 8 as desired. 10 Store the settings as a User Drum Kit by pressing the [ENTER/STORE] button. Programming the Stack From an External MIDI Keyboard [SF5] CHORD Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 89 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Effect Settings [F4] EFFECT From the displays called up via the [F4] EFFECT button, you can set the Effect related parameters for the current Drum Kit. In the Drum Kit mode, you can set the parameters of the Reverb effects, Chorus effects and Variation Effects. The Reverb and Chorus effects are applied to the entire DTXTREME III sound as well as the Drum Kit sound while the Variation effects are applied only to the Drum Kit sound. For details about the Effect structure, see page 68. This display gives you at-a-glance, overall view of the effect routing and comprehensive control over the effects. 1 Variation Effect Category Determines the Variation Effect Category. B Variation Effect Type Determines the Variation Effect Type. C Chorus Effect Category Determines the Chorus Effect Category. D Chorus Effect Type Determines the Chorus Effect Type. E Reverb Effect Type Determines the Reverb Effect Type. You need not select the Reverb Effect Category because the effect types of the Reverb block are not divided into multiple categories. F Variation Return Determines the Return level of the Variation Effect. G Variation To Chorus Determines the Send level of the signal sent from the Varia- tion Effect to the Chorus Effect. H Variation To Reverb Determines the Send level of the signal sent from the Varia- tion Effect to the Reverb Effect. I Variation Pan Determines the pan position of the Variation effect sound. J Chorus Return Determines the Return level of the Chorus Effect. K Chorus To Reverb Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect. L Chorus Pan Determines the pan position of the Chorus effect sound. M Reverb Return Determines the Return level of the Reverb Effect. N Reverb Pan Determines the pan position of the Reverb effect sound. O [SF5] BYPASS Pressing this button toggles the bypass status of all three Effect blocks (Reverb, Chorus and Variation) between on and off. When Bypass is turned off (the BYPASS indication is shown with white text in black), the Reverb, Chorus and Variation Effects are applied to the Drum Kit sound. When Bypass is turned on (the BYPASS indication is shown with black text in white), one or two or all three of the Effects will be bypassed for the Drum Kit sound. The box surrounding the bypassed Effect block (either of C: VAR, C: CHO, and REV) is indi- cated with a dotted line while the box surrounding the non- bypassed Effect block is indicated with a solid line. Effect Connection Settings [SF1] CONNECT Settings Details about the Effect categories and types are described on page 70. Settings Details about the Effect categories and types are described on page 70. Settings Details about the Effect categories and types are described on page 70. Settings Details about the Effect categories and types are described on page 70. Settings Details about the Effect categories and types are described on page 70. Range 0 – 127 1 2 8 7 3 4 K 5 M L J 6 N 9 O Range 0 – 127 Range 0 – 127 Range L63 (far left) – C (center) – R63 (far right) Range 0 – 127 Range 0 – 127 Range L63 (far left) – C (center) – R63 (far right) Range 0 – 127 Range L63 (far left) – C (center) – R63 (far right)

Drum Kit Mode [DRUM KIT]

Reference 90 DTXTREME III Owner’s Manual 1 Category B Type Equivalent to 1 and 2 of the [SF1] CONNECT display. You can select the Variation Effect type from the Type column. If it is difficult to find the desired Effect type, select the Category first, then select the Type. C Preset You can set various parameters in order to change how the sound is affected by the selected Effect type. This parameter lets you call up the pre-programmed settings of these effect parameters. D Effect Parameters The number of parameters and values available differs depending on the currently selected effect type. Refer to page 72 for details about the Effect parameters. Refer to the sepa- rate Data List booklet for information on the parameters for each Effect type. E PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. F [SF5] BYPASS Pressing this button toggles the bypass status of the Variation Effect between on and off. When Bypass is turned off (the BYPASS indication is shown with white text in black), the Variation Effect is applied to the Drum Kit sound. When Bypass is turned on (the BYPASS indication is shown with black text in white), the Variation Effect is not applied to the Drum Kit sound. 1 Type Equivalent to 5 of the [SF1] CONNECT display. You can select the Reverb Effect type from the Type column. B Preset You can set various parameters in order to change how the sound is affected by the selected Effect type. This parameter lets you call up the pre-programmed settings of these effect parameters. C Effect Parameters The number of parameters and values available differs depending on the currently selected effect type. Refer to page 72 for details about the Effect parameters. Refer to the sepa- rate Data List booklet for information on the parameters for each Effect type. D PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. E [SF5] BYPASS Pressing this button toggles the bypass status of the Reverb Effect between on and off. When Bypass is turned off (the BYPASS indication is shown with white text in black), the Reverb Effect is applied to the Drum Kit sound. When Bypass is turned on (the BYPASS indication is shown with black text in white), the Reverb Effect is not applied to the Drum Kit sound. Variation Effect Settings [SF2] VAR Settings Details about the Effect categories and types are described on page 70. Settings Refer to the separate Data List booklet. 5 3 2 1 6 4 Reverb Effect Settings [SF3] REVERB Settings Details about the Effect categories and types are described on page 70. Settings Refer to the separate Data List booklet. 1 3 5 4 2 Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 91 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode 1 Category B Type Equivalent to 3 and 4 of the [SF1] CONNECT display. You can select the Chorus Effect type from the Type column. If it is difficult to find the desired Effect type, select the Category first, then select the Type. C Preset You can set various parameters in order to change how the sound is affected by the selected Effect type. This parameter lets you call up the pre-programmed settings of these effect parameters. D Effect Parameters The number of parameters and values available differs depending on the currently selected effect type. Refer to page 72 for details about the Effect parameters. Refer to the sepa- rate Data List booklet for information on the parameters for each Effect type. E PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. F [SF5] BYPASS Pressing this button toggles the bypass status of the Chorus Effect between on and off. When Bypass is turned off (the BYPASS indication is shown with white text in black), the Chorus Effect is applied to the Drum Kit sound. When Bypass is turned on (the BYPASS indication is shown with black text in white), the Chorus Effect is not applied to the Drum Kit sound. Chorus Effect Settings [SF4] CHORUS Settings Details about the Effect categories and types are described on page 70. Settings Refer to the separate Data List booklet. 5 3 2 1 6 4

Drum Kit Mode [DRUM KIT]

Reference 92 DTXTREME III Owner’s Manual Pad Settings [F5] PAD From this display, you can assign a function to the Pad Controller with which the TP100 and TP120SD are equipped. 1 INPUT (Trigger Input jack) Determines the Trigger Input jack (equivalent to the con- nected pad) to be edited. Note that this parameter can be set only for each Trigger Input jack. B Pad Controller Type Determines the function assigned to the Pad Controller of the pad connected to the Trigger Input jack specified at 1. off No function is assigned to the Pad Controller. snares Turning the Pad Controller adjusts how strongly or softly the snappy parameter is “stretched,” or adjusts the Snares On/Off and Snares Adjust parameters in the display called up via the [DRUM KIT] → [F5] PAD → [SF2] SNARES. Turning the Pad Controller to the left (counter- clockwise) progressively loosens the snappy effect, and finally unlocks it. Turning the Pad Controller to the right (clockwise) tightens the snappy effect. If the snappy effect is unlocked, turn the Pad Controller to the right to lock it. tuning The Pad Controller adjusts the tuning of the Drum Voice, or adjusts the Tuning parameters in the display called up via the [DRUM KIT] → [F2] VOICE → [SF2] OUT-TUNE. Turning the Pad Controller to the left (counter- clockwise) lowers the pitch. Turning the Pad Controller to the right (clockwise) raises the pitch. tempo The Pad Controller adjusts the tempo of the Song playback or Click sound. The LED display shows the tempo of the Song or Click sound while turning the Pad Controller. filter The Pad Controller adjusts the tonal character- istics of the Drum Voice, or adjusts the Filter parameter in the display called up via the [DRUM KIT] → [F2] VOICE → [SF3] EQ-TONE. Turning the Pad Controller to the left (counter- clockwise) makes the Drum Voice sound more muffled or darker. Turning the Pad Controller to the right (clockwise) makes the Drum Voice sound brighter. voice Turning the Pad Controller sets the snappy on/ off status or sets the Snares On/Off parameters in the display called up via the [DRUM KIT] → [F5] PAD → [SF2] SNARES. Turning the Pad Controller to the left (counter- clockwise) unlocks the snappy effect, or sets the Snares On/Off parameters to off. Turning the Pad Controller to the right (clockwise) locks the snappy effect, or sets the Snares On/Off param- eters to on. C [SF6] Input Lock You can turn the Input Lock on or off by pressing this button. When the Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input jack 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current pad (connected to the current Trigger Input jack) while hitting other pads. From this display, you can set the parameters related to the snappy effect of the snare drum pad connected to the SNARE jack. These parameters can be changed also from the Pad Controller of the drum pad connected to the SNARE jack. Keep in mind that the settings in this display are available only for the drum pad connected to the SNARE jack. 1 Snares On/Off Determines the snappy effect’s status. When set to on, the snappy effect is locked. When set to off, it is unlocked. Assigning a Function to the Pad Controller [SF1] PADCTRL Settings snare, tom1, tom2, tom3, tom4, ride, crash1, crash2, hihat, kick, pad11, pad12, pad13, pad14, pad15 Settings off, snares, tuning, tempo, filter, voice 2 3 1 NOTE • The initial default setting of the Pad Controller Type differs depending on the Drum Kit. • The available value above differs depending on the selected Trigger Input jack. For example, “snares” and “voice” are available only when the INPUT (Trigger Input jack) is set to “snare.” Snappy Settings [SF2] SNARES Settings off, on 1 2 3 Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 93 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode B Snares Adjust Determines the degree to which the snappy effect is “stretched.” Setting this to “1” makes the snappy effect most loose. The higher the value, the tighter the stretching is. C Snare Buzz Determines whether or not the snappy effect resonates with the Kick or Tom sound. When set to on, the snappy effect res- onates with the Kick or Tom sound. From this display, you can set the parameters related to the Pad Song for each Trigger Input Source. The Pad Song function lets you play a Song by hitting the pad instead of pressing the [>/■] button. One Song is assigned to one Trigger Input Source and up to four Pad Songs can be set. 1 SOURCE (Trigger Input Source) Determines the Trigger Input Source to which you want to assign the Pad Song. You can change the Trigger Input Source by hitting the corresponding pad when Input Lock is turned off. B Pad Song Determines whether or not the Pad Song is assigned to the selected Trigger Input Source. When set to on, the Trigger Input Source can be used to start playback of the Song speci- fied below. When set to off, the rest of the parameters below cannot be set. C Song No (Song number) Determines the Song number when the Pad Song is set to on. You can start playback of the Song specified here by hitting the pad corresponding to the Trigger Input Source. When the Pad Song is set to off, this parameter cannot be set. D Repeat Determines whether or not the song plays back repeatedly. When set to on, the Song (started by hitting the pad) will play back repeatedly. When set to off, the Song playback will stop automatically when it reaches the end. E Mode Determines how the Song playback responds to your pad hit- ting. When “play” is selected, hitting the pad starts or stops the specified Song. When “chase” is selected, hitting the pad plays only one measure of the specified Song. When “cutoff” is selected, hitting the pad stops any Songs started by hitting other pads (for which the Mode parameter is set to “cutoff”) then starts the specified Song. Hitting the pad again stops the specified Song. Keep in mind that only a single Song can play back from all the Pad Songs for which the Mode parameter is set to “cutoff.” F [SF5] INFO (Information) Pressing this button calls up the display which indicates the Pad Song settings. Range 1 – 24 NOTE • Setting this parameter changes the Decay parameter of “snareHd” and “snareOp” in the display called up via the [DRUM KIT] → [F2] VOICE → [SF3] EQ-TONE. Settings off, 1 – 5 Pad Song Settings [SF3] PADSONG Settings Refer to the Trigger Input Source List on page 61. Settings off, on NOTE • You can play up to four pad songs from one drum kit. If you have already specified four pad songs for other trigger input sources, the following parameter 3 – 5 can not be set and “– –” is shown in the display. Settings PRE: 01 – 87, USR: 01 – 50 1 3 2 4 6 5 Settings off, on Settings play, chase, cutoff NOTE • The Pad Song plays back according to the tempo specified in the Song mode or Click mode. The DTXTREME III has only the single tempo value. • Keep in mind that hitting the pad softly may not start the Pad Song. Make sure to hit the pad more strongly than a specified level. • If both the Pad Function (which can be set in the display called up via the [UTILITY] → [F2] PAD → [SF2] PADFUNC) and Pad Song are assigned to the Trigger Input Source, the Pad Song setting is can- celed. • Depending on the selected Pad Songs and normal Song, an unex- pected sound may be produced. This is because each Song may be transmitting different setups to the internal tone generator via the same MIDI channel. If you plan on using two or more Songs together, you should make sure that the MIDI channels used for the Songs are all set to different values.

Drum Kit Mode [DRUM KIT]

Reference 94 DTXTREME III Owner’s Manual From this display, you can set the parameters which deter- mine how the DTXTREME III responds to the Trigger Sig- nal for each Trigger Input Source. This display consists of two pages. 1 SOURCE (Trigger Input Source) Determines the Trigger Input Source to be edited. You can change the Trigger Input Source by hitting the corresponding pad when Input Lock is turned off. B TrigLink (Trigger Link) When any other value than “off” is selected here, different Trigger Input Sources (on the same pad) can generate the Trigger Signals simultaneously by simply hitting a certain Trigger Input Source. Keep in mind that the available values (Trigger Input Source) differ depending on the Trigger Input Source specified at 1. C TrigVelocity (Trigger Velocity) Determines the value of velocity generated by hitting the pad corresponding to the SOURCE specified at 1. When “vari- able” is selected, the velocity value is determined by your hit- ting strength. When a value between “1” – “127” is selected, the corresponding value is used as the velocity regardless of your hitting strength. D PAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. E [SF6] Input Lock You can turn Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input jack 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current pad (con- nected to the current Trigger Input jack) while hitting other pads. F TrigAltGroup (Trigger Alternate Group) Determines the Alternate Group to which the Trigger Input Source is assigned. If multiple Trigger Input Source are grouped with the same number assigned, only one input from that group is enabled at a time. When a Trigger Input Source is enabled from a trigger alternate group, other Trigger Input Source from the same group respectively generate a MIDI note off event for the corresponding MIDI note number. The RcvKeyOff parameter for the drum Voice (10 ch) should be set to “on” in the display called up via the [DRUM KIT] → [F2] VOICE → [SF4] OTHER. Up to 32 Alternate Groups can be defined. You can also select “off” here if you wish to allow the simultaneous playback of sounds. G TrigMono/Poly (Trigger Mono/Poly) Determines whether the current Trigger Input Source is played back monophonically or polyphonically. If “mono” is selected, triggering the same Voice continuously will stop the previous sound, then start the same Voice sound. Note that the previous sound is stopped by a note off message, unlike the Mono/Poly parameter in the display called up via the [DRUM KIT] → [F2] VOICE → [SF4] OTHER. Accordingly, the RcvKeyOff parameter for the Voice (current Trigger Input Source) should be set to “on” in the display called up via the [DRUM KIT] → [F2] VOICE → [SF4] OTHER. If “Poly” is selected, there is no such limitation. H Mask Time Determines the amount of time within which the DTX- TREME III does not accept the Trigger Signal from the cur- rent Trigger Input Source after you hit the corresponding pad. When this parameter is set to “2.0s” for example, the DTX- TREME III ignores the Trigger Signal for two seconds after you hit the corresponding pad. I Hold Mode This parameter is normally set to “off,” so that that hitting the same pad (current Trigger Input Source) only triggers (starts) the corresponding Voice sound. On the other hand, when set to “on,” hitting the same pad alternately both triggers and stops the corresponding Voice sound. Because note off mes- sages are used for stopping the Voice sound, you need to set the RcvKeyOff parameter to on in the display called up via [DRUM KIT] → [F2] VOICE → [SF4] OTHER. Trigger Signal Settings [SF4] TRIGGER Settings Refer to the Trigger Input Source List on page 61. Settings off, head, rim1, rim2, rim1&2, bow, pad11 NOTE • When SOURCE is set to “hhFtCl,” “hhSplsh,” or “pad11,” the Trigger Link parameter is not available. Settings variable, 1 – 127 3 4 5 2 1 6 7 8 9 Settings off, 1 – 32 Settings mono, poly Settings off, 20ms, 40ms – 10.00s (by 20ms), 20.00s, 30.00s Settings off, on Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 95 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Other Settings [F6] OTHER From this display, you can set the parameters applied to the entire sound of the current Drum Kit. 1 Volume Determines the volume of the entire Drum Kit. B Tempo Determines the tempo value called up when you select the current Drum Kit. When “off” is selected, the tempo value is maintained when you select the current Drum Kit. C RevSend (Reverb Send) Determines the Reverb depth applied to the Drum Kit. This parameter offsets the same parameter for each of the Drum Voices assigned to the current Drum Kit. D ChoSend (Chorus Send) Determines the Chorus depth applied to the Drum Kit. This parameter offsets the same parameter for each of the Drum Voices assigned to the current Drum Kit. From this display, you can set the parameters related to the Hi-Hat Controller (Foot Controller) connected to the HI- HAT jack (page 12). 1 Function Determines the function assigned to the Hi-Hat Controller. When “Hi-Hat” is selected, you can use the Hi-Hat Controller normally for playing the hi-hat cymbal. When “MIDI” is selected, you can generate MIDI messages by pressing the Hi- Hat Controller according to the settings of the MIDI Ch parameter and MIDI Type parameter described below. B MIDI Ch Determines the MIDI channel over which operating the Hi- Hat Controller generates MIDI messages. This parameter is available only when the Function parameter is set to MIDI. C MIDI Type Determines the type of MIDI messages generated by operat- ing the Hi-Hat Controller. This parameter is available only when the Function parameter is set to MIDI. “Ctl000” – “Ctl119” represent Control Change messages, “AT” repre- sents Aftertouch, “PB up” represents Pitch Bend upward (when pressing) and “PB down” represents Pitch Bend down- ward (when pressing). Settings Common to the Entire Drum Kit [SF1] COMMON Range 0 – 127 Range off, 30 – 300 Range 0 – 127 Range 0 – 127 2 1 3 4 Hi-Hat Controller Settings [SF2] HH CTRL Settings HiHat, MIDI Settings 1 – 16 Settings Ctl000 – Ctl119, AT, PB up, PB down 1 2 3

Drum Kit Mode [DRUM KIT]

Reference 96 DTXTREME III Owner’s Manual From this display, you can perform the MIDI settings called up when the current Drum Kit is selected. According to the settings here, MIDI messages for 16 channels will be transmitted to the internal tone generator or the external MIDI device via MIDI when the current Drum Kit is selected. This display consists of five pages. First page 1 TG SW (Tone Generator Switch) Determines whether or not the MIDI messages will be trans- mitted to the internal tone generator when the current Drum Kit is selected. When set to on, selecting the current Drum Kit transmits the MIDI messages for the corresponding channel to the internal tone generator according to the settings at 3 – K. B MIDI SW (MIDI Switch) Determines whether or not the MIDI messages will be trans- mitted to the external tone generator via MIDI OUT for each MIDI channel when the current Drum Kit is selected. When set to on, selecting the current Drum Kit transmits the MIDI messages for the corresponding channel to the external tone generator via MIDI OUT according to the settings at 3 – K. Second page C TRANSMIT Determines the type of MIDI messages transmitted to the internal tone generator or external MIDI device. When “off” is selected, no MIDI message will be transmitted even if the TG SW and MIDI SW parameters are set to on. When “all” is selected, both Program Change and Control Change messages will be transmitted. When “PC” is selected, only Program Change messages will be transmitted. D VOLUME Determines the value of the Volume (Control Change number 7) for each MIDI channel. E PAN Determines the value of the Pan (Control Change number 10) for each MIDI channel. Third page F VCE NUM (Voice Number) Determines the Program Change number for each MIDI chan- nel. G BANK MSB/LSB Determines the Program Change number (by Bank MSB/LSB values) for each MIDI channel. Fourth page H REV SEND (Reverb Send) Determines the value of the Reverb Send Level (Control Change number 91) for each MIDI channel. I CHO SEND (Chorus Send) Determines the value of the Chorus Send Level (Control Change number 93) for each MIDI channel. Fifth page J CC NUM Determines the Control Change number for each MIDI chan- nel. K CC VALUE Determines the value of the specified Control Change number for each MIDI channel. MIDI Settings [SF3] MIDI Settings Off, On Settings Off, On Settings Off, All, PC Range 0 – 127 Range L63 (far left) – C (center) – R63 (far right) 1 2 4 3 5 Settings 1 – 128 Settings 0 – 127 NOTE • For details about the Bank MSB, Bank LSB and Program Change messages and how they determine the Voice of the DTXTREME III, refer to the Voice List in the separate Data List booklet. Range 0 – 127 Range 0 – 127 Settings Off, 1 – 95 Range 0 – 127 NOTE • If you set a Control change event JK that duplicates the VOLUME 4, PAN 5, REV SEND 8, or CHO SEND 9 setting, the Control Change event JK will take priority. 6 7 9 8 K J Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Drum Kit Mode [DRUM KIT]

Reference DTXTREME III Owner’s Manual 97 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode From this display, you can assign an original name to the Drum Kit. 1 Name Enters the characters of the Drum Kit name (up to 12). You can call up the Character List by pressing the [SF6] LIST but- ton and enter the name. For detailed instructions on naming, refer to “Basic Operation” on page 15. B Icon Determines the Drum Kit icon shown on the [F1] PLAY dis- play. When “off” is selected, no icon will be shown in the [F1] PLAY display. C [SF6] LIST When the cursor is located on the Name box, you can call up the Character List by pressing the [SF6] LIST button and enter the name. For detailed instructions on naming, refer to “Basic Operation” on page 15. From this display, you can copy the parameter settings from the specified Trigger Input jack/Trigger Input Source/ MIDI note of the specified Drum Kit to the specified Trig- ger Input jack/Trigger Input Source/MIDI note of the spec- ified User Drum Kit. After setting the parameters of copy source and destination, press the [ENTER/STORE] button to perform the Copy operation. The available parameters differ depending on the value of the Type parameter located at the left top corner. When the Type is set to “Input” (Trigger Input jack): When the Type is set to Source: When the Type is set to MIDI: 1 Type Determines which segment is used as copy source and copy destination: the Trigger Input jack (Voice Set), Trigger Input Source (Voice) or MIDI (MIDI note). B Source Drum Kit number Determines the Drum Kit number used as the source. “Cur- rent” means the currently edited Drum Kit. C Copy Source Determines the source of the Copy operation. When the Type is set to “Input,” this parameter determines the Trigger Input jack used as the source. When the Type is set to “Source,” this parameter determines the Trigger Input Source used as the source. When the Type is set to “MIDI,” this parameter deter- mines the MIDI note name used as the source. D Destination Drum Kit number Determines the Drum Kit number used as the destination. “Current” means the currently edited Drum Kit. E Copy Destination Determines the destination of the Copy operation. When the Type is set to “Input,” this parameter determines the Trigger Input jack used as the destination. When the Type is set to “Source,” this parameter determines the Trigger Input Source used as the destination. When the Type is set to “MIDI,” this parameter determines the MIDI note name used as the desti- nation. F STACK/ALTERNATE COPY When this checkmark is entered to this box, the Stack/Alter- nate settings are also copied. When this checkmark is removed from this box, the Stack/Alternate settings are not copied, with the exception of the first note setting. Keep in mind that this parameter is not available when the Type is set to “MIDI.” Naming the Drum Kit [SF4] NAME Settings Acoustic, Rock, Electric, Percuss, Rhythm- Box, Effect, R&B/H-Hop, PadSong, off Copying the Parameter Settings [SF5] COPY 1 3 2 4 3 1 2 5 6 Settings Input (Trigger Input jack), Source (Trigger Input Source), MIDI Settings Current, PRE: 01 – USR: 50 Settings Current, USR: 01 – 50 6 4 3 1 2 5 4 3 1 2 5

DTXTREME III Owner’s Manual

Song Mode [SONG] This chapter explains the Song mode called up via the [SONG] button. In the Song mode, you can select a desired Song from the Preset Songs (PRE: 01 – 87) for performing and practicing along with, and another 50 User Songs (USR: 01 – 50) for recording and editing your own songs. In addition, you can select one of the SMF Songs (EXT: 01 – 99) saved to an external USB storage device connected to the USB TO DEVICE terminal. These Songs can be called up directly even though they are stored in the external device. Song Play [F1] PLAY Explanations about the display called up via the [SONG] → [F1] PLAY are described on page 35 in the Quick Guide. Song Recording [F1] PLAY → [REC] Explanations about the Song Record mode called up via the [SONG] → [F1] PLAY → [REC] are described on page 43 in the Quick Guide. Song Jobs [F2] JOB The Song Job mode contains a comprehensive set of editing tools and data transform functions you can use to change the sound of the Song. It also includes a variety of convenient operations, such as copying or erasing data. NOTE • In addition to the Song selected in the Song mode and started/stopped via the [>/■] button on the panel, you can use Pad Songs which let you start the specified Song by hitting the pad. For more information about Pad Songs, see page 93. • Song data recorded in the Song Record mode and edited in the Song Job mode resides in the DRAM temporarily, meaning that it will be lost by turning the power off. Make sure to save the Song data in the File mode to an external USB storage device con- nected to the USB TO DEVICE terminal before turning the power off. Functions Descriptions [SF1] SONG Song Job 01: Copy Song This Job copies all data from a selected source Song to the current Song. 02: Clear Song This Job clears all data from the current Song. 03: Song Name, Tempo, Repeat This Job lets you set the name, tempo and repeat on/off settings for the current Song. [SF2] TRACK Track Job 01: Quantize This job (applied to the current Song and specified track) adjusts the timing of note events by moving them closer to the nearest exact beat. 02: Mix Track This job mixes all data from both tracks 1 and 2 of the current Song to either track 1 or 2 of the current Song. 03: Copy Track This job copies all data from the specified track of the specified Song to the specified track of the current Song. 04: Clear Track This job clears all data from the specified track of the current Song. [SF3] MEAS Measure Job 01: Copy Measure This job copies all data from the specified measure range of the specified track of the specified Song to the specified measure range of the specified track of the current Song. 02: Create Measure This job creates empty measures at the specified location in the specified track or tracks of the current Song. 03: Delete Measure This job deletes the specified measures of the current Song. 04: Erase Measure This job clears all data from the specified measure range of the current Song, producing a segment of silence. [SF4] VOICE Voice Job This job sets tone generator parameters, such as voice, volume and pan, for all 16 MIDI channels. CAUTION Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

Song Mode [SONG]

Reference DTXTREME III Owner’s Manual 99 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode 1 In the Song mode, select the desired User Song (to which you want to apply the Job) then press the [F2] JOB button to enter the Song Job mode. 2 Select the desired Job menu by pressing one of the [SF1] – [SF4] buttons. 3 Move the cursor to the desired Job by using the data dial, cursor buttons, [INC/ YES] and [DEC/NO] buttons, then press the [ENTER/STORE] button to call up the Job display. Pressing the [EXIT] button returns to the Job menu display. 4 Move the cursor to the desired parameter, then set the value by using the data dial, [INC/YES] and [DEC/NO] buttons. 5 After setting, press the [ENTER/STORE] button to execute the Job. 6 Save the Song to a USB storage device in the File mode. For details, see pages 54 and 114. 01: Copy Song This Job copies all data from a selected source Song to the current Song. 1 Song number Determines the source Song number to be copied. The corre- sponding Song name is shown at right of the Song number. 02: Clear Song This Job clears all data from the current Song. Basic Procedure in the Song Job Mode NOTE • Keep in mind that the Song Job mode can be entered only when a User Song is selected. • Keep in mind that executing the Job will result in loss of your origi- nal data, since any data once changed by executing the Job can- not be restored. • In some Jobs, the operation overwrites any data previously exist- ing in the destination memory. Important data should always be saved to a USB storage device connected to the USB TO DEVICE terminal. CAUTION CAUTION • Song data created by executing the Job resides in the DRAM tem- porarily, meaning that it will be lost by turning the power off. Make sure to save the Song data in the File mode to an external USB storage device connected to the USB TO DEVICE terminal before turning the power off. Song Jobs [SF1] SONG Settings PRE: 01 – 87, USR: 01 – 50 NOTE • If you want to clear the track data instead of the entire Song, use the Clear Track Job on page 101. CAUTION 1

Song Mode [SONG]

Reference 100 DTXTREME III Owner’s Manual 03: Song Name, Tempo, Repeat This Job lets you set the name, tempo and repeat on/off set- tings for the current Song. 1 Name Enters the characters of the current Song name (up to 10). You can call up the Character List by pressing the [SF6] LIST but- ton and enter the name. For detailed instructions on naming, refer to “Basic Operation” on page 15. B Tempo Determines the tempo called up when the current Song is selected. C Repeat Determines whether or not Song playback is repeated. Setting this parameter to on plays the current Song repeatedly, while setting this parameter to off plays through the current Song to the end, then stops. D [SF6] LIST When the cursor is located on the Name box, you can call up the Character List by pressing the [SF6] LIST button and enter the name. For detailed instructions on naming, refer to “Basic Operation” on page 15. 01: Quantize This job (applied to the current Song and the specified track) adjusts the timing of note events by moving them closer to the nearest exact beat. 1 Track Determines the track (1 or 2) to which Quantize is applied. B Quantize (Resolution) Determines the note timing to which the note data will be aligned. You can select the desired value by pressing the [SF6] button to call up the value list. 16th note triplet 16th note 8th note triplet 8th note 1/4 note triplet 1/4 note Dotted 1/4 note C [SF6] (note type icon) When the cursor is located on the Quantize value, the note type icon is shown at the tab menu corresponding to the [SF6] button. In this condition, you can call up a list of the note type icons by pressing the [SF6] button, then select the desired item from the list. 02: Mix Track This job mixes all data from both tracks 1 and 2 of the cur- rent Song to either track 1 or 2 of the current Song. 1 Track Determines the track (1 or 2) to which the mixed track is cop- ied. The track which is not selected here will have no data after executing the Mix Track Job. NOTE • Keep in mind that the pressing the [ENTER/STORE] button (execut- ing the Job) is not necessary for the Song Name, Tempo, Repeat. Range 30 – 300 Settings off, on Track Jobs [SF2] TRACK • Keep in mind that executing this Job may irrevocably change the rhythm feeling of your original performance (such as intentional early or late hits), because once the data is changed by executing the Job, it cannot be restored. 1 4 2 3 CAUTION Settings 1, 2 Settings When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note, dotted 1/4 note When another value is selected: 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note Settings 1, 2 1 2 3 1 Reference Drum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode

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